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| on damage: | |
| if attacker exists: | |
| if damage cause is a projectile: | |
| set {_dmg} to damage | |
| set {_dmg} to 0.75 * {_dmg} | |
| set damage to {_dmg} | |
| if damage cause is an entity attack: | |
| if tool of attacker is axe: | |
| #send "Remember, axes do less damage!" to attacker |