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@TheBonnec
Created September 13, 2021 13:44
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flappy bird
from kandinsky import fill_rect as krect, draw_string as text
from ion import keydown
from random import randint
from time import *
# Code by Fime, nsi.xyz/jetpackbird
SCREEN_W=320
SCREEN_H=222
GAME_W=200
SCORE_OFFSET=5
SCORE_W=100
GAME_H=200
OFFSET_X=(SCREEN_W-SCORE_W-GAME_W-SCORE_OFFSET)//2# game offset
OFFSET_Y=(SCREEN_H-GAME_H)//2
KEY={"ok":4}
COLOR={
"bg":(50,200,255),
"bird":(255,200,0),
"hurt":(255,50,0),
"jp":(150,150,150),
"mouth":(255,100,0),
"pipe":(100,255,20),
"line":(0,0,0),
"font1":(60,60,60),
"font2":(255,255,255)}
LINE_W=2 #line width
TARG_FPS=20
TARG_SPF=1/TARG_FPS# targ second per frame
def sec(time):
return monotonic()-time
def rect(x,y,h_s,v_s,c):
krect(int(x),int(y),int(h_s),int(v_s),COLOR["line"])
if h_s>2*LINE_W: krect(int(x)+LINE_W,int(y)+LINE_W,int(h_s)-2*LINE_W,int(v_s)-2*LINE_W,c)
def drawBird(x,y,s):
if sec(hurt_time)>1 or (sec(hurt_time)*5%2>0.5):
c=COLOR["bird"]
else:
c=COLOR["hurt"]
rect(x,y,s,s,c)
rect(x-s/2,y+s/8,s/2,s/2,COLOR["jp"])
rect(x+s/2,y+s/2,s/1.5,s/3,COLOR["mouth"])
rect(x+s/4,y+s/5,s/3,s/3,COLOR["font2"])
o=s/2 if flap and int(sec(flap_time)*16)%2==0 else s/4
rect(x-s/4,y+o,s/2,s/2,c)
if flap:
s2=min(s/2+o*2,OFFSET_Y+GAME_H-y-s/8*6)
rect(x-s/2,y+s/8*5,s/2,s2,COLOR["mouth"])
krect(int(x-s/2+LINE_W*2),int(y+s/8*5.5),int(s/2-LINE_W*4),int(s2/2),COLOR["font2"])
def drawPipe(i):
pipe=pipes[i]
x,y = min(max(pipe[0],OFFSET_X),OFFSET_X+GAME_W),pipe[1]
if x<=OFFSET_X: h_s = pipe[2]-(x-pipe[0])
elif x>=OFFSET_X+GAME_W-pipe[2]: h_s = (GAME_W+OFFSET_X)-x
else: h_s=pipe[2]
v_s = pipe[3]
rect(x,y,h_s,v_s,COLOR["pipe"])
def drawHeart(x,y,s,c):
heart=("01100","11110","01111","11110","01100")
for x2 in range(len(heart)):
for y2 in range(len(heart[x2])):
if int(heart[x2][y2]): krect(x+x2*s,y+y2*s,s,s,c)
def initScreen():
rect(OFFSET_X,OFFSET_Y,GAME_W,GAME_H,COLOR["bg"])
drawScorePannel()
actualizeScore()
actualizeLife()
def clearScreen():
krect(OFFSET_X+LINE_W,OFFSET_Y+LINE_W,GAME_W-2*LINE_W,GAME_H-2*LINE_W,COLOR["bg"])
def createPipe(x,y,h_s,v_s):
#h_s : horizontal size
#v_s : vertical size
pipe=[x,y,h_s,v_s]
pipes.append(pipe)
def addPipes(x,s):
space_size = GAME_H//2 - difficulty*2
space_y= randint(OFFSET_Y,OFFSET_Y+GAME_H-space_size-20)
createPipe(x,OFFSET_Y,s,space_y)
createPipe(x,OFFSET_Y+space_size+space_y,s,GAME_H-(space_size+space_y))
def hitBox(p1,p2):
x1=p1[0]
y1=p1[1]
hs1=p1[2]
vs1=p1[3]
x2=p2[0]
y2=p2[1]
hs2=p2[2]
vs2=p2[3]
if x1 <= x2+hs2 and x1+hs1 >= x2 and y1 <= y2+vs2 and y1+vs1 >= y2:
return True
else:
return False
def gameEngine():
global bird, pipes, score, best_score, difficulty,flap,total_time,flap_time,fps,hurt_time,life
print(">initialisation: dead...")
difficulty=1
life=3
score=0
best_score=readBestScore()
pipes=[]
pipe_size=50
flap=0
jump_speed=4
max_speed=15
fps=TARG_FPS
bird={
"x":20,
"y":OFFSET_Y+GAME_H/2,
"spd_x":5,
"spd_y":-5,
"size":20,
"color":COLOR["bird"]}
addPipes(GAME_W+OFFSET_X,pipe_size)
addPipes(GAME_W/2-pipe_size/2+OFFSET_X,pipe_size)
initScreen()
spf=TARG_SPF
total_time=monotonic()
flap_time=monotonic()
hurt_time=monotonic()-1
while not (life<1 and sec(hurt_time)>0.5):
if sec(spf)>=TARG_SPF:
#GAME DATA
fps=int(1/sec(spf))
#print(fps)
spf=monotonic()
#PHYSICS
limits_y=[OFFSET_Y,OFFSET_Y+GAME_H]
bird["spd_y"]+=jump_speed/3
bird["spd_y"]=max(-max_speed,min(max_speed,bird["spd_y"]))
bird["y"]+=bird["spd_y"]
if bird["y"]<=limits_y[0]:
bird["y"]=limits_y[0]
bird["spd_y"]=0
if bird["y"]>=limits_y[1]-bird["size"]:
bird["y"]=limits_y[1]-bird["size"]
bird["spd_y"]=0
if keydown(KEY["ok"]):
bird["spd_y"]-=abs(-max_speed-bird["spd_y"])/max_speed*jump_speed
if flap==0:
flap_time=monotonic()
flap=1
else: flap=0
remove_pipe=[]
last_speed=int(bird["spd_x"])
for i in pipes:
i[0]-=last_speed
if hitBox((bird["x"],bird["y"],bird["size"],bird["size"]),i):
if sec(hurt_time)>1:
if life>0:hurt_time=monotonic()
life-=1
difficulty+=randint(1,3)
actualizeLife()
print(">{}s:hurt! life:{}".format(int(sec(total_time)),life))
if i[0]+i[2]<=OFFSET_X:
if i[1]!=OFFSET_Y:
bird["spd_x"]+=abs(max_speed-bird["spd_x"])/(4*max_speed)
score+=1
best_score=max(score,best_score)
actualizeScore()
addPipes(GAME_W+OFFSET_X,pipe_size)
remove_pipe.append(i)
for i in remove_pipe:
pipes.remove(i)
#DISPLAY
clearScreen()
for i in range(len(pipes)):
drawPipe(i)
drawBird(bird["x"],bird["y"],bird["size"])
print(">game end: dead...")
print(">fps : {}".format(fps))
transition()
saveScore(best_score)
gameEngine()
def actualizeScore():
x=OFFSET_X+GAME_W+SCORE_OFFSET+SCORE_W//2
y=OFFSET_Y
c=COLOR["font2"]
text(str(score),x-len(str(score))*5,y+40,c,COLOR["bird"])
text(str(best_score),x-len(str(best_score))*5,y+100,c,COLOR["bird"])
def actualizeLife():
x=OFFSET_X+GAME_W+SCORE_OFFSET+5
y=OFFSET_Y+150
for i in range(3):
if i>=life: c=COLOR["line"]
else: c=COLOR["hurt"]
drawHeart(x+i*30,y,5,c)
def drawScorePannel():
x=OFFSET_X+GAME_W+SCORE_OFFSET
y=OFFSET_Y
rect(x,y,SCORE_W,GAME_H,COLOR["bird"])
x=OFFSET_X+GAME_W+SCORE_W//2
y=OFFSET_Y
text("SCORE",x-len("SCORE")*5,y+10,COLOR["font1"],COLOR["bird"])
text("BEST",x-len("BEST")*5,y+70,COLOR["font1"],COLOR["bird"])
def readBestScore():
try:
file=open("jp_bird.sav","r")
best = file.readline()
file.close()
print(">score loaded !")
return int(best)
except:
print(">failed to read the score...")
return 0
def saveScore(score):
try :
file=open("jp_bird.sav","w")
file.truncate(0)
file.write(str(score))
file.close()
print(">score saved !")
except:
print(">failed to save the score...")
def transition():
for c in [COLOR["font1"],COLOR["bg"]]:
for y in range(OFFSET_Y,OFFSET_Y+GAME_H,10):
sleep(0.016)
krect(OFFSET_X,y,GAME_W,10,c)
gameEngine()
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