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@TheCedarPrince
Created January 5, 2022 03:09
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Brute Force Voronoi Algorithm
using Colors
using LazySets
using Luxor
########################
# FUNCTION DEFINITIONS #
########################
"""
make_drawing(width, height, img_path, bkg_color, origin_p)
Creates a Luxor `Drawing` object with given width and height dimensions.
Saves the image to whatever path of choosing.
Allows one to set the background color of an image.
Finally, one can set Luxor's reference origin point
"""
function make_drawing(width, height, img_path, bkg_color, origin_p)
d = Drawing(width, height, img_path)
background(bkg_color)
origin(origin_p)
return d
end
"""
Converts a coordinate pair in the traditional Cartesian coordinate system to a `Point` in Luxor's coordinate system.
"""
cart2luxor(p) = Point(p.x, -p.y)
cart2luxor(p::Array) = Point(p[1], -p[2])
cart2luxor(x, y) = Point(x, -y)
"""
Converts a Luxor `Point` to a coordinate pair in the traditional Cartesian coordinate system.
"""
luxor2cart(p::Point) = [p.x, -p.y]
"""
"""
distance(p1::Array, p2::Array) =
sqrt((p2[1] - p1[1])^2 + (p2[2] - p1[2])^2)
#############
# CONSTANTS #
#############
width = 500
height = 500
path = "twitch.png"
color = RGBA(0.0, 0.0, 0.0)
op = Point(width / 2, height / 2)
seeds = [
[rand((-width / 2):(width / 2)), rand((-height / 2):(height / 2))] for _ in 1:500
]
jump = 1
########
# MAIN #
########
my_draw = make_drawing(width, height, path, color, op)
println("Finding points and distances")
pts = []
distances = []
for x in (-width / 2):jump:(width / 2),
y in (-height / 2):jump:(height / 2)
push!(pts, [x, y])
push!(distances, distance.(seeds, Ref([x, y])))
end
println("Finding what polygons belong where")
fields = [Vector{Vector{Float64}}(undef, 0) for _ in 1:length(seeds)]
for idx in 1:length(pts)
min = findmin(distances[idx])[1]
indices = findall(x -> x == min, distances[idx])
for f in indices
push!(fields[f], pts[idx])
end
end
println("Finding convex hulls of polygons")
hulls = convex_hull.(fields) .|> x -> cart2luxor.(x)
println("Drawing polygons")
for i in 1:length(seeds)
# color_start = [
# colorant"#000000",
# colorant"#141414",
# colorant"#1B1B1B",
# colorant"#FFFFFF",
# colorant"#F3F3F3",
# colorant"#E1E1E1",
# ]
color_start = [
colorant"#F8B195",
colorant"#F67280",
colorant"#C06C84",
colorant"#6C5B7B",
colorant"#355C7D",
]
sethue(rand(color_start))
# setblend(myblend)
poly(hulls[i], action = :fill, close = true)
end
println("Drawing polygon outlines")
setline(3)
sethue("black")
poly.(hulls, action = :stroke, close = true)
finish()
@cormullion
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Thanks Jacob! I’m sorry my code left you hanging occasionally. 😀

After spending some time hunting bugs I decided to jettison the Jarvis and go for the Graham algorithm. Which might be a bit faster. So I’m hoping the code no longer hangs on Luxor#master now. 🤞🤞🤞

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