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using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ProgressSceneLoader : MonoBehaviour
{
[SerializeField]
private Text progressText;
[SerializeField]
@AdrianaVecc
AdrianaVecc / FlippingNormals.shader
Created April 19, 2017 01:00
A shader to invert a sphere's normals in Unity in order to see it from inside out. Useful to create a 360 video player
Shader "Flipping Normals" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType" = "Opaque" }
Cull Off