Created
May 7, 2010 19:56
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-- function goes here somewhere | |
function love.load() | |
sprites = {} | |
numberOfSprites = 62 | |
spriteLoadIterator = num_iter(1, numberOfSprites) | |
spriteLoadProgress = 0 | |
spritesLoaded = false | |
end | |
function love.update(dt) | |
if not spritesLoaded then | |
local n = spriteLoadIterator() | |
if n then | |
sprites[n] = love.graphics.newImage(n..".png") | |
spriteLoadProgress = n | |
else | |
spritesLoaded = true | |
end | |
else | |
-- sprites loaded, do game stuff | |
end | |
end | |
function love.draw() | |
if not spritesLoaded then | |
love.graphics.print("Loading sprites: "..spriteLoadProgress.."/"..numberOfSprites, 50, 50) | |
else | |
-- draw game stuff | |
end | |
end |
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function num_iter(s, e) | |
local i = s - 1 | |
return function() | |
i = i + 1 | |
if i <= e then | |
return i | |
end | |
end | |
end |
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