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Created October 10, 2009 10:39
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// Created by Thomas Visser on 10/10/2009.
#import "cocos2d.h"
#import "LoadableDelegate.h"
@class LoadProgressLayer, GameLayer;
@interface GameScene : Scene <LoadableDelegate> {
LoadProgressLayer * loadLayer; // a layer displaying the progress
GameLayer * gameLayer; // the layer that has to be loaded
NSCondition * loadingCondition;
}
- (void) loadAndStart;
@end
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