This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env python3 | |
""" | |
Script to merge TSV files by type (ranks, teams, users) and remove duplicates. | |
Processes data/external/raw/midokuni-*/{number} directories. | |
""" | |
from collections import OrderedDict | |
import os | |
import re | |
import json |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import numpy as np | |
import cv2 | |
surf = cv2.xfeatures2d.SURF_create() | |
trainer = cv2.BOWKMeansTrainer(300) | |
for i in range(0, 300): | |
image = np.random.randint(255, size=(400, 400), dtype=np.uint8) | |
_, desc = surf.detectAndCompute(image, None) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
char number[5] = "\0"; | |
void fizz(int a) | |
{ | |
printf("fizz"); | |
sprintf(number, " %d\n", a); | |
} | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
cd "%~dp0" | |
Powershell.exe -executionpolicy remotesigned -File ./wlan_autoconfig_switch.ps1 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections.Generic; | |
public class ObjectChunk | |
{ | |
WorldPos originBlockPos; | |
List<WorldPos> relativeBlocksPos; | |
public ObjectChunk(RaycastHit hit) | |
{ |