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April 26, 2020 19:53
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using System; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
namespace VertexSamplerTest | |
{ | |
public class Program | |
{ | |
public static void Main(string[] args) | |
{ | |
using (MyGame g = new MyGame()) | |
{ | |
g.Run(); | |
} | |
} | |
} | |
struct VertexPosition2 : IVertexType | |
{ | |
public Vector2 Position; | |
public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration( | |
new VertexElement(0, VertexElementFormat.Vector2, VertexElementUsage.Position, 0)); | |
VertexDeclaration IVertexType.VertexDeclaration | |
{ | |
get { return VertexDeclaration; } | |
} | |
} | |
public class MyGame : Game | |
{ | |
GraphicsDeviceManager gdm; | |
Texture2D heightMapTexture; | |
Matrix viewMatrix; | |
Matrix projectionMatrix; | |
Effect effect; | |
VertexBuffer vertexBuffer; | |
IndexBuffer indexBuffer; | |
int numVertices; | |
int numIndices; | |
public MyGame() | |
{ | |
gdm = new GraphicsDeviceManager(this); | |
} | |
override protected void Initialize() | |
{ | |
const int heightMapSize = 64; | |
heightMapTexture = new Texture2D(GraphicsDevice, heightMapSize, heightMapSize, false, SurfaceFormat.Single); | |
var heightMapData = new float[heightMapSize * heightMapSize]; | |
for (var y = 0; y < heightMapSize; y++) | |
for (var x = 0; x < heightMapSize; x++) | |
heightMapData[(y * heightMapSize) + x] = (float) Math.Sin(x / 2.0f) + (float) Math.Sin(y / 3.0f); | |
heightMapTexture.SetData(heightMapData); | |
viewMatrix = Matrix.CreateLookAt(new Vector3(32, 10, 60), new Vector3(32, 0, 30), Vector3.Up); | |
projectionMatrix = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, | |
GraphicsDevice.Viewport.AspectRatio, 1.0f, 100.0f); | |
effect = Content.Load<Effect>("VertexTextureEffect"); | |
effect.Parameters["WorldViewProj"].SetValue(viewMatrix * projectionMatrix); | |
effect.Parameters["HeightMapTexture"].SetValue(heightMapTexture); | |
effect.Parameters["HeightMapSize"].SetValue((float) heightMapSize); | |
numVertices = heightMapSize * heightMapSize; | |
vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPosition2), numVertices, BufferUsage.WriteOnly); | |
var vertices = new VertexPosition2[numVertices]; | |
for (var y = 0; y < heightMapSize; y++) | |
for (var x = 0; x < heightMapSize; x++) | |
vertices[(y * heightMapSize) + x] = new VertexPosition2 { Position = new Vector2(x, y) }; | |
vertexBuffer.SetData(vertices); | |
GraphicsDevice.SetVertexBuffer(vertexBuffer); | |
numIndices = (heightMapSize - 1) * (heightMapSize - 1) * 2 * 3; | |
indexBuffer = new IndexBuffer(GraphicsDevice, IndexElementSize.SixteenBits, numIndices, BufferUsage.WriteOnly); | |
var indexData = new short[numIndices]; | |
var indexIndex = 0; | |
for (short y = 0; y < heightMapSize - 1; y++) | |
for (short x = 0; x < heightMapSize - 1; x++) | |
{ | |
var baseIndex = (short) ((y * heightMapSize) + x); | |
indexData[indexIndex++] = baseIndex; | |
indexData[indexIndex++] = (short) (baseIndex + heightMapSize); | |
indexData[indexIndex++] = (short) (baseIndex + 1); | |
indexData[indexIndex++] = (short) (baseIndex + 1); | |
indexData[indexIndex++] = (short) (baseIndex + heightMapSize); | |
indexData[indexIndex++] = (short) (baseIndex + heightMapSize + 1); | |
} | |
indexBuffer.SetData(indexData); | |
GraphicsDevice.Indices = indexBuffer; | |
GraphicsDevice.RasterizerState = RasterizerState.CullNone; | |
} | |
protected override void Draw(GameTime gameTime) | |
{ | |
GraphicsDevice.Clear(Color.CornflowerBlue); | |
effect.CurrentTechnique.Passes[0].Apply(); | |
GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, | |
0, 0, numVertices, 0, numIndices / 3); | |
} | |
} | |
} |
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