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@TheStoneBook
Last active January 19, 2019 18:47
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【Unity】バンプマッピング【Shader】
Shader "Custom/BumpMapping" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex("MainTexture", 2D) = "white" {}
_BumpMap("NormalMap", 2D) = "white" {}
_BumpScale("NormalScale", Range(0,1)) = 0.5
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
fixed4 _Color;
sampler2D _MainTex;
sampler2D _BumpMap;
half _BumpScale;
half _Glossiness;
half _Metallic;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutputStandard o) {
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
//BumpMapping
fixed4 n = tex2D (_BumpMap, IN.uv_MainTex);
o.Normal = UnpackScaleNormal(n, _BumpScale);
}
ENDCG
}
FallBack "Diffuse"
}
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