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@Thimoteus
Created December 25, 2015 09:57
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the world's simplest incremental game
<!doctype html>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:foo="http://www.w3.org/2000/svg">
<head>
<title>clickber-builder</title>
<style>
body {
font-family: sans-serif;
max-width: 800px;
margin: auto;
}
</style>
</head>
<body>
<script src="app.js"></script>
</body>
</html>
module Main where
import Prelude
import Data.Lens (LensP(), (+~), lens)
import Control.Monad.Aff (runAff, later, later')
import Control.Monad.Eff (Eff())
import Control.Monad.Eff.Exception (throwException)
import Control.Monad.Rec.Class (forever)
import Halogen
( Component(), ComponentHTML(), component
, Natural(), ComponentDSL(), HalogenEffects()
, runUI, modify, action
)
import Halogen.Util (appendToBody, onLoad)
import Halogen.HTML.Indexed (div_, h1_, text, button)
import Halogen.HTML.Events.Indexed (onMouseDown, input_)
data Action a = Click a
type State = { clicks :: Number }
clicks :: LensP State Number
clicks = lens _.clicks (_ { clicks = _ })
initialState :: State
initialState = { clicks: 0.0 }
theButton :: forall g. (Functor g) => Component State Action g
theButton = component render eval
where
render :: State -> ComponentHTML Action
render state =
div_
[ h1_
[ text "The world's simplest incremental game" ]
, button
[ onMouseDown (input_ Click) ]
[ text "Click me!" ]
, div_
[ text (show state.clicks) ]
]
eval :: Natural Action (ComponentDSL State Action g)
eval (Click next) = do
modify $ clicks +~ 1.0
pure next
main :: Eff (HalogenEffects ()) Unit
main = runAff throwException (const (pure unit)) do
app <- runUI theButton initialState
onLoad $ appendToBody app.node
forever do
app.driver $ action Click
later' 1000 $ pure unit
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