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@TheGreatMcPain
Created April 4, 2020 07:12
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For DXVK issue with Halo CE Open Sauce
info: Game: haloce.exe
info: DXVK: v1.6-8-g5750a7d8+
info: Found built-in config:
info: Effective configuration:
info: d3d9.customVendorId = 1002
info: d3d9.customDeviceId = 4172
info: d3d9.forceSamplerTypeSpecConstants = True
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1050:
info: Driver: 440.66.7
info: Vulkan: 1.2.136
info: Memory Heap[0]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11977 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1050:
info: Driver: 440.66.7
info: Vulkan: 1.2.136
info: Memory Heap[0]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11977 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: GeForce GTX 1050:
info: Driver: 440.66.7
info: Vulkan: 1.2.136
info: Memory Heap[0]:
info: Size: 2048 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11977 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: Device properties:
info: Device name: : GeForce GTX 1050
info: Driver version : 440.66.7
info: Enabled device extensions:
info: VK_EXT_depth_clip_enable
info: VK_EXT_host_query_reset
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: DXVK: Read 958 valid state cache entries
info: DXVK: Using 2 compiler threads
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1920
info: - Height: 1080
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: false
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1920x1065
info: Image count: 2
info: Exclusive FS: 0
info: Setting display mode: 1920x1080@144
debug: Compiling shader FS_4c01a2ede8c5c705a16ee23c9f3cbaa218daa2f9
debug: Compiling shader FS_6262bc5ed0bcbe118b6fede9d54a102655bee99a
debug: Compiling shader FS_1e16dce9878f8d8db2cbfeeef2836180b334c9c8
debug: Compiling shader FS_d2325093423eab8a3c775d64c4ddf8e7423ea488
debug: Compiling shader FS_2cab849796e35af6ea4a8885a315d72b0a220d52
debug: Compiling shader FS_5f2b8d0877c5f1e57280269d3e7c29ba3b870e00
debug: Compiling shader FS_9e9807806e0c568a497495a519ded169b914c990
debug: Compiling shader FS_0e29d5b05b35e1e0c761678187d0a69c10261ac3
debug: Compiling shader FS_669f1037e1770454a99fe4edb132f45ff25f32bb
debug: Compiling shader FS_f838767628c33707a0c5061d7a10905740f87da9
debug: Compiling shader FS_80a28e881f1d9d5ee4264bf9de799b0bc92654c8
debug: Compiling shader FS_f4ea0f7e9403d8ca0dbda28c112e9eec2d4647f7
debug: Compiling shader FS_89251d40e7b22299e2081b050c17bab2d2a148ff
debug: Compiling shader FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: Compiling shader FS_60529ca258d5f39515a0e107737e369e045d28ea
debug: Compiling shader FS_789a5218e0220d13f4cb27109682798f43365d6f
debug: Compiling shader VS_2dd7bd1cb2e520c4fc2b13d0bf9a6c841bfe3041
debug: Compiling shader VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: Compiling shader VS_45ea598a2accab4488e9aa1c0db711a4ae168df3
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: Compiling shader VS_40f06a16ab2d55bd4b2fe98d60bab0bcdc86744e
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader VS_ec995308d9ed75e5728e704110cf3d509c4af1c4
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_c39a1781ebb0f7f992418dc6f2f9a97252674e78
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_e0b95920108885743eae8d05a2c8145af684b75b
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_18d4c3f6faa95dc2ff3ae53d3cc5bca5898f2fb0
debug: Compiling shader FS_a3c699966222ff68f02f70c04293bbc3a9b26aef
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling shader FS_65056b9689eb382ee7f62f3e13c136a70f15eb86
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: Compiling shader FS_6d934ff52da1df12d81bec960fce7cb79c9e44e9
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_1496bbc271daf368bd9bc24dbf840a96169eaf13
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_ece469716854fce163298f964965978069d29bb4
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader VS_da8fbc4db2ef4791de1111dd564374ae2f7735c6
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_7d6b900923aa784f54cac227ec8b23429be367f0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_94bee14d496981b4ed7ff90eab3d0cc4bff77390
debug: Compiling graphics pipeline...
debug: Compiling shader VS_fd4866447d9e05f456e9442a3f7e16126eeb8f2e
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: Compiling shader FS_a3b803a3c3215718125df7e24299dd7fe72434d5
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_26f92c9e26e26fa8c46db0091aed71c829c1d8bb
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_0407b27fed613bd42b07525920981b56ca480066
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_f92814fc2ee5dc5d97aab6df11d425fe41ca9d83
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader VS_5b7c6286b548f0c30aa37891f59c32dc3358522a
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_02072ef8d52ae5ffddae227808ad93d6a7f87cfa
debug: Compiling shader VS_b62d47c838fdeaaee22c709be3e22b70853a8d7b
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_a69486829c3cab02190a195fbbcefd0b543456de
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader VS_46ca1c86363eb0b5c611dec0b8738a1f3c69bdbb
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_f1ffc9f050ed431f59f9ab87a24539aef4033285
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader VS_e3162c390daa528711432020fca9e8f2ea018d6d
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_213f4eb0b6be257ffe717514ed3fe531d397f357
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_e7b7916a58f426e5099c30d4358dc29057533af2
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_0238f9f3e633dd266ef44a1cc29816da80e95ccc
debug: fs : FS_b29c1dc8f5405bf2e6e855aec6b8a5d64924f135
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_40f06a16ab2d55bd4b2fe98d60bab0bcdc86744e
debug: fs : FS_60529ca258d5f39515a0e107737e369e045d28ea
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling graphics pipeline...
debug: vs : VS_40f06a16ab2d55bd4b2fe98d60bab0bcdc86744e
debug: fs : FS_60529ca258d5f39515a0e107737e369e045d28ea
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_40f06a16ab2d55bd4b2fe98d60bab0bcdc86744e
debug: fs : FS_60529ca258d5f39515a0e107737e369e045d28ea
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_LASTPIXEL
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling graphics pipeline...
debug: vs : VS_40f06a16ab2d55bd4b2fe98d60bab0bcdc86744e
debug: fs : FS_60529ca258d5f39515a0e107737e369e045d28ea
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_40f06a16ab2d55bd4b2fe98d60bab0bcdc86744e
debug: fs : FS_60529ca258d5f39515a0e107737e369e045d28ea
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 13 ms
debug: Compiling graphics pipeline...
debug: vs : VS_40f06a16ab2d55bd4b2fe98d60bab0bcdc86744e
debug: fs : FS_60529ca258d5f39515a0e107737e369e045d28ea
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_FIFO_KHR
info: Buffer size: 1928x1107
info: Image count: 3
info: Exclusive FS: 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 26 ms
debug: Compiling graphics pipeline...
debug: vs : VS_ec995308d9ed75e5728e704110cf3d509c4af1c4
debug: fs : FS_789a5218e0220d13f4cb27109682798f43365d6f
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debug: Compiling graphics pipeline...
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: vs : da39a3ee5e6b4b0d3255bfef95601890afd80709
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: fs : da39a3ee5e6b4b0d3255bfef95601890afd80709
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debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_a382669c81595b1dc7b35b9c0894f437c3f42589
debug: Compiling graphics pipeline...
debug: Compiling shader VS_b34ea800343fe5552007c44df8cc5fc9fae989fb
debug: vs : VS_ec995308d9ed75e5728e704110cf3d509c4af1c4
debug: Compiling shader VS_dc814d30471f5be8eebbb33e5c998f11650feddd
debug: Compiling shader VS_04245ae0af5e3095b9c819a512e88aa3ffe9e5c5
debug: Compiling shader VS_800bc43620054f3fda34a6c56bc93b1567010633
debug: fs : FS_789a5218e0220d13f4cb27109682798f43365d6f
debug: Compiling shader VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_1f43326439a3134db201198f3b8f8d531e5caff5
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader VS_84838a113c7b53d990307ff3d8fd5f484f079195
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader VS_c2b76941c1ac609106e0ea1ab325f7f718dc0f5b
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader VS_8a09ff58cad07b339310bb10c239ed2a3d7cb575
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_8c5bd6abb4d9c4f34c95d722f99902d923f0832f
debug: Compiling graphics pipeline...
debug: vs : VS_ec995308d9ed75e5728e704110cf3d509c4af1c4
debug: Compiling shader VS_b5d231e6a6c5f05a8d19873c7ad7c1cf5fe471ae
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debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_856707a981f8aa3ec643cf5d67b3328dbc5aebd7
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader VS_5939f989a6e140a96e984bbefafc9d27cd0ccc2f
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader VS_7ac1c2f03478edabd7a4ba4198bae577701a0a51
debug: Compiling shader VS_677379288acdaf09d6ce78e51db17ed4cb930100
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_52e57a5a95277b937bd38f495888ce595666c872
debug: Compiling graphics pipeline...
debug: vs : VS_ec995308d9ed75e5728e704110cf3d509c4af1c4
debug: Compiling shader VS_a66f3a2093817fb4f7a50f1d1c12cae49137cb5c
debug: fs : FS_789a5218e0220d13f4cb27109682798f43365d6f
debug: Compiling shader VS_5d7fa705089648afbb23295fca7ec237de804dd4
debug: Compiling shader VS_76ef139a5671851e7787c672d5e03b251919735c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_9a52d8548fc599fab414d098daef5c8cd312bac3
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader VS_59b3d4aedeb3b43fb86f7a85e085b331f35e7619
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_eabe0302b0516d61851a3a3cd60950618f868884
debug: Compiling graphics pipeline...
debug: Compiling shader VS_abf79411f558fd6b0ddca134c3588e529b9d0c35
debug: vs : VS_ec995308d9ed75e5728e704110cf3d509c4af1c4
debug: Compiling shader VS_0e1a1ecb6a7aaa410be70d41c1aa6323815d1320
debug: fs : FS_789a5218e0220d13f4cb27109682798f43365d6f
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader VS_8c45fe91ef44ff4270adffc3d5624a549705e5b3
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader VS_6a42a896686a646407e13d2a59a6b6f17f064ea1
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_4dedda595e3021fc7977e281d0566b36b8c1d32e
debug: Compiling graphics pipeline...
debug: Compiling shader VS_4d2b59e61d6afefbd0272a3f6e193af0b3a83eb4
debug: vs : VS_ec995308d9ed75e5728e704110cf3d509c4af1c4
debug: Compiling shader VS_2d2e6468c3622fb9ca37cac1bfaa8d1de003215b
debug: fs : FS_789a5218e0220d13f4cb27109682798f43365d6f
debug: Compiling shader VS_b036f7fe20ec4154018106f4adf6fb8035512a15
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_48ff168c773b5d5a1b9330933d4b48714f14ec7f
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader VS_57e424ea11c7bffb17deab7d181d75858feab281
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: Compiling shader VS_6d9d43f6ebadae2cc9fe0f73553d9b635c0b4d41
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_b451983715ff49939520ff06b712c0332f3ff3d4
debug: Compiling graphics pipeline...
debug: vs : VS_b62d47c838fdeaaee22c709be3e22b70853a8d7b
debug: Compiling shader VS_49313492a7379ec59c7948d1b8e25d7871776d6c
debug: fs : FS_02072ef8d52ae5ffddae227808ad93d6a7f87cfa
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_ec0cead0f6a98fc5ced6971a7b62f20d310ddd0a
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: Compiling shader VS_18f10c58969b4b5141c37db3014d71cad1164083
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: Compiling shader VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_78b29df11d507b22a7a4523690bdfef789bb263a
debug: Compiling graphics pipeline...
debug: Compiling shader VS_fcb91e8496e51cbd68652dff70ab56a81716ab8d
debug: vs : VS_b62d47c838fdeaaee22c709be3e22b70853a8d7b
debug: fs : FS_02072ef8d52ae5ffddae227808ad93d6a7f87cfa
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_cc2f2899eba633c565e0eeff94c06c64c94924a0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: Compiling shader VS_7dac47fbd856a6a02fe70763f2fa6905012915d1
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: Compiling shader VS_fea9ee06c8a48011b0bebd15763b2fd0dc5b7d04
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_fdc6153e2a9642be7d988b37ca23999619144958
debug: Compiling graphics pipeline...
debug: Compiling shader VS_7a71c4fbd53e36687fa84e7f8e81f656d82de131
debug: vs : VS_b62d47c838fdeaaee22c709be3e22b70853a8d7b
debug: fs : FS_02072ef8d52ae5ffddae227808ad93d6a7f87cfa
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_b8fcce4cd09b3e9f101030dfc744732c3bb39462
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: Compiling shader VS_faa307ad46dd0a24fb125ba65595dff5b97dc06d
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: Compiling shader VS_e30949da36dd8342fec64cc6c52dda5a86c41aba
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader VS_f667b10e0500daee4e114d22d892eb0fa1b1501f
debug: Compiling graphics pipeline...
debug: Compiling shader VS_f1adf26f5eb6bd88d7ac5c12c9f31b8036767fe8
debug: vs : VS_b62d47c838fdeaaee22c709be3e22b70853a8d7b
debug: Compiling shader VS_799198e64fe906019c9be29340e52ca32dc47119
debug: fs : FS_02072ef8d52ae5ffddae227808ad93d6a7f87cfa
debug: Compiling shader VS_57fde31a2126e0ca918f2a7fdf803c45a978df32
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader VS_440e6c6e4f1e35f2ec9d47e55702733d1a0cbfb5
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: Compiling shader VS_4bc97b9ea0f30440d8d2ec260a6091f156398a81
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: Compiling shader VS_251d2db364c50851720e738cc65120d826f1c30b
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: Compiling shader VS_ae47103196995c83ad0e2da8f0c98a8f7967431c
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_46ca1c86363eb0b5c611dec0b8738a1f3c69bdbb
debug: fs : FS_a69486829c3cab02190a195fbbcefd0b543456de
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_46ca1c86363eb0b5c611dec0b8738a1f3c69bdbb
debug: fs : FS_a69486829c3cab02190a195fbbcefd0b543456de
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_46ca1c86363eb0b5c611dec0b8738a1f3c69bdbb
debug: fs : FS_a69486829c3cab02190a195fbbcefd0b543456de
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_46ca1c86363eb0b5c611dec0b8738a1f3c69bdbb
debug: fs : FS_a69486829c3cab02190a195fbbcefd0b543456de
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_46ca1c86363eb0b5c611dec0b8738a1f3c69bdbb
debug: fs : FS_a69486829c3cab02190a195fbbcefd0b543456de
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e3162c390daa528711432020fca9e8f2ea018d6d
debug: fs : FS_f1ffc9f050ed431f59f9ab87a24539aef4033285
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e3162c390daa528711432020fca9e8f2ea018d6d
debug: fs : FS_f1ffc9f050ed431f59f9ab87a24539aef4033285
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e3162c390daa528711432020fca9e8f2ea018d6d
debug: fs : FS_f1ffc9f050ed431f59f9ab87a24539aef4033285
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e3162c390daa528711432020fca9e8f2ea018d6d
debug: fs : FS_f1ffc9f050ed431f59f9ab87a24539aef4033285
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_1e77f9c112e20d98a328197514fa4bd685cd8928
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: Compiling shader FS_484e97ced8604cf09ebb3c6cbb912083bfbe4525
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: Compiling shader FS_acdbf57570b90305827909a0538a69fe1b21d06b
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: Compiling shader FS_de7144fd2598d033a794debd762a77cb782a1adf
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling shader FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling graphics pipeline...
debug: vs : VS_e3162c390daa528711432020fca9e8f2ea018d6d
debug: Compiling shader FS_9fabd28f80b4d348a19f24e73467464bdaf4f553
debug: fs : FS_f1ffc9f050ed431f59f9ab87a24539aef4033285
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_6f02f209a9d7fd6878da2f01e996b0513a5ac835
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 12
debug: Compiling shader FS_e417dec55856cdf02c314ca3c5f7c157315f63f6
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 28
debug: Compiling shader FS_fb908deab6f3ef8391952743ab81e2577b5ddb98
debug: Compiling shader FS_667332eba10a532eeeda35eeb4e5a3b11f56edcc
debug: binding 0 : binding 0, stride 76, rate 0, divisor 0
debug: Compiling shader FS_7df5e7d941331668a5e83b18287a319c816f2fb2
debug: Compiling shader FS_1d97cdc1bd9c2aa91d25bdd8b60596e239325b7f
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_a77a2ec54aff9db3820a729884b382ae1551f4f8
debug: Compiling graphics pipeline...
debug: Compiling shader FS_966715fd2e97cc9ea90982455bdebe2e06711b3b
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_8884757f5c52fbd40d13fad37337b3fe85a35c04
debug: Compiling shader FS_1ef7b66ef8a1d414c85801fd769c0266fb901334
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_8557bf883bf18cfa14ff471a6f242f799fb6a2d9
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_3c15059390ad6dbf973b0d974df673e870610216
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_f3d28a0bc60db572ff51c62238cf6236bfd20293
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_4c5aaec877bed975cd1e98e8f48a7b7c9e7dc964
debug: Compiling graphics pipeline...
debug: Compiling shader FS_b2112af6b33df5828dfc03419f0de40f26e50ca8
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_4f9d5937aab4ca254daecbc3b97a6b138e2c6663
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_826304e5badc3df54f2c87b80d9cb5a2c405b895
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_412add3641c8f4cc37a1716cde3b53789042652e
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_b6762d89f17fce6558ffca27d3dd8fb4b75aef47
debug: Compiling shader FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_b0a245d7810189c55a863c9434fd99e94547a170
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_93b1564b07e2180df3574c2f4ac2e7955452e88b
debug: Compiling graphics pipeline...
debug: Compiling shader FS_1a5c23fc713b2d26fd7c11e1db353c1d5e0e64f6
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_f3f2b4122ea4ce63dfecad49b52a3377e58025e8
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_fdca99dd20a05dc5a85c788ad39158ca60dc226e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_dd2328f272c424a42eb00544d129c478a0891d59
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_35547d0ea5cdbb3359acd77f5ba93f8c4542d2ea
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_18102991c07d7a4fd2a06b9935c28fefe1394f64
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_68fdbfb72cf40390975a1dc353cb85ed6b2bfab6
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling shader FS_32662ee53db8fd9befda4489011cc6882b04974c
debug: Compiling graphics pipeline...
debug: Compiling shader FS_278567b94795f54474a580edb6e5e77b16950d7a
debug: Compiling shader FS_60bc566f36f63f8bf89f324aa33991ff653e4bae
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_332ed497b9aa5249fd8e4d6830e16224c3ef688c
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_c2fd191d128385f01bd10e4121060adff16f9faa
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_949c276075dacb17cf7381163f6f6996a89e2670
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_81c379780813c5dd7f0a6b4cf89edc7bf3fcc8b1
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_27d58192176fae9efd36108a358db5265ebdbb83
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_e1b5aa1e6b72c5e5bff85bdc3a02d39bd53085f2
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_cfa273e9a3e5900154eb154b565890488842b99e
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_e792513b7c749cb2677afb8115c87a26cdb93e6a
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_339507d350e342af528b07d1e21a94f86e5cff0a
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_4b1b04833550fd8e10585a826e3d3e4f69d9588d
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_f795de1795c14c53c03930f58d66734134dceed0
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_56c4a20793bee6fe93d5b31ae93228492846fcc5
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_9c7480f8eac431f09ed26c1f2ad476f3cd6daedd
debug: Compiling graphics pipeline...
debug: Compiling shader FS_715bab0b156fe3ad65a73cf961a458011b32ad99
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_cd781afda963b7ed3c885aea12d3954945c43b4c
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_d7f9214689c637e700dd7d65d16296a5c8628116
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_d489912ece87ab907dc4657309931796ee5fd43c
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
warn: DxsoCompiler::processInstruction: unhandled opcode: Phase
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_bee29de74dee76e7cdca0b0a668be7989d0a7f6a
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
warn: DxsoCompiler::processInstruction: unhandled opcode: Phase
debug: Compiling shader FS_7f3a6f71967a03f7f1c248a4e6b9c04fd3e3c4a5
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_51c1842339294fa84ddae9a54ab5f1ee5f9e5f70
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_eecc3d0c95a53e368a71f342761fffdc805db886
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_606a79b576f355b62bbb211af1828507102357f4
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_fae3f33250441b7ccaf41f52fa90e497b1535b9e
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_18d9d97d5ef6d7627eed27a9e28873fb6d26c78b
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_220aaa1c7058e0670d16c759119ffc671fb30b2a
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_4764c71132f40041c03b8afb52bfe9c40926c765
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_e34bd10560f5ba653e0e2a04b7d7d0c5dd459e68
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_8a8a6423815f4cc8f13f2be5f8bacd2d524e67aa
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_11926de038207781fd6a731306d35ce312b9bfec
debug: Compiling graphics pipeline...
debug: Compiling shader FS_a1c24d9f7179cd063b179cc9b38cf6a03ac9003a
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_ca6977a43f18e5bbe398582a398725f45f2165a6
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_4dfb898f48ca16412d088da37f68baaf1206338d
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_bfdbd26492029be92d5c5da6a455e2b08325c39d
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_6bba378c9e93bf0800a0e59963e3083c960a9a1d
debug: Compiling graphics pipeline...
debug: Compiling shader FS_01e4b7710145a277b9c585f8812e3976d9b7f87c
debug: Compiling shader FS_6c989b917b78be4a024f974078351ea6a6016340
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_f7ad90b5c07fd8c8d5a8d3a4b08deb4ab2112b92
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_bd10a936a3622a24ca6817de754074fdf5665104
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_ef4368ff9b8abc7e99aa12524dfedb478d48d27d
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_e50dadefb3cfa9b2324c5724b6ef0bcc76e0f8f1
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_d7a886aa8014d99e9dd5b7780ad392c1f365f191
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_7e32160d3604099133c681b36f9ee9ec0484d684
debug: Compiling shader FS_2c11b0073801af91905e2483eb8eb7489505277a
debug: Compiling graphics pipeline...
debug: Compiling shader FS_4f058ef3708a0beba99a9de50698207c3c6f5877
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_9b2712296c12d2d96083cd6187dc3629ebf2aca3
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_3b41f660243679edaec138ad1c67c2e5e7cfb557
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_99f472979a36c4698214fa75e6ee2efebb47c28e
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_0ef74b40b07c32b8b3d2df16468ed6df73c67930
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_693fe0ad2ad4c8b8566adb67add78d8942d1bcb7
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_aa2c849f2971a47d05c36a426a4bc482f647a566
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_3dc8d3fcb865b378aeff9f4df3d01c3ddd5de626
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_e9ef3b13feef325cb3a30f08e3a96a5e53a0f579
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_bb12c494caade0987bd4cab6921827689c16a065
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_2bf9fc15dd730dad7581915f02bb164899245faf
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_4f485e33990fae903e7943bee98d4d3ccc71e3e2
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_0b14ebdb5f061e324783fd367c1b5306d1543e59
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_8ce451c40d8679562e2094ae73c30e6d698f9f80
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_7453419bd31cd980fa9b93d4f657d4ac74992097
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_32b02073fd5ea9e4912531184a8187cc64ba7d69
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_1a8e4d93f84835ff3e7f79ba438effda9b5dccc2
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_d7da9c70aaa774cccbc26dc16ddba9fa1b727615
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_3a65efacc71aa921a29179f041390fdc60b63455
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_3a5880cf093d60882f9935c9feaca1b058acd299
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_38b752ca6e3a7ec536e8042dd61a07a33c69794b
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_2ad16ffe6dfdeb8300bbcf93d3a1fdbc0a431c98
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_c2278a36226e0e7d7e0f6a879d8979e73ec64914
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_bf7e9faa9ae867f881be3187dbbce27c69a22c16
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_6c517811ed31494cee1c41f3796f087758c127eb
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_7087f4a592764465ae0a8a9d76519f8c29952209
debug: Compiling shader FS_a583b572e4f6bf2ee4908f231c0120313b16ea7a
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_c6be0b08913b8a017d62bdddbe1e08df4dbe7319
debug: Compiling shader FS_a14242bfbf982dfd2313e6c8cd4ff1302663d97a
debug: Compiling shader FS_3fe62c1601e44c43bb44f20814023602629d23e8
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_647751a20054710b8ab9219fe3301a1d6fc501e9
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_964fd79b30114c3ab00e2e4b75fbf78ef505f829
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_c4585b0bdd8c16bab20b5da9914019a4e617ad62
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_720b9f339661118240c06dc337507b272b78ee47
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_0cb88fa54d2c126db1cf60b691d779580bbb1705
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_df18ed1bad68ea190fb074c6f45b60d15576a96a
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_3b899b1a44b296b1233fe22cec258343381dc2c0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_22f5a95671b0d8fd3ca62564090956883d205932
debug: Compiling shader FS_a8642849aee4a7de47bd14932fd9eec9fe35a81e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_e118806cfadb5d0523ae098e2f3d3f07f61701c8
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_a210abed20388ba2e95f51e4718971399e772ab5
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_3695547a633884732912a1b20acf55b604b51716
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_8f3dfd1a1674f3383af8a4160fe0bfa745463c2b
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_4ce1301710cf8ea93edff5c296927afdea55bea6
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_88799828586f259cb3db135a3c660e3ab394eac4
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_0fe566d4e464cd642694447ccb2fadb020ab481e
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_9eff855cc539525d687ab98bf6b27f4a19fe8d88
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_2a0c9e48c87e28d05d1535137f8d75d8531d642b
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_f244068dc2b86a45ccf8a204295afca911c4355e
debug: Compiling graphics pipeline...
debug: Compiling shader FS_e5443b4effe3273d15a43ca723fea22c2d7c1eef
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_ad230d808814b9a797f1e3d482acce85ee981688
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_31043dcbcce9a9180acaa263f4b1be7f07dea6ff
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_30f46b9cfeecf39d542f967f83f4088c5d518336
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_3b4a42bec0aa80652304cb1521f50c044f8d8e21
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_6d045b72b86c53e7e5e204cc5ef967905abb3a48
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_8a36d78b9fa6b3696999f6b814bd34584402e2ae
debug: Compiling graphics pipeline...
debug: Compiling shader FS_61208a3def4fbd9408ef87c5e4ad1444c477b394
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_1c531fc83fd481ae892a3f137fbb3936925f4032
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_47c09478abb775405eb28d56d619155ad10fe9cd
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_dd1c6a11321062d7c894f9288477b5e942a2fb4e
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_04645bd6c3c875e0e00ce304b0560ad5001d4a48
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_0b0f5418ffdff9b50f07a4fc33210a6d95c0e81b
debug: Compiling graphics pipeline...
debug: Compiling shader FS_9b8418ce7ad11a9089ddd1c9187811e29d7a0856
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_ac768f22d6b430334e044979de21c2bf511f8a1d
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_359c54d461d4086ef5e7f3832510de1a46d969f7
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_f2fcc7ede7232ba7440410dcdef7759db671a224
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_471e5b153a036e2038ecb1177f04117b102451ff
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_67be0cc4d0fbb1d0a99c4694dbbc834db4bce258
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_a26829339e8fe5cef5266a34a462dcc547752686
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_bbf0bb6e4d4a7270ddd7234b57f19bb2190b3895
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_4cf9a0c4c6dede5de56b64e3978aad26936fc2fc
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_48bc43294273963f00e5e7f82ff58696e23b6017
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_5f5e1d03b20657507545cb5c913a6214329d5c5d
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_fa8a452daf1295afe5974526ca9848f2859e4722
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_d2b676799cbf3efddb4806d0b2740ab802218af1
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_2fb31b2130c590b8507e7d6dd7e5f9566c089b23
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_c424eab0e6c51fb317e42c60e80307cbf18c1521
debug: Compiling shader FS_916c9fd512525b0c6835142d1885ef7aa006c8c1
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_ed0de6081307592181a2e4dff2e021ddb99ead3d
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_7c9f7d9d9ff030df29b7b3fd31358a075e6c187e
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_ce50f920396e70f286597972d1993b6ada3e402a
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_313bb6f97c786cafb1f8eab1edcff7f0d1d58071
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_e574d346bb9574bef373c7f3499b30dad8aceda9
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_554e87c6e02835c6bb41ade2452957af38e1d17a
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_4d77ccd8d202255325b348ca857394fda5535c78
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_be0d0411318eb342612c89af990ec7f19f937e4c
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_31a6815bf76b1f44b6ca10a1ad3bbc19d4996611
debug: Compiling graphics pipeline...
debug: Compiling shader FS_ac5b868f185dd908eb08d46919f7ee25c6c9ab4c
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_f7bec6747afc5064403fa874b7673812e4e8df23
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_e0372ad96027a47fbd577d735459076b677b527f
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_ec6f156191c4cc7f2d710c010d1c8dfb492ea10e
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_e5887d510f4b9b268e2c6cf56500fbb6516eec6c
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling shader FS_55e432ba68b175dcf48cc48976b764e35657af8e
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_035037db9cc39ff9edd2e22039ea8ce83b4a31ae
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_2b235ea036735877358aa9d45e8b9a614760d2ef
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_0473d3249c7f4553f793f9edf196a103d9eb4c41
debug: Compiling shader FS_5a324c25a09c46f75ce280acf93a660c8d48cb3e
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_b2a4feec9c508868f368eaa0d01dfe6046e8fa74
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_1f5323b519f601eb9bbbcc775a01046b292fed84
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_bf8bf6a1ebeeeecf94fdb9137a9d376f6c92bb93
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_d32bbd7485d634896f61a8e2ec8a5548897e96d0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_961f1365721f7c40c0ed02d7ac10026670707be6
debug: Compiling shader FS_5a1354c3dde9c121639413951007dbaea27270dd
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_65f4a2a481ff527cdc57fca1d59c50218d1d2d67
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_db13435e438759d1c20755661ac881a132fbdbae
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_e45a2b95addbbae897c26d790831697b0ecd828f
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_4cc1b4a14110cd7cf5e25ed00523b6d1380ecf3b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_92f309368316694f3ed87033fdefb635dbc2308e
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_c1bf6e358cb09e12d56dfa261c70f5bce95d604c
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_89d83d124f85d5c17da77dfcf2afe1bcfcfceb03
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_791a9d4aaa5ae30207618a7002c17844bbb51057
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_07024daa15ab827505a2d472e0d508e86e545faa
debug: Compiling graphics pipeline...
debug: Compiling shader FS_2ebb6294069eff715a160a414ad95a4e0907eb0c
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_aaab49aee53d1271ee11195c5a8bc8ea7dac2489
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_ee9f9766f801a20ce3351cf65c521e3b8339b96c
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_21cc5071b45d14d416eecab05b471a8f46c4cfb5
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_5afb7de1127615b787d40df84ac0bb7a63200d86
debug: Compiling graphics pipeline...
debug: Compiling shader FS_2719d30d733d81f23060fd6dfe2687d8106b4154
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_edef9345969dfc834eac607ef5a5f0fdc519596f
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_5f35c2f6c41c6ac446497bd34b51e8ff54e1c3ed
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_8350ed0cece3113fb222fceb09c271094fc6e6f2
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_a28a9dcac7891795df6e1c1fb0197acb07fb4ca9
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_8b33221cb0ebbae57acecc0b5ff53ada30e6e2ec
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_d85e73bf80a845220915979656f1f22fea14ba0a
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_9025c6264426abbc42892356d2032b91ed3c4d2a
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_ba5bfd5ef36aa61a96840c0080153eab382d3cb5
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_3b3563a32d7518aee1f6e49b092aacdf945af1fe
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_44ac0dfbb318a9432d03b797722570e9fc30ae4e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_41934573fd2d5db0ed80a6650e686f20408b636b
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_69749d7fcc5c20f4576ff353cfef3b5858bd307e
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_4e6e269cb660d7d7133d09f81ca79f911f7707f6
debug: Compiling graphics pipeline...
debug: Compiling shader FS_84afc9c277d9bac054b1421483456aef4fa74f65
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_c60a0944a1d2132877056ffaf4568a7489e279ba
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_60d0e11dc13812472e7337960acf71c64bbc98da
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_3816ea4faf6b24589fb50f1c01d2f79ca297d836
debug: Compiling shader FS_e49c6ef8aacf70266bb1b06929fdc5f0ce59468c
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_378a06dcbfe980031a47748d93e8cf728deed8a9
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_2e21f614d89cec31800d1ca192327f473accc864
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_e9b066f049e00a22d818e8af703216c94f573dc4
debug: Compiling graphics pipeline...
debug: Compiling shader FS_21d6b5b40e13e9d7bf062cc88663b12b2323655b
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_e7d29c30c815f24bc7cf9a3cd72c4814dbd54c72
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_116c040bd10631825ad1a799f61f694b47e3ba1d
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_65dd5144b9e086f3451655d8a238d77dea725e2c
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_ec7da8cb772d52c8caa152fd5e7af130e64399c8
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_f5757de35baafefe93c87aef63f9115b0b0f1aea
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_c962d3971d719ecca89c8d8c22a5a9e91d8669b7
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_000c6994c7ddb9f09c4d3c9d04090570a6b87867
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_4802633c34e101c5b2c5113094d9f3eaccc2a329
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_cb5f48a2063c012ed6fdbb6dab7f4226ef01c72e
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_cb69fd1e06c74614584498cae42b3d0f9fe87ead
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_5ae30eb4ab79ed49c2d2beb5e7ff341ae06cdc30
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_bcd7cf41a09654f133ddb5d071dc230468b59f84
debug: Compiling graphics pipeline...
debug: Compiling shader FS_dea7f0a03054164c9b7a937df512d5f3f6b1506a
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_2bba1ccff4dc4f3a3bfcecfe5ad9cec52a0a7b36
debug: fs : FS_795939b3bfbfc6b83f124edaf220b980ff6e821b
debug: Compiling shader FS_b2dc192aae4c719430a189b31aeabeb769a9c40c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_d8fdd4b5aba8ea1cb763c0e651b28a8838859659
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_cc91dc5bc7903da26d17755c48a69f80538650bf
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_bd6b648453080d16a5cf3e638bd977b47d5f18ee
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_c90c1fe4e5dbc46f7e51f81fef3eaa8a0dad5b86
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_c80b46da9ec6b6d51d396b565ce5b09ff7da2655
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_f6586cac2513901b63882c5502c980a9628af17d
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_4c82c694b5c9d4e1f6be48ad9bec1fd2b58de3e3
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_3f75d95e76914638da4d2e0b15fb2a1cdf2fd318
debug: Compiling graphics pipeline...
debug: Compiling shader FS_742b5405bc60d932912dd36a7d9b34dd08b6cf98
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_edc7b8efc5a91470f6c3597da05f52fcb1e59973
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_e73c2c8f6e49c7ad8fa429abc03ad0eff01da050
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_a8c85f1c8c2cda7ec8cfa4f745f1aa1d0f4ce869
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_d9f35f3b7f27c1c8691671d6c5a946ac0c5ab730
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_9b5cb00db324d64287f298a8bbc9569779ad65e4
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_e7537b612a6f611a80d9c719cc73e2592f1f24a1
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_ed6a296b6006319f9712a6a05ccaaf55958d3fe7
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_51055668d7a253467f54a9bca8d8d2030fe17397
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_42fed96882dddcec931d34c4b573e948c2181813
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_8b35f60a8962889cb6a959e4f76350f9fc234ea5
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_8fbfc82156f8ef652ce61a535e96ecae0be3fd84
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_684d1a3bce54c4fd0224dd90c5fc409465422a24
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_0ef26dc033cad4a6a84e81aeb4101d77cca83ecd
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_aa0abb5e6bc5a81f34f85140444b80f6e81e6b80
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_1890ea35c4cc0ca80ee6babe0003071ac244c4bc
debug: Compiling graphics pipeline...
debug: Compiling shader FS_1002111315ca81326981c0278b16c2a51201e0fc
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_20ae0073eb13a15646b31bf1a513132080dec1c1
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_a5f6bc8cbb8a59a2df7ee842e433e8df966632c2
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_22435bed9964c24aa43e04d61702aaecac884ebb
debug: Compiling graphics pipeline...
debug: Compiling shader FS_c3c7e62b312ea9a01a104ecb90891b6308b1a996
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_9e313256ff05579ba6ef43bfb24d28a6a064e3b2
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_647a0f61a6e9e44599aa7b8fd775d8dfab916d94
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_38f4b2f0dd6dc0e4d655dbc72896acd57444a080
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_23db7ee25a4f4807d6ac1bf478f8dc9e1f01f06b
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_105a46fab578c3ce27afb9406bec7ecd671e1c9e
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_266f39e4e99b7da2cd5e41bb1397f17fc12c5e21
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_182bc58d43565168b42071f03d377c4242ddf320
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_9813da65e1945afc8f6ed0a3eea596e5bc551ca0
debug: Compiling graphics pipeline...
debug: Compiling shader FS_0365443a67990b465f1acb922876e758331bd975
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_7c90b55392167a0a3ca9331b3d2a9abc481c4334
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_4f4a32a8aaedafa9f0d306265ec851a6d940cd19
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_7f074b8335fbf2437be9e067a9145048da0a36ee
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_fbabeb30f5ff4635ea985a29d3753beb4f9825a9
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_628e93cd3771282de64a2698dfbc1f3655fa5bea
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_bbd61e1f5194eb8175507192e6911b00360fd1ff
debug: Compiling graphics pipeline...
debug: Compiling shader FS_70852612961e0188a3f2cd14db255549cacb091d
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_040a89b5d39911767939d7cbff86d1067ab0210f
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_e66394ff12e2da1bfea5903e631af76d67c714f5
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_a58d0f87e22ff96c48f89f2bd41ffd1e03b91645
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_d34c51c255b07fc4fe225e93ad4414b7f65fb7c3
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_d34d25ab58ecd5e51947f6c6da0e72c95184996d
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_2fcb011350ed1ef8f12c02bd0fa66d63fc9d8d70
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_b606e0a9194f029a788794965926b8a83884ebc3
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_48683d5289829a6c14fb36b4d3deee4c2ad994cd
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_98d721ad47ad15c0a36ec2a566c0c84f2a36b7ee
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_01e9aeb170c8751b455f21034e2d1b025eda1c58
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_5222bb58fae9995c36d764881e8690a1e8ebed05
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_9e79116daa6223764860e94f44ff86f447d6274f
debug: Compiling graphics pipeline...
debug: Compiling shader FS_ef6830ff3e07911a557140ce72c70bf02a5bd48a
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_bdfc8f42638d9c7d4b4bb743a3d650ff7201b36e
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_d78ab38328ca2719c18457c04dbee4c60f9995f5
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_07450f40e94f2733612058e5ec02349e4850c911
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_e24eb444314aef6c9eae6cc3102943dd8a06fef2
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_435f64e5336a07bbb1781c729cbae6087d5bd1b6
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_193e1637aeeea7c63b64c6c55d3126ebbed3b634
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_5e76fcf3b54bdd832594cd78a47722c70a581d97
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_f3aa8e380d5ed95e0a6662a2c28873c307f5afc1
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_3cc63f76f9ddb33e90dfd190e2516776e2bec062
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_39b9639992a9da48d4c22fc6fc1afee7563e1c0a
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_74fab6353446b791826753e8410d0552325f5a63
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_c7b11b772ddc144380f62189e3f67b2740510e0e
debug: Compiling graphics pipeline...
debug: Compiling shader FS_9e32f9d7637500d7759356c7afb4c1f576f35de8
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_89eba5e761dd085121ccdb7f8417507392576d8f
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_51a1e2ebbeda09736507b3b0a5c574fee3283160
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_21db5dc56b2a8182b94db5ba2eff181f6d2c927a
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_e96892c151e961b0a2011f651a34cf0a46e22262
debug: Compiling shader FS_3f9c94cb3fa1d8fd8b8dfff20908b97bb9659ae3
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_da00696a8b69cfb94897b6f05f2096215cdbc088
debug: Compiling graphics pipeline...
debug: Compiling shader FS_67d01cd851515289fcb43ea8350abd663138987a
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_9ece16d353b2d696ebc4bcae64dd142310d0da9e
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_ae9dd60ebe8610e3df08f997efc842453f7ac72e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_cc0267ece2e74f1d9355ab2aecfafed658a33758
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_ab675dfe3c3b8e2b39e6f732e12d4f025bcffde9
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_aa35c196c465b35fdf24f094a9ea858f9ca62fe9
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_ed66e722fdf9e05e52ab1cc95ab018abceda40ae
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_f1bfd99eef838747db60436f84431392ba6031d6
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_bf36546fa235ab830ea63f8aad9ea44b055c39d8
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_60658893a3c2285293609ee1a3ad139ceea3d38c
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_a1afefe43faa5f50d098a9d39e35f2957a04dd4f
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_63f3b3c2214abb18d218633c8e674f928b94dac9
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_8c3229792dd258ed2d5bbb0ae1cd09871c6dc91c
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_ef7f4bfd8965089c2dcf8e47a6ded04fe87a66b9
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_e7c107bf5bbc586411bdf48d2824d0eca3affee9
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_8a7ef454b9f51cc083c55fba7567f810007a14c0
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_4e11f3da55c45841a40f9d02f5d6ba20ad5a93f5
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_871b92a44355fe5f9e70871b26de4b2fdf76f5e4
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_c21b80230999ca83272d7cf3425f4324faf17136
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_cfee496f709b895d6c0aacce9e56e0cbc175e50a
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_a6eed7c172525097eaa1c0717510047c04bbec5b
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: Compiling shader FS_def810dfb61de3a4250b2c70e9ee7443929318b7
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_ef7ce47028c02fd1f04d66203eed5d440ca91b55
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_ea6a8f01fcfcd8a8b37a986b24a0867668666450
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_a3583ce448b27eb9b2310efc17074415c433e841
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_41b81caae3288a86cd3d218745c4a66402bbec91
debug: Compiling shader FS_7f95c6920789cc96754ceec34fd4972581683f34
debug: Compiling shader FS_a20a41ff046efd6cbdd55085eec2ce599786a7f8
debug: fs : FS_19d9d57c2ac3e448d0381e90dcbcfcce14bda614
debug: Compiling shader FS_6bda9a7d09debe0911bc3b7dce66828ea1207dfd
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_55c32de31fdd8fcc68d5ecf437d38a00b837006c
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_51541340da90d1fa93341f28e8c90837f284f5ed
debug: Compiling shader FS_a4dde6646a41b1038e6b18827dfa96930b3823f7
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_c2e8a0a65e3828792b15ee11488b9fa0ac9d4fd3
debug: Compiling shader FS_6ffe00c323176a4f1068192982fcbe65350fea9e
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling shader FS_9f54a0095dbc5df5ef1fbcc52ad67deb0f56a1ab
debug: Compiling graphics pipeline...
debug: vs : VS_8a09ff58cad07b339310bb10c239ed2a3d7cb575
debug: fs : FS_93b1564b07e2180df3574c2f4ac2e7955452e88b
debug: Compiling shader FS_3b69d7675def62fc087670e47c4e72a1eed6e3ba
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_d770ed851a6660b8a0f430efba67bea8cee15c57
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_7e8a270d576aa2b36df44ad436c539669a5d5fb1
debug: Compiling shader FS_66d2bbcd91203c0fbd2397b4e601e3d837dbe096
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_92129ad561f6df27c419e14e4c71569a589ed4a5
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_37e76eab55c90a550414102e7d709b23a14fe06d
debug: Compiling shader FS_9fa101aaa3c52d0e75e5a18d13a8e03ca4cf9942
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_6dbac3d886589b32f421270b7e51a49e0779bd71
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_6cf9c35ad3889bedac854fb3243a0994f0e66842
debug: vs : VS_8a09ff58cad07b339310bb10c239ed2a3d7cb575
debug: Compiling shader FS_81cfb23bd837ed39d77c80e57d4a3e0e0cd12653
debug: fs : FS_93b1564b07e2180df3574c2f4ac2e7955452e88b
debug: Compiling shader FS_075df8d6b42f5c73ced183bf81d0f7ee8636ebe9
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_5b7b37767a6a892a8fdf132cf142e9f533cce0eb
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_00de951babd258efb46168e43d80c047853f6867
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_81c79a34da4a69b8dcae2470f4e9e4d7107625aa
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_03f3b7101d31b0ac84b59376fd1517855e3f31f6
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_dd5041af37a255b73dd06720f03aaf0d4f25eea9
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_9a0e3232b16f128d558ec25361c5225507c126b5
debug: Compiling graphics pipeline...
debug: vs : VS_b5d231e6a6c5f05a8d19873c7ad7c1cf5fe471ae
debug: fs : FS_1a5c23fc713b2d26fd7c11e1db353c1d5e0e64f6
debug: Compiling shader FS_3e4a6e523c118b5e0993a8c9aca88aae9a19a630
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_b67eca6f10d08d354ab54f2beb5b1031622f1b1b
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_daf3e215dbdf3027295e207eb5d64c7f93164312
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_b5d231e6a6c5f05a8d19873c7ad7c1cf5fe471ae
debug: Compiling shader FS_23c56ec81f09aaf60c33ff863031b28ee150714b
debug: fs : FS_1a5c23fc713b2d26fd7c11e1db353c1d5e0e64f6
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_1011d6066c5604e9980d66ce30e0524b275d9cb1
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_e494a9cb1b19b042cd39337b3f0a46291ec88f77
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_d6f245b83f64f9a3ae8ca9dc3bd516b35c1a84ce
debug: vs : VS_b5d231e6a6c5f05a8d19873c7ad7c1cf5fe471ae
debug: Compiling shader FS_c3b3e97f1ac2abf0d310aaf688d50905b6a69566
debug: fs : FS_1a5c23fc713b2d26fd7c11e1db353c1d5e0e64f6
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_2ad961c127014d31e03e43b58a3d74d34c880e86
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_67b208677355eda192b0395a3d658ec157bc268d
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_f77b3e73a9fb19e78044b230ebb02bacde1ffc79
debug: Compiling graphics pipeline...
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: Compiling shader FS_57fadbbafcc65a26a771c48deb5b50148da92021
debug: fs : FS_f3f2b4122ea4ce63dfecad49b52a3377e58025e8
debug: Compiling shader FS_72243cc2b08126471e72558135c71568f1c276b5
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_43980f1049de55198cf58feed4db7d8ad4110eac
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_307390d2bdd2d741d76648585e9f7c90b19f2d84
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_3041a36fd58a5adf6801ebe182a51c3f4a12ccc3
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_58d1e4137222e40da8a34d37b1739be8e959a675
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_15d198d1c8589895632a31155ac877c06a5677a9
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_5517b57468686edf87dc878c380280b4fbc42ff8
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_86ab46e56c60443ec3b7a592a46585db2043fda5
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: Compiling shader FS_1c8f73358a3c0c0a5e60493eb4e2019c62932b8d
debug: fs : FS_f3f2b4122ea4ce63dfecad49b52a3377e58025e8
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_b59a9ef0ddeecee05c54b696aa76af944e7294be
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_02ae83e8d375dbe579f21efb9611cbc197d38ed6
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_10d68da7db1bf8a656156d19f6e4cbbc6d41a5d0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_167440bc5f2efaccdf3f92a74f60b7484f8216a1
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_1495e4feb6adbeb4a347193dd81698637e4ab2f0
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_67f6407eeba3d65cbf829477cfda305601f950c0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_3d627e9e71037bfb9629086431844df02bf1f3fd
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_7ee8d1d5de5399673309a75accbe8a9d73f066ff
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_78268ec6092acc5f25ee060b6773eb29d0d95018
debug: Compiling graphics pipeline...
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: fs : FS_f3f2b4122ea4ce63dfecad49b52a3377e58025e8
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_e09342843ade395f923278faaeb2122cbce127b1
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_153f72f99f4398d09613cc2eb4fca622944135f0
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_b9fe44ef9ebe941eac4b28ff701a946a57b08beb
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_d613c5957171c6e269a9f4234cd009ea51b2537f
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_3bca17d3529c9bfb32589fac17a6179e92489110
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_3740f1771f035ca77134021220cb30822fad9dcd
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_3f1707c3c197c96c887ba3bfa39bf1d19b18c35e
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_295a824a9eead8a515a41d961fb887266623231f
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: fs : FS_f3f2b4122ea4ce63dfecad49b52a3377e58025e8
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_8f472596e01023dce007385cb597443febe3f625
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_64c9d7eaa05cf679c62e433e573689ffad2041c7
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_e729e870bff7447ef41ad2e3fd77922cae885a4f
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_57a450df5edb53c576d460b6391e00f343c7a507
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_2e22814291c4fa0b5f17c169674046c3dcb2b1b2
debug: Compiling graphics pipeline...
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: fs : FS_278567b94795f54474a580edb6e5e77b16950d7a
debug: Compiling shader FS_3dce002ac446bdfd542e782bf78929b80d8a5ec8
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_5f431fe09533277a013106b1d1fd5df8784ff5d1
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_e6f81ad3776739793c918c4ad8badae681367dc3
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_c79e5d9ee6c3fcd13eb5be38ccb20feeeed06725
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_b0b7fbb151ea064ce309bad6450b159f82d52080
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_1d370003a5f418c8efb5f9b3fba731b35cdf36e8
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_9116a0ef4a47526fc2a26ecd8e03382fb4ccdc48
debug: Compiling graphics pipeline...
debug: Compiling shader FS_6899a47a77aae5a1bc4672c4158583ceea1df78f
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: fs : FS_278567b94795f54474a580edb6e5e77b16950d7a
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_6280259ddba5e80c4922ddeb1decb0ace5b04afe
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_f4b9d0fde107f122f8307e8fdf4f86d6b1249e3a
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_dccb8ee51e6feec0e471253ee2c8bc9a61ef0979
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_84210f5eaff03fded82e960788d9e0cc5d2af45f
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_63a94654d0c6e2c3c759493431d93b7ec6f0ab83
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: Compiling shader FS_b1a8b3335998ae85fa0baeb30c6c711b67477f0b
debug: fs : FS_278567b94795f54474a580edb6e5e77b16950d7a
debug: Compiling shader FS_0d1b06d2273f20fe44add883ca9c5aefb00159e1
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_ba4f9ed641a640492a7087b0e63609f5409f7f04
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_30e9f05cd2024923d14a799480bad98ddd265bd9
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_f8f3e04e882ce3c4b69d847d6eb28ce5dc7c0916
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_0c5db060871bad2c157edf818ad9269dc36fe9e1
debug: Compiling graphics pipeline...
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: Compiling shader FS_e83f7bd413e18099ba974d3b01f8f60715545ab2
debug: fs : FS_278567b94795f54474a580edb6e5e77b16950d7a
debug: Compiling shader FS_95c79afafb941f2761e111bbf6c39dffb5e85716
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_4795e07fc5eaca89773334426458d6fdc06f6e07
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_589040b1c658bec32fc7debf00c37159ca0f9a4d
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_23c16de6c839e1ad6e435d62b19ce07160ef81e8
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_01e8bbec3351e377e3aa92f6473fb5fda455c78a
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_2e95a9689a3f6b153c4659d072b70b47c8875925
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_4d66fa212f724352de3d62fcebcc451611b6e047
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_d748cf936158d9edfa08c4d7d63eb8ee59ad707b
debug: Compiling graphics pipeline...
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: Compiling shader FS_e3c16f31698f1f3f8ad60820bb7a45f4b75c3d21
debug: fs : FS_278567b94795f54474a580edb6e5e77b16950d7a
debug: Compiling shader FS_bde69f11b5d27b98d903b110ba176aeba8b08d6d
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_5f0d3ec66cf5b19c3a1a51a52572709ee93019e5
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_e2b99303fc4377899f4f3a20d92f2f666917ce2b
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_01d7a21269fad41be89879d80aa1e3386f689304
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_73b17f582e8c447dee73ba09d72ec754c4300a90
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_fee0355e0eea9a217f675eb8c88135fdf9af7c3f
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_8ac021bcdf701b9bfc917130b06f09bc59248f05
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_e310e264f8797c414f0add556498f2906a7c699e
debug: vs : VS_677c4ede25c11fae3eb6698a7e04935223fe1e2a
debug: fs : FS_278567b94795f54474a580edb6e5e77b16950d7a
debug: Compiling shader FS_ad64e0253e1e21e68f64072530d4fe68df5a1e11
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_4997529c1c8bbbce05a5444ca1f6855951e787c1
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_09e958cf53def5b474146efb0516a5f7da55299f
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_a011efb1b1afed9c987ba3c6163a5c9279871666
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_06a21da4a3340fdc66a3ddadf074bfa065c39b26
debug: attr 6 : location 6, binding 1, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_45917a289a4a8af6387b2b509e6b0f40ed29775d
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: Compiling shader FS_e1ebc6ad420024d23e00101b03f4ff0ab8102194
debug: vs : VS_5939f989a6e140a96e984bbefafc9d27cd0ccc2f
debug: vs : VS_7ac1c2f03478edabd7a4ba4198bae577701a0a51
debug: fs : FS_cfa273e9a3e5900154eb154b565890488842b99e
debug: Compiling shader FS_c763bc7083d2b2c13810799899732bc0c0d1730d
debug: fs : FS_e792513b7c749cb2677afb8115c87a26cdb93e6a
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_71fe8b55773dd73a41c1681207cd9ddfe0031094
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_e27bf62833e3c39fbd14cccaa411dfd7cfbe3901
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_060fe77ac6dbd44c6285fbffc73ed9e2c087fb79
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_2f6bc15e1a61fe2bb3dd4b72e6eba90c935415df
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_2c3749f571e04cd8b85c5fc866c7423f0fe04df0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_3b713f4f23c0e1ba917eca0ef5b3965e49343fed
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_1095233f615fe3670531f8dc09d0fa614f4889b7
debug: Compiling graphics pipeline...
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: vs : VS_677379288acdaf09d6ce78e51db17ed4cb930100
debug: Compiling shader FS_be19f5d78e2fc61d15fc47abea2c945905d28240
debug: fs : FS_4b1b04833550fd8e10585a826e3d3e4f69d9588d
debug: Compiling shader FS_d96107293b4bc767ec263afec07ad7c6d3032ac3
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_a4a171b9111ea420ff894cff47d997b614c54a0a
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_3df6ad310baf1ee911987cfcbae1acf7cd1e6dd2
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_a26162715764ade8fe654eebfa90974a07bb2fca
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling shader FS_57bf21951c6ce19b0be44564d2a08bfe27a30c63
debug: Compiling graphics pipeline...
debug: Compiling shader FS_8f886531694f545f6885c38345e5736284c480ed
debug: vs : VS_677379288acdaf09d6ce78e51db17ed4cb930100
debug: Compiling shader FS_8b1393426aa9e404d44c33513fb58eaf084c1df9
debug: fs : FS_4b1b04833550fd8e10585a826e3d3e4f69d9588d
debug: Compiling shader FS_626405f59b45c51d3c0687e3d5b7604b37cbb6f3
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_4ffe3a63dee47b48471bb2c0261aa450812f3505
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_9802693c35a9f1fd0b44658b9a48798581e54788
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_c3bdb83274fa9e87c9b0b8d0c9db1c1594e34763
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_ed153eb9853835dc99bea745487877e91fd218d6
debug: Compiling graphics pipeline...
debug: Compiling shader FS_36f0fe6d55f635a05dba5e6b81f28b7e2ae7bd51
debug: vs : VS_677379288acdaf09d6ce78e51db17ed4cb930100
debug: Compiling shader FS_0a2bc13e9079bcad610916e4ef2dc79092ccde37
debug: fs : FS_4b1b04833550fd8e10585a826e3d3e4f69d9588d
debug: Compiling shader FS_f52d8ca3c91dcfd96f4b961daa373ce3272fd753
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_f0ada02221d3f81b010f091ba37d5b89a1f0236b
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_e89971c7f26354eadcacc574b39968d899695104
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: Compiling shader FS_876a0938eca5829ac1f9893f7bfd600ab8db5002
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_b5650317b663040b1d1c21e24aa56e0710da9e52
debug: Compiling shader FS_817d609ddd4b045924c6304f82e70af1dc5ed398
debug: Compiling graphics pipeline...
debug: Compiling shader FS_7649e59edd455d160630f553bc98a74f4064d39f
debug: vs : VS_52e57a5a95277b937bd38f495888ce595666c872
debug: Compiling shader FS_fa2a1cf7be7eba32395c2a59988572c5081f2f09
debug: fs : FS_f795de1795c14c53c03930f58d66734134dceed0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_94a14cbd1360b7765f64597c414c8f1a7573924f
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_9cb1d30bce4f1d2acf45d2bf20643d4b591e3a8c
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_8dfe40ae93841f7d28a68aad7abc351688cd1dbc
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_ba0d141a47bb7b487e1be45e4190c4dc8500bd41
debug: vs : VS_52e57a5a95277b937bd38f495888ce595666c872
debug: Compiling shader FS_28091e0abd990c3e100f92d37f0f007ff5f639b1
debug: fs : FS_f795de1795c14c53c03930f58d66734134dceed0
debug: Compiling shader FS_839c83b4aa8b18513f53a42b1258bc55d880b50c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_09d609ff92a7e750709103d2e646b9d257f7914e
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_0a56a08160c82db936d2f2a3851ad033341eaafc
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_cbfbf9edbf71d6811f2297a3ab9d4c672e598314
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_c8befb47a44cac1719514984915e485733bbf4b7
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling shader FS_d3a3b776f61cb28e49ba07c24bf3143992232c42
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: Compiling shader FS_96ac0c5ede8c1f9bdc8b23f6377e01e97c3cab7c
debug: vs : VS_5d7fa705089648afbb23295fca7ec237de804dd4
debug: vs : VS_59b3d4aedeb3b43fb86f7a85e085b331f35e7619
debug: Compiling shader FS_7672390ec1192bfe8a1526e1bd3f9e07873f7d60
debug: fs : FS_715bab0b156fe3ad65a73cf961a458011b32ad99
debug: fs : FS_cd781afda963b7ed3c885aea12d3954945c43b4c
debug: Compiling shader FS_3a121e605dd82a549dac2477248983e6132e2eaf
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: Compiling shader FS_f9126e0724b9151b44b2c3c4dda3f50c43f785ec
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_e0a643128dd28625ef9a02050747e5917d91db03
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_9aa6fa419b5397a715f38731e09cd384a8c8d209
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_4ce579cfb4c3bcba092e423f40706a7f9edd8443
debug: Compiling graphics pipeline...
debug: Compiling shader FS_fb86fed46d5d441f0f0212fffc8af53b2f236090
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: vs : VS_76ef139a5671851e7787c672d5e03b251919735c
debug: Compiling shader FS_734b7eda1a5a81ad0e0584c023fbc87d370bd568
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debug: Compiling shader FS_4d386f1b1c0965b506246b4c5c3facb13f3db1d8
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debug: Compiling shader FS_123fbd1029a11c448ebc11d648458712230b7954
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debug: Compiling shader FS_9eba46d9859954e16c4948e88b9cab9611c15d19
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debug: Compiling shader FS_13458001831411dd18bba155252db7f0abbb0041
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debug: Compiling shader FS_bf423dc8a6a6e82572b9d8167cf888f5b8ccbfff
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debug: Compiling shader FS_1a98697d2a9edbc3e48c6354e0c2f43a9a5ef6cd
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debug: Compiling shader FS_668517384a06f4a8e85269f30f0c869b20c14eb8
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debug: Compiling shader FS_ea410bfa44fa0ddc4fe8d798b497f99abd8820a1
debug: Compiling shader FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_af337a4f34bb061103c4c63187ef97626a46a17a
debug: Compiling graphics pipeline...
debug: vs : VS_0e1a1ecb6a7aaa410be70d41c1aa6323815d1320
debug: Compiling shader FS_c6706ca4ff39b58081dcecb21235d7aa78152f52
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_2007a1bdaf4be91e13081c34c4d47d28f31737bd
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_ae2a662cb8450a177c502cbcec03566fb018e7e7
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_9afc3f009afe319194cfad412f097d7bf2f5d093
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_074ec65ce69809ef415bf79bf7a64a0ac853fb07
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_a92e8050cb9fd096daf5461fb66249961ffd6625
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_42e9c2c5387b6d48ee958be5fb4c098ef4ab8d79
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_d1b87ddc3a41146848a3768df1fe605dc460f8ad
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_34b64789457f99748f62ac8bf286ff79792c6ede
debug: Compiling shader FS_4661e58400cb62e546789458dd6d95e37810bde7
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling shader FS_b900d3d91b14f1d75378ca25613d0e92df0c9165
debug: Compiling graphics pipeline...
debug: vs : VS_0e1a1ecb6a7aaa410be70d41c1aa6323815d1320
debug: Compiling shader FS_f100afed609da9c8bbe45f4bf56830c3150ef5ab
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
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debug: Compiling shader FS_4a2ad987a91f370273ad64b4dcd8922ff7366fa4
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_76883fe6b2eccd2fcb66c383f80583e23ca562a4
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_6282db8b482b45dbb6ca71c07530a660122e1c00
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_1c53356d698b8afc1daf89884e59b153efaa7748
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_2b0719aeb544f924dde4583bdaef151abe330b91
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling shader FS_5f5694994bd29aaf47f3be594031eea83bc0e1c4
debug: Compiling graphics pipeline...
debug: Compiling shader FS_5a3285968de8239b7e174bffc3a2e266d9562e11
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debug: Compiling shader FS_0a61fabb2b727620a55b086bcf43de85e7ffebc9
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_8c4d75ff129c4bd024b4a7726a67627df05e821c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_0bb033d7f51ac3f2f3bbf765f40d1c3e87f6b1f2
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_b2378450517335bf580e6f40249bbd7600127c9d
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_5b351686ddf114edfa449c0caefc62f93417323a
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_debb2b95474ba38376646c5ccaadcf5d3d3fca72
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_fc9d137defd4e8dba75bb8d8242a4c1e6ef54fe1
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_a6cd1330c3c158dc4d7b96366057d1f058fb9a49
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_d96f714056df3f1255d30e3338d2ff4be350b28e
debug: Compiling graphics pipeline...
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_6d6ecc444f2a27f4e285858f5a008262e6fb345b
debug: vs : VS_6a42a896686a646407e13d2a59a6b6f17f064ea1
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_209e9e88de9f878b1f6101a9146160b4ae96b18e
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_79a150d7c946cfc235f2b233f7c9bd8367ce5b94
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_7eba10b557d26f5966ff2bfd524167526e206abd
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_19d70df8461140201d143bcd99dc570c0177f85c
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_5878f99de8c28dea669c2a91b520030bfa76ee2b
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_7fde7fce6c64a1c03c44248323136bc37a3c20e7
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_c271b213ae23925d60edfe79e7e80eb28397a65c
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_9c17bef1becebc859b0db3fd30d910b757d51ecc
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_b59b45bd74b020569a251b0a75ddb145e1eae887
debug: vs : VS_6a42a896686a646407e13d2a59a6b6f17f064ea1
debug: Compiling graphics pipeline...
debug: Compiling shader FS_3d083e9bb4efb6ea2693ea55faacfd35b2e95d3b
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_06b1ee81085ecf8befa9e8453bfad60bf24d578b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_ad962a7a3c20897dfa20f01bec1a2db3cc80d309
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_f7737104bdbc6b2338a838cda231f3ebbab138ba
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_1e3b41cbb7d24e3952d2c2598ca1403b587b6fa5
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_f8b12d08bb5a780a76f08221b961714aebb2fca4
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_b178394dbec47afa69915173f710a5356b6cd162
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_b0147143d5a2674e3f23f91ef3640d4dc291a334
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_89b4b047dad3821e3afdad9dd951a4b113bb6624
debug: Compiling graphics pipeline...
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_242dfa464518f79fe437d17fadd31aeb4a9f641a
debug: vs : VS_6a42a896686a646407e13d2a59a6b6f17f064ea1
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_1e59bda9f40f42662f56a4dc4fdfec5199a0bc47
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_bd4f0cf93c113f62bf0ecdc8c7ceec50bb35ced0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: Compiling shader FS_30ea47dd25cb678cd6cd2a819cc43950ef9ea410
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_ba4984faee10f556bcd63b9c4082f4123da18e2f
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_2d0e06ec022108cef868c7b6e3d5197f8d5dc2cf
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_245d6a3bda8fe6968aae6199224810aaa95568ec
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_691436bf73a1c77a214299aba80a20deef54c148
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_568f5b3856d8dd6c6d34a8e5438f149a1851d0b7
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_39989280d6c22935bb08cba42acffd676f282ac7
debug: Compiling graphics pipeline...
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_3b592b5cabfb03a3a2cdaef7f3a07e99cc3aa47f
debug: vs : VS_6a42a896686a646407e13d2a59a6b6f17f064ea1
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_5344a9673c38d8734c6c9b0aefe5f6423821410e
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_91bcd752f7d7db8612cc0171e406f643a6e0ab00
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_e0dfdd62ca43be947098ccea03ede1d977fd3066
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_7e6cd1cc0a73f696c8e0f28a3d69299847ae8f25
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling graphics pipeline...
debug: Compiling shader FS_b00727eeff0fc9ef4f48e25c41cd038bcc88625d
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_b0a82c1acaf64f0074462faa04f4d9b7aa6beaaf
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_b938b86d5f196145516587afe5555b8dc24b88b5
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_3c966801329288f6b7ab7f6f18d8b7fbb15b4629
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_688be94c614657b7a303316e0b052f544dc84fa2
debug: Compiling graphics pipeline...
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_5239e887e0e973112b9d8d4dd69e1dd8607a689d
debug: vs : VS_6a42a896686a646407e13d2a59a6b6f17f064ea1
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_a5e28cbd37d10dfa436bdd3c931ea93892d67742
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_116bebdb77a7629edfcb388fdb0aee30b346d639
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_350d72093547b9b7c617291e4bc9123b474a3ec2
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_d7f1ddbb3c9b92bdc11a4db0ad928c3cd04caf29
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_d4552bddaa76f2b67f7278e48e289d005f762958
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_dd9569ba0e9967b15db9cc20b3228067c0bd276b
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling graphics pipeline...
debug: Compiling shader FS_2171970ee61d8ee06c14d56f686cec50830a3573
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_df190c5250096e981b55f7c9bdf4476f2d1f42af
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_b7af04f3c7b783f39b93cb15bef21bdce22995a5
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling graphics pipeline...
debug: Compiling shader FS_de26dc7bd4f77f6ee9bc39ac8351ed934a17746b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: vs : VS_6a42a896686a646407e13d2a59a6b6f17f064ea1
debug: Compiling shader FS_e5520b35a87cb20c8c22259b83a88f1a3288f15f
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_b5850dad46a43666a82f64a50578ae0cece32f88
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_23442dd2366cb5238bc9e98a6b713711dde839dc
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_8aae2bcd3f078856645d4d9b08c0bcc0e7ce8975
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_0024dce8a1bc559f391db1e36368b066015e73d4
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_2582a947aa3a55debea7033df4bf2ab0eece2435
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_fae4fb751aff123fdf9b61b4f9f221f7df8f216c
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_91dac6c1e39d2f2675a8bcf79fdcf986601920c6
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_8015738fde662acc70df20eebe849c6d1464c2ad
debug: Compiling graphics pipeline...
debug: Compiling shader FS_501ec3a58c1c4b1e405561a21ea1266dbc6b1219
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_f487c963c8e804d49834fc6b575e1161675475a4
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_fbff3420cbf958aeaab208ca02d403a73d5eab79
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_a625731273665d03659a078c049a1356e77f95ff
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_390545951a1d5e721fb4b5a99ba21ec9ad68011f
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_7f52876578399d22e39af508cbc1e2f0da5b9314
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_ae2503249b7d6f2c946ffbc4884a781610175c7d
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_634f99edbd28729dae746daacee21d0d837fd0d2
debug: Compiling shader FS_7edf5872b56e7caa366399c7bd41b9ca988b4c9a
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_902b679f2390506a040c4336b078b47550272dbb
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_0fe0abbf245725719a1493249b54e1b3be24ccf7
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_9f5ddf00356b5f39013c5cfb19b1129a24a5a596
debug: Compiling graphics pipeline...
debug: Compiling shader FS_dd4d86936f4d62bee239fb8e266591f1ba47f640
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_53c0c3d0ca9452f28843375e63359d0d5e0cec03
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_9a821ad91ca8b215d6719c754e9a2ed6360d2db3
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_51fc898d2c71768e1477d54cbfd39cc5153273cf
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_502bcc0ac099391e45a01a47458312961db9cf9d
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_87b888b5ec9679a34e811b30c016ad8330798a9a
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_687c96c882f5cbd522944ba9ad32bcdd385d41c7
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_2e3bffc2ddc3f2da8f869e82f08fa105ee3cfde3
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_714f0be16cd026a81fce89ec5505106961c566fa
debug: Compiling graphics pipeline...
debug: Compiling shader FS_f8201bd438a37b142ccb0fe18782264df23f0ac2
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_7d8db0dc4ec89a08d93c5c646931e2f5db7aa760
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_3e571df7d6c1bd55a7c4137f5b3186c15b163fa8
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_b2891f46c277207eebc4342b691c014874aec74a
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_89225cea3797f3f5e15c1d18bc03292866e56c0f
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_486806a84e33b1735282a286b7463ad226632337
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_944219ef87379fd6acf040ebe4eb64356ca36b49
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_a57ec07ee53ea5cb121c5d395d4d30bb724e5384
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_be070f193f06bfd721aee068ae6bb0936e734c8a
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_bd6936ec5dae4b2cb8674ea9bd010cd5aa4e4453
debug: Compiling graphics pipeline...
debug: Compiling shader FS_7cf63d0a8847073f10d3d751a9c93be3f5de1a79
debug: Compiling shader FS_4f77120c855a23f5bb5ea2b253ab3b611f737119
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_63681af32f8955d7e06f1462e6f35d0c52c5c41b
debug: Compiling shader FS_9be794da471a2a0103eb8c6f73dab221599d77ef
debug: fs : FS_991fd5ba8f1a90c9935dbc2db0939ea0b74024e6
debug: Compiling shader FS_670b9fe969600cf6a1772918c67a292a43321c07
debug: Compiling shader FS_18914860b8ccd743c418578eedfc49eb008b575e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_2cc4df1db55750027298282844eff5d14e68db0b
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_8335a6e0e0f830a7601a89f23378a6491c2fe8b4
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_a58a612cc2abc33168cf6e896a798f658193d91f
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_cf5e58102cd2538f35c4948c6ec35552a202809e
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_534de544952052b5668067b58a474c302f0eb6d1
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_b97d554a3a8535bb033ef8f87e5e569efc6e8d76
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: Compiling shader FS_64070cccdbb754bf4af57ae4b20f6676d6534046
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: fs : FS_2007a1bdaf4be91e13081c34c4d47d28f31737bd
debug: vs : VS_6a42a896686a646407e13d2a59a6b6f17f064ea1
debug: Compiling shader FS_c4614438ec6ae31c65a776f31370245a85da9d8c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: fs : FS_2007a1bdaf4be91e13081c34c4d47d28f31737bd
debug: Compiling shader FS_dd2dd840a39c75acfc3f7fa775cdea0bddde9429
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_67465d137fe86b285ea7d26d43e5d5c0a6324177
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_6e9aebb2f9dcd68922e78d248a95bd39b622d4d0
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_fdd7281299b9a8eaf4e9d0a354bc274caf67a9c1
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_879e5143c9d0fc1f99057e09bea5fc47df9c179a
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_2db1e4d91006fa2830908271bdfd4f6606bcec6e
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_e7f75a1ec5c04f1099ab6908698398a8e33c5567
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_4ed8d7438f8dcbe6b874cfd0a12941e108765af0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: Compiling shader FS_b9ed8eb0bafce7e40c06fb524ff466fc89fcf856
debug: fs : FS_9afc3f009afe319194cfad412f097d7bf2f5d093
debug: Compiling shader FS_9f66b8162c99bba3a6492d5d0ff2f7274e0cb141
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_b543ff9c811414cd366e9ea65d907ea545ddd7bf
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_9d28ab2f8825e41ce823fc428c9abfde06e34d8e
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_c1b8061d063ac6e6a551840323e87977247a7de8
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_bdafbc3077e1f8012d80a4468069643d657406a4
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_d1b63ea36adaed5779519d915a5d67289a63abf5
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_fc91199d5cfb35ec5aea5788fad3633234b2ed16
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_3010dbdbef6dd7c90d995c0a2834e871febef0af
debug: fs : FS_9afc3f009afe319194cfad412f097d7bf2f5d093
debug: Compiling shader FS_4bde0074f9f6aa532deafca1dba44d89343a85fe
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_79c2b56f79ae76f7d32ab5e05955faa9bc8c47e8
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_420e1efb51429af2b50c8997d18e51c57c5c1e7e
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_d719cc9506937443f6126e20c740a01779d8d464
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_e57f4d508d394312e1d9d10646cc3c8c98ce5441
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_659c7fcdb421d0dab547f61ea643be4621b03d3a
debug: Compiling graphics pipeline...
debug: Compiling shader FS_25d68fd699f585594503491df7cc38533ef4f7ce
debug: vs : VS_0e1a1ecb6a7aaa410be70d41c1aa6323815d1320
debug: Compiling shader FS_23afd014c2bcadafa7d23edd1336f4f45dad7a45
debug: fs : FS_9afc3f009afe319194cfad412f097d7bf2f5d093
debug: Compiling shader FS_efe9ac9dfe457090501d2839fe68225865e9ab8d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_469d458c01d290b89787f0bfcbdc0a7562b97857
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: Compiling shader FS_56fad6c5ac3d4abedc23392a487844e77498a767
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: Compiling shader FS_5b84a66ac98ea41123a85e852fd85fa1e1da9773
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: Compiling shader FS_97c8acafcde126ce9aaf9888445cf16d4879056b
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: Compiling shader FS_f3bae4bde979e03dad5dcfed62427ccf9d6be715
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: Compiling shader FS_c3a1f53fd095aec6bcbdfc874b4ad28cdb70ca1f
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling shader FS_3b5800939a2eb2b4a2cfaa1b32ab9a27b0b1ca9f
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling shader FS_c479b803e2a39d1aec8e2290f08ef1f460dc391e
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_42bd4a21fc2985241a6ae1252431f35c36ea2c05
debug: Compiling shader FS_01d60dcf2cc88496d9f5d1d4e233d209b8e27dd3
debug: Compiling shader FS_0260d264a8dad555b51ec83a71e61ea63d27f2ce
debug: Compiling shader FS_f12cd8dbb4f7fa120803a5324904a07ebc9cceab
debug: Compiling shader FS_bac8e2b9511c341ea9e1befc5f18c1deaa2863ea
debug: Compiling shader FS_d50a0edc42ff02c39cf23e976ae27d558921c29e
debug: Compiling shader FS_58f5e029c127a6d21d767aecbfe31d089b65005b
debug: Compiling shader FS_9b46f832282d9b874fd4455137da234b072e744e
debug: Compiling shader FS_27beb23fb35da62f8691cad302cb86deab5e27d3
debug: Compiling shader FS_37465f1a440768813218856d9fdb7e989253fef5
debug: Compiling shader FS_350b7e09d72f43261e304bb71103a67e509273fb
debug: Compiling shader FS_522409fc9ee95f2c88cc0a79e1e80b256bd2c98a
debug: Compiling shader FS_17e35637bbed6caa541899b31611451ecd98e7e4
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debug: Compiling shader FS_990ec6bc3148dc586c52e1c3ef0df389571e5784
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debug: Compiling shader FS_90c29b6024236da26bdaeb8b19b1d1d0a665f7ef
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debug: Compiling shader FS_1e6f5d56b3c39bc995eec69892603ebd4019d548
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debug: Compiling shader FS_d3583dd3e4b6f1b65c557a94524ed59c84b05ff7
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debug: Compiling shader FS_002abaeb146e22d567bd3d5b2d6856da37f791b2
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debug: Compiling shader FS_a9df3fbc250185960ef70bcb8b6ff23618b9ce81
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debug: Compiling shader FS_ba5305100c19dec36bca237ea643133fd2b3979e
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debug: Compiling shader FS_fe46c8d0b07865db0b5b847ad938f5e0a800b623
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debug: Compiling shader FS_8f1d0fd26b73e389ff7a344b9251216f8d7b04cc
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debug: Compiling shader FS_0ad7732783254d5bcbfa57b41c8aabaaff2039f0
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debug: Compiling shader FS_e5873c1139244a35a79bbd0a78497a9eaac9959f
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debug: Compiling shader FS_51cb3a2018a697db40814d5f3982876e247404a2
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debug: Compiling shader FS_343a2288beeafe7939eddc2321dda881b56b49c4
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debug: Compiling shader FS_052b32a05d6f233d651770e1811b0a8747db8554
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debug: Compiling shader FS_981a8d5052eabdea19f52b100185349423f50367
debug: Compiling shader FS_3114f3e0c9c8fc4b5f6da2780081b9a004833aa7
debug: Compiling shader FS_af5d44991e7ba3d3bea22f18c1831ee59fb72d63
debug: Compiling shader FS_fa2e84ec1cfb4fc5e6dd1d729be057526d471b5c
debug: Compiling shader FS_36b2a18df9f2794b9c3667c84fc7823cf3d27fb7
debug: Compiling graphics pipeline...
debug: Compiling shader FS_e634ae216ff75f972c369a13f15b701d7afbc714
debug: vs : VS_a382669c81595b1dc7b35b9c0894f437c3f42589
debug: Compiling shader FS_20db19ac7f4f8f897b2f66d2b81fbdc706829c88
debug: fs : FS_fa2e84ec1cfb4fc5e6dd1d729be057526d471b5c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_ceb33f4717ce80934a4f8ab9fd9710f21391aee8
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_d971d1736a76cf7057ca3bd6d87781ce02738361
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_65c2c9cb9b08f17c50ef4771f039495d7e98334a
debug: Compiling graphics pipeline...
debug: Compiling shader FS_572dcb7ce766eda2f0a60d91039699c7e0ada7a7
debug: vs : VS_a382669c81595b1dc7b35b9c0894f437c3f42589
debug: fs : FS_fa2e84ec1cfb4fc5e6dd1d729be057526d471b5c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_8995465ddbdfc9fe48d8bf82c306432cc46b0e12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_34bef5d1fb5f5d13a69490863b9db22c299ccf77
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
warn: DxsoCompiler::processInstruction: unhandled opcode: Phase
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling shader FS_1f99ee93cf8a2777a294d71265ceda59ac09b01e
debug: vs : VS_a382669c81595b1dc7b35b9c0894f437c3f42589
warn: DxsoCompiler::processInstruction: unhandled opcode: Phase
debug: fs : FS_fa2e84ec1cfb4fc5e6dd1d729be057526d471b5c
debug: Compiling shader FS_3877655568e95f68d9a7ed5762ebf211b7ac7ab9
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling shader FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling shader FS_325fdf9cfea68deff748077ffe0b20e58d692318
debug: Compiling graphics pipeline...
debug: Compiling shader FS_5840ef6ede9d2f3ece93dddb161ab38f547a33ec
debug: Compiling shader FS_a16e70b4fba86c9aadf3cac1308c293c48109125
debug: vs : VS_a382669c81595b1dc7b35b9c0894f437c3f42589
debug: Compiling shader FS_2e1909feb7a138e9193f544334b06c7555052451
debug: fs : FS_36b2a18df9f2794b9c3667c84fc7823cf3d27fb7
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling shader FS_30a79cee1d16840f3de8c13281c6a4441360d5ce
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: Compiling shader FS_850de0569d266cd6a47063fdfa0146e1fdd8e0a6
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling graphics pipeline...
debug: vs : VS_a382669c81595b1dc7b35b9c0894f437c3f42589
debug: fs : FS_36b2a18df9f2794b9c3667c84fc7823cf3d27fb7
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_a382669c81595b1dc7b35b9c0894f437c3f42589
debug: fs : FS_e634ae216ff75f972c369a13f15b701d7afbc714
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_a382669c81595b1dc7b35b9c0894f437c3f42589
debug: fs : FS_e634ae216ff75f972c369a13f15b701d7afbc714
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: vs : VS_abf79411f558fd6b0ddca134c3588e529b9d0c35
debug: vs : VS_7dac47fbd856a6a02fe70763f2fa6905012915d1
debug: fs : FS_20db19ac7f4f8f897b2f66d2b81fbdc706829c88
debug: fs : FS_ceb33f4717ce80934a4f8ab9fd9710f21391aee8
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cc2f2899eba633c565e0eeff94c06c64c94924a0
debug: fs : FS_ceb33f4717ce80934a4f8ab9fd9710f21391aee8
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cc2f2899eba633c565e0eeff94c06c64c94924a0
debug: fs : FS_ceb33f4717ce80934a4f8ab9fd9710f21391aee8
debug: attr 0 : location 0, binding 1, format VK_FORMAT_R32G32_SFLOAT, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: binding 1 : binding 1, stride 20, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: vs : VS_7a71c4fbd53e36687fa84e7f8e81f656d82de131
debug: fs : FS_572dcb7ce766eda2f0a60d91039699c7e0ada7a7
debug: vs : VS_b8fcce4cd09b3e9f101030dfc744732c3bb39462
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: fs : FS_572dcb7ce766eda2f0a60d91039699c7e0ada7a7
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: attr 5 : location 5, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: attr 6 : location 6, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling graphics pipeline...
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: vs : VS_7a71c4fbd53e36687fa84e7f8e81f656d82de131
debug: fs : FS_572dcb7ce766eda2f0a60d91039699c7e0ada7a7
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 24
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 36
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling graphics pipeline...
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: vs : VS_b1b2a86af41f9aecc6e47e62dd4e91b091d55f6e
debug: fs : FS_18d4c3f6faa95dc2ff3ae53d3cc5bca5898f2fb0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 1 : location 1, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 2 : location 2, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: Compiling graphics pipeline...
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 12 : location 12, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: Compiling graphics pipeline...
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: vs : VS_b1b2a86af41f9aecc6e47e62dd4e91b091d55f6e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: fs : FS_2e8fc7bdc00f8d96d6a8adfb3aa880d4b6bc559e
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 2 : location 2, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: fs : FS_2e8fc7bdc00f8d96d6a8adfb3aa880d4b6bc559e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 1 : location 1, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 2 : location 2, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
debug: Compiling graphics pipeline...
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: Compiling graphics pipeline...
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: vs : VS_387cebd84e2128723e7652e206c12e40c8349978
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 1 : location 1, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 2 : location 2, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_799198e64fe906019c9be29340e52ca32dc47119
debug: fs : FS_ce884b3b1c751aad3fd9d38a334b4c23510654eb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_57fde31a2126e0ca918f2a7fdf803c45a978df32
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling graphics pipeline...
debug: vs : VS_57fde31a2126e0ca918f2a7fdf803c45a978df32
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debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_440e6c6e4f1e35f2ec9d47e55702733d1a0cbfb5
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_440e6c6e4f1e35f2ec9d47e55702733d1a0cbfb5
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_440e6c6e4f1e35f2ec9d47e55702733d1a0cbfb5
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_b1b2a86af41f9aecc6e47e62dd4e91b091d55f6e
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_b1b2a86af41f9aecc6e47e62dd4e91b091d55f6e
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debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_b1b2a86af41f9aecc6e47e62dd4e91b091d55f6e
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_b1b2a86af41f9aecc6e47e62dd4e91b091d55f6e
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debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_abf79411f558fd6b0ddca134c3588e529b9d0c35
debug: fs : FS_2e8fc7bdc00f8d96d6a8adfb3aa880d4b6bc559e
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_abf79411f558fd6b0ddca134c3588e529b9d0c35
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_abf79411f558fd6b0ddca134c3588e529b9d0c35
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_abf79411f558fd6b0ddca134c3588e529b9d0c35
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_2e8fc7bdc00f8d96d6a8adfb3aa880d4b6bc559e
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debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_2e8fc7bdc00f8d96d6a8adfb3aa880d4b6bc559e
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debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: vs : VS_387cebd84e2128723e7652e206c12e40c8349978
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: fs : FS_e6b61302ceb7ca00863c9553de25e66bbe35b2cd
debug: fs : FS_e6b61302ceb7ca00863c9553de25e66bbe35b2cd
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
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debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: fs : FS_e6b61302ceb7ca00863c9553de25e66bbe35b2cd
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_387cebd84e2128723e7652e206c12e40c8349978
debug: fs : FS_e6b61302ceb7ca00863c9553de25e66bbe35b2cd
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_FIFO_KHR
info: Buffer size: 1920x1080
info: Image count: 3
info: Exclusive FS: 0
debug: Compiling graphics pipeline...
debug: vs : da39a3ee5e6b4b0d3255bfef95601890afd80709
debug: fs : da39a3ee5e6b4b0d3255bfef95601890afd80709
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_55c7ecd57f3c8d3a4a6320a19048ee334069abe3
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: fs : FS_ee87129f3e0302740552c46b2148cc08471a9d62
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: Compiling graphics pipeline...
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: Compiling graphics pipeline...
debug: DxvkGraphicsPipeline: Finished in 1 ms
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: Compiling graphics pipeline...
debug: fs : FS_00cb2d2fcbbe1493d0115c5e5a790ec5f3b1f99d
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 1 ms
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 1 ms
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 1 ms
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: Compiling graphics pipeline...
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_a30c7b7fa62024a11d10b7ffd064c72ae8ea4549
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debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
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debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: binding 0 : binding 0, stride 32, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_a30c7b7fa62024a11d10b7ffd064c72ae8ea4549
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debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 24
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debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
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debug: binding 0 : binding 0, stride 32, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_a30c7b7fa62024a11d10b7ffd064c72ae8ea4549
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debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
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debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 32, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_31577907868a0c68d343c48641d2810015255174
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_31577907868a0c68d343c48641d2810015255174
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: fs : FS_62d3de60f4246230b7a2e3fae6e806fb02d00e98
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: Compiling graphics pipeline...
debug: fs : FS_cf9a50ba1129c225c6eb5eb42a21426e8058d268
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e30949da36dd8342fec64cc6c52dda5a86c41aba
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e30949da36dd8342fec64cc6c52dda5a86c41aba
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: vs : VS_e30949da36dd8342fec64cc6c52dda5a86c41aba
debug: fs : FS_a411757c0ed02d3daa719d720277c2f5989a713c
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_33e8688f7a5c6edd75b1c520d1740f6b2994f3b4
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_33e8688f7a5c6edd75b1c520d1740f6b2994f3b4
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_33e8688f7a5c6edd75b1c520d1740f6b2994f3b4
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_33e8688f7a5c6edd75b1c520d1740f6b2994f3b4
debug: fs : FS_ce3a1c85ab2ba31b5ad32a968cc9986cd28895bb
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_9d866dc47171f3c508a109dc9f19dd8ed347403f
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: fs : FS_c701c932dc6e32edd4ee33785f4dfa5eb2490c15
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: fs : FS_62d3de60f4246230b7a2e3fae6e806fb02d00e98
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_e3c3654936f1f179852189b04fb8103d3406f9a2
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_e3c3654936f1f179852189b04fb8103d3406f9a2
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_00cb2d2fcbbe1493d0115c5e5a790ec5f3b1f99d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_e3c3654936f1f179852189b04fb8103d3406f9a2
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 1 : location 1, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 2 : location 2, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_e3c3654936f1f179852189b04fb8103d3406f9a2
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
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debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_e3c3654936f1f179852189b04fb8103d3406f9a2
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: fs : FS_8872f62437575a2523a974a4277b58f60172988e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_c96c7785d80e73ab1819559fd0d544b0c037ed24
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_ed1ee32e3ebf3edcafafdabb4d384e718f57496f
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_050d9641a8f8fad840505edef4eb3758fdb67a39
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_050d9641a8f8fad840505edef4eb3758fdb67a39
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_050d9641a8f8fad840505edef4eb3758fdb67a39
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_964a485f950eac1fdb02694e0c882ebe20ac9233
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_964a485f950eac1fdb02694e0c882ebe20ac9233
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: fs : FS_c701c932dc6e32edd4ee33785f4dfa5eb2490c15
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_16d340f2c15259404b96c103aedc4d0ed557796e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_050d9641a8f8fad840505edef4eb3758fdb67a39
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_61f46783080778ca5b92e745a58a04209459f015
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_33e8688f7a5c6edd75b1c520d1740f6b2994f3b4
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: fs : FS_f25e16812fefeaec5dc98d1fc941223f1fcb2114
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_017d356f2716423108bee1d538bbee30762293ff
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_b036f7fe20ec4154018106f4adf6fb8035512a15
debug: fs : FS_4af72d67df5c1c167be04156eb41c4e0ee7ac810
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_aa901c52caac6a3766765268ddd3fdf34512ddc8
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debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_33e8688f7a5c6edd75b1c520d1740f6b2994f3b4
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_57e424ea11c7bffb17deab7d181d75858feab281
debug: fs : FS_3ad6bcea1816363690c3338dba3fb29b48bc1171
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
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debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_b036f7fe20ec4154018106f4adf6fb8035512a15
debug: fs : FS_afd0122fde14ac8060dc2ef20953356e2d41678a
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_aa901c52caac6a3766765268ddd3fdf34512ddc8
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_b036f7fe20ec4154018106f4adf6fb8035512a15
debug: fs : FS_4af72d67df5c1c167be04156eb41c4e0ee7ac810
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_aa901c52caac6a3766765268ddd3fdf34512ddc8
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 2 : location 2, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: fs : FS_73560766a45126a29118443085abda5ec2fa763d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_b36e850c6a0897603e3637135e346968822aab3e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_5af842889a054ebe1a1ff0c9aca39f942829a796
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e30949da36dd8342fec64cc6c52dda5a86c41aba
debug: fs : FS_11f7fef883e2df0bd1004a49cc2e2f5400a12916
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e30949da36dd8342fec64cc6c52dda5a86c41aba
debug: fs : FS_11f7fef883e2df0bd1004a49cc2e2f5400a12916
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_017d356f2716423108bee1d538bbee30762293ff
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_57e424ea11c7bffb17deab7d181d75858feab281
debug: fs : FS_4f2a9e47eefb66167d3d209fb4b3324d3ca25b0a
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: fs : FS_73560766a45126a29118443085abda5ec2fa763d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_b36e850c6a0897603e3637135e346968822aab3e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_5af842889a054ebe1a1ff0c9aca39f942829a796
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_e30949da36dd8342fec64cc6c52dda5a86c41aba
debug: fs : FS_11f7fef883e2df0bd1004a49cc2e2f5400a12916
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_30637b196e43a4a46133b304d20490dc65fc2c60
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_55b702bbc96813b6756a9fde11035c16159cdd58
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_18a9266005070e72913879994827dcc3ba1c032d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_30637b196e43a4a46133b304d20490dc65fc2c60
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_3cf22576218c465be3d42d30743fc8c4a9e007f8
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_ed1ee32e3ebf3edcafafdabb4d384e718f57496f
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
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debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_10f2eb85900315cec50faf5541bb3f278d7ef1e2
debug: fs : FS_e6d98515a32bf12e05bc8955d1dea7a4c7c75327
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
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debug: attr 3 : location 3, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 20
debug: attr 5 : location 5, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 6 : location 6, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 7 : location 7, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 8 : location 8, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 9 : location 9, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 10 : location 10, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 11 : location 11, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 12 : location 12, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 16
debug: attr 13 : location 13, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 14 : location 14, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 15 : location 15, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 16 : location 16, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: attr 17 : location 17, binding 16, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
debug: binding 0 : binding 0, stride 28, rate 0, divisor 0
debug: binding 1 : binding 16, stride 0, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_48ff168c773b5d5a1b9330933d4b48714f14ec7f
debug: fs : FS_62d3de60f4246230b7a2e3fae6e806fb02d00e98
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
debug: vs : VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
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debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 4 ms
debug: Compiling graphics pipeline...
debug: vs : VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
debug: fs : FS_4da895721bc4d5209a6c77f2e1ac1d32efea88f1
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 4 ms
debug: Compiling graphics pipeline...
debug: vs : VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
debug: fs : FS_c498d9773b8be78e85272021beef8af06a58c081
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: fs : FS_62d3de60f4246230b7a2e3fae6e806fb02d00e98
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
debug: vs : VS_48ff168c773b5d5a1b9330933d4b48714f14ec7f
debug: fs : FS_62d3de60f4246230b7a2e3fae6e806fb02d00e98
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
debug: vs : VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
debug: fs : FS_aeb9ae355c32da519708543c0df31c0c05fc8c4d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: fs : FS_2dc15554980a6716c0f8adf1772ea1b791c58adf
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
debug: vs : VS_f7c5b805ef60fd49f7e21fb20a263be05b31edf3
debug: fs : FS_2dc15554980a6716c0f8adf1772ea1b791c58adf
debug: attr 0 : location 0, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
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debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_48ff168c773b5d5a1b9330933d4b48714f14ec7f
debug: fs : FS_62d3de60f4246230b7a2e3fae6e806fb02d00e98
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
debug: vs : VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
debug: fs : FS_2b2f16f19d918ffc48f8ecb4f365c478f3dd2e95
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_48ff168c773b5d5a1b9330933d4b48714f14ec7f
debug: fs : FS_2dc15554980a6716c0f8adf1772ea1b791c58adf
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
debug: vs : VS_48ff168c773b5d5a1b9330933d4b48714f14ec7f
debug: fs : FS_2dc15554980a6716c0f8adf1772ea1b791c58adf
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_4d151c50f929c7cd8e55979fd5a27212fb03e857
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: fs : FS_bd22e5164738ef37d2b7884c34d65bca4e15750d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_6d3f22621c6e678daed1e479404af99708cbfd2c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_5f8c757aaa4135a453705abaf9e729cd843947e1
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_d0d4ee8b82cc0700ebd7e892d0e89da09f30f686
debug: fs : FS_bd22e5164738ef37d2b7884c34d65bca4e15750d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 56, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_6d3f22621c6e678daed1e479404af99708cbfd2c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_5f8c757aaa4135a453705abaf9e729cd843947e1
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
debug: fs : FS_c7fd2d09c9664d48c8a209bd9addf327318e61ff
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_4e9eabb4ed0ae486d43493ba48c8e442d691050f
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_8872f62437575a2523a974a4277b58f60172988e
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_25cd2847795406b6f83f5c130a7f2745487751ab
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
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debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_48ff168c773b5d5a1b9330933d4b48714f14ec7f
debug: fs : FS_62d3de60f4246230b7a2e3fae6e806fb02d00e98
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
debug: vs : VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
debug: fs : FS_aeb9ae355c32da519708543c0df31c0c05fc8c4d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_25cd2847795406b6f83f5c130a7f2745487751ab
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_e207e194e54bf6f85a6f3dff6c13a4d11646b5fd
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_f4d1484d6419d072148008055a3b834b1ae1107d
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_087e1223cc9d4e1eb9fe8410f0c9a73e87a3e6c4
debug: fs : FS_bfbdda5838a6421dd4d142ab63f82c6018a2293c
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
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debug: Compiling graphics pipeline...
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debug: Compiling graphics pipeline...
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 2 ms
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debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
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debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
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debug: DxvkGraphicsPipeline: Finished in 0 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_7f1bd31c0974e30b86df5b0284125f912e481d7f
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_ec0cead0f6a98fc5ced6971a7b62f20d310ddd0a
debug: fs : FS_760938ea6f265894224be156ffd45e000d8d7a6b
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_fea3dad47820bb8f97864a0c21ba8c1be320b478
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_1cef496e04395d88ee0026abff9d93edfaa1e542
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 2 : location 2, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_1cef496e04395d88ee0026abff9d93edfaa1e542
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 2 : location 2, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_c47aa02dc685d2478991bb12d2269151b90795c0
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_cfb5307528f7e1d9212b48bae9ce5921b97fb166
debug: fs : FS_050d9641a8f8fad840505edef4eb3758fdb67a39
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 16
debug: attr 2 : location 2, binding 0, format VK_FORMAT_B8G8R8A8_UNORM, offset 12
debug: binding 0 : binding 0, stride 24, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 3 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_53cf329af86335c5f1f8e7734d715f5ad94db0ee
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 2 ms
debug: Compiling graphics pipeline...
debug: vs : VS_743dd2cd3fd6c7a45e82775ffbbe2d82f3be76b6
debug: fs : FS_33e8688f7a5c6edd75b1c520d1740f6b2994f3b4
debug: attr 0 : location 0, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 60
debug: attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 0
debug: attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32_SFLOAT, offset 12
debug: attr 3 : location 3, binding 0, format VK_FORMAT_R32G32_SFLOAT, offset 48
debug: attr 4 : location 4, binding 0, format VK_FORMAT_R16G16_SSCALED, offset 56
debug: binding 0 : binding 0, stride 68, rate 0, divisor 0
debug: DxvkGraphicsPipeline: Finished in 0 ms
info: Restoring display mode: 1920x1080@144
info: Setting display mode: 1920x1080@144
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