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May 28, 2018 16:03
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import bpy | |
tex_type_map = { | |
"IMAGE": "LuxCoreNodeTexImagemap", | |
} | |
def new_node(bl_idname, node_tree, previous_node, output=0, input=0): | |
node = node_tree.nodes.new(bl_idname) | |
node.location = (previous_node.location.x - 250, previous_node.location.y) | |
node_tree.links.new(node.outputs[output], previous_node.inputs[input]) | |
return node | |
class LUXCORE_OT_convert_blender_internal(bpy.types.Operator): | |
bl_idname = "luxcore.convert_blender_internal" | |
bl_label = "Convert BI" | |
@classmethod | |
def poll(cls, context): | |
return context.active_object is not None | |
def execute(self, context): | |
converted = 0 | |
skipped = 0 | |
for mat in bpy.data.materials: | |
if mat.luxcore.node_tree: | |
skipped += 1 | |
continue | |
print("[CONVERT] Material: " + mat.name) | |
node_tree = bpy.data.node_groups.new(name=mat.name, | |
type="luxcore_material_nodes") | |
node_tree.use_fake_user = True | |
mat.luxcore.node_tree = node_tree | |
mat.update_tag() | |
nodes = node_tree.nodes | |
output = nodes.new("LuxCoreNodeMatOutput") | |
output.location = (300, 200) | |
glossy = new_node("LuxCoreNodeMatGlossy2", node_tree, output, | |
"Material", "Material") | |
for i, slot in enumerate(mat.texture_slots): | |
if slot is None: | |
continue | |
print("[CONVERT] Slot %d" % i) | |
tex = slot.texture | |
# Texture type | |
try: | |
bl_idname = tex_type_map[tex.type] | |
except KeyError: | |
print("[ERROR] Can not convert texture type: " + tex.type) | |
continue | |
# Which socket of the glossy material node we use | |
# TODO should support multiple sockets | |
if slot.use_map_color_diffuse: | |
input = "Diffuse Color" | |
elif slot.use_map_normal: | |
input = "Bump" | |
elif slot.use_map_specular: | |
input = "Specular Color" | |
else: | |
print("[ERROR] Can not convert influence type") | |
continue | |
output = "Color" # TODO check if all textures have this output | |
tex_node = new_node(bl_idname, node_tree, glossy, output, input) | |
if bl_idname == "LuxCoreNodeTexImagemap": | |
tex_node.image = tex.image | |
tex_node.inputs["Brightness"].default_value = tex.intensity | |
if slot.use_map_normal: | |
tex_node.is_normal_map = True | |
elif slot.use_map_specular: | |
# BI has a different specular concept than LuxCore | |
tex_node.inputs["Brightness"].default_value = 0.05 | |
print("[SUCCESS] Converted texture " + tex.name) | |
print("[SUCCESS] Converted material " + mat.name) | |
converted += 1 | |
print("[DONE] Converted: %d, Skipped: %d" % (converted, skipped)) | |
return {'FINISHED'} | |
def register(): | |
bpy.utils.register_class(LUXCORE_OT_convert_blender_internal) | |
def unregister(): | |
bpy.utils.unregister_class(LUXCORE_OT_convert_blender_internal) | |
if __name__ == "__main__": | |
register() | |
# test call | |
bpy.ops.luxcore.convert_blender_internal() |
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