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// A simple struct representing the size of the texture in terms of | |
// texels. | |
typedef struct | |
{ | |
real32 Width; | |
real32 Height; | |
} MacTextureSize; | |
// PRETEND THIS IS INSIDE OF A RENDERING FUNCTION |
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class RGBColor { | |
var red: float | |
var green: float | |
var blue: float | |
} |
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class FakeTextField{ | |
var text:String? | |
} |