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@ThomasAunvik
Created July 15, 2017 22:29
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// Copyrighted by Thaun Corp ©
#include "OpenDoor.h"
#include "Gameframework/Actor.h"
#include "Engine/World.h"
// Sets default values for this component's properties
UOpenDoor::UOpenDoor()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UOpenDoor::BeginPlay()
{
Super::BeginPlay();
ActorThatOpens = GetWorld()->GetFirstPlayerController()->GetPawn();
}
void UOpenDoor::OpenDoor()
{
// Find owning Actor
AActor* Owner = GetOwner();
// Create a rotator
FRotator NewRotation = FRotator(0.f, 60.f, 0.f);
// Set the door rotation
Owner->SetActorRotation(NewRotation);
}
int32 direction = 1;
// Called every frame
void UOpenDoor::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
if (PressurePlate->IsOverlappingActor(ActorThatOpens)) {
OpenDoor();
}
}
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