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////////////////////// | |
/// File generated by glLoadGen, version Development | |
/// glLoadGen's website: https://bitbucket.org/alfonse/glloadgen/wiki/Home | |
/// File generated from command line: -style=noload_cpp -geninfo -spec=gl -version=4.5 -profile=core core_4_5 -stdext=gl_core_post_3_3.txt -stdext=gl_ubiquitous.txt | |
#include <algorithm> | |
#include <string.h> | |
#include <stddef.h> | |
#include <Furrovine++/platform_gl.api.core.4.4.hpp> | |
#if defined(__APPLE__) | |
#include <dlfcn.h> | |
static void* AppleGLGetProcAddress (const char *name) | |
{ | |
static void* image = NULL; | |
if (NULL == image) | |
image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); | |
return (image ? dlsym(image, name) : NULL); | |
} | |
#endif /* __APPLE__ */ | |
#if defined(__sgi) || defined (__sun) | |
#include <dlfcn.h> | |
#include <stdio.h> | |
static void* SunGetProcAddress (const GLubyte* name) | |
{ | |
static void* h = NULL; | |
static void* gpa; | |
if (h == NULL) | |
{ | |
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; | |
gpa = dlsym(h, "glXGetProcAddress"); | |
} | |
if (gpa != NULL) | |
return ((void*(*)(const GLubyte*))gpa)(name); | |
else | |
return dlsym(h, (const char*)name); | |
} | |
#endif /* __sgi || __sun */ | |
#if defined(_WIN32) | |
#ifdef _MSC_VER | |
#pragma warning(disable: 4055) | |
#pragma warning(disable: 4054) | |
#pragma warning(disable: 4996) | |
#endif | |
static int TestPointer(const PROC pTest) | |
{ | |
ptrdiff_t iTest; | |
if(!pTest) return 0; | |
iTest = (ptrdiff_t)pTest; | |
if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; | |
return 1; | |
} | |
static PROC WinGetProcAddress(const char *name) | |
{ | |
HMODULE glMod = NULL; | |
PROC pFunc = wglGetProcAddress((LPCSTR)name); | |
if(TestPointer(pFunc)) | |
{ | |
return pFunc; | |
} | |
glMod = GetModuleHandleA("OpenGL32.dll"); | |
return (PROC)GetProcAddress(glMod, (LPCSTR)name); | |
} | |
#define IntGetProcAddress(name) WinGetProcAddress(name) | |
#else | |
#if defined(__APPLE__) | |
#define IntGetProcAddress(name) AppleGLGetProcAddress(name) | |
#else | |
#if defined(__sgi) || defined(__sun) | |
#define IntGetProcAddress(name) SunGetProcAddress(name) | |
#else /* GLX */ | |
#include <GL/glx.h> | |
#define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) | |
#endif | |
#endif | |
#endif | |
namespace gl | |
{ | |
namespace exts | |
{ | |
bool var_ARB_compressed_texture_pixel_storage = false; | |
bool var_ARB_conservative_depth = false; | |
bool var_ARB_ES2_compatibility = false; | |
bool var_ARB_get_program_binary = false; | |
bool var_ARB_explicit_uniform_location = false; | |
bool var_ARB_internalformat_query = false; | |
bool var_ARB_internalformat_query2 = false; | |
bool var_ARB_map_buffer_alignment = false; | |
bool var_ARB_program_interface_query = false; | |
bool var_ARB_separate_shader_objects = false; | |
bool var_ARB_shading_language_420pack = false; | |
bool var_ARB_shading_language_packing = false; | |
bool var_ARB_texture_buffer_range = false; | |
bool var_ARB_texture_storage = false; | |
bool var_ARB_texture_view = false; | |
bool var_ARB_vertex_attrib_binding = false; | |
bool var_ARB_viewport_array = false; | |
bool var_ARB_arrays_of_arrays = false; | |
bool var_ARB_clear_buffer_object = false; | |
bool var_ARB_copy_image = false; | |
bool var_ARB_ES3_compatibility = false; | |
bool var_ARB_fragment_layer_viewport = false; | |
bool var_ARB_framebuffer_no_attachments = false; | |
bool var_ARB_invalidate_subdata = false; | |
bool var_ARB_robust_buffer_access_behavior = false; | |
bool var_ARB_stencil_texturing = false; | |
bool var_ARB_texture_query_levels = false; | |
bool var_ARB_texture_storage_multisample = false; | |
bool var_KHR_debug = false; | |
bool var_ARB_buffer_storage = false; | |
bool var_ARB_clear_texture = false; | |
bool var_ARB_enhanced_layouts = false; | |
bool var_ARB_multi_bind = false; | |
bool var_ARB_query_buffer_object = false; | |
bool var_ARB_texture_mirror_clamp_to_edge = false; | |
bool var_ARB_texture_stencil8 = false; | |
bool var_ARB_vertex_type_10f_11f_11f_rev = false; | |
bool var_ARB_seamless_cubemap_per_texture = false; | |
bool var_ARB_clip_control = false; | |
bool var_ARB_conditional_render_inverted = false; | |
bool var_ARB_cull_distance = false; | |
bool var_ARB_derivative_control = false; | |
bool var_ARB_direct_state_access = false; | |
bool var_ARB_get_texture_sub_image = false; | |
bool var_ARB_shader_texture_image_samples = false; | |
bool var_ARB_texture_barrier = false; | |
bool var_KHR_context_flush_control = false; | |
bool var_KHR_robust_buffer_access_behavior = false; | |
bool var_KHR_robustness = false; | |
bool var_EXT_texture_compression_s3tc = false; | |
bool var_EXT_texture_sRGB = false; | |
bool var_EXT_texture_filter_anisotropic = false; | |
bool var_EXT_direct_state_access = false; | |
} | |
// Extension: ARB_ES2_compatibility | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARDEPTHFPROC)(GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHRANGEFPROC)(GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSHADERPRECISIONFORMATPROC)(GLenum, GLenum, GLint *, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNRELEASESHADERCOMPILERPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNSHADERBINARYPROC)(GLsizei, const GLuint *, GLenum, const void *, GLsizei); | |
// Extension: ARB_get_program_binary | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMBINARYPROC)(GLuint, GLsizei, GLsizei *, GLenum *, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMBINARYPROC)(GLuint, GLenum, const void *, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMPARAMETERIPROC)(GLuint, GLenum, GLint); | |
// Extension: ARB_internalformat_query | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTERNALFORMATIVPROC)(GLenum, GLenum, GLenum, GLsizei, GLint *); | |
// Extension: ARB_internalformat_query2 | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTERNALFORMATI64VPROC)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); | |
// Extension: ARB_program_interface_query | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMINTERFACEIVPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCEINDEXPROC)(GLuint, GLenum, const GLchar *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCELOCATIONPROC)(GLuint, GLenum, const GLchar *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint, GLenum, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCENAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMRESOURCEIVPROC)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); | |
// Extension: ARB_separate_shader_objects | |
typedef void (CODEGEN_FUNCPTR *PFNACTIVESHADERPROGRAMPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDPROGRAMPIPELINEPROC)(GLuint); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNCREATESHADERPROGRAMVPROC)(GLenum, GLsizei, const GLchar *const*); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEPROGRAMPIPELINESPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENPROGRAMPIPELINESPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMPIPELINEINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMPIPELINEIVPROC)(GLuint, GLenum, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISPROGRAMPIPELINEPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1DPROC)(GLuint, GLint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1DVPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1FPROC)(GLuint, GLint, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1FVPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1IPROC)(GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1IVPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1UIPROC)(GLuint, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1UIVPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2DPROC)(GLuint, GLint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2DVPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2FPROC)(GLuint, GLint, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2FVPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2IPROC)(GLuint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2IVPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2UIPROC)(GLuint, GLint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2UIVPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3DPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3DVPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3FPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3FVPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3IPROC)(GLuint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3IVPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3UIPROC)(GLuint, GLint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3UIVPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4DPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4DVPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4FPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4FVPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4IPROC)(GLuint, GLint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4IVPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4UIPROC)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4UIVPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUSEPROGRAMSTAGESPROC)(GLuint, GLbitfield, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVALIDATEPROGRAMPIPELINEPROC)(GLuint); | |
// Extension: ARB_texture_buffer_range | |
typedef void (CODEGEN_FUNCPTR *PFNTEXBUFFERRANGEPROC)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); | |
// Extension: ARB_texture_storage | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE1DPROC)(GLenum, GLsizei, GLenum, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE2DPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE3DPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); | |
// Extension: ARB_texture_view | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREVIEWPROC)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); | |
// Extension: ARB_vertex_attrib_binding | |
typedef void (CODEGEN_FUNCPTR *PFNBINDVERTEXBUFFERPROC)(GLuint, GLuint, GLintptr, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBBINDINGPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBFORMATPROC)(GLuint, GLint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBIFORMATPROC)(GLuint, GLint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBLFORMATPROC)(GLuint, GLint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXBINDINGDIVISORPROC)(GLuint, GLuint); | |
// Extension: ARB_viewport_array | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHRANGEARRAYVPROC)(GLuint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHRANGEINDEXEDPROC)(GLuint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNGETDOUBLEI_VPROC)(GLenum, GLuint, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFLOATI_VPROC)(GLenum, GLuint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNSCISSORARRAYVPROC)(GLuint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNSCISSORINDEXEDPROC)(GLuint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNSCISSORINDEXEDVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVIEWPORTARRAYVPROC)(GLuint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVIEWPORTINDEXEDFPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVIEWPORTINDEXEDFVPROC)(GLuint, const GLfloat *); | |
// Extension: ARB_clear_buffer_object | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERDATAPROC)(GLenum, GLenum, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); | |
// Extension: ARB_copy_image | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYIMAGESUBDATAPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); | |
// Extension: ARB_framebuffer_no_attachments | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERPARAMETERIPROC)(GLenum, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFRAMEBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *); | |
// Extension: ARB_invalidate_subdata | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATEBUFFERDATAPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATEBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATEFRAMEBUFFERPROC)(GLenum, GLsizei, const GLenum *); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATESUBFRAMEBUFFERPROC)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATETEXIMAGEPROC)(GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATETEXSUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); | |
// Extension: ARB_texture_storage_multisample | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); | |
// Extension: KHR_debug | |
typedef void (CODEGEN_FUNCPTR *PFNDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNDEBUGMESSAGECONTROLPROC)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNDEBUGMESSAGEINSERTPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNGETDEBUGMESSAGELOGPROC)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETOBJECTLABELPROC)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETOBJECTPTRLABELPROC)(const void *, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPOINTERVPROC)(GLenum, void **); | |
typedef void (CODEGEN_FUNCPTR *PFNOBJECTLABELPROC)(GLenum, GLuint, GLsizei, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNOBJECTPTRLABELPROC)(const void *, GLsizei, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNPOPDEBUGGROUPPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNPUSHDEBUGGROUPPROC)(GLenum, GLuint, GLsizei, const GLchar *); | |
// Extension: ARB_buffer_storage | |
typedef void (CODEGEN_FUNCPTR *PFNBUFFERSTORAGEPROC)(GLenum, GLsizeiptr, const void *, GLbitfield); | |
// Extension: ARB_clear_texture | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARTEXIMAGEPROC)(GLuint, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARTEXSUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
// Extension: ARB_multi_bind | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERSBASEPROC)(GLenum, GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERSRANGEPROC)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDIMAGETEXTURESPROC)(GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDSAMPLERSPROC)(GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDTEXTURESPROC)(GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDVERTEXBUFFERSPROC)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); | |
// Extension: ARB_clip_control | |
typedef void (CODEGEN_FUNCPTR *PFNCLIPCONTROLPROC)(GLenum, GLenum); | |
// Extension: ARB_direct_state_access | |
typedef void (CODEGEN_FUNCPTR *PFNBINDTEXTUREUNITPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBLITNAMEDFRAMEBUFFERPROC)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); | |
typedef GLenum (CODEGEN_FUNCPTR *PFNCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARNAMEDBUFFERDATAPROC)(GLuint, GLenum, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARNAMEDBUFFERSUBDATAPROC)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint, GLenum, const GLfloat, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint, GLenum, GLint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint, GLenum, GLint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint, GLenum, GLint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYNAMEDBUFFERSUBDATAPROC)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATEBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATEFRAMEBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATEPROGRAMPIPELINESPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATEQUERIESPROC)(GLenum, GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATERENDERBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATESAMPLERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATETEXTURESPROC)(GLenum, GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATETRANSFORMFEEDBACKSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCREATEVERTEXARRAYSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEVERTEXARRAYATTRIBPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEVERTEXARRAYATTRIBPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNGENERATETEXTUREMIPMAPPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint, GLint, GLsizei, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint, GLenum, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDBUFFERPOINTERVPROC)(GLuint, GLenum, void **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYBUFFEROBJECTI64VPROC)(GLuint, GLuint, GLenum, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYBUFFEROBJECTIVPROC)(GLuint, GLuint, GLenum, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYBUFFEROBJECTUI64VPROC)(GLuint, GLuint, GLenum, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYBUFFEROBJECTUIVPROC)(GLuint, GLuint, GLenum, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREIMAGEPROC)(GLuint, GLint, GLenum, GLenum, GLsizei, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTURELEVELPARAMETERFVPROC)(GLuint, GLint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTURELEVELPARAMETERIVPROC)(GLuint, GLint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREPARAMETERIIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREPARAMETERIUIVPROC)(GLuint, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREPARAMETERFVPROC)(GLuint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREPARAMETERIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTRANSFORMFEEDBACKI64_VPROC)(GLuint, GLenum, GLuint, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTRANSFORMFEEDBACKI_VPROC)(GLuint, GLenum, GLuint, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTRANSFORMFEEDBACKIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXARRAYINDEXED64IVPROC)(GLuint, GLuint, GLenum, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXARRAYINDEXEDIVPROC)(GLuint, GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXARRAYIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint, GLsizei, const GLenum *); | |
typedef void (CODEGEN_FUNCPTR *PFNINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); | |
typedef void * (CODEGEN_FUNCPTR *PFNMAPNAMEDBUFFERPROC)(GLuint, GLenum); | |
typedef void * (CODEGEN_FUNCPTR *PFNMAPNAMEDBUFFERRANGEPROC)(GLuint, GLintptr, GLsizeiptr, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDBUFFERDATAPROC)(GLuint, GLsizeiptr, const void *, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDBUFFERSTORAGEPROC)(GLuint, GLsizeiptr, const void *, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint, GLsizei, const GLenum *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint, GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint, GLenum, GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDRENDERBUFFERSTORAGEPROC)(GLuint, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREBUFFERPROC)(GLuint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREBUFFERRANGEPROC)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERIIVPROC)(GLuint, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERIUIVPROC)(GLuint, GLenum, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERFPROC)(GLuint, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERFVPROC)(GLuint, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERIPROC)(GLuint, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERIVPROC)(GLuint, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE1DPROC)(GLuint, GLsizei, GLenum, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE2DPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE3DPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNUNMAPNAMEDBUFFERPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYATTRIBBINDINGPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYATTRIBFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYATTRIBIFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYATTRIBLFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYBINDINGDIVISORPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYELEMENTBUFFERPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXBUFFERPROC)(GLuint, GLuint, GLuint, GLintptr, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXBUFFERSPROC)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); | |
// Extension: ARB_get_texture_sub_image | |
typedef void (CODEGEN_FUNCPTR *PFNGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTURESUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); | |
// Extension: ARB_texture_barrier | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREBARRIERPROC)(void); | |
// Extension: KHR_robustness | |
typedef GLenum (CODEGEN_FUNCPTR *PFNGETGRAPHICSRESETSTATUSPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNUNIFORMFVPROC)(GLuint, GLint, GLsizei, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNUNIFORMIVPROC)(GLuint, GLint, GLsizei, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNUNIFORMUIVPROC)(GLuint, GLint, GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNREADNPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); | |
// Extension: EXT_direct_state_access | |
typedef void (CODEGEN_FUNCPTR *PFNBINDMULTITEXTUREEXTPROC)(GLenum, GLenum, GLuint); | |
typedef GLenum (CODEGEN_FUNCPTR *PFNCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARNAMEDBUFFERDATAEXTPROC)(GLuint, GLenum, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYMULTITEXIMAGE1DEXTPROC)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYMULTITEXIMAGE2DEXTPROC)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXTUREIMAGE1DEXTPROC)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXTUREIMAGE2DEXTPROC)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLECLIENTSTATEIEXTPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEINDEXEDEXTPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEVERTEXARRAYEXTPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLECLIENTSTATEIEXTPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEINDEXEDEXTPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEVERTEXARRAYEXTPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint, GLsizei, const GLenum *); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERREADBUFFEREXTPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGENERATEMULTITEXMIPMAPEXTPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGENERATETEXTUREMIPMAPEXTPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBOOLEANINDEXEDVEXTPROC)(GLenum, GLuint, GLboolean *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum, GLenum, GLint, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint, GLenum, GLint, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETDOUBLEINDEXEDVEXTPROC)(GLenum, GLuint, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETDOUBLEI_VEXTPROC)(GLenum, GLuint, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFLOATINDEXEDVEXTPROC)(GLenum, GLuint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFLOATI_VEXTPROC)(GLenum, GLuint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGERINDEXEDVEXTPROC)(GLenum, GLuint, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXENVFVEXTPROC)(GLenum, GLenum, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXENVIVEXTPROC)(GLenum, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXGENDVEXTPROC)(GLenum, GLenum, GLenum, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXGENFVEXTPROC)(GLenum, GLenum, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXGENIVEXTPROC)(GLenum, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXIMAGEEXTPROC)(GLenum, GLenum, GLint, GLenum, GLenum, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum, GLenum, GLint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum, GLenum, GLint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXPARAMETERIIVEXTPROC)(GLenum, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum, GLenum, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXPARAMETERFVEXTPROC)(GLenum, GLenum, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTITEXPARAMETERIVEXTPROC)(GLenum, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint, GLenum, void **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint, GLintptr, GLsizeiptr, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint, GLenum, GLuint, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint, GLenum, GLuint, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint, GLenum, GLuint, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint, GLenum, GLuint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint, GLenum, GLenum, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDPROGRAMIVEXTPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPOINTERINDEXEDVEXTPROC)(GLenum, GLuint, void **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPOINTERI_VEXTPROC)(GLenum, GLuint, void **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREIMAGEEXTPROC)(GLuint, GLenum, GLint, GLenum, GLenum, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint, GLenum, GLint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint, GLenum, GLint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREPARAMETERIIVEXTPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint, GLenum, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREPARAMETERFVEXTPROC)(GLuint, GLenum, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXTUREPARAMETERIVEXTPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint, GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXARRAYINTEGERVEXTPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint, GLuint, GLenum, void **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXARRAYPOINTERVEXTPROC)(GLuint, GLenum, void **); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISENABLEDINDEXEDEXTPROC)(GLenum, GLuint); | |
typedef void * (CODEGEN_FUNCPTR *PFNMAPNAMEDBUFFEREXTPROC)(GLuint, GLenum); | |
typedef void * (CODEGEN_FUNCPTR *PFNMAPNAMEDBUFFERRANGEEXTPROC)(GLuint, GLintptr, GLsizeiptr, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXFRUSTUMEXTPROC)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXLOADIDENTITYEXTPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXLOADTRANSPOSEDEXTPROC)(GLenum, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXLOADTRANSPOSEFEXTPROC)(GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXLOADDEXTPROC)(GLenum, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXLOADFEXTPROC)(GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXMULTTRANSPOSEDEXTPROC)(GLenum, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXMULTTRANSPOSEFEXTPROC)(GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXMULTDEXTPROC)(GLenum, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXMULTFEXTPROC)(GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXORTHOEXTPROC)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXPOPEXTPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXPUSHEXTPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXROTATEDEXTPROC)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXROTATEFEXTPROC)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXSCALEDEXTPROC)(GLenum, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXSCALEFEXTPROC)(GLenum, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXTRANSLATEDEXTPROC)(GLenum, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNMATRIXTRANSLATEFEXTPROC)(GLenum, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXBUFFEREXTPROC)(GLenum, GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXCOORDPOINTEREXTPROC)(GLenum, GLint, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXENVFEXTPROC)(GLenum, GLenum, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXENVFVEXTPROC)(GLenum, GLenum, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXENVIEXTPROC)(GLenum, GLenum, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXENVIVEXTPROC)(GLenum, GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXGENDEXTPROC)(GLenum, GLenum, GLenum, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXGENDVEXTPROC)(GLenum, GLenum, GLenum, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXGENFEXTPROC)(GLenum, GLenum, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXGENFVEXTPROC)(GLenum, GLenum, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXGENIEXTPROC)(GLenum, GLenum, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXGENIVEXTPROC)(GLenum, GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXIMAGE1DEXTPROC)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXIMAGE2DEXTPROC)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXIMAGE3DEXTPROC)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXPARAMETERIIVEXTPROC)(GLenum, GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXPARAMETERIUIVEXTPROC)(GLenum, GLenum, GLenum, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXPARAMETERFEXTPROC)(GLenum, GLenum, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXPARAMETERFVEXTPROC)(GLenum, GLenum, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXPARAMETERIEXTPROC)(GLenum, GLenum, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXPARAMETERIVEXTPROC)(GLenum, GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXRENDERBUFFEREXTPROC)(GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXSUBIMAGE1DEXTPROC)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXSUBIMAGE2DEXTPROC)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTITEXSUBIMAGE3DEXTPROC)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDBUFFERDATAEXTPROC)(GLuint, GLsizeiptr, const void *, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDBUFFERSTORAGEEXTPROC)(GLuint, GLsizeiptr, const void *, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDBUFFERSUBDATAEXTPROC)(GLuint, GLintptr, GLsizeiptr, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint, GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint, GLenum, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint, GLenum, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint, GLenum, GLuint, GLint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint, GLenum, GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint, GLenum, GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint, GLenum, GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint, GLenum, GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint, GLenum, GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint, GLenum, GLuint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDPROGRAMSTRINGEXTPROC)(GLuint, GLenum, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1DEXTPROC)(GLuint, GLint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1DVEXTPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1FEXTPROC)(GLuint, GLint, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1FVEXTPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1IEXTPROC)(GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1IVEXTPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1UIEXTPROC)(GLuint, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM1UIVEXTPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2DEXTPROC)(GLuint, GLint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2DVEXTPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2FEXTPROC)(GLuint, GLint, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2FVEXTPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2IEXTPROC)(GLuint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2IVEXTPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2UIEXTPROC)(GLuint, GLint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM2UIVEXTPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3DEXTPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3DVEXTPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3FEXTPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3FVEXTPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3IEXTPROC)(GLuint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3IVEXTPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3UIEXTPROC)(GLuint, GLint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM3UIVEXTPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4DEXTPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4DVEXTPROC)(GLuint, GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4FEXTPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4FVEXTPROC)(GLuint, GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4IEXTPROC)(GLuint, GLint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4IVEXTPROC)(GLuint, GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4UIEXTPROC)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORM4UIVEXTPROC)(GLuint, GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREBUFFEREXTPROC)(GLuint, GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREBUFFERRANGEEXTPROC)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREIMAGE1DEXTPROC)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREIMAGE2DEXTPROC)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREIMAGE3DEXTPROC)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPAGECOMMITMENTEXTPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERIIVEXTPROC)(GLuint, GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERIUIVEXTPROC)(GLuint, GLenum, GLenum, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERFEXTPROC)(GLuint, GLenum, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERFVEXTPROC)(GLuint, GLenum, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERIEXTPROC)(GLuint, GLenum, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTUREPARAMETERIVEXTPROC)(GLuint, GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURERENDERBUFFEREXTPROC)(GLuint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE1DEXTPROC)(GLuint, GLenum, GLsizei, GLenum, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE2DEXTPROC)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE3DEXTPROC)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESUBIMAGE1DEXTPROC)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESUBIMAGE2DEXTPROC)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXTURESUBIMAGE3DEXTPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNUNMAPNAMEDBUFFEREXTPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint, GLuint, GLuint, GLintptr, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint, GLuint, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint, GLuint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint, GLuint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint, GLuint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint, GLuint, GLint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint, GLuint, GLint, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); | |
// Extension: 1.0 | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDFUNCPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARPROC)(GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARDEPTHPROC)(GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARSTENCILPROC)(GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNCULLFACEPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHFUNCPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHMASKPROC)(GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNDEPTHRANGEPROC)(GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWBUFFERPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNFINISHPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNFLUSHPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNFRONTFACEPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBOOLEANVPROC)(GLenum, GLboolean *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETDOUBLEVPROC)(GLenum, GLdouble *); | |
typedef GLenum (CODEGEN_FUNCPTR *PFNGETERRORPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFLOATVPROC)(GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGERVPROC)(GLenum, GLint *); | |
typedef const GLubyte * (CODEGEN_FUNCPTR *PFNGETSTRINGPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXLEVELPARAMETERFVPROC)(GLenum, GLint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXPARAMETERIVPROC)(GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNHINTPROC)(GLenum, GLenum); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISENABLEDPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNLINEWIDTHPROC)(GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNLOGICOPPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNPIXELSTOREFPROC)(GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPIXELSTOREIPROC)(GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTSIZEPROC)(GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPOLYGONMODEPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNREADBUFFERPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNSCISSORPROC)(GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILFUNCPROC)(GLenum, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILMASKPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILOPPROC)(GLenum, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERFVPROC)(GLenum, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERIPROC)(GLenum, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERIVPROC)(GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei); | |
// Extension: 1.1 | |
typedef void (CODEGEN_FUNCPTR *PFNBINDTEXTUREPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETETEXTURESPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWARRAYSPROC)(GLenum, GLint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENTEXTURESPROC)(GLsizei, GLuint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISTEXTUREPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNPOLYGONOFFSETPROC)(GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
// Extension: 1.2 | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); | |
// Extension: 1.3 | |
typedef void (CODEGEN_FUNCPTR *PFNACTIVETEXTUREPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLECOVERAGEPROC)(GLfloat, GLboolean); | |
// Extension: 1.4 | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDFUNCSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWARRAYSPROC)(GLenum, const GLint *, const GLsizei *, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWELEMENTSPROC)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTPARAMETERFPROC)(GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTPARAMETERFVPROC)(GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTPARAMETERIPROC)(GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPOINTPARAMETERIVPROC)(GLenum, const GLint *); | |
// Extension: 1.5 | |
typedef void (CODEGEN_FUNCPTR *PFNBEGINQUERYPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBUFFERDATAPROC)(GLenum, GLsizeiptr, const void *, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEBUFFERSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEQUERIESPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNENDQUERYPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGENBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENQUERIESPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBUFFERPOINTERVPROC)(GLenum, GLenum, void **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYOBJECTIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYIVPROC)(GLenum, GLenum, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISBUFFERPROC)(GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISQUERYPROC)(GLuint); | |
typedef void * (CODEGEN_FUNCPTR *PFNMAPBUFFERPROC)(GLenum, GLenum); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNUNMAPBUFFERPROC)(GLenum); | |
// Extension: 2.0 | |
typedef void (CODEGEN_FUNCPTR *PFNATTACHSHADERPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCOMPILESHADERPROC)(GLuint); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNCREATEPROGRAMPROC)(void); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNCREATESHADERPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEPROGRAMPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETESHADERPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDETACHSHADERPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWBUFFERSPROC)(GLsizei, const GLenum *); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEVERTEXATTRIBARRAYPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEATTRIBPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETATTACHEDSHADERSPROC)(GLuint, GLsizei, GLsizei *, GLuint *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETATTRIBLOCATIONPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSHADERSOURCEPROC)(GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSHADERIVPROC)(GLuint, GLenum, GLint *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETUNIFORMLOCATIONPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMFVPROC)(GLuint, GLint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMIVPROC)(GLuint, GLint, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, void **); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISPROGRAMPROC)(GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISSHADERPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNLINKPROGRAMPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar *const*, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILFUNCSEPARATEPROC)(GLenum, GLenum, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILMASKSEPARATEPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNSTENCILOPSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1FPROC)(GLint, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1IPROC)(GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1IVPROC)(GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2FPROC)(GLint, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2IPROC)(GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2IVPROC)(GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3FPROC)(GLint, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3IPROC)(GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3IVPROC)(GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4FPROC)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4IPROC)(GLint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4IVPROC)(GLint, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUSEPROGRAMPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVALIDATEPROGRAMPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1DPROC)(GLuint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1FPROC)(GLuint, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1FVPROC)(GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1SPROC)(GLuint, GLshort); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB1SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2DPROC)(GLuint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2FPROC)(GLuint, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2FVPROC)(GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2SPROC)(GLuint, GLshort, GLshort); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB2SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3DPROC)(GLuint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3FVPROC)(GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3SPROC)(GLuint, GLshort, GLshort, GLshort); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB3SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NBVPROC)(GLuint, const GLbyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NIVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NSVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NUBPROC)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NUBVPROC)(GLuint, const GLubyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NUIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4NUSVPROC)(GLuint, const GLushort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4BVPROC)(GLuint, const GLbyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4FVPROC)(GLuint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4SPROC)(GLuint, GLshort, GLshort, GLshort, GLshort); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4UBVPROC)(GLuint, const GLubyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIB4USVPROC)(GLuint, const GLushort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); | |
// Extension: 2.1 | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *); | |
// Extension: 3.0 | |
typedef void (CODEGEN_FUNCPTR *PFNBEGINCONDITIONALRENDERPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBEGINTRANSFORMFEEDBACKPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDFRAMEBUFFERPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDRENDERBUFFERPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDVERTEXARRAYPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBLITFRAMEBUFFERPROC)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); | |
typedef GLenum (CODEGEN_FUNCPTR *PFNCHECKFRAMEBUFFERSTATUSPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCLAMPCOLORPROC)(GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETERENDERBUFFERSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDISABLEIPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENABLEIPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENDCONDITIONALRENDERPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNENDTRANSFORMFEEDBACKPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERRENDERBUFFERPROC)(GLenum, GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTURE1DPROC)(GLenum, GLenum, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTURE3DPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTURELAYERPROC)(GLenum, GLenum, GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNGENFRAMEBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENRENDERBUFFERSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENVERTEXARRAYSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENERATEMIPMAPPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGERI_VPROC)(GLenum, GLuint, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETRENDERBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *); | |
typedef const GLubyte * (CODEGEN_FUNCPTR *PFNGETSTRINGIPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISENABLEDIPROC)(GLenum, GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISFRAMEBUFFERPROC)(GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISRENDERBUFFERPROC)(GLuint); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISVERTEXARRAYPROC)(GLuint); | |
typedef void * (CODEGEN_FUNCPTR *PFNMAPBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar *const*, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1UIPROC)(GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2UIPROC)(GLint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI1IPROC)(GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI1IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI1UIPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI2IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI3IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4IVPROC)(GLuint, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const void *); | |
// Extension: 3.1 | |
typedef void (CODEGEN_FUNCPTR *PFNCOPYBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMBLOCKIVPROC)(GLuint, GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEUNIFORMSIVPROC)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNGETUNIFORMBLOCKINDEXPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMINDICESPROC)(GLuint, GLsizei, const GLchar *const*, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPRIMITIVERESTARTINDEXPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXBUFFERPROC)(GLenum, GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMBLOCKBINDINGPROC)(GLuint, GLuint, GLuint); | |
// Extension: 3.2 | |
typedef GLenum (CODEGEN_FUNCPTR *PFNCLIENTWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETESYNCPROC)(GLsync); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void *, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint); | |
typedef GLsync (CODEGEN_FUNCPTR *PFNFENCESYNCPROC)(GLenum, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETINTEGER64VPROC)(GLenum, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETMULTISAMPLEFVPROC)(GLenum, GLuint, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSYNCIVPROC)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISSYNCPROC)(GLsync); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNPROVOKINGVERTEXPROC)(GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLEMASKIPROC)(GLuint, GLbitfield); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNTEXIMAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); | |
typedef void (CODEGEN_FUNCPTR *PFNWAITSYNCPROC)(GLsync, GLbitfield, GLuint64); | |
// Extension: 3.3 | |
typedef void (CODEGEN_FUNCPTR *PFNBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint, GLuint, GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDSAMPLERPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETESAMPLERSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGENSAMPLERSPROC)(GLsizei, GLuint *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETFRAGDATAINDEXPROC)(GLuint, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYOBJECTI64VPROC)(GLuint, GLenum, GLint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYOBJECTUI64VPROC)(GLuint, GLenum, GLuint64 *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSAMPLERPARAMETERIIVPROC)(GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSAMPLERPARAMETERIUIVPROC)(GLuint, GLenum, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSAMPLERPARAMETERFVPROC)(GLuint, GLenum, GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETSAMPLERPARAMETERIVPROC)(GLuint, GLenum, GLint *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISSAMPLERPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNQUERYCOUNTERPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERIIVPROC)(GLuint, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERIUIVPROC)(GLuint, GLenum, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERFPROC)(GLuint, GLenum, GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERFVPROC)(GLuint, GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERIPROC)(GLuint, GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNSAMPLERPARAMETERIVPROC)(GLuint, GLenum, const GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBDIVISORPROC)(GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP1UIPROC)(GLuint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP1UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP2UIPROC)(GLuint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP2UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP3UIPROC)(GLuint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP3UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP4UIPROC)(GLuint, GLenum, GLboolean, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBP4UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *); | |
// Extension: 4.0 | |
typedef void (CODEGEN_FUNCPTR *PFNBEGINQUERYINDEXEDPROC)(GLenum, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBINDTRANSFORMFEEDBACKPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDEQUATIONSEPARATEIPROC)(GLuint, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDEQUATIONIPROC)(GLuint, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDFUNCSEPARATEIPROC)(GLuint, GLenum, GLenum, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNBLENDFUNCIPROC)(GLuint, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDELETETRANSFORMFEEDBACKSPROC)(GLsizei, const GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWARRAYSINDIRECTPROC)(GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINDIRECTPROC)(GLenum, GLenum, const void *); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWTRANSFORMFEEDBACKPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNENDQUERYINDEXEDPROC)(GLenum, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNGENTRANSFORMFEEDBACKSPROC)(GLsizei, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVESUBROUTINENAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint, GLenum, GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETPROGRAMSTAGEIVPROC)(GLuint, GLenum, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETQUERYINDEXEDIVPROC)(GLenum, GLuint, GLenum, GLint *); | |
typedef GLuint (CODEGEN_FUNCPTR *PFNGETSUBROUTINEINDEXPROC)(GLuint, GLenum, const GLchar *); | |
typedef GLint (CODEGEN_FUNCPTR *PFNGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint, GLenum, const GLchar *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMSUBROUTINEUIVPROC)(GLenum, GLint, GLuint *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETUNIFORMDVPROC)(GLuint, GLint, GLdouble *); | |
typedef GLboolean (CODEGEN_FUNCPTR *PFNISTRANSFORMFEEDBACKPROC)(GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNMINSAMPLESHADINGPROC)(GLfloat); | |
typedef void (CODEGEN_FUNCPTR *PFNPATCHPARAMETERFVPROC)(GLenum, const GLfloat *); | |
typedef void (CODEGEN_FUNCPTR *PFNPATCHPARAMETERIPROC)(GLenum, GLint); | |
typedef void (CODEGEN_FUNCPTR *PFNPAUSETRANSFORMFEEDBACKPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNRESUMETRANSFORMFEEDBACKPROC)(void); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1DPROC)(GLint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM1DVPROC)(GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2DPROC)(GLint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM2DVPROC)(GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3DPROC)(GLint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM3DVPROC)(GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4DPROC)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORM4DVPROC)(GLint, GLsizei, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2X3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX2X4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3X2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX3X4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4X2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMMATRIX4X3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNUNIFORMSUBROUTINESUIVPROC)(GLenum, GLsizei, const GLuint *); | |
// Extension: 4.1 | |
typedef void (CODEGEN_FUNCPTR *PFNGETVERTEXATTRIBLDVPROC)(GLuint, GLenum, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL1DPROC)(GLuint, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL1DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL2DPROC)(GLuint, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL2DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL3DPROC)(GLuint, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL3DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBL4DVPROC)(GLuint, const GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNVERTEXATTRIBLPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const void *); | |
// Extension: 4.2 | |
typedef void (CODEGEN_FUNCPTR *PFNBINDIMAGETEXTUREPROC)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum, GLint, GLsizei, GLsizei, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum, GLuint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum, GLuint, GLuint, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint, GLuint, GLenum, GLint *); | |
typedef void (CODEGEN_FUNCPTR *PFNMEMORYBARRIERPROC)(GLbitfield); | |
// Extension: 4.3 | |
typedef void (CODEGEN_FUNCPTR *PFNDISPATCHCOMPUTEPROC)(GLuint, GLuint, GLuint); | |
typedef void (CODEGEN_FUNCPTR *PFNDISPATCHCOMPUTEINDIRECTPROC)(GLintptr); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWARRAYSINDIRECTPROC)(GLenum, const void *, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNMULTIDRAWELEMENTSINDIRECTPROC)(GLenum, GLenum, const void *, GLsizei, GLsizei); | |
typedef void (CODEGEN_FUNCPTR *PFNSHADERSTORAGEBLOCKBINDINGPROC)(GLuint, GLuint, GLuint); | |
// Extension: 4.4 | |
// Extension: 4.5 | |
typedef void (CODEGEN_FUNCPTR *PFNGETNCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, GLsizei, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, GLsizei, void *); | |
typedef void (CODEGEN_FUNCPTR *PFNGETNUNIFORMDVPROC)(GLuint, GLint, GLsizei, GLdouble *); | |
typedef void (CODEGEN_FUNCPTR *PFNMEMORYBARRIERBYREGIONPROC)(GLbitfield); | |
// Extension: ARB_ES2_compatibility | |
PFNCLEARDEPTHFPROC ClearDepthf; | |
PFNDEPTHRANGEFPROC DepthRangef; | |
PFNGETSHADERPRECISIONFORMATPROC GetShaderPrecisionFormat; | |
PFNRELEASESHADERCOMPILERPROC ReleaseShaderCompiler; | |
PFNSHADERBINARYPROC ShaderBinary; | |
// Extension: ARB_get_program_binary | |
PFNGETPROGRAMBINARYPROC GetProgramBinary; | |
PFNPROGRAMBINARYPROC ProgramBinary; | |
PFNPROGRAMPARAMETERIPROC ProgramParameteri; | |
// Extension: ARB_internalformat_query | |
PFNGETINTERNALFORMATIVPROC GetInternalformativ; | |
// Extension: ARB_internalformat_query2 | |
PFNGETINTERNALFORMATI64VPROC GetInternalformati64v; | |
// Extension: ARB_program_interface_query | |
PFNGETPROGRAMINTERFACEIVPROC GetProgramInterfaceiv; | |
PFNGETPROGRAMRESOURCEINDEXPROC GetProgramResourceIndex; | |
PFNGETPROGRAMRESOURCELOCATIONPROC GetProgramResourceLocation; | |
PFNGETPROGRAMRESOURCELOCATIONINDEXPROC GetProgramResourceLocationIndex; | |
PFNGETPROGRAMRESOURCENAMEPROC GetProgramResourceName; | |
PFNGETPROGRAMRESOURCEIVPROC GetProgramResourceiv; | |
// Extension: ARB_separate_shader_objects | |
PFNACTIVESHADERPROGRAMPROC ActiveShaderProgram; | |
PFNBINDPROGRAMPIPELINEPROC BindProgramPipeline; | |
PFNCREATESHADERPROGRAMVPROC CreateShaderProgramv; | |
PFNDELETEPROGRAMPIPELINESPROC DeleteProgramPipelines; | |
PFNGENPROGRAMPIPELINESPROC GenProgramPipelines; | |
PFNGETPROGRAMPIPELINEINFOLOGPROC GetProgramPipelineInfoLog; | |
PFNGETPROGRAMPIPELINEIVPROC GetProgramPipelineiv; | |
PFNISPROGRAMPIPELINEPROC IsProgramPipeline; | |
PFNPROGRAMUNIFORM1DPROC ProgramUniform1d; | |
PFNPROGRAMUNIFORM1DVPROC ProgramUniform1dv; | |
PFNPROGRAMUNIFORM1FPROC ProgramUniform1f; | |
PFNPROGRAMUNIFORM1FVPROC ProgramUniform1fv; | |
PFNPROGRAMUNIFORM1IPROC ProgramUniform1i; | |
PFNPROGRAMUNIFORM1IVPROC ProgramUniform1iv; | |
PFNPROGRAMUNIFORM1UIPROC ProgramUniform1ui; | |
PFNPROGRAMUNIFORM1UIVPROC ProgramUniform1uiv; | |
PFNPROGRAMUNIFORM2DPROC ProgramUniform2d; | |
PFNPROGRAMUNIFORM2DVPROC ProgramUniform2dv; | |
PFNPROGRAMUNIFORM2FPROC ProgramUniform2f; | |
PFNPROGRAMUNIFORM2FVPROC ProgramUniform2fv; | |
PFNPROGRAMUNIFORM2IPROC ProgramUniform2i; | |
PFNPROGRAMUNIFORM2IVPROC ProgramUniform2iv; | |
PFNPROGRAMUNIFORM2UIPROC ProgramUniform2ui; | |
PFNPROGRAMUNIFORM2UIVPROC ProgramUniform2uiv; | |
PFNPROGRAMUNIFORM3DPROC ProgramUniform3d; | |
PFNPROGRAMUNIFORM3DVPROC ProgramUniform3dv; | |
PFNPROGRAMUNIFORM3FPROC ProgramUniform3f; | |
PFNPROGRAMUNIFORM3FVPROC ProgramUniform3fv; | |
PFNPROGRAMUNIFORM3IPROC ProgramUniform3i; | |
PFNPROGRAMUNIFORM3IVPROC ProgramUniform3iv; | |
PFNPROGRAMUNIFORM3UIPROC ProgramUniform3ui; | |
PFNPROGRAMUNIFORM3UIVPROC ProgramUniform3uiv; | |
PFNPROGRAMUNIFORM4DPROC ProgramUniform4d; | |
PFNPROGRAMUNIFORM4DVPROC ProgramUniform4dv; | |
PFNPROGRAMUNIFORM4FPROC ProgramUniform4f; | |
PFNPROGRAMUNIFORM4FVPROC ProgramUniform4fv; | |
PFNPROGRAMUNIFORM4IPROC ProgramUniform4i; | |
PFNPROGRAMUNIFORM4IVPROC ProgramUniform4iv; | |
PFNPROGRAMUNIFORM4UIPROC ProgramUniform4ui; | |
PFNPROGRAMUNIFORM4UIVPROC ProgramUniform4uiv; | |
PFNPROGRAMUNIFORMMATRIX2DVPROC ProgramUniformMatrix2dv; | |
PFNPROGRAMUNIFORMMATRIX2FVPROC ProgramUniformMatrix2fv; | |
PFNPROGRAMUNIFORMMATRIX2X3DVPROC ProgramUniformMatrix2x3dv; | |
PFNPROGRAMUNIFORMMATRIX2X3FVPROC ProgramUniformMatrix2x3fv; | |
PFNPROGRAMUNIFORMMATRIX2X4DVPROC ProgramUniformMatrix2x4dv; | |
PFNPROGRAMUNIFORMMATRIX2X4FVPROC ProgramUniformMatrix2x4fv; | |
PFNPROGRAMUNIFORMMATRIX3DVPROC ProgramUniformMatrix3dv; | |
PFNPROGRAMUNIFORMMATRIX3FVPROC ProgramUniformMatrix3fv; | |
PFNPROGRAMUNIFORMMATRIX3X2DVPROC ProgramUniformMatrix3x2dv; | |
PFNPROGRAMUNIFORMMATRIX3X2FVPROC ProgramUniformMatrix3x2fv; | |
PFNPROGRAMUNIFORMMATRIX3X4DVPROC ProgramUniformMatrix3x4dv; | |
PFNPROGRAMUNIFORMMATRIX3X4FVPROC ProgramUniformMatrix3x4fv; | |
PFNPROGRAMUNIFORMMATRIX4DVPROC ProgramUniformMatrix4dv; | |
PFNPROGRAMUNIFORMMATRIX4FVPROC ProgramUniformMatrix4fv; | |
PFNPROGRAMUNIFORMMATRIX4X2DVPROC ProgramUniformMatrix4x2dv; | |
PFNPROGRAMUNIFORMMATRIX4X2FVPROC ProgramUniformMatrix4x2fv; | |
PFNPROGRAMUNIFORMMATRIX4X3DVPROC ProgramUniformMatrix4x3dv; | |
PFNPROGRAMUNIFORMMATRIX4X3FVPROC ProgramUniformMatrix4x3fv; | |
PFNUSEPROGRAMSTAGESPROC UseProgramStages; | |
PFNVALIDATEPROGRAMPIPELINEPROC ValidateProgramPipeline; | |
// Extension: ARB_texture_buffer_range | |
PFNTEXBUFFERRANGEPROC TexBufferRange; | |
// Extension: ARB_texture_storage | |
PFNTEXSTORAGE1DPROC TexStorage1D; | |
PFNTEXSTORAGE2DPROC TexStorage2D; | |
PFNTEXSTORAGE3DPROC TexStorage3D; | |
// Extension: ARB_texture_view | |
PFNTEXTUREVIEWPROC TextureView; | |
// Extension: ARB_vertex_attrib_binding | |
PFNBINDVERTEXBUFFERPROC BindVertexBuffer; | |
PFNVERTEXATTRIBBINDINGPROC VertexAttribBinding; | |
PFNVERTEXATTRIBFORMATPROC VertexAttribFormat; | |
PFNVERTEXATTRIBIFORMATPROC VertexAttribIFormat; | |
PFNVERTEXATTRIBLFORMATPROC VertexAttribLFormat; | |
PFNVERTEXBINDINGDIVISORPROC VertexBindingDivisor; | |
// Extension: ARB_viewport_array | |
PFNDEPTHRANGEARRAYVPROC DepthRangeArrayv; | |
PFNDEPTHRANGEINDEXEDPROC DepthRangeIndexed; | |
PFNGETDOUBLEI_VPROC GetDoublei_v; | |
PFNGETFLOATI_VPROC GetFloati_v; | |
PFNSCISSORARRAYVPROC ScissorArrayv; | |
PFNSCISSORINDEXEDPROC ScissorIndexed; | |
PFNSCISSORINDEXEDVPROC ScissorIndexedv; | |
PFNVIEWPORTARRAYVPROC ViewportArrayv; | |
PFNVIEWPORTINDEXEDFPROC ViewportIndexedf; | |
PFNVIEWPORTINDEXEDFVPROC ViewportIndexedfv; | |
// Extension: ARB_clear_buffer_object | |
PFNCLEARBUFFERDATAPROC ClearBufferData; | |
PFNCLEARBUFFERSUBDATAPROC ClearBufferSubData; | |
// Extension: ARB_copy_image | |
PFNCOPYIMAGESUBDATAPROC CopyImageSubData; | |
// Extension: ARB_framebuffer_no_attachments | |
PFNFRAMEBUFFERPARAMETERIPROC FramebufferParameteri; | |
PFNGETFRAMEBUFFERPARAMETERIVPROC GetFramebufferParameteriv; | |
// Extension: ARB_invalidate_subdata | |
PFNINVALIDATEBUFFERDATAPROC InvalidateBufferData; | |
PFNINVALIDATEBUFFERSUBDATAPROC InvalidateBufferSubData; | |
PFNINVALIDATEFRAMEBUFFERPROC InvalidateFramebuffer; | |
PFNINVALIDATESUBFRAMEBUFFERPROC InvalidateSubFramebuffer; | |
PFNINVALIDATETEXIMAGEPROC InvalidateTexImage; | |
PFNINVALIDATETEXSUBIMAGEPROC InvalidateTexSubImage; | |
// Extension: ARB_texture_storage_multisample | |
PFNTEXSTORAGE2DMULTISAMPLEPROC TexStorage2DMultisample; | |
PFNTEXSTORAGE3DMULTISAMPLEPROC TexStorage3DMultisample; | |
// Extension: KHR_debug | |
PFNDEBUGMESSAGECALLBACKPROC DebugMessageCallback; | |
PFNDEBUGMESSAGECONTROLPROC DebugMessageControl; | |
PFNDEBUGMESSAGEINSERTPROC DebugMessageInsert; | |
PFNGETDEBUGMESSAGELOGPROC GetDebugMessageLog; | |
PFNGETOBJECTLABELPROC GetObjectLabel; | |
PFNGETOBJECTPTRLABELPROC GetObjectPtrLabel; | |
PFNGETPOINTERVPROC GetPointerv; | |
PFNOBJECTLABELPROC ObjectLabel; | |
PFNOBJECTPTRLABELPROC ObjectPtrLabel; | |
PFNPOPDEBUGGROUPPROC PopDebugGroup; | |
PFNPUSHDEBUGGROUPPROC PushDebugGroup; | |
// Extension: ARB_buffer_storage | |
PFNBUFFERSTORAGEPROC BufferStorage; | |
// Extension: ARB_clear_texture | |
PFNCLEARTEXIMAGEPROC ClearTexImage; | |
PFNCLEARTEXSUBIMAGEPROC ClearTexSubImage; | |
// Extension: ARB_multi_bind | |
PFNBINDBUFFERSBASEPROC BindBuffersBase; | |
PFNBINDBUFFERSRANGEPROC BindBuffersRange; | |
PFNBINDIMAGETEXTURESPROC BindImageTextures; | |
PFNBINDSAMPLERSPROC BindSamplers; | |
PFNBINDTEXTURESPROC BindTextures; | |
PFNBINDVERTEXBUFFERSPROC BindVertexBuffers; | |
// Extension: ARB_clip_control | |
PFNCLIPCONTROLPROC ClipControl; | |
// Extension: ARB_direct_state_access | |
PFNBINDTEXTUREUNITPROC BindTextureUnit; | |
PFNBLITNAMEDFRAMEBUFFERPROC BlitNamedFramebuffer; | |
PFNCHECKNAMEDFRAMEBUFFERSTATUSPROC CheckNamedFramebufferStatus; | |
PFNCLEARNAMEDBUFFERDATAPROC ClearNamedBufferData; | |
PFNCLEARNAMEDBUFFERSUBDATAPROC ClearNamedBufferSubData; | |
PFNCLEARNAMEDFRAMEBUFFERFIPROC ClearNamedFramebufferfi; | |
PFNCLEARNAMEDFRAMEBUFFERFVPROC ClearNamedFramebufferfv; | |
PFNCLEARNAMEDFRAMEBUFFERIVPROC ClearNamedFramebufferiv; | |
PFNCLEARNAMEDFRAMEBUFFERUIVPROC ClearNamedFramebufferuiv; | |
PFNCOMPRESSEDTEXTURESUBIMAGE1DPROC CompressedTextureSubImage1D; | |
PFNCOMPRESSEDTEXTURESUBIMAGE2DPROC CompressedTextureSubImage2D; | |
PFNCOMPRESSEDTEXTURESUBIMAGE3DPROC CompressedTextureSubImage3D; | |
PFNCOPYNAMEDBUFFERSUBDATAPROC CopyNamedBufferSubData; | |
PFNCOPYTEXTURESUBIMAGE1DPROC CopyTextureSubImage1D; | |
PFNCOPYTEXTURESUBIMAGE2DPROC CopyTextureSubImage2D; | |
PFNCOPYTEXTURESUBIMAGE3DPROC CopyTextureSubImage3D; | |
PFNCREATEBUFFERSPROC CreateBuffers; | |
PFNCREATEFRAMEBUFFERSPROC CreateFramebuffers; | |
PFNCREATEPROGRAMPIPELINESPROC CreateProgramPipelines; | |
PFNCREATEQUERIESPROC CreateQueries; | |
PFNCREATERENDERBUFFERSPROC CreateRenderbuffers; | |
PFNCREATESAMPLERSPROC CreateSamplers; | |
PFNCREATETEXTURESPROC CreateTextures; | |
PFNCREATETRANSFORMFEEDBACKSPROC CreateTransformFeedbacks; | |
PFNCREATEVERTEXARRAYSPROC CreateVertexArrays; | |
PFNDISABLEVERTEXARRAYATTRIBPROC DisableVertexArrayAttrib; | |
PFNENABLEVERTEXARRAYATTRIBPROC EnableVertexArrayAttrib; | |
PFNFLUSHMAPPEDNAMEDBUFFERRANGEPROC FlushMappedNamedBufferRange; | |
PFNGENERATETEXTUREMIPMAPPROC GenerateTextureMipmap; | |
PFNGETCOMPRESSEDTEXTUREIMAGEPROC GetCompressedTextureImage; | |
PFNGETNAMEDBUFFERPARAMETERI64VPROC GetNamedBufferParameteri64v; | |
PFNGETNAMEDBUFFERPARAMETERIVPROC GetNamedBufferParameteriv; | |
PFNGETNAMEDBUFFERPOINTERVPROC GetNamedBufferPointerv; | |
PFNGETNAMEDBUFFERSUBDATAPROC GetNamedBufferSubData; | |
PFNGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetNamedFramebufferAttachmentParameteriv; | |
PFNGETNAMEDFRAMEBUFFERPARAMETERIVPROC GetNamedFramebufferParameteriv; | |
PFNGETNAMEDRENDERBUFFERPARAMETERIVPROC GetNamedRenderbufferParameteriv; | |
PFNGETQUERYBUFFEROBJECTI64VPROC GetQueryBufferObjecti64v; | |
PFNGETQUERYBUFFEROBJECTIVPROC GetQueryBufferObjectiv; | |
PFNGETQUERYBUFFEROBJECTUI64VPROC GetQueryBufferObjectui64v; | |
PFNGETQUERYBUFFEROBJECTUIVPROC GetQueryBufferObjectuiv; | |
PFNGETTEXTUREIMAGEPROC GetTextureImage; | |
PFNGETTEXTURELEVELPARAMETERFVPROC GetTextureLevelParameterfv; | |
PFNGETTEXTURELEVELPARAMETERIVPROC GetTextureLevelParameteriv; | |
PFNGETTEXTUREPARAMETERIIVPROC GetTextureParameterIiv; | |
PFNGETTEXTUREPARAMETERIUIVPROC GetTextureParameterIuiv; | |
PFNGETTEXTUREPARAMETERFVPROC GetTextureParameterfv; | |
PFNGETTEXTUREPARAMETERIVPROC GetTextureParameteriv; | |
PFNGETTRANSFORMFEEDBACKI64_VPROC GetTransformFeedbacki64_v; | |
PFNGETTRANSFORMFEEDBACKI_VPROC GetTransformFeedbacki_v; | |
PFNGETTRANSFORMFEEDBACKIVPROC GetTransformFeedbackiv; | |
PFNGETVERTEXARRAYINDEXED64IVPROC GetVertexArrayIndexed64iv; | |
PFNGETVERTEXARRAYINDEXEDIVPROC GetVertexArrayIndexediv; | |
PFNGETVERTEXARRAYIVPROC GetVertexArrayiv; | |
PFNINVALIDATENAMEDFRAMEBUFFERDATAPROC InvalidateNamedFramebufferData; | |
PFNINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC InvalidateNamedFramebufferSubData; | |
PFNMAPNAMEDBUFFERPROC MapNamedBuffer; | |
PFNMAPNAMEDBUFFERRANGEPROC MapNamedBufferRange; | |
PFNNAMEDBUFFERDATAPROC NamedBufferData; | |
PFNNAMEDBUFFERSTORAGEPROC NamedBufferStorage; | |
PFNNAMEDBUFFERSUBDATAPROC NamedBufferSubData; | |
PFNNAMEDFRAMEBUFFERDRAWBUFFERPROC NamedFramebufferDrawBuffer; | |
PFNNAMEDFRAMEBUFFERDRAWBUFFERSPROC NamedFramebufferDrawBuffers; | |
PFNNAMEDFRAMEBUFFERPARAMETERIPROC NamedFramebufferParameteri; | |
PFNNAMEDFRAMEBUFFERREADBUFFERPROC NamedFramebufferReadBuffer; | |
PFNNAMEDFRAMEBUFFERRENDERBUFFERPROC NamedFramebufferRenderbuffer; | |
PFNNAMEDFRAMEBUFFERTEXTUREPROC NamedFramebufferTexture; | |
PFNNAMEDFRAMEBUFFERTEXTURELAYERPROC NamedFramebufferTextureLayer; | |
PFNNAMEDRENDERBUFFERSTORAGEPROC NamedRenderbufferStorage; | |
PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC NamedRenderbufferStorageMultisample; | |
PFNTEXTUREBUFFERPROC TextureBuffer; | |
PFNTEXTUREBUFFERRANGEPROC TextureBufferRange; | |
PFNTEXTUREPARAMETERIIVPROC TextureParameterIiv; | |
PFNTEXTUREPARAMETERIUIVPROC TextureParameterIuiv; | |
PFNTEXTUREPARAMETERFPROC TextureParameterf; | |
PFNTEXTUREPARAMETERFVPROC TextureParameterfv; | |
PFNTEXTUREPARAMETERIPROC TextureParameteri; | |
PFNTEXTUREPARAMETERIVPROC TextureParameteriv; | |
PFNTEXTURESTORAGE1DPROC TextureStorage1D; | |
PFNTEXTURESTORAGE2DPROC TextureStorage2D; | |
PFNTEXTURESTORAGE2DMULTISAMPLEPROC TextureStorage2DMultisample; | |
PFNTEXTURESTORAGE3DPROC TextureStorage3D; | |
PFNTEXTURESTORAGE3DMULTISAMPLEPROC TextureStorage3DMultisample; | |
PFNTEXTURESUBIMAGE1DPROC TextureSubImage1D; | |
PFNTEXTURESUBIMAGE2DPROC TextureSubImage2D; | |
PFNTEXTURESUBIMAGE3DPROC TextureSubImage3D; | |
PFNTRANSFORMFEEDBACKBUFFERBASEPROC TransformFeedbackBufferBase; | |
PFNTRANSFORMFEEDBACKBUFFERRANGEPROC TransformFeedbackBufferRange; | |
PFNUNMAPNAMEDBUFFERPROC UnmapNamedBuffer; | |
PFNVERTEXARRAYATTRIBBINDINGPROC VertexArrayAttribBinding; | |
PFNVERTEXARRAYATTRIBFORMATPROC VertexArrayAttribFormat; | |
PFNVERTEXARRAYATTRIBIFORMATPROC VertexArrayAttribIFormat; | |
PFNVERTEXARRAYATTRIBLFORMATPROC VertexArrayAttribLFormat; | |
PFNVERTEXARRAYBINDINGDIVISORPROC VertexArrayBindingDivisor; | |
PFNVERTEXARRAYELEMENTBUFFERPROC VertexArrayElementBuffer; | |
PFNVERTEXARRAYVERTEXBUFFERPROC VertexArrayVertexBuffer; | |
PFNVERTEXARRAYVERTEXBUFFERSPROC VertexArrayVertexBuffers; | |
// Extension: ARB_get_texture_sub_image | |
PFNGETCOMPRESSEDTEXTURESUBIMAGEPROC GetCompressedTextureSubImage; | |
PFNGETTEXTURESUBIMAGEPROC GetTextureSubImage; | |
// Extension: ARB_texture_barrier | |
PFNTEXTUREBARRIERPROC TextureBarrier; | |
// Extension: KHR_robustness | |
PFNGETGRAPHICSRESETSTATUSPROC GetGraphicsResetStatus; | |
PFNGETNUNIFORMFVPROC GetnUniformfv; | |
PFNGETNUNIFORMIVPROC GetnUniformiv; | |
PFNGETNUNIFORMUIVPROC GetnUniformuiv; | |
PFNREADNPIXELSPROC ReadnPixels; | |
// Extension: EXT_direct_state_access | |
PFNBINDMULTITEXTUREEXTPROC BindMultiTextureEXT; | |
PFNCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC CheckNamedFramebufferStatusEXT; | |
PFNCLEARNAMEDBUFFERDATAEXTPROC ClearNamedBufferDataEXT; | |
PFNCLEARNAMEDBUFFERSUBDATAEXTPROC ClearNamedBufferSubDataEXT; | |
PFNCLIENTATTRIBDEFAULTEXTPROC ClientAttribDefaultEXT; | |
PFNCOMPRESSEDMULTITEXIMAGE1DEXTPROC CompressedMultiTexImage1DEXT; | |
PFNCOMPRESSEDMULTITEXIMAGE2DEXTPROC CompressedMultiTexImage2DEXT; | |
PFNCOMPRESSEDMULTITEXIMAGE3DEXTPROC CompressedMultiTexImage3DEXT; | |
PFNCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC CompressedMultiTexSubImage1DEXT; | |
PFNCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC CompressedMultiTexSubImage2DEXT; | |
PFNCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC CompressedMultiTexSubImage3DEXT; | |
PFNCOMPRESSEDTEXTUREIMAGE1DEXTPROC CompressedTextureImage1DEXT; | |
PFNCOMPRESSEDTEXTUREIMAGE2DEXTPROC CompressedTextureImage2DEXT; | |
PFNCOMPRESSEDTEXTUREIMAGE3DEXTPROC CompressedTextureImage3DEXT; | |
PFNCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC CompressedTextureSubImage1DEXT; | |
PFNCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC CompressedTextureSubImage2DEXT; | |
PFNCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC CompressedTextureSubImage3DEXT; | |
PFNCOPYMULTITEXIMAGE1DEXTPROC CopyMultiTexImage1DEXT; | |
PFNCOPYMULTITEXIMAGE2DEXTPROC CopyMultiTexImage2DEXT; | |
PFNCOPYMULTITEXSUBIMAGE1DEXTPROC CopyMultiTexSubImage1DEXT; | |
PFNCOPYMULTITEXSUBIMAGE2DEXTPROC CopyMultiTexSubImage2DEXT; | |
PFNCOPYMULTITEXSUBIMAGE3DEXTPROC CopyMultiTexSubImage3DEXT; | |
PFNCOPYTEXTUREIMAGE1DEXTPROC CopyTextureImage1DEXT; | |
PFNCOPYTEXTUREIMAGE2DEXTPROC CopyTextureImage2DEXT; | |
PFNCOPYTEXTURESUBIMAGE1DEXTPROC CopyTextureSubImage1DEXT; | |
PFNCOPYTEXTURESUBIMAGE2DEXTPROC CopyTextureSubImage2DEXT; | |
PFNCOPYTEXTURESUBIMAGE3DEXTPROC CopyTextureSubImage3DEXT; | |
PFNDISABLECLIENTSTATEINDEXEDEXTPROC DisableClientStateIndexedEXT; | |
PFNDISABLECLIENTSTATEIEXTPROC DisableClientStateiEXT; | |
PFNDISABLEINDEXEDEXTPROC DisableIndexedEXT; | |
PFNDISABLEVERTEXARRAYATTRIBEXTPROC DisableVertexArrayAttribEXT; | |
PFNDISABLEVERTEXARRAYEXTPROC DisableVertexArrayEXT; | |
PFNENABLECLIENTSTATEINDEXEDEXTPROC EnableClientStateIndexedEXT; | |
PFNENABLECLIENTSTATEIEXTPROC EnableClientStateiEXT; | |
PFNENABLEINDEXEDEXTPROC EnableIndexedEXT; | |
PFNENABLEVERTEXARRAYATTRIBEXTPROC EnableVertexArrayAttribEXT; | |
PFNENABLEVERTEXARRAYEXTPROC EnableVertexArrayEXT; | |
PFNFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC FlushMappedNamedBufferRangeEXT; | |
PFNFRAMEBUFFERDRAWBUFFEREXTPROC FramebufferDrawBufferEXT; | |
PFNFRAMEBUFFERDRAWBUFFERSEXTPROC FramebufferDrawBuffersEXT; | |
PFNFRAMEBUFFERREADBUFFEREXTPROC FramebufferReadBufferEXT; | |
PFNGENERATEMULTITEXMIPMAPEXTPROC GenerateMultiTexMipmapEXT; | |
PFNGENERATETEXTUREMIPMAPEXTPROC GenerateTextureMipmapEXT; | |
PFNGETBOOLEANINDEXEDVEXTPROC GetBooleanIndexedvEXT; | |
PFNGETCOMPRESSEDMULTITEXIMAGEEXTPROC GetCompressedMultiTexImageEXT; | |
PFNGETCOMPRESSEDTEXTUREIMAGEEXTPROC GetCompressedTextureImageEXT; | |
PFNGETDOUBLEINDEXEDVEXTPROC GetDoubleIndexedvEXT; | |
PFNGETDOUBLEI_VEXTPROC GetDoublei_vEXT; | |
PFNGETFLOATINDEXEDVEXTPROC GetFloatIndexedvEXT; | |
PFNGETFLOATI_VEXTPROC GetFloati_vEXT; | |
PFNGETFRAMEBUFFERPARAMETERIVEXTPROC GetFramebufferParameterivEXT; | |
PFNGETINTEGERINDEXEDVEXTPROC GetIntegerIndexedvEXT; | |
PFNGETMULTITEXENVFVEXTPROC GetMultiTexEnvfvEXT; | |
PFNGETMULTITEXENVIVEXTPROC GetMultiTexEnvivEXT; | |
PFNGETMULTITEXGENDVEXTPROC GetMultiTexGendvEXT; | |
PFNGETMULTITEXGENFVEXTPROC GetMultiTexGenfvEXT; | |
PFNGETMULTITEXGENIVEXTPROC GetMultiTexGenivEXT; | |
PFNGETMULTITEXIMAGEEXTPROC GetMultiTexImageEXT; | |
PFNGETMULTITEXLEVELPARAMETERFVEXTPROC GetMultiTexLevelParameterfvEXT; | |
PFNGETMULTITEXLEVELPARAMETERIVEXTPROC GetMultiTexLevelParameterivEXT; | |
PFNGETMULTITEXPARAMETERIIVEXTPROC GetMultiTexParameterIivEXT; | |
PFNGETMULTITEXPARAMETERIUIVEXTPROC GetMultiTexParameterIuivEXT; | |
PFNGETMULTITEXPARAMETERFVEXTPROC GetMultiTexParameterfvEXT; | |
PFNGETMULTITEXPARAMETERIVEXTPROC GetMultiTexParameterivEXT; | |
PFNGETNAMEDBUFFERPARAMETERIVEXTPROC GetNamedBufferParameterivEXT; | |
PFNGETNAMEDBUFFERPOINTERVEXTPROC GetNamedBufferPointervEXT; | |
PFNGETNAMEDBUFFERSUBDATAEXTPROC GetNamedBufferSubDataEXT; | |
PFNGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GetNamedFramebufferAttachmentParameterivEXT; | |
PFNGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC GetNamedFramebufferParameterivEXT; | |
PFNGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GetNamedProgramLocalParameterIivEXT; | |
PFNGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GetNamedProgramLocalParameterIuivEXT; | |
PFNGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GetNamedProgramLocalParameterdvEXT; | |
PFNGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GetNamedProgramLocalParameterfvEXT; | |
PFNGETNAMEDPROGRAMSTRINGEXTPROC GetNamedProgramStringEXT; | |
PFNGETNAMEDPROGRAMIVEXTPROC GetNamedProgramivEXT; | |
PFNGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GetNamedRenderbufferParameterivEXT; | |
PFNGETPOINTERINDEXEDVEXTPROC GetPointerIndexedvEXT; | |
PFNGETPOINTERI_VEXTPROC GetPointeri_vEXT; | |
PFNGETTEXTUREIMAGEEXTPROC GetTextureImageEXT; | |
PFNGETTEXTURELEVELPARAMETERFVEXTPROC GetTextureLevelParameterfvEXT; | |
PFNGETTEXTURELEVELPARAMETERIVEXTPROC GetTextureLevelParameterivEXT; | |
PFNGETTEXTUREPARAMETERIIVEXTPROC GetTextureParameterIivEXT; | |
PFNGETTEXTUREPARAMETERIUIVEXTPROC GetTextureParameterIuivEXT; | |
PFNGETTEXTUREPARAMETERFVEXTPROC GetTextureParameterfvEXT; | |
PFNGETTEXTUREPARAMETERIVEXTPROC GetTextureParameterivEXT; | |
PFNGETVERTEXARRAYINTEGERI_VEXTPROC GetVertexArrayIntegeri_vEXT; | |
PFNGETVERTEXARRAYINTEGERVEXTPROC GetVertexArrayIntegervEXT; | |
PFNGETVERTEXARRAYPOINTERI_VEXTPROC GetVertexArrayPointeri_vEXT; | |
PFNGETVERTEXARRAYPOINTERVEXTPROC GetVertexArrayPointervEXT; | |
PFNISENABLEDINDEXEDEXTPROC IsEnabledIndexedEXT; | |
PFNMAPNAMEDBUFFEREXTPROC MapNamedBufferEXT; | |
PFNMAPNAMEDBUFFERRANGEEXTPROC MapNamedBufferRangeEXT; | |
PFNMATRIXFRUSTUMEXTPROC MatrixFrustumEXT; | |
PFNMATRIXLOADIDENTITYEXTPROC MatrixLoadIdentityEXT; | |
PFNMATRIXLOADTRANSPOSEDEXTPROC MatrixLoadTransposedEXT; | |
PFNMATRIXLOADTRANSPOSEFEXTPROC MatrixLoadTransposefEXT; | |
PFNMATRIXLOADDEXTPROC MatrixLoaddEXT; | |
PFNMATRIXLOADFEXTPROC MatrixLoadfEXT; | |
PFNMATRIXMULTTRANSPOSEDEXTPROC MatrixMultTransposedEXT; | |
PFNMATRIXMULTTRANSPOSEFEXTPROC MatrixMultTransposefEXT; | |
PFNMATRIXMULTDEXTPROC MatrixMultdEXT; | |
PFNMATRIXMULTFEXTPROC MatrixMultfEXT; | |
PFNMATRIXORTHOEXTPROC MatrixOrthoEXT; | |
PFNMATRIXPOPEXTPROC MatrixPopEXT; | |
PFNMATRIXPUSHEXTPROC MatrixPushEXT; | |
PFNMATRIXROTATEDEXTPROC MatrixRotatedEXT; | |
PFNMATRIXROTATEFEXTPROC MatrixRotatefEXT; | |
PFNMATRIXSCALEDEXTPROC MatrixScaledEXT; | |
PFNMATRIXSCALEFEXTPROC MatrixScalefEXT; | |
PFNMATRIXTRANSLATEDEXTPROC MatrixTranslatedEXT; | |
PFNMATRIXTRANSLATEFEXTPROC MatrixTranslatefEXT; | |
PFNMULTITEXBUFFEREXTPROC MultiTexBufferEXT; | |
PFNMULTITEXCOORDPOINTEREXTPROC MultiTexCoordPointerEXT; | |
PFNMULTITEXENVFEXTPROC MultiTexEnvfEXT; | |
PFNMULTITEXENVFVEXTPROC MultiTexEnvfvEXT; | |
PFNMULTITEXENVIEXTPROC MultiTexEnviEXT; | |
PFNMULTITEXENVIVEXTPROC MultiTexEnvivEXT; | |
PFNMULTITEXGENDEXTPROC MultiTexGendEXT; | |
PFNMULTITEXGENDVEXTPROC MultiTexGendvEXT; | |
PFNMULTITEXGENFEXTPROC MultiTexGenfEXT; | |
PFNMULTITEXGENFVEXTPROC MultiTexGenfvEXT; | |
PFNMULTITEXGENIEXTPROC MultiTexGeniEXT; | |
PFNMULTITEXGENIVEXTPROC MultiTexGenivEXT; | |
PFNMULTITEXIMAGE1DEXTPROC MultiTexImage1DEXT; | |
PFNMULTITEXIMAGE2DEXTPROC MultiTexImage2DEXT; | |
PFNMULTITEXIMAGE3DEXTPROC MultiTexImage3DEXT; | |
PFNMULTITEXPARAMETERIIVEXTPROC MultiTexParameterIivEXT; | |
PFNMULTITEXPARAMETERIUIVEXTPROC MultiTexParameterIuivEXT; | |
PFNMULTITEXPARAMETERFEXTPROC MultiTexParameterfEXT; | |
PFNMULTITEXPARAMETERFVEXTPROC MultiTexParameterfvEXT; | |
PFNMULTITEXPARAMETERIEXTPROC MultiTexParameteriEXT; | |
PFNMULTITEXPARAMETERIVEXTPROC MultiTexParameterivEXT; | |
PFNMULTITEXRENDERBUFFEREXTPROC MultiTexRenderbufferEXT; | |
PFNMULTITEXSUBIMAGE1DEXTPROC MultiTexSubImage1DEXT; | |
PFNMULTITEXSUBIMAGE2DEXTPROC MultiTexSubImage2DEXT; | |
PFNMULTITEXSUBIMAGE3DEXTPROC MultiTexSubImage3DEXT; | |
PFNNAMEDBUFFERDATAEXTPROC NamedBufferDataEXT; | |
PFNNAMEDBUFFERSTORAGEEXTPROC NamedBufferStorageEXT; | |
PFNNAMEDBUFFERSUBDATAEXTPROC NamedBufferSubDataEXT; | |
PFNNAMEDCOPYBUFFERSUBDATAEXTPROC NamedCopyBufferSubDataEXT; | |
PFNNAMEDFRAMEBUFFERPARAMETERIEXTPROC NamedFramebufferParameteriEXT; | |
PFNNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC NamedFramebufferRenderbufferEXT; | |
PFNNAMEDFRAMEBUFFERTEXTURE1DEXTPROC NamedFramebufferTexture1DEXT; | |
PFNNAMEDFRAMEBUFFERTEXTURE2DEXTPROC NamedFramebufferTexture2DEXT; | |
PFNNAMEDFRAMEBUFFERTEXTURE3DEXTPROC NamedFramebufferTexture3DEXT; | |
PFNNAMEDFRAMEBUFFERTEXTUREEXTPROC NamedFramebufferTextureEXT; | |
PFNNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC NamedFramebufferTextureFaceEXT; | |
PFNNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC NamedFramebufferTextureLayerEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETER4DEXTPROC NamedProgramLocalParameter4dEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC NamedProgramLocalParameter4dvEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETER4FEXTPROC NamedProgramLocalParameter4fEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC NamedProgramLocalParameter4fvEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC NamedProgramLocalParameterI4iEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC NamedProgramLocalParameterI4ivEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC NamedProgramLocalParameterI4uiEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC NamedProgramLocalParameterI4uivEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC NamedProgramLocalParameters4fvEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC NamedProgramLocalParametersI4ivEXT; | |
PFNNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC NamedProgramLocalParametersI4uivEXT; | |
PFNNAMEDPROGRAMSTRINGEXTPROC NamedProgramStringEXT; | |
PFNNAMEDRENDERBUFFERSTORAGEEXTPROC NamedRenderbufferStorageEXT; | |
PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC NamedRenderbufferStorageMultisampleCoverageEXT; | |
PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC NamedRenderbufferStorageMultisampleEXT; | |
PFNPROGRAMUNIFORM1DEXTPROC ProgramUniform1dEXT; | |
PFNPROGRAMUNIFORM1DVEXTPROC ProgramUniform1dvEXT; | |
PFNPROGRAMUNIFORM1FEXTPROC ProgramUniform1fEXT; | |
PFNPROGRAMUNIFORM1FVEXTPROC ProgramUniform1fvEXT; | |
PFNPROGRAMUNIFORM1IEXTPROC ProgramUniform1iEXT; | |
PFNPROGRAMUNIFORM1IVEXTPROC ProgramUniform1ivEXT; | |
PFNPROGRAMUNIFORM1UIEXTPROC ProgramUniform1uiEXT; | |
PFNPROGRAMUNIFORM1UIVEXTPROC ProgramUniform1uivEXT; | |
PFNPROGRAMUNIFORM2DEXTPROC ProgramUniform2dEXT; | |
PFNPROGRAMUNIFORM2DVEXTPROC ProgramUniform2dvEXT; | |
PFNPROGRAMUNIFORM2FEXTPROC ProgramUniform2fEXT; | |
PFNPROGRAMUNIFORM2FVEXTPROC ProgramUniform2fvEXT; | |
PFNPROGRAMUNIFORM2IEXTPROC ProgramUniform2iEXT; | |
PFNPROGRAMUNIFORM2IVEXTPROC ProgramUniform2ivEXT; | |
PFNPROGRAMUNIFORM2UIEXTPROC ProgramUniform2uiEXT; | |
PFNPROGRAMUNIFORM2UIVEXTPROC ProgramUniform2uivEXT; | |
PFNPROGRAMUNIFORM3DEXTPROC ProgramUniform3dEXT; | |
PFNPROGRAMUNIFORM3DVEXTPROC ProgramUniform3dvEXT; | |
PFNPROGRAMUNIFORM3FEXTPROC ProgramUniform3fEXT; | |
PFNPROGRAMUNIFORM3FVEXTPROC ProgramUniform3fvEXT; | |
PFNPROGRAMUNIFORM3IEXTPROC ProgramUniform3iEXT; | |
PFNPROGRAMUNIFORM3IVEXTPROC ProgramUniform3ivEXT; | |
PFNPROGRAMUNIFORM3UIEXTPROC ProgramUniform3uiEXT; | |
PFNPROGRAMUNIFORM3UIVEXTPROC ProgramUniform3uivEXT; | |
PFNPROGRAMUNIFORM4DEXTPROC ProgramUniform4dEXT; | |
PFNPROGRAMUNIFORM4DVEXTPROC ProgramUniform4dvEXT; | |
PFNPROGRAMUNIFORM4FEXTPROC ProgramUniform4fEXT; | |
PFNPROGRAMUNIFORM4FVEXTPROC ProgramUniform4fvEXT; | |
PFNPROGRAMUNIFORM4IEXTPROC ProgramUniform4iEXT; | |
PFNPROGRAMUNIFORM4IVEXTPROC ProgramUniform4ivEXT; | |
PFNPROGRAMUNIFORM4UIEXTPROC ProgramUniform4uiEXT; | |
PFNPROGRAMUNIFORM4UIVEXTPROC ProgramUniform4uivEXT; | |
PFNPROGRAMUNIFORMMATRIX2DVEXTPROC ProgramUniformMatrix2dvEXT; | |
PFNPROGRAMUNIFORMMATRIX2FVEXTPROC ProgramUniformMatrix2fvEXT; | |
PFNPROGRAMUNIFORMMATRIX2X3DVEXTPROC ProgramUniformMatrix2x3dvEXT; | |
PFNPROGRAMUNIFORMMATRIX2X3FVEXTPROC ProgramUniformMatrix2x3fvEXT; | |
PFNPROGRAMUNIFORMMATRIX2X4DVEXTPROC ProgramUniformMatrix2x4dvEXT; | |
PFNPROGRAMUNIFORMMATRIX2X4FVEXTPROC ProgramUniformMatrix2x4fvEXT; | |
PFNPROGRAMUNIFORMMATRIX3DVEXTPROC ProgramUniformMatrix3dvEXT; | |
PFNPROGRAMUNIFORMMATRIX3FVEXTPROC ProgramUniformMatrix3fvEXT; | |
PFNPROGRAMUNIFORMMATRIX3X2DVEXTPROC ProgramUniformMatrix3x2dvEXT; | |
PFNPROGRAMUNIFORMMATRIX3X2FVEXTPROC ProgramUniformMatrix3x2fvEXT; | |
PFNPROGRAMUNIFORMMATRIX3X4DVEXTPROC ProgramUniformMatrix3x4dvEXT; | |
PFNPROGRAMUNIFORMMATRIX3X4FVEXTPROC ProgramUniformMatrix3x4fvEXT; | |
PFNPROGRAMUNIFORMMATRIX4DVEXTPROC ProgramUniformMatrix4dvEXT; | |
PFNPROGRAMUNIFORMMATRIX4FVEXTPROC ProgramUniformMatrix4fvEXT; | |
PFNPROGRAMUNIFORMMATRIX4X2DVEXTPROC ProgramUniformMatrix4x2dvEXT; | |
PFNPROGRAMUNIFORMMATRIX4X2FVEXTPROC ProgramUniformMatrix4x2fvEXT; | |
PFNPROGRAMUNIFORMMATRIX4X3DVEXTPROC ProgramUniformMatrix4x3dvEXT; | |
PFNPROGRAMUNIFORMMATRIX4X3FVEXTPROC ProgramUniformMatrix4x3fvEXT; | |
PFNPUSHCLIENTATTRIBDEFAULTEXTPROC PushClientAttribDefaultEXT; | |
PFNTEXTUREBUFFEREXTPROC TextureBufferEXT; | |
PFNTEXTUREBUFFERRANGEEXTPROC TextureBufferRangeEXT; | |
PFNTEXTUREIMAGE1DEXTPROC TextureImage1DEXT; | |
PFNTEXTUREIMAGE2DEXTPROC TextureImage2DEXT; | |
PFNTEXTUREIMAGE3DEXTPROC TextureImage3DEXT; | |
PFNTEXTUREPAGECOMMITMENTEXTPROC TexturePageCommitmentEXT; | |
PFNTEXTUREPARAMETERIIVEXTPROC TextureParameterIivEXT; | |
PFNTEXTUREPARAMETERIUIVEXTPROC TextureParameterIuivEXT; | |
PFNTEXTUREPARAMETERFEXTPROC TextureParameterfEXT; | |
PFNTEXTUREPARAMETERFVEXTPROC TextureParameterfvEXT; | |
PFNTEXTUREPARAMETERIEXTPROC TextureParameteriEXT; | |
PFNTEXTUREPARAMETERIVEXTPROC TextureParameterivEXT; | |
PFNTEXTURERENDERBUFFEREXTPROC TextureRenderbufferEXT; | |
PFNTEXTURESTORAGE1DEXTPROC TextureStorage1DEXT; | |
PFNTEXTURESTORAGE2DEXTPROC TextureStorage2DEXT; | |
PFNTEXTURESTORAGE2DMULTISAMPLEEXTPROC TextureStorage2DMultisampleEXT; | |
PFNTEXTURESTORAGE3DEXTPROC TextureStorage3DEXT; | |
PFNTEXTURESTORAGE3DMULTISAMPLEEXTPROC TextureStorage3DMultisampleEXT; | |
PFNTEXTURESUBIMAGE1DEXTPROC TextureSubImage1DEXT; | |
PFNTEXTURESUBIMAGE2DEXTPROC TextureSubImage2DEXT; | |
PFNTEXTURESUBIMAGE3DEXTPROC TextureSubImage3DEXT; | |
PFNUNMAPNAMEDBUFFEREXTPROC UnmapNamedBufferEXT; | |
PFNVERTEXARRAYBINDVERTEXBUFFEREXTPROC VertexArrayBindVertexBufferEXT; | |
PFNVERTEXARRAYCOLOROFFSETEXTPROC VertexArrayColorOffsetEXT; | |
PFNVERTEXARRAYEDGEFLAGOFFSETEXTPROC VertexArrayEdgeFlagOffsetEXT; | |
PFNVERTEXARRAYFOGCOORDOFFSETEXTPROC VertexArrayFogCoordOffsetEXT; | |
PFNVERTEXARRAYINDEXOFFSETEXTPROC VertexArrayIndexOffsetEXT; | |
PFNVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC VertexArrayMultiTexCoordOffsetEXT; | |
PFNVERTEXARRAYNORMALOFFSETEXTPROC VertexArrayNormalOffsetEXT; | |
PFNVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC VertexArraySecondaryColorOffsetEXT; | |
PFNVERTEXARRAYTEXCOORDOFFSETEXTPROC VertexArrayTexCoordOffsetEXT; | |
PFNVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC VertexArrayVertexAttribBindingEXT; | |
PFNVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC VertexArrayVertexAttribDivisorEXT; | |
PFNVERTEXARRAYVERTEXATTRIBFORMATEXTPROC VertexArrayVertexAttribFormatEXT; | |
PFNVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC VertexArrayVertexAttribIFormatEXT; | |
PFNVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC VertexArrayVertexAttribIOffsetEXT; | |
PFNVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC VertexArrayVertexAttribLFormatEXT; | |
PFNVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC VertexArrayVertexAttribLOffsetEXT; | |
PFNVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC VertexArrayVertexAttribOffsetEXT; | |
PFNVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC VertexArrayVertexBindingDivisorEXT; | |
PFNVERTEXARRAYVERTEXOFFSETEXTPROC VertexArrayVertexOffsetEXT; | |
// Extension: 1.0 | |
PFNBLENDFUNCPROC BlendFunc; | |
PFNCLEARPROC Clear; | |
PFNCLEARCOLORPROC ClearColor; | |
PFNCLEARDEPTHPROC ClearDepth; | |
PFNCLEARSTENCILPROC ClearStencil; | |
PFNCOLORMASKPROC ColorMask; | |
PFNCULLFACEPROC CullFace; | |
PFNDEPTHFUNCPROC DepthFunc; | |
PFNDEPTHMASKPROC DepthMask; | |
PFNDEPTHRANGEPROC DepthRange; | |
PFNDISABLEPROC Disable; | |
PFNDRAWBUFFERPROC DrawBuffer; | |
PFNENABLEPROC Enable; | |
PFNFINISHPROC Finish; | |
PFNFLUSHPROC Flush; | |
PFNFRONTFACEPROC FrontFace; | |
PFNGETBOOLEANVPROC GetBooleanv; | |
PFNGETDOUBLEVPROC GetDoublev; | |
PFNGETERRORPROC GetError; | |
PFNGETFLOATVPROC GetFloatv; | |
PFNGETINTEGERVPROC GetIntegerv; | |
PFNGETSTRINGPROC GetString; | |
PFNGETTEXIMAGEPROC GetTexImage; | |
PFNGETTEXLEVELPARAMETERFVPROC GetTexLevelParameterfv; | |
PFNGETTEXLEVELPARAMETERIVPROC GetTexLevelParameteriv; | |
PFNGETTEXPARAMETERFVPROC GetTexParameterfv; | |
PFNGETTEXPARAMETERIVPROC GetTexParameteriv; | |
PFNHINTPROC Hint; | |
PFNISENABLEDPROC IsEnabled; | |
PFNLINEWIDTHPROC LineWidth; | |
PFNLOGICOPPROC LogicOp; | |
PFNPIXELSTOREFPROC PixelStoref; | |
PFNPIXELSTOREIPROC PixelStorei; | |
PFNPOINTSIZEPROC PointSize; | |
PFNPOLYGONMODEPROC PolygonMode; | |
PFNREADBUFFERPROC ReadBuffer; | |
PFNREADPIXELSPROC ReadPixels; | |
PFNSCISSORPROC Scissor; | |
PFNSTENCILFUNCPROC StencilFunc; | |
PFNSTENCILMASKPROC StencilMask; | |
PFNSTENCILOPPROC StencilOp; | |
PFNTEXIMAGE1DPROC TexImage1D; | |
PFNTEXIMAGE2DPROC TexImage2D; | |
PFNTEXPARAMETERFPROC TexParameterf; | |
PFNTEXPARAMETERFVPROC TexParameterfv; | |
PFNTEXPARAMETERIPROC TexParameteri; | |
PFNTEXPARAMETERIVPROC TexParameteriv; | |
PFNVIEWPORTPROC Viewport; | |
// Extension: 1.1 | |
PFNBINDTEXTUREPROC BindTexture; | |
PFNCOPYTEXIMAGE1DPROC CopyTexImage1D; | |
PFNCOPYTEXIMAGE2DPROC CopyTexImage2D; | |
PFNCOPYTEXSUBIMAGE1DPROC CopyTexSubImage1D; | |
PFNCOPYTEXSUBIMAGE2DPROC CopyTexSubImage2D; | |
PFNDELETETEXTURESPROC DeleteTextures; | |
PFNDRAWARRAYSPROC DrawArrays; | |
PFNDRAWELEMENTSPROC DrawElements; | |
PFNGENTEXTURESPROC GenTextures; | |
PFNISTEXTUREPROC IsTexture; | |
PFNPOLYGONOFFSETPROC PolygonOffset; | |
PFNTEXSUBIMAGE1DPROC TexSubImage1D; | |
PFNTEXSUBIMAGE2DPROC TexSubImage2D; | |
// Extension: 1.2 | |
PFNCOPYTEXSUBIMAGE3DPROC CopyTexSubImage3D; | |
PFNDRAWRANGEELEMENTSPROC DrawRangeElements; | |
PFNTEXIMAGE3DPROC TexImage3D; | |
PFNTEXSUBIMAGE3DPROC TexSubImage3D; | |
// Extension: 1.3 | |
PFNACTIVETEXTUREPROC ActiveTexture; | |
PFNCOMPRESSEDTEXIMAGE1DPROC CompressedTexImage1D; | |
PFNCOMPRESSEDTEXIMAGE2DPROC CompressedTexImage2D; | |
PFNCOMPRESSEDTEXIMAGE3DPROC CompressedTexImage3D; | |
PFNCOMPRESSEDTEXSUBIMAGE1DPROC CompressedTexSubImage1D; | |
PFNCOMPRESSEDTEXSUBIMAGE2DPROC CompressedTexSubImage2D; | |
PFNCOMPRESSEDTEXSUBIMAGE3DPROC CompressedTexSubImage3D; | |
PFNGETCOMPRESSEDTEXIMAGEPROC GetCompressedTexImage; | |
PFNSAMPLECOVERAGEPROC SampleCoverage; | |
// Extension: 1.4 | |
PFNBLENDFUNCSEPARATEPROC BlendFuncSeparate; | |
PFNMULTIDRAWARRAYSPROC MultiDrawArrays; | |
PFNMULTIDRAWELEMENTSPROC MultiDrawElements; | |
PFNPOINTPARAMETERFPROC PointParameterf; | |
PFNPOINTPARAMETERFVPROC PointParameterfv; | |
PFNPOINTPARAMETERIPROC PointParameteri; | |
PFNPOINTPARAMETERIVPROC PointParameteriv; | |
// Extension: 1.5 | |
PFNBEGINQUERYPROC BeginQuery; | |
PFNBINDBUFFERPROC BindBuffer; | |
PFNBUFFERDATAPROC BufferData; | |
PFNBUFFERSUBDATAPROC BufferSubData; | |
PFNDELETEBUFFERSPROC DeleteBuffers; | |
PFNDELETEQUERIESPROC DeleteQueries; | |
PFNENDQUERYPROC EndQuery; | |
PFNGENBUFFERSPROC GenBuffers; | |
PFNGENQUERIESPROC GenQueries; | |
PFNGETBUFFERPARAMETERIVPROC GetBufferParameteriv; | |
PFNGETBUFFERPOINTERVPROC GetBufferPointerv; | |
PFNGETBUFFERSUBDATAPROC GetBufferSubData; | |
PFNGETQUERYOBJECTIVPROC GetQueryObjectiv; | |
PFNGETQUERYOBJECTUIVPROC GetQueryObjectuiv; | |
PFNGETQUERYIVPROC GetQueryiv; | |
PFNISBUFFERPROC IsBuffer; | |
PFNISQUERYPROC IsQuery; | |
PFNMAPBUFFERPROC MapBuffer; | |
PFNUNMAPBUFFERPROC UnmapBuffer; | |
// Extension: 2.0 | |
PFNATTACHSHADERPROC AttachShader; | |
PFNBINDATTRIBLOCATIONPROC BindAttribLocation; | |
PFNBLENDEQUATIONSEPARATEPROC BlendEquationSeparate; | |
PFNCOMPILESHADERPROC CompileShader; | |
PFNCREATEPROGRAMPROC CreateProgram; | |
PFNCREATESHADERPROC CreateShader; | |
PFNDELETEPROGRAMPROC DeleteProgram; | |
PFNDELETESHADERPROC DeleteShader; | |
PFNDETACHSHADERPROC DetachShader; | |
PFNDISABLEVERTEXATTRIBARRAYPROC DisableVertexAttribArray; | |
PFNDRAWBUFFERSPROC DrawBuffers; | |
PFNENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray; | |
PFNGETACTIVEATTRIBPROC GetActiveAttrib; | |
PFNGETACTIVEUNIFORMPROC GetActiveUniform; | |
PFNGETATTACHEDSHADERSPROC GetAttachedShaders; | |
PFNGETATTRIBLOCATIONPROC GetAttribLocation; | |
PFNGETPROGRAMINFOLOGPROC GetProgramInfoLog; | |
PFNGETPROGRAMIVPROC GetProgramiv; | |
PFNGETSHADERINFOLOGPROC GetShaderInfoLog; | |
PFNGETSHADERSOURCEPROC GetShaderSource; | |
PFNGETSHADERIVPROC GetShaderiv; | |
PFNGETUNIFORMLOCATIONPROC GetUniformLocation; | |
PFNGETUNIFORMFVPROC GetUniformfv; | |
PFNGETUNIFORMIVPROC GetUniformiv; | |
PFNGETVERTEXATTRIBPOINTERVPROC GetVertexAttribPointerv; | |
PFNGETVERTEXATTRIBDVPROC GetVertexAttribdv; | |
PFNGETVERTEXATTRIBFVPROC GetVertexAttribfv; | |
PFNGETVERTEXATTRIBIVPROC GetVertexAttribiv; | |
PFNISPROGRAMPROC IsProgram; | |
PFNISSHADERPROC IsShader; | |
PFNLINKPROGRAMPROC LinkProgram; | |
PFNSHADERSOURCEPROC ShaderSource; | |
PFNSTENCILFUNCSEPARATEPROC StencilFuncSeparate; | |
PFNSTENCILMASKSEPARATEPROC StencilMaskSeparate; | |
PFNSTENCILOPSEPARATEPROC StencilOpSeparate; | |
PFNUNIFORM1FPROC Uniform1f; | |
PFNUNIFORM1FVPROC Uniform1fv; | |
PFNUNIFORM1IPROC Uniform1i; | |
PFNUNIFORM1IVPROC Uniform1iv; | |
PFNUNIFORM2FPROC Uniform2f; | |
PFNUNIFORM2FVPROC Uniform2fv; | |
PFNUNIFORM2IPROC Uniform2i; | |
PFNUNIFORM2IVPROC Uniform2iv; | |
PFNUNIFORM3FPROC Uniform3f; | |
PFNUNIFORM3FVPROC Uniform3fv; | |
PFNUNIFORM3IPROC Uniform3i; | |
PFNUNIFORM3IVPROC Uniform3iv; | |
PFNUNIFORM4FPROC Uniform4f; | |
PFNUNIFORM4FVPROC Uniform4fv; | |
PFNUNIFORM4IPROC Uniform4i; | |
PFNUNIFORM4IVPROC Uniform4iv; | |
PFNUNIFORMMATRIX2FVPROC UniformMatrix2fv; | |
PFNUNIFORMMATRIX3FVPROC UniformMatrix3fv; | |
PFNUNIFORMMATRIX4FVPROC UniformMatrix4fv; | |
PFNUSEPROGRAMPROC UseProgram; | |
PFNVALIDATEPROGRAMPROC ValidateProgram; | |
PFNVERTEXATTRIB1DPROC VertexAttrib1d; | |
PFNVERTEXATTRIB1DVPROC VertexAttrib1dv; | |
PFNVERTEXATTRIB1FPROC VertexAttrib1f; | |
PFNVERTEXATTRIB1FVPROC VertexAttrib1fv; | |
PFNVERTEXATTRIB1SPROC VertexAttrib1s; | |
PFNVERTEXATTRIB1SVPROC VertexAttrib1sv; | |
PFNVERTEXATTRIB2DPROC VertexAttrib2d; | |
PFNVERTEXATTRIB2DVPROC VertexAttrib2dv; | |
PFNVERTEXATTRIB2FPROC VertexAttrib2f; | |
PFNVERTEXATTRIB2FVPROC VertexAttrib2fv; | |
PFNVERTEXATTRIB2SPROC VertexAttrib2s; | |
PFNVERTEXATTRIB2SVPROC VertexAttrib2sv; | |
PFNVERTEXATTRIB3DPROC VertexAttrib3d; | |
PFNVERTEXATTRIB3DVPROC VertexAttrib3dv; | |
PFNVERTEXATTRIB3FPROC VertexAttrib3f; | |
PFNVERTEXATTRIB3FVPROC VertexAttrib3fv; | |
PFNVERTEXATTRIB3SPROC VertexAttrib3s; | |
PFNVERTEXATTRIB3SVPROC VertexAttrib3sv; | |
PFNVERTEXATTRIB4NBVPROC VertexAttrib4Nbv; | |
PFNVERTEXATTRIB4NIVPROC VertexAttrib4Niv; | |
PFNVERTEXATTRIB4NSVPROC VertexAttrib4Nsv; | |
PFNVERTEXATTRIB4NUBPROC VertexAttrib4Nub; | |
PFNVERTEXATTRIB4NUBVPROC VertexAttrib4Nubv; | |
PFNVERTEXATTRIB4NUIVPROC VertexAttrib4Nuiv; | |
PFNVERTEXATTRIB4NUSVPROC VertexAttrib4Nusv; | |
PFNVERTEXATTRIB4BVPROC VertexAttrib4bv; | |
PFNVERTEXATTRIB4DPROC VertexAttrib4d; | |
PFNVERTEXATTRIB4DVPROC VertexAttrib4dv; | |
PFNVERTEXATTRIB4FPROC VertexAttrib4f; | |
PFNVERTEXATTRIB4FVPROC VertexAttrib4fv; | |
PFNVERTEXATTRIB4IVPROC VertexAttrib4iv; | |
PFNVERTEXATTRIB4SPROC VertexAttrib4s; | |
PFNVERTEXATTRIB4SVPROC VertexAttrib4sv; | |
PFNVERTEXATTRIB4UBVPROC VertexAttrib4ubv; | |
PFNVERTEXATTRIB4UIVPROC VertexAttrib4uiv; | |
PFNVERTEXATTRIB4USVPROC VertexAttrib4usv; | |
PFNVERTEXATTRIBPOINTERPROC VertexAttribPointer; | |
// Extension: 2.1 | |
PFNUNIFORMMATRIX2X3FVPROC UniformMatrix2x3fv; | |
PFNUNIFORMMATRIX2X4FVPROC UniformMatrix2x4fv; | |
PFNUNIFORMMATRIX3X2FVPROC UniformMatrix3x2fv; | |
PFNUNIFORMMATRIX3X4FVPROC UniformMatrix3x4fv; | |
PFNUNIFORMMATRIX4X2FVPROC UniformMatrix4x2fv; | |
PFNUNIFORMMATRIX4X3FVPROC UniformMatrix4x3fv; | |
// Extension: 3.0 | |
PFNBEGINCONDITIONALRENDERPROC BeginConditionalRender; | |
PFNBEGINTRANSFORMFEEDBACKPROC BeginTransformFeedback; | |
PFNBINDBUFFERBASEPROC BindBufferBase; | |
PFNBINDBUFFERRANGEPROC BindBufferRange; | |
PFNBINDFRAGDATALOCATIONPROC BindFragDataLocation; | |
PFNBINDFRAMEBUFFERPROC BindFramebuffer; | |
PFNBINDRENDERBUFFERPROC BindRenderbuffer; | |
PFNBINDVERTEXARRAYPROC BindVertexArray; | |
PFNBLITFRAMEBUFFERPROC BlitFramebuffer; | |
PFNCHECKFRAMEBUFFERSTATUSPROC CheckFramebufferStatus; | |
PFNCLAMPCOLORPROC ClampColor; | |
PFNCLEARBUFFERFIPROC ClearBufferfi; | |
PFNCLEARBUFFERFVPROC ClearBufferfv; | |
PFNCLEARBUFFERIVPROC ClearBufferiv; | |
PFNCLEARBUFFERUIVPROC ClearBufferuiv; | |
PFNCOLORMASKIPROC ColorMaski; | |
PFNDELETEFRAMEBUFFERSPROC DeleteFramebuffers; | |
PFNDELETERENDERBUFFERSPROC DeleteRenderbuffers; | |
PFNDELETEVERTEXARRAYSPROC DeleteVertexArrays; | |
PFNDISABLEIPROC Disablei; | |
PFNENABLEIPROC Enablei; | |
PFNENDCONDITIONALRENDERPROC EndConditionalRender; | |
PFNENDTRANSFORMFEEDBACKPROC EndTransformFeedback; | |
PFNFLUSHMAPPEDBUFFERRANGEPROC FlushMappedBufferRange; | |
PFNFRAMEBUFFERRENDERBUFFERPROC FramebufferRenderbuffer; | |
PFNFRAMEBUFFERTEXTURE1DPROC FramebufferTexture1D; | |
PFNFRAMEBUFFERTEXTURE2DPROC FramebufferTexture2D; | |
PFNFRAMEBUFFERTEXTURE3DPROC FramebufferTexture3D; | |
PFNFRAMEBUFFERTEXTURELAYERPROC FramebufferTextureLayer; | |
PFNGENFRAMEBUFFERSPROC GenFramebuffers; | |
PFNGENRENDERBUFFERSPROC GenRenderbuffers; | |
PFNGENVERTEXARRAYSPROC GenVertexArrays; | |
PFNGENERATEMIPMAPPROC GenerateMipmap; | |
PFNGETBOOLEANI_VPROC GetBooleani_v; | |
PFNGETFRAGDATALOCATIONPROC GetFragDataLocation; | |
PFNGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GetFramebufferAttachmentParameteriv; | |
PFNGETINTEGERI_VPROC GetIntegeri_v; | |
PFNGETRENDERBUFFERPARAMETERIVPROC GetRenderbufferParameteriv; | |
PFNGETSTRINGIPROC GetStringi; | |
PFNGETTEXPARAMETERIIVPROC GetTexParameterIiv; | |
PFNGETTEXPARAMETERIUIVPROC GetTexParameterIuiv; | |
PFNGETTRANSFORMFEEDBACKVARYINGPROC GetTransformFeedbackVarying; | |
PFNGETUNIFORMUIVPROC GetUniformuiv; | |
PFNGETVERTEXATTRIBIIVPROC GetVertexAttribIiv; | |
PFNGETVERTEXATTRIBIUIVPROC GetVertexAttribIuiv; | |
PFNISENABLEDIPROC IsEnabledi; | |
PFNISFRAMEBUFFERPROC IsFramebuffer; | |
PFNISRENDERBUFFERPROC IsRenderbuffer; | |
PFNISVERTEXARRAYPROC IsVertexArray; | |
PFNMAPBUFFERRANGEPROC MapBufferRange; | |
PFNRENDERBUFFERSTORAGEPROC RenderbufferStorage; | |
PFNRENDERBUFFERSTORAGEMULTISAMPLEPROC RenderbufferStorageMultisample; | |
PFNTEXPARAMETERIIVPROC TexParameterIiv; | |
PFNTEXPARAMETERIUIVPROC TexParameterIuiv; | |
PFNTRANSFORMFEEDBACKVARYINGSPROC TransformFeedbackVaryings; | |
PFNUNIFORM1UIPROC Uniform1ui; | |
PFNUNIFORM1UIVPROC Uniform1uiv; | |
PFNUNIFORM2UIPROC Uniform2ui; | |
PFNUNIFORM2UIVPROC Uniform2uiv; | |
PFNUNIFORM3UIPROC Uniform3ui; | |
PFNUNIFORM3UIVPROC Uniform3uiv; | |
PFNUNIFORM4UIPROC Uniform4ui; | |
PFNUNIFORM4UIVPROC Uniform4uiv; | |
PFNVERTEXATTRIBI1IPROC VertexAttribI1i; | |
PFNVERTEXATTRIBI1IVPROC VertexAttribI1iv; | |
PFNVERTEXATTRIBI1UIPROC VertexAttribI1ui; | |
PFNVERTEXATTRIBI1UIVPROC VertexAttribI1uiv; | |
PFNVERTEXATTRIBI2IPROC VertexAttribI2i; | |
PFNVERTEXATTRIBI2IVPROC VertexAttribI2iv; | |
PFNVERTEXATTRIBI2UIPROC VertexAttribI2ui; | |
PFNVERTEXATTRIBI2UIVPROC VertexAttribI2uiv; | |
PFNVERTEXATTRIBI3IPROC VertexAttribI3i; | |
PFNVERTEXATTRIBI3IVPROC VertexAttribI3iv; | |
PFNVERTEXATTRIBI3UIPROC VertexAttribI3ui; | |
PFNVERTEXATTRIBI3UIVPROC VertexAttribI3uiv; | |
PFNVERTEXATTRIBI4BVPROC VertexAttribI4bv; | |
PFNVERTEXATTRIBI4IPROC VertexAttribI4i; | |
PFNVERTEXATTRIBI4IVPROC VertexAttribI4iv; | |
PFNVERTEXATTRIBI4SVPROC VertexAttribI4sv; | |
PFNVERTEXATTRIBI4UBVPROC VertexAttribI4ubv; | |
PFNVERTEXATTRIBI4UIPROC VertexAttribI4ui; | |
PFNVERTEXATTRIBI4UIVPROC VertexAttribI4uiv; | |
PFNVERTEXATTRIBI4USVPROC VertexAttribI4usv; | |
PFNVERTEXATTRIBIPOINTERPROC VertexAttribIPointer; | |
// Extension: 3.1 | |
PFNCOPYBUFFERSUBDATAPROC CopyBufferSubData; | |
PFNDRAWARRAYSINSTANCEDPROC DrawArraysInstanced; | |
PFNDRAWELEMENTSINSTANCEDPROC DrawElementsInstanced; | |
PFNGETACTIVEUNIFORMBLOCKNAMEPROC GetActiveUniformBlockName; | |
PFNGETACTIVEUNIFORMBLOCKIVPROC GetActiveUniformBlockiv; | |
PFNGETACTIVEUNIFORMNAMEPROC GetActiveUniformName; | |
PFNGETACTIVEUNIFORMSIVPROC GetActiveUniformsiv; | |
PFNGETUNIFORMBLOCKINDEXPROC GetUniformBlockIndex; | |
PFNGETUNIFORMINDICESPROC GetUniformIndices; | |
PFNPRIMITIVERESTARTINDEXPROC PrimitiveRestartIndex; | |
PFNTEXBUFFERPROC TexBuffer; | |
PFNUNIFORMBLOCKBINDINGPROC UniformBlockBinding; | |
// Extension: 3.2 | |
PFNCLIENTWAITSYNCPROC ClientWaitSync; | |
PFNDELETESYNCPROC DeleteSync; | |
PFNDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex; | |
PFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC DrawElementsInstancedBaseVertex; | |
PFNDRAWRANGEELEMENTSBASEVERTEXPROC DrawRangeElementsBaseVertex; | |
PFNFENCESYNCPROC FenceSync; | |
PFNFRAMEBUFFERTEXTUREPROC FramebufferTexture; | |
PFNGETBUFFERPARAMETERI64VPROC GetBufferParameteri64v; | |
PFNGETINTEGER64I_VPROC GetInteger64i_v; | |
PFNGETINTEGER64VPROC GetInteger64v; | |
PFNGETMULTISAMPLEFVPROC GetMultisamplefv; | |
PFNGETSYNCIVPROC GetSynciv; | |
PFNISSYNCPROC IsSync; | |
PFNMULTIDRAWELEMENTSBASEVERTEXPROC MultiDrawElementsBaseVertex; | |
PFNPROVOKINGVERTEXPROC ProvokingVertex; | |
PFNSAMPLEMASKIPROC SampleMaski; | |
PFNTEXIMAGE2DMULTISAMPLEPROC TexImage2DMultisample; | |
PFNTEXIMAGE3DMULTISAMPLEPROC TexImage3DMultisample; | |
PFNWAITSYNCPROC WaitSync; | |
// Extension: 3.3 | |
PFNBINDFRAGDATALOCATIONINDEXEDPROC BindFragDataLocationIndexed; | |
PFNBINDSAMPLERPROC BindSampler; | |
PFNDELETESAMPLERSPROC DeleteSamplers; | |
PFNGENSAMPLERSPROC GenSamplers; | |
PFNGETFRAGDATAINDEXPROC GetFragDataIndex; | |
PFNGETQUERYOBJECTI64VPROC GetQueryObjecti64v; | |
PFNGETQUERYOBJECTUI64VPROC GetQueryObjectui64v; | |
PFNGETSAMPLERPARAMETERIIVPROC GetSamplerParameterIiv; | |
PFNGETSAMPLERPARAMETERIUIVPROC GetSamplerParameterIuiv; | |
PFNGETSAMPLERPARAMETERFVPROC GetSamplerParameterfv; | |
PFNGETSAMPLERPARAMETERIVPROC GetSamplerParameteriv; | |
PFNISSAMPLERPROC IsSampler; | |
PFNQUERYCOUNTERPROC QueryCounter; | |
PFNSAMPLERPARAMETERIIVPROC SamplerParameterIiv; | |
PFNSAMPLERPARAMETERIUIVPROC SamplerParameterIuiv; | |
PFNSAMPLERPARAMETERFPROC SamplerParameterf; | |
PFNSAMPLERPARAMETERFVPROC SamplerParameterfv; | |
PFNSAMPLERPARAMETERIPROC SamplerParameteri; | |
PFNSAMPLERPARAMETERIVPROC SamplerParameteriv; | |
PFNVERTEXATTRIBDIVISORPROC VertexAttribDivisor; | |
PFNVERTEXATTRIBP1UIPROC VertexAttribP1ui; | |
PFNVERTEXATTRIBP1UIVPROC VertexAttribP1uiv; | |
PFNVERTEXATTRIBP2UIPROC VertexAttribP2ui; | |
PFNVERTEXATTRIBP2UIVPROC VertexAttribP2uiv; | |
PFNVERTEXATTRIBP3UIPROC VertexAttribP3ui; | |
PFNVERTEXATTRIBP3UIVPROC VertexAttribP3uiv; | |
PFNVERTEXATTRIBP4UIPROC VertexAttribP4ui; | |
PFNVERTEXATTRIBP4UIVPROC VertexAttribP4uiv; | |
// Extension: 4.0 | |
PFNBEGINQUERYINDEXEDPROC BeginQueryIndexed; | |
PFNBINDTRANSFORMFEEDBACKPROC BindTransformFeedback; | |
PFNBLENDEQUATIONSEPARATEIPROC BlendEquationSeparatei; | |
PFNBLENDEQUATIONIPROC BlendEquationi; | |
PFNBLENDFUNCSEPARATEIPROC BlendFuncSeparatei; | |
PFNBLENDFUNCIPROC BlendFunci; | |
PFNDELETETRANSFORMFEEDBACKSPROC DeleteTransformFeedbacks; | |
PFNDRAWARRAYSINDIRECTPROC DrawArraysIndirect; | |
PFNDRAWELEMENTSINDIRECTPROC DrawElementsIndirect; | |
PFNDRAWTRANSFORMFEEDBACKPROC DrawTransformFeedback; | |
PFNDRAWTRANSFORMFEEDBACKSTREAMPROC DrawTransformFeedbackStream; | |
PFNENDQUERYINDEXEDPROC EndQueryIndexed; | |
PFNGENTRANSFORMFEEDBACKSPROC GenTransformFeedbacks; | |
PFNGETACTIVESUBROUTINENAMEPROC GetActiveSubroutineName; | |
PFNGETACTIVESUBROUTINEUNIFORMNAMEPROC GetActiveSubroutineUniformName; | |
PFNGETACTIVESUBROUTINEUNIFORMIVPROC GetActiveSubroutineUniformiv; | |
PFNGETPROGRAMSTAGEIVPROC GetProgramStageiv; | |
PFNGETQUERYINDEXEDIVPROC GetQueryIndexediv; | |
PFNGETSUBROUTINEINDEXPROC GetSubroutineIndex; | |
PFNGETSUBROUTINEUNIFORMLOCATIONPROC GetSubroutineUniformLocation; | |
PFNGETUNIFORMSUBROUTINEUIVPROC GetUniformSubroutineuiv; | |
PFNGETUNIFORMDVPROC GetUniformdv; | |
PFNISTRANSFORMFEEDBACKPROC IsTransformFeedback; | |
PFNMINSAMPLESHADINGPROC MinSampleShading; | |
PFNPATCHPARAMETERFVPROC PatchParameterfv; | |
PFNPATCHPARAMETERIPROC PatchParameteri; | |
PFNPAUSETRANSFORMFEEDBACKPROC PauseTransformFeedback; | |
PFNRESUMETRANSFORMFEEDBACKPROC ResumeTransformFeedback; | |
PFNUNIFORM1DPROC Uniform1d; | |
PFNUNIFORM1DVPROC Uniform1dv; | |
PFNUNIFORM2DPROC Uniform2d; | |
PFNUNIFORM2DVPROC Uniform2dv; | |
PFNUNIFORM3DPROC Uniform3d; | |
PFNUNIFORM3DVPROC Uniform3dv; | |
PFNUNIFORM4DPROC Uniform4d; | |
PFNUNIFORM4DVPROC Uniform4dv; | |
PFNUNIFORMMATRIX2DVPROC UniformMatrix2dv; | |
PFNUNIFORMMATRIX2X3DVPROC UniformMatrix2x3dv; | |
PFNUNIFORMMATRIX2X4DVPROC UniformMatrix2x4dv; | |
PFNUNIFORMMATRIX3DVPROC UniformMatrix3dv; | |
PFNUNIFORMMATRIX3X2DVPROC UniformMatrix3x2dv; | |
PFNUNIFORMMATRIX3X4DVPROC UniformMatrix3x4dv; | |
PFNUNIFORMMATRIX4DVPROC UniformMatrix4dv; | |
PFNUNIFORMMATRIX4X2DVPROC UniformMatrix4x2dv; | |
PFNUNIFORMMATRIX4X3DVPROC UniformMatrix4x3dv; | |
PFNUNIFORMSUBROUTINESUIVPROC UniformSubroutinesuiv; | |
// Extension: 4.1 | |
PFNGETVERTEXATTRIBLDVPROC GetVertexAttribLdv; | |
PFNVERTEXATTRIBL1DPROC VertexAttribL1d; | |
PFNVERTEXATTRIBL1DVPROC VertexAttribL1dv; | |
PFNVERTEXATTRIBL2DPROC VertexAttribL2d; | |
PFNVERTEXATTRIBL2DVPROC VertexAttribL2dv; | |
PFNVERTEXATTRIBL3DPROC VertexAttribL3d; | |
PFNVERTEXATTRIBL3DVPROC VertexAttribL3dv; | |
PFNVERTEXATTRIBL4DPROC VertexAttribL4d; | |
PFNVERTEXATTRIBL4DVPROC VertexAttribL4dv; | |
PFNVERTEXATTRIBLPOINTERPROC VertexAttribLPointer; | |
// Extension: 4.2 | |
PFNBINDIMAGETEXTUREPROC BindImageTexture; | |
PFNDRAWARRAYSINSTANCEDBASEINSTANCEPROC DrawArraysInstancedBaseInstance; | |
PFNDRAWELEMENTSINSTANCEDBASEINSTANCEPROC DrawElementsInstancedBaseInstance; | |
PFNDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC DrawElementsInstancedBaseVertexBaseInstance; | |
PFNDRAWTRANSFORMFEEDBACKINSTANCEDPROC DrawTransformFeedbackInstanced; | |
PFNDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC DrawTransformFeedbackStreamInstanced; | |
PFNGETACTIVEATOMICCOUNTERBUFFERIVPROC GetActiveAtomicCounterBufferiv; | |
PFNMEMORYBARRIERPROC MemoryBarrier; | |
// Extension: 4.3 | |
PFNDISPATCHCOMPUTEPROC DispatchCompute; | |
PFNDISPATCHCOMPUTEINDIRECTPROC DispatchComputeIndirect; | |
PFNMULTIDRAWARRAYSINDIRECTPROC MultiDrawArraysIndirect; | |
PFNMULTIDRAWELEMENTSINDIRECTPROC MultiDrawElementsIndirect; | |
PFNSHADERSTORAGEBLOCKBINDINGPROC ShaderStorageBlockBinding; | |
// Extension: 4.4 | |
// Extension: 4.5 | |
PFNGETNCOMPRESSEDTEXIMAGEPROC GetnCompressedTexImage; | |
PFNGETNTEXIMAGEPROC GetnTexImage; | |
PFNGETNUNIFORMDVPROC GetnUniformdv; | |
PFNMEMORYBARRIERBYREGIONPROC MemoryBarrierByRegion; | |
// Extension: ARB_ES2_compatibility | |
static void CODEGEN_FUNCPTR Switch_ClearDepthf(GLfloat d) | |
{ | |
ClearDepthf = (PFNCLEARDEPTHFPROC)IntGetProcAddress("glClearDepthf"); | |
ClearDepthf(d); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthRangef(GLfloat n, GLfloat f) | |
{ | |
DepthRangef = (PFNDEPTHRANGEFPROC)IntGetProcAddress("glDepthRangef"); | |
DepthRangef(n, f); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) | |
{ | |
GetShaderPrecisionFormat = (PFNGETSHADERPRECISIONFORMATPROC)IntGetProcAddress("glGetShaderPrecisionFormat"); | |
GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); | |
} | |
static void CODEGEN_FUNCPTR Switch_ReleaseShaderCompiler(void) | |
{ | |
ReleaseShaderCompiler = (PFNRELEASESHADERCOMPILERPROC)IntGetProcAddress("glReleaseShaderCompiler"); | |
ReleaseShaderCompiler(); | |
} | |
static void CODEGEN_FUNCPTR Switch_ShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) | |
{ | |
ShaderBinary = (PFNSHADERBINARYPROC)IntGetProcAddress("glShaderBinary"); | |
ShaderBinary(count, shaders, binaryformat, binary, length); | |
} | |
// Extension: ARB_get_program_binary | |
static void CODEGEN_FUNCPTR Switch_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) | |
{ | |
GetProgramBinary = (PFNGETPROGRAMBINARYPROC)IntGetProcAddress("glGetProgramBinary"); | |
GetProgramBinary(program, bufSize, length, binaryFormat, binary); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) | |
{ | |
ProgramBinary = (PFNPROGRAMBINARYPROC)IntGetProcAddress("glProgramBinary"); | |
ProgramBinary(program, binaryFormat, binary, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramParameteri(GLuint program, GLenum pname, GLint value) | |
{ | |
ProgramParameteri = (PFNPROGRAMPARAMETERIPROC)IntGetProcAddress("glProgramParameteri"); | |
ProgramParameteri(program, pname, value); | |
} | |
// Extension: ARB_internalformat_query | |
static void CODEGEN_FUNCPTR Switch_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) | |
{ | |
GetInternalformativ = (PFNGETINTERNALFORMATIVPROC)IntGetProcAddress("glGetInternalformativ"); | |
GetInternalformativ(target, internalformat, pname, bufSize, params); | |
} | |
// Extension: ARB_internalformat_query2 | |
static void CODEGEN_FUNCPTR Switch_GetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) | |
{ | |
GetInternalformati64v = (PFNGETINTERNALFORMATI64VPROC)IntGetProcAddress("glGetInternalformati64v"); | |
GetInternalformati64v(target, internalformat, pname, bufSize, params); | |
} | |
// Extension: ARB_program_interface_query | |
static void CODEGEN_FUNCPTR Switch_GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params) | |
{ | |
GetProgramInterfaceiv = (PFNGETPROGRAMINTERFACEIVPROC)IntGetProcAddress("glGetProgramInterfaceiv"); | |
GetProgramInterfaceiv(program, programInterface, pname, params); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name) | |
{ | |
GetProgramResourceIndex = (PFNGETPROGRAMRESOURCEINDEXPROC)IntGetProcAddress("glGetProgramResourceIndex"); | |
return GetProgramResourceIndex(program, programInterface, name); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name) | |
{ | |
GetProgramResourceLocation = (PFNGETPROGRAMRESOURCELOCATIONPROC)IntGetProcAddress("glGetProgramResourceLocation"); | |
return GetProgramResourceLocation(program, programInterface, name); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name) | |
{ | |
GetProgramResourceLocationIndex = (PFNGETPROGRAMRESOURCELOCATIONINDEXPROC)IntGetProcAddress("glGetProgramResourceLocationIndex"); | |
return GetProgramResourceLocationIndex(program, programInterface, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) | |
{ | |
GetProgramResourceName = (PFNGETPROGRAMRESOURCENAMEPROC)IntGetProcAddress("glGetProgramResourceName"); | |
GetProgramResourceName(program, programInterface, index, bufSize, length, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) | |
{ | |
GetProgramResourceiv = (PFNGETPROGRAMRESOURCEIVPROC)IntGetProcAddress("glGetProgramResourceiv"); | |
GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); | |
} | |
// Extension: ARB_separate_shader_objects | |
static void CODEGEN_FUNCPTR Switch_ActiveShaderProgram(GLuint pipeline, GLuint program) | |
{ | |
ActiveShaderProgram = (PFNACTIVESHADERPROGRAMPROC)IntGetProcAddress("glActiveShaderProgram"); | |
ActiveShaderProgram(pipeline, program); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindProgramPipeline(GLuint pipeline) | |
{ | |
BindProgramPipeline = (PFNBINDPROGRAMPIPELINEPROC)IntGetProcAddress("glBindProgramPipeline"); | |
BindProgramPipeline(pipeline); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const* strings) | |
{ | |
CreateShaderProgramv = (PFNCREATESHADERPROGRAMVPROC)IntGetProcAddress("glCreateShaderProgramv"); | |
return CreateShaderProgramv(type, count, strings); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteProgramPipelines(GLsizei n, const GLuint * pipelines) | |
{ | |
DeleteProgramPipelines = (PFNDELETEPROGRAMPIPELINESPROC)IntGetProcAddress("glDeleteProgramPipelines"); | |
DeleteProgramPipelines(n, pipelines); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenProgramPipelines(GLsizei n, GLuint * pipelines) | |
{ | |
GenProgramPipelines = (PFNGENPROGRAMPIPELINESPROC)IntGetProcAddress("glGenProgramPipelines"); | |
GenProgramPipelines(n, pipelines); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) | |
{ | |
GetProgramPipelineInfoLog = (PFNGETPROGRAMPIPELINEINFOLOGPROC)IntGetProcAddress("glGetProgramPipelineInfoLog"); | |
GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) | |
{ | |
GetProgramPipelineiv = (PFNGETPROGRAMPIPELINEIVPROC)IntGetProcAddress("glGetProgramPipelineiv"); | |
GetProgramPipelineiv(pipeline, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsProgramPipeline(GLuint pipeline) | |
{ | |
IsProgramPipeline = (PFNISPROGRAMPIPELINEPROC)IntGetProcAddress("glIsProgramPipeline"); | |
return IsProgramPipeline(pipeline); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) | |
{ | |
ProgramUniform1d = (PFNPROGRAMUNIFORM1DPROC)IntGetProcAddress("glProgramUniform1d"); | |
ProgramUniform1d(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform1dv = (PFNPROGRAMUNIFORM1DVPROC)IntGetProcAddress("glProgramUniform1dv"); | |
ProgramUniform1dv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) | |
{ | |
ProgramUniform1f = (PFNPROGRAMUNIFORM1FPROC)IntGetProcAddress("glProgramUniform1f"); | |
ProgramUniform1f(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform1fv = (PFNPROGRAMUNIFORM1FVPROC)IntGetProcAddress("glProgramUniform1fv"); | |
ProgramUniform1fv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1i(GLuint program, GLint location, GLint v0) | |
{ | |
ProgramUniform1i = (PFNPROGRAMUNIFORM1IPROC)IntGetProcAddress("glProgramUniform1i"); | |
ProgramUniform1i(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform1iv = (PFNPROGRAMUNIFORM1IVPROC)IntGetProcAddress("glProgramUniform1iv"); | |
ProgramUniform1iv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) | |
{ | |
ProgramUniform1ui = (PFNPROGRAMUNIFORM1UIPROC)IntGetProcAddress("glProgramUniform1ui"); | |
ProgramUniform1ui(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform1uiv = (PFNPROGRAMUNIFORM1UIVPROC)IntGetProcAddress("glProgramUniform1uiv"); | |
ProgramUniform1uiv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) | |
{ | |
ProgramUniform2d = (PFNPROGRAMUNIFORM2DPROC)IntGetProcAddress("glProgramUniform2d"); | |
ProgramUniform2d(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform2dv = (PFNPROGRAMUNIFORM2DVPROC)IntGetProcAddress("glProgramUniform2dv"); | |
ProgramUniform2dv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) | |
{ | |
ProgramUniform2f = (PFNPROGRAMUNIFORM2FPROC)IntGetProcAddress("glProgramUniform2f"); | |
ProgramUniform2f(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform2fv = (PFNPROGRAMUNIFORM2FVPROC)IntGetProcAddress("glProgramUniform2fv"); | |
ProgramUniform2fv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) | |
{ | |
ProgramUniform2i = (PFNPROGRAMUNIFORM2IPROC)IntGetProcAddress("glProgramUniform2i"); | |
ProgramUniform2i(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform2iv = (PFNPROGRAMUNIFORM2IVPROC)IntGetProcAddress("glProgramUniform2iv"); | |
ProgramUniform2iv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) | |
{ | |
ProgramUniform2ui = (PFNPROGRAMUNIFORM2UIPROC)IntGetProcAddress("glProgramUniform2ui"); | |
ProgramUniform2ui(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform2uiv = (PFNPROGRAMUNIFORM2UIVPROC)IntGetProcAddress("glProgramUniform2uiv"); | |
ProgramUniform2uiv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) | |
{ | |
ProgramUniform3d = (PFNPROGRAMUNIFORM3DPROC)IntGetProcAddress("glProgramUniform3d"); | |
ProgramUniform3d(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform3dv = (PFNPROGRAMUNIFORM3DVPROC)IntGetProcAddress("glProgramUniform3dv"); | |
ProgramUniform3dv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
{ | |
ProgramUniform3f = (PFNPROGRAMUNIFORM3FPROC)IntGetProcAddress("glProgramUniform3f"); | |
ProgramUniform3f(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform3fv = (PFNPROGRAMUNIFORM3FVPROC)IntGetProcAddress("glProgramUniform3fv"); | |
ProgramUniform3fv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) | |
{ | |
ProgramUniform3i = (PFNPROGRAMUNIFORM3IPROC)IntGetProcAddress("glProgramUniform3i"); | |
ProgramUniform3i(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform3iv = (PFNPROGRAMUNIFORM3IVPROC)IntGetProcAddress("glProgramUniform3iv"); | |
ProgramUniform3iv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) | |
{ | |
ProgramUniform3ui = (PFNPROGRAMUNIFORM3UIPROC)IntGetProcAddress("glProgramUniform3ui"); | |
ProgramUniform3ui(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform3uiv = (PFNPROGRAMUNIFORM3UIVPROC)IntGetProcAddress("glProgramUniform3uiv"); | |
ProgramUniform3uiv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) | |
{ | |
ProgramUniform4d = (PFNPROGRAMUNIFORM4DPROC)IntGetProcAddress("glProgramUniform4d"); | |
ProgramUniform4d(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform4dv = (PFNPROGRAMUNIFORM4DVPROC)IntGetProcAddress("glProgramUniform4dv"); | |
ProgramUniform4dv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
{ | |
ProgramUniform4f = (PFNPROGRAMUNIFORM4FPROC)IntGetProcAddress("glProgramUniform4f"); | |
ProgramUniform4f(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform4fv = (PFNPROGRAMUNIFORM4FVPROC)IntGetProcAddress("glProgramUniform4fv"); | |
ProgramUniform4fv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
{ | |
ProgramUniform4i = (PFNPROGRAMUNIFORM4IPROC)IntGetProcAddress("glProgramUniform4i"); | |
ProgramUniform4i(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform4iv = (PFNPROGRAMUNIFORM4IVPROC)IntGetProcAddress("glProgramUniform4iv"); | |
ProgramUniform4iv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
{ | |
ProgramUniform4ui = (PFNPROGRAMUNIFORM4UIPROC)IntGetProcAddress("glProgramUniform4ui"); | |
ProgramUniform4ui(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform4uiv = (PFNPROGRAMUNIFORM4UIVPROC)IntGetProcAddress("glProgramUniform4uiv"); | |
ProgramUniform4uiv(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2dv = (PFNPROGRAMUNIFORMMATRIX2DVPROC)IntGetProcAddress("glProgramUniformMatrix2dv"); | |
ProgramUniformMatrix2dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2fv = (PFNPROGRAMUNIFORMMATRIX2FVPROC)IntGetProcAddress("glProgramUniformMatrix2fv"); | |
ProgramUniformMatrix2fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2x3dv = (PFNPROGRAMUNIFORMMATRIX2X3DVPROC)IntGetProcAddress("glProgramUniformMatrix2x3dv"); | |
ProgramUniformMatrix2x3dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2x3fv = (PFNPROGRAMUNIFORMMATRIX2X3FVPROC)IntGetProcAddress("glProgramUniformMatrix2x3fv"); | |
ProgramUniformMatrix2x3fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2x4dv = (PFNPROGRAMUNIFORMMATRIX2X4DVPROC)IntGetProcAddress("glProgramUniformMatrix2x4dv"); | |
ProgramUniformMatrix2x4dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2x4fv = (PFNPROGRAMUNIFORMMATRIX2X4FVPROC)IntGetProcAddress("glProgramUniformMatrix2x4fv"); | |
ProgramUniformMatrix2x4fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3dv = (PFNPROGRAMUNIFORMMATRIX3DVPROC)IntGetProcAddress("glProgramUniformMatrix3dv"); | |
ProgramUniformMatrix3dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3fv = (PFNPROGRAMUNIFORMMATRIX3FVPROC)IntGetProcAddress("glProgramUniformMatrix3fv"); | |
ProgramUniformMatrix3fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3x2dv = (PFNPROGRAMUNIFORMMATRIX3X2DVPROC)IntGetProcAddress("glProgramUniformMatrix3x2dv"); | |
ProgramUniformMatrix3x2dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3x2fv = (PFNPROGRAMUNIFORMMATRIX3X2FVPROC)IntGetProcAddress("glProgramUniformMatrix3x2fv"); | |
ProgramUniformMatrix3x2fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3x4dv = (PFNPROGRAMUNIFORMMATRIX3X4DVPROC)IntGetProcAddress("glProgramUniformMatrix3x4dv"); | |
ProgramUniformMatrix3x4dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3x4fv = (PFNPROGRAMUNIFORMMATRIX3X4FVPROC)IntGetProcAddress("glProgramUniformMatrix3x4fv"); | |
ProgramUniformMatrix3x4fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4dv = (PFNPROGRAMUNIFORMMATRIX4DVPROC)IntGetProcAddress("glProgramUniformMatrix4dv"); | |
ProgramUniformMatrix4dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4fv = (PFNPROGRAMUNIFORMMATRIX4FVPROC)IntGetProcAddress("glProgramUniformMatrix4fv"); | |
ProgramUniformMatrix4fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4x2dv = (PFNPROGRAMUNIFORMMATRIX4X2DVPROC)IntGetProcAddress("glProgramUniformMatrix4x2dv"); | |
ProgramUniformMatrix4x2dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4x2fv = (PFNPROGRAMUNIFORMMATRIX4X2FVPROC)IntGetProcAddress("glProgramUniformMatrix4x2fv"); | |
ProgramUniformMatrix4x2fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4x3dv = (PFNPROGRAMUNIFORMMATRIX4X3DVPROC)IntGetProcAddress("glProgramUniformMatrix4x3dv"); | |
ProgramUniformMatrix4x3dv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4x3fv = (PFNPROGRAMUNIFORMMATRIX4X3FVPROC)IntGetProcAddress("glProgramUniformMatrix4x3fv"); | |
ProgramUniformMatrix4x3fv(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) | |
{ | |
UseProgramStages = (PFNUSEPROGRAMSTAGESPROC)IntGetProcAddress("glUseProgramStages"); | |
UseProgramStages(pipeline, stages, program); | |
} | |
static void CODEGEN_FUNCPTR Switch_ValidateProgramPipeline(GLuint pipeline) | |
{ | |
ValidateProgramPipeline = (PFNVALIDATEPROGRAMPIPELINEPROC)IntGetProcAddress("glValidateProgramPipeline"); | |
ValidateProgramPipeline(pipeline); | |
} | |
// Extension: ARB_texture_buffer_range | |
static void CODEGEN_FUNCPTR Switch_TexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
{ | |
TexBufferRange = (PFNTEXBUFFERRANGEPROC)IntGetProcAddress("glTexBufferRange"); | |
TexBufferRange(target, internalformat, buffer, offset, size); | |
} | |
// Extension: ARB_texture_storage | |
static void CODEGEN_FUNCPTR Switch_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) | |
{ | |
TexStorage1D = (PFNTEXSTORAGE1DPROC)IntGetProcAddress("glTexStorage1D"); | |
TexStorage1D(target, levels, internalformat, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
TexStorage2D = (PFNTEXSTORAGE2DPROC)IntGetProcAddress("glTexStorage2D"); | |
TexStorage2D(target, levels, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
{ | |
TexStorage3D = (PFNTEXSTORAGE3DPROC)IntGetProcAddress("glTexStorage3D"); | |
TexStorage3D(target, levels, internalformat, width, height, depth); | |
} | |
// Extension: ARB_texture_view | |
static void CODEGEN_FUNCPTR Switch_TextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) | |
{ | |
TextureView = (PFNTEXTUREVIEWPROC)IntGetProcAddress("glTextureView"); | |
TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); | |
} | |
// Extension: ARB_vertex_attrib_binding | |
static void CODEGEN_FUNCPTR Switch_BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) | |
{ | |
BindVertexBuffer = (PFNBINDVERTEXBUFFERPROC)IntGetProcAddress("glBindVertexBuffer"); | |
BindVertexBuffer(bindingindex, buffer, offset, stride); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribBinding(GLuint attribindex, GLuint bindingindex) | |
{ | |
VertexAttribBinding = (PFNVERTEXATTRIBBINDINGPROC)IntGetProcAddress("glVertexAttribBinding"); | |
VertexAttribBinding(attribindex, bindingindex); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) | |
{ | |
VertexAttribFormat = (PFNVERTEXATTRIBFORMATPROC)IntGetProcAddress("glVertexAttribFormat"); | |
VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | |
{ | |
VertexAttribIFormat = (PFNVERTEXATTRIBIFORMATPROC)IntGetProcAddress("glVertexAttribIFormat"); | |
VertexAttribIFormat(attribindex, size, type, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | |
{ | |
VertexAttribLFormat = (PFNVERTEXATTRIBLFORMATPROC)IntGetProcAddress("glVertexAttribLFormat"); | |
VertexAttribLFormat(attribindex, size, type, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexBindingDivisor(GLuint bindingindex, GLuint divisor) | |
{ | |
VertexBindingDivisor = (PFNVERTEXBINDINGDIVISORPROC)IntGetProcAddress("glVertexBindingDivisor"); | |
VertexBindingDivisor(bindingindex, divisor); | |
} | |
// Extension: ARB_viewport_array | |
static void CODEGEN_FUNCPTR Switch_DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) | |
{ | |
DepthRangeArrayv = (PFNDEPTHRANGEARRAYVPROC)IntGetProcAddress("glDepthRangeArrayv"); | |
DepthRangeArrayv(first, count, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) | |
{ | |
DepthRangeIndexed = (PFNDEPTHRANGEINDEXEDPROC)IntGetProcAddress("glDepthRangeIndexed"); | |
DepthRangeIndexed(index, n, f); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetDoublei_v(GLenum target, GLuint index, GLdouble * data) | |
{ | |
GetDoublei_v = (PFNGETDOUBLEI_VPROC)IntGetProcAddress("glGetDoublei_v"); | |
GetDoublei_v(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFloati_v(GLenum target, GLuint index, GLfloat * data) | |
{ | |
GetFloati_v = (PFNGETFLOATI_VPROC)IntGetProcAddress("glGetFloati_v"); | |
GetFloati_v(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ScissorArrayv(GLuint first, GLsizei count, const GLint * v) | |
{ | |
ScissorArrayv = (PFNSCISSORARRAYVPROC)IntGetProcAddress("glScissorArrayv"); | |
ScissorArrayv(first, count, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) | |
{ | |
ScissorIndexed = (PFNSCISSORINDEXEDPROC)IntGetProcAddress("glScissorIndexed"); | |
ScissorIndexed(index, left, bottom, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_ScissorIndexedv(GLuint index, const GLint * v) | |
{ | |
ScissorIndexedv = (PFNSCISSORINDEXEDVPROC)IntGetProcAddress("glScissorIndexedv"); | |
ScissorIndexedv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_ViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) | |
{ | |
ViewportArrayv = (PFNVIEWPORTARRAYVPROC)IntGetProcAddress("glViewportArrayv"); | |
ViewportArrayv(first, count, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) | |
{ | |
ViewportIndexedf = (PFNVIEWPORTINDEXEDFPROC)IntGetProcAddress("glViewportIndexedf"); | |
ViewportIndexedf(index, x, y, w, h); | |
} | |
static void CODEGEN_FUNCPTR Switch_ViewportIndexedfv(GLuint index, const GLfloat * v) | |
{ | |
ViewportIndexedfv = (PFNVIEWPORTINDEXEDFVPROC)IntGetProcAddress("glViewportIndexedfv"); | |
ViewportIndexedfv(index, v); | |
} | |
// Extension: ARB_clear_buffer_object | |
static void CODEGEN_FUNCPTR Switch_ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) | |
{ | |
ClearBufferData = (PFNCLEARBUFFERDATAPROC)IntGetProcAddress("glClearBufferData"); | |
ClearBufferData(target, internalformat, format, type, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) | |
{ | |
ClearBufferSubData = (PFNCLEARBUFFERSUBDATAPROC)IntGetProcAddress("glClearBufferSubData"); | |
ClearBufferSubData(target, internalformat, offset, size, format, type, data); | |
} | |
// Extension: ARB_copy_image | |
static void CODEGEN_FUNCPTR Switch_CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) | |
{ | |
CopyImageSubData = (PFNCOPYIMAGESUBDATAPROC)IntGetProcAddress("glCopyImageSubData"); | |
CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); | |
} | |
// Extension: ARB_framebuffer_no_attachments | |
static void CODEGEN_FUNCPTR Switch_FramebufferParameteri(GLenum target, GLenum pname, GLint param) | |
{ | |
FramebufferParameteri = (PFNFRAMEBUFFERPARAMETERIPROC)IntGetProcAddress("glFramebufferParameteri"); | |
FramebufferParameteri(target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetFramebufferParameteriv = (PFNGETFRAMEBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetFramebufferParameteriv"); | |
GetFramebufferParameteriv(target, pname, params); | |
} | |
// Extension: ARB_invalidate_subdata | |
static void CODEGEN_FUNCPTR Switch_InvalidateBufferData(GLuint buffer) | |
{ | |
InvalidateBufferData = (PFNINVALIDATEBUFFERDATAPROC)IntGetProcAddress("glInvalidateBufferData"); | |
InvalidateBufferData(buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
{ | |
InvalidateBufferSubData = (PFNINVALIDATEBUFFERSUBDATAPROC)IntGetProcAddress("glInvalidateBufferSubData"); | |
InvalidateBufferSubData(buffer, offset, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) | |
{ | |
InvalidateFramebuffer = (PFNINVALIDATEFRAMEBUFFERPROC)IntGetProcAddress("glInvalidateFramebuffer"); | |
InvalidateFramebuffer(target, numAttachments, attachments); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
InvalidateSubFramebuffer = (PFNINVALIDATESUBFRAMEBUFFERPROC)IntGetProcAddress("glInvalidateSubFramebuffer"); | |
InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateTexImage(GLuint texture, GLint level) | |
{ | |
InvalidateTexImage = (PFNINVALIDATETEXIMAGEPROC)IntGetProcAddress("glInvalidateTexImage"); | |
InvalidateTexImage(texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) | |
{ | |
InvalidateTexSubImage = (PFNINVALIDATETEXSUBIMAGEPROC)IntGetProcAddress("glInvalidateTexSubImage"); | |
InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); | |
} | |
// Extension: ARB_texture_storage_multisample | |
static void CODEGEN_FUNCPTR Switch_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | |
{ | |
TexStorage2DMultisample = (PFNTEXSTORAGE2DMULTISAMPLEPROC)IntGetProcAddress("glTexStorage2DMultisample"); | |
TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | |
{ | |
TexStorage3DMultisample = (PFNTEXSTORAGE3DMULTISAMPLEPROC)IntGetProcAddress("glTexStorage3DMultisample"); | |
TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); | |
} | |
// Extension: KHR_debug | |
static void CODEGEN_FUNCPTR Switch_DebugMessageCallback(GLDEBUGPROC callback, const void * userParam) | |
{ | |
DebugMessageCallback = (PFNDEBUGMESSAGECALLBACKPROC)IntGetProcAddress("glDebugMessageCallback"); | |
DebugMessageCallback(callback, userParam); | |
} | |
static void CODEGEN_FUNCPTR Switch_DebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) | |
{ | |
DebugMessageControl = (PFNDEBUGMESSAGECONTROLPROC)IntGetProcAddress("glDebugMessageControl"); | |
DebugMessageControl(source, type, severity, count, ids, enabled); | |
} | |
static void CODEGEN_FUNCPTR Switch_DebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) | |
{ | |
DebugMessageInsert = (PFNDEBUGMESSAGEINSERTPROC)IntGetProcAddress("glDebugMessageInsert"); | |
DebugMessageInsert(source, type, id, severity, length, buf); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_GetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) | |
{ | |
GetDebugMessageLog = (PFNGETDEBUGMESSAGELOGPROC)IntGetProcAddress("glGetDebugMessageLog"); | |
return GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) | |
{ | |
GetObjectLabel = (PFNGETOBJECTLABELPROC)IntGetProcAddress("glGetObjectLabel"); | |
GetObjectLabel(identifier, name, bufSize, length, label); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) | |
{ | |
GetObjectPtrLabel = (PFNGETOBJECTPTRLABELPROC)IntGetProcAddress("glGetObjectPtrLabel"); | |
GetObjectPtrLabel(ptr, bufSize, length, label); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetPointerv(GLenum pname, void ** params) | |
{ | |
GetPointerv = (PFNGETPOINTERVPROC)IntGetProcAddress("glGetPointerv"); | |
GetPointerv(pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_ObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) | |
{ | |
ObjectLabel = (PFNOBJECTLABELPROC)IntGetProcAddress("glObjectLabel"); | |
ObjectLabel(identifier, name, length, label); | |
} | |
static void CODEGEN_FUNCPTR Switch_ObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) | |
{ | |
ObjectPtrLabel = (PFNOBJECTPTRLABELPROC)IntGetProcAddress("glObjectPtrLabel"); | |
ObjectPtrLabel(ptr, length, label); | |
} | |
static void CODEGEN_FUNCPTR Switch_PopDebugGroup(void) | |
{ | |
PopDebugGroup = (PFNPOPDEBUGGROUPPROC)IntGetProcAddress("glPopDebugGroup"); | |
PopDebugGroup(); | |
} | |
static void CODEGEN_FUNCPTR Switch_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) | |
{ | |
PushDebugGroup = (PFNPUSHDEBUGGROUPPROC)IntGetProcAddress("glPushDebugGroup"); | |
PushDebugGroup(source, id, length, message); | |
} | |
// Extension: ARB_buffer_storage | |
static void CODEGEN_FUNCPTR Switch_BufferStorage(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) | |
{ | |
BufferStorage = (PFNBUFFERSTORAGEPROC)IntGetProcAddress("glBufferStorage"); | |
BufferStorage(target, size, data, flags); | |
} | |
// Extension: ARB_clear_texture | |
static void CODEGEN_FUNCPTR Switch_ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void * data) | |
{ | |
ClearTexImage = (PFNCLEARTEXIMAGEPROC)IntGetProcAddress("glClearTexImage"); | |
ClearTexImage(texture, level, format, type, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) | |
{ | |
ClearTexSubImage = (PFNCLEARTEXSUBIMAGEPROC)IntGetProcAddress("glClearTexSubImage"); | |
ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); | |
} | |
// Extension: ARB_multi_bind | |
static void CODEGEN_FUNCPTR Switch_BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint * buffers) | |
{ | |
BindBuffersBase = (PFNBINDBUFFERSBASEPROC)IntGetProcAddress("glBindBuffersBase"); | |
BindBuffersBase(target, first, count, buffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) | |
{ | |
BindBuffersRange = (PFNBINDBUFFERSRANGEPROC)IntGetProcAddress("glBindBuffersRange"); | |
BindBuffersRange(target, first, count, buffers, offsets, sizes); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindImageTextures(GLuint first, GLsizei count, const GLuint * textures) | |
{ | |
BindImageTextures = (PFNBINDIMAGETEXTURESPROC)IntGetProcAddress("glBindImageTextures"); | |
BindImageTextures(first, count, textures); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindSamplers(GLuint first, GLsizei count, const GLuint * samplers) | |
{ | |
BindSamplers = (PFNBINDSAMPLERSPROC)IntGetProcAddress("glBindSamplers"); | |
BindSamplers(first, count, samplers); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindTextures(GLuint first, GLsizei count, const GLuint * textures) | |
{ | |
BindTextures = (PFNBINDTEXTURESPROC)IntGetProcAddress("glBindTextures"); | |
BindTextures(first, count, textures); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindVertexBuffers(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) | |
{ | |
BindVertexBuffers = (PFNBINDVERTEXBUFFERSPROC)IntGetProcAddress("glBindVertexBuffers"); | |
BindVertexBuffers(first, count, buffers, offsets, strides); | |
} | |
// Extension: ARB_clip_control | |
static void CODEGEN_FUNCPTR Switch_ClipControl(GLenum origin, GLenum depth) | |
{ | |
ClipControl = (PFNCLIPCONTROLPROC)IntGetProcAddress("glClipControl"); | |
ClipControl(origin, depth); | |
} | |
// Extension: ARB_direct_state_access | |
static void CODEGEN_FUNCPTR Switch_BindTextureUnit(GLuint unit, GLuint texture) | |
{ | |
BindTextureUnit = (PFNBINDTEXTUREUNITPROC)IntGetProcAddress("glBindTextureUnit"); | |
BindTextureUnit(unit, texture); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
{ | |
BlitNamedFramebuffer = (PFNBLITNAMEDFRAMEBUFFERPROC)IntGetProcAddress("glBlitNamedFramebuffer"); | |
BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
} | |
static GLenum CODEGEN_FUNCPTR Switch_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) | |
{ | |
CheckNamedFramebufferStatus = (PFNCHECKNAMEDFRAMEBUFFERSTATUSPROC)IntGetProcAddress("glCheckNamedFramebufferStatus"); | |
return CheckNamedFramebufferStatus(framebuffer, target); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) | |
{ | |
ClearNamedBufferData = (PFNCLEARNAMEDBUFFERDATAPROC)IntGetProcAddress("glClearNamedBufferData"); | |
ClearNamedBufferData(buffer, internalformat, format, type, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) | |
{ | |
ClearNamedBufferSubData = (PFNCLEARNAMEDBUFFERSUBDATAPROC)IntGetProcAddress("glClearNamedBufferSubData"); | |
ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil) | |
{ | |
ClearNamedFramebufferfi = (PFNCLEARNAMEDFRAMEBUFFERFIPROC)IntGetProcAddress("glClearNamedFramebufferfi"); | |
ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) | |
{ | |
ClearNamedFramebufferfv = (PFNCLEARNAMEDFRAMEBUFFERFVPROC)IntGetProcAddress("glClearNamedFramebufferfv"); | |
ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) | |
{ | |
ClearNamedFramebufferiv = (PFNCLEARNAMEDFRAMEBUFFERIVPROC)IntGetProcAddress("glClearNamedFramebufferiv"); | |
ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) | |
{ | |
ClearNamedFramebufferuiv = (PFNCLEARNAMEDFRAMEBUFFERUIVPROC)IntGetProcAddress("glClearNamedFramebufferuiv"); | |
ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) | |
{ | |
CompressedTextureSubImage1D = (PFNCOMPRESSEDTEXTURESUBIMAGE1DPROC)IntGetProcAddress("glCompressedTextureSubImage1D"); | |
CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) | |
{ | |
CompressedTextureSubImage2D = (PFNCOMPRESSEDTEXTURESUBIMAGE2DPROC)IntGetProcAddress("glCompressedTextureSubImage2D"); | |
CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) | |
{ | |
CompressedTextureSubImage3D = (PFNCOMPRESSEDTEXTURESUBIMAGE3DPROC)IntGetProcAddress("glCompressedTextureSubImage3D"); | |
CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | |
{ | |
CopyNamedBufferSubData = (PFNCOPYNAMEDBUFFERSUBDATAPROC)IntGetProcAddress("glCopyNamedBufferSubData"); | |
CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
{ | |
CopyTextureSubImage1D = (PFNCOPYTEXTURESUBIMAGE1DPROC)IntGetProcAddress("glCopyTextureSubImage1D"); | |
CopyTextureSubImage1D(texture, level, xoffset, x, y, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyTextureSubImage2D = (PFNCOPYTEXTURESUBIMAGE2DPROC)IntGetProcAddress("glCopyTextureSubImage2D"); | |
CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyTextureSubImage3D = (PFNCOPYTEXTURESUBIMAGE3DPROC)IntGetProcAddress("glCopyTextureSubImage3D"); | |
CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateBuffers(GLsizei n, GLuint * buffers) | |
{ | |
CreateBuffers = (PFNCREATEBUFFERSPROC)IntGetProcAddress("glCreateBuffers"); | |
CreateBuffers(n, buffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateFramebuffers(GLsizei n, GLuint * framebuffers) | |
{ | |
CreateFramebuffers = (PFNCREATEFRAMEBUFFERSPROC)IntGetProcAddress("glCreateFramebuffers"); | |
CreateFramebuffers(n, framebuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateProgramPipelines(GLsizei n, GLuint * pipelines) | |
{ | |
CreateProgramPipelines = (PFNCREATEPROGRAMPIPELINESPROC)IntGetProcAddress("glCreateProgramPipelines"); | |
CreateProgramPipelines(n, pipelines); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateQueries(GLenum target, GLsizei n, GLuint * ids) | |
{ | |
CreateQueries = (PFNCREATEQUERIESPROC)IntGetProcAddress("glCreateQueries"); | |
CreateQueries(target, n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateRenderbuffers(GLsizei n, GLuint * renderbuffers) | |
{ | |
CreateRenderbuffers = (PFNCREATERENDERBUFFERSPROC)IntGetProcAddress("glCreateRenderbuffers"); | |
CreateRenderbuffers(n, renderbuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateSamplers(GLsizei n, GLuint * samplers) | |
{ | |
CreateSamplers = (PFNCREATESAMPLERSPROC)IntGetProcAddress("glCreateSamplers"); | |
CreateSamplers(n, samplers); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateTextures(GLenum target, GLsizei n, GLuint * textures) | |
{ | |
CreateTextures = (PFNCREATETEXTURESPROC)IntGetProcAddress("glCreateTextures"); | |
CreateTextures(target, n, textures); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateTransformFeedbacks(GLsizei n, GLuint * ids) | |
{ | |
CreateTransformFeedbacks = (PFNCREATETRANSFORMFEEDBACKSPROC)IntGetProcAddress("glCreateTransformFeedbacks"); | |
CreateTransformFeedbacks(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_CreateVertexArrays(GLsizei n, GLuint * arrays) | |
{ | |
CreateVertexArrays = (PFNCREATEVERTEXARRAYSPROC)IntGetProcAddress("glCreateVertexArrays"); | |
CreateVertexArrays(n, arrays); | |
} | |
static void CODEGEN_FUNCPTR Switch_DisableVertexArrayAttrib(GLuint vaobj, GLuint index) | |
{ | |
DisableVertexArrayAttrib = (PFNDISABLEVERTEXARRAYATTRIBPROC)IntGetProcAddress("glDisableVertexArrayAttrib"); | |
DisableVertexArrayAttrib(vaobj, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_EnableVertexArrayAttrib(GLuint vaobj, GLuint index) | |
{ | |
EnableVertexArrayAttrib = (PFNENABLEVERTEXARRAYATTRIBPROC)IntGetProcAddress("glEnableVertexArrayAttrib"); | |
EnableVertexArrayAttrib(vaobj, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
{ | |
FlushMappedNamedBufferRange = (PFNFLUSHMAPPEDNAMEDBUFFERRANGEPROC)IntGetProcAddress("glFlushMappedNamedBufferRange"); | |
FlushMappedNamedBufferRange(buffer, offset, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenerateTextureMipmap(GLuint texture) | |
{ | |
GenerateTextureMipmap = (PFNGENERATETEXTUREMIPMAPPROC)IntGetProcAddress("glGenerateTextureMipmap"); | |
GenerateTextureMipmap(texture); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void * pixels) | |
{ | |
GetCompressedTextureImage = (PFNGETCOMPRESSEDTEXTUREIMAGEPROC)IntGetProcAddress("glGetCompressedTextureImage"); | |
GetCompressedTextureImage(texture, level, bufSize, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 * params) | |
{ | |
GetNamedBufferParameteri64v = (PFNGETNAMEDBUFFERPARAMETERI64VPROC)IntGetProcAddress("glGetNamedBufferParameteri64v"); | |
GetNamedBufferParameteri64v(buffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint * params) | |
{ | |
GetNamedBufferParameteriv = (PFNGETNAMEDBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetNamedBufferParameteriv"); | |
GetNamedBufferParameteriv(buffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedBufferPointerv(GLuint buffer, GLenum pname, void ** params) | |
{ | |
GetNamedBufferPointerv = (PFNGETNAMEDBUFFERPOINTERVPROC)IntGetProcAddress("glGetNamedBufferPointerv"); | |
GetNamedBufferPointerv(buffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) | |
{ | |
GetNamedBufferSubData = (PFNGETNAMEDBUFFERSUBDATAPROC)IntGetProcAddress("glGetNamedBufferSubData"); | |
GetNamedBufferSubData(buffer, offset, size, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) | |
{ | |
GetNamedFramebufferAttachmentParameteriv = (PFNGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)IntGetProcAddress("glGetNamedFramebufferAttachmentParameteriv"); | |
GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint * param) | |
{ | |
GetNamedFramebufferParameteriv = (PFNGETNAMEDFRAMEBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetNamedFramebufferParameteriv"); | |
GetNamedFramebufferParameteriv(framebuffer, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint * params) | |
{ | |
GetNamedRenderbufferParameteriv = (PFNGETNAMEDRENDERBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetNamedRenderbufferParameteriv"); | |
GetNamedRenderbufferParameteriv(renderbuffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
{ | |
GetQueryBufferObjecti64v = (PFNGETQUERYBUFFEROBJECTI64VPROC)IntGetProcAddress("glGetQueryBufferObjecti64v"); | |
GetQueryBufferObjecti64v(id, buffer, pname, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
{ | |
GetQueryBufferObjectiv = (PFNGETQUERYBUFFEROBJECTIVPROC)IntGetProcAddress("glGetQueryBufferObjectiv"); | |
GetQueryBufferObjectiv(id, buffer, pname, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
{ | |
GetQueryBufferObjectui64v = (PFNGETQUERYBUFFEROBJECTUI64VPROC)IntGetProcAddress("glGetQueryBufferObjectui64v"); | |
GetQueryBufferObjectui64v(id, buffer, pname, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) | |
{ | |
GetQueryBufferObjectuiv = (PFNGETQUERYBUFFEROBJECTUIVPROC)IntGetProcAddress("glGetQueryBufferObjectuiv"); | |
GetQueryBufferObjectuiv(id, buffer, pname, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) | |
{ | |
GetTextureImage = (PFNGETTEXTUREIMAGEPROC)IntGetProcAddress("glGetTextureImage"); | |
GetTextureImage(texture, level, format, type, bufSize, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat * params) | |
{ | |
GetTextureLevelParameterfv = (PFNGETTEXTURELEVELPARAMETERFVPROC)IntGetProcAddress("glGetTextureLevelParameterfv"); | |
GetTextureLevelParameterfv(texture, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint * params) | |
{ | |
GetTextureLevelParameteriv = (PFNGETTEXTURELEVELPARAMETERIVPROC)IntGetProcAddress("glGetTextureLevelParameteriv"); | |
GetTextureLevelParameteriv(texture, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureParameterIiv(GLuint texture, GLenum pname, GLint * params) | |
{ | |
GetTextureParameterIiv = (PFNGETTEXTUREPARAMETERIIVPROC)IntGetProcAddress("glGetTextureParameterIiv"); | |
GetTextureParameterIiv(texture, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint * params) | |
{ | |
GetTextureParameterIuiv = (PFNGETTEXTUREPARAMETERIUIVPROC)IntGetProcAddress("glGetTextureParameterIuiv"); | |
GetTextureParameterIuiv(texture, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat * params) | |
{ | |
GetTextureParameterfv = (PFNGETTEXTUREPARAMETERFVPROC)IntGetProcAddress("glGetTextureParameterfv"); | |
GetTextureParameterfv(texture, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureParameteriv(GLuint texture, GLenum pname, GLint * params) | |
{ | |
GetTextureParameteriv = (PFNGETTEXTUREPARAMETERIVPROC)IntGetProcAddress("glGetTextureParameteriv"); | |
GetTextureParameteriv(texture, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) | |
{ | |
GetTransformFeedbacki64_v = (PFNGETTRANSFORMFEEDBACKI64_VPROC)IntGetProcAddress("glGetTransformFeedbacki64_v"); | |
GetTransformFeedbacki64_v(xfb, pname, index, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint * param) | |
{ | |
GetTransformFeedbacki_v = (PFNGETTRANSFORMFEEDBACKI_VPROC)IntGetProcAddress("glGetTransformFeedbacki_v"); | |
GetTransformFeedbacki_v(xfb, pname, index, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint * param) | |
{ | |
GetTransformFeedbackiv = (PFNGETTRANSFORMFEEDBACKIVPROC)IntGetProcAddress("glGetTransformFeedbackiv"); | |
GetTransformFeedbackiv(xfb, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) | |
{ | |
GetVertexArrayIndexed64iv = (PFNGETVERTEXARRAYINDEXED64IVPROC)IntGetProcAddress("glGetVertexArrayIndexed64iv"); | |
GetVertexArrayIndexed64iv(vaobj, index, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint * param) | |
{ | |
GetVertexArrayIndexediv = (PFNGETVERTEXARRAYINDEXEDIVPROC)IntGetProcAddress("glGetVertexArrayIndexediv"); | |
GetVertexArrayIndexediv(vaobj, index, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint * param) | |
{ | |
GetVertexArrayiv = (PFNGETVERTEXARRAYIVPROC)IntGetProcAddress("glGetVertexArrayiv"); | |
GetVertexArrayiv(vaobj, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) | |
{ | |
InvalidateNamedFramebufferData = (PFNINVALIDATENAMEDFRAMEBUFFERDATAPROC)IntGetProcAddress("glInvalidateNamedFramebufferData"); | |
InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments); | |
} | |
static void CODEGEN_FUNCPTR Switch_InvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
InvalidateNamedFramebufferSubData = (PFNINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)IntGetProcAddress("glInvalidateNamedFramebufferSubData"); | |
InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height); | |
} | |
static void * CODEGEN_FUNCPTR Switch_MapNamedBuffer(GLuint buffer, GLenum access) | |
{ | |
MapNamedBuffer = (PFNMAPNAMEDBUFFERPROC)IntGetProcAddress("glMapNamedBuffer"); | |
return MapNamedBuffer(buffer, access); | |
} | |
static void * CODEGEN_FUNCPTR Switch_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) | |
{ | |
MapNamedBufferRange = (PFNMAPNAMEDBUFFERRANGEPROC)IntGetProcAddress("glMapNamedBufferRange"); | |
return MapNamedBufferRange(buffer, offset, length, access); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedBufferData(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) | |
{ | |
NamedBufferData = (PFNNAMEDBUFFERDATAPROC)IntGetProcAddress("glNamedBufferData"); | |
NamedBufferData(buffer, size, data, usage); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) | |
{ | |
NamedBufferStorage = (PFNNAMEDBUFFERSTORAGEPROC)IntGetProcAddress("glNamedBufferStorage"); | |
NamedBufferStorage(buffer, size, data, flags); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) | |
{ | |
NamedBufferSubData = (PFNNAMEDBUFFERSUBDATAPROC)IntGetProcAddress("glNamedBufferSubData"); | |
NamedBufferSubData(buffer, offset, size, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) | |
{ | |
NamedFramebufferDrawBuffer = (PFNNAMEDFRAMEBUFFERDRAWBUFFERPROC)IntGetProcAddress("glNamedFramebufferDrawBuffer"); | |
NamedFramebufferDrawBuffer(framebuffer, buf); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum * bufs) | |
{ | |
NamedFramebufferDrawBuffers = (PFNNAMEDFRAMEBUFFERDRAWBUFFERSPROC)IntGetProcAddress("glNamedFramebufferDrawBuffers"); | |
NamedFramebufferDrawBuffers(framebuffer, n, bufs); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) | |
{ | |
NamedFramebufferParameteri = (PFNNAMEDFRAMEBUFFERPARAMETERIPROC)IntGetProcAddress("glNamedFramebufferParameteri"); | |
NamedFramebufferParameteri(framebuffer, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) | |
{ | |
NamedFramebufferReadBuffer = (PFNNAMEDFRAMEBUFFERREADBUFFERPROC)IntGetProcAddress("glNamedFramebufferReadBuffer"); | |
NamedFramebufferReadBuffer(framebuffer, src); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
{ | |
NamedFramebufferRenderbuffer = (PFNNAMEDFRAMEBUFFERRENDERBUFFERPROC)IntGetProcAddress("glNamedFramebufferRenderbuffer"); | |
NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) | |
{ | |
NamedFramebufferTexture = (PFNNAMEDFRAMEBUFFERTEXTUREPROC)IntGetProcAddress("glNamedFramebufferTexture"); | |
NamedFramebufferTexture(framebuffer, attachment, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
{ | |
NamedFramebufferTextureLayer = (PFNNAMEDFRAMEBUFFERTEXTURELAYERPROC)IntGetProcAddress("glNamedFramebufferTextureLayer"); | |
NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
NamedRenderbufferStorage = (PFNNAMEDRENDERBUFFERSTORAGEPROC)IntGetProcAddress("glNamedRenderbufferStorage"); | |
NamedRenderbufferStorage(renderbuffer, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
NamedRenderbufferStorageMultisample = (PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)IntGetProcAddress("glNamedRenderbufferStorageMultisample"); | |
NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) | |
{ | |
TextureBuffer = (PFNTEXTUREBUFFERPROC)IntGetProcAddress("glTextureBuffer"); | |
TextureBuffer(texture, internalformat, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
{ | |
TextureBufferRange = (PFNTEXTUREBUFFERRANGEPROC)IntGetProcAddress("glTextureBufferRange"); | |
TextureBufferRange(texture, internalformat, buffer, offset, size); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterIiv(GLuint texture, GLenum pname, const GLint * params) | |
{ | |
TextureParameterIiv = (PFNTEXTUREPARAMETERIIVPROC)IntGetProcAddress("glTextureParameterIiv"); | |
TextureParameterIiv(texture, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint * params) | |
{ | |
TextureParameterIuiv = (PFNTEXTUREPARAMETERIUIVPROC)IntGetProcAddress("glTextureParameterIuiv"); | |
TextureParameterIuiv(texture, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterf(GLuint texture, GLenum pname, GLfloat param) | |
{ | |
TextureParameterf = (PFNTEXTUREPARAMETERFPROC)IntGetProcAddress("glTextureParameterf"); | |
TextureParameterf(texture, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterfv(GLuint texture, GLenum pname, const GLfloat * param) | |
{ | |
TextureParameterfv = (PFNTEXTUREPARAMETERFVPROC)IntGetProcAddress("glTextureParameterfv"); | |
TextureParameterfv(texture, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameteri(GLuint texture, GLenum pname, GLint param) | |
{ | |
TextureParameteri = (PFNTEXTUREPARAMETERIPROC)IntGetProcAddress("glTextureParameteri"); | |
TextureParameteri(texture, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameteriv(GLuint texture, GLenum pname, const GLint * param) | |
{ | |
TextureParameteriv = (PFNTEXTUREPARAMETERIVPROC)IntGetProcAddress("glTextureParameteriv"); | |
TextureParameteriv(texture, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) | |
{ | |
TextureStorage1D = (PFNTEXTURESTORAGE1DPROC)IntGetProcAddress("glTextureStorage1D"); | |
TextureStorage1D(texture, levels, internalformat, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
TextureStorage2D = (PFNTEXTURESTORAGE2DPROC)IntGetProcAddress("glTextureStorage2D"); | |
TextureStorage2D(texture, levels, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | |
{ | |
TextureStorage2DMultisample = (PFNTEXTURESTORAGE2DMULTISAMPLEPROC)IntGetProcAddress("glTextureStorage2DMultisample"); | |
TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
{ | |
TextureStorage3D = (PFNTEXTURESTORAGE3DPROC)IntGetProcAddress("glTextureStorage3D"); | |
TextureStorage3D(texture, levels, internalformat, width, height, depth); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | |
{ | |
TextureStorage3DMultisample = (PFNTEXTURESTORAGE3DMULTISAMPLEPROC)IntGetProcAddress("glTextureStorage3DMultisample"); | |
TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureSubImage1D = (PFNTEXTURESUBIMAGE1DPROC)IntGetProcAddress("glTextureSubImage1D"); | |
TextureSubImage1D(texture, level, xoffset, width, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureSubImage2D = (PFNTEXTURESUBIMAGE2DPROC)IntGetProcAddress("glTextureSubImage2D"); | |
TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureSubImage3D = (PFNTEXTURESUBIMAGE3DPROC)IntGetProcAddress("glTextureSubImage3D"); | |
TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) | |
{ | |
TransformFeedbackBufferBase = (PFNTRANSFORMFEEDBACKBUFFERBASEPROC)IntGetProcAddress("glTransformFeedbackBufferBase"); | |
TransformFeedbackBufferBase(xfb, index, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
{ | |
TransformFeedbackBufferRange = (PFNTRANSFORMFEEDBACKBUFFERRANGEPROC)IntGetProcAddress("glTransformFeedbackBufferRange"); | |
TransformFeedbackBufferRange(xfb, index, buffer, offset, size); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_UnmapNamedBuffer(GLuint buffer) | |
{ | |
UnmapNamedBuffer = (PFNUNMAPNAMEDBUFFERPROC)IntGetProcAddress("glUnmapNamedBuffer"); | |
return UnmapNamedBuffer(buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) | |
{ | |
VertexArrayAttribBinding = (PFNVERTEXARRAYATTRIBBINDINGPROC)IntGetProcAddress("glVertexArrayAttribBinding"); | |
VertexArrayAttribBinding(vaobj, attribindex, bindingindex); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) | |
{ | |
VertexArrayAttribFormat = (PFNVERTEXARRAYATTRIBFORMATPROC)IntGetProcAddress("glVertexArrayAttribFormat"); | |
VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | |
{ | |
VertexArrayAttribIFormat = (PFNVERTEXARRAYATTRIBIFORMATPROC)IntGetProcAddress("glVertexArrayAttribIFormat"); | |
VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | |
{ | |
VertexArrayAttribLFormat = (PFNVERTEXARRAYATTRIBLFORMATPROC)IntGetProcAddress("glVertexArrayAttribLFormat"); | |
VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) | |
{ | |
VertexArrayBindingDivisor = (PFNVERTEXARRAYBINDINGDIVISORPROC)IntGetProcAddress("glVertexArrayBindingDivisor"); | |
VertexArrayBindingDivisor(vaobj, bindingindex, divisor); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) | |
{ | |
VertexArrayElementBuffer = (PFNVERTEXARRAYELEMENTBUFFERPROC)IntGetProcAddress("glVertexArrayElementBuffer"); | |
VertexArrayElementBuffer(vaobj, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) | |
{ | |
VertexArrayVertexBuffer = (PFNVERTEXARRAYVERTEXBUFFERPROC)IntGetProcAddress("glVertexArrayVertexBuffer"); | |
VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) | |
{ | |
VertexArrayVertexBuffers = (PFNVERTEXARRAYVERTEXBUFFERSPROC)IntGetProcAddress("glVertexArrayVertexBuffers"); | |
VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides); | |
} | |
// Extension: ARB_get_texture_sub_image | |
static void CODEGEN_FUNCPTR Switch_GetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) | |
{ | |
GetCompressedTextureSubImage = (PFNGETCOMPRESSEDTEXTURESUBIMAGEPROC)IntGetProcAddress("glGetCompressedTextureSubImage"); | |
GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) | |
{ | |
GetTextureSubImage = (PFNGETTEXTURESUBIMAGEPROC)IntGetProcAddress("glGetTextureSubImage"); | |
GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); | |
} | |
// Extension: ARB_texture_barrier | |
static void CODEGEN_FUNCPTR Switch_TextureBarrier(void) | |
{ | |
TextureBarrier = (PFNTEXTUREBARRIERPROC)IntGetProcAddress("glTextureBarrier"); | |
TextureBarrier(); | |
} | |
// Extension: KHR_robustness | |
static GLenum CODEGEN_FUNCPTR Switch_GetGraphicsResetStatus(void) | |
{ | |
GetGraphicsResetStatus = (PFNGETGRAPHICSRESETSTATUSPROC)IntGetProcAddress("glGetGraphicsResetStatus"); | |
return GetGraphicsResetStatus(); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) | |
{ | |
GetnUniformfv = (PFNGETNUNIFORMFVPROC)IntGetProcAddress("glGetnUniformfv"); | |
GetnUniformfv(program, location, bufSize, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) | |
{ | |
GetnUniformiv = (PFNGETNUNIFORMIVPROC)IntGetProcAddress("glGetnUniformiv"); | |
GetnUniformiv(program, location, bufSize, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) | |
{ | |
GetnUniformuiv = (PFNGETNUNIFORMUIVPROC)IntGetProcAddress("glGetnUniformuiv"); | |
GetnUniformuiv(program, location, bufSize, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_ReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) | |
{ | |
ReadnPixels = (PFNREADNPIXELSPROC)IntGetProcAddress("glReadnPixels"); | |
ReadnPixels(x, y, width, height, format, type, bufSize, data); | |
} | |
// Extension: EXT_direct_state_access | |
static void CODEGEN_FUNCPTR Switch_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) | |
{ | |
BindMultiTextureEXT = (PFNBINDMULTITEXTUREEXTPROC)IntGetProcAddress("glBindMultiTextureEXT"); | |
BindMultiTextureEXT(texunit, target, texture); | |
} | |
static GLenum CODEGEN_FUNCPTR Switch_CheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) | |
{ | |
CheckNamedFramebufferStatusEXT = (PFNCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)IntGetProcAddress("glCheckNamedFramebufferStatusEXT"); | |
return CheckNamedFramebufferStatusEXT(framebuffer, target); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) | |
{ | |
ClearNamedBufferDataEXT = (PFNCLEARNAMEDBUFFERDATAEXTPROC)IntGetProcAddress("glClearNamedBufferDataEXT"); | |
ClearNamedBufferDataEXT(buffer, internalformat, format, type, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) | |
{ | |
ClearNamedBufferSubDataEXT = (PFNCLEARNAMEDBUFFERSUBDATAEXTPROC)IntGetProcAddress("glClearNamedBufferSubDataEXT"); | |
ClearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClientAttribDefaultEXT(GLbitfield mask) | |
{ | |
ClientAttribDefaultEXT = (PFNCLIENTATTRIBDEFAULTEXTPROC)IntGetProcAddress("glClientAttribDefaultEXT"); | |
ClientAttribDefaultEXT(mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) | |
{ | |
CompressedMultiTexImage1DEXT = (PFNCOMPRESSEDMULTITEXIMAGE1DEXTPROC)IntGetProcAddress("glCompressedMultiTexImage1DEXT"); | |
CompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) | |
{ | |
CompressedMultiTexImage2DEXT = (PFNCOMPRESSEDMULTITEXIMAGE2DEXTPROC)IntGetProcAddress("glCompressedMultiTexImage2DEXT"); | |
CompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) | |
{ | |
CompressedMultiTexImage3DEXT = (PFNCOMPRESSEDMULTITEXIMAGE3DEXTPROC)IntGetProcAddress("glCompressedMultiTexImage3DEXT"); | |
CompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) | |
{ | |
CompressedMultiTexSubImage1DEXT = (PFNCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)IntGetProcAddress("glCompressedMultiTexSubImage1DEXT"); | |
CompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) | |
{ | |
CompressedMultiTexSubImage2DEXT = (PFNCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)IntGetProcAddress("glCompressedMultiTexSubImage2DEXT"); | |
CompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) | |
{ | |
CompressedMultiTexSubImage3DEXT = (PFNCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)IntGetProcAddress("glCompressedMultiTexSubImage3DEXT"); | |
CompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits) | |
{ | |
CompressedTextureImage1DEXT = (PFNCOMPRESSEDTEXTUREIMAGE1DEXTPROC)IntGetProcAddress("glCompressedTextureImage1DEXT"); | |
CompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits) | |
{ | |
CompressedTextureImage2DEXT = (PFNCOMPRESSEDTEXTUREIMAGE2DEXTPROC)IntGetProcAddress("glCompressedTextureImage2DEXT"); | |
CompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits) | |
{ | |
CompressedTextureImage3DEXT = (PFNCOMPRESSEDTEXTUREIMAGE3DEXTPROC)IntGetProcAddress("glCompressedTextureImage3DEXT"); | |
CompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits) | |
{ | |
CompressedTextureSubImage1DEXT = (PFNCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)IntGetProcAddress("glCompressedTextureSubImage1DEXT"); | |
CompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits) | |
{ | |
CompressedTextureSubImage2DEXT = (PFNCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)IntGetProcAddress("glCompressedTextureSubImage2DEXT"); | |
CompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits) | |
{ | |
CompressedTextureSubImage3DEXT = (PFNCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)IntGetProcAddress("glCompressedTextureSubImage3DEXT"); | |
CompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | |
{ | |
CopyMultiTexImage1DEXT = (PFNCOPYMULTITEXIMAGE1DEXTPROC)IntGetProcAddress("glCopyMultiTexImage1DEXT"); | |
CopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
{ | |
CopyMultiTexImage2DEXT = (PFNCOPYMULTITEXIMAGE2DEXTPROC)IntGetProcAddress("glCopyMultiTexImage2DEXT"); | |
CopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
{ | |
CopyMultiTexSubImage1DEXT = (PFNCOPYMULTITEXSUBIMAGE1DEXTPROC)IntGetProcAddress("glCopyMultiTexSubImage1DEXT"); | |
CopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyMultiTexSubImage2DEXT = (PFNCOPYMULTITEXSUBIMAGE2DEXTPROC)IntGetProcAddress("glCopyMultiTexSubImage2DEXT"); | |
CopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyMultiTexSubImage3DEXT = (PFNCOPYMULTITEXSUBIMAGE3DEXTPROC)IntGetProcAddress("glCopyMultiTexSubImage3DEXT"); | |
CopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | |
{ | |
CopyTextureImage1DEXT = (PFNCOPYTEXTUREIMAGE1DEXTPROC)IntGetProcAddress("glCopyTextureImage1DEXT"); | |
CopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
{ | |
CopyTextureImage2DEXT = (PFNCOPYTEXTUREIMAGE2DEXTPROC)IntGetProcAddress("glCopyTextureImage2DEXT"); | |
CopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
{ | |
CopyTextureSubImage1DEXT = (PFNCOPYTEXTURESUBIMAGE1DEXTPROC)IntGetProcAddress("glCopyTextureSubImage1DEXT"); | |
CopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyTextureSubImage2DEXT = (PFNCOPYTEXTURESUBIMAGE2DEXTPROC)IntGetProcAddress("glCopyTextureSubImage2DEXT"); | |
CopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyTextureSubImage3DEXT = (PFNCOPYTEXTURESUBIMAGE3DEXTPROC)IntGetProcAddress("glCopyTextureSubImage3DEXT"); | |
CopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_DisableClientStateIndexedEXT(GLenum ren_array, GLuint index) | |
{ | |
DisableClientStateIndexedEXT = (PFNDISABLECLIENTSTATEINDEXEDEXTPROC)IntGetProcAddress("glDisableClientStateIndexedEXT"); | |
DisableClientStateIndexedEXT(ren_array, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_DisableClientStateiEXT(GLenum ren_array, GLuint index) | |
{ | |
DisableClientStateiEXT = (PFNDISABLECLIENTSTATEIEXTPROC)IntGetProcAddress("glDisableClientStateiEXT"); | |
DisableClientStateiEXT(ren_array, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_DisableIndexedEXT(GLenum target, GLuint index) | |
{ | |
DisableIndexedEXT = (PFNDISABLEINDEXEDEXTPROC)IntGetProcAddress("glDisableIndexedEXT"); | |
DisableIndexedEXT(target, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_DisableVertexArrayAttribEXT(GLuint vaobj, GLuint index) | |
{ | |
DisableVertexArrayAttribEXT = (PFNDISABLEVERTEXARRAYATTRIBEXTPROC)IntGetProcAddress("glDisableVertexArrayAttribEXT"); | |
DisableVertexArrayAttribEXT(vaobj, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_DisableVertexArrayEXT(GLuint vaobj, GLenum ren_array) | |
{ | |
DisableVertexArrayEXT = (PFNDISABLEVERTEXARRAYEXTPROC)IntGetProcAddress("glDisableVertexArrayEXT"); | |
DisableVertexArrayEXT(vaobj, ren_array); | |
} | |
static void CODEGEN_FUNCPTR Switch_EnableClientStateIndexedEXT(GLenum ren_array, GLuint index) | |
{ | |
EnableClientStateIndexedEXT = (PFNENABLECLIENTSTATEINDEXEDEXTPROC)IntGetProcAddress("glEnableClientStateIndexedEXT"); | |
EnableClientStateIndexedEXT(ren_array, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_EnableClientStateiEXT(GLenum ren_array, GLuint index) | |
{ | |
EnableClientStateiEXT = (PFNENABLECLIENTSTATEIEXTPROC)IntGetProcAddress("glEnableClientStateiEXT"); | |
EnableClientStateiEXT(ren_array, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_EnableIndexedEXT(GLenum target, GLuint index) | |
{ | |
EnableIndexedEXT = (PFNENABLEINDEXEDEXTPROC)IntGetProcAddress("glEnableIndexedEXT"); | |
EnableIndexedEXT(target, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_EnableVertexArrayAttribEXT(GLuint vaobj, GLuint index) | |
{ | |
EnableVertexArrayAttribEXT = (PFNENABLEVERTEXARRAYATTRIBEXTPROC)IntGetProcAddress("glEnableVertexArrayAttribEXT"); | |
EnableVertexArrayAttribEXT(vaobj, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_EnableVertexArrayEXT(GLuint vaobj, GLenum ren_array) | |
{ | |
EnableVertexArrayEXT = (PFNENABLEVERTEXARRAYEXTPROC)IntGetProcAddress("glEnableVertexArrayEXT"); | |
EnableVertexArrayEXT(vaobj, ren_array); | |
} | |
static void CODEGEN_FUNCPTR Switch_FlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length) | |
{ | |
FlushMappedNamedBufferRangeEXT = (PFNFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)IntGetProcAddress("glFlushMappedNamedBufferRangeEXT"); | |
FlushMappedNamedBufferRangeEXT(buffer, offset, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) | |
{ | |
FramebufferDrawBufferEXT = (PFNFRAMEBUFFERDRAWBUFFEREXTPROC)IntGetProcAddress("glFramebufferDrawBufferEXT"); | |
FramebufferDrawBufferEXT(framebuffer, mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) | |
{ | |
FramebufferDrawBuffersEXT = (PFNFRAMEBUFFERDRAWBUFFERSEXTPROC)IntGetProcAddress("glFramebufferDrawBuffersEXT"); | |
FramebufferDrawBuffersEXT(framebuffer, n, bufs); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) | |
{ | |
FramebufferReadBufferEXT = (PFNFRAMEBUFFERREADBUFFEREXTPROC)IntGetProcAddress("glFramebufferReadBufferEXT"); | |
FramebufferReadBufferEXT(framebuffer, mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) | |
{ | |
GenerateMultiTexMipmapEXT = (PFNGENERATEMULTITEXMIPMAPEXTPROC)IntGetProcAddress("glGenerateMultiTexMipmapEXT"); | |
GenerateMultiTexMipmapEXT(texunit, target); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenerateTextureMipmapEXT(GLuint texture, GLenum target) | |
{ | |
GenerateTextureMipmapEXT = (PFNGENERATETEXTUREMIPMAPEXTPROC)IntGetProcAddress("glGenerateTextureMipmapEXT"); | |
GenerateTextureMipmapEXT(texture, target); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) | |
{ | |
GetBooleanIndexedvEXT = (PFNGETBOOLEANINDEXEDVEXTPROC)IntGetProcAddress("glGetBooleanIndexedvEXT"); | |
GetBooleanIndexedvEXT(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, void * img) | |
{ | |
GetCompressedMultiTexImageEXT = (PFNGETCOMPRESSEDMULTITEXIMAGEEXTPROC)IntGetProcAddress("glGetCompressedMultiTexImageEXT"); | |
GetCompressedMultiTexImageEXT(texunit, target, lod, img); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, void * img) | |
{ | |
GetCompressedTextureImageEXT = (PFNGETCOMPRESSEDTEXTUREIMAGEEXTPROC)IntGetProcAddress("glGetCompressedTextureImageEXT"); | |
GetCompressedTextureImageEXT(texture, target, lod, img); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) | |
{ | |
GetDoubleIndexedvEXT = (PFNGETDOUBLEINDEXEDVEXTPROC)IntGetProcAddress("glGetDoubleIndexedvEXT"); | |
GetDoubleIndexedvEXT(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params) | |
{ | |
GetDoublei_vEXT = (PFNGETDOUBLEI_VEXTPROC)IntGetProcAddress("glGetDoublei_vEXT"); | |
GetDoublei_vEXT(pname, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) | |
{ | |
GetFloatIndexedvEXT = (PFNGETFLOATINDEXEDVEXTPROC)IntGetProcAddress("glGetFloatIndexedvEXT"); | |
GetFloatIndexedvEXT(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params) | |
{ | |
GetFloati_vEXT = (PFNGETFLOATI_VEXTPROC)IntGetProcAddress("glGetFloati_vEXT"); | |
GetFloati_vEXT(pname, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) | |
{ | |
GetFramebufferParameterivEXT = (PFNGETFRAMEBUFFERPARAMETERIVEXTPROC)IntGetProcAddress("glGetFramebufferParameterivEXT"); | |
GetFramebufferParameterivEXT(framebuffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) | |
{ | |
GetIntegerIndexedvEXT = (PFNGETINTEGERINDEXEDVEXTPROC)IntGetProcAddress("glGetIntegerIndexedvEXT"); | |
GetIntegerIndexedvEXT(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) | |
{ | |
GetMultiTexEnvfvEXT = (PFNGETMULTITEXENVFVEXTPROC)IntGetProcAddress("glGetMultiTexEnvfvEXT"); | |
GetMultiTexEnvfvEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) | |
{ | |
GetMultiTexEnvivEXT = (PFNGETMULTITEXENVIVEXTPROC)IntGetProcAddress("glGetMultiTexEnvivEXT"); | |
GetMultiTexEnvivEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) | |
{ | |
GetMultiTexGendvEXT = (PFNGETMULTITEXGENDVEXTPROC)IntGetProcAddress("glGetMultiTexGendvEXT"); | |
GetMultiTexGendvEXT(texunit, coord, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) | |
{ | |
GetMultiTexGenfvEXT = (PFNGETMULTITEXGENFVEXTPROC)IntGetProcAddress("glGetMultiTexGenfvEXT"); | |
GetMultiTexGenfvEXT(texunit, coord, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) | |
{ | |
GetMultiTexGenivEXT = (PFNGETMULTITEXGENIVEXTPROC)IntGetProcAddress("glGetMultiTexGenivEXT"); | |
GetMultiTexGenivEXT(texunit, coord, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) | |
{ | |
GetMultiTexImageEXT = (PFNGETMULTITEXIMAGEEXTPROC)IntGetProcAddress("glGetMultiTexImageEXT"); | |
GetMultiTexImageEXT(texunit, target, level, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) | |
{ | |
GetMultiTexLevelParameterfvEXT = (PFNGETMULTITEXLEVELPARAMETERFVEXTPROC)IntGetProcAddress("glGetMultiTexLevelParameterfvEXT"); | |
GetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) | |
{ | |
GetMultiTexLevelParameterivEXT = (PFNGETMULTITEXLEVELPARAMETERIVEXTPROC)IntGetProcAddress("glGetMultiTexLevelParameterivEXT"); | |
GetMultiTexLevelParameterivEXT(texunit, target, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) | |
{ | |
GetMultiTexParameterIivEXT = (PFNGETMULTITEXPARAMETERIIVEXTPROC)IntGetProcAddress("glGetMultiTexParameterIivEXT"); | |
GetMultiTexParameterIivEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) | |
{ | |
GetMultiTexParameterIuivEXT = (PFNGETMULTITEXPARAMETERIUIVEXTPROC)IntGetProcAddress("glGetMultiTexParameterIuivEXT"); | |
GetMultiTexParameterIuivEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) | |
{ | |
GetMultiTexParameterfvEXT = (PFNGETMULTITEXPARAMETERFVEXTPROC)IntGetProcAddress("glGetMultiTexParameterfvEXT"); | |
GetMultiTexParameterfvEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) | |
{ | |
GetMultiTexParameterivEXT = (PFNGETMULTITEXPARAMETERIVEXTPROC)IntGetProcAddress("glGetMultiTexParameterivEXT"); | |
GetMultiTexParameterivEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) | |
{ | |
GetNamedBufferParameterivEXT = (PFNGETNAMEDBUFFERPARAMETERIVEXTPROC)IntGetProcAddress("glGetNamedBufferParameterivEXT"); | |
GetNamedBufferParameterivEXT(buffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedBufferPointervEXT(GLuint buffer, GLenum pname, void ** params) | |
{ | |
GetNamedBufferPointervEXT = (PFNGETNAMEDBUFFERPOINTERVEXTPROC)IntGetProcAddress("glGetNamedBufferPointervEXT"); | |
GetNamedBufferPointervEXT(buffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) | |
{ | |
GetNamedBufferSubDataEXT = (PFNGETNAMEDBUFFERSUBDATAEXTPROC)IntGetProcAddress("glGetNamedBufferSubDataEXT"); | |
GetNamedBufferSubDataEXT(buffer, offset, size, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) | |
{ | |
GetNamedFramebufferAttachmentParameterivEXT = (PFNGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)IntGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"); | |
GetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) | |
{ | |
GetNamedFramebufferParameterivEXT = (PFNGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)IntGetProcAddress("glGetNamedFramebufferParameterivEXT"); | |
GetNamedFramebufferParameterivEXT(framebuffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) | |
{ | |
GetNamedProgramLocalParameterIivEXT = (PFNGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)IntGetProcAddress("glGetNamedProgramLocalParameterIivEXT"); | |
GetNamedProgramLocalParameterIivEXT(program, target, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) | |
{ | |
GetNamedProgramLocalParameterIuivEXT = (PFNGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)IntGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"); | |
GetNamedProgramLocalParameterIuivEXT(program, target, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) | |
{ | |
GetNamedProgramLocalParameterdvEXT = (PFNGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)IntGetProcAddress("glGetNamedProgramLocalParameterdvEXT"); | |
GetNamedProgramLocalParameterdvEXT(program, target, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) | |
{ | |
GetNamedProgramLocalParameterfvEXT = (PFNGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)IntGetProcAddress("glGetNamedProgramLocalParameterfvEXT"); | |
GetNamedProgramLocalParameterfvEXT(program, target, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, void * string) | |
{ | |
GetNamedProgramStringEXT = (PFNGETNAMEDPROGRAMSTRINGEXTPROC)IntGetProcAddress("glGetNamedProgramStringEXT"); | |
GetNamedProgramStringEXT(program, target, pname, string); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) | |
{ | |
GetNamedProgramivEXT = (PFNGETNAMEDPROGRAMIVEXTPROC)IntGetProcAddress("glGetNamedProgramivEXT"); | |
GetNamedProgramivEXT(program, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) | |
{ | |
GetNamedRenderbufferParameterivEXT = (PFNGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)IntGetProcAddress("glGetNamedRenderbufferParameterivEXT"); | |
GetNamedRenderbufferParameterivEXT(renderbuffer, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetPointerIndexedvEXT(GLenum target, GLuint index, void ** data) | |
{ | |
GetPointerIndexedvEXT = (PFNGETPOINTERINDEXEDVEXTPROC)IntGetProcAddress("glGetPointerIndexedvEXT"); | |
GetPointerIndexedvEXT(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetPointeri_vEXT(GLenum pname, GLuint index, void ** params) | |
{ | |
GetPointeri_vEXT = (PFNGETPOINTERI_VEXTPROC)IntGetProcAddress("glGetPointeri_vEXT"); | |
GetPointeri_vEXT(pname, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels) | |
{ | |
GetTextureImageEXT = (PFNGETTEXTUREIMAGEEXTPROC)IntGetProcAddress("glGetTextureImageEXT"); | |
GetTextureImageEXT(texture, target, level, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) | |
{ | |
GetTextureLevelParameterfvEXT = (PFNGETTEXTURELEVELPARAMETERFVEXTPROC)IntGetProcAddress("glGetTextureLevelParameterfvEXT"); | |
GetTextureLevelParameterfvEXT(texture, target, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) | |
{ | |
GetTextureLevelParameterivEXT = (PFNGETTEXTURELEVELPARAMETERIVEXTPROC)IntGetProcAddress("glGetTextureLevelParameterivEXT"); | |
GetTextureLevelParameterivEXT(texture, target, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) | |
{ | |
GetTextureParameterIivEXT = (PFNGETTEXTUREPARAMETERIIVEXTPROC)IntGetProcAddress("glGetTextureParameterIivEXT"); | |
GetTextureParameterIivEXT(texture, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) | |
{ | |
GetTextureParameterIuivEXT = (PFNGETTEXTUREPARAMETERIUIVEXTPROC)IntGetProcAddress("glGetTextureParameterIuivEXT"); | |
GetTextureParameterIuivEXT(texture, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) | |
{ | |
GetTextureParameterfvEXT = (PFNGETTEXTUREPARAMETERFVEXTPROC)IntGetProcAddress("glGetTextureParameterfvEXT"); | |
GetTextureParameterfvEXT(texture, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) | |
{ | |
GetTextureParameterivEXT = (PFNGETTEXTUREPARAMETERIVEXTPROC)IntGetProcAddress("glGetTextureParameterivEXT"); | |
GetTextureParameterivEXT(texture, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param) | |
{ | |
GetVertexArrayIntegeri_vEXT = (PFNGETVERTEXARRAYINTEGERI_VEXTPROC)IntGetProcAddress("glGetVertexArrayIntegeri_vEXT"); | |
GetVertexArrayIntegeri_vEXT(vaobj, index, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param) | |
{ | |
GetVertexArrayIntegervEXT = (PFNGETVERTEXARRAYINTEGERVEXTPROC)IntGetProcAddress("glGetVertexArrayIntegervEXT"); | |
GetVertexArrayIntegervEXT(vaobj, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, void ** param) | |
{ | |
GetVertexArrayPointeri_vEXT = (PFNGETVERTEXARRAYPOINTERI_VEXTPROC)IntGetProcAddress("glGetVertexArrayPointeri_vEXT"); | |
GetVertexArrayPointeri_vEXT(vaobj, index, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, void ** param) | |
{ | |
GetVertexArrayPointervEXT = (PFNGETVERTEXARRAYPOINTERVEXTPROC)IntGetProcAddress("glGetVertexArrayPointervEXT"); | |
GetVertexArrayPointervEXT(vaobj, pname, param); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsEnabledIndexedEXT(GLenum target, GLuint index) | |
{ | |
IsEnabledIndexedEXT = (PFNISENABLEDINDEXEDEXTPROC)IntGetProcAddress("glIsEnabledIndexedEXT"); | |
return IsEnabledIndexedEXT(target, index); | |
} | |
static void * CODEGEN_FUNCPTR Switch_MapNamedBufferEXT(GLuint buffer, GLenum access) | |
{ | |
MapNamedBufferEXT = (PFNMAPNAMEDBUFFEREXTPROC)IntGetProcAddress("glMapNamedBufferEXT"); | |
return MapNamedBufferEXT(buffer, access); | |
} | |
static void * CODEGEN_FUNCPTR Switch_MapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) | |
{ | |
MapNamedBufferRangeEXT = (PFNMAPNAMEDBUFFERRANGEEXTPROC)IntGetProcAddress("glMapNamedBufferRangeEXT"); | |
return MapNamedBufferRangeEXT(buffer, offset, length, access); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | |
{ | |
MatrixFrustumEXT = (PFNMATRIXFRUSTUMEXTPROC)IntGetProcAddress("glMatrixFrustumEXT"); | |
MatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixLoadIdentityEXT(GLenum mode) | |
{ | |
MatrixLoadIdentityEXT = (PFNMATRIXLOADIDENTITYEXTPROC)IntGetProcAddress("glMatrixLoadIdentityEXT"); | |
MatrixLoadIdentityEXT(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) | |
{ | |
MatrixLoadTransposedEXT = (PFNMATRIXLOADTRANSPOSEDEXTPROC)IntGetProcAddress("glMatrixLoadTransposedEXT"); | |
MatrixLoadTransposedEXT(mode, m); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) | |
{ | |
MatrixLoadTransposefEXT = (PFNMATRIXLOADTRANSPOSEFEXTPROC)IntGetProcAddress("glMatrixLoadTransposefEXT"); | |
MatrixLoadTransposefEXT(mode, m); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixLoaddEXT(GLenum mode, const GLdouble * m) | |
{ | |
MatrixLoaddEXT = (PFNMATRIXLOADDEXTPROC)IntGetProcAddress("glMatrixLoaddEXT"); | |
MatrixLoaddEXT(mode, m); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixLoadfEXT(GLenum mode, const GLfloat * m) | |
{ | |
MatrixLoadfEXT = (PFNMATRIXLOADFEXTPROC)IntGetProcAddress("glMatrixLoadfEXT"); | |
MatrixLoadfEXT(mode, m); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixMultTransposedEXT(GLenum mode, const GLdouble * m) | |
{ | |
MatrixMultTransposedEXT = (PFNMATRIXMULTTRANSPOSEDEXTPROC)IntGetProcAddress("glMatrixMultTransposedEXT"); | |
MatrixMultTransposedEXT(mode, m); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixMultTransposefEXT(GLenum mode, const GLfloat * m) | |
{ | |
MatrixMultTransposefEXT = (PFNMATRIXMULTTRANSPOSEFEXTPROC)IntGetProcAddress("glMatrixMultTransposefEXT"); | |
MatrixMultTransposefEXT(mode, m); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixMultdEXT(GLenum mode, const GLdouble * m) | |
{ | |
MatrixMultdEXT = (PFNMATRIXMULTDEXTPROC)IntGetProcAddress("glMatrixMultdEXT"); | |
MatrixMultdEXT(mode, m); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixMultfEXT(GLenum mode, const GLfloat * m) | |
{ | |
MatrixMultfEXT = (PFNMATRIXMULTFEXTPROC)IntGetProcAddress("glMatrixMultfEXT"); | |
MatrixMultfEXT(mode, m); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | |
{ | |
MatrixOrthoEXT = (PFNMATRIXORTHOEXTPROC)IntGetProcAddress("glMatrixOrthoEXT"); | |
MatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixPopEXT(GLenum mode) | |
{ | |
MatrixPopEXT = (PFNMATRIXPOPEXTPROC)IntGetProcAddress("glMatrixPopEXT"); | |
MatrixPopEXT(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixPushEXT(GLenum mode) | |
{ | |
MatrixPushEXT = (PFNMATRIXPUSHEXTPROC)IntGetProcAddress("glMatrixPushEXT"); | |
MatrixPushEXT(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
MatrixRotatedEXT = (PFNMATRIXROTATEDEXTPROC)IntGetProcAddress("glMatrixRotatedEXT"); | |
MatrixRotatedEXT(mode, angle, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
MatrixRotatefEXT = (PFNMATRIXROTATEFEXTPROC)IntGetProcAddress("glMatrixRotatefEXT"); | |
MatrixRotatefEXT(mode, angle, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
MatrixScaledEXT = (PFNMATRIXSCALEDEXTPROC)IntGetProcAddress("glMatrixScaledEXT"); | |
MatrixScaledEXT(mode, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
MatrixScalefEXT = (PFNMATRIXSCALEFEXTPROC)IntGetProcAddress("glMatrixScalefEXT"); | |
MatrixScalefEXT(mode, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
MatrixTranslatedEXT = (PFNMATRIXTRANSLATEDEXTPROC)IntGetProcAddress("glMatrixTranslatedEXT"); | |
MatrixTranslatedEXT(mode, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_MatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
MatrixTranslatefEXT = (PFNMATRIXTRANSLATEFEXTPROC)IntGetProcAddress("glMatrixTranslatefEXT"); | |
MatrixTranslatefEXT(mode, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) | |
{ | |
MultiTexBufferEXT = (PFNMULTITEXBUFFEREXTPROC)IntGetProcAddress("glMultiTexBufferEXT"); | |
MultiTexBufferEXT(texunit, target, internalformat, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer) | |
{ | |
MultiTexCoordPointerEXT = (PFNMULTITEXCOORDPOINTEREXTPROC)IntGetProcAddress("glMultiTexCoordPointerEXT"); | |
MultiTexCoordPointerEXT(texunit, size, type, stride, pointer); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) | |
{ | |
MultiTexEnvfEXT = (PFNMULTITEXENVFEXTPROC)IntGetProcAddress("glMultiTexEnvfEXT"); | |
MultiTexEnvfEXT(texunit, target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) | |
{ | |
MultiTexEnvfvEXT = (PFNMULTITEXENVFVEXTPROC)IntGetProcAddress("glMultiTexEnvfvEXT"); | |
MultiTexEnvfvEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) | |
{ | |
MultiTexEnviEXT = (PFNMULTITEXENVIEXTPROC)IntGetProcAddress("glMultiTexEnviEXT"); | |
MultiTexEnviEXT(texunit, target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) | |
{ | |
MultiTexEnvivEXT = (PFNMULTITEXENVIVEXTPROC)IntGetProcAddress("glMultiTexEnvivEXT"); | |
MultiTexEnvivEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) | |
{ | |
MultiTexGendEXT = (PFNMULTITEXGENDEXTPROC)IntGetProcAddress("glMultiTexGendEXT"); | |
MultiTexGendEXT(texunit, coord, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) | |
{ | |
MultiTexGendvEXT = (PFNMULTITEXGENDVEXTPROC)IntGetProcAddress("glMultiTexGendvEXT"); | |
MultiTexGendvEXT(texunit, coord, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) | |
{ | |
MultiTexGenfEXT = (PFNMULTITEXGENFEXTPROC)IntGetProcAddress("glMultiTexGenfEXT"); | |
MultiTexGenfEXT(texunit, coord, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) | |
{ | |
MultiTexGenfvEXT = (PFNMULTITEXGENFVEXTPROC)IntGetProcAddress("glMultiTexGenfvEXT"); | |
MultiTexGenfvEXT(texunit, coord, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) | |
{ | |
MultiTexGeniEXT = (PFNMULTITEXGENIEXTPROC)IntGetProcAddress("glMultiTexGeniEXT"); | |
MultiTexGeniEXT(texunit, coord, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) | |
{ | |
MultiTexGenivEXT = (PFNMULTITEXGENIVEXTPROC)IntGetProcAddress("glMultiTexGenivEXT"); | |
MultiTexGenivEXT(texunit, coord, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
MultiTexImage1DEXT = (PFNMULTITEXIMAGE1DEXTPROC)IntGetProcAddress("glMultiTexImage1DEXT"); | |
MultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
MultiTexImage2DEXT = (PFNMULTITEXIMAGE2DEXTPROC)IntGetProcAddress("glMultiTexImage2DEXT"); | |
MultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
MultiTexImage3DEXT = (PFNMULTITEXIMAGE3DEXTPROC)IntGetProcAddress("glMultiTexImage3DEXT"); | |
MultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) | |
{ | |
MultiTexParameterIivEXT = (PFNMULTITEXPARAMETERIIVEXTPROC)IntGetProcAddress("glMultiTexParameterIivEXT"); | |
MultiTexParameterIivEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) | |
{ | |
MultiTexParameterIuivEXT = (PFNMULTITEXPARAMETERIUIVEXTPROC)IntGetProcAddress("glMultiTexParameterIuivEXT"); | |
MultiTexParameterIuivEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) | |
{ | |
MultiTexParameterfEXT = (PFNMULTITEXPARAMETERFEXTPROC)IntGetProcAddress("glMultiTexParameterfEXT"); | |
MultiTexParameterfEXT(texunit, target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) | |
{ | |
MultiTexParameterfvEXT = (PFNMULTITEXPARAMETERFVEXTPROC)IntGetProcAddress("glMultiTexParameterfvEXT"); | |
MultiTexParameterfvEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) | |
{ | |
MultiTexParameteriEXT = (PFNMULTITEXPARAMETERIEXTPROC)IntGetProcAddress("glMultiTexParameteriEXT"); | |
MultiTexParameteriEXT(texunit, target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) | |
{ | |
MultiTexParameterivEXT = (PFNMULTITEXPARAMETERIVEXTPROC)IntGetProcAddress("glMultiTexParameterivEXT"); | |
MultiTexParameterivEXT(texunit, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) | |
{ | |
MultiTexRenderbufferEXT = (PFNMULTITEXRENDERBUFFEREXTPROC)IntGetProcAddress("glMultiTexRenderbufferEXT"); | |
MultiTexRenderbufferEXT(texunit, target, renderbuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) | |
{ | |
MultiTexSubImage1DEXT = (PFNMULTITEXSUBIMAGE1DEXTPROC)IntGetProcAddress("glMultiTexSubImage1DEXT"); | |
MultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) | |
{ | |
MultiTexSubImage2DEXT = (PFNMULTITEXSUBIMAGE2DEXTPROC)IntGetProcAddress("glMultiTexSubImage2DEXT"); | |
MultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) | |
{ | |
MultiTexSubImage3DEXT = (PFNMULTITEXSUBIMAGE3DEXTPROC)IntGetProcAddress("glMultiTexSubImage3DEXT"); | |
MultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) | |
{ | |
NamedBufferDataEXT = (PFNNAMEDBUFFERDATAEXTPROC)IntGetProcAddress("glNamedBufferDataEXT"); | |
NamedBufferDataEXT(buffer, size, data, usage); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedBufferStorageEXT(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) | |
{ | |
NamedBufferStorageEXT = (PFNNAMEDBUFFERSTORAGEEXTPROC)IntGetProcAddress("glNamedBufferStorageEXT"); | |
NamedBufferStorageEXT(buffer, size, data, flags); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) | |
{ | |
NamedBufferSubDataEXT = (PFNNAMEDBUFFERSUBDATAEXTPROC)IntGetProcAddress("glNamedBufferSubDataEXT"); | |
NamedBufferSubDataEXT(buffer, offset, size, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | |
{ | |
NamedCopyBufferSubDataEXT = (PFNNAMEDCOPYBUFFERSUBDATAEXTPROC)IntGetProcAddress("glNamedCopyBufferSubDataEXT"); | |
NamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param) | |
{ | |
NamedFramebufferParameteriEXT = (PFNNAMEDFRAMEBUFFERPARAMETERIEXTPROC)IntGetProcAddress("glNamedFramebufferParameteriEXT"); | |
NamedFramebufferParameteriEXT(framebuffer, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
{ | |
NamedFramebufferRenderbufferEXT = (PFNNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)IntGetProcAddress("glNamedFramebufferRenderbufferEXT"); | |
NamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
NamedFramebufferTexture1DEXT = (PFNNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)IntGetProcAddress("glNamedFramebufferTexture1DEXT"); | |
NamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
NamedFramebufferTexture2DEXT = (PFNNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)IntGetProcAddress("glNamedFramebufferTexture2DEXT"); | |
NamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | |
{ | |
NamedFramebufferTexture3DEXT = (PFNNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)IntGetProcAddress("glNamedFramebufferTexture3DEXT"); | |
NamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) | |
{ | |
NamedFramebufferTextureEXT = (PFNNAMEDFRAMEBUFFERTEXTUREEXTPROC)IntGetProcAddress("glNamedFramebufferTextureEXT"); | |
NamedFramebufferTextureEXT(framebuffer, attachment, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) | |
{ | |
NamedFramebufferTextureFaceEXT = (PFNNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)IntGetProcAddress("glNamedFramebufferTextureFaceEXT"); | |
NamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
{ | |
NamedFramebufferTextureLayerEXT = (PFNNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)IntGetProcAddress("glNamedFramebufferTextureLayerEXT"); | |
NamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
NamedProgramLocalParameter4dEXT = (PFNNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)IntGetProcAddress("glNamedProgramLocalParameter4dEXT"); | |
NamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) | |
{ | |
NamedProgramLocalParameter4dvEXT = (PFNNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)IntGetProcAddress("glNamedProgramLocalParameter4dvEXT"); | |
NamedProgramLocalParameter4dvEXT(program, target, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
NamedProgramLocalParameter4fEXT = (PFNNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)IntGetProcAddress("glNamedProgramLocalParameter4fEXT"); | |
NamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) | |
{ | |
NamedProgramLocalParameter4fvEXT = (PFNNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)IntGetProcAddress("glNamedProgramLocalParameter4fvEXT"); | |
NamedProgramLocalParameter4fvEXT(program, target, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) | |
{ | |
NamedProgramLocalParameterI4iEXT = (PFNNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)IntGetProcAddress("glNamedProgramLocalParameterI4iEXT"); | |
NamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) | |
{ | |
NamedProgramLocalParameterI4ivEXT = (PFNNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)IntGetProcAddress("glNamedProgramLocalParameterI4ivEXT"); | |
NamedProgramLocalParameterI4ivEXT(program, target, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
{ | |
NamedProgramLocalParameterI4uiEXT = (PFNNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)IntGetProcAddress("glNamedProgramLocalParameterI4uiEXT"); | |
NamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) | |
{ | |
NamedProgramLocalParameterI4uivEXT = (PFNNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)IntGetProcAddress("glNamedProgramLocalParameterI4uivEXT"); | |
NamedProgramLocalParameterI4uivEXT(program, target, index, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) | |
{ | |
NamedProgramLocalParameters4fvEXT = (PFNNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)IntGetProcAddress("glNamedProgramLocalParameters4fvEXT"); | |
NamedProgramLocalParameters4fvEXT(program, target, index, count, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) | |
{ | |
NamedProgramLocalParametersI4ivEXT = (PFNNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)IntGetProcAddress("glNamedProgramLocalParametersI4ivEXT"); | |
NamedProgramLocalParametersI4ivEXT(program, target, index, count, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) | |
{ | |
NamedProgramLocalParametersI4uivEXT = (PFNNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)IntGetProcAddress("glNamedProgramLocalParametersI4uivEXT"); | |
NamedProgramLocalParametersI4uivEXT(program, target, index, count, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string) | |
{ | |
NamedProgramStringEXT = (PFNNAMEDPROGRAMSTRINGEXTPROC)IntGetProcAddress("glNamedProgramStringEXT"); | |
NamedProgramStringEXT(program, target, format, len, string); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
NamedRenderbufferStorageEXT = (PFNNAMEDRENDERBUFFERSTORAGEEXTPROC)IntGetProcAddress("glNamedRenderbufferStorageEXT"); | |
NamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
NamedRenderbufferStorageMultisampleCoverageEXT = (PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)IntGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"); | |
NamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_NamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
NamedRenderbufferStorageMultisampleEXT = (PFNNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)IntGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"); | |
NamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1dEXT(GLuint program, GLint location, GLdouble x) | |
{ | |
ProgramUniform1dEXT = (PFNPROGRAMUNIFORM1DEXTPROC)IntGetProcAddress("glProgramUniform1dEXT"); | |
ProgramUniform1dEXT(program, location, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform1dvEXT = (PFNPROGRAMUNIFORM1DVEXTPROC)IntGetProcAddress("glProgramUniform1dvEXT"); | |
ProgramUniform1dvEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) | |
{ | |
ProgramUniform1fEXT = (PFNPROGRAMUNIFORM1FEXTPROC)IntGetProcAddress("glProgramUniform1fEXT"); | |
ProgramUniform1fEXT(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform1fvEXT = (PFNPROGRAMUNIFORM1FVEXTPROC)IntGetProcAddress("glProgramUniform1fvEXT"); | |
ProgramUniform1fvEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1iEXT(GLuint program, GLint location, GLint v0) | |
{ | |
ProgramUniform1iEXT = (PFNPROGRAMUNIFORM1IEXTPROC)IntGetProcAddress("glProgramUniform1iEXT"); | |
ProgramUniform1iEXT(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform1ivEXT = (PFNPROGRAMUNIFORM1IVEXTPROC)IntGetProcAddress("glProgramUniform1ivEXT"); | |
ProgramUniform1ivEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) | |
{ | |
ProgramUniform1uiEXT = (PFNPROGRAMUNIFORM1UIEXTPROC)IntGetProcAddress("glProgramUniform1uiEXT"); | |
ProgramUniform1uiEXT(program, location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform1uivEXT = (PFNPROGRAMUNIFORM1UIVEXTPROC)IntGetProcAddress("glProgramUniform1uivEXT"); | |
ProgramUniform1uivEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y) | |
{ | |
ProgramUniform2dEXT = (PFNPROGRAMUNIFORM2DEXTPROC)IntGetProcAddress("glProgramUniform2dEXT"); | |
ProgramUniform2dEXT(program, location, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform2dvEXT = (PFNPROGRAMUNIFORM2DVEXTPROC)IntGetProcAddress("glProgramUniform2dvEXT"); | |
ProgramUniform2dvEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) | |
{ | |
ProgramUniform2fEXT = (PFNPROGRAMUNIFORM2FEXTPROC)IntGetProcAddress("glProgramUniform2fEXT"); | |
ProgramUniform2fEXT(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform2fvEXT = (PFNPROGRAMUNIFORM2FVEXTPROC)IntGetProcAddress("glProgramUniform2fvEXT"); | |
ProgramUniform2fvEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) | |
{ | |
ProgramUniform2iEXT = (PFNPROGRAMUNIFORM2IEXTPROC)IntGetProcAddress("glProgramUniform2iEXT"); | |
ProgramUniform2iEXT(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform2ivEXT = (PFNPROGRAMUNIFORM2IVEXTPROC)IntGetProcAddress("glProgramUniform2ivEXT"); | |
ProgramUniform2ivEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) | |
{ | |
ProgramUniform2uiEXT = (PFNPROGRAMUNIFORM2UIEXTPROC)IntGetProcAddress("glProgramUniform2uiEXT"); | |
ProgramUniform2uiEXT(program, location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform2uivEXT = (PFNPROGRAMUNIFORM2UIVEXTPROC)IntGetProcAddress("glProgramUniform2uivEXT"); | |
ProgramUniform2uivEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
ProgramUniform3dEXT = (PFNPROGRAMUNIFORM3DEXTPROC)IntGetProcAddress("glProgramUniform3dEXT"); | |
ProgramUniform3dEXT(program, location, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform3dvEXT = (PFNPROGRAMUNIFORM3DVEXTPROC)IntGetProcAddress("glProgramUniform3dvEXT"); | |
ProgramUniform3dvEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
{ | |
ProgramUniform3fEXT = (PFNPROGRAMUNIFORM3FEXTPROC)IntGetProcAddress("glProgramUniform3fEXT"); | |
ProgramUniform3fEXT(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform3fvEXT = (PFNPROGRAMUNIFORM3FVEXTPROC)IntGetProcAddress("glProgramUniform3fvEXT"); | |
ProgramUniform3fvEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) | |
{ | |
ProgramUniform3iEXT = (PFNPROGRAMUNIFORM3IEXTPROC)IntGetProcAddress("glProgramUniform3iEXT"); | |
ProgramUniform3iEXT(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform3ivEXT = (PFNPROGRAMUNIFORM3IVEXTPROC)IntGetProcAddress("glProgramUniform3ivEXT"); | |
ProgramUniform3ivEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) | |
{ | |
ProgramUniform3uiEXT = (PFNPROGRAMUNIFORM3UIEXTPROC)IntGetProcAddress("glProgramUniform3uiEXT"); | |
ProgramUniform3uiEXT(program, location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform3uivEXT = (PFNPROGRAMUNIFORM3UIVEXTPROC)IntGetProcAddress("glProgramUniform3uivEXT"); | |
ProgramUniform3uivEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
ProgramUniform4dEXT = (PFNPROGRAMUNIFORM4DEXTPROC)IntGetProcAddress("glProgramUniform4dEXT"); | |
ProgramUniform4dEXT(program, location, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble * value) | |
{ | |
ProgramUniform4dvEXT = (PFNPROGRAMUNIFORM4DVEXTPROC)IntGetProcAddress("glProgramUniform4dvEXT"); | |
ProgramUniform4dvEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
{ | |
ProgramUniform4fEXT = (PFNPROGRAMUNIFORM4FEXTPROC)IntGetProcAddress("glProgramUniform4fEXT"); | |
ProgramUniform4fEXT(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) | |
{ | |
ProgramUniform4fvEXT = (PFNPROGRAMUNIFORM4FVEXTPROC)IntGetProcAddress("glProgramUniform4fvEXT"); | |
ProgramUniform4fvEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
{ | |
ProgramUniform4iEXT = (PFNPROGRAMUNIFORM4IEXTPROC)IntGetProcAddress("glProgramUniform4iEXT"); | |
ProgramUniform4iEXT(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) | |
{ | |
ProgramUniform4ivEXT = (PFNPROGRAMUNIFORM4IVEXTPROC)IntGetProcAddress("glProgramUniform4ivEXT"); | |
ProgramUniform4ivEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
{ | |
ProgramUniform4uiEXT = (PFNPROGRAMUNIFORM4UIEXTPROC)IntGetProcAddress("glProgramUniform4uiEXT"); | |
ProgramUniform4uiEXT(program, location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) | |
{ | |
ProgramUniform4uivEXT = (PFNPROGRAMUNIFORM4UIVEXTPROC)IntGetProcAddress("glProgramUniform4uivEXT"); | |
ProgramUniform4uivEXT(program, location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2dvEXT = (PFNPROGRAMUNIFORMMATRIX2DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix2dvEXT"); | |
ProgramUniformMatrix2dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2fvEXT = (PFNPROGRAMUNIFORMMATRIX2FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix2fvEXT"); | |
ProgramUniformMatrix2fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2x3dvEXT = (PFNPROGRAMUNIFORMMATRIX2X3DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix2x3dvEXT"); | |
ProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2x3fvEXT = (PFNPROGRAMUNIFORMMATRIX2X3FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix2x3fvEXT"); | |
ProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix2x4dvEXT = (PFNPROGRAMUNIFORMMATRIX2X4DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix2x4dvEXT"); | |
ProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix2x4fvEXT = (PFNPROGRAMUNIFORMMATRIX2X4FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix2x4fvEXT"); | |
ProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3dvEXT = (PFNPROGRAMUNIFORMMATRIX3DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix3dvEXT"); | |
ProgramUniformMatrix3dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3fvEXT = (PFNPROGRAMUNIFORMMATRIX3FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix3fvEXT"); | |
ProgramUniformMatrix3fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3x2dvEXT = (PFNPROGRAMUNIFORMMATRIX3X2DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix3x2dvEXT"); | |
ProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3x2fvEXT = (PFNPROGRAMUNIFORMMATRIX3X2FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix3x2fvEXT"); | |
ProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix3x4dvEXT = (PFNPROGRAMUNIFORMMATRIX3X4DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix3x4dvEXT"); | |
ProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix3x4fvEXT = (PFNPROGRAMUNIFORMMATRIX3X4FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix3x4fvEXT"); | |
ProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4dvEXT = (PFNPROGRAMUNIFORMMATRIX4DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix4dvEXT"); | |
ProgramUniformMatrix4dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4fvEXT = (PFNPROGRAMUNIFORMMATRIX4FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix4fvEXT"); | |
ProgramUniformMatrix4fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4x2dvEXT = (PFNPROGRAMUNIFORMMATRIX4X2DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix4x2dvEXT"); | |
ProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4x2fvEXT = (PFNPROGRAMUNIFORMMATRIX4X2FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix4x2fvEXT"); | |
ProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
ProgramUniformMatrix4x3dvEXT = (PFNPROGRAMUNIFORMMATRIX4X3DVEXTPROC)IntGetProcAddress("glProgramUniformMatrix4x3dvEXT"); | |
ProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
ProgramUniformMatrix4x3fvEXT = (PFNPROGRAMUNIFORMMATRIX4X3FVEXTPROC)IntGetProcAddress("glProgramUniformMatrix4x3fvEXT"); | |
ProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_PushClientAttribDefaultEXT(GLbitfield mask) | |
{ | |
PushClientAttribDefaultEXT = (PFNPUSHCLIENTATTRIBDEFAULTEXTPROC)IntGetProcAddress("glPushClientAttribDefaultEXT"); | |
PushClientAttribDefaultEXT(mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) | |
{ | |
TextureBufferEXT = (PFNTEXTUREBUFFEREXTPROC)IntGetProcAddress("glTextureBufferEXT"); | |
TextureBufferEXT(texture, target, internalformat, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
{ | |
TextureBufferRangeEXT = (PFNTEXTUREBUFFERRANGEEXTPROC)IntGetProcAddress("glTextureBufferRangeEXT"); | |
TextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureImage1DEXT = (PFNTEXTUREIMAGE1DEXTPROC)IntGetProcAddress("glTextureImage1DEXT"); | |
TextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureImage2DEXT = (PFNTEXTUREIMAGE2DEXTPROC)IntGetProcAddress("glTextureImage2DEXT"); | |
TextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureImage3DEXT = (PFNTEXTUREIMAGE3DEXTPROC)IntGetProcAddress("glTextureImage3DEXT"); | |
TextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident) | |
{ | |
TexturePageCommitmentEXT = (PFNTEXTUREPAGECOMMITMENTEXTPROC)IntGetProcAddress("glTexturePageCommitmentEXT"); | |
TexturePageCommitmentEXT(texture, level, xoffset, yoffset, zoffset, width, height, depth, resident); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) | |
{ | |
TextureParameterIivEXT = (PFNTEXTUREPARAMETERIIVEXTPROC)IntGetProcAddress("glTextureParameterIivEXT"); | |
TextureParameterIivEXT(texture, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) | |
{ | |
TextureParameterIuivEXT = (PFNTEXTUREPARAMETERIUIVEXTPROC)IntGetProcAddress("glTextureParameterIuivEXT"); | |
TextureParameterIuivEXT(texture, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) | |
{ | |
TextureParameterfEXT = (PFNTEXTUREPARAMETERFEXTPROC)IntGetProcAddress("glTextureParameterfEXT"); | |
TextureParameterfEXT(texture, target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) | |
{ | |
TextureParameterfvEXT = (PFNTEXTUREPARAMETERFVEXTPROC)IntGetProcAddress("glTextureParameterfvEXT"); | |
TextureParameterfvEXT(texture, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) | |
{ | |
TextureParameteriEXT = (PFNTEXTUREPARAMETERIEXTPROC)IntGetProcAddress("glTextureParameteriEXT"); | |
TextureParameteriEXT(texture, target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) | |
{ | |
TextureParameterivEXT = (PFNTEXTUREPARAMETERIVEXTPROC)IntGetProcAddress("glTextureParameterivEXT"); | |
TextureParameterivEXT(texture, target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) | |
{ | |
TextureRenderbufferEXT = (PFNTEXTURERENDERBUFFEREXTPROC)IntGetProcAddress("glTextureRenderbufferEXT"); | |
TextureRenderbufferEXT(texture, target, renderbuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) | |
{ | |
TextureStorage1DEXT = (PFNTEXTURESTORAGE1DEXTPROC)IntGetProcAddress("glTextureStorage1DEXT"); | |
TextureStorage1DEXT(texture, target, levels, internalformat, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
TextureStorage2DEXT = (PFNTEXTURESTORAGE2DEXTPROC)IntGetProcAddress("glTextureStorage2DEXT"); | |
TextureStorage2DEXT(texture, target, levels, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | |
{ | |
TextureStorage2DMultisampleEXT = (PFNTEXTURESTORAGE2DMULTISAMPLEEXTPROC)IntGetProcAddress("glTextureStorage2DMultisampleEXT"); | |
TextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) | |
{ | |
TextureStorage3DEXT = (PFNTEXTURESTORAGE3DEXTPROC)IntGetProcAddress("glTextureStorage3DEXT"); | |
TextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | |
{ | |
TextureStorage3DMultisampleEXT = (PFNTEXTURESTORAGE3DMULTISAMPLEEXTPROC)IntGetProcAddress("glTextureStorage3DMultisampleEXT"); | |
TextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureSubImage1DEXT = (PFNTEXTURESUBIMAGE1DEXTPROC)IntGetProcAddress("glTextureSubImage1DEXT"); | |
TextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureSubImage2DEXT = (PFNTEXTURESUBIMAGE2DEXTPROC)IntGetProcAddress("glTextureSubImage2DEXT"); | |
TextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) | |
{ | |
TextureSubImage3DEXT = (PFNTEXTURESUBIMAGE3DEXTPROC)IntGetProcAddress("glTextureSubImage3DEXT"); | |
TextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_UnmapNamedBufferEXT(GLuint buffer) | |
{ | |
UnmapNamedBufferEXT = (PFNUNMAPNAMEDBUFFEREXTPROC)IntGetProcAddress("glUnmapNamedBufferEXT"); | |
return UnmapNamedBufferEXT(buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) | |
{ | |
VertexArrayBindVertexBufferEXT = (PFNVERTEXARRAYBINDVERTEXBUFFEREXTPROC)IntGetProcAddress("glVertexArrayBindVertexBufferEXT"); | |
VertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayColorOffsetEXT = (PFNVERTEXARRAYCOLOROFFSETEXTPROC)IntGetProcAddress("glVertexArrayColorOffsetEXT"); | |
VertexArrayColorOffsetEXT(vaobj, buffer, size, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayEdgeFlagOffsetEXT = (PFNVERTEXARRAYEDGEFLAGOFFSETEXTPROC)IntGetProcAddress("glVertexArrayEdgeFlagOffsetEXT"); | |
VertexArrayEdgeFlagOffsetEXT(vaobj, buffer, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayFogCoordOffsetEXT = (PFNVERTEXARRAYFOGCOORDOFFSETEXTPROC)IntGetProcAddress("glVertexArrayFogCoordOffsetEXT"); | |
VertexArrayFogCoordOffsetEXT(vaobj, buffer, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayIndexOffsetEXT = (PFNVERTEXARRAYINDEXOFFSETEXTPROC)IntGetProcAddress("glVertexArrayIndexOffsetEXT"); | |
VertexArrayIndexOffsetEXT(vaobj, buffer, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayMultiTexCoordOffsetEXT = (PFNVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)IntGetProcAddress("glVertexArrayMultiTexCoordOffsetEXT"); | |
VertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayNormalOffsetEXT = (PFNVERTEXARRAYNORMALOFFSETEXTPROC)IntGetProcAddress("glVertexArrayNormalOffsetEXT"); | |
VertexArrayNormalOffsetEXT(vaobj, buffer, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArraySecondaryColorOffsetEXT = (PFNVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)IntGetProcAddress("glVertexArraySecondaryColorOffsetEXT"); | |
VertexArraySecondaryColorOffsetEXT(vaobj, buffer, size, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayTexCoordOffsetEXT = (PFNVERTEXARRAYTEXCOORDOFFSETEXTPROC)IntGetProcAddress("glVertexArrayTexCoordOffsetEXT"); | |
VertexArrayTexCoordOffsetEXT(vaobj, buffer, size, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex) | |
{ | |
VertexArrayVertexAttribBindingEXT = (PFNVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)IntGetProcAddress("glVertexArrayVertexAttribBindingEXT"); | |
VertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexAttribDivisorEXT(GLuint vaobj, GLuint index, GLuint divisor) | |
{ | |
VertexArrayVertexAttribDivisorEXT = (PFNVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)IntGetProcAddress("glVertexArrayVertexAttribDivisorEXT"); | |
VertexArrayVertexAttribDivisorEXT(vaobj, index, divisor); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) | |
{ | |
VertexArrayVertexAttribFormatEXT = (PFNVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)IntGetProcAddress("glVertexArrayVertexAttribFormatEXT"); | |
VertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | |
{ | |
VertexArrayVertexAttribIFormatEXT = (PFNVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)IntGetProcAddress("glVertexArrayVertexAttribIFormatEXT"); | |
VertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayVertexAttribIOffsetEXT = (PFNVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)IntGetProcAddress("glVertexArrayVertexAttribIOffsetEXT"); | |
VertexArrayVertexAttribIOffsetEXT(vaobj, buffer, index, size, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) | |
{ | |
VertexArrayVertexAttribLFormatEXT = (PFNVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)IntGetProcAddress("glVertexArrayVertexAttribLFormatEXT"); | |
VertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayVertexAttribLOffsetEXT = (PFNVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)IntGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"); | |
VertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayVertexAttribOffsetEXT = (PFNVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)IntGetProcAddress("glVertexArrayVertexAttribOffsetEXT"); | |
VertexArrayVertexAttribOffsetEXT(vaobj, buffer, index, size, type, normalized, stride, offset); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor) | |
{ | |
VertexArrayVertexBindingDivisorEXT = (PFNVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)IntGetProcAddress("glVertexArrayVertexBindingDivisorEXT"); | |
VertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) | |
{ | |
VertexArrayVertexOffsetEXT = (PFNVERTEXARRAYVERTEXOFFSETEXTPROC)IntGetProcAddress("glVertexArrayVertexOffsetEXT"); | |
VertexArrayVertexOffsetEXT(vaobj, buffer, size, type, stride, offset); | |
} | |
// Extension: 1.0 | |
static void CODEGEN_FUNCPTR Switch_BlendFunc(GLenum sfactor, GLenum dfactor) | |
{ | |
BlendFunc = (PFNBLENDFUNCPROC)IntGetProcAddress("glBlendFunc"); | |
BlendFunc(sfactor, dfactor); | |
} | |
static void CODEGEN_FUNCPTR Switch_Clear(GLbitfield mask) | |
{ | |
Clear = (PFNCLEARPROC)IntGetProcAddress("glClear"); | |
Clear(mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
{ | |
ClearColor = (PFNCLEARCOLORPROC)IntGetProcAddress("glClearColor"); | |
ClearColor(red, green, blue, alpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearDepth(GLdouble depth) | |
{ | |
ClearDepth = (PFNCLEARDEPTHPROC)IntGetProcAddress("glClearDepth"); | |
ClearDepth(depth); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearStencil(GLint s) | |
{ | |
ClearStencil = (PFNCLEARSTENCILPROC)IntGetProcAddress("glClearStencil"); | |
ClearStencil(s); | |
} | |
static void CODEGEN_FUNCPTR Switch_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
{ | |
ColorMask = (PFNCOLORMASKPROC)IntGetProcAddress("glColorMask"); | |
ColorMask(red, green, blue, alpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_CullFace(GLenum mode) | |
{ | |
CullFace = (PFNCULLFACEPROC)IntGetProcAddress("glCullFace"); | |
CullFace(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthFunc(GLenum func) | |
{ | |
DepthFunc = (PFNDEPTHFUNCPROC)IntGetProcAddress("glDepthFunc"); | |
DepthFunc(func); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthMask(GLboolean flag) | |
{ | |
DepthMask = (PFNDEPTHMASKPROC)IntGetProcAddress("glDepthMask"); | |
DepthMask(flag); | |
} | |
static void CODEGEN_FUNCPTR Switch_DepthRange(GLdouble ren_near, GLdouble ren_far) | |
{ | |
DepthRange = (PFNDEPTHRANGEPROC)IntGetProcAddress("glDepthRange"); | |
DepthRange(ren_near, ren_far); | |
} | |
static void CODEGEN_FUNCPTR Switch_Disable(GLenum cap) | |
{ | |
Disable = (PFNDISABLEPROC)IntGetProcAddress("glDisable"); | |
Disable(cap); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawBuffer(GLenum buf) | |
{ | |
DrawBuffer = (PFNDRAWBUFFERPROC)IntGetProcAddress("glDrawBuffer"); | |
DrawBuffer(buf); | |
} | |
static void CODEGEN_FUNCPTR Switch_Enable(GLenum cap) | |
{ | |
Enable = (PFNENABLEPROC)IntGetProcAddress("glEnable"); | |
Enable(cap); | |
} | |
static void CODEGEN_FUNCPTR Switch_Finish(void) | |
{ | |
Finish = (PFNFINISHPROC)IntGetProcAddress("glFinish"); | |
Finish(); | |
} | |
static void CODEGEN_FUNCPTR Switch_Flush(void) | |
{ | |
Flush = (PFNFLUSHPROC)IntGetProcAddress("glFlush"); | |
Flush(); | |
} | |
static void CODEGEN_FUNCPTR Switch_FrontFace(GLenum mode) | |
{ | |
FrontFace = (PFNFRONTFACEPROC)IntGetProcAddress("glFrontFace"); | |
FrontFace(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBooleanv(GLenum pname, GLboolean * data) | |
{ | |
GetBooleanv = (PFNGETBOOLEANVPROC)IntGetProcAddress("glGetBooleanv"); | |
GetBooleanv(pname, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetDoublev(GLenum pname, GLdouble * data) | |
{ | |
GetDoublev = (PFNGETDOUBLEVPROC)IntGetProcAddress("glGetDoublev"); | |
GetDoublev(pname, data); | |
} | |
static GLenum CODEGEN_FUNCPTR Switch_GetError(void) | |
{ | |
GetError = (PFNGETERRORPROC)IntGetProcAddress("glGetError"); | |
return GetError(); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFloatv(GLenum pname, GLfloat * data) | |
{ | |
GetFloatv = (PFNGETFLOATVPROC)IntGetProcAddress("glGetFloatv"); | |
GetFloatv(pname, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetIntegerv(GLenum pname, GLint * data) | |
{ | |
GetIntegerv = (PFNGETINTEGERVPROC)IntGetProcAddress("glGetIntegerv"); | |
GetIntegerv(pname, data); | |
} | |
static const GLubyte * CODEGEN_FUNCPTR Switch_GetString(GLenum name) | |
{ | |
GetString = (PFNGETSTRINGPROC)IntGetProcAddress("glGetString"); | |
return GetString(name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) | |
{ | |
GetTexImage = (PFNGETTEXIMAGEPROC)IntGetProcAddress("glGetTexImage"); | |
GetTexImage(target, level, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) | |
{ | |
GetTexLevelParameterfv = (PFNGETTEXLEVELPARAMETERFVPROC)IntGetProcAddress("glGetTexLevelParameterfv"); | |
GetTexLevelParameterfv(target, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) | |
{ | |
GetTexLevelParameteriv = (PFNGETTEXLEVELPARAMETERIVPROC)IntGetProcAddress("glGetTexLevelParameteriv"); | |
GetTexLevelParameteriv(target, level, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) | |
{ | |
GetTexParameterfv = (PFNGETTEXPARAMETERFVPROC)IntGetProcAddress("glGetTexParameterfv"); | |
GetTexParameterfv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexParameteriv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetTexParameteriv = (PFNGETTEXPARAMETERIVPROC)IntGetProcAddress("glGetTexParameteriv"); | |
GetTexParameteriv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_Hint(GLenum target, GLenum mode) | |
{ | |
Hint = (PFNHINTPROC)IntGetProcAddress("glHint"); | |
Hint(target, mode); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsEnabled(GLenum cap) | |
{ | |
IsEnabled = (PFNISENABLEDPROC)IntGetProcAddress("glIsEnabled"); | |
return IsEnabled(cap); | |
} | |
static void CODEGEN_FUNCPTR Switch_LineWidth(GLfloat width) | |
{ | |
LineWidth = (PFNLINEWIDTHPROC)IntGetProcAddress("glLineWidth"); | |
LineWidth(width); | |
} | |
static void CODEGEN_FUNCPTR Switch_LogicOp(GLenum opcode) | |
{ | |
LogicOp = (PFNLOGICOPPROC)IntGetProcAddress("glLogicOp"); | |
LogicOp(opcode); | |
} | |
static void CODEGEN_FUNCPTR Switch_PixelStoref(GLenum pname, GLfloat param) | |
{ | |
PixelStoref = (PFNPIXELSTOREFPROC)IntGetProcAddress("glPixelStoref"); | |
PixelStoref(pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_PixelStorei(GLenum pname, GLint param) | |
{ | |
PixelStorei = (PFNPIXELSTOREIPROC)IntGetProcAddress("glPixelStorei"); | |
PixelStorei(pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointSize(GLfloat size) | |
{ | |
PointSize = (PFNPOINTSIZEPROC)IntGetProcAddress("glPointSize"); | |
PointSize(size); | |
} | |
static void CODEGEN_FUNCPTR Switch_PolygonMode(GLenum face, GLenum mode) | |
{ | |
PolygonMode = (PFNPOLYGONMODEPROC)IntGetProcAddress("glPolygonMode"); | |
PolygonMode(face, mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_ReadBuffer(GLenum src) | |
{ | |
ReadBuffer = (PFNREADBUFFERPROC)IntGetProcAddress("glReadBuffer"); | |
ReadBuffer(src); | |
} | |
static void CODEGEN_FUNCPTR Switch_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) | |
{ | |
ReadPixels = (PFNREADPIXELSPROC)IntGetProcAddress("glReadPixels"); | |
ReadPixels(x, y, width, height, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_Scissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
Scissor = (PFNSCISSORPROC)IntGetProcAddress("glScissor"); | |
Scissor(x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilFunc(GLenum func, GLint ref, GLuint mask) | |
{ | |
StencilFunc = (PFNSTENCILFUNCPROC)IntGetProcAddress("glStencilFunc"); | |
StencilFunc(func, ref, mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilMask(GLuint mask) | |
{ | |
StencilMask = (PFNSTENCILMASKPROC)IntGetProcAddress("glStencilMask"); | |
StencilMask(mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
StencilOp = (PFNSTENCILOPPROC)IntGetProcAddress("glStencilOp"); | |
StencilOp(fail, zfail, zpass); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
TexImage1D = (PFNTEXIMAGE1DPROC)IntGetProcAddress("glTexImage1D"); | |
TexImage1D(target, level, internalformat, width, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
TexImage2D = (PFNTEXIMAGE2DPROC)IntGetProcAddress("glTexImage2D"); | |
TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameterf(GLenum target, GLenum pname, GLfloat param) | |
{ | |
TexParameterf = (PFNTEXPARAMETERFPROC)IntGetProcAddress("glTexParameterf"); | |
TexParameterf(target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameterfv(GLenum target, GLenum pname, const GLfloat * params) | |
{ | |
TexParameterfv = (PFNTEXPARAMETERFVPROC)IntGetProcAddress("glTexParameterfv"); | |
TexParameterfv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameteri(GLenum target, GLenum pname, GLint param) | |
{ | |
TexParameteri = (PFNTEXPARAMETERIPROC)IntGetProcAddress("glTexParameteri"); | |
TexParameteri(target, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameteriv(GLenum target, GLenum pname, const GLint * params) | |
{ | |
TexParameteriv = (PFNTEXPARAMETERIVPROC)IntGetProcAddress("glTexParameteriv"); | |
TexParameteriv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
Viewport = (PFNVIEWPORTPROC)IntGetProcAddress("glViewport"); | |
Viewport(x, y, width, height); | |
} | |
// Extension: 1.1 | |
static void CODEGEN_FUNCPTR Switch_BindTexture(GLenum target, GLuint texture) | |
{ | |
BindTexture = (PFNBINDTEXTUREPROC)IntGetProcAddress("glBindTexture"); | |
BindTexture(target, texture); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | |
{ | |
CopyTexImage1D = (PFNCOPYTEXIMAGE1DPROC)IntGetProcAddress("glCopyTexImage1D"); | |
CopyTexImage1D(target, level, internalformat, x, y, width, border); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
{ | |
CopyTexImage2D = (PFNCOPYTEXIMAGE2DPROC)IntGetProcAddress("glCopyTexImage2D"); | |
CopyTexImage2D(target, level, internalformat, x, y, width, height, border); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | |
{ | |
CopyTexSubImage1D = (PFNCOPYTEXSUBIMAGE1DPROC)IntGetProcAddress("glCopyTexSubImage1D"); | |
CopyTexSubImage1D(target, level, xoffset, x, y, width); | |
} | |
static void CODEGEN_FUNCPTR Switch_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyTexSubImage2D = (PFNCOPYTEXSUBIMAGE2DPROC)IntGetProcAddress("glCopyTexSubImage2D"); | |
CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteTextures(GLsizei n, const GLuint * textures) | |
{ | |
DeleteTextures = (PFNDELETETEXTURESPROC)IntGetProcAddress("glDeleteTextures"); | |
DeleteTextures(n, textures); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawArrays(GLenum mode, GLint first, GLsizei count) | |
{ | |
DrawArrays = (PFNDRAWARRAYSPROC)IntGetProcAddress("glDrawArrays"); | |
DrawArrays(mode, first, count); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) | |
{ | |
DrawElements = (PFNDRAWELEMENTSPROC)IntGetProcAddress("glDrawElements"); | |
DrawElements(mode, count, type, indices); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenTextures(GLsizei n, GLuint * textures) | |
{ | |
GenTextures = (PFNGENTEXTURESPROC)IntGetProcAddress("glGenTextures"); | |
GenTextures(n, textures); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsTexture(GLuint texture) | |
{ | |
IsTexture = (PFNISTEXTUREPROC)IntGetProcAddress("glIsTexture"); | |
return IsTexture(texture); | |
} | |
static void CODEGEN_FUNCPTR Switch_PolygonOffset(GLfloat factor, GLfloat units) | |
{ | |
PolygonOffset = (PFNPOLYGONOFFSETPROC)IntGetProcAddress("glPolygonOffset"); | |
PolygonOffset(factor, units); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) | |
{ | |
TexSubImage1D = (PFNTEXSUBIMAGE1DPROC)IntGetProcAddress("glTexSubImage1D"); | |
TexSubImage1D(target, level, xoffset, width, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) | |
{ | |
TexSubImage2D = (PFNTEXSUBIMAGE2DPROC)IntGetProcAddress("glTexSubImage2D"); | |
TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); | |
} | |
// Extension: 1.2 | |
static void CODEGEN_FUNCPTR Switch_CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
CopyTexSubImage3D = (PFNCOPYTEXSUBIMAGE3DPROC)IntGetProcAddress("glCopyTexSubImage3D"); | |
CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) | |
{ | |
DrawRangeElements = (PFNDRAWRANGEELEMENTSPROC)IntGetProcAddress("glDrawRangeElements"); | |
DrawRangeElements(mode, start, end, count, type, indices); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) | |
{ | |
TexImage3D = (PFNTEXIMAGE3DPROC)IntGetProcAddress("glTexImage3D"); | |
TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) | |
{ | |
TexSubImage3D = (PFNTEXSUBIMAGE3DPROC)IntGetProcAddress("glTexSubImage3D"); | |
TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | |
} | |
// Extension: 1.3 | |
static void CODEGEN_FUNCPTR Switch_ActiveTexture(GLenum texture) | |
{ | |
ActiveTexture = (PFNACTIVETEXTUREPROC)IntGetProcAddress("glActiveTexture"); | |
ActiveTexture(texture); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) | |
{ | |
CompressedTexImage1D = (PFNCOMPRESSEDTEXIMAGE1DPROC)IntGetProcAddress("glCompressedTexImage1D"); | |
CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) | |
{ | |
CompressedTexImage2D = (PFNCOMPRESSEDTEXIMAGE2DPROC)IntGetProcAddress("glCompressedTexImage2D"); | |
CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) | |
{ | |
CompressedTexImage3D = (PFNCOMPRESSEDTEXIMAGE3DPROC)IntGetProcAddress("glCompressedTexImage3D"); | |
CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) | |
{ | |
CompressedTexSubImage1D = (PFNCOMPRESSEDTEXSUBIMAGE1DPROC)IntGetProcAddress("glCompressedTexSubImage1D"); | |
CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) | |
{ | |
CompressedTexSubImage2D = (PFNCOMPRESSEDTEXSUBIMAGE2DPROC)IntGetProcAddress("glCompressedTexSubImage2D"); | |
CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) | |
{ | |
CompressedTexSubImage3D = (PFNCOMPRESSEDTEXSUBIMAGE3DPROC)IntGetProcAddress("glCompressedTexSubImage3D"); | |
CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetCompressedTexImage(GLenum target, GLint level, void * img) | |
{ | |
GetCompressedTexImage = (PFNGETCOMPRESSEDTEXIMAGEPROC)IntGetProcAddress("glGetCompressedTexImage"); | |
GetCompressedTexImage(target, level, img); | |
} | |
static void CODEGEN_FUNCPTR Switch_SampleCoverage(GLfloat value, GLboolean invert) | |
{ | |
SampleCoverage = (PFNSAMPLECOVERAGEPROC)IntGetProcAddress("glSampleCoverage"); | |
SampleCoverage(value, invert); | |
} | |
// Extension: 1.4 | |
static void CODEGEN_FUNCPTR Switch_BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | |
{ | |
BlendFuncSeparate = (PFNBLENDFUNCSEPARATEPROC)IntGetProcAddress("glBlendFuncSeparate"); | |
BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) | |
{ | |
MultiDrawArrays = (PFNMULTIDRAWARRAYSPROC)IntGetProcAddress("glMultiDrawArrays"); | |
MultiDrawArrays(mode, first, count, drawcount); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) | |
{ | |
MultiDrawElements = (PFNMULTIDRAWELEMENTSPROC)IntGetProcAddress("glMultiDrawElements"); | |
MultiDrawElements(mode, count, type, indices, drawcount); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointParameterf(GLenum pname, GLfloat param) | |
{ | |
PointParameterf = (PFNPOINTPARAMETERFPROC)IntGetProcAddress("glPointParameterf"); | |
PointParameterf(pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointParameterfv(GLenum pname, const GLfloat * params) | |
{ | |
PointParameterfv = (PFNPOINTPARAMETERFVPROC)IntGetProcAddress("glPointParameterfv"); | |
PointParameterfv(pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointParameteri(GLenum pname, GLint param) | |
{ | |
PointParameteri = (PFNPOINTPARAMETERIPROC)IntGetProcAddress("glPointParameteri"); | |
PointParameteri(pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_PointParameteriv(GLenum pname, const GLint * params) | |
{ | |
PointParameteriv = (PFNPOINTPARAMETERIVPROC)IntGetProcAddress("glPointParameteriv"); | |
PointParameteriv(pname, params); | |
} | |
// Extension: 1.5 | |
static void CODEGEN_FUNCPTR Switch_BeginQuery(GLenum target, GLuint id) | |
{ | |
BeginQuery = (PFNBEGINQUERYPROC)IntGetProcAddress("glBeginQuery"); | |
BeginQuery(target, id); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindBuffer(GLenum target, GLuint buffer) | |
{ | |
BindBuffer = (PFNBINDBUFFERPROC)IntGetProcAddress("glBindBuffer"); | |
BindBuffer(target, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_BufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) | |
{ | |
BufferData = (PFNBUFFERDATAPROC)IntGetProcAddress("glBufferData"); | |
BufferData(target, size, data, usage); | |
} | |
static void CODEGEN_FUNCPTR Switch_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) | |
{ | |
BufferSubData = (PFNBUFFERSUBDATAPROC)IntGetProcAddress("glBufferSubData"); | |
BufferSubData(target, offset, size, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteBuffers(GLsizei n, const GLuint * buffers) | |
{ | |
DeleteBuffers = (PFNDELETEBUFFERSPROC)IntGetProcAddress("glDeleteBuffers"); | |
DeleteBuffers(n, buffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteQueries(GLsizei n, const GLuint * ids) | |
{ | |
DeleteQueries = (PFNDELETEQUERIESPROC)IntGetProcAddress("glDeleteQueries"); | |
DeleteQueries(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_EndQuery(GLenum target) | |
{ | |
EndQuery = (PFNENDQUERYPROC)IntGetProcAddress("glEndQuery"); | |
EndQuery(target); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenBuffers(GLsizei n, GLuint * buffers) | |
{ | |
GenBuffers = (PFNGENBUFFERSPROC)IntGetProcAddress("glGenBuffers"); | |
GenBuffers(n, buffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenQueries(GLsizei n, GLuint * ids) | |
{ | |
GenQueries = (PFNGENQUERIESPROC)IntGetProcAddress("glGenQueries"); | |
GenQueries(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBufferParameteriv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetBufferParameteriv = (PFNGETBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetBufferParameteriv"); | |
GetBufferParameteriv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBufferPointerv(GLenum target, GLenum pname, void ** params) | |
{ | |
GetBufferPointerv = (PFNGETBUFFERPOINTERVPROC)IntGetProcAddress("glGetBufferPointerv"); | |
GetBufferPointerv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void * data) | |
{ | |
GetBufferSubData = (PFNGETBUFFERSUBDATAPROC)IntGetProcAddress("glGetBufferSubData"); | |
GetBufferSubData(target, offset, size, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryObjectiv(GLuint id, GLenum pname, GLint * params) | |
{ | |
GetQueryObjectiv = (PFNGETQUERYOBJECTIVPROC)IntGetProcAddress("glGetQueryObjectiv"); | |
GetQueryObjectiv(id, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) | |
{ | |
GetQueryObjectuiv = (PFNGETQUERYOBJECTUIVPROC)IntGetProcAddress("glGetQueryObjectuiv"); | |
GetQueryObjectuiv(id, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryiv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetQueryiv = (PFNGETQUERYIVPROC)IntGetProcAddress("glGetQueryiv"); | |
GetQueryiv(target, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsBuffer(GLuint buffer) | |
{ | |
IsBuffer = (PFNISBUFFERPROC)IntGetProcAddress("glIsBuffer"); | |
return IsBuffer(buffer); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsQuery(GLuint id) | |
{ | |
IsQuery = (PFNISQUERYPROC)IntGetProcAddress("glIsQuery"); | |
return IsQuery(id); | |
} | |
static void * CODEGEN_FUNCPTR Switch_MapBuffer(GLenum target, GLenum access) | |
{ | |
MapBuffer = (PFNMAPBUFFERPROC)IntGetProcAddress("glMapBuffer"); | |
return MapBuffer(target, access); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_UnmapBuffer(GLenum target) | |
{ | |
UnmapBuffer = (PFNUNMAPBUFFERPROC)IntGetProcAddress("glUnmapBuffer"); | |
return UnmapBuffer(target); | |
} | |
// Extension: 2.0 | |
static void CODEGEN_FUNCPTR Switch_AttachShader(GLuint program, GLuint shader) | |
{ | |
AttachShader = (PFNATTACHSHADERPROC)IntGetProcAddress("glAttachShader"); | |
AttachShader(program, shader); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindAttribLocation(GLuint program, GLuint index, const GLchar * name) | |
{ | |
BindAttribLocation = (PFNBINDATTRIBLOCATIONPROC)IntGetProcAddress("glBindAttribLocation"); | |
BindAttribLocation(program, index, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
{ | |
BlendEquationSeparate = (PFNBLENDEQUATIONSEPARATEPROC)IntGetProcAddress("glBlendEquationSeparate"); | |
BlendEquationSeparate(modeRGB, modeAlpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_CompileShader(GLuint shader) | |
{ | |
CompileShader = (PFNCOMPILESHADERPROC)IntGetProcAddress("glCompileShader"); | |
CompileShader(shader); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_CreateProgram(void) | |
{ | |
CreateProgram = (PFNCREATEPROGRAMPROC)IntGetProcAddress("glCreateProgram"); | |
return CreateProgram(); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_CreateShader(GLenum type) | |
{ | |
CreateShader = (PFNCREATESHADERPROC)IntGetProcAddress("glCreateShader"); | |
return CreateShader(type); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteProgram(GLuint program) | |
{ | |
DeleteProgram = (PFNDELETEPROGRAMPROC)IntGetProcAddress("glDeleteProgram"); | |
DeleteProgram(program); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteShader(GLuint shader) | |
{ | |
DeleteShader = (PFNDELETESHADERPROC)IntGetProcAddress("glDeleteShader"); | |
DeleteShader(shader); | |
} | |
static void CODEGEN_FUNCPTR Switch_DetachShader(GLuint program, GLuint shader) | |
{ | |
DetachShader = (PFNDETACHSHADERPROC)IntGetProcAddress("glDetachShader"); | |
DetachShader(program, shader); | |
} | |
static void CODEGEN_FUNCPTR Switch_DisableVertexAttribArray(GLuint index) | |
{ | |
DisableVertexAttribArray = (PFNDISABLEVERTEXATTRIBARRAYPROC)IntGetProcAddress("glDisableVertexAttribArray"); | |
DisableVertexAttribArray(index); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawBuffers(GLsizei n, const GLenum * bufs) | |
{ | |
DrawBuffers = (PFNDRAWBUFFERSPROC)IntGetProcAddress("glDrawBuffers"); | |
DrawBuffers(n, bufs); | |
} | |
static void CODEGEN_FUNCPTR Switch_EnableVertexAttribArray(GLuint index) | |
{ | |
EnableVertexAttribArray = (PFNENABLEVERTEXATTRIBARRAYPROC)IntGetProcAddress("glEnableVertexAttribArray"); | |
EnableVertexAttribArray(index); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) | |
{ | |
GetActiveAttrib = (PFNGETACTIVEATTRIBPROC)IntGetProcAddress("glGetActiveAttrib"); | |
GetActiveAttrib(program, index, bufSize, length, size, type, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) | |
{ | |
GetActiveUniform = (PFNGETACTIVEUNIFORMPROC)IntGetProcAddress("glGetActiveUniform"); | |
GetActiveUniform(program, index, bufSize, length, size, type, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) | |
{ | |
GetAttachedShaders = (PFNGETATTACHEDSHADERSPROC)IntGetProcAddress("glGetAttachedShaders"); | |
GetAttachedShaders(program, maxCount, count, shaders); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetAttribLocation(GLuint program, const GLchar * name) | |
{ | |
GetAttribLocation = (PFNGETATTRIBLOCATIONPROC)IntGetProcAddress("glGetAttribLocation"); | |
return GetAttribLocation(program, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) | |
{ | |
GetProgramInfoLog = (PFNGETPROGRAMINFOLOGPROC)IntGetProcAddress("glGetProgramInfoLog"); | |
GetProgramInfoLog(program, bufSize, length, infoLog); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramiv(GLuint program, GLenum pname, GLint * params) | |
{ | |
GetProgramiv = (PFNGETPROGRAMIVPROC)IntGetProcAddress("glGetProgramiv"); | |
GetProgramiv(program, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) | |
{ | |
GetShaderInfoLog = (PFNGETSHADERINFOLOGPROC)IntGetProcAddress("glGetShaderInfoLog"); | |
GetShaderInfoLog(shader, bufSize, length, infoLog); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) | |
{ | |
GetShaderSource = (PFNGETSHADERSOURCEPROC)IntGetProcAddress("glGetShaderSource"); | |
GetShaderSource(shader, bufSize, length, source); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetShaderiv(GLuint shader, GLenum pname, GLint * params) | |
{ | |
GetShaderiv = (PFNGETSHADERIVPROC)IntGetProcAddress("glGetShaderiv"); | |
GetShaderiv(shader, pname, params); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetUniformLocation(GLuint program, const GLchar * name) | |
{ | |
GetUniformLocation = (PFNGETUNIFORMLOCATIONPROC)IntGetProcAddress("glGetUniformLocation"); | |
return GetUniformLocation(program, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformfv(GLuint program, GLint location, GLfloat * params) | |
{ | |
GetUniformfv = (PFNGETUNIFORMFVPROC)IntGetProcAddress("glGetUniformfv"); | |
GetUniformfv(program, location, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformiv(GLuint program, GLint location, GLint * params) | |
{ | |
GetUniformiv = (PFNGETUNIFORMIVPROC)IntGetProcAddress("glGetUniformiv"); | |
GetUniformiv(program, location, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) | |
{ | |
GetVertexAttribPointerv = (PFNGETVERTEXATTRIBPOINTERVPROC)IntGetProcAddress("glGetVertexAttribPointerv"); | |
GetVertexAttribPointerv(index, pname, pointer); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) | |
{ | |
GetVertexAttribdv = (PFNGETVERTEXATTRIBDVPROC)IntGetProcAddress("glGetVertexAttribdv"); | |
GetVertexAttribdv(index, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) | |
{ | |
GetVertexAttribfv = (PFNGETVERTEXATTRIBFVPROC)IntGetProcAddress("glGetVertexAttribfv"); | |
GetVertexAttribfv(index, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribiv(GLuint index, GLenum pname, GLint * params) | |
{ | |
GetVertexAttribiv = (PFNGETVERTEXATTRIBIVPROC)IntGetProcAddress("glGetVertexAttribiv"); | |
GetVertexAttribiv(index, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsProgram(GLuint program) | |
{ | |
IsProgram = (PFNISPROGRAMPROC)IntGetProcAddress("glIsProgram"); | |
return IsProgram(program); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsShader(GLuint shader) | |
{ | |
IsShader = (PFNISSHADERPROC)IntGetProcAddress("glIsShader"); | |
return IsShader(shader); | |
} | |
static void CODEGEN_FUNCPTR Switch_LinkProgram(GLuint program) | |
{ | |
LinkProgram = (PFNLINKPROGRAMPROC)IntGetProcAddress("glLinkProgram"); | |
LinkProgram(program); | |
} | |
static void CODEGEN_FUNCPTR Switch_ShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) | |
{ | |
ShaderSource = (PFNSHADERSOURCEPROC)IntGetProcAddress("glShaderSource"); | |
ShaderSource(shader, count, string, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
{ | |
StencilFuncSeparate = (PFNSTENCILFUNCSEPARATEPROC)IntGetProcAddress("glStencilFuncSeparate"); | |
StencilFuncSeparate(face, func, ref, mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilMaskSeparate(GLenum face, GLuint mask) | |
{ | |
StencilMaskSeparate = (PFNSTENCILMASKSEPARATEPROC)IntGetProcAddress("glStencilMaskSeparate"); | |
StencilMaskSeparate(face, mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | |
{ | |
StencilOpSeparate = (PFNSTENCILOPSEPARATEPROC)IntGetProcAddress("glStencilOpSeparate"); | |
StencilOpSeparate(face, sfail, dpfail, dppass); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1f(GLint location, GLfloat v0) | |
{ | |
Uniform1f = (PFNUNIFORM1FPROC)IntGetProcAddress("glUniform1f"); | |
Uniform1f(location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1fv(GLint location, GLsizei count, const GLfloat * value) | |
{ | |
Uniform1fv = (PFNUNIFORM1FVPROC)IntGetProcAddress("glUniform1fv"); | |
Uniform1fv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1i(GLint location, GLint v0) | |
{ | |
Uniform1i = (PFNUNIFORM1IPROC)IntGetProcAddress("glUniform1i"); | |
Uniform1i(location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1iv(GLint location, GLsizei count, const GLint * value) | |
{ | |
Uniform1iv = (PFNUNIFORM1IVPROC)IntGetProcAddress("glUniform1iv"); | |
Uniform1iv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2f(GLint location, GLfloat v0, GLfloat v1) | |
{ | |
Uniform2f = (PFNUNIFORM2FPROC)IntGetProcAddress("glUniform2f"); | |
Uniform2f(location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2fv(GLint location, GLsizei count, const GLfloat * value) | |
{ | |
Uniform2fv = (PFNUNIFORM2FVPROC)IntGetProcAddress("glUniform2fv"); | |
Uniform2fv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2i(GLint location, GLint v0, GLint v1) | |
{ | |
Uniform2i = (PFNUNIFORM2IPROC)IntGetProcAddress("glUniform2i"); | |
Uniform2i(location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2iv(GLint location, GLsizei count, const GLint * value) | |
{ | |
Uniform2iv = (PFNUNIFORM2IVPROC)IntGetProcAddress("glUniform2iv"); | |
Uniform2iv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
{ | |
Uniform3f = (PFNUNIFORM3FPROC)IntGetProcAddress("glUniform3f"); | |
Uniform3f(location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3fv(GLint location, GLsizei count, const GLfloat * value) | |
{ | |
Uniform3fv = (PFNUNIFORM3FVPROC)IntGetProcAddress("glUniform3fv"); | |
Uniform3fv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2) | |
{ | |
Uniform3i = (PFNUNIFORM3IPROC)IntGetProcAddress("glUniform3i"); | |
Uniform3i(location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3iv(GLint location, GLsizei count, const GLint * value) | |
{ | |
Uniform3iv = (PFNUNIFORM3IVPROC)IntGetProcAddress("glUniform3iv"); | |
Uniform3iv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | |
{ | |
Uniform4f = (PFNUNIFORM4FPROC)IntGetProcAddress("glUniform4f"); | |
Uniform4f(location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4fv(GLint location, GLsizei count, const GLfloat * value) | |
{ | |
Uniform4fv = (PFNUNIFORM4FVPROC)IntGetProcAddress("glUniform4fv"); | |
Uniform4fv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | |
{ | |
Uniform4i = (PFNUNIFORM4IPROC)IntGetProcAddress("glUniform4i"); | |
Uniform4i(location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4iv(GLint location, GLsizei count, const GLint * value) | |
{ | |
Uniform4iv = (PFNUNIFORM4IVPROC)IntGetProcAddress("glUniform4iv"); | |
Uniform4iv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix2fv = (PFNUNIFORMMATRIX2FVPROC)IntGetProcAddress("glUniformMatrix2fv"); | |
UniformMatrix2fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix3fv = (PFNUNIFORMMATRIX3FVPROC)IntGetProcAddress("glUniformMatrix3fv"); | |
UniformMatrix3fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix4fv = (PFNUNIFORMMATRIX4FVPROC)IntGetProcAddress("glUniformMatrix4fv"); | |
UniformMatrix4fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UseProgram(GLuint program) | |
{ | |
UseProgram = (PFNUSEPROGRAMPROC)IntGetProcAddress("glUseProgram"); | |
UseProgram(program); | |
} | |
static void CODEGEN_FUNCPTR Switch_ValidateProgram(GLuint program) | |
{ | |
ValidateProgram = (PFNVALIDATEPROGRAMPROC)IntGetProcAddress("glValidateProgram"); | |
ValidateProgram(program); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1d(GLuint index, GLdouble x) | |
{ | |
VertexAttrib1d = (PFNVERTEXATTRIB1DPROC)IntGetProcAddress("glVertexAttrib1d"); | |
VertexAttrib1d(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttrib1dv = (PFNVERTEXATTRIB1DVPROC)IntGetProcAddress("glVertexAttrib1dv"); | |
VertexAttrib1dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1f(GLuint index, GLfloat x) | |
{ | |
VertexAttrib1f = (PFNVERTEXATTRIB1FPROC)IntGetProcAddress("glVertexAttrib1f"); | |
VertexAttrib1f(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1fv(GLuint index, const GLfloat * v) | |
{ | |
VertexAttrib1fv = (PFNVERTEXATTRIB1FVPROC)IntGetProcAddress("glVertexAttrib1fv"); | |
VertexAttrib1fv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1s(GLuint index, GLshort x) | |
{ | |
VertexAttrib1s = (PFNVERTEXATTRIB1SPROC)IntGetProcAddress("glVertexAttrib1s"); | |
VertexAttrib1s(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib1sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib1sv = (PFNVERTEXATTRIB1SVPROC)IntGetProcAddress("glVertexAttrib1sv"); | |
VertexAttrib1sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y) | |
{ | |
VertexAttrib2d = (PFNVERTEXATTRIB2DPROC)IntGetProcAddress("glVertexAttrib2d"); | |
VertexAttrib2d(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttrib2dv = (PFNVERTEXATTRIB2DVPROC)IntGetProcAddress("glVertexAttrib2dv"); | |
VertexAttrib2dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
{ | |
VertexAttrib2f = (PFNVERTEXATTRIB2FPROC)IntGetProcAddress("glVertexAttrib2f"); | |
VertexAttrib2f(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2fv(GLuint index, const GLfloat * v) | |
{ | |
VertexAttrib2fv = (PFNVERTEXATTRIB2FVPROC)IntGetProcAddress("glVertexAttrib2fv"); | |
VertexAttrib2fv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2s(GLuint index, GLshort x, GLshort y) | |
{ | |
VertexAttrib2s = (PFNVERTEXATTRIB2SPROC)IntGetProcAddress("glVertexAttrib2s"); | |
VertexAttrib2s(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib2sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib2sv = (PFNVERTEXATTRIB2SVPROC)IntGetProcAddress("glVertexAttrib2sv"); | |
VertexAttrib2sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
VertexAttrib3d = (PFNVERTEXATTRIB3DPROC)IntGetProcAddress("glVertexAttrib3d"); | |
VertexAttrib3d(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttrib3dv = (PFNVERTEXATTRIB3DVPROC)IntGetProcAddress("glVertexAttrib3dv"); | |
VertexAttrib3dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
VertexAttrib3f = (PFNVERTEXATTRIB3FPROC)IntGetProcAddress("glVertexAttrib3f"); | |
VertexAttrib3f(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3fv(GLuint index, const GLfloat * v) | |
{ | |
VertexAttrib3fv = (PFNVERTEXATTRIB3FVPROC)IntGetProcAddress("glVertexAttrib3fv"); | |
VertexAttrib3fv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) | |
{ | |
VertexAttrib3s = (PFNVERTEXATTRIB3SPROC)IntGetProcAddress("glVertexAttrib3s"); | |
VertexAttrib3s(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib3sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib3sv = (PFNVERTEXATTRIB3SVPROC)IntGetProcAddress("glVertexAttrib3sv"); | |
VertexAttrib3sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nbv(GLuint index, const GLbyte * v) | |
{ | |
VertexAttrib4Nbv = (PFNVERTEXATTRIB4NBVPROC)IntGetProcAddress("glVertexAttrib4Nbv"); | |
VertexAttrib4Nbv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Niv(GLuint index, const GLint * v) | |
{ | |
VertexAttrib4Niv = (PFNVERTEXATTRIB4NIVPROC)IntGetProcAddress("glVertexAttrib4Niv"); | |
VertexAttrib4Niv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nsv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib4Nsv = (PFNVERTEXATTRIB4NSVPROC)IntGetProcAddress("glVertexAttrib4Nsv"); | |
VertexAttrib4Nsv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | |
{ | |
VertexAttrib4Nub = (PFNVERTEXATTRIB4NUBPROC)IntGetProcAddress("glVertexAttrib4Nub"); | |
VertexAttrib4Nub(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nubv(GLuint index, const GLubyte * v) | |
{ | |
VertexAttrib4Nubv = (PFNVERTEXATTRIB4NUBVPROC)IntGetProcAddress("glVertexAttrib4Nubv"); | |
VertexAttrib4Nubv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nuiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttrib4Nuiv = (PFNVERTEXATTRIB4NUIVPROC)IntGetProcAddress("glVertexAttrib4Nuiv"); | |
VertexAttrib4Nuiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4Nusv(GLuint index, const GLushort * v) | |
{ | |
VertexAttrib4Nusv = (PFNVERTEXATTRIB4NUSVPROC)IntGetProcAddress("glVertexAttrib4Nusv"); | |
VertexAttrib4Nusv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4bv(GLuint index, const GLbyte * v) | |
{ | |
VertexAttrib4bv = (PFNVERTEXATTRIB4BVPROC)IntGetProcAddress("glVertexAttrib4bv"); | |
VertexAttrib4bv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
VertexAttrib4d = (PFNVERTEXATTRIB4DPROC)IntGetProcAddress("glVertexAttrib4d"); | |
VertexAttrib4d(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttrib4dv = (PFNVERTEXATTRIB4DVPROC)IntGetProcAddress("glVertexAttrib4dv"); | |
VertexAttrib4dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
{ | |
VertexAttrib4f = (PFNVERTEXATTRIB4FPROC)IntGetProcAddress("glVertexAttrib4f"); | |
VertexAttrib4f(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4fv(GLuint index, const GLfloat * v) | |
{ | |
VertexAttrib4fv = (PFNVERTEXATTRIB4FVPROC)IntGetProcAddress("glVertexAttrib4fv"); | |
VertexAttrib4fv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4iv(GLuint index, const GLint * v) | |
{ | |
VertexAttrib4iv = (PFNVERTEXATTRIB4IVPROC)IntGetProcAddress("glVertexAttrib4iv"); | |
VertexAttrib4iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | |
{ | |
VertexAttrib4s = (PFNVERTEXATTRIB4SPROC)IntGetProcAddress("glVertexAttrib4s"); | |
VertexAttrib4s(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttrib4sv = (PFNVERTEXATTRIB4SVPROC)IntGetProcAddress("glVertexAttrib4sv"); | |
VertexAttrib4sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4ubv(GLuint index, const GLubyte * v) | |
{ | |
VertexAttrib4ubv = (PFNVERTEXATTRIB4UBVPROC)IntGetProcAddress("glVertexAttrib4ubv"); | |
VertexAttrib4ubv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttrib4uiv = (PFNVERTEXATTRIB4UIVPROC)IntGetProcAddress("glVertexAttrib4uiv"); | |
VertexAttrib4uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttrib4usv(GLuint index, const GLushort * v) | |
{ | |
VertexAttrib4usv = (PFNVERTEXATTRIB4USVPROC)IntGetProcAddress("glVertexAttrib4usv"); | |
VertexAttrib4usv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) | |
{ | |
VertexAttribPointer = (PFNVERTEXATTRIBPOINTERPROC)IntGetProcAddress("glVertexAttribPointer"); | |
VertexAttribPointer(index, size, type, normalized, stride, pointer); | |
} | |
// Extension: 2.1 | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix2x3fv = (PFNUNIFORMMATRIX2X3FVPROC)IntGetProcAddress("glUniformMatrix2x3fv"); | |
UniformMatrix2x3fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix2x4fv = (PFNUNIFORMMATRIX2X4FVPROC)IntGetProcAddress("glUniformMatrix2x4fv"); | |
UniformMatrix2x4fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix3x2fv = (PFNUNIFORMMATRIX3X2FVPROC)IntGetProcAddress("glUniformMatrix3x2fv"); | |
UniformMatrix3x2fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix3x4fv = (PFNUNIFORMMATRIX3X4FVPROC)IntGetProcAddress("glUniformMatrix3x4fv"); | |
UniformMatrix3x4fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix4x2fv = (PFNUNIFORMMATRIX4X2FVPROC)IntGetProcAddress("glUniformMatrix4x2fv"); | |
UniformMatrix4x2fv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | |
{ | |
UniformMatrix4x3fv = (PFNUNIFORMMATRIX4X3FVPROC)IntGetProcAddress("glUniformMatrix4x3fv"); | |
UniformMatrix4x3fv(location, count, transpose, value); | |
} | |
// Extension: 3.0 | |
static void CODEGEN_FUNCPTR Switch_BeginConditionalRender(GLuint id, GLenum mode) | |
{ | |
BeginConditionalRender = (PFNBEGINCONDITIONALRENDERPROC)IntGetProcAddress("glBeginConditionalRender"); | |
BeginConditionalRender(id, mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_BeginTransformFeedback(GLenum primitiveMode) | |
{ | |
BeginTransformFeedback = (PFNBEGINTRANSFORMFEEDBACKPROC)IntGetProcAddress("glBeginTransformFeedback"); | |
BeginTransformFeedback(primitiveMode); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindBufferBase(GLenum target, GLuint index, GLuint buffer) | |
{ | |
BindBufferBase = (PFNBINDBUFFERBASEPROC)IntGetProcAddress("glBindBufferBase"); | |
BindBufferBase(target, index, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
{ | |
BindBufferRange = (PFNBINDBUFFERRANGEPROC)IntGetProcAddress("glBindBufferRange"); | |
BindBufferRange(target, index, buffer, offset, size); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindFragDataLocation(GLuint program, GLuint color, const GLchar * name) | |
{ | |
BindFragDataLocation = (PFNBINDFRAGDATALOCATIONPROC)IntGetProcAddress("glBindFragDataLocation"); | |
BindFragDataLocation(program, color, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindFramebuffer(GLenum target, GLuint framebuffer) | |
{ | |
BindFramebuffer = (PFNBINDFRAMEBUFFERPROC)IntGetProcAddress("glBindFramebuffer"); | |
BindFramebuffer(target, framebuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindRenderbuffer(GLenum target, GLuint renderbuffer) | |
{ | |
BindRenderbuffer = (PFNBINDRENDERBUFFERPROC)IntGetProcAddress("glBindRenderbuffer"); | |
BindRenderbuffer(target, renderbuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindVertexArray(GLuint ren_array) | |
{ | |
BindVertexArray = (PFNBINDVERTEXARRAYPROC)IntGetProcAddress("glBindVertexArray"); | |
BindVertexArray(ren_array); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | |
{ | |
BlitFramebuffer = (PFNBLITFRAMEBUFFERPROC)IntGetProcAddress("glBlitFramebuffer"); | |
BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | |
} | |
static GLenum CODEGEN_FUNCPTR Switch_CheckFramebufferStatus(GLenum target) | |
{ | |
CheckFramebufferStatus = (PFNCHECKFRAMEBUFFERSTATUSPROC)IntGetProcAddress("glCheckFramebufferStatus"); | |
return CheckFramebufferStatus(target); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClampColor(GLenum target, GLenum clamp) | |
{ | |
ClampColor = (PFNCLAMPCOLORPROC)IntGetProcAddress("glClampColor"); | |
ClampColor(target, clamp); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | |
{ | |
ClearBufferfi = (PFNCLEARBUFFERFIPROC)IntGetProcAddress("glClearBufferfi"); | |
ClearBufferfi(buffer, drawbuffer, depth, stencil); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) | |
{ | |
ClearBufferfv = (PFNCLEARBUFFERFVPROC)IntGetProcAddress("glClearBufferfv"); | |
ClearBufferfv(buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) | |
{ | |
ClearBufferiv = (PFNCLEARBUFFERIVPROC)IntGetProcAddress("glClearBufferiv"); | |
ClearBufferiv(buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) | |
{ | |
ClearBufferuiv = (PFNCLEARBUFFERUIVPROC)IntGetProcAddress("glClearBufferuiv"); | |
ClearBufferuiv(buffer, drawbuffer, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | |
{ | |
ColorMaski = (PFNCOLORMASKIPROC)IntGetProcAddress("glColorMaski"); | |
ColorMaski(index, r, g, b, a); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteFramebuffers(GLsizei n, const GLuint * framebuffers) | |
{ | |
DeleteFramebuffers = (PFNDELETEFRAMEBUFFERSPROC)IntGetProcAddress("glDeleteFramebuffers"); | |
DeleteFramebuffers(n, framebuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) | |
{ | |
DeleteRenderbuffers = (PFNDELETERENDERBUFFERSPROC)IntGetProcAddress("glDeleteRenderbuffers"); | |
DeleteRenderbuffers(n, renderbuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteVertexArrays(GLsizei n, const GLuint * arrays) | |
{ | |
DeleteVertexArrays = (PFNDELETEVERTEXARRAYSPROC)IntGetProcAddress("glDeleteVertexArrays"); | |
DeleteVertexArrays(n, arrays); | |
} | |
static void CODEGEN_FUNCPTR Switch_Disablei(GLenum target, GLuint index) | |
{ | |
Disablei = (PFNDISABLEIPROC)IntGetProcAddress("glDisablei"); | |
Disablei(target, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_Enablei(GLenum target, GLuint index) | |
{ | |
Enablei = (PFNENABLEIPROC)IntGetProcAddress("glEnablei"); | |
Enablei(target, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_EndConditionalRender(void) | |
{ | |
EndConditionalRender = (PFNENDCONDITIONALRENDERPROC)IntGetProcAddress("glEndConditionalRender"); | |
EndConditionalRender(); | |
} | |
static void CODEGEN_FUNCPTR Switch_EndTransformFeedback(void) | |
{ | |
EndTransformFeedback = (PFNENDTRANSFORMFEEDBACKPROC)IntGetProcAddress("glEndTransformFeedback"); | |
EndTransformFeedback(); | |
} | |
static void CODEGEN_FUNCPTR Switch_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | |
{ | |
FlushMappedBufferRange = (PFNFLUSHMAPPEDBUFFERRANGEPROC)IntGetProcAddress("glFlushMappedBufferRange"); | |
FlushMappedBufferRange(target, offset, length); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
{ | |
FramebufferRenderbuffer = (PFNFRAMEBUFFERRENDERBUFFERPROC)IntGetProcAddress("glFramebufferRenderbuffer"); | |
FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
FramebufferTexture1D = (PFNFRAMEBUFFERTEXTURE1DPROC)IntGetProcAddress("glFramebufferTexture1D"); | |
FramebufferTexture1D(target, attachment, textarget, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
FramebufferTexture2D = (PFNFRAMEBUFFERTEXTURE2DPROC)IntGetProcAddress("glFramebufferTexture2D"); | |
FramebufferTexture2D(target, attachment, textarget, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | |
{ | |
FramebufferTexture3D = (PFNFRAMEBUFFERTEXTURE3DPROC)IntGetProcAddress("glFramebufferTexture3D"); | |
FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | |
{ | |
FramebufferTextureLayer = (PFNFRAMEBUFFERTEXTURELAYERPROC)IntGetProcAddress("glFramebufferTextureLayer"); | |
FramebufferTextureLayer(target, attachment, texture, level, layer); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenFramebuffers(GLsizei n, GLuint * framebuffers) | |
{ | |
GenFramebuffers = (PFNGENFRAMEBUFFERSPROC)IntGetProcAddress("glGenFramebuffers"); | |
GenFramebuffers(n, framebuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenRenderbuffers(GLsizei n, GLuint * renderbuffers) | |
{ | |
GenRenderbuffers = (PFNGENRENDERBUFFERSPROC)IntGetProcAddress("glGenRenderbuffers"); | |
GenRenderbuffers(n, renderbuffers); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenVertexArrays(GLsizei n, GLuint * arrays) | |
{ | |
GenVertexArrays = (PFNGENVERTEXARRAYSPROC)IntGetProcAddress("glGenVertexArrays"); | |
GenVertexArrays(n, arrays); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenerateMipmap(GLenum target) | |
{ | |
GenerateMipmap = (PFNGENERATEMIPMAPPROC)IntGetProcAddress("glGenerateMipmap"); | |
GenerateMipmap(target); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBooleani_v(GLenum target, GLuint index, GLboolean * data) | |
{ | |
GetBooleani_v = (PFNGETBOOLEANI_VPROC)IntGetProcAddress("glGetBooleani_v"); | |
GetBooleani_v(target, index, data); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetFragDataLocation(GLuint program, const GLchar * name) | |
{ | |
GetFragDataLocation = (PFNGETFRAGDATALOCATIONPROC)IntGetProcAddress("glGetFragDataLocation"); | |
return GetFragDataLocation(program, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) | |
{ | |
GetFramebufferAttachmentParameteriv = (PFNGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); | |
GetFramebufferAttachmentParameteriv(target, attachment, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetIntegeri_v(GLenum target, GLuint index, GLint * data) | |
{ | |
GetIntegeri_v = (PFNGETINTEGERI_VPROC)IntGetProcAddress("glGetIntegeri_v"); | |
GetIntegeri_v(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetRenderbufferParameteriv = (PFNGETRENDERBUFFERPARAMETERIVPROC)IntGetProcAddress("glGetRenderbufferParameteriv"); | |
GetRenderbufferParameteriv(target, pname, params); | |
} | |
static const GLubyte * CODEGEN_FUNCPTR Switch_GetStringi(GLenum name, GLuint index) | |
{ | |
GetStringi = (PFNGETSTRINGIPROC)IntGetProcAddress("glGetStringi"); | |
return GetStringi(name, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexParameterIiv(GLenum target, GLenum pname, GLint * params) | |
{ | |
GetTexParameterIiv = (PFNGETTEXPARAMETERIIVPROC)IntGetProcAddress("glGetTexParameterIiv"); | |
GetTexParameterIiv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) | |
{ | |
GetTexParameterIuiv = (PFNGETTEXPARAMETERIUIVPROC)IntGetProcAddress("glGetTexParameterIuiv"); | |
GetTexParameterIuiv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) | |
{ | |
GetTransformFeedbackVarying = (PFNGETTRANSFORMFEEDBACKVARYINGPROC)IntGetProcAddress("glGetTransformFeedbackVarying"); | |
GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformuiv(GLuint program, GLint location, GLuint * params) | |
{ | |
GetUniformuiv = (PFNGETUNIFORMUIVPROC)IntGetProcAddress("glGetUniformuiv"); | |
GetUniformuiv(program, location, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) | |
{ | |
GetVertexAttribIiv = (PFNGETVERTEXATTRIBIIVPROC)IntGetProcAddress("glGetVertexAttribIiv"); | |
GetVertexAttribIiv(index, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) | |
{ | |
GetVertexAttribIuiv = (PFNGETVERTEXATTRIBIUIVPROC)IntGetProcAddress("glGetVertexAttribIuiv"); | |
GetVertexAttribIuiv(index, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsEnabledi(GLenum target, GLuint index) | |
{ | |
IsEnabledi = (PFNISENABLEDIPROC)IntGetProcAddress("glIsEnabledi"); | |
return IsEnabledi(target, index); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsFramebuffer(GLuint framebuffer) | |
{ | |
IsFramebuffer = (PFNISFRAMEBUFFERPROC)IntGetProcAddress("glIsFramebuffer"); | |
return IsFramebuffer(framebuffer); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsRenderbuffer(GLuint renderbuffer) | |
{ | |
IsRenderbuffer = (PFNISRENDERBUFFERPROC)IntGetProcAddress("glIsRenderbuffer"); | |
return IsRenderbuffer(renderbuffer); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsVertexArray(GLuint ren_array) | |
{ | |
IsVertexArray = (PFNISVERTEXARRAYPROC)IntGetProcAddress("glIsVertexArray"); | |
return IsVertexArray(ren_array); | |
} | |
static void * CODEGEN_FUNCPTR Switch_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | |
{ | |
MapBufferRange = (PFNMAPBUFFERRANGEPROC)IntGetProcAddress("glMapBufferRange"); | |
return MapBufferRange(target, offset, length, access); | |
} | |
static void CODEGEN_FUNCPTR Switch_RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
RenderbufferStorage = (PFNRENDERBUFFERSTORAGEPROC)IntGetProcAddress("glRenderbufferStorage"); | |
RenderbufferStorage(target, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
RenderbufferStorageMultisample = (PFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)IntGetProcAddress("glRenderbufferStorageMultisample"); | |
RenderbufferStorageMultisample(target, samples, internalformat, width, height); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameterIiv(GLenum target, GLenum pname, const GLint * params) | |
{ | |
TexParameterIiv = (PFNTEXPARAMETERIIVPROC)IntGetProcAddress("glTexParameterIiv"); | |
TexParameterIiv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) | |
{ | |
TexParameterIuiv = (PFNTEXPARAMETERIUIVPROC)IntGetProcAddress("glTexParameterIuiv"); | |
TexParameterIuiv(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) | |
{ | |
TransformFeedbackVaryings = (PFNTRANSFORMFEEDBACKVARYINGSPROC)IntGetProcAddress("glTransformFeedbackVaryings"); | |
TransformFeedbackVaryings(program, count, varyings, bufferMode); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1ui(GLint location, GLuint v0) | |
{ | |
Uniform1ui = (PFNUNIFORM1UIPROC)IntGetProcAddress("glUniform1ui"); | |
Uniform1ui(location, v0); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1uiv(GLint location, GLsizei count, const GLuint * value) | |
{ | |
Uniform1uiv = (PFNUNIFORM1UIVPROC)IntGetProcAddress("glUniform1uiv"); | |
Uniform1uiv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2ui(GLint location, GLuint v0, GLuint v1) | |
{ | |
Uniform2ui = (PFNUNIFORM2UIPROC)IntGetProcAddress("glUniform2ui"); | |
Uniform2ui(location, v0, v1); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2uiv(GLint location, GLsizei count, const GLuint * value) | |
{ | |
Uniform2uiv = (PFNUNIFORM2UIVPROC)IntGetProcAddress("glUniform2uiv"); | |
Uniform2uiv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | |
{ | |
Uniform3ui = (PFNUNIFORM3UIPROC)IntGetProcAddress("glUniform3ui"); | |
Uniform3ui(location, v0, v1, v2); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3uiv(GLint location, GLsizei count, const GLuint * value) | |
{ | |
Uniform3uiv = (PFNUNIFORM3UIVPROC)IntGetProcAddress("glUniform3uiv"); | |
Uniform3uiv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
{ | |
Uniform4ui = (PFNUNIFORM4UIPROC)IntGetProcAddress("glUniform4ui"); | |
Uniform4ui(location, v0, v1, v2, v3); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4uiv(GLint location, GLsizei count, const GLuint * value) | |
{ | |
Uniform4uiv = (PFNUNIFORM4UIVPROC)IntGetProcAddress("glUniform4uiv"); | |
Uniform4uiv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI1i(GLuint index, GLint x) | |
{ | |
VertexAttribI1i = (PFNVERTEXATTRIBI1IPROC)IntGetProcAddress("glVertexAttribI1i"); | |
VertexAttribI1i(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI1iv(GLuint index, const GLint * v) | |
{ | |
VertexAttribI1iv = (PFNVERTEXATTRIBI1IVPROC)IntGetProcAddress("glVertexAttribI1iv"); | |
VertexAttribI1iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI1ui(GLuint index, GLuint x) | |
{ | |
VertexAttribI1ui = (PFNVERTEXATTRIBI1UIPROC)IntGetProcAddress("glVertexAttribI1ui"); | |
VertexAttribI1ui(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI1uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttribI1uiv = (PFNVERTEXATTRIBI1UIVPROC)IntGetProcAddress("glVertexAttribI1uiv"); | |
VertexAttribI1uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI2i(GLuint index, GLint x, GLint y) | |
{ | |
VertexAttribI2i = (PFNVERTEXATTRIBI2IPROC)IntGetProcAddress("glVertexAttribI2i"); | |
VertexAttribI2i(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI2iv(GLuint index, const GLint * v) | |
{ | |
VertexAttribI2iv = (PFNVERTEXATTRIBI2IVPROC)IntGetProcAddress("glVertexAttribI2iv"); | |
VertexAttribI2iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI2ui(GLuint index, GLuint x, GLuint y) | |
{ | |
VertexAttribI2ui = (PFNVERTEXATTRIBI2UIPROC)IntGetProcAddress("glVertexAttribI2ui"); | |
VertexAttribI2ui(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI2uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttribI2uiv = (PFNVERTEXATTRIBI2UIVPROC)IntGetProcAddress("glVertexAttribI2uiv"); | |
VertexAttribI2uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) | |
{ | |
VertexAttribI3i = (PFNVERTEXATTRIBI3IPROC)IntGetProcAddress("glVertexAttribI3i"); | |
VertexAttribI3i(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI3iv(GLuint index, const GLint * v) | |
{ | |
VertexAttribI3iv = (PFNVERTEXATTRIBI3IVPROC)IntGetProcAddress("glVertexAttribI3iv"); | |
VertexAttribI3iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) | |
{ | |
VertexAttribI3ui = (PFNVERTEXATTRIBI3UIPROC)IntGetProcAddress("glVertexAttribI3ui"); | |
VertexAttribI3ui(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI3uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttribI3uiv = (PFNVERTEXATTRIBI3UIVPROC)IntGetProcAddress("glVertexAttribI3uiv"); | |
VertexAttribI3uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4bv(GLuint index, const GLbyte * v) | |
{ | |
VertexAttribI4bv = (PFNVERTEXATTRIBI4BVPROC)IntGetProcAddress("glVertexAttribI4bv"); | |
VertexAttribI4bv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | |
{ | |
VertexAttribI4i = (PFNVERTEXATTRIBI4IPROC)IntGetProcAddress("glVertexAttribI4i"); | |
VertexAttribI4i(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4iv(GLuint index, const GLint * v) | |
{ | |
VertexAttribI4iv = (PFNVERTEXATTRIBI4IVPROC)IntGetProcAddress("glVertexAttribI4iv"); | |
VertexAttribI4iv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4sv(GLuint index, const GLshort * v) | |
{ | |
VertexAttribI4sv = (PFNVERTEXATTRIBI4SVPROC)IntGetProcAddress("glVertexAttribI4sv"); | |
VertexAttribI4sv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4ubv(GLuint index, const GLubyte * v) | |
{ | |
VertexAttribI4ubv = (PFNVERTEXATTRIBI4UBVPROC)IntGetProcAddress("glVertexAttribI4ubv"); | |
VertexAttribI4ubv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
{ | |
VertexAttribI4ui = (PFNVERTEXATTRIBI4UIPROC)IntGetProcAddress("glVertexAttribI4ui"); | |
VertexAttribI4ui(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4uiv(GLuint index, const GLuint * v) | |
{ | |
VertexAttribI4uiv = (PFNVERTEXATTRIBI4UIVPROC)IntGetProcAddress("glVertexAttribI4uiv"); | |
VertexAttribI4uiv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribI4usv(GLuint index, const GLushort * v) | |
{ | |
VertexAttribI4usv = (PFNVERTEXATTRIBI4USVPROC)IntGetProcAddress("glVertexAttribI4usv"); | |
VertexAttribI4usv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) | |
{ | |
VertexAttribIPointer = (PFNVERTEXATTRIBIPOINTERPROC)IntGetProcAddress("glVertexAttribIPointer"); | |
VertexAttribIPointer(index, size, type, stride, pointer); | |
} | |
// Extension: 3.1 | |
static void CODEGEN_FUNCPTR Switch_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | |
{ | |
CopyBufferSubData = (PFNCOPYBUFFERSUBDATAPROC)IntGetProcAddress("glCopyBufferSubData"); | |
CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | |
{ | |
DrawArraysInstanced = (PFNDRAWARRAYSINSTANCEDPROC)IntGetProcAddress("glDrawArraysInstanced"); | |
DrawArraysInstanced(mode, first, count, instancecount); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) | |
{ | |
DrawElementsInstanced = (PFNDRAWELEMENTSINSTANCEDPROC)IntGetProcAddress("glDrawElementsInstanced"); | |
DrawElementsInstanced(mode, count, type, indices, instancecount); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) | |
{ | |
GetActiveUniformBlockName = (PFNGETACTIVEUNIFORMBLOCKNAMEPROC)IntGetProcAddress("glGetActiveUniformBlockName"); | |
GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) | |
{ | |
GetActiveUniformBlockiv = (PFNGETACTIVEUNIFORMBLOCKIVPROC)IntGetProcAddress("glGetActiveUniformBlockiv"); | |
GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) | |
{ | |
GetActiveUniformName = (PFNGETACTIVEUNIFORMNAMEPROC)IntGetProcAddress("glGetActiveUniformName"); | |
GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) | |
{ | |
GetActiveUniformsiv = (PFNGETACTIVEUNIFORMSIVPROC)IntGetProcAddress("glGetActiveUniformsiv"); | |
GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_GetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) | |
{ | |
GetUniformBlockIndex = (PFNGETUNIFORMBLOCKINDEXPROC)IntGetProcAddress("glGetUniformBlockIndex"); | |
return GetUniformBlockIndex(program, uniformBlockName); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) | |
{ | |
GetUniformIndices = (PFNGETUNIFORMINDICESPROC)IntGetProcAddress("glGetUniformIndices"); | |
GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); | |
} | |
static void CODEGEN_FUNCPTR Switch_PrimitiveRestartIndex(GLuint index) | |
{ | |
PrimitiveRestartIndex = (PFNPRIMITIVERESTARTINDEXPROC)IntGetProcAddress("glPrimitiveRestartIndex"); | |
PrimitiveRestartIndex(index); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | |
{ | |
TexBuffer = (PFNTEXBUFFERPROC)IntGetProcAddress("glTexBuffer"); | |
TexBuffer(target, internalformat, buffer); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | |
{ | |
UniformBlockBinding = (PFNUNIFORMBLOCKBINDINGPROC)IntGetProcAddress("glUniformBlockBinding"); | |
UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); | |
} | |
// Extension: 3.2 | |
static GLenum CODEGEN_FUNCPTR Switch_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
{ | |
ClientWaitSync = (PFNCLIENTWAITSYNCPROC)IntGetProcAddress("glClientWaitSync"); | |
return ClientWaitSync(sync, flags, timeout); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteSync(GLsync sync) | |
{ | |
DeleteSync = (PFNDELETESYNCPROC)IntGetProcAddress("glDeleteSync"); | |
DeleteSync(sync); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) | |
{ | |
DrawElementsBaseVertex = (PFNDRAWELEMENTSBASEVERTEXPROC)IntGetProcAddress("glDrawElementsBaseVertex"); | |
DrawElementsBaseVertex(mode, count, type, indices, basevertex); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) | |
{ | |
DrawElementsInstancedBaseVertex = (PFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)IntGetProcAddress("glDrawElementsInstancedBaseVertex"); | |
DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) | |
{ | |
DrawRangeElementsBaseVertex = (PFNDRAWRANGEELEMENTSBASEVERTEXPROC)IntGetProcAddress("glDrawRangeElementsBaseVertex"); | |
DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); | |
} | |
static GLsync CODEGEN_FUNCPTR Switch_FenceSync(GLenum condition, GLbitfield flags) | |
{ | |
FenceSync = (PFNFENCESYNCPROC)IntGetProcAddress("glFenceSync"); | |
return FenceSync(condition, flags); | |
} | |
static void CODEGEN_FUNCPTR Switch_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | |
{ | |
FramebufferTexture = (PFNFRAMEBUFFERTEXTUREPROC)IntGetProcAddress("glFramebufferTexture"); | |
FramebufferTexture(target, attachment, texture, level); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) | |
{ | |
GetBufferParameteri64v = (PFNGETBUFFERPARAMETERI64VPROC)IntGetProcAddress("glGetBufferParameteri64v"); | |
GetBufferParameteri64v(target, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetInteger64i_v(GLenum target, GLuint index, GLint64 * data) | |
{ | |
GetInteger64i_v = (PFNGETINTEGER64I_VPROC)IntGetProcAddress("glGetInteger64i_v"); | |
GetInteger64i_v(target, index, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetInteger64v(GLenum pname, GLint64 * data) | |
{ | |
GetInteger64v = (PFNGETINTEGER64VPROC)IntGetProcAddress("glGetInteger64v"); | |
GetInteger64v(pname, data); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) | |
{ | |
GetMultisamplefv = (PFNGETMULTISAMPLEFVPROC)IntGetProcAddress("glGetMultisamplefv"); | |
GetMultisamplefv(pname, index, val); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) | |
{ | |
GetSynciv = (PFNGETSYNCIVPROC)IntGetProcAddress("glGetSynciv"); | |
GetSynciv(sync, pname, bufSize, length, values); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsSync(GLsync sync) | |
{ | |
IsSync = (PFNISSYNCPROC)IntGetProcAddress("glIsSync"); | |
return IsSync(sync); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) | |
{ | |
MultiDrawElementsBaseVertex = (PFNMULTIDRAWELEMENTSBASEVERTEXPROC)IntGetProcAddress("glMultiDrawElementsBaseVertex"); | |
MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); | |
} | |
static void CODEGEN_FUNCPTR Switch_ProvokingVertex(GLenum mode) | |
{ | |
ProvokingVertex = (PFNPROVOKINGVERTEXPROC)IntGetProcAddress("glProvokingVertex"); | |
ProvokingVertex(mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_SampleMaski(GLuint maskNumber, GLbitfield mask) | |
{ | |
SampleMaski = (PFNSAMPLEMASKIPROC)IntGetProcAddress("glSampleMaski"); | |
SampleMaski(maskNumber, mask); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | |
{ | |
TexImage2DMultisample = (PFNTEXIMAGE2DMULTISAMPLEPROC)IntGetProcAddress("glTexImage2DMultisample"); | |
TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | |
{ | |
TexImage3DMultisample = (PFNTEXIMAGE3DMULTISAMPLEPROC)IntGetProcAddress("glTexImage3DMultisample"); | |
TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); | |
} | |
static void CODEGEN_FUNCPTR Switch_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
{ | |
WaitSync = (PFNWAITSYNCPROC)IntGetProcAddress("glWaitSync"); | |
WaitSync(sync, flags, timeout); | |
} | |
// Extension: 3.3 | |
static void CODEGEN_FUNCPTR Switch_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) | |
{ | |
BindFragDataLocationIndexed = (PFNBINDFRAGDATALOCATIONINDEXEDPROC)IntGetProcAddress("glBindFragDataLocationIndexed"); | |
BindFragDataLocationIndexed(program, colorNumber, index, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindSampler(GLuint unit, GLuint sampler) | |
{ | |
BindSampler = (PFNBINDSAMPLERPROC)IntGetProcAddress("glBindSampler"); | |
BindSampler(unit, sampler); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteSamplers(GLsizei count, const GLuint * samplers) | |
{ | |
DeleteSamplers = (PFNDELETESAMPLERSPROC)IntGetProcAddress("glDeleteSamplers"); | |
DeleteSamplers(count, samplers); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenSamplers(GLsizei count, GLuint * samplers) | |
{ | |
GenSamplers = (PFNGENSAMPLERSPROC)IntGetProcAddress("glGenSamplers"); | |
GenSamplers(count, samplers); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetFragDataIndex(GLuint program, const GLchar * name) | |
{ | |
GetFragDataIndex = (PFNGETFRAGDATAINDEXPROC)IntGetProcAddress("glGetFragDataIndex"); | |
return GetFragDataIndex(program, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) | |
{ | |
GetQueryObjecti64v = (PFNGETQUERYOBJECTI64VPROC)IntGetProcAddress("glGetQueryObjecti64v"); | |
GetQueryObjecti64v(id, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) | |
{ | |
GetQueryObjectui64v = (PFNGETQUERYOBJECTUI64VPROC)IntGetProcAddress("glGetQueryObjectui64v"); | |
GetQueryObjectui64v(id, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) | |
{ | |
GetSamplerParameterIiv = (PFNGETSAMPLERPARAMETERIIVPROC)IntGetProcAddress("glGetSamplerParameterIiv"); | |
GetSamplerParameterIiv(sampler, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) | |
{ | |
GetSamplerParameterIuiv = (PFNGETSAMPLERPARAMETERIUIVPROC)IntGetProcAddress("glGetSamplerParameterIuiv"); | |
GetSamplerParameterIuiv(sampler, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) | |
{ | |
GetSamplerParameterfv = (PFNGETSAMPLERPARAMETERFVPROC)IntGetProcAddress("glGetSamplerParameterfv"); | |
GetSamplerParameterfv(sampler, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) | |
{ | |
GetSamplerParameteriv = (PFNGETSAMPLERPARAMETERIVPROC)IntGetProcAddress("glGetSamplerParameteriv"); | |
GetSamplerParameteriv(sampler, pname, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsSampler(GLuint sampler) | |
{ | |
IsSampler = (PFNISSAMPLERPROC)IntGetProcAddress("glIsSampler"); | |
return IsSampler(sampler); | |
} | |
static void CODEGEN_FUNCPTR Switch_QueryCounter(GLuint id, GLenum target) | |
{ | |
QueryCounter = (PFNQUERYCOUNTERPROC)IntGetProcAddress("glQueryCounter"); | |
QueryCounter(id, target); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) | |
{ | |
SamplerParameterIiv = (PFNSAMPLERPARAMETERIIVPROC)IntGetProcAddress("glSamplerParameterIiv"); | |
SamplerParameterIiv(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) | |
{ | |
SamplerParameterIuiv = (PFNSAMPLERPARAMETERIUIVPROC)IntGetProcAddress("glSamplerParameterIuiv"); | |
SamplerParameterIuiv(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
{ | |
SamplerParameterf = (PFNSAMPLERPARAMETERFPROC)IntGetProcAddress("glSamplerParameterf"); | |
SamplerParameterf(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) | |
{ | |
SamplerParameterfv = (PFNSAMPLERPARAMETERFVPROC)IntGetProcAddress("glSamplerParameterfv"); | |
SamplerParameterfv(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
{ | |
SamplerParameteri = (PFNSAMPLERPARAMETERIPROC)IntGetProcAddress("glSamplerParameteri"); | |
SamplerParameteri(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) | |
{ | |
SamplerParameteriv = (PFNSAMPLERPARAMETERIVPROC)IntGetProcAddress("glSamplerParameteriv"); | |
SamplerParameteriv(sampler, pname, param); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribDivisor(GLuint index, GLuint divisor) | |
{ | |
VertexAttribDivisor = (PFNVERTEXATTRIBDIVISORPROC)IntGetProcAddress("glVertexAttribDivisor"); | |
VertexAttribDivisor(index, divisor); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
{ | |
VertexAttribP1ui = (PFNVERTEXATTRIBP1UIPROC)IntGetProcAddress("glVertexAttribP1ui"); | |
VertexAttribP1ui(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) | |
{ | |
VertexAttribP1uiv = (PFNVERTEXATTRIBP1UIVPROC)IntGetProcAddress("glVertexAttribP1uiv"); | |
VertexAttribP1uiv(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
{ | |
VertexAttribP2ui = (PFNVERTEXATTRIBP2UIPROC)IntGetProcAddress("glVertexAttribP2ui"); | |
VertexAttribP2ui(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) | |
{ | |
VertexAttribP2uiv = (PFNVERTEXATTRIBP2UIVPROC)IntGetProcAddress("glVertexAttribP2uiv"); | |
VertexAttribP2uiv(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
{ | |
VertexAttribP3ui = (PFNVERTEXATTRIBP3UIPROC)IntGetProcAddress("glVertexAttribP3ui"); | |
VertexAttribP3ui(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) | |
{ | |
VertexAttribP3uiv = (PFNVERTEXATTRIBP3UIVPROC)IntGetProcAddress("glVertexAttribP3uiv"); | |
VertexAttribP3uiv(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
{ | |
VertexAttribP4ui = (PFNVERTEXATTRIBP4UIPROC)IntGetProcAddress("glVertexAttribP4ui"); | |
VertexAttribP4ui(index, type, normalized, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) | |
{ | |
VertexAttribP4uiv = (PFNVERTEXATTRIBP4UIVPROC)IntGetProcAddress("glVertexAttribP4uiv"); | |
VertexAttribP4uiv(index, type, normalized, value); | |
} | |
// Extension: 4.0 | |
static void CODEGEN_FUNCPTR Switch_BeginQueryIndexed(GLenum target, GLuint index, GLuint id) | |
{ | |
BeginQueryIndexed = (PFNBEGINQUERYINDEXEDPROC)IntGetProcAddress("glBeginQueryIndexed"); | |
BeginQueryIndexed(target, index, id); | |
} | |
static void CODEGEN_FUNCPTR Switch_BindTransformFeedback(GLenum target, GLuint id) | |
{ | |
BindTransformFeedback = (PFNBINDTRANSFORMFEEDBACKPROC)IntGetProcAddress("glBindTransformFeedback"); | |
BindTransformFeedback(target, id); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | |
{ | |
BlendEquationSeparatei = (PFNBLENDEQUATIONSEPARATEIPROC)IntGetProcAddress("glBlendEquationSeparatei"); | |
BlendEquationSeparatei(buf, modeRGB, modeAlpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendEquationi(GLuint buf, GLenum mode) | |
{ | |
BlendEquationi = (PFNBLENDEQUATIONIPROC)IntGetProcAddress("glBlendEquationi"); | |
BlendEquationi(buf, mode); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
{ | |
BlendFuncSeparatei = (PFNBLENDFUNCSEPARATEIPROC)IntGetProcAddress("glBlendFuncSeparatei"); | |
BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); | |
} | |
static void CODEGEN_FUNCPTR Switch_BlendFunci(GLuint buf, GLenum src, GLenum dst) | |
{ | |
BlendFunci = (PFNBLENDFUNCIPROC)IntGetProcAddress("glBlendFunci"); | |
BlendFunci(buf, src, dst); | |
} | |
static void CODEGEN_FUNCPTR Switch_DeleteTransformFeedbacks(GLsizei n, const GLuint * ids) | |
{ | |
DeleteTransformFeedbacks = (PFNDELETETRANSFORMFEEDBACKSPROC)IntGetProcAddress("glDeleteTransformFeedbacks"); | |
DeleteTransformFeedbacks(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawArraysIndirect(GLenum mode, const void * indirect) | |
{ | |
DrawArraysIndirect = (PFNDRAWARRAYSINDIRECTPROC)IntGetProcAddress("glDrawArraysIndirect"); | |
DrawArraysIndirect(mode, indirect); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsIndirect(GLenum mode, GLenum type, const void * indirect) | |
{ | |
DrawElementsIndirect = (PFNDRAWELEMENTSINDIRECTPROC)IntGetProcAddress("glDrawElementsIndirect"); | |
DrawElementsIndirect(mode, type, indirect); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawTransformFeedback(GLenum mode, GLuint id) | |
{ | |
DrawTransformFeedback = (PFNDRAWTRANSFORMFEEDBACKPROC)IntGetProcAddress("glDrawTransformFeedback"); | |
DrawTransformFeedback(mode, id); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | |
{ | |
DrawTransformFeedbackStream = (PFNDRAWTRANSFORMFEEDBACKSTREAMPROC)IntGetProcAddress("glDrawTransformFeedbackStream"); | |
DrawTransformFeedbackStream(mode, id, stream); | |
} | |
static void CODEGEN_FUNCPTR Switch_EndQueryIndexed(GLenum target, GLuint index) | |
{ | |
EndQueryIndexed = (PFNENDQUERYINDEXEDPROC)IntGetProcAddress("glEndQueryIndexed"); | |
EndQueryIndexed(target, index); | |
} | |
static void CODEGEN_FUNCPTR Switch_GenTransformFeedbacks(GLsizei n, GLuint * ids) | |
{ | |
GenTransformFeedbacks = (PFNGENTRANSFORMFEEDBACKSPROC)IntGetProcAddress("glGenTransformFeedbacks"); | |
GenTransformFeedbacks(n, ids); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) | |
{ | |
GetActiveSubroutineName = (PFNGETACTIVESUBROUTINENAMEPROC)IntGetProcAddress("glGetActiveSubroutineName"); | |
GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) | |
{ | |
GetActiveSubroutineUniformName = (PFNGETACTIVESUBROUTINEUNIFORMNAMEPROC)IntGetProcAddress("glGetActiveSubroutineUniformName"); | |
GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) | |
{ | |
GetActiveSubroutineUniformiv = (PFNGETACTIVESUBROUTINEUNIFORMIVPROC)IntGetProcAddress("glGetActiveSubroutineUniformiv"); | |
GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) | |
{ | |
GetProgramStageiv = (PFNGETPROGRAMSTAGEIVPROC)IntGetProcAddress("glGetProgramStageiv"); | |
GetProgramStageiv(program, shadertype, pname, values); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) | |
{ | |
GetQueryIndexediv = (PFNGETQUERYINDEXEDIVPROC)IntGetProcAddress("glGetQueryIndexediv"); | |
GetQueryIndexediv(target, index, pname, params); | |
} | |
static GLuint CODEGEN_FUNCPTR Switch_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) | |
{ | |
GetSubroutineIndex = (PFNGETSUBROUTINEINDEXPROC)IntGetProcAddress("glGetSubroutineIndex"); | |
return GetSubroutineIndex(program, shadertype, name); | |
} | |
static GLint CODEGEN_FUNCPTR Switch_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) | |
{ | |
GetSubroutineUniformLocation = (PFNGETSUBROUTINEUNIFORMLOCATIONPROC)IntGetProcAddress("glGetSubroutineUniformLocation"); | |
return GetSubroutineUniformLocation(program, shadertype, name); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) | |
{ | |
GetUniformSubroutineuiv = (PFNGETUNIFORMSUBROUTINEUIVPROC)IntGetProcAddress("glGetUniformSubroutineuiv"); | |
GetUniformSubroutineuiv(shadertype, location, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetUniformdv(GLuint program, GLint location, GLdouble * params) | |
{ | |
GetUniformdv = (PFNGETUNIFORMDVPROC)IntGetProcAddress("glGetUniformdv"); | |
GetUniformdv(program, location, params); | |
} | |
static GLboolean CODEGEN_FUNCPTR Switch_IsTransformFeedback(GLuint id) | |
{ | |
IsTransformFeedback = (PFNISTRANSFORMFEEDBACKPROC)IntGetProcAddress("glIsTransformFeedback"); | |
return IsTransformFeedback(id); | |
} | |
static void CODEGEN_FUNCPTR Switch_MinSampleShading(GLfloat value) | |
{ | |
MinSampleShading = (PFNMINSAMPLESHADINGPROC)IntGetProcAddress("glMinSampleShading"); | |
MinSampleShading(value); | |
} | |
static void CODEGEN_FUNCPTR Switch_PatchParameterfv(GLenum pname, const GLfloat * values) | |
{ | |
PatchParameterfv = (PFNPATCHPARAMETERFVPROC)IntGetProcAddress("glPatchParameterfv"); | |
PatchParameterfv(pname, values); | |
} | |
static void CODEGEN_FUNCPTR Switch_PatchParameteri(GLenum pname, GLint value) | |
{ | |
PatchParameteri = (PFNPATCHPARAMETERIPROC)IntGetProcAddress("glPatchParameteri"); | |
PatchParameteri(pname, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_PauseTransformFeedback(void) | |
{ | |
PauseTransformFeedback = (PFNPAUSETRANSFORMFEEDBACKPROC)IntGetProcAddress("glPauseTransformFeedback"); | |
PauseTransformFeedback(); | |
} | |
static void CODEGEN_FUNCPTR Switch_ResumeTransformFeedback(void) | |
{ | |
ResumeTransformFeedback = (PFNRESUMETRANSFORMFEEDBACKPROC)IntGetProcAddress("glResumeTransformFeedback"); | |
ResumeTransformFeedback(); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1d(GLint location, GLdouble x) | |
{ | |
Uniform1d = (PFNUNIFORM1DPROC)IntGetProcAddress("glUniform1d"); | |
Uniform1d(location, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform1dv(GLint location, GLsizei count, const GLdouble * value) | |
{ | |
Uniform1dv = (PFNUNIFORM1DVPROC)IntGetProcAddress("glUniform1dv"); | |
Uniform1dv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2d(GLint location, GLdouble x, GLdouble y) | |
{ | |
Uniform2d = (PFNUNIFORM2DPROC)IntGetProcAddress("glUniform2d"); | |
Uniform2d(location, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform2dv(GLint location, GLsizei count, const GLdouble * value) | |
{ | |
Uniform2dv = (PFNUNIFORM2DVPROC)IntGetProcAddress("glUniform2dv"); | |
Uniform2dv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
Uniform3d = (PFNUNIFORM3DPROC)IntGetProcAddress("glUniform3d"); | |
Uniform3d(location, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform3dv(GLint location, GLsizei count, const GLdouble * value) | |
{ | |
Uniform3dv = (PFNUNIFORM3DVPROC)IntGetProcAddress("glUniform3dv"); | |
Uniform3dv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
Uniform4d = (PFNUNIFORM4DPROC)IntGetProcAddress("glUniform4d"); | |
Uniform4d(location, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_Uniform4dv(GLint location, GLsizei count, const GLdouble * value) | |
{ | |
Uniform4dv = (PFNUNIFORM4DVPROC)IntGetProcAddress("glUniform4dv"); | |
Uniform4dv(location, count, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix2dv = (PFNUNIFORMMATRIX2DVPROC)IntGetProcAddress("glUniformMatrix2dv"); | |
UniformMatrix2dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix2x3dv = (PFNUNIFORMMATRIX2X3DVPROC)IntGetProcAddress("glUniformMatrix2x3dv"); | |
UniformMatrix2x3dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix2x4dv = (PFNUNIFORMMATRIX2X4DVPROC)IntGetProcAddress("glUniformMatrix2x4dv"); | |
UniformMatrix2x4dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix3dv = (PFNUNIFORMMATRIX3DVPROC)IntGetProcAddress("glUniformMatrix3dv"); | |
UniformMatrix3dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix3x2dv = (PFNUNIFORMMATRIX3X2DVPROC)IntGetProcAddress("glUniformMatrix3x2dv"); | |
UniformMatrix3x2dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix3x4dv = (PFNUNIFORMMATRIX3X4DVPROC)IntGetProcAddress("glUniformMatrix3x4dv"); | |
UniformMatrix3x4dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix4dv = (PFNUNIFORMMATRIX4DVPROC)IntGetProcAddress("glUniformMatrix4dv"); | |
UniformMatrix4dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix4x2dv = (PFNUNIFORMMATRIX4X2DVPROC)IntGetProcAddress("glUniformMatrix4x2dv"); | |
UniformMatrix4x2dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) | |
{ | |
UniformMatrix4x3dv = (PFNUNIFORMMATRIX4X3DVPROC)IntGetProcAddress("glUniformMatrix4x3dv"); | |
UniformMatrix4x3dv(location, count, transpose, value); | |
} | |
static void CODEGEN_FUNCPTR Switch_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) | |
{ | |
UniformSubroutinesuiv = (PFNUNIFORMSUBROUTINESUIVPROC)IntGetProcAddress("glUniformSubroutinesuiv"); | |
UniformSubroutinesuiv(shadertype, count, indices); | |
} | |
// Extension: 4.1 | |
static void CODEGEN_FUNCPTR Switch_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) | |
{ | |
GetVertexAttribLdv = (PFNGETVERTEXATTRIBLDVPROC)IntGetProcAddress("glGetVertexAttribLdv"); | |
GetVertexAttribLdv(index, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL1d(GLuint index, GLdouble x) | |
{ | |
VertexAttribL1d = (PFNVERTEXATTRIBL1DPROC)IntGetProcAddress("glVertexAttribL1d"); | |
VertexAttribL1d(index, x); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL1dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttribL1dv = (PFNVERTEXATTRIBL1DVPROC)IntGetProcAddress("glVertexAttribL1dv"); | |
VertexAttribL1dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y) | |
{ | |
VertexAttribL2d = (PFNVERTEXATTRIBL2DPROC)IntGetProcAddress("glVertexAttribL2d"); | |
VertexAttribL2d(index, x, y); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL2dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttribL2dv = (PFNVERTEXATTRIBL2DVPROC)IntGetProcAddress("glVertexAttribL2dv"); | |
VertexAttribL2dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | |
{ | |
VertexAttribL3d = (PFNVERTEXATTRIBL3DPROC)IntGetProcAddress("glVertexAttribL3d"); | |
VertexAttribL3d(index, x, y, z); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL3dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttribL3dv = (PFNVERTEXATTRIBL3DVPROC)IntGetProcAddress("glVertexAttribL3dv"); | |
VertexAttribL3dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | |
{ | |
VertexAttribL4d = (PFNVERTEXATTRIBL4DPROC)IntGetProcAddress("glVertexAttribL4d"); | |
VertexAttribL4d(index, x, y, z, w); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribL4dv(GLuint index, const GLdouble * v) | |
{ | |
VertexAttribL4dv = (PFNVERTEXATTRIBL4DVPROC)IntGetProcAddress("glVertexAttribL4dv"); | |
VertexAttribL4dv(index, v); | |
} | |
static void CODEGEN_FUNCPTR Switch_VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) | |
{ | |
VertexAttribLPointer = (PFNVERTEXATTRIBLPOINTERPROC)IntGetProcAddress("glVertexAttribLPointer"); | |
VertexAttribLPointer(index, size, type, stride, pointer); | |
} | |
// Extension: 4.2 | |
static void CODEGEN_FUNCPTR Switch_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) | |
{ | |
BindImageTexture = (PFNBINDIMAGETEXTUREPROC)IntGetProcAddress("glBindImageTexture"); | |
BindImageTexture(unit, texture, level, layered, layer, access, format); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) | |
{ | |
DrawArraysInstancedBaseInstance = (PFNDRAWARRAYSINSTANCEDBASEINSTANCEPROC)IntGetProcAddress("glDrawArraysInstancedBaseInstance"); | |
DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) | |
{ | |
DrawElementsInstancedBaseInstance = (PFNDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)IntGetProcAddress("glDrawElementsInstancedBaseInstance"); | |
DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) | |
{ | |
DrawElementsInstancedBaseVertexBaseInstance = (PFNDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); | |
DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) | |
{ | |
DrawTransformFeedbackInstanced = (PFNDRAWTRANSFORMFEEDBACKINSTANCEDPROC)IntGetProcAddress("glDrawTransformFeedbackInstanced"); | |
DrawTransformFeedbackInstanced(mode, id, instancecount); | |
} | |
static void CODEGEN_FUNCPTR Switch_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) | |
{ | |
DrawTransformFeedbackStreamInstanced = (PFNDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); | |
DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) | |
{ | |
GetActiveAtomicCounterBufferiv = (PFNGETACTIVEATOMICCOUNTERBUFFERIVPROC)IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); | |
GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MemoryBarrier(GLbitfield barriers) | |
{ | |
MemoryBarrier = (PFNMEMORYBARRIERPROC)IntGetProcAddress("glMemoryBarrier"); | |
MemoryBarrier(barriers); | |
} | |
// Extension: 4.3 | |
static void CODEGEN_FUNCPTR Switch_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) | |
{ | |
DispatchCompute = (PFNDISPATCHCOMPUTEPROC)IntGetProcAddress("glDispatchCompute"); | |
DispatchCompute(num_groups_x, num_groups_y, num_groups_z); | |
} | |
static void CODEGEN_FUNCPTR Switch_DispatchComputeIndirect(GLintptr indirect) | |
{ | |
DispatchComputeIndirect = (PFNDISPATCHCOMPUTEINDIRECTPROC)IntGetProcAddress("glDispatchComputeIndirect"); | |
DispatchComputeIndirect(indirect); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) | |
{ | |
MultiDrawArraysIndirect = (PFNMULTIDRAWARRAYSINDIRECTPROC)IntGetProcAddress("glMultiDrawArraysIndirect"); | |
MultiDrawArraysIndirect(mode, indirect, drawcount, stride); | |
} | |
static void CODEGEN_FUNCPTR Switch_MultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) | |
{ | |
MultiDrawElementsIndirect = (PFNMULTIDRAWELEMENTSINDIRECTPROC)IntGetProcAddress("glMultiDrawElementsIndirect"); | |
MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride); | |
} | |
static void CODEGEN_FUNCPTR Switch_ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) | |
{ | |
ShaderStorageBlockBinding = (PFNSHADERSTORAGEBLOCKBINDINGPROC)IntGetProcAddress("glShaderStorageBlockBinding"); | |
ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); | |
} | |
// Extension: 4.4 | |
// Extension: 4.5 | |
static void CODEGEN_FUNCPTR Switch_GetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void * pixels) | |
{ | |
GetnCompressedTexImage = (PFNGETNCOMPRESSEDTEXIMAGEPROC)IntGetProcAddress("glGetnCompressedTexImage"); | |
GetnCompressedTexImage(target, lod, bufSize, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) | |
{ | |
GetnTexImage = (PFNGETNTEXIMAGEPROC)IntGetProcAddress("glGetnTexImage"); | |
GetnTexImage(target, level, format, type, bufSize, pixels); | |
} | |
static void CODEGEN_FUNCPTR Switch_GetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) | |
{ | |
GetnUniformdv = (PFNGETNUNIFORMDVPROC)IntGetProcAddress("glGetnUniformdv"); | |
GetnUniformdv(program, location, bufSize, params); | |
} | |
static void CODEGEN_FUNCPTR Switch_MemoryBarrierByRegion(GLbitfield barriers) | |
{ | |
MemoryBarrierByRegion = (PFNMEMORYBARRIERBYREGIONPROC)IntGetProcAddress("glMemoryBarrierByRegion"); | |
MemoryBarrierByRegion(barriers); | |
} | |
namespace | |
{ | |
struct InitializeVariables | |
{ | |
InitializeVariables() | |
{ | |
// Extension: ARB_ES2_compatibility | |
ClearDepthf = Switch_ClearDepthf; | |
DepthRangef = Switch_DepthRangef; | |
GetShaderPrecisionFormat = Switch_GetShaderPrecisionFormat; | |
ReleaseShaderCompiler = Switch_ReleaseShaderCompiler; | |
ShaderBinary = Switch_ShaderBinary; | |
// Extension: ARB_get_program_binary | |
GetProgramBinary = Switch_GetProgramBinary; | |
ProgramBinary = Switch_ProgramBinary; | |
ProgramParameteri = Switch_ProgramParameteri; | |
// Extension: ARB_internalformat_query | |
GetInternalformativ = Switch_GetInternalformativ; | |
// Extension: ARB_internalformat_query2 | |
GetInternalformati64v = Switch_GetInternalformati64v; | |
// Extension: ARB_program_interface_query | |
GetProgramInterfaceiv = Switch_GetProgramInterfaceiv; | |
GetProgramResourceIndex = Switch_GetProgramResourceIndex; | |
GetProgramResourceLocation = Switch_GetProgramResourceLocation; | |
GetProgramResourceLocationIndex = Switch_GetProgramResourceLocationIndex; | |
GetProgramResourceName = Switch_GetProgramResourceName; | |
GetProgramResourceiv = Switch_GetProgramResourceiv; | |
// Extension: ARB_separate_shader_objects | |
ActiveShaderProgram = Switch_ActiveShaderProgram; | |
BindProgramPipeline = Switch_BindProgramPipeline; | |
CreateShaderProgramv = Switch_CreateShaderProgramv; | |
DeleteProgramPipelines = Switch_DeleteProgramPipelines; | |
GenProgramPipelines = Switch_GenProgramPipelines; | |
GetProgramPipelineInfoLog = Switch_GetProgramPipelineInfoLog; | |
GetProgramPipelineiv = Switch_GetProgramPipelineiv; | |
IsProgramPipeline = Switch_IsProgramPipeline; | |
ProgramUniform1d = Switch_ProgramUniform1d; | |
ProgramUniform1dv = Switch_ProgramUniform1dv; | |
ProgramUniform1f = Switch_ProgramUniform1f; | |
ProgramUniform1fv = Switch_ProgramUniform1fv; | |
ProgramUniform1i = Switch_ProgramUniform1i; | |
ProgramUniform1iv = Switch_ProgramUniform1iv; | |
ProgramUniform1ui = Switch_ProgramUniform1ui; | |
ProgramUniform1uiv = Switch_ProgramUniform1uiv; | |
ProgramUniform2d = Switch_ProgramUniform2d; | |
ProgramUniform2dv = Switch_ProgramUniform2dv; | |
ProgramUniform2f = Switch_ProgramUniform2f; | |
ProgramUniform2fv = Switch_ProgramUniform2fv; | |
ProgramUniform2i = Switch_ProgramUniform2i; | |
ProgramUniform2iv = Switch_ProgramUniform2iv; | |
ProgramUniform2ui = Switch_ProgramUniform2ui; | |
ProgramUniform2uiv = Switch_ProgramUniform2uiv; | |
ProgramUniform3d = Switch_ProgramUniform3d; | |
ProgramUniform3dv = Switch_ProgramUniform3dv; | |
ProgramUniform3f = Switch_ProgramUniform3f; | |
ProgramUniform3fv = Switch_ProgramUniform3fv; | |
ProgramUniform3i = Switch_ProgramUniform3i; | |
ProgramUniform3iv = Switch_ProgramUniform3iv; | |
ProgramUniform3ui = Switch_ProgramUniform3ui; | |
ProgramUniform3uiv = Switch_ProgramUniform3uiv; | |
ProgramUniform4d = Switch_ProgramUniform4d; | |
ProgramUniform4dv = Switch_ProgramUniform4dv; | |
ProgramUniform4f = Switch_ProgramUniform4f; | |
ProgramUniform4fv = Switch_ProgramUniform4fv; | |
ProgramUniform4i = Switch_ProgramUniform4i; | |
ProgramUniform4iv = Switch_ProgramUniform4iv; | |
ProgramUniform4ui = Switch_ProgramUniform4ui; | |
ProgramUniform4uiv = Switch_ProgramUniform4uiv; | |
ProgramUniformMatrix2dv = Switch_ProgramUniformMatrix2dv; | |
ProgramUniformMatrix2fv = Switch_ProgramUniformMatrix2fv; | |
ProgramUniformMatrix2x3dv = Switch_ProgramUniformMatrix2x3dv; | |
ProgramUniformMatrix2x3fv = Switch_ProgramUniformMatrix2x3fv; | |
ProgramUniformMatrix2x4dv = Switch_ProgramUniformMatrix2x4dv; | |
ProgramUniformMatrix2x4fv = Switch_ProgramUniformMatrix2x4fv; | |
ProgramUniformMatrix3dv = Switch_ProgramUniformMatrix3dv; | |
ProgramUniformMatrix3fv = Switch_ProgramUniformMatrix3fv; | |
ProgramUniformMatrix3x2dv = Switch_ProgramUniformMatrix3x2dv; | |
ProgramUniformMatrix3x2fv = Switch_ProgramUniformMatrix3x2fv; | |
ProgramUniformMatrix3x4dv = Switch_ProgramUniformMatrix3x4dv; | |
ProgramUniformMatrix3x4fv = Switch_ProgramUniformMatrix3x4fv; | |
ProgramUniformMatrix4dv = Switch_ProgramUniformMatrix4dv; | |
ProgramUniformMatrix4fv = Switch_ProgramUniformMatrix4fv; | |
ProgramUniformMatrix4x2dv = Switch_ProgramUniformMatrix4x2dv; | |
ProgramUniformMatrix4x2fv = Switch_ProgramUniformMatrix4x2fv; | |
ProgramUniformMatrix4x3dv = Switch_ProgramUniformMatrix4x3dv; | |
ProgramUniformMatrix4x3fv = Switch_ProgramUniformMatrix4x3fv; | |
UseProgramStages = Switch_UseProgramStages; | |
ValidateProgramPipeline = Switch_ValidateProgramPipeline; | |
// Extension: ARB_texture_buffer_range | |
TexBufferRange = Switch_TexBufferRange; | |
// Extension: ARB_texture_storage | |
TexStorage1D = Switch_TexStorage1D; | |
TexStorage2D = Switch_TexStorage2D; | |
TexStorage3D = Switch_TexStorage3D; | |
// Extension: ARB_texture_view | |
TextureView = Switch_TextureView; | |
// Extension: ARB_vertex_attrib_binding | |
BindVertexBuffer = Switch_BindVertexBuffer; | |
VertexAttribBinding = Switch_VertexAttribBinding; | |
VertexAttribFormat = Switch_VertexAttribFormat; | |
VertexAttribIFormat = Switch_VertexAttribIFormat; | |
VertexAttribLFormat = Switch_VertexAttribLFormat; | |
VertexBindingDivisor = Switch_VertexBindingDivisor; | |
// Extension: ARB_viewport_array | |
DepthRangeArrayv = Switch_DepthRangeArrayv; | |
DepthRangeIndexed = Switch_DepthRangeIndexed; | |
GetDoublei_v = Switch_GetDoublei_v; | |
GetFloati_v = Switch_GetFloati_v; | |
ScissorArrayv = Switch_ScissorArrayv; | |
ScissorIndexed = Switch_ScissorIndexed; | |
ScissorIndexedv = Switch_ScissorIndexedv; | |
ViewportArrayv = Switch_ViewportArrayv; | |
ViewportIndexedf = Switch_ViewportIndexedf; | |
ViewportIndexedfv = Switch_ViewportIndexedfv; | |
// Extension: ARB_clear_buffer_object | |
ClearBufferData = Switch_ClearBufferData; | |
ClearBufferSubData = Switch_ClearBufferSubData; | |
// Extension: ARB_copy_image | |
CopyImageSubData = Switch_CopyImageSubData; | |
// Extension: ARB_framebuffer_no_attachments | |
FramebufferParameteri = Switch_FramebufferParameteri; | |
GetFramebufferParameteriv = Switch_GetFramebufferParameteriv; | |
// Extension: ARB_invalidate_subdata | |
InvalidateBufferData = Switch_InvalidateBufferData; | |
InvalidateBufferSubData = Switch_InvalidateBufferSubData; | |
InvalidateFramebuffer = Switch_InvalidateFramebuffer; | |
InvalidateSubFramebuffer = Switch_InvalidateSubFramebuffer; | |
InvalidateTexImage = Switch_InvalidateTexImage; | |
InvalidateTexSubImage = Switch_InvalidateTexSubImage; | |
// Extension: ARB_texture_storage_multisample | |
TexStorage2DMultisample = Switch_TexStorage2DMultisample; | |
TexStorage3DMultisample = Switch_TexStorage3DMultisample; | |
// Extension: KHR_debug | |
DebugMessageCallback = Switch_DebugMessageCallback; | |
DebugMessageControl = Switch_DebugMessageControl; | |
DebugMessageInsert = Switch_DebugMessageInsert; | |
GetDebugMessageLog = Switch_GetDebugMessageLog; | |
GetObjectLabel = Switch_GetObjectLabel; | |
GetObjectPtrLabel = Switch_GetObjectPtrLabel; | |
GetPointerv = Switch_GetPointerv; | |
ObjectLabel = Switch_ObjectLabel; | |
ObjectPtrLabel = Switch_ObjectPtrLabel; | |
PopDebugGroup = Switch_PopDebugGroup; | |
PushDebugGroup = Switch_PushDebugGroup; | |
// Extension: ARB_buffer_storage | |
BufferStorage = Switch_BufferStorage; | |
// Extension: ARB_clear_texture | |
ClearTexImage = Switch_ClearTexImage; | |
ClearTexSubImage = Switch_ClearTexSubImage; | |
// Extension: ARB_multi_bind | |
BindBuffersBase = Switch_BindBuffersBase; | |
BindBuffersRange = Switch_BindBuffersRange; | |
BindImageTextures = Switch_BindImageTextures; | |
BindSamplers = Switch_BindSamplers; | |
BindTextures = Switch_BindTextures; | |
BindVertexBuffers = Switch_BindVertexBuffers; | |
// Extension: ARB_clip_control | |
ClipControl = Switch_ClipControl; | |
// Extension: ARB_direct_state_access | |
BindTextureUnit = Switch_BindTextureUnit; | |
BlitNamedFramebuffer = Switch_BlitNamedFramebuffer; | |
CheckNamedFramebufferStatus = Switch_CheckNamedFramebufferStatus; | |
ClearNamedBufferData = Switch_ClearNamedBufferData; | |
ClearNamedBufferSubData = Switch_ClearNamedBufferSubData; | |
ClearNamedFramebufferfi = Switch_ClearNamedFramebufferfi; | |
ClearNamedFramebufferfv = Switch_ClearNamedFramebufferfv; | |
ClearNamedFramebufferiv = Switch_ClearNamedFramebufferiv; | |
ClearNamedFramebufferuiv = Switch_ClearNamedFramebufferuiv; | |
CompressedTextureSubImage1D = Switch_CompressedTextureSubImage1D; | |
CompressedTextureSubImage2D = Switch_CompressedTextureSubImage2D; | |
CompressedTextureSubImage3D = Switch_CompressedTextureSubImage3D; | |
CopyNamedBufferSubData = Switch_CopyNamedBufferSubData; | |
CopyTextureSubImage1D = Switch_CopyTextureSubImage1D; | |
CopyTextureSubImage2D = Switch_CopyTextureSubImage2D; | |
CopyTextureSubImage3D = Switch_CopyTextureSubImage3D; | |
CreateBuffers = Switch_CreateBuffers; | |
CreateFramebuffers = Switch_CreateFramebuffers; | |
CreateProgramPipelines = Switch_CreateProgramPipelines; | |
CreateQueries = Switch_CreateQueries; | |
CreateRenderbuffers = Switch_CreateRenderbuffers; | |
CreateSamplers = Switch_CreateSamplers; | |
CreateTextures = Switch_CreateTextures; | |
CreateTransformFeedbacks = Switch_CreateTransformFeedbacks; | |
CreateVertexArrays = Switch_CreateVertexArrays; | |
DisableVertexArrayAttrib = Switch_DisableVertexArrayAttrib; | |
EnableVertexArrayAttrib = Switch_EnableVertexArrayAttrib; | |
FlushMappedNamedBufferRange = Switch_FlushMappedNamedBufferRange; | |
GenerateTextureMipmap = Switch_GenerateTextureMipmap; | |
GetCompressedTextureImage = Switch_GetCompressedTextureImage; | |
GetNamedBufferParameteri64v = Switch_GetNamedBufferParameteri64v; | |
GetNamedBufferParameteriv = Switch_GetNamedBufferParameteriv; | |
GetNamedBufferPointerv = Switch_GetNamedBufferPointerv; | |
GetNamedBufferSubData = Switch_GetNamedBufferSubData; | |
GetNamedFramebufferAttachmentParameteriv = Switch_GetNamedFramebufferAttachmentParameteriv; | |
GetNamedFramebufferParameteriv = Switch_GetNamedFramebufferParameteriv; | |
GetNamedRenderbufferParameteriv = Switch_GetNamedRenderbufferParameteriv; | |
GetQueryBufferObjecti64v = Switch_GetQueryBufferObjecti64v; | |
GetQueryBufferObjectiv = Switch_GetQueryBufferObjectiv; | |
GetQueryBufferObjectui64v = Switch_GetQueryBufferObjectui64v; | |
GetQueryBufferObjectuiv = Switch_GetQueryBufferObjectuiv; | |
GetTextureImage = Switch_GetTextureImage; | |
GetTextureLevelParameterfv = Switch_GetTextureLevelParameterfv; | |
GetTextureLevelParameteriv = Switch_GetTextureLevelParameteriv; | |
GetTextureParameterIiv = Switch_GetTextureParameterIiv; | |
GetTextureParameterIuiv = Switch_GetTextureParameterIuiv; | |
GetTextureParameterfv = Switch_GetTextureParameterfv; | |
GetTextureParameteriv = Switch_GetTextureParameteriv; | |
GetTransformFeedbacki64_v = Switch_GetTransformFeedbacki64_v; | |
GetTransformFeedbacki_v = Switch_GetTransformFeedbacki_v; | |
GetTransformFeedbackiv = Switch_GetTransformFeedbackiv; | |
GetVertexArrayIndexed64iv = Switch_GetVertexArrayIndexed64iv; | |
GetVertexArrayIndexediv = Switch_GetVertexArrayIndexediv; | |
GetVertexArrayiv = Switch_GetVertexArrayiv; | |
InvalidateNamedFramebufferData = Switch_InvalidateNamedFramebufferData; | |
InvalidateNamedFramebufferSubData = Switch_InvalidateNamedFramebufferSubData; | |
MapNamedBuffer = Switch_MapNamedBuffer; | |
MapNamedBufferRange = Switch_MapNamedBufferRange; | |
NamedBufferData = Switch_NamedBufferData; | |
NamedBufferStorage = Switch_NamedBufferStorage; | |
NamedBufferSubData = Switch_NamedBufferSubData; | |
NamedFramebufferDrawBuffer = Switch_NamedFramebufferDrawBuffer; | |
NamedFramebufferDrawBuffers = Switch_NamedFramebufferDrawBuffers; | |
NamedFramebufferParameteri = Switch_NamedFramebufferParameteri; | |
NamedFramebufferReadBuffer = Switch_NamedFramebufferReadBuffer; | |
NamedFramebufferRenderbuffer = Switch_NamedFramebufferRenderbuffer; | |
NamedFramebufferTexture = Switch_NamedFramebufferTexture; | |
NamedFramebufferTextureLayer = Switch_NamedFramebufferTextureLayer; | |
NamedRenderbufferStorage = Switch_NamedRenderbufferStorage; | |
NamedRenderbufferStorageMultisample = Switch_NamedRenderbufferStorageMultisample; | |
TextureBuffer = Switch_TextureBuffer; | |
TextureBufferRange = Switch_TextureBufferRange; | |
TextureParameterIiv = Switch_TextureParameterIiv; | |
TextureParameterIuiv = Switch_TextureParameterIuiv; | |
TextureParameterf = Switch_TextureParameterf; | |
TextureParameterfv = Switch_TextureParameterfv; | |
TextureParameteri = Switch_TextureParameteri; | |
TextureParameteriv = Switch_TextureParameteriv; | |
TextureStorage1D = Switch_TextureStorage1D; | |
TextureStorage2D = Switch_TextureStorage2D; | |
TextureStorage2DMultisample = Switch_TextureStorage2DMultisample; | |
TextureStorage3D = Switch_TextureStorage3D; | |
TextureStorage3DMultisample = Switch_TextureStorage3DMultisample; | |
TextureSubImage1D = Switch_TextureSubImage1D; | |
TextureSubImage2D = Switch_TextureSubImage2D; | |
TextureSubImage3D = Switch_TextureSubImage3D; | |
TransformFeedbackBufferBase = Switch_TransformFeedbackBufferBase; | |
TransformFeedbackBufferRange = Switch_TransformFeedbackBufferRange; | |
UnmapNamedBuffer = Switch_UnmapNamedBuffer; | |
VertexArrayAttribBinding = Switch_VertexArrayAttribBinding; | |
VertexArrayAttribFormat = Switch_VertexArrayAttribFormat; | |
VertexArrayAttribIFormat = Switch_VertexArrayAttribIFormat; | |
VertexArrayAttribLFormat = Switch_VertexArrayAttribLFormat; | |
VertexArrayBindingDivisor = Switch_VertexArrayBindingDivisor; | |
VertexArrayElementBuffer = Switch_VertexArrayElementBuffer; | |
VertexArrayVertexBuffer = Switch_VertexArrayVertexBuffer; | |
VertexArrayVertexBuffers = Switch_VertexArrayVertexBuffers; | |
// Extension: ARB_get_texture_sub_image | |
GetCompressedTextureSubImage = Switch_GetCompressedTextureSubImage; | |
GetTextureSubImage = Switch_GetTextureSubImage; | |
// Extension: ARB_texture_barrier | |
TextureBarrier = Switch_TextureBarrier; | |
// Extension: KHR_robustness | |
GetGraphicsResetStatus = Switch_GetGraphicsResetStatus; | |
GetnUniformfv = Switch_GetnUniformfv; | |
GetnUniformiv = Switch_GetnUniformiv; | |
GetnUniformuiv = Switch_GetnUniformuiv; | |
ReadnPixels = Switch_ReadnPixels; | |
// Extension: EXT_direct_state_access | |
BindMultiTextureEXT = Switch_BindMultiTextureEXT; | |
CheckNamedFramebufferStatusEXT = Switch_CheckNamedFramebufferStatusEXT; | |
ClearNamedBufferDataEXT = Switch_ClearNamedBufferDataEXT; | |
ClearNamedBufferSubDataEXT = Switch_ClearNamedBufferSubDataEXT; | |
ClientAttribDefaultEXT = Switch_ClientAttribDefaultEXT; | |
CompressedMultiTexImage1DEXT = Switch_CompressedMultiTexImage1DEXT; | |
CompressedMultiTexImage2DEXT = Switch_CompressedMultiTexImage2DEXT; | |
CompressedMultiTexImage3DEXT = Switch_CompressedMultiTexImage3DEXT; | |
CompressedMultiTexSubImage1DEXT = Switch_CompressedMultiTexSubImage1DEXT; | |
CompressedMultiTexSubImage2DEXT = Switch_CompressedMultiTexSubImage2DEXT; | |
CompressedMultiTexSubImage3DEXT = Switch_CompressedMultiTexSubImage3DEXT; | |
CompressedTextureImage1DEXT = Switch_CompressedTextureImage1DEXT; | |
CompressedTextureImage2DEXT = Switch_CompressedTextureImage2DEXT; | |
CompressedTextureImage3DEXT = Switch_CompressedTextureImage3DEXT; | |
CompressedTextureSubImage1DEXT = Switch_CompressedTextureSubImage1DEXT; | |
CompressedTextureSubImage2DEXT = Switch_CompressedTextureSubImage2DEXT; | |
CompressedTextureSubImage3DEXT = Switch_CompressedTextureSubImage3DEXT; | |
CopyMultiTexImage1DEXT = Switch_CopyMultiTexImage1DEXT; | |
CopyMultiTexImage2DEXT = Switch_CopyMultiTexImage2DEXT; | |
CopyMultiTexSubImage1DEXT = Switch_CopyMultiTexSubImage1DEXT; | |
CopyMultiTexSubImage2DEXT = Switch_CopyMultiTexSubImage2DEXT; | |
CopyMultiTexSubImage3DEXT = Switch_CopyMultiTexSubImage3DEXT; | |
CopyTextureImage1DEXT = Switch_CopyTextureImage1DEXT; | |
CopyTextureImage2DEXT = Switch_CopyTextureImage2DEXT; | |
CopyTextureSubImage1DEXT = Switch_CopyTextureSubImage1DEXT; | |
CopyTextureSubImage2DEXT = Switch_CopyTextureSubImage2DEXT; | |
CopyTextureSubImage3DEXT = Switch_CopyTextureSubImage3DEXT; | |
DisableClientStateIndexedEXT = Switch_DisableClientStateIndexedEXT; | |
DisableClientStateiEXT = Switch_DisableClientStateiEXT; | |
DisableIndexedEXT = Switch_DisableIndexedEXT; | |
DisableVertexArrayAttribEXT = Switch_DisableVertexArrayAttribEXT; | |
DisableVertexArrayEXT = Switch_DisableVertexArrayEXT; | |
EnableClientStateIndexedEXT = Switch_EnableClientStateIndexedEXT; | |
EnableClientStateiEXT = Switch_EnableClientStateiEXT; | |
EnableIndexedEXT = Switch_EnableIndexedEXT; | |
EnableVertexArrayAttribEXT = Switch_EnableVertexArrayAttribEXT; | |
EnableVertexArrayEXT = Switch_EnableVertexArrayEXT; | |
FlushMappedNamedBufferRangeEXT = Switch_FlushMappedNamedBufferRangeEXT; | |
FramebufferDrawBufferEXT = Switch_FramebufferDrawBufferEXT; | |
FramebufferDrawBuffersEXT = Switch_FramebufferDrawBuffersEXT; | |
FramebufferReadBufferEXT = Switch_FramebufferReadBufferEXT; | |
GenerateMultiTexMipmapEXT = Switch_GenerateMultiTexMipmapEXT; | |
GenerateTextureMipmapEXT = Switch_GenerateTextureMipmapEXT; | |
GetBooleanIndexedvEXT = Switch_GetBooleanIndexedvEXT; | |
GetCompressedMultiTexImageEXT = Switch_GetCompressedMultiTexImageEXT; | |
GetCompressedTextureImageEXT = Switch_GetCompressedTextureImageEXT; | |
GetDoubleIndexedvEXT = Switch_GetDoubleIndexedvEXT; | |
GetDoublei_vEXT = Switch_GetDoublei_vEXT; | |
GetFloatIndexedvEXT = Switch_GetFloatIndexedvEXT; | |
GetFloati_vEXT = Switch_GetFloati_vEXT; | |
GetFramebufferParameterivEXT = Switch_GetFramebufferParameterivEXT; | |
GetIntegerIndexedvEXT = Switch_GetIntegerIndexedvEXT; | |
GetMultiTexEnvfvEXT = Switch_GetMultiTexEnvfvEXT; | |
GetMultiTexEnvivEXT = Switch_GetMultiTexEnvivEXT; | |
GetMultiTexGendvEXT = Switch_GetMultiTexGendvEXT; | |
GetMultiTexGenfvEXT = Switch_GetMultiTexGenfvEXT; | |
GetMultiTexGenivEXT = Switch_GetMultiTexGenivEXT; | |
GetMultiTexImageEXT = Switch_GetMultiTexImageEXT; | |
GetMultiTexLevelParameterfvEXT = Switch_GetMultiTexLevelParameterfvEXT; | |
GetMultiTexLevelParameterivEXT = Switch_GetMultiTexLevelParameterivEXT; | |
GetMultiTexParameterIivEXT = Switch_GetMultiTexParameterIivEXT; | |
GetMultiTexParameterIuivEXT = Switch_GetMultiTexParameterIuivEXT; | |
GetMultiTexParameterfvEXT = Switch_GetMultiTexParameterfvEXT; | |
GetMultiTexParameterivEXT = Switch_GetMultiTexParameterivEXT; | |
GetNamedBufferParameterivEXT = Switch_GetNamedBufferParameterivEXT; | |
GetNamedBufferPointervEXT = Switch_GetNamedBufferPointervEXT; | |
GetNamedBufferSubDataEXT = Switch_GetNamedBufferSubDataEXT; | |
GetNamedFramebufferAttachmentParameterivEXT = Switch_GetNamedFramebufferAttachmentParameterivEXT; | |
GetNamedFramebufferParameterivEXT = Switch_GetNamedFramebufferParameterivEXT; | |
GetNamedProgramLocalParameterIivEXT = Switch_GetNamedProgramLocalParameterIivEXT; | |
GetNamedProgramLocalParameterIuivEXT = Switch_GetNamedProgramLocalParameterIuivEXT; | |
GetNamedProgramLocalParameterdvEXT = Switch_GetNamedProgramLocalParameterdvEXT; | |
GetNamedProgramLocalParameterfvEXT = Switch_GetNamedProgramLocalParameterfvEXT; | |
GetNamedProgramStringEXT = Switch_GetNamedProgramStringEXT; | |
GetNamedProgramivEXT = Switch_GetNamedProgramivEXT; | |
GetNamedRenderbufferParameterivEXT = Switch_GetNamedRenderbufferParameterivEXT; | |
GetPointerIndexedvEXT = Switch_GetPointerIndexedvEXT; | |
GetPointeri_vEXT = Switch_GetPointeri_vEXT; | |
GetTextureImageEXT = Switch_GetTextureImageEXT; | |
GetTextureLevelParameterfvEXT = Switch_GetTextureLevelParameterfvEXT; | |
GetTextureLevelParameterivEXT = Switch_GetTextureLevelParameterivEXT; | |
GetTextureParameterIivEXT = Switch_GetTextureParameterIivEXT; | |
GetTextureParameterIuivEXT = Switch_GetTextureParameterIuivEXT; | |
GetTextureParameterfvEXT = Switch_GetTextureParameterfvEXT; | |
GetTextureParameterivEXT = Switch_GetTextureParameterivEXT; | |
GetVertexArrayIntegeri_vEXT = Switch_GetVertexArrayIntegeri_vEXT; | |
GetVertexArrayIntegervEXT = Switch_GetVertexArrayIntegervEXT; | |
GetVertexArrayPointeri_vEXT = Switch_GetVertexArrayPointeri_vEXT; | |
GetVertexArrayPointervEXT = Switch_GetVertexArrayPointervEXT; | |
IsEnabledIndexedEXT = Switch_IsEnabledIndexedEXT; | |
MapNamedBufferEXT = Switch_MapNamedBufferEXT; | |
MapNamedBufferRangeEXT = Switch_MapNamedBufferRangeEXT; | |
MatrixFrustumEXT = Switch_MatrixFrustumEXT; | |
MatrixLoadIdentityEXT = Switch_MatrixLoadIdentityEXT; | |
MatrixLoadTransposedEXT = Switch_MatrixLoadTransposedEXT; | |
MatrixLoadTransposefEXT = Switch_MatrixLoadTransposefEXT; | |
MatrixLoaddEXT = Switch_MatrixLoaddEXT; | |
MatrixLoadfEXT = Switch_MatrixLoadfEXT; | |
MatrixMultTransposedEXT = Switch_MatrixMultTransposedEXT; | |
MatrixMultTransposefEXT = Switch_MatrixMultTransposefEXT; | |
MatrixMultdEXT = Switch_MatrixMultdEXT; | |
MatrixMultfEXT = Switch_MatrixMultfEXT; | |
MatrixOrthoEXT = Switch_MatrixOrthoEXT; | |
MatrixPopEXT = Switch_MatrixPopEXT; | |
MatrixPushEXT = Switch_MatrixPushEXT; | |
MatrixRotatedEXT = Switch_MatrixRotatedEXT; | |
MatrixRotatefEXT = Switch_MatrixRotatefEXT; | |
MatrixScaledEXT = Switch_MatrixScaledEXT; | |
MatrixScalefEXT = Switch_MatrixScalefEXT; | |
MatrixTranslatedEXT = Switch_MatrixTranslatedEXT; | |
MatrixTranslatefEXT = Switch_MatrixTranslatefEXT; | |
MultiTexBufferEXT = Switch_MultiTexBufferEXT; | |
MultiTexCoordPointerEXT = Switch_MultiTexCoordPointerEXT; | |
MultiTexEnvfEXT = Switch_MultiTexEnvfEXT; | |
MultiTexEnvfvEXT = Switch_MultiTexEnvfvEXT; | |
MultiTexEnviEXT = Switch_MultiTexEnviEXT; | |
MultiTexEnvivEXT = Switch_MultiTexEnvivEXT; | |
MultiTexGendEXT = Switch_MultiTexGendEXT; | |
MultiTexGendvEXT = Switch_MultiTexGendvEXT; | |
MultiTexGenfEXT = Switch_MultiTexGenfEXT; | |
MultiTexGenfvEXT = Switch_MultiTexGenfvEXT; | |
MultiTexGeniEXT = Switch_MultiTexGeniEXT; | |
MultiTexGenivEXT = Switch_MultiTexGenivEXT; | |
MultiTexImage1DEXT = Switch_MultiTexImage1DEXT; | |
MultiTexImage2DEXT = Switch_MultiTexImage2DEXT; | |
MultiTexImage3DEXT = Switch_MultiTexImage3DEXT; | |
MultiTexParameterIivEXT = Switch_MultiTexParameterIivEXT; | |
MultiTexParameterIuivEXT = Switch_MultiTexParameterIuivEXT; | |
MultiTexParameterfEXT = Switch_MultiTexParameterfEXT; | |
MultiTexParameterfvEXT = Switch_MultiTexParameterfvEXT; | |
MultiTexParameteriEXT = Switch_MultiTexParameteriEXT; | |
MultiTexParameterivEXT = Switch_MultiTexParameterivEXT; | |
MultiTexRenderbufferEXT = Switch_MultiTexRenderbufferEXT; | |
MultiTexSubImage1DEXT = Switch_MultiTexSubImage1DEXT; | |
MultiTexSubImage2DEXT = Switch_MultiTexSubImage2DEXT; | |
MultiTexSubImage3DEXT = Switch_MultiTexSubImage3DEXT; | |
NamedBufferDataEXT = Switch_NamedBufferDataEXT; | |
NamedBufferStorageEXT = Switch_NamedBufferStorageEXT; | |
NamedBufferSubDataEXT = Switch_NamedBufferSubDataEXT; | |
NamedCopyBufferSubDataEXT = Switch_NamedCopyBufferSubDataEXT; | |
NamedFramebufferParameteriEXT = Switch_NamedFramebufferParameteriEXT; | |
NamedFramebufferRenderbufferEXT = Switch_NamedFramebufferRenderbufferEXT; | |
NamedFramebufferTexture1DEXT = Switch_NamedFramebufferTexture1DEXT; | |
NamedFramebufferTexture2DEXT = Switch_NamedFramebufferTexture2DEXT; | |
NamedFramebufferTexture3DEXT = Switch_NamedFramebufferTexture3DEXT; | |
NamedFramebufferTextureEXT = Switch_NamedFramebufferTextureEXT; | |
NamedFramebufferTextureFaceEXT = Switch_NamedFramebufferTextureFaceEXT; | |
NamedFramebufferTextureLayerEXT = Switch_NamedFramebufferTextureLayerEXT; | |
NamedProgramLocalParameter4dEXT = Switch_NamedProgramLocalParameter4dEXT; | |
NamedProgramLocalParameter4dvEXT = Switch_NamedProgramLocalParameter4dvEXT; | |
NamedProgramLocalParameter4fEXT = Switch_NamedProgramLocalParameter4fEXT; | |
NamedProgramLocalParameter4fvEXT = Switch_NamedProgramLocalParameter4fvEXT; | |
NamedProgramLocalParameterI4iEXT = Switch_NamedProgramLocalParameterI4iEXT; | |
NamedProgramLocalParameterI4ivEXT = Switch_NamedProgramLocalParameterI4ivEXT; | |
NamedProgramLocalParameterI4uiEXT = Switch_NamedProgramLocalParameterI4uiEXT; | |
NamedProgramLocalParameterI4uivEXT = Switch_NamedProgramLocalParameterI4uivEXT; | |
NamedProgramLocalParameters4fvEXT = Switch_NamedProgramLocalParameters4fvEXT; | |
NamedProgramLocalParametersI4ivEXT = Switch_NamedProgramLocalParametersI4ivEXT; | |
NamedProgramLocalParametersI4uivEXT = Switch_NamedProgramLocalParametersI4uivEXT; | |
NamedProgramStringEXT = Switch_NamedProgramStringEXT; | |
NamedRenderbufferStorageEXT = Switch_NamedRenderbufferStorageEXT; | |
NamedRenderbufferStorageMultisampleCoverageEXT = Switch_NamedRenderbufferStorageMultisampleCoverageEXT; | |
NamedRenderbufferStorageMultisampleEXT = Switch_NamedRenderbufferStorageMultisampleEXT; | |
ProgramUniform1dEXT = Switch_ProgramUniform1dEXT; | |
ProgramUniform1dvEXT = Switch_ProgramUniform1dvEXT; | |
ProgramUniform1fEXT = Switch_ProgramUniform1fEXT; | |
ProgramUniform1fvEXT = Switch_ProgramUniform1fvEXT; | |
ProgramUniform1iEXT = Switch_ProgramUniform1iEXT; | |
ProgramUniform1ivEXT = Switch_ProgramUniform1ivEXT; | |
ProgramUniform1uiEXT = Switch_ProgramUniform1uiEXT; | |
ProgramUniform1uivEXT = Switch_ProgramUniform1uivEXT; | |
ProgramUniform2dEXT = Switch_ProgramUniform2dEXT; | |
ProgramUniform2dvEXT = Switch_ProgramUniform2dvEXT; | |
ProgramUniform2fEXT = Switch_ProgramUniform2fEXT; | |
ProgramUniform2fvEXT = Switch_ProgramUniform2fvEXT; | |
ProgramUniform2iEXT = Switch_ProgramUniform2iEXT; | |
ProgramUniform2ivEXT = Switch_ProgramUniform2ivEXT; | |
ProgramUniform2uiEXT = Switch_ProgramUniform2uiEXT; | |
ProgramUniform2uivEXT = Switch_ProgramUniform2uivEXT; | |
ProgramUniform3dEXT = Switch_ProgramUniform3dEXT; | |
ProgramUniform3dvEXT = Switch_ProgramUniform3dvEXT; | |
ProgramUniform3fEXT = Switch_ProgramUniform3fEXT; | |
ProgramUniform3fvEXT = Switch_ProgramUniform3fvEXT; | |
ProgramUniform3iEXT = Switch_ProgramUniform3iEXT; | |
ProgramUniform3ivEXT = Switch_ProgramUniform3ivEXT; | |
ProgramUniform3uiEXT = Switch_ProgramUniform3uiEXT; | |
ProgramUniform3uivEXT = Switch_ProgramUniform3uivEXT; | |
ProgramUniform4dEXT = Switch_ProgramUniform4dEXT; | |
ProgramUniform4dvEXT = Switch_ProgramUniform4dvEXT; | |
ProgramUniform4fEXT = Switch_ProgramUniform4fEXT; | |
ProgramUniform4fvEXT = Switch_ProgramUniform4fvEXT; | |
ProgramUniform4iEXT = Switch_ProgramUniform4iEXT; | |
ProgramUniform4ivEXT = Switch_ProgramUniform4ivEXT; | |
ProgramUniform4uiEXT = Switch_ProgramUniform4uiEXT; | |
ProgramUniform4uivEXT = Switch_ProgramUniform4uivEXT; | |
ProgramUniformMatrix2dvEXT = Switch_ProgramUniformMatrix2dvEXT; | |
ProgramUniformMatrix2fvEXT = Switch_ProgramUniformMatrix2fvEXT; | |
ProgramUniformMatrix2x3dvEXT = Switch_ProgramUniformMatrix2x3dvEXT; | |
ProgramUniformMatrix2x3fvEXT = Switch_ProgramUniformMatrix2x3fvEXT; | |
ProgramUniformMatrix2x4dvEXT = Switch_ProgramUniformMatrix2x4dvEXT; | |
ProgramUniformMatrix2x4fvEXT = Switch_ProgramUniformMatrix2x4fvEXT; | |
ProgramUniformMatrix3dvEXT = Switch_ProgramUniformMatrix3dvEXT; | |
ProgramUniformMatrix3fvEXT = Switch_ProgramUniformMatrix3fvEXT; | |
ProgramUniformMatrix3x2dvEXT = Switch_ProgramUniformMatrix3x2dvEXT; | |
ProgramUniformMatrix3x2fvEXT = Switch_ProgramUniformMatrix3x2fvEXT; | |
ProgramUniformMatrix3x4dvEXT = Switch_ProgramUniformMatrix3x4dvEXT; | |
ProgramUniformMatrix3x4fvEXT = Switch_ProgramUniformMatrix3x4fvEXT; | |
ProgramUniformMatrix4dvEXT = Switch_ProgramUniformMatrix4dvEXT; | |
ProgramUniformMatrix4fvEXT = Switch_ProgramUniformMatrix4fvEXT; | |
ProgramUniformMatrix4x2dvEXT = Switch_ProgramUniformMatrix4x2dvEXT; | |
ProgramUniformMatrix4x2fvEXT = Switch_ProgramUniformMatrix4x2fvEXT; | |
ProgramUniformMatrix4x3dvEXT = Switch_ProgramUniformMatrix4x3dvEXT; | |
ProgramUniformMatrix4x3fvEXT = Switch_ProgramUniformMatrix4x3fvEXT; | |
PushClientAttribDefaultEXT = Switch_PushClientAttribDefaultEXT; | |
TextureBufferEXT = Switch_TextureBufferEXT; | |
TextureBufferRangeEXT = Switch_TextureBufferRangeEXT; | |
TextureImage1DEXT = Switch_TextureImage1DEXT; | |
TextureImage2DEXT = Switch_TextureImage2DEXT; | |
TextureImage3DEXT = Switch_TextureImage3DEXT; | |
TexturePageCommitmentEXT = Switch_TexturePageCommitmentEXT; | |
TextureParameterIivEXT = Switch_TextureParameterIivEXT; | |
TextureParameterIuivEXT = Switch_TextureParameterIuivEXT; | |
TextureParameterfEXT = Switch_TextureParameterfEXT; | |
TextureParameterfvEXT = Switch_TextureParameterfvEXT; | |
TextureParameteriEXT = Switch_TextureParameteriEXT; | |
TextureParameterivEXT = Switch_TextureParameterivEXT; | |
TextureRenderbufferEXT = Switch_TextureRenderbufferEXT; | |
TextureStorage1DEXT = Switch_TextureStorage1DEXT; | |
TextureStorage2DEXT = Switch_TextureStorage2DEXT; | |
TextureStorage2DMultisampleEXT = Switch_TextureStorage2DMultisampleEXT; | |
TextureStorage3DEXT = Switch_TextureStorage3DEXT; | |
TextureStorage3DMultisampleEXT = Switch_TextureStorage3DMultisampleEXT; | |
TextureSubImage1DEXT = Switch_TextureSubImage1DEXT; | |
TextureSubImage2DEXT = Switch_TextureSubImage2DEXT; | |
TextureSubImage3DEXT = Switch_TextureSubImage3DEXT; | |
UnmapNamedBufferEXT = Switch_UnmapNamedBufferEXT; | |
VertexArrayBindVertexBufferEXT = Switch_VertexArrayBindVertexBufferEXT; | |
VertexArrayColorOffsetEXT = Switch_VertexArrayColorOffsetEXT; | |
VertexArrayEdgeFlagOffsetEXT = Switch_VertexArrayEdgeFlagOffsetEXT; | |
VertexArrayFogCoordOffsetEXT = Switch_VertexArrayFogCoordOffsetEXT; | |
VertexArrayIndexOffsetEXT = Switch_VertexArrayIndexOffsetEXT; | |
VertexArrayMultiTexCoordOffsetEXT = Switch_VertexArrayMultiTexCoordOffsetEXT; | |
VertexArrayNormalOffsetEXT = Switch_VertexArrayNormalOffsetEXT; | |
VertexArraySecondaryColorOffsetEXT = Switch_VertexArraySecondaryColorOffsetEXT; | |
VertexArrayTexCoordOffsetEXT = Switch_VertexArrayTexCoordOffsetEXT; | |
VertexArrayVertexAttribBindingEXT = Switch_VertexArrayVertexAttribBindingEXT; | |
VertexArrayVertexAttribDivisorEXT = Switch_VertexArrayVertexAttribDivisorEXT; | |
VertexArrayVertexAttribFormatEXT = Switch_VertexArrayVertexAttribFormatEXT; | |
VertexArrayVertexAttribIFormatEXT = Switch_VertexArrayVertexAttribIFormatEXT; | |
VertexArrayVertexAttribIOffsetEXT = Switch_VertexArrayVertexAttribIOffsetEXT; | |
VertexArrayVertexAttribLFormatEXT = Switch_VertexArrayVertexAttribLFormatEXT; | |
VertexArrayVertexAttribLOffsetEXT = Switch_VertexArrayVertexAttribLOffsetEXT; | |
VertexArrayVertexAttribOffsetEXT = Switch_VertexArrayVertexAttribOffsetEXT; | |
VertexArrayVertexBindingDivisorEXT = Switch_VertexArrayVertexBindingDivisorEXT; | |
VertexArrayVertexOffsetEXT = Switch_VertexArrayVertexOffsetEXT; | |
// Extension: 1.0 | |
BlendFunc = Switch_BlendFunc; | |
Clear = Switch_Clear; | |
ClearColor = Switch_ClearColor; | |
ClearDepth = Switch_ClearDepth; | |
ClearStencil = Switch_ClearStencil; | |
ColorMask = Switch_ColorMask; | |
CullFace = Switch_CullFace; | |
DepthFunc = Switch_DepthFunc; | |
DepthMask = Switch_DepthMask; | |
DepthRange = Switch_DepthRange; | |
Disable = Switch_Disable; | |
DrawBuffer = Switch_DrawBuffer; | |
Enable = Switch_Enable; | |
Finish = Switch_Finish; | |
Flush = Switch_Flush; | |
FrontFace = Switch_FrontFace; | |
GetBooleanv = Switch_GetBooleanv; | |
GetDoublev = Switch_GetDoublev; | |
GetError = Switch_GetError; | |
GetFloatv = Switch_GetFloatv; | |
GetIntegerv = Switch_GetIntegerv; | |
GetString = Switch_GetString; | |
GetTexImage = Switch_GetTexImage; | |
GetTexLevelParameterfv = Switch_GetTexLevelParameterfv; | |
GetTexLevelParameteriv = Switch_GetTexLevelParameteriv; | |
GetTexParameterfv = Switch_GetTexParameterfv; | |
GetTexParameteriv = Switch_GetTexParameteriv; | |
Hint = Switch_Hint; | |
IsEnabled = Switch_IsEnabled; | |
LineWidth = Switch_LineWidth; | |
LogicOp = Switch_LogicOp; | |
PixelStoref = Switch_PixelStoref; | |
PixelStorei = Switch_PixelStorei; | |
PointSize = Switch_PointSize; | |
PolygonMode = Switch_PolygonMode; | |
ReadBuffer = Switch_ReadBuffer; | |
ReadPixels = Switch_ReadPixels; | |
Scissor = Switch_Scissor; | |
StencilFunc = Switch_StencilFunc; | |
StencilMask = Switch_StencilMask; | |
StencilOp = Switch_StencilOp; | |
TexImage1D = Switch_TexImage1D; | |
TexImage2D = Switch_TexImage2D; | |
TexParameterf = Switch_TexParameterf; | |
TexParameterfv = Switch_TexParameterfv; | |
TexParameteri = Switch_TexParameteri; | |
TexParameteriv = Switch_TexParameteriv; | |
Viewport = Switch_Viewport; | |
// Extension: 1.1 | |
BindTexture = Switch_BindTexture; | |
CopyTexImage1D = Switch_CopyTexImage1D; | |
CopyTexImage2D = Switch_CopyTexImage2D; | |
CopyTexSubImage1D = Switch_CopyTexSubImage1D; | |
CopyTexSubImage2D = Switch_CopyTexSubImage2D; | |
DeleteTextures = Switch_DeleteTextures; | |
DrawArrays = Switch_DrawArrays; | |
DrawElements = Switch_DrawElements; | |
GenTextures = Switch_GenTextures; | |
IsTexture = Switch_IsTexture; | |
PolygonOffset = Switch_PolygonOffset; | |
TexSubImage1D = Switch_TexSubImage1D; | |
TexSubImage2D = Switch_TexSubImage2D; | |
// Extension: 1.2 | |
CopyTexSubImage3D = Switch_CopyTexSubImage3D; | |
DrawRangeElements = Switch_DrawRangeElements; | |
TexImage3D = Switch_TexImage3D; | |
TexSubImage3D = Switch_TexSubImage3D; | |
// Extension: 1.3 | |
ActiveTexture = Switch_ActiveTexture; | |
CompressedTexImage1D = Switch_CompressedTexImage1D; | |
CompressedTexImage2D = Switch_CompressedTexImage2D; | |
CompressedTexImage3D = Switch_CompressedTexImage3D; | |
CompressedTexSubImage1D = Switch_CompressedTexSubImage1D; | |
CompressedTexSubImage2D = Switch_CompressedTexSubImage2D; | |
CompressedTexSubImage3D = Switch_CompressedTexSubImage3D; | |
GetCompressedTexImage = Switch_GetCompressedTexImage; | |
SampleCoverage = Switch_SampleCoverage; | |
// Extension: 1.4 | |
BlendFuncSeparate = Switch_BlendFuncSeparate; | |
MultiDrawArrays = Switch_MultiDrawArrays; | |
MultiDrawElements = Switch_MultiDrawElements; | |
PointParameterf = Switch_PointParameterf; | |
PointParameterfv = Switch_PointParameterfv; | |
PointParameteri = Switch_PointParameteri; | |
PointParameteriv = Switch_PointParameteriv; | |
// Extension: 1.5 | |
BeginQuery = Switch_BeginQuery; | |
BindBuffer = Switch_BindBuffer; | |
BufferData = Switch_BufferData; | |
BufferSubData = Switch_BufferSubData; | |
DeleteBuffers = Switch_DeleteBuffers; | |
DeleteQueries = Switch_DeleteQueries; | |
EndQuery = Switch_EndQuery; | |
GenBuffers = Switch_GenBuffers; | |
GenQueries = Switch_GenQueries; | |
GetBufferParameteriv = Switch_GetBufferParameteriv; | |
GetBufferPointerv = Switch_GetBufferPointerv; | |
GetBufferSubData = Switch_GetBufferSubData; | |
GetQueryObjectiv = Switch_GetQueryObjectiv; | |
GetQueryObjectuiv = Switch_GetQueryObjectuiv; | |
GetQueryiv = Switch_GetQueryiv; | |
IsBuffer = Switch_IsBuffer; | |
IsQuery = Switch_IsQuery; | |
MapBuffer = Switch_MapBuffer; | |
UnmapBuffer = Switch_UnmapBuffer; | |
// Extension: 2.0 | |
AttachShader = Switch_AttachShader; | |
BindAttribLocation = Switch_BindAttribLocation; | |
BlendEquationSeparate = Switch_BlendEquationSeparate; | |
CompileShader = Switch_CompileShader; | |
CreateProgram = Switch_CreateProgram; | |
CreateShader = Switch_CreateShader; | |
DeleteProgram = Switch_DeleteProgram; | |
DeleteShader = Switch_DeleteShader; | |
DetachShader = Switch_DetachShader; | |
DisableVertexAttribArray = Switch_DisableVertexAttribArray; | |
DrawBuffers = Switch_DrawBuffers; | |
EnableVertexAttribArray = Switch_EnableVertexAttribArray; | |
GetActiveAttrib = Switch_GetActiveAttrib; | |
GetActiveUniform = Switch_GetActiveUniform; | |
GetAttachedShaders = Switch_GetAttachedShaders; | |
GetAttribLocation = Switch_GetAttribLocation; | |
GetProgramInfoLog = Switch_GetProgramInfoLog; | |
GetProgramiv = Switch_GetProgramiv; | |
GetShaderInfoLog = Switch_GetShaderInfoLog; | |
GetShaderSource = Switch_GetShaderSource; | |
GetShaderiv = Switch_GetShaderiv; | |
GetUniformLocation = Switch_GetUniformLocation; | |
GetUniformfv = Switch_GetUniformfv; | |
GetUniformiv = Switch_GetUniformiv; | |
GetVertexAttribPointerv = Switch_GetVertexAttribPointerv; | |
GetVertexAttribdv = Switch_GetVertexAttribdv; | |
GetVertexAttribfv = Switch_GetVertexAttribfv; | |
GetVertexAttribiv = Switch_GetVertexAttribiv; | |
IsProgram = Switch_IsProgram; | |
IsShader = Switch_IsShader; | |
LinkProgram = Switch_LinkProgram; | |
ShaderSource = Switch_ShaderSource; | |
StencilFuncSeparate = Switch_StencilFuncSeparate; | |
StencilMaskSeparate = Switch_StencilMaskSeparate; | |
StencilOpSeparate = Switch_StencilOpSeparate; | |
Uniform1f = Switch_Uniform1f; | |
Uniform1fv = Switch_Uniform1fv; | |
Uniform1i = Switch_Uniform1i; | |
Uniform1iv = Switch_Uniform1iv; | |
Uniform2f = Switch_Uniform2f; | |
Uniform2fv = Switch_Uniform2fv; | |
Uniform2i = Switch_Uniform2i; | |
Uniform2iv = Switch_Uniform2iv; | |
Uniform3f = Switch_Uniform3f; | |
Uniform3fv = Switch_Uniform3fv; | |
Uniform3i = Switch_Uniform3i; | |
Uniform3iv = Switch_Uniform3iv; | |
Uniform4f = Switch_Uniform4f; | |
Uniform4fv = Switch_Uniform4fv; | |
Uniform4i = Switch_Uniform4i; | |
Uniform4iv = Switch_Uniform4iv; | |
UniformMatrix2fv = Switch_UniformMatrix2fv; | |
UniformMatrix3fv = Switch_UniformMatrix3fv; | |
UniformMatrix4fv = Switch_UniformMatrix4fv; | |
UseProgram = Switch_UseProgram; | |
ValidateProgram = Switch_ValidateProgram; | |
VertexAttrib1d = Switch_VertexAttrib1d; | |
VertexAttrib1dv = Switch_VertexAttrib1dv; | |
VertexAttrib1f = Switch_VertexAttrib1f; | |
VertexAttrib1fv = Switch_VertexAttrib1fv; | |
VertexAttrib1s = Switch_VertexAttrib1s; | |
VertexAttrib1sv = Switch_VertexAttrib1sv; | |
VertexAttrib2d = Switch_VertexAttrib2d; | |
VertexAttrib2dv = Switch_VertexAttrib2dv; | |
VertexAttrib2f = Switch_VertexAttrib2f; | |
VertexAttrib2fv = Switch_VertexAttrib2fv; | |
VertexAttrib2s = Switch_VertexAttrib2s; | |
VertexAttrib2sv = Switch_VertexAttrib2sv; | |
VertexAttrib3d = Switch_VertexAttrib3d; | |
VertexAttrib3dv = Switch_VertexAttrib3dv; | |
VertexAttrib3f = Switch_VertexAttrib3f; | |
VertexAttrib3fv = Switch_VertexAttrib3fv; | |
VertexAttrib3s = Switch_VertexAttrib3s; | |
VertexAttrib3sv = Switch_VertexAttrib3sv; | |
VertexAttrib4Nbv = Switch_VertexAttrib4Nbv; | |
VertexAttrib4Niv = Switch_VertexAttrib4Niv; | |
VertexAttrib4Nsv = Switch_VertexAttrib4Nsv; | |
VertexAttrib4Nub = Switch_VertexAttrib4Nub; | |
VertexAttrib4Nubv = Switch_VertexAttrib4Nubv; | |
VertexAttrib4Nuiv = Switch_VertexAttrib4Nuiv; | |
VertexAttrib4Nusv = Switch_VertexAttrib4Nusv; | |
VertexAttrib4bv = Switch_VertexAttrib4bv; | |
VertexAttrib4d = Switch_VertexAttrib4d; | |
VertexAttrib4dv = Switch_VertexAttrib4dv; | |
VertexAttrib4f = Switch_VertexAttrib4f; | |
VertexAttrib4fv = Switch_VertexAttrib4fv; | |
VertexAttrib4iv = Switch_VertexAttrib4iv; | |
VertexAttrib4s = Switch_VertexAttrib4s; | |
VertexAttrib4sv = Switch_VertexAttrib4sv; | |
VertexAttrib4ubv = Switch_VertexAttrib4ubv; | |
VertexAttrib4uiv = Switch_VertexAttrib4uiv; | |
VertexAttrib4usv = Switch_VertexAttrib4usv; | |
VertexAttribPointer = Switch_VertexAttribPointer; | |
// Extension: 2.1 | |
UniformMatrix2x3fv = Switch_UniformMatrix2x3fv; | |
UniformMatrix2x4fv = Switch_UniformMatrix2x4fv; | |
UniformMatrix3x2fv = Switch_UniformMatrix3x2fv; | |
UniformMatrix3x4fv = Switch_UniformMatrix3x4fv; | |
UniformMatrix4x2fv = Switch_UniformMatrix4x2fv; | |
UniformMatrix4x3fv = Switch_UniformMatrix4x3fv; | |
// Extension: 3.0 | |
BeginConditionalRender = Switch_BeginConditionalRender; | |
BeginTransformFeedback = Switch_BeginTransformFeedback; | |
BindBufferBase = Switch_BindBufferBase; | |
BindBufferRange = Switch_BindBufferRange; | |
BindFragDataLocation = Switch_BindFragDataLocation; | |
BindFramebuffer = Switch_BindFramebuffer; | |
BindRenderbuffer = Switch_BindRenderbuffer; | |
BindVertexArray = Switch_BindVertexArray; | |
BlitFramebuffer = Switch_BlitFramebuffer; | |
CheckFramebufferStatus = Switch_CheckFramebufferStatus; | |
ClampColor = Switch_ClampColor; | |
ClearBufferfi = Switch_ClearBufferfi; | |
ClearBufferfv = Switch_ClearBufferfv; | |
ClearBufferiv = Switch_ClearBufferiv; | |
ClearBufferuiv = Switch_ClearBufferuiv; | |
ColorMaski = Switch_ColorMaski; | |
DeleteFramebuffers = Switch_DeleteFramebuffers; | |
DeleteRenderbuffers = Switch_DeleteRenderbuffers; | |
DeleteVertexArrays = Switch_DeleteVertexArrays; | |
Disablei = Switch_Disablei; | |
Enablei = Switch_Enablei; | |
EndConditionalRender = Switch_EndConditionalRender; | |
EndTransformFeedback = Switch_EndTransformFeedback; | |
FlushMappedBufferRange = Switch_FlushMappedBufferRange; | |
FramebufferRenderbuffer = Switch_FramebufferRenderbuffer; | |
FramebufferTexture1D = Switch_FramebufferTexture1D; | |
FramebufferTexture2D = Switch_FramebufferTexture2D; | |
FramebufferTexture3D = Switch_FramebufferTexture3D; | |
FramebufferTextureLayer = Switch_FramebufferTextureLayer; | |
GenFramebuffers = Switch_GenFramebuffers; | |
GenRenderbuffers = Switch_GenRenderbuffers; | |
GenVertexArrays = Switch_GenVertexArrays; | |
GenerateMipmap = Switch_GenerateMipmap; | |
GetBooleani_v = Switch_GetBooleani_v; | |
GetFragDataLocation = Switch_GetFragDataLocation; | |
GetFramebufferAttachmentParameteriv = Switch_GetFramebufferAttachmentParameteriv; | |
GetIntegeri_v = Switch_GetIntegeri_v; | |
GetRenderbufferParameteriv = Switch_GetRenderbufferParameteriv; | |
GetStringi = Switch_GetStringi; | |
GetTexParameterIiv = Switch_GetTexParameterIiv; | |
GetTexParameterIuiv = Switch_GetTexParameterIuiv; | |
GetTransformFeedbackVarying = Switch_GetTransformFeedbackVarying; | |
GetUniformuiv = Switch_GetUniformuiv; | |
GetVertexAttribIiv = Switch_GetVertexAttribIiv; | |
GetVertexAttribIuiv = Switch_GetVertexAttribIuiv; | |
IsEnabledi = Switch_IsEnabledi; | |
IsFramebuffer = Switch_IsFramebuffer; | |
IsRenderbuffer = Switch_IsRenderbuffer; | |
IsVertexArray = Switch_IsVertexArray; | |
MapBufferRange = Switch_MapBufferRange; | |
RenderbufferStorage = Switch_RenderbufferStorage; | |
RenderbufferStorageMultisample = Switch_RenderbufferStorageMultisample; | |
TexParameterIiv = Switch_TexParameterIiv; | |
TexParameterIuiv = Switch_TexParameterIuiv; | |
TransformFeedbackVaryings = Switch_TransformFeedbackVaryings; | |
Uniform1ui = Switch_Uniform1ui; | |
Uniform1uiv = Switch_Uniform1uiv; | |
Uniform2ui = Switch_Uniform2ui; | |
Uniform2uiv = Switch_Uniform2uiv; | |
Uniform3ui = Switch_Uniform3ui; | |
Uniform3uiv = Switch_Uniform3uiv; | |
Uniform4ui = Switch_Uniform4ui; | |
Uniform4uiv = Switch_Uniform4uiv; | |
VertexAttribI1i = Switch_VertexAttribI1i; | |
VertexAttribI1iv = Switch_VertexAttribI1iv; | |
VertexAttribI1ui = Switch_VertexAttribI1ui; | |
VertexAttribI1uiv = Switch_VertexAttribI1uiv; | |
VertexAttribI2i = Switch_VertexAttribI2i; | |
VertexAttribI2iv = Switch_VertexAttribI2iv; | |
VertexAttribI2ui = Switch_VertexAttribI2ui; | |
VertexAttribI2uiv = Switch_VertexAttribI2uiv; | |
VertexAttribI3i = Switch_VertexAttribI3i; | |
VertexAttribI3iv = Switch_VertexAttribI3iv; | |
VertexAttribI3ui = Switch_VertexAttribI3ui; | |
VertexAttribI3uiv = Switch_VertexAttribI3uiv; | |
VertexAttribI4bv = Switch_VertexAttribI4bv; | |
VertexAttribI4i = Switch_VertexAttribI4i; | |
VertexAttribI4iv = Switch_VertexAttribI4iv; | |
VertexAttribI4sv = Switch_VertexAttribI4sv; | |
VertexAttribI4ubv = Switch_VertexAttribI4ubv; | |
VertexAttribI4ui = Switch_VertexAttribI4ui; | |
VertexAttribI4uiv = Switch_VertexAttribI4uiv; | |
VertexAttribI4usv = Switch_VertexAttribI4usv; | |
VertexAttribIPointer = Switch_VertexAttribIPointer; | |
// Extension: 3.1 | |
CopyBufferSubData = Switch_CopyBufferSubData; | |
DrawArraysInstanced = Switch_DrawArraysInstanced; | |
DrawElementsInstanced = Switch_DrawElementsInstanced; | |
GetActiveUniformBlockName = Switch_GetActiveUniformBlockName; | |
GetActiveUniformBlockiv = Switch_GetActiveUniformBlockiv; | |
GetActiveUniformName = Switch_GetActiveUniformName; | |
GetActiveUniformsiv = Switch_GetActiveUniformsiv; | |
GetUniformBlockIndex = Switch_GetUniformBlockIndex; | |
GetUniformIndices = Switch_GetUniformIndices; | |
PrimitiveRestartIndex = Switch_PrimitiveRestartIndex; | |
TexBuffer = Switch_TexBuffer; | |
UniformBlockBinding = Switch_UniformBlockBinding; | |
// Extension: 3.2 | |
ClientWaitSync = Switch_ClientWaitSync; | |
DeleteSync = Switch_DeleteSync; | |
DrawElementsBaseVertex = Switch_DrawElementsBaseVertex; | |
DrawElementsInstancedBaseVertex = Switch_DrawElementsInstancedBaseVertex; | |
DrawRangeElementsBaseVertex = Switch_DrawRangeElementsBaseVertex; | |
FenceSync = Switch_FenceSync; | |
FramebufferTexture = Switch_FramebufferTexture; | |
GetBufferParameteri64v = Switch_GetBufferParameteri64v; | |
GetInteger64i_v = Switch_GetInteger64i_v; | |
GetInteger64v = Switch_GetInteger64v; | |
GetMultisamplefv = Switch_GetMultisamplefv; | |
GetSynciv = Switch_GetSynciv; | |
IsSync = Switch_IsSync; | |
MultiDrawElementsBaseVertex = Switch_MultiDrawElementsBaseVertex; | |
ProvokingVertex = Switch_ProvokingVertex; | |
SampleMaski = Switch_SampleMaski; | |
TexImage2DMultisample = Switch_TexImage2DMultisample; | |
TexImage3DMultisample = Switch_TexImage3DMultisample; | |
WaitSync = Switch_WaitSync; | |
// Extension: 3.3 | |
BindFragDataLocationIndexed = Switch_BindFragDataLocationIndexed; | |
BindSampler = Switch_BindSampler; | |
DeleteSamplers = Switch_DeleteSamplers; | |
GenSamplers = Switch_GenSamplers; | |
GetFragDataIndex = Switch_GetFragDataIndex; | |
GetQueryObjecti64v = Switch_GetQueryObjecti64v; | |
GetQueryObjectui64v = Switch_GetQueryObjectui64v; | |
GetSamplerParameterIiv = Switch_GetSamplerParameterIiv; | |
GetSamplerParameterIuiv = Switch_GetSamplerParameterIuiv; | |
GetSamplerParameterfv = Switch_GetSamplerParameterfv; | |
GetSamplerParameteriv = Switch_GetSamplerParameteriv; | |
IsSampler = Switch_IsSampler; | |
QueryCounter = Switch_QueryCounter; | |
SamplerParameterIiv = Switch_SamplerParameterIiv; | |
SamplerParameterIuiv = Switch_SamplerParameterIuiv; | |
SamplerParameterf = Switch_SamplerParameterf; | |
SamplerParameterfv = Switch_SamplerParameterfv; | |
SamplerParameteri = Switch_SamplerParameteri; | |
SamplerParameteriv = Switch_SamplerParameteriv; | |
VertexAttribDivisor = Switch_VertexAttribDivisor; | |
VertexAttribP1ui = Switch_VertexAttribP1ui; | |
VertexAttribP1uiv = Switch_VertexAttribP1uiv; | |
VertexAttribP2ui = Switch_VertexAttribP2ui; | |
VertexAttribP2uiv = Switch_VertexAttribP2uiv; | |
VertexAttribP3ui = Switch_VertexAttribP3ui; | |
VertexAttribP3uiv = Switch_VertexAttribP3uiv; | |
VertexAttribP4ui = Switch_VertexAttribP4ui; | |
VertexAttribP4uiv = Switch_VertexAttribP4uiv; | |
// Extension: 4.0 | |
BeginQueryIndexed = Switch_BeginQueryIndexed; | |
BindTransformFeedback = Switch_BindTransformFeedback; | |
BlendEquationSeparatei = Switch_BlendEquationSeparatei; | |
BlendEquationi = Switch_BlendEquationi; | |
BlendFuncSeparatei = Switch_BlendFuncSeparatei; | |
BlendFunci = Switch_BlendFunci; | |
DeleteTransformFeedbacks = Switch_DeleteTransformFeedbacks; | |
DrawArraysIndirect = Switch_DrawArraysIndirect; | |
DrawElementsIndirect = Switch_DrawElementsIndirect; | |
DrawTransformFeedback = Switch_DrawTransformFeedback; | |
DrawTransformFeedbackStream = Switch_DrawTransformFeedbackStream; | |
EndQueryIndexed = Switch_EndQueryIndexed; | |
GenTransformFeedbacks = Switch_GenTransformFeedbacks; | |
GetActiveSubroutineName = Switch_GetActiveSubroutineName; | |
GetActiveSubroutineUniformName = Switch_GetActiveSubroutineUniformName; | |
GetActiveSubroutineUniformiv = Switch_GetActiveSubroutineUniformiv; | |
GetProgramStageiv = Switch_GetProgramStageiv; | |
GetQueryIndexediv = Switch_GetQueryIndexediv; | |
GetSubroutineIndex = Switch_GetSubroutineIndex; | |
GetSubroutineUniformLocation = Switch_GetSubroutineUniformLocation; | |
GetUniformSubroutineuiv = Switch_GetUniformSubroutineuiv; | |
GetUniformdv = Switch_GetUniformdv; | |
IsTransformFeedback = Switch_IsTransformFeedback; | |
MinSampleShading = Switch_MinSampleShading; | |
PatchParameterfv = Switch_PatchParameterfv; | |
PatchParameteri = Switch_PatchParameteri; | |
PauseTransformFeedback = Switch_PauseTransformFeedback; | |
ResumeTransformFeedback = Switch_ResumeTransformFeedback; | |
Uniform1d = Switch_Uniform1d; | |
Uniform1dv = Switch_Uniform1dv; | |
Uniform2d = Switch_Uniform2d; | |
Uniform2dv = Switch_Uniform2dv; | |
Uniform3d = Switch_Uniform3d; | |
Uniform3dv = Switch_Uniform3dv; | |
Uniform4d = Switch_Uniform4d; | |
Uniform4dv = Switch_Uniform4dv; | |
UniformMatrix2dv = Switch_UniformMatrix2dv; | |
UniformMatrix2x3dv = Switch_UniformMatrix2x3dv; | |
UniformMatrix2x4dv = Switch_UniformMatrix2x4dv; | |
UniformMatrix3dv = Switch_UniformMatrix3dv; | |
UniformMatrix3x2dv = Switch_UniformMatrix3x2dv; | |
UniformMatrix3x4dv = Switch_UniformMatrix3x4dv; | |
UniformMatrix4dv = Switch_UniformMatrix4dv; | |
UniformMatrix4x2dv = Switch_UniformMatrix4x2dv; | |
UniformMatrix4x3dv = Switch_UniformMatrix4x3dv; | |
UniformSubroutinesuiv = Switch_UniformSubroutinesuiv; | |
// Extension: 4.1 | |
GetVertexAttribLdv = Switch_GetVertexAttribLdv; | |
VertexAttribL1d = Switch_VertexAttribL1d; | |
VertexAttribL1dv = Switch_VertexAttribL1dv; | |
VertexAttribL2d = Switch_VertexAttribL2d; | |
VertexAttribL2dv = Switch_VertexAttribL2dv; | |
VertexAttribL3d = Switch_VertexAttribL3d; | |
VertexAttribL3dv = Switch_VertexAttribL3dv; | |
VertexAttribL4d = Switch_VertexAttribL4d; | |
VertexAttribL4dv = Switch_VertexAttribL4dv; | |
VertexAttribLPointer = Switch_VertexAttribLPointer; | |
// Extension: 4.2 | |
BindImageTexture = Switch_BindImageTexture; | |
DrawArraysInstancedBaseInstance = Switch_DrawArraysInstancedBaseInstance; | |
DrawElementsInstancedBaseInstance = Switch_DrawElementsInstancedBaseInstance; | |
DrawElementsInstancedBaseVertexBaseInstance = Switch_DrawElementsInstancedBaseVertexBaseInstance; | |
DrawTransformFeedbackInstanced = Switch_DrawTransformFeedbackInstanced; | |
DrawTransformFeedbackStreamInstanced = Switch_DrawTransformFeedbackStreamInstanced; | |
GetActiveAtomicCounterBufferiv = Switch_GetActiveAtomicCounterBufferiv; | |
MemoryBarrier = Switch_MemoryBarrier; | |
// Extension: 4.3 | |
DispatchCompute = Switch_DispatchCompute; | |
DispatchComputeIndirect = Switch_DispatchComputeIndirect; | |
MultiDrawArraysIndirect = Switch_MultiDrawArraysIndirect; | |
MultiDrawElementsIndirect = Switch_MultiDrawElementsIndirect; | |
ShaderStorageBlockBinding = Switch_ShaderStorageBlockBinding; | |
// Extension: 4.4 | |
// Extension: 4.5 | |
GetnCompressedTexImage = Switch_GetnCompressedTexImage; | |
GetnTexImage = Switch_GetnTexImage; | |
GetnUniformdv = Switch_GetnUniformdv; | |
MemoryBarrierByRegion = Switch_MemoryBarrierByRegion; | |
} | |
}; | |
InitializeVariables g_initVariables; | |
} | |
namespace sys | |
{ | |
namespace | |
{ | |
void ClearExtensionVariables() | |
{ | |
exts::var_ARB_compressed_texture_pixel_storage = false; | |
exts::var_ARB_conservative_depth = false; | |
exts::var_ARB_ES2_compatibility = false; | |
exts::var_ARB_get_program_binary = false; | |
exts::var_ARB_explicit_uniform_location = false; | |
exts::var_ARB_internalformat_query = false; | |
exts::var_ARB_internalformat_query2 = false; | |
exts::var_ARB_map_buffer_alignment = false; | |
exts::var_ARB_program_interface_query = false; | |
exts::var_ARB_separate_shader_objects = false; | |
exts::var_ARB_shading_language_420pack = false; | |
exts::var_ARB_shading_language_packing = false; | |
exts::var_ARB_texture_buffer_range = false; | |
exts::var_ARB_texture_storage = false; | |
exts::var_ARB_texture_view = false; | |
exts::var_ARB_vertex_attrib_binding = false; | |
exts::var_ARB_viewport_array = false; | |
exts::var_ARB_arrays_of_arrays = false; | |
exts::var_ARB_clear_buffer_object = false; | |
exts::var_ARB_copy_image = false; | |
exts::var_ARB_ES3_compatibility = false; | |
exts::var_ARB_fragment_layer_viewport = false; | |
exts::var_ARB_framebuffer_no_attachments = false; | |
exts::var_ARB_invalidate_subdata = false; | |
exts::var_ARB_robust_buffer_access_behavior = false; | |
exts::var_ARB_stencil_texturing = false; | |
exts::var_ARB_texture_query_levels = false; | |
exts::var_ARB_texture_storage_multisample = false; | |
exts::var_KHR_debug = false; | |
exts::var_ARB_buffer_storage = false; | |
exts::var_ARB_clear_texture = false; | |
exts::var_ARB_enhanced_layouts = false; | |
exts::var_ARB_multi_bind = false; | |
exts::var_ARB_query_buffer_object = false; | |
exts::var_ARB_texture_mirror_clamp_to_edge = false; | |
exts::var_ARB_texture_stencil8 = false; | |
exts::var_ARB_vertex_type_10f_11f_11f_rev = false; | |
exts::var_ARB_seamless_cubemap_per_texture = false; | |
exts::var_ARB_clip_control = false; | |
exts::var_ARB_conditional_render_inverted = false; | |
exts::var_ARB_cull_distance = false; | |
exts::var_ARB_derivative_control = false; | |
exts::var_ARB_direct_state_access = false; | |
exts::var_ARB_get_texture_sub_image = false; | |
exts::var_ARB_shader_texture_image_samples = false; | |
exts::var_ARB_texture_barrier = false; | |
exts::var_KHR_context_flush_control = false; | |
exts::var_KHR_robust_buffer_access_behavior = false; | |
exts::var_KHR_robustness = false; | |
exts::var_EXT_texture_compression_s3tc = false; | |
exts::var_EXT_texture_sRGB = false; | |
exts::var_EXT_texture_filter_anisotropic = false; | |
exts::var_EXT_direct_state_access = false; | |
} | |
struct MapEntry | |
{ | |
const char *extName; | |
bool *extVariable; | |
}; | |
struct MapCompare | |
{ | |
MapCompare(const char *test_) : test(test_) {} | |
bool operator()(const MapEntry &other) { return strcmp(test, other.extName) == 0; } | |
const char *test; | |
}; | |
struct ClearEntry | |
{ | |
void operator()(MapEntry &entry) { *(entry.extVariable) = false;} | |
}; | |
MapEntry g_mappingTable[53] = | |
{ | |
{"GL_ARB_compressed_texture_pixel_storage", &exts::var_ARB_compressed_texture_pixel_storage}, | |
{"GL_ARB_conservative_depth", &exts::var_ARB_conservative_depth}, | |
{"GL_ARB_ES2_compatibility", &exts::var_ARB_ES2_compatibility}, | |
{"GL_ARB_get_program_binary", &exts::var_ARB_get_program_binary}, | |
{"GL_ARB_explicit_uniform_location", &exts::var_ARB_explicit_uniform_location}, | |
{"GL_ARB_internalformat_query", &exts::var_ARB_internalformat_query}, | |
{"GL_ARB_internalformat_query2", &exts::var_ARB_internalformat_query2}, | |
{"GL_ARB_map_buffer_alignment", &exts::var_ARB_map_buffer_alignment}, | |
{"GL_ARB_program_interface_query", &exts::var_ARB_program_interface_query}, | |
{"GL_ARB_separate_shader_objects", &exts::var_ARB_separate_shader_objects}, | |
{"GL_ARB_shading_language_420pack", &exts::var_ARB_shading_language_420pack}, | |
{"GL_ARB_shading_language_packing", &exts::var_ARB_shading_language_packing}, | |
{"GL_ARB_texture_buffer_range", &exts::var_ARB_texture_buffer_range}, | |
{"GL_ARB_texture_storage", &exts::var_ARB_texture_storage}, | |
{"GL_ARB_texture_view", &exts::var_ARB_texture_view}, | |
{"GL_ARB_vertex_attrib_binding", &exts::var_ARB_vertex_attrib_binding}, | |
{"GL_ARB_viewport_array", &exts::var_ARB_viewport_array}, | |
{"GL_ARB_arrays_of_arrays", &exts::var_ARB_arrays_of_arrays}, | |
{"GL_ARB_clear_buffer_object", &exts::var_ARB_clear_buffer_object}, | |
{"GL_ARB_copy_image", &exts::var_ARB_copy_image}, | |
{"GL_ARB_ES3_compatibility", &exts::var_ARB_ES3_compatibility}, | |
{"GL_ARB_fragment_layer_viewport", &exts::var_ARB_fragment_layer_viewport}, | |
{"GL_ARB_framebuffer_no_attachments", &exts::var_ARB_framebuffer_no_attachments}, | |
{"GL_ARB_invalidate_subdata", &exts::var_ARB_invalidate_subdata}, | |
{"GL_ARB_robust_buffer_access_behavior", &exts::var_ARB_robust_buffer_access_behavior}, | |
{"GL_ARB_stencil_texturing", &exts::var_ARB_stencil_texturing}, | |
{"GL_ARB_texture_query_levels", &exts::var_ARB_texture_query_levels}, | |
{"GL_ARB_texture_storage_multisample", &exts::var_ARB_texture_storage_multisample}, | |
{"GL_KHR_debug", &exts::var_KHR_debug}, | |
{"GL_ARB_buffer_storage", &exts::var_ARB_buffer_storage}, | |
{"GL_ARB_clear_texture", &exts::var_ARB_clear_texture}, | |
{"GL_ARB_enhanced_layouts", &exts::var_ARB_enhanced_layouts}, | |
{"GL_ARB_multi_bind", &exts::var_ARB_multi_bind}, | |
{"GL_ARB_query_buffer_object", &exts::var_ARB_query_buffer_object}, | |
{"GL_ARB_texture_mirror_clamp_to_edge", &exts::var_ARB_texture_mirror_clamp_to_edge}, | |
{"GL_ARB_texture_stencil8", &exts::var_ARB_texture_stencil8}, | |
{"GL_ARB_vertex_type_10f_11f_11f_rev", &exts::var_ARB_vertex_type_10f_11f_11f_rev}, | |
{"GL_ARB_seamless_cubemap_per_texture", &exts::var_ARB_seamless_cubemap_per_texture}, | |
{"GL_ARB_clip_control", &exts::var_ARB_clip_control}, | |
{"GL_ARB_conditional_render_inverted", &exts::var_ARB_conditional_render_inverted}, | |
{"GL_ARB_cull_distance", &exts::var_ARB_cull_distance}, | |
{"GL_ARB_derivative_control", &exts::var_ARB_derivative_control}, | |
{"GL_ARB_direct_state_access", &exts::var_ARB_direct_state_access}, | |
{"GL_ARB_get_texture_sub_image", &exts::var_ARB_get_texture_sub_image}, | |
{"GL_ARB_shader_texture_image_samples", &exts::var_ARB_shader_texture_image_samples}, | |
{"GL_ARB_texture_barrier", &exts::var_ARB_texture_barrier}, | |
{"GL_KHR_context_flush_control", &exts::var_KHR_context_flush_control}, | |
{"GL_KHR_robust_buffer_access_behavior", &exts::var_KHR_robust_buffer_access_behavior}, | |
{"GL_KHR_robustness", &exts::var_KHR_robustness}, | |
{"GL_EXT_texture_compression_s3tc", &exts::var_EXT_texture_compression_s3tc}, | |
{"GL_EXT_texture_sRGB", &exts::var_EXT_texture_sRGB}, | |
{"GL_EXT_texture_filter_anisotropic", &exts::var_EXT_texture_filter_anisotropic}, | |
{"GL_EXT_direct_state_access", &exts::var_EXT_direct_state_access}, | |
}; | |
void LoadExtByName(const char *extensionName) | |
{ | |
MapEntry *tableEnd = &g_mappingTable[53]; | |
MapEntry *entry = std::find_if(&g_mappingTable[0], tableEnd, MapCompare(extensionName)); | |
if(entry != tableEnd) | |
*(entry->extVariable) = true; | |
} | |
void ProcExtsFromExtList() | |
{ | |
GLint iLoop; | |
GLint iNumExtensions = 0; | |
GetIntegerv(NUM_EXTENSIONS, &iNumExtensions); | |
for(iLoop = 0; iLoop < iNumExtensions; iLoop++) | |
{ | |
const char *strExtensionName = (const char *)GetStringi(EXTENSIONS, iLoop); | |
LoadExtByName(strExtensionName); | |
} | |
} | |
} | |
void CheckExtensions() | |
{ | |
ClearExtensionVariables(); | |
std::for_each(&g_mappingTable[0], &g_mappingTable[53], ClearEntry()); | |
ProcExtsFromExtList(); | |
} | |
} | |
} |
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