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@TheStoneBook
Last active December 30, 2018 09:42
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【Unity】指定の高さ(ワールド座標)以降は描画しないシェーダー
Shader "Custom/HeightDisappear" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Height ("Height", Float) = 0.0
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
sampler2D _MainTex;
half _Glossiness;
half _Metallic;
fixed4 _Color;
fixed _Height;
struct Input {
float2 uv_MainTex;
float3 worldPos;
};
void surf (Input IN, inout SurfaceOutputStandard o) {
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
if(IN.worldPos.y<_Height) discard;
o.Albedo = c.rgb;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}
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