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Table on some PCG method I might want to look at
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ALGORITHM | BEST EVALUATION | |
---|---|---|
SPACE PARTITION ALGORITHMS (2): | -- | |
Binary Space Partitioning Trees | N/A | |
Agent based generation (A* - FSM - blind digger) | Steps taken - agent based | |
Cellular Automata | N/A | |
PLATFORM GENERATION ALGORITHMS (3): | -- | |
Rhythms | Linearity/Leniency - edit distance - Rhythm Group Analysis (agglomerative hierarchical clustering method)-> Launchpad | |
Occupancy regulated extension | - | |
Probabilistic multi-pass generator | - | |
LANDSCAPE GENERATION ALGORITHMS(4): | -- | |
Perlin noise | N/A | |
Fractal terrain | N/A | |
GRAMMARS/L - SYSTEM ALGORITHMS (5): | -- | |
Grammatical evolution (Backus Naur form) | fitness function | |
L system (normal - bracket - evolving) | N/A | |
Graph grammar | - | |
NETWORKS (9): | -- | |
Compositional pattern-producing networks with NEAT | - | |
TOAD-GAN | - |
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