Created
October 17, 2013 19:37
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window is 1920 by 1080, a ratio of 1.77778 | |
Successfully created GL context. | |
<GL context> | |
Vendor: NVIDIA Corporation | |
Renderer: GeForce 8800 GT/PCIe/SSE2 | |
Version: 3.3.0 NVIDIA 319.60 | |
GLSL: 3.30 NVIDIA via Cg compiler | |
</GL context> | |
GLSL v1.2 required, have 3.3, so passed system requirements. | |
Finished Glut and window initialization. | |
Threads launched. FPS cap set at 50 | |
Creating Viewer... | |
Connecting to local FAHClient... done. Got good response back. | |
Authenticating to FAHClient... success! | |
Determining available slots... found { 0 } | |
Downloading trajectory for slot 0... done. | |
Parsing trajectory PyON... | |
Parsing all snapshots... | |
Parsing snapshot... done. | |
Parsing snapshot... done. | |
Parsing snapshot... done. | |
Parsing snapshot... done. | |
Parsing snapshot... done. | |
... done parsing snapshots. | |
... done parsing trajectory. | |
Filtered out FahCore 17 slots, left with 1 trajectories. | |
Creating viewer for trajectory with 5 snapshots... | |
Trajectory consists of 13396 atoms. | |
Adding Atoms to Scene... | |
Generating atom mesh... done. Cached the result. | |
Creating vertex and fragment shaders for Model with 0 light(s)... done. | |
Compiling GLSL shader... done. | |
Compiling GLSL shader... done. | |
GL status: GL_NO_ERROR | |
Attached and linked shaders. | |
Storing Model under Program 3: { 4Mesh 11ColorBuffer } | |
GL status: GL_NO_ERROR | |
Creating vertex and fragment shaders for Model with 0 light(s)... done. | |
Compiling GLSL shader... done. | |
Compiling GLSL shader... done. | |
GL status: GL_NO_ERROR | |
Attached and linked shaders. | |
Storing Model under Program 6: { 4Mesh 11ColorBuffer } | |
GL status: GL_NO_ERROR | |
Creating vertex and fragment shaders for Model with 0 light(s)... done. | |
Compiling GLSL shader... done. | |
Compiling GLSL shader... done. | |
GL status: GL_NO_ERROR | |
Attached and linked shaders. | |
Storing Model under Program 9: { 4Mesh 11ColorBuffer } | |
GL status: GL_NO_ERROR | |
Creating vertex and fragment shaders for Model with 0 light(s)... done. | |
Compiling GLSL shader... done. | |
Compiling GLSL shader... done. | |
GL status: GL_NO_ERROR | |
Attached and linked shaders. | |
Storing Model under Program 12: { 4Mesh 11ColorBuffer } | |
GL status: GL_NO_ERROR | |
Creating vertex and fragment shaders for Model with 0 light(s)... done. | |
Compiling GLSL shader... done. | |
Compiling GLSL shader... done. | |
GL status: GL_NO_ERROR | |
Attached and linked shaders. | |
Storing Model under Program 15: { 4Mesh 11ColorBuffer } | |
GL status: GL_NO_ERROR | |
Creating vertex and fragment shaders for Model with 0 light(s)... done. | |
Compiling GLSL shader... done. | |
Compiling GLSL shader... done. | |
GL status: GL_NO_ERROR | |
Attached and linked shaders. | |
Storing Model under Program 18: { 4Mesh 11ColorBuffer } | |
GL status: GL_NO_ERROR | |
... done adding atoms for that trajectory. | |
Trajectory consists of 14200 bonds. | |
Adding Bonds to Scene... | |
Generating bond mesh... done. Cached the result. | |
Creating vertex and fragment shaders for Model with 0 light(s)... done. | |
Compiling GLSL shader... done. | |
Compiling GLSL shader... done. | |
GL status: GL_NO_ERROR | |
Attached and linked shaders. | |
Storing Model under Program 21: { 4Mesh 11ColorBuffer } | |
GL status: GL_NO_ERROR | |
... done adding bonds for that trajectory. | |
... done creating SlotViewer. | |
... done creating Viewer. | |
Windows updated to 1920 by 1080, a ratio of 1.77778 | |
Windows updated to 1920 by 1058, a ratio of 1.81474 |
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