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@TheFlipside
Created October 17, 2013 19:37
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window is 1920 by 1080, a ratio of 1.77778
Successfully created GL context.
<GL context>
Vendor: NVIDIA Corporation
Renderer: GeForce 8800 GT/PCIe/SSE2
Version: 3.3.0 NVIDIA 319.60
GLSL: 3.30 NVIDIA via Cg compiler
</GL context>
GLSL v1.2 required, have 3.3, so passed system requirements.
Finished Glut and window initialization.
Threads launched. FPS cap set at 50
Creating Viewer...
Connecting to local FAHClient... done. Got good response back.
Authenticating to FAHClient... success!
Determining available slots... found { 0 }
Downloading trajectory for slot 0... done.
Parsing trajectory PyON...
Parsing all snapshots...
Parsing snapshot... done.
Parsing snapshot... done.
Parsing snapshot... done.
Parsing snapshot... done.
Parsing snapshot... done.
... done parsing snapshots.
... done parsing trajectory.
Filtered out FahCore 17 slots, left with 1 trajectories.
Creating viewer for trajectory with 5 snapshots...
Trajectory consists of 13396 atoms.
Adding Atoms to Scene...
Generating atom mesh... done. Cached the result.
Creating vertex and fragment shaders for Model with 0 light(s)... done.
Compiling GLSL shader... done.
Compiling GLSL shader... done.
GL status: GL_NO_ERROR
Attached and linked shaders.
Storing Model under Program 3: { 4Mesh 11ColorBuffer }
GL status: GL_NO_ERROR
Creating vertex and fragment shaders for Model with 0 light(s)... done.
Compiling GLSL shader... done.
Compiling GLSL shader... done.
GL status: GL_NO_ERROR
Attached and linked shaders.
Storing Model under Program 6: { 4Mesh 11ColorBuffer }
GL status: GL_NO_ERROR
Creating vertex and fragment shaders for Model with 0 light(s)... done.
Compiling GLSL shader... done.
Compiling GLSL shader... done.
GL status: GL_NO_ERROR
Attached and linked shaders.
Storing Model under Program 9: { 4Mesh 11ColorBuffer }
GL status: GL_NO_ERROR
Creating vertex and fragment shaders for Model with 0 light(s)... done.
Compiling GLSL shader... done.
Compiling GLSL shader... done.
GL status: GL_NO_ERROR
Attached and linked shaders.
Storing Model under Program 12: { 4Mesh 11ColorBuffer }
GL status: GL_NO_ERROR
Creating vertex and fragment shaders for Model with 0 light(s)... done.
Compiling GLSL shader... done.
Compiling GLSL shader... done.
GL status: GL_NO_ERROR
Attached and linked shaders.
Storing Model under Program 15: { 4Mesh 11ColorBuffer }
GL status: GL_NO_ERROR
Creating vertex and fragment shaders for Model with 0 light(s)... done.
Compiling GLSL shader... done.
Compiling GLSL shader... done.
GL status: GL_NO_ERROR
Attached and linked shaders.
Storing Model under Program 18: { 4Mesh 11ColorBuffer }
GL status: GL_NO_ERROR
... done adding atoms for that trajectory.
Trajectory consists of 14200 bonds.
Adding Bonds to Scene...
Generating bond mesh... done. Cached the result.
Creating vertex and fragment shaders for Model with 0 light(s)... done.
Compiling GLSL shader... done.
Compiling GLSL shader... done.
GL status: GL_NO_ERROR
Attached and linked shaders.
Storing Model under Program 21: { 4Mesh 11ColorBuffer }
GL status: GL_NO_ERROR
... done adding bonds for that trajectory.
... done creating SlotViewer.
... done creating Viewer.
Windows updated to 1920 by 1080, a ratio of 1.77778
Windows updated to 1920 by 1058, a ratio of 1.81474
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