Created
June 1, 2017 12:30
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package de.Femtopedia.XYCraftRL.client; | |
import org.lwjgl.opengl.GL11; | |
import de.Femtopedia.XYCraftRL.TileEntityGlow; | |
import net.minecraft.client.Minecraft; | |
import net.minecraft.client.renderer.GlStateManager; | |
import net.minecraft.client.renderer.Tessellator; | |
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; | |
import net.minecraft.client.renderer.vertex.DefaultVertexFormats; | |
public class GlowTESR extends TileEntitySpecialRenderer<TileEntityGlow> { | |
@Override | |
public void renderTileEntityAt(TileEntityGlow te, double x, double y, double z, float partialTicks, int destroyStage) { | |
for(int i = 0; i < te.layers.size(); i++) { | |
GL11.glPushMatrix(); | |
GlStateManager.translate(x, y, z); | |
GlStateManager.enableCull(); | |
if(!te.light.get(i)) { | |
GlStateManager.pushAttrib(); | |
GlStateManager.enableLighting(); | |
GL11.glEnable(GL11.GL_LIGHTING); | |
Minecraft.getMinecraft().entityRenderer.enableLightmap(); | |
} | |
float cx = te.coordX.get(i); | |
float cy = te.coordY.get(i); | |
float maxx = te.maxX.get(i); | |
float maxy = te.maxY.get(i); | |
Minecraft.getMinecraft().renderEngine.bindTexture(te.layers.get(i)); | |
Tessellator tessellator = Tessellator.getInstance(); | |
tessellator.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX); | |
//NORTH | |
tessellator.getBuffer().pos(0, 1, 0).tex(cx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(1, 1, 0).tex(cx + maxx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(1, 0, 0).tex(cx + maxx, cy).endVertex(); | |
tessellator.getBuffer().pos(0, 0, 0).tex(cx, cy).endVertex(); | |
//SOUTH | |
tessellator.getBuffer().pos(1, 1, 1).tex(cx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(0, 1, 1).tex(cx + maxx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(0, 0, 1).tex(cx + maxx, cy).endVertex(); | |
tessellator.getBuffer().pos(1, 0, 1).tex(cx, cy).endVertex(); | |
//EAST | |
tessellator.getBuffer().pos(1, 1, 0).tex(cx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(1, 1, 1).tex(cx + maxx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(1, 0, 1).tex(cx + maxx, cy).endVertex(); | |
tessellator.getBuffer().pos(1, 0, 0).tex(cx, cy).endVertex(); | |
//WEST | |
tessellator.getBuffer().pos(0, 1, 1).tex(cx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(0, 1, 0).tex(cx + maxx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(0, 0, 0).tex(cx + maxx, cy).endVertex(); | |
tessellator.getBuffer().pos(0, 0, 1).tex(cx, cy).endVertex(); | |
//TOP | |
tessellator.getBuffer().pos(1, 1, 0).tex(cx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(0, 1, 0).tex(cx + maxx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(0, 1, 1).tex(cx + maxx, cy).endVertex(); | |
tessellator.getBuffer().pos(1, 1, 1).tex(cx, cy).endVertex(); | |
//DOWN | |
tessellator.getBuffer().pos(1, 0, 1).tex(cx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(0, 0, 1).tex(cx + maxx, cy + maxy).endVertex(); | |
tessellator.getBuffer().pos(0, 0, 0).tex(cx + maxx, cy).endVertex(); | |
tessellator.getBuffer().pos(1, 0, 0).tex(cx, cy).endVertex(); | |
tessellator.draw(); | |
if(!te.light.get(i)) { | |
GlStateManager.popAttrib(); | |
GlStateManager.disableLighting(); | |
GL11.glDisable(GL11.GL_LIGHTING); | |
Minecraft.getMinecraft().entityRenderer.disableLightmap(); | |
} | |
GlStateManager.disableCull(); | |
GL11.glPopMatrix(); | |
} | |
} | |
} |
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