Created
June 7, 2022 05:39
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A test to run with dimension3d compiled as a conan package.
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#include <iostream> | |
#include <vector> | |
#include <dim/dimension3D.hpp> | |
int main( int argc, char** args ) | |
{ | |
std::cout << "Beggining Proper\n"; | |
const dim::Vector2int size( 960, 640 ); | |
dim::Window::open( "Dimension3D", 960, 640 ); | |
std::cout << "SUCCESS: Window Initialized\n"; | |
dim::Scene scene( "Scene" ); | |
scene.set_controller( dim::OrbitController() ); | |
dim::PerspectiveCamera camera; | |
camera.set_position( dim::Vector3( 1.f, 1.f, 3.f ) ); | |
scene.set_camera( camera ); | |
scene.add_light( dim::DirectionalLight( dim::Vector3( -1.f, -1.f, 0.f ) ) ); | |
std::vector< dim::Object > objects; | |
objects.push_back( dim::Object{ | |
dim::Mesh::Cube(), | |
dim::Material( | |
dim::Color( 0.f, 0.f, 1.f ), | |
0.1f, 0.5f, 0.5f, 30.f | |
), | |
} ); | |
while( dim::Window::running ) | |
{ | |
sf::Event event; | |
while( dim::Window::poll_event( event ) ) { | |
dim::Window::check_events( event ); | |
scene.check_events( event ); | |
} | |
dim::Window::clear(); | |
dim::Window::update(); | |
for( dim::Object& object : objects ) | |
scene.draw( object ); | |
scene.get_controller().update( scene, camera ); | |
scene.display(); | |
dim::Window::display(); | |
} | |
dim::shut_down(); | |
std::cout << "Ending Proper.\n"; | |
return 0; | |
} |
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