Created
September 3, 2020 23:11
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#include <linux/input.h> | |
#include <sys/ioctl.h> | |
#include <fcntl.h> | |
#include <unistd.h> | |
#include <time.h> | |
#include <errno.h> | |
#define LENGTH 250 | |
int msleep(long msec) { | |
struct timespec ts; | |
int res; | |
if (msec < 0) { | |
errno = EINVAL; | |
return -1; | |
} | |
ts.tv_sec = msec / 1000; | |
ts.tv_nsec = (msec % 1000) * 1000000; | |
do { | |
res = nanosleep(&ts, &ts); | |
} while (res && errno == EINTR); | |
return res; | |
} | |
int main() { | |
int fd = open("/dev/input/by-path/platform-vibrator-event", O_RDWR); | |
if (fd == -1) { | |
return 1; | |
} | |
int rc = 0; | |
struct input_event stop; | |
struct ff_effect effect; | |
effect.type = FF_RUMBLE; | |
effect.id = -1; | |
effect.u.rumble.strong_magnitude = 0; | |
effect.u.rumble.weak_magnitude = 0xFFFF; | |
effect.replay.length = LENGTH; | |
effect.replay.delay = 0; | |
if (ioctl(fd, EVIOCSFF, &effect) == -1) { | |
rc = 1; | |
goto exit; | |
} | |
struct input_event play; | |
/* Play effect */ | |
play.type = EV_FF; | |
play.code = effect.id; | |
play.value = 1; | |
if (write(fd, (const void *) &play, sizeof (play)) == -1) { | |
rc = 1; | |
goto free; | |
} | |
msleep(LENGTH); | |
free: | |
if (ioctl(fd, EVIOCRMFF, effect.id) == -1) { | |
rc = 1; | |
goto exit; | |
} | |
exit: | |
close(fd); | |
return rc; | |
} |
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