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@Thulm-zz
Created April 1, 2017 22:31
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Mass Effect 2 // Rebuilt Configuration File // Command="set SFXGame.SFXCameraMode FOV 100" & Mouse Acceleration Disabled
 & ..\BIOGame\Config\PC\Cooked\BIOAI.ini ! [SFXGame.BioAIController]
EnemyDistance_Melee=300.f
EnemyDistance_Short=600.f
EnemyDistance_Medium=1800.f
EnemyDistance_Long=3600.f
InterpEnemyLocSpeed=0.15f
Response_MinEnemySeenTime=1.0f
Response_MinEnemyHearTime=0.5f
AI_Acc_Base=0.01
AI_Acc_Target=0.01
AI_Acc_InstabilityDecayRate=0.5
AI_AccMod_Move=0.1
AI_AccMod_TargMove=0.15
AI_AccMod_BriefAcquire=0.25
AI_AccMod_BriefVisibility=0.15
AI_AccMod_ShortRange=-0.15
AI_AccMod_MediumRange=-0.05
AI_AccMod_LongRange=0.0
bDebug_AI=false
bDebug_AIRange=false
bDebug_AIEnemyList=false
bAILogging=false
bAILogToWindow=true
[SFXGame.SFXAI_Core]
bUseTicketing=true
[SFXGame.SFXAI_Krogan]
fKroganChargeTurnSpeed=40.0f
[SFXGame.SFXAI_LightMech]
AI_Acc_Base=0.01
[SFXGame.SFXAI_Henchman]
m_bAllowInstantPowerWhileVisible=false
[IniVersion]
0=3263427857.000000
* ..\BIOGame\Config\PC\Cooked\BIOCompat.ini ŒP [AppCompat]
CPUScore1=1000
CPUScore2=720
CPUScore3=630
CPUScore4=500
CPUScore5=275
CPUSpeed1=1.8
CPUSpeed2=2.4
CPUSpeed3=3.0
CPUSpeed4=3.5
CPUSpeed5=4.0
CPUMultiCoreMult=1.75
CPUHyperThreadMult=1.15
CPUMemory1=0.5
CPUMemory2=1.0
CPUMemory3=1.0
CPUMemory4=2.0
CPUMemory5=3.0
GPUmemory1=256
GPUmemory2=256
GPUmemory3=256
GPUmemory4=512
GPUmemory5=512
GPUShader1=3
GPUShader2=3
GPUShader3=3
GPUShader4=3
GPUShader5=3
[AppCompatGPU-0x10DE]
VendorName=NVIDIA
VendorMobileTag=Go
0x014F=0,GeForce 6200
0x00F3=0,GeForce 6200
0x0221=0,GeForce 6200
0x0163=0,GeForce 6200 LE
0x0162=1,GeForce 6200SE TurboCache(TM)
0x0161=0,GeForce 6200 TurboCache(TM)
0x0162=0,GeForce 6200SE TurboCache(TM)
0x0160=0,GeForce 6500
0x0141=0,GeForce 6600
0x00F2=0,GeForce 6600
0x0140=0,GeForce 6600 GT
0x00F1=0,GeForce 6600 GT
0x0142=0,GeForce 6600 LE
0x00F4=0,GeForce 6600 LE
0x0143=0,GeForce 6600 VE
0x0147=0,GeForce 6700 XL
0x0041=1,GeForce 6800
0x00C1=1,GeForce 6800
0x0047=1,GeForce 6800 GS
0x00F6=1,GeForce 6800 GS/XT
0x00C0=1,GeForce 6800 GS
0x0045=1,GeForce 6800 GT AGP
0x00F9=3,GeForce 6800 Series GPU
0x00C2=1,GeForce 6800 LE
0x0040=1,GeForce 6800 Ultra
0x00F9=1,GeForce 6800 Series GPU PCI
0x0043=1,GeForce 6800 XE
0x0048=1,GeForce 6800 XT
0x0218=1,GeForce 6800 XT
0x00C3=1,GeForce 6800 XT
0x01DF=0,GeForce 7300 GS
0x0393=0,GeForce 7300 GT
0x01D1=0,GeForce 7300 LE
0x01D3=0,GeForce 7300 SE/7200 GS
0x01DD=0,GeForce 7500 LE
0x0392=3,GeForce 7600 GS
0x0392=2,GeForce 7600 GS
0x02E1=2,GeForce 7600 GS
0x0391=2,GeForce 7600 GT
0x0394=2,GeForce 7600 LE
0x00F5=3,GeForce 7800 GS
0x0092=3,GeForce 7800 GT
0x0091=3,GeForce 7800 GTX
0x0291=3,GeForce 7900 GT/GTO
0x0292=3,GeForce 7900 GS
0x0290=3,GeForce 7900 GTX
0x0293=3,GeForce 7950 GX2
0x0294=3,GeForce 7950 GX2
0x0322=0,GeForce FX 5200
0x0321=0,GeForce FX 5200 Ultra
0x0323=0,GeForce FX 5200LE
0x0326=1,GeForce FX 5500
0x0326=0,GeForce FX 5500
0x0312=0,GeForce FX 5600
0x0311=0,GeForce FX 5600 Ultra
0x0314=0,GeForce FX 5600XT
0x0342=0,GeForce FX 5700
0x0341=0,GeForce FX 5700 Ultra
0x0343=0,GeForce FX 5700LE
0x0344=0,GeForce FX 5700VE
0x0302=0,GeForce FX 5800
0x0301=0,GeForce FX 5800 Ultra
0x0331=0,GeForce FX 5900
0x0330=0,GeForce FX 5900 Ultra
0x0333=0,GeForce FX 5950 Ultra
0x0324=0,GeForce FX Go5200 64M
0x031A=0,GeForce FX Go5600
0x0347=0,GeForce FX Go5700
0x0167=0,GeForce Go 6200/6400
0x0168=0,GeForce Go 6200/6400
0x0148=0,GeForce Go 6600
0x00c8=0,GeForce Go 6800
0x00c9=0,GeForce Go 6800 Ultra
0x0098=3,GeForce Go 7800
0x0099=3,GeForce Go 7800 GTX
0x0298=3,GeForce Go 7900 GS
0x0299=3,GeForce Go 7900 GTX
0x0185=0,GeForce MX 4000
0x00FA=0,GeForce PCX 5750
0x00FB=0,GeForce PCX 5900
0x0110=0,GeForce2 MX/MX 400
0x0111=0,GeForce2 MX200
0x0110=0,GeForce2 MX/MX 400
0x0200=0,GeForce3
0x0201=0,GeForce3 Ti200
0x0202=0,GeForce3 Ti500
0x0172=0,GeForce4 MX 420
0x0171=0,GeForce4 MX 440
0x0181=0,GeForce4 MX 440 with AGP8X
0x0173=0,GeForce4 MX 440-SE
0x0170=0,GeForce4 MX 460
0x0253=0,GeForce4 Ti 4200
0x0281=0,GeForce4 Ti 4200 with AGP8X
0x0251=0,GeForce4 Ti 4400
0x0250=0,GeForce4 Ti 4600
0x0280=0,GeForce4 Ti 4800
0x0282=0,GeForce4 Ti 4800SE
0x0203=0,Quadro DCC
0x0309=-1,Quadro FX 1000
0x034E=-1,Quadro FX 1100
0x00FE=-1,Quadro FX 1300
0x00CE=-1,Quadro FX 1400
0x0308=-1,Quadro FX 2000
0x0338=-1,Quadro FX 3000
0x00FD=-1,Quadro PCI-E Series
0x00F8=-1,Quadro FX 3400/224400
0x00CD=-1,Quadro FX 3450/4000 SDI
0x004E=-1,Quadro FX 4000
0x00CD=-1,Quadro FX 3450/4000 SDI
0x00F8=-1,Quadro FX 3400/224400
0x009D=-1,Quadro FX 4500
0x029F=-1,Quadro FX 4500 X2
0x032B=-1,Quadro FX 500/FX 600
0x014E=-1,Quadro FX 540
0x014C=-1,Quadro FX 540 MXM
0x032B=-1,Quadro FX 500/FX 600
0X033F=-1,Quadro FX 700
0x034C=-1,Quadro FX Go1000
0x00CC=-1,Quadro FX Go1400
0x031C=-1,Quadro FX Go700
0x018A=-1,Quadro NVS with AGP8X
0x032A=-1,Quadro NVS 280 PCI
0x00FD=-1,Quadro PCI-E Series
0x0165=-1,Quadro NVS 285
0x017A=-1,Quadro NVS
0x018A=-1,Quadro NVS with AGP8X
0x0113=-1,Quadro2 MXR/EX
0x017A=-1,Quadro NVS
0x018B=-1,Quadro4 380 XGL
0x0178=-1,Quadro4 550 XGL
0x0188=-1,Quadro4 580 XGL
0x025B=-1,Quadro4 700 XGL
0x0259=-1,Quadro4 750 XGL
0x0258=-1,Quadro4 900 XGL
0x0288=-1,Quadro4 980 XGL
0x028C=-1,Quadro4 Go700
0x0295=3,NVIDIA GeForce 7950 GT
0x03D0=0,NVIDIA GeForce 6100 nForce 430
0x03D1=0,NVIDIA GeForce 6100 nForce 405
0x03D2=0,NVIDIA GeForce 6100 nForce 400
0x0241=0,NVIDIA GeForce 6150 LE
0x0242=0,NVIDIA GeForce 6100
0x0245=-1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE
0x029C=-1,NVIDIA Quadro FX 5500
0x0191=4,GeForce 8800 GTX
0x0193=4,GeForce 8800 GTS
0x0400=4,NVIDIA GeForce 8600 GTS
0x0402=4,NVIDIA GeForce 8600 GT
0x0421=1,NVIDIA GeForce 8500 GT
0x0422=0,GeForce 8400 GS
0x0423=0,GeForce 8300 GS
0x084D=-1,nForce 750a SLI
0x084C=-1,nForce 780a SLI
0x084A=-1,nForce 730a
0x06F9=-1,Quadro FX 370 LP
0x061A=-1,Quadro FX 3700
0x05FE=-1,Quadro FX 4800
0x05FD=-1,Quadro FX 5800
0x042F=-1,Quadro NVS 290
0x040F=-1,Quadro FX 1700
0x040E=-1,Quadro FX 570
0x040A=-1,Quadro FX 370
0x039E=-1,Quadro FX 560
0x029E=-1,Quadro FX 1500
0x029D=-1,Quadro FX 3500
0x01DE=-1,Quadro FX 350
0x01DB=-1,Quadro NVS 120M
0x019E=-1,Quadro FX 4600
0x019D=-1,Quadro FX 5600
0x0197=-1,Tesla C870
0x014D=-1,Quadro FX 550
0x014A=-1,Quadro NVS 440
0x084F=0,GeForce 8100 / nForce 720a
0x084B=0,GeForce 8200
0x0849=0,GeForce 8200
0x0848=0,GeForce 8300
0x07E5=0,GeForce 7050 / NVIDIA nForce 620i
0x07E3=0,GeForce 7050 / NVIDIA nForce 610i
0x07E2=0,GeForce 7050 / NVIDIA nForce 630i
0x07E1=0,GeForce 7100 / NVIDIA nForce 630i
0x07E0=0,GeForce 7150 / NVIDIA nForce 630i
0x06E4=0,GeForce 8400 GS
0x06E3=0,GeForce 8400 SE
0x06E2=0,GeForce 8400
0x06E1=0,GeForce 9300 GS
0x06E0=0,GeForce 9300 GE
0x053E=0,GeForce 7025 / NVIDIA nForce 630a
0x053B=0,GeForce 7050 PV / NVIDIA nForce 630a
0x053A=0,GeForce 7050 PV / NVIDIA nForce 630a
0x0424=0,GeForce 8400 GS
0x0420=0,GeForce 8400 SE
0x0406=0,GeForce 8300 GS
0x0404=0,GeForce 8400 GS
0x03D5=0,GeForce 6100 nForce 420
0x0395=0,GeForce 7300 GT
0x02E2=0,GeForce 7300 GT
0x0240=0,GeForce 6150
0x0222=0,GeForce 6200 A-LE
0x01D0=0,GeForce 7350 LE
0x016A=0,GeForce 7100 GS
0x0169=0,GeForce 6250
0x0145=0,GeForce 6610 XL
0x086A=1,GeForce 9400
0x0863=1,GeForce 9400
0x0861=1,GeForce 9400
0x0641=1,GeForce 9400 GT
0x042C=1,GeForce 9400 GT
0x0215=1,GeForce 6800 GT
0x0212=1,GeForce 6800 LE
0x0211=1,GeForce 6800
0x0046=1,GeForce 6800 GT
0x0044=1,GeForce 6800 XT
0x0042=1,GeForce 6800 LE
0x0390=2,GeForce 7650 GS
0x02E0=2,GeForce 7600 GT
0x02E4=3,GeForce 7950 GT
0x02E3=3,GeForce 7900 GS
0x0095=3,GeForce 7800 SLI
0x0093=3,GeForce 7800 GS
0x0090=3,GeForce 7800 GTX
0x0645=4,GeForce 9500 GS
0x0644=4,GeForce 9500 GS
0x0611=4,GeForce 8800 GT
0x0606=4,GeForce 8800 GS
0x0602=4,GeForce 8800 GT
0x0600=4,GeForce 8800 GTS 512
0x0403=4,GeForce 8600GS
0x0401=4,GeForce 8600 GT
0x0194=4,GeForce 8800 Ultra
0x0643=5,GeForce 9500 GT
0x0640=5,GeForce 9500 GT
0x0623=5,GeForce 9600 GS
0x0622=5,GeForce 9600 GT
0x0614=5,GeForce 9800 GT
0x0613=5,GeForce 9800 GTX+
0x0612=5,GeForce 9800 GTX/9800 GTX+
0x0610=5,GeForce 9600 GSO
0x0605=5,GeForce 9800 GT
0x0604=5,GeForce 9800 GX2
0x0601=5,GeForce 9800 GT
0x05E2=5,GeForce GTX 260
0x05E1=5,GeForce GTX 280
[AppCompatGPU-0x1002]
VendorName=ATI
VendorMobileTag=Mobility
0x5653=-1,ATI MOBILITY/RADEON X700
0x7248=5,Radeon X1950 XTX Uber - Limited Edition
0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary
0x554D=3,Radeon X800 CrossFire Edition
0x556D=3,Radeon X800 CrossFire Edition Secondary
0x5D52=3,Radeon X850 CrossFire Edition
0x5D72=3,Radeon X850 CrossFire Edition Secondary
0x564F=0,Radeon X550/X700 Series
0x4154=-1,ATI FireGL T2
0x4174=-1,ATI FireGL T2 Secondary
0x5B64=-1,ATI FireGL V3100
0x5B74=-1,ATI FireGL V3100 Secondary
0x3E54=-1,ATI FireGL V3200
0x3E74=-1,ATI FireGL V3200 Secondary
0x7152=-1,ATI FireGL V3300
0x7172=-1,ATI FireGL V3300 Secondary
0x7153=-1,ATI FireGL V3350
0x7173=-1,ATI FireGL V3350 Secondary
0x71D2=-1,ATI FireGL V3400
0x71F2=-1,ATI FireGL V3400 Secondary
0x5E48=-1,ATI FireGL V5000
0x5E68=-1,ATI FireGL V5000 Secondary
0x5551=-1,ATI FireGL V5100
0x5571=-1,ATI FireGL V5100 Secondary
0x71DA=-1,ATI FireGL V5200
0x71FA=-1,ATI FireGL V5200 Secondary
0x7105=-1,ATI FireGL V5300
0x7125=-1,ATI FireGL V5300 Secondary
0x5550=-1,ATI FireGL V7100
0x5570=-1,ATI FireGL V7100 Secondary
0x5D50=-1,ATI FireGL V7200
0x7104=-1,ATI FireGL V7200
0x5D70=-1,ATI FireGL V7200 Secondary
0x7124=-1,ATI FireGL V7200 Secondary
0x710E=-1,ATI FireGL V7300
0x712E=-1,ATI FireGL V7300 Secondary
0x710F=-1,ATI FireGL V7350
0x712F=-1,ATI FireGL V7350 Secondary
0x4E47=-1,ATI FireGL X1
0x4E67=-1,ATI FireGL X1 Secondary
0x4E4B=-1,ATI FireGL X2-256/X2-256t
0x4E6B=-1,ATI FireGL X2-256/X2-256t Secondary
0x4A4D=-1,ATI FireGL X3-256
0x4A6D=-1,ATI FireGL X3-256 Secondary
0x4147=-1,ATI FireGL Z1
0x4167=-1,ATI FireGL Z1 Secondary
0x5B65=-1,ATI FireMV 2200
0x5B75=-1,ATI FireMV 2200 Secondary
0x719B=-1,ATI FireMV 2250
0x71BB=-1,ATI FireMV 2250 Secondary
0x3151=-1,ATI FireMV 2400
0x3171=-1,ATI FireMV 2400 Secondary
0x724E=-1,ATI FireStream 2U
0x726E=-1,ATI FireStream 2U Secondary
0x4C58=-1,ATI MOBILITY FIRE GL 7800
0x4E54=-1,ATI MOBILITY FIRE GL T2/T2e
0x5464=-1,ATI MOBILITY FireGL V3100
0x3154=-1,ATI MOBILITY FireGL V3200
0x564A=-1,ATI MOBILITY FireGL V5000
0x564B=-1,ATI MOBILITY FireGL V5000
0x5D49=-1,ATI MOBILITY FireGL V5100
0x71C4=-1,ATI MOBILITY FireGL V5200
0x71D4=-1,ATI MOBILITY FireGL V5250
0x7106=-1,ATI MOBILITY FireGL V7100
0x7103=-1,ATI MOBILITY FireGL V7200
0x4C59=-1,ATI MOBILITY RADEON
0x4C57=-1,ATI MOBILITY RADEON 7500
0x4E52=-1,ATI MOBILITY RADEON 9500
0x4E56=-1,ATI MOBILITY RADEON 9550
0x4E50=-1,ATI MOBILITY RADEON 9600/9700 Series
0x4A4E=-1,ATI MOBILITY RADEON 9800
0x7210=-1,ATI Mobility Radeon HD 2300
0x7211=-1,ATI Mobility Radeon HD 2300
0x94C9=-1,ATI Mobility Radeon HD 2400
0x94C8=-1,ATI Mobility Radeon HD 2400 XT
0x9581=-1,ATI Mobility Radeon HD 2600
0x9583=-1,ATI Mobility Radeon HD 2600 XT
0x714A=-1,ATI Mobility Radeon X1300
0x7149=-1,ATI Mobility Radeon X1300
0x714B=-1,ATI Mobility Radeon X1300
0x714C=-1,ATI Mobility Radeon X1300
0x718B=-1,ATI Mobility Radeon X1350
0x718C=-1,ATI Mobility Radeon X1350
0x7196=-1,ATI Mobility Radeon X1350
0x7145=-1,ATI Mobility Radeon X1400
0x7186=-1,ATI Mobility Radeon X1450
0x718D=-1,ATI Mobility Radeon X1450
0x71C5=-1,ATI Mobility Radeon X1600
0x71D5=-1,ATI Mobility Radeon X1700
0x71DE=-1,ATI Mobility Radeon X1700
0x71D6=-1,ATI Mobility Radeon X1700 XT
0x7102=-1,ATI Mobility Radeon X1800
0x7101=-1,ATI Mobility Radeon X1800 XT
0x7284=-1,ATI Mobility Radeon X1900
0x718A=-1,ATI Mobility Radeon X2300
0x7188=-1,ATI Mobility Radeon X2300
0x5461=0,ATI MOBILITY RADEON X300
0x5460=0,ATI MOBILITY RADEON X300
0x3152=0,ATI MOBILITY RADEON X300
0x3150=0,ATI MOBILITY RADEON
0x5462=0,ATI MOBILITY RADEON X600 SE
0x5652=0,ATI MOBILITY RADEON X700
0x5653=0,ATI MOBILITY RADEON X700
0x5673=0,ATI MOBILITY RADEON X700 Secondary
0x5D4A=0,ATI MOBILITY RADEON X800
0x5D48=0,ATI MOBILITY RADEON X800 XT
0x4153=0,ATI Radeon 9550/X1050 Series
0x4173=0,ATI Radeon 9550/X1050 Series Secondary
0x4150=0,ATI RADEON 9600 Series
0x4E51=0,ATI RADEON 9600 Series
0x4151=0,ATI RADEON 9600 Series
0x4155=0,ATI RADEON 9600 Series
0x4152=0,ATI RADEON 9600 Series
0x4E71=0,ATI RADEON 9600 Series Secondary
0x4171=0,ATI RADEON 9600 Series Secondary
0x4170=0,ATI RADEON 9600 Series Secondary
0x4175=0,ATI RADEON 9600 Series Secondary
0x4172=0,ATI RADEON 9600 Series Secondary
0x9402=5,ATI Radeon HD 2900 XT
0x9403=5,ATI Radeon HD 2900 XT
0x9400=5,ATI Radeon HD 2900 XT
0x9401=5,ATI Radeon HD 2900 XT
0x791E=-1,ATI Radeon X1200 Series
0x791F=-1,ATI Radeon X1200 Series
0x7288=5,ATI Radeon X1950 GT
0x72A8=5,ATI Radeon X1950 GT Secondary
0x554E=0,ATI RADEON X800 GT
0x556E=0,ATI RADEON X800 GT Secondary
0x554D=0,ATI RADEON X800 XL
0x556D=0,ATI RADEON X800 XL Secondary
0x4B4B=0,ATI RADEON X850 PRO
0x4B6B=0,ATI RADEON X850 PRO Secondary
0x4B4A=0,ATI RADEON X850 SE
0x4B6A=0,ATI RADEON X850 SE Secondary
0x4B49=0,ATI RADEON X850 XT
0x4B4C=0,ATI RADEON X850 XT Platinum Edition
0x4B6C=0,ATI RADEON X850 XT Platinum Edition Secondary
0x4B69=0,ATI RADEON X850 XT Secondary
0x793F=-1,ATI Radeon Xpress 1200 Series
0x7941=-1,ATI Radeon Xpress 1200 Series
0x7942=-1,ATI Radeon Xpress 1200 Series
0x5A61=-1,ATI Radeon Xpress Series
0x5A63=-1,ATI Radeon Xpress Series
0x5A62=-1,ATI Radeon Xpress Series
0x5A41=-1,ATI Radeon Xpress Series
0x5A43=-1,ATI Radeon Xpress Series
0x5A42=-1,ATI Radeon Xpress Series
0x5954=-1,ATI Radeon Xpress Series
0x5854=-1,ATI Radeon Xpress Series
0x5955=-1,ATI Radeon Xpress Series
0x5974=-1,ATI Radeon Xpress Series
0x5874=-1,ATI Radeon Xpress Series
0x5975=-1,ATI Radeon Xpress Series
0x4144=0,Radeon 9500
0x4149=0,Radeon 9500
0x4E45=0,Radeon 9500 PRO / 9700
0x4E65=0,Radeon 9500 PRO / 9700 Secondary
0x4164=0,Radeon 9500 Secondary
0x4169=0,Radeon 9500 Secondary
0x4E46=0,Radeon 9600 TX
0x4E66=0,Radeon 9600 TX Secondary
0x4146=0,Radeon 9600TX
0x4166=0,Radeon 9600TX Secondary
0x4E44=0,Radeon 9700 PRO
0x4E64=0,Radeon 9700 PRO Secondary
0x4E49=0,Radeon 9800
0x4E48=0,Radeon 9800 PRO
0x4E68=0,Radeon 9800 PRO Secondary
0x4148=0,Radeon 9800 SE
0x4168=0,Radeon 9800 SE Secondary
0x4E69=0,Radeon 9800 Secondary
0x4E4A=0,Radeon 9800 XT
0x4E6A=0,Radeon 9800 XT Secondary
0x7146=0,Radeon X1300 / X1550 Series
0x7166=0,Radeon X1300 / X1550 Series Secondary
0x714E=0,Radeon X1300 Series
0x715E=0,Radeon X1300 Series
0x714D=0,Radeon X1300 Series
0x71C3=0,Radeon X1300 Series
0x718F=0,Radeon X1300 Series
0x716E=0,Radeon X1300 Series Secondary
0x717E=0,Radeon X1300 Series Secondary
0x716D=0,Radeon X1300 Series Secondary
0x71E3=0,Radeon X1300 Series Secondary
0x71AF=0,Radeon X1300 Series Secondary
0x7142=0,Radeon X1300/X1550 Series
0x7180=0,Radeon X1300/X1550 Series
0x7183=0,Radeon X1300/X1550 Series
0x7187=0,Radeon X1300/X1550 Series
0x7162=0,Radeon X1300/X1550 Series Secondary
0x71A0=0,Radeon X1300/X1550 Series Secondary
0x71A3=0,Radeon X1300/X1550 Series Secondary
0x71A7=0,Radeon X1300/X1550 Series Secondary
0x7147=0,Radeon X1550 64-bit
0x715F=0,Radeon X1550 64-bit
0x719F=0,Radeon X1550 64-bit
0x7167=0,Radeon X1550 64-bit Secondary
0x717F=0,Radeon X1550 64-bit Secondary
0x7143=0,Radeon X1550 Series
0x7193=0,Radeon X1550 Series
0x7163=0,Radeon X1550 Series Secondary
0x71B3=0,Radeon X1550 Series Secondary
0x71CE=1,Radeon X1600 Pro / Radeon X1300 XT
0x71EE=1,Radeon X1600 Pro / Radeon X1300 XT Secondary
0x7140=1,Radeon X1600 Series
0x71C0=1,Radeon X1600 Series
0x71C2=1,Radeon X1600 Series
0x71C6=1,Radeon X1600 Series
0x7181=1,Radeon X1600 Series
0x71CD=1,Radeon X1600 Series
0x7160=1,Radeon X1600 Series Secondary
0x71E2=1,Radeon X1600 Series Secondary
0x71E6=1,Radeon X1600 Series Secondary
0x71A1=1,Radeon X1600 Series Secondary
0x71ED=1,Radeon X1600 Series Secondary
0x71E0=1,Radeon X1600 Series Secondary
0x71C1=2,Radeon X1650 Series
0x7293=2,Radeon X1650 Series
0x7291=2,Radeon X1650 Series
0x71C7=2,Radeon X1650 Series
0x71E1=2,Radeon X1650 Series Secondary
0x72B3=2,Radeon X1650 Series Secondary
0x72B1=2,Radeon X1650 Series Secondary
0x71E7=2,Radeon X1650 Series Secondary
0x7100=3,Radeon X1800 Series
0x7108=3,Radeon X1800 Series
0x7109=3,Radeon X1800 Series
0x710A=3,Radeon X1800 Series
0x710B=3,Radeon X1800 Series
0x710C=3,Radeon X1800 Series
0x7120=3,Radeon X1800 Series Secondary
0x7128=3,Radeon X1800 Series Secondary
0x7129=3,Radeon X1800 Series Secondary
0x712A=3,Radeon X1800 Series Secondary
0x712B=3,Radeon X1800 Series Secondary
0x712C=3,Radeon X1800 Series Secondary
0x7243=4,Radeon X1900 Series
0x7245=4,Radeon X1900 Series
0x7246=4,Radeon X1900 Series
0x7247=4,Radeon X1900 Series
0x7248=4,Radeon X1900 Series
0x7249=4,Radeon X1900 Series
0x724A=4,Radeon X1900 Series
0x724B=4,Radeon X1900 Series
0x724C=4,Radeon X1900 Series
0x724D=4,Radeon X1900 Series
0x724F=4,Radeon X1900 Series
0x7263=4,Radeon X1900 Series Secondary
0x7265=4,Radeon X1900 Series Secondary
0x7266=4,Radeon X1900 Series Secondary
0x7267=4,Radeon X1900 Series Secondary
0x7268=4,Radeon X1900 Series Secondary
0x7269=4,Radeon X1900 Series Secondary
0x726A=4,Radeon X1900 Series Secondary
0x726B=4,Radeon X1900 Series Secondary
0x726C=4,Radeon X1900 Series Secondary
0x726D=4,Radeon X1900 Series Secondary
0x726F=4,Radeon X1900 Series Secondary
0x7280=5,Radeon X1950 Series
0x7240=5,Radeon X1950 Series
0x7244=5,Radeon X1950 Series
0x72A0=5,Radeon X1950 Series Secondary
0x7260=5,Radeon X1950 Series Secondary
0x7264=5,Radeon X1950 Series Secondary
0x5B60=0,Radeon X300/X550/X1050 Series
0x5B63=0,Radeon X300/X550/X1050 Series
0x5B73=0,Radeon X300/X550/X1050 Series Secondary
0x5B70=0,Radeon X300/X550/X1050 Series Secondary
0x5657=0,Radeon X550/X700 Series
0x5677=0,Radeon X550/X700 Series Secondary
0x5B62=0,Radeon X600 Series
0x5B72=0,Radeon X600 Series Secondary
0x3E50=0,Radeon X600/X550 Series
0x3E70=0,Radeon X600/X550 Series Secondary
0x5E4D=0,Radeon X700
0x5E4B=0,Radeon X700 PRO
0x5E6B=0,Radeon X700 PRO Secondary
0x5E4C=0,Radeon X700 SE
0x5E6C=0,Radeon X700 SE Secondary
0x5E6D=0,Radeon X700 Secondary
0x5E4A=0,Radeon X700 XT
0x5E6A=0,Radeon X700 XT Secondary
0x5E4F=0,Radeon X700/X550 Series
0x5E6F=0,Radeon X700/X550 Series Secondary
0x554B=0,Radeon X800 GT
0x556B=0,Radeon X800 GT Secondary
0x5549=0,Radeon X800 GTO
0x554F=0,Radeon X800 GTO
0x5D4F=0,Radeon X800 GTO
0x5569=0,Radeon X800 GTO Secondary
0x556F=0,Radeon X800 GTO Secondary
0x5D6F=0,Radeon X800 GTO Secondary
0x4A49=0,Radeon X800 PRO
0x4A69=0,Radeon X800 PRO Secondary
0x4A4F=0,Radeon X800 SE
0x4A6F=0,Radeon X800 SE Secondary
0x4A48=0,Radeon X800 Series
0x4A4A=0,Radeon X800 Series
0x4A4C=0,Radeon X800 Series
0x5548=0,Radeon X800 Series
0x4A68=0,Radeon X800 Series Secondary
0x4A6A=0,Radeon X800 Series Secondary
0x4A6C=0,Radeon X800 Series Secondary
0x5568=0,Radeon X800 Series Secondary
0x4A54=0,Radeon X800 VE
0x4A74=0,Radeon X800 VE Secondary
0x4A4B=0,Radeon X800 XT
0x5D57=0,Radeon X800 XT
0x4A50=0,Radeon X800 XT Platinum Edition
0x554A=0,Radeon X800 XT Platinum Edition
0x4A70=0,Radeon X800 XT Platinum Edition Secondary
0x556A=0,Radeon X800 XT Platinum Edition Secondary
0x4A6B=0,Radeon X800 XT Secondary
0x5D77=0,Radeon X800 XT Secondary
0x5D52=0,Radeon X850 XT
0x5D4D=0,Radeon X850 XT Platinum Edition
0x5D6D=0,Radeon X850 XT Platinum Edition Secondary
0x5D72=0,Radeon X850 XT Secondary
0x9616=-1,AMD 760G
0x9613=-1,ATI Radeon 3100 Graphics
0x9611=-1,ATI Radeon 3100 Graphics
0x9519=-1,AMD FireStream 9170
0x94C7=-1,ATI Radeon HD 2350
0x9452=-1,AMD FireStream 9250
0x9450=-1,AMD FireStream 9270
0x9614=0,ATI Radeon HD 3300 Graphics
0x9612=0,ATI Radeon HD 3200 Graphics
0x9610=0,ATI Radeon HD 3200 Graphics
0x94CC=1,ATI Radeon HD 2400 Series
0x94C3=1,ATI Radeon HD 2400
0x94C1=1,ATI Radeon HD 2400 XT
0x95C5=2,ATI Radeon HD 3450
0x95C0=2,ATI Radeon HD 3470
0x954F=2,ATI Radeon HD 4350
0x9598=3,ATI Radeon HD 3600 series
0x9589=3,ATI Radeon HD 3610
0x9540=3,ATI Radeon HD 4550
0x95x9=4,ATI Radeon HD 2600 PRO
0x9498=4,ATI Radeon HD 4650
0x958A=5,ATI Radeon HD 2600 X2 Series
0x9588=5,ATI Radeon HD 2600 XT
0x9513=5,ATI Radeon HD 3850 X2
0x950F=5,ATI Radeon HD 3870 X2
0x9507=5,ATI Radeon HD 3830
0x9505=5,ATI Radeon HD 3850
0x9501=5,ATI Radeon HD 3870
0x94B3=5,ATI Radeon HD 4770
0x9490=5,ATI Radeon HD 4670
0x9460=5,ATI Radeon HD 4800 Series
0x944C=5,ATI Radeon HD 4830
0x9443=5,ATI Radeon HD 4850 X2
0x9442=5,ATI Radeon HD 4850
0x9441=5,ATI Radeon HD 4870 X2
0x9440=5,ATI Radeon HD 4870
0x9405=5,ATI Radeon HD 2900 GT
[Configuration]
BasedOn=..\Engine\Config\BaseCompat.ini
[AppCompatBucket1]
ResX=800
ResY=600
DynamicShadows=False
MotionBlur=False
QualityBloom=False
FilmGrain=False
LightEnvironmentShadows=False
MaxCharacterCinematicLightingPasses=1
EnableLightEnvSHLights=False
MaxAnisotropy=0
[AppCompatBucket2]
ResX=800
ResY=600
DynamicShadows=False
MotionBlur=True
QualityBloom=False
FilmGrain=True
LightEnvironmentShadows=True
MaxCharacterCinematicLightingPasses=2
EnableLightEnvSHLights=True
MaxAnisotropy=0
[AppCompatBucket3]
ResX=1280
ResY=720
DynamicShadows=False
MotionBlur=True
QualityBloom=True
FilmGrain=True
LightEnvironmentShadows=True
MaxCharacterCinematicLightingPasses=3
EnableLightEnvSHLights=True
MaxAnisotropy=2
[AppCompatBucket4]
ResX=1280
ResY=720
DynamicShadows=True
MotionBlur=True
QualityBloom=True
FilmGrain=True
LightEnvironmentShadows=True
MaxCharacterCinematicLightingPasses=3
EnableLightEnvSHLights=True
MaxAnisotropy=4
[AppCompatBucket5]
ResX=1280
ResY=720
DynamicShadows=True
MotionBlur=True
QualityBloom=True
FilmGrain=True
LightEnvironmentShadows=True
MaxCharacterCinematicLightingPasses=3
EnableLightEnvSHLights=True
MaxAnisotropy=8
[AppCompatGPU-0x5333]
VendorName=S3 chrome
0x09045=0,S3 Chrome 440 GTX
[AppCompatGPU-0x8086]
VendorName=Intel
0x0042=0,Havendale
0x2E22=0,G45 (HD4500)
0x2A02=0,GM965 (X3100)
[IniVersion]
0=3943531556.000000
1=4736424622.000000
+ ..\BIOGame\Config\PC\Cooked\BIOCredits.ini d! [SFXGame.BioSFHandler_Credits]
srConfirmExitMessage=343062
srExitYes=343063
srExitNo=343064
fFadeTime=2.397
fHoldTime=0.00
fScrollTime=252.401
lstFlashingCredits=(srTitle= 342757 ,srNames= 342910 )
lstFlashingCredits=(srTitle= 342758 ,srNames= 342911 )
lstFlashingCredits=(srTitle= 342759 ,srNames= 342912 )
lstFlashingCredits=(srTitle= 342760 ,srNames= 342913 )
lstFlashingCredits=(srTitle= 342761 ,srNames= 342914 )
lstFlashingCredits=(srTitle= 342762 ,srNames= 342915 )
lstScrollingCredits=(srTitle= 342764 ,srNames= 342916 ,srHeading= 342763 )
lstScrollingCredits=(srTitle= 342765 ,srNames= 342917 )
lstScrollingCredits=(srTitle= 342769 ,srNames= 342918 )
lstScrollingCredits=(srTitle= 343084 ,srNames= 343085 )
lstScrollingCredits=(srTitle= 342770 ,srNames= 342919 )
lstScrollingCredits=(srTitle= 342771 ,srNames= 342930 )
lstScrollingCredits=(srTitle= 342772 ,srNames= 342931 )
lstScrollingCredits=(srTitle= 342773 ,srNames= 342932 )
lstScrollingCredits=(srTitle= 342774 ,srNames= 342933 )
lstScrollingCredits=(srTitle= 342775 ,srNames= 342934 )
lstScrollingCredits=(srTitle= 342776 ,srNames= 342935 )
lstScrollingCredits=(srTitle= 342777 ,srNames= 342936 )
lstScrollingCredits=(srTitle= 342778 ,srNames= 342937 )
lstScrollingCredits=(srTitle= 342780 ,srNames= 342938 ,srHeading= 342779 )
lstScrollingCredits=(srTitle= 342781 ,srNames= 342939 )
lstScrollingCredits=(srTitle= 342782 ,srNames= 342940 )
lstScrollingCredits=(srTitle= 342784 ,srNames= 342942 )
lstScrollingCredits=(srTitle= 342786 ,srNames= 342944 )
lstScrollingCredits=(srTitle= 342787 ,srNames= 342945 )
lstScrollingCredits=(srTitle= 342783 ,srNames= 342941 )
lstScrollingCredits=(srTitle= 342789 ,srNames= 342946 ,srHeading= 342788 )
lstScrollingCredits=(srTitle= 342790 ,srNames= 342947 )
lstScrollingCredits=(srTitle= 342791 ,srNames= 342948 )
lstScrollingCredits=(srTitle= 342792 ,srNames= 342949 )
lstScrollingCredits=(srTitle= 342793 ,srNames= 342950 )
lstScrollingCredits=(srTitle= 342794 ,srNames= 342951 )
lstScrollingCredits=(srTitle= 342795 ,srNames= 342954 )
lstScrollingCredits=(srTitle= 342797 ,srNames= 342955 ,srHeading= 342796 )
lstScrollingCredits=(srTitle= 342798 ,srNames= 342956 )
lstScrollingCredits=(srTitle= 342799 ,srNames= 342959 )
lstScrollingCredits=(srTitle= 342801 ,srNames= 342960 ,srHeading= 342800 )
lstScrollingCredits=(srTitle= 342802 ,srNames= 342962 )
lstScrollingCredits=(srTitle= 342803 ,srNames= 342965 )
lstScrollingCredits=(srTitle= 342804 ,srNames= 342968 )
lstScrollingCredits=(srTitle= 342805 ,srNames= 342969 )
lstScrollingCredits=(srTitle= 344236 ,srNames= 342971 ,srHeading= 342806 )
lstScrollingCredits=(srTitle= 344237 ,srNames= 344240 )
lstScrollingCredits=(srTitle= 344238 ,srNames= 344241 )
lstScrollingCredits=(srTitle= 344239 ,srNames= 344242 )
lstScrollingCredits=(srTitle= 343274 ,srNames= 343275 )
lstScrollingCredits=(srTitle= 343276 ,srNames= 343277 )
lstScrollingCredits=(srTitle= 342809 ,srNames= 342979 )
lstScrollingCredits=(srTitle= 342810 ,srNames= 342980 )
lstScrollingCredits=(srTitle= 342813 ,srNames= 342982 ,srHeading= 342811 )
lstScrollingCredits=(srTitle= 351093 ,srNames= 351094 )
lstScrollingCredits=(srTitle= 342815 ,srNames= 342984 )
lstScrollingCredits=(srTitle= 342816 ,srNames= 342985 )
lstScrollingCredits=(srTitle= 342817 ,srNames= 342986 )
lstScrollingCredits=(srTitle= 342822 ,srNames= 342989 ,srHeading= 342819 )
lstScrollingCredits=(srTitle= 342823 ,srNames= 342990 )
lstScrollingCredits=(srTitle= 342825 ,srNames= 342991 )
lstScrollingCredits=(srTitle= 342826 ,srNames= 342993 )
lstScrollingCredits=(srTitle= 342828 ,srNames= 342994 )
lstScrollingCredits=(srTitle= 342827 ,srNames= 342995 )
lstScrollingCredits=(srTitle= 342830 ,srNames= 342996 ,srHeading= 342829 )
lstScrollingCredits=(srTitle= 342831 ,srNames= 342997 )
lstScrollingCredits=(srTitle= 342832 ,srNames= 342998 )
lstScrollingCredits=(srTitle= 342833 ,srNames= 342999 )
lstScrollingCredits=(srTitle= 342834 ,srNames= 343000 )
lstScrollingCredits=(srTitle= 342835 ,srNames= 343001 )
lstScrollingCredits=(srTitle= 342836 ,srNames= 343002 )
lstScrollingCredits=(srTitle= 343279 ,srNames= 342987 ,srHeading= 343278 )
lstScrollingCredits=(srTitle= 343280 ,srNames= 342988 )
lstScrollingCredits=(srTitle= ,srNames= ,srHeading= 342838 )
lstScrollingCredits=(srTitle= 342847 ,srNames= 343011 )
lstScrollingCredits=(srTitle= 342852 ,srNames= 343016 )
lstScrollingCredits=(srTitle= 342849 ,srNames= 343013 )
lstScrollingCredits=(srTitle= 342853 ,srNames= 343017 )
lstScrollingCredits=(srTitle= 342850 ,srNames= 343014 )
lstScrollingCredits=(srTitle= 342854 ,srNames= 343018 )
lstScrollingCredits=(srTitle= 342848 ,srNames= 343012 )
lstScrollingCredits=(srTitle= 342855 ,srNames= 343019 )
lstScrollingCredits=(srTitle= 342856 ,srNames= 343020 )
lstScrollingCredits=(srTitle= 342843 ,srNames= 343007 )
lstScrollingCredits=(srTitle= 342840 ,srNames= 343003 )
lstScrollingCredits=(srTitle= 342845 ,srNames= 343009 )
lstScrollingCredits=(srTitle= 342846 ,srNames= 343010 )
lstScrollingCredits=(srTitle= 342858 ,srNames= 343022 )
lstScrollingCredits=(srTitle= 342862 ,srNames= 343026 )
lstScrollingCredits=(srTitle= 342839 ,srNames= 343326 )
lstScrollingCredits=(srTitle= 342844 ,srNames= 343008 )
lstScrollingCredits=(srTitle= 342841 ,srNames= 343005 )
lstScrollingCredits=(srTitle= 342860 ,srNames= 343024 )
lstScrollingCredits=(srTitle= 342842 ,srNames= 343006 )
lstScrollingCredits=(srTitle= 342861 ,srNames= 343025 )
lstScrollingCredits=(srTitle= 342851 ,srNames= 343015 )
lstScrollingCredits=(srTitle= 342877 ,srNames= 343034 )
lstScrollingCredits=(srTitle= 343290 ,srNames= ,srHeading= 342878 )
lstScrollingCredits=(srTitle= 343291 ,srNames= 343292 )
lstScrollingCredits=(srTitle= 343293 ,srNames= 343294 )
lstScrollingCredits=(srTitle= 343295 ,srNames= 343296 )
lstScrollingCredits=(srTitle= 343297 ,srNames= 343298 )
lstScrollingCredits=(srTitle= 343299 ,srNames= 343300 )
lstScrollingCredits=(srTitle= 343301 ,srNames= 343302 )
lstScrollingCredits=(srTitle= 343303 ,srNames= 343304 )
lstScrollingCredits=(srTitle= 343306 ,srNames= 343307 ,srHeading= 343305 )
lstScrollingCredits=(srTitle= 343308 ,srNames= 343309 )
lstScrollingCredits=(srTitle= 343310 ,srNames= 343311 )
lstScrollingCredits=(srTitle= 343312 ,srNames= 343313 )
lstScrollingCredits=(srTitle= 343336 ,srNames= 343337 )
lstScrollingCredits=(srTitle= 343314 ,srNames= 343315 )
lstScrollingCredits=(srTitle= 343319 ,srNames= 343320 ,srHeading= 343318 )
lstScrollingCredits=(srTitle= 343321 ,srNames= 343322 )
lstScrollingCredits=(srTitle= 343327 ,srNames= 343328 )
lstScrollingCredits=(srTitle= 343323 ,srNames= 343324 )
lstScrollingCredits=(srTitle= 342797 ,srNames= 348663 ,srHeading= 348670 )
lstScrollingCredits=(srTitle= 348664 ,srNames= 348665 )
lstScrollingCredits=(srTitle= 348666 ,srNames= 348667 )
lstScrollingCredits=(srTitle= 342802 ,srNames= 348668 )
lstScrollingCredits=(srTitle= 342806 ,srNames= 348669 )
lstScrollingCredits=(srTitle= 342796 ,srNames= 343039 ,srHeading= 342904 )
lstScrollingCredits=(srTitle= 342905 ,srNames= 343040 )
lstScrollingCredits=(srTitle= 342906 ,srNames= 343041 )
lstScrollingCredits=(srTitle= 342879 ,srNames= 343042 ,srHeading= 342907 )
lstScrollingCredits=(srTitle= 342882 ,srNames= 343043 )
lstScrollingCredits=(srTitle= 342908 ,srNames= 343044 )
lstScrollingCredits=(srTitle= 342879 ,srNames= 343035 ,srHeading= 342806 )
lstScrollingCredits=(srTitle= 342882 ,srNames= 343038 )
lstScrollingCredits=(srTitle= 342884 ,srNames= ,srHeading= 342883 )
lstScrollingCredits=(srTitle= 342885 ,srNames= 343045 )
lstScrollingCredits=(srTitle= 342886 ,srNames= 343046 )
lstScrollingCredits=(srTitle= 342887 ,srNames= 343048 )
lstScrollingCredits=(srTitle= 342888 ,srNames= 343049 )
lstScrollingCredits=(srTitle= 342889 ,srNames= 343050 )
lstScrollingCredits=(srTitle= 342890 ,srNames= 343051 )
lstScrollingCredits=(srTitle= 342891 ,srNames= 343052 )
lstScrollingCredits=(srTitle= 342892 ,srNames= 343053 )
lstScrollingCredits=(srTitle= 342893 ,srNames= 343054 )
lstScrollingCredits=(srTitle= 342894 ,srNames= 343055 )
lstScrollingCredits=(srTitle= 342895 ,srNames= 343056 )
lstScrollingCredits=(srTitle= 342897 ,srNames= 343058 )
lstScrollingCredits=(srTitle= 342898 ,srNames= 343059 )
lstScrollingCredits=(srTitle= 342899 ,srNames= 343060 )
lstScrollingCredits=(srTitle= 342900 ,srNames= 343061 )
lstScrollingCredits=(srTitle= ,srNames= 345663 )
lstScrollingCredits=(srTitle= ,srNames= 345664 )
lstScrollingCredits=(srTitle= ,srNames= 343505 )
lstScrollingCredits=(srTitle= ,srNames= 345665 )
[IniVersion]
0=4153809753.000000
* ..\BIOGame\Config\PC\Cooked\BIOEditor.ini _& [INIVersion]
BaseVersion=1
0=1598462938.000000
1=5420123021.000000
2=3342485316.000000
[Actor Browser]
X=802
Y=332
W=638
H=442
Active=1
ShowPackages=0
Docked=1
[CodeFrame]
X=158
Y=292
W=811
H=738
Active=-16843010
[ToolbarStates]
Modes=1
Brush Operations=1
Brush Factories=1
Select=1
Tools=1
Visibility=1
[Directories]
UNR=..\BioGame\Content\Maps\
BRUSH=..\BioGame\Content\
2DS=..\BioGame\Content\
PSA=..\BioGame\Content\
COLLADAAnim=..\Engine\Content\
GenericImport=..\BioGame\Content\Packages\
GenericExport=..\BioGame\Content\Packages\
GenericOpen=..\BioGame\Content\Packages\
GenericSave=..\BioGame\Content\Packages\
UPK=..\BioGame\Content\
PCX=..\BioGame\Content\
WAV=..\BioGame\Content\
UPX=..\BioGame\Content\
T3D=..\BioGame\Content\
ASE=..\BioGame\Content\
PSK=..\BioGame\Content\
UPA=..\BioGame\Content\
[Background Image]
Active=0
Mode=0
Filename=
[AnimSetViewer]
CheckSingleInfluenceLOD=True
[Viewports]
Style=1
Config=0
[Groups]
Modes=0
Clipping=0
Builders=0
CSG=0
Misc=0
UserDefined=0
[Group Browser]
Active=1
Docked=1
X=802
Y=332
W=638
H=442
[Master Browser]
Active=1
Docked=0
X=794
Y=258
W=654
H=524
[PopupActorList]
Item0=Path Node,PATHNODE
Item1=Player Start,PLAYERSTART
[Tip Of The Day]
ShowTips=1
[Docking]
GenericBrowser_Docked=True
GenericBrowser_Visible=True
LogBrowser_Docked=True
LogBrowser_Visible=True
ActorBrowser_Docked=True
ActorBrowser_Visible=True
GroupBrowser_Docked=True
GroupBrowser_Visible=True
LevelBrowser_Docked=True
LevelBrowser_Visible=True
TerrainBrowser_Docked=True
TerrainBrowser_Visible=True
PrimitiveStatsBrowser_Docked=True
PrimitiveStatsBrowser_Visible=True
DynamicShadowStatsBrowser_Docked=True
DynamicShadowStatsBrowser_Visible=True
ReferencedAssetsBrowser_Docked=True
ReferencedAssetsBrowser_Visible=True
SceneManager_Docked=True
SceneManager_Visible=True
WwiseRadiusBrowser_Docked=True
WwiseRadiusBrowser_Visible=True
[CurveEd]
MinViewRange=0.001
MaxViewRange=1000000.0
[UnrealEd.KismetBindings]
Bindings=(Key="O",SeqObjClassName="Engine.SeqVar_Object")
Bindings=(Key="S",SeqObjClassName="Engine.SeqVar_String")
Bindings=(Key="P",SeqObjClassName="Engine.SeqVar_Player")
Bindings=(Key="I",SeqObjClassName="Engine.SeqVar_Int")
Bindings=(Key="I",bControl=true,SeqObjClassName="Engine.SeqCond_CompareInt")
Bindings=(Key="F",SeqObjClassName="Engine.SeqVar_Float")
Bindings=(Key="F",bControl=true,SeqObjClassName="Engine.SeqCond_CompareFloat")
Bindings=(Key="B",SeqObjClassName="Engine.SeqVar_Bool")
Bindings=(Key="B",bControl=true,SeqObjClassName="Engine.SeqCond_CompareBool")
Bindings=(Key="N",SeqObjClassName="Engine.SeqVar_Named")
Bindings=(Key="E",SeqObjClassName="Engine.SeqVar_External")
Bindings=(Key="LeftBracket",SeqObjClassName="Engine.SeqEvent_SequenceActivated")
Bindings=(Key="RightBracket",SeqObjClassName="Engine.SeqAct_FinishSequence")
Bindings=(Key="T",SeqObjClassName="Engine.SeqAct_Toggle")
Bindings=(Key="D",SeqObjClassName="Engine.SeqAct_Delay")
Bindings=(Key="L",SeqObjClassName="Engine.SeqAct_Log")
Bindings=(Key="M",SeqObjClassName="Engine.SeqAct_Interp")
Bindings=(Key="S",bControl=true,SeqObjClassName="Engine.SeqEvent_LevelStartup")
Bindings=(Key="X",SeqObjClassName="Engine.SeqCond_Increment")
Bindings=(Key="Q",SeqObjClassName="Engine.Sequence")
Bindings=(Key="G",SeqObjClassName="Engine.SeqAct_Gate")
CommentPresets=(PresetName="Default",BorderWidth=1,BorderColor=(R=0,G=0,B=0,A=255),bFilled=true,FillColor=(R=0,G=0,B=0,A=16))
[LightingBuildOptions]
OnlyBuildSelectedActors=false
OnlyBuildCurrentLevel=false
OnlyBuildChanged=false
BuildBSP=true
BuildActors=true
FullQualityBuild=true
[Matinee]
Hide3DTracks=false
ZoomToScrubPos=true
ShowCurveEd=false
[SourceControl]
Disabled=False
[WindowPosManager]
DockingContainer=16,34,792,812
[LogWindow]
MaxNumberOfLogLines=5000
[UnrealEd.ThumbnailManager]
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_HelmetAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=99,B=99,A=255),IconName="EngineResources.UnrealEdIcon_Class")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Prefab",RendererClassName="UnrealEd.PrefabThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Prefab")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysicsAsset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.PhysicsAssetLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_PhysAsset")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PhysicalMaterial",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_PhysMat")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimTree",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.AnimTreeLabelRenderer",BorderColor=(R=255,G=128,B=192,A=255),IconName="EngineMaterials.UnrealEdIcon_AnimTree")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundNodeWave",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.SoundLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),IconName="EngineResources.UnrealEdIcon_Sound")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SoundCue",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.SoundLabelRenderer",BorderColor=(R=0,G=175,B=255,A=255),IconName="EngineResources.UnrealEdIcon_SoundCue")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeechRecognition",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),IconName="EngineResources.UnrealEdIcon_SoundCue")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Font",RendererClassName="UnrealEd.FontThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EngineResources.UnrealEdIcon_Font")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Sequence",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_Sequence")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.AnimSetLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_AnimSet")
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RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainLayerSetup",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=255,A=255),IconName="EngineResources.UnrealEdIcon_TerrainLayerSetup")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Texture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMap2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMapTexture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTarget",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTargetCube",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureFlipBook",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureMovie",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LightMapTexture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureCube",RendererClassName="UnrealEd.TextureCubeThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Material",RendererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassName="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=255,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MaterialInterface",RendererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassName="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=128,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ParticleSystem",RendererClassName="UnrealEd.ParticleSystemThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.StaticMesh",RendererClassName="UnrealEd.StaticMeshThumbnailRenderer",LabelRendererClassName="UnrealEd.StaticMeshLabelRenderer",BorderColor=(R=0,G=255,B=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SkeletalMesh",RendererClassName="UnrealEd.SkeletalMeshThumbnailRenderer",LabelRendererClassName="UnrealEd.SkeletalMeshLabelRenderer",BorderColor=(R=255,G=0,B=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphTargetSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=192,G=128,B=0,A=255),IconName="EngineMaterials.UnrealEdIcon_MorphTargetSet")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphWeightSequence",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="EngineMaterials.UnrealEdIcon_MorphWeightSequence")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PostProcessChain",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.PostProcessLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_PostProcessChain")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UIScene",RendererClassName="UnrealEd.UISceneThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255),IconName="EngineResources.UnrealEdIcon_Archetype")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CurveEdPresetCurve",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255),IconName="EngineMaterials.UnrealEdIcon_CurveEdPresetCurve")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAsset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=0,A=255),IconName="EngineResources.UnrealEdIcon_FaceFXAsset")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAnimSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=255,A=255),IconName="EngineResources.UnrealEdIcon_FaceFXAsset")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UISkin",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName="EngineResources.UnrealEdIcon_Archetype")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CameraAnim",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName="EngineResources.UnrealEdIcon_Archetype")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeedTree",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=64,G=255,B=64,A=255),IconName="EditorResources.SpeedTreeLogoBig")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LensFlare",RendererClassName="UnrealEd.LensFlareThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=200,B=64,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioConversation",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_DLG")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioStageType",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_STG")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Bio2DA",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioEngineResources.UnrealEdIcon_2DA")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_Body",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_Hair",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_Head",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_HeadGear",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceFootstep",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.FootstepSoundApp")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceItemSophisticated",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioBaseAppearancePlaceable",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioFSM",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_2DA")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMaterialParameterBlock",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioStateEventMap",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_SE")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioWorldInteractionType",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceItem",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioPawnType",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioArtPlaceableType",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="SFXEditor.BioLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioBaseAppearance",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioActorType",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMaterialParameterBlockValues",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioVFXTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_VFX")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioPowerVFXAppearance",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_VFX")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioArtPlaceableRoles",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMetaVFX",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_VFX")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMorphFace",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioEmissionAreaListBoneList",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=255,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceVehicle",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255))
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.BioSWF",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioVFXAppearanceVehicleThruster",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_VFX")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioLookAtDefinition",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(CLassNeedingThumbnailName="SFXGame.BioVehicleTrackSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioEffectsMaterialsPriorityMap",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXMovementData",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=153,B=153,A=255),IconName="EngineResources.UnrealEdIcon_Class")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXLoadoutData",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=102,G=255,B=0,A=255),IconName="EngineResources.UnrealEdIcon_Class")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioSFResources",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseEvent",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseEvent")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseEventPairObject",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseEventPair")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseBank",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseBank")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseStream",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseStream")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseCollection",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseCollection")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXGalaxyMapObject",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BIOA_GalaxyMap_T.galaxy_Small")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXVocalizationBank",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.GFxMovie",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=0,B=255,A=255),IconName="EditorResources_GFx.GFxLogoBig")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.GFxMovieInfo",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=200,G=120,B=200,A=255),IconName="EditorResources_GFx.GFxLogoBig")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.RvrEffectsMaterialGroup",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="EngineResources.DefaultTexture")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.RvrEffectsMaterialUser",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="EngineResources.DefaultTexture")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioLoadingMovie",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioHardLinks",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXMorphFaceFrontEndDataSource",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXMasterPlayerAppearance",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),IconName="EngineResources.UnrealEdIcon_Class")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_CasualAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=255,B=255,A=255),IconName="EngineResources.UnrealEdIcon_Class")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_FullBodyCombatAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=204,B=204,A=255),IconName="EngineResources.UnrealEdIcon_Class")
RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_PartBasedCombatAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=153,B=153,A=255),IconName="EngineResources.UnrealEdIcon_Class")
ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXSkeletalMeshActor",RendererClassName="SFXEditor.SFXSMAThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype")
ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXSkeletalMeshActorMAT",RendererClassName="SFXEditor.SFXSMAThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype")
ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXDoor",RendererClassName="SFXEditor.SFXDoorThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype")
ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="Core.Object",RendererClassName="UnrealEd.ArchetypeThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype")
[UnrealEd.DefaultSizedThumbnailRenderer]
DefaultSizeX=512
DefaultSizeY=512
[UnrealEd.BrowserManager]
LastSelectedPaneID=0
BrowserPanes=(PaneID=0,WxWindowClassName="WxGenericBrowser",FriendlyName="GenericBrowser",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=1,WxWindowClassName="WxActorBrowser",FriendlyName="ActorBrowser",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=2,WxWindowClassName="WxGroupBrowser",FriendlyName="GroupBrowser",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=3,WxWindowClassName="WxLevelBrowser",FriendlyName="LevelBrowser",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=4,WxWindowClassName="WxBioLevelBrowser",FriendlyName="BioLevelBrowser",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=5,WxWindowClassName="WxReferencedAssetsBrowser",FriendlyName="ReferencedAssetsBrowser",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=7,WxWindowClassName="WxPrimitiveStatsBrowser",FriendlyName="Primitive Stats",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=8,WxWindowClassName="WxDynamicShadowStatsBrowser",FriendlyName="Dynamic Shadow Stats",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=9,WxWindowClassName="WxSceneManager",FriendlyName="SceneManager",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=30,WxWindowClassName="WxLogBrowser",FriendlyName="LogBrowser",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=10,WxWindowClassName="WxWwiseRadiusBrowser",FriendlyName="WwiseRadiusBrowser",CloneOfPaneID=-1,CloneNumber=-1)
BrowserPanes=(PaneID=11,WxWindowClassName="wxBioPalettePerfBrowser",FriendlyName="Palette Performance",CloneOfPaneID=-1,CloneNumber=-1)
[UnrealEd.TerrainEditOptions]
Solid1_Strength=100
Solid1_Radius=1
Solid1_Falloff=1
Solid2_Strength=100
Solid2_Radius=8
Solid2_Falloff=8
Solid3_Strength=100
Solid3_Radius=32
Solid3_Falloff=32
Solid4_Strength=100
Solid4_Radius=64
Solid4_Falloff=64
Solid5_Strength=100
Solid5_Radius=128
Solid5_Falloff=128
Noisy1_Strength=100
Noisy1_Radius=1
Noisy1_Falloff=16
Noisy2_Strength=100
Noisy2_Radius=8
Noisy2_Falloff=32
Noisy3_Strength=100
Noisy3_Radius=32
Noisy3_Falloff=64
Noisy4_Strength=100
Noisy4_Radius=64
Noisy4_Falloff=128
Noisy5_Strength=100
Noisy5_Radius=128
Noisy5_Falloff=256
Current_Tool=2
Current_Brush=0
Current_Strength=100
Current_Radius=64
Current_Falloff=128
SliderRange_Low_Strength=0
SliderRange_High_Strength=100
SliderRange_Low_Radius=0
SliderRange_High_Radius=2048
SliderRange_High_Falloff=2048
bShowFoliageMeshes=true
bShowDecoarationMeshes=true
TerrainLayerBrowser_BackgroundColor=(R=162,G=162,B=162)
TerrainLayerBrowser_BackgroundColor2=(R=192,G=192,B=192)
TerrainLayerBrowser_BackgroundColor3=(R=212,G=212,B=212)
TerrainLayerBrowser_SelectedColor=(R=162,G=162,B=0)
TerrainLayerBrowser_SelectedColor2=(R=192,G=192,B=0)
TerrainLayerBrowser_SelectedColor3=(R=212,G=212,B=0)
TerrainLayerBrowser_BorderColor=(R=64,G=64,B=64)
[UnrealEd.PhATSimOptions]
SkyBrightness=0.25
Brightness=1.0
AngularSnap=15.0
LinearSnap=2.0
SimSpeed=1.0
bDrawContacts=false
FloorGap=25.0
GravScale=1.0
bPromptOnBoneDelete=true
PokeStrength=100.0
bShowNamesInHierarchy=true
PokePauseTime=0.5
PokeBlendTime=0.5
[UnrealEd.CascadeOptions]
bShowModuleDump=false
BackgroundColor=(B=25,G=20,R=20,A=0)
bUseSubMenus=true
bUseSpaceBarReset=false
Empty_Background=(B=25,G=20,R=20,A=0)
Emitter_Background=(B=25,G=20,R=20,A=0)
Emitter_Unselected=(B=0,G=100,R=255,A=0)
Emitter_Selected=(B=180,G=180,R=180,A=0)
ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0)
ModuleColor_General_Selected=(B=0,G=100,R=255,A=0)
ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0)
ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0)
ModuleColor_Beam_Unselected=(R=160,G=150,B=235)
ModuleColor_Beam_Selected=(R=255,G=100,B=0)
ModuleColor_Trail_Unselected=(R=130,G=235,B=170)
ModuleColor_Trail_Selected=(R=255,G=100,B=0)
bShowGrid=false
GridColor_Hi=(R=0,G=100,B=255)
GridColor_Low=(R=0,G=100,B=255)
GridPerspectiveSize=1024
PostProcessChainName=EditorMaterials.Cascade.DefaultCascadePostProcess
ShowPPFlags=0
[UnrealEd.CurveEdOptions]
MinViewRange=0.001
MaxViewRange=1000000.0
BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412)
LabelColor=(R=0.7058824,G=0.7058824,B=0.7058824)
SelectedLabelColor=(R=1.0,G=0.5098039,B=0.11764706)
GridColor=(R=0.49019608,G=0.49019608,B=0.49019608)
GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373)
LabelBlockBkgColor=(R=0.5098039,G=0.5098039,B=0.5098039)
SelectedKeyColor=(R=1.0,G=1.0,B=0.0)
[UnrealEd.UIEditorOptions]
WindowPosition=(X=256,Y=256,Width=1024,Height=768)
ViewportSashPosition=824
PropertyWindowSashPosition=568
ViewportGutterSize=0
VirtualSizeX=0
VirtualSizeY=0
bRenderViewportOutline=true
bRenderContainerOutline=true
bRenderSelectionOutline=true
bRenderPerWidgetSelectionOutline=true
GridSize=8
bSnapToGrid=true
mViewDrawGrid=true
bShowDockHandles=true
[UnrealEd.LensFlareEditorOptions]
LFED_BackgroundColor=(B=0.098,G=0.078,R=0.078,A=1.0)
LFED_Source_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0)
LFED_Source_Selected=(B=0.196,G=0.588,R=1.0,A=1.0)
LFED_Source_Unselected=(B=0.784,G=0.784,R=0.784,A=1.0)
LFED_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0)
LFED_Element_Unselected=(B=0.506,G=0.506,R=0.506,A=1.0)
LFED_Element_Selected=(B=0.0,G=0.392,R=1.0,A=1.0)
bShowGrid=false
GridColor_Hi=(R=0,G=100,B=255)
GridColor_Low=(R=0,G=100,B=255)
GridPerspectiveSize=1024
[Engine.ActorFactory]
MenuPriority=0
[Engine.ActorFactoryMover]
MenuPriority=0
[Engine.ActorFactoryRigidBody]
MenuPriority=0
[Engine.ActorFactoryPlayerStart]
MenuPriority=1
[Engine.ActorFactoryStaticMesh]
MenuPriority=2
[UnrealEd.CustomPropertyItemBindings]
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.DrawColor",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Opacity",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Padding",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true)
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawFont",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextAttributes",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextAlignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true)
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipMode",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipAlignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.AutoScaling",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawScale",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true)
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.SpacingAdjust",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true)
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Coordinates",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem")
CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Formatting",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true)
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:VectorParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1)
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:StaticSwitchParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1)
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:StaticComponentMaskParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1)
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:ScalarParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1)
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:TextureParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1)
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorVectorParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter")
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorStaticSwitchParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter")
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorStaticComponentMaskParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter")
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorScalarParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter")
CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorTextureParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter")
CustomPropertyTypeDrawProxies=(PropertyName="ObjectProperty",PropertyObjectClassPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomDrawProxy")
CustomPropertyTypeInputProxies=(PropertyName="ObjectProperty",PropertyObjectClassPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomInputProxy")
CustomPropertyDrawProxies=(PropertyPathName="Engine.UIScreenObject:PlayerInputMask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomDrawProxy")
CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:PlayerInputMask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomInputProxy")
CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:InactiveStates.InactiveStates",PropertyItemClassName="UnrealEd.UIState_CustomInputProxy")
CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:InitialState",PropertyItemClassName="UnrealEd.UIStateClass_CustomInputProxy")
CustomPropertyClasses=(PropertyPathName="SFXGame.SFXLoadoutData:Weapons",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=TRUE)
[UnrealEd.UISceneManager]
TitleRegions=(MaxPercentage=0.9,RecommendedPercentage=0.85)
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIButton",IconName="UI_MODE_BUTTON",ToolTip="UIEditor_Widget_Button",HelpText="UIEditor_HelpText_Button")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIEditBox",IconName="UI_MODE_EDITBOX",ToolTip="UIEditor_Widget_Editbox",HelpText="UIEditor_HelpText_Editbox")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIImage",IconName="UI_MODE_IMAGE",ToolTip="UIEditor_Widget_Image",HelpText="UIEditor_HelpText_Image")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabel",IconName="UI_MODE_LABEL",ToolTip="UIEditor_Widget_Label",HelpText="UIEditor_HelpText_Label")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabelButton",IconName="UI_MODE_LABELBUTTON",ToolTip="UIEditor_Widget_LabelButton",HelpText="UIEditor_HelpText_LabelButton")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIToggleButton",IconName="UI_MODE_TOGGLEBUTTON",ToolTip="UIEditor_Widget_ToggleButton",HelpText="UIEditor_HelpText_ToggleButton")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UICheckbox",IconName="UI_MODE_CHECKBOX",ToolTip="UIEditor_Widget_CheckBox",HelpText="UIEditor_HelpText_CheckBox")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIList",IconName="UI_MODE_LIST",ToolTip="UIEditor_Widget_List",HelpText="UIEditor_HelpText_List")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UIPanel",IconName="UI_MODE_PANEL",ToolTip="UIEditor_Widget_Panel",HelpText="UIEditor_HelpText_Panel")
UIWidgetToolbarMaps=(WidgetClassName="Engine.UISlider",IconName="UI_MODE_SLIDER",ToolTip="UIEditor_Widget_Slider",HelpText="UIEditor_HelpText_Slider")
[UnrealEd.HitProxy]
HitProxySize=5
[UnrealEd.UnrealEdOptions]
EditorCategories=(Name="Matinee")
EditorCategories=(Name="CurveEditor")
EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause")
EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection")
EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo")
EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo")
EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy")
EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut")
EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste")
EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection")
EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection")
EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition")
EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition")
EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey")
EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey")
EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap")
EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp")
EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown")
EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey")
EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateSelectedKeys")
EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning")
EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSequence")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee ChangeKeyInterpModeAUTO")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee ChangeKeyInterpModeUSER")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeBREAK", Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee ChangeKeyInterpModeBREAK")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeLINEAR", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee ChangeKeyInterpModeLINEAR")
EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeCONSTANT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matinee ChangeKeyInterpModeCONSTANT")
EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO")
EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER")
EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK")
EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR")
EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT")
[FEditorModeTools]
ShowWidget=True
MouseLock=False
CoordSystem=0
[Configuration]
BasedOn=..\BIOGame\Content\Config\ContentEditor.ini
[MultiDisc]
Disc1=BIOG_UIWorld
Disc2=BIOG_UIWorld
Disc1=BioP_Char
Disc1=EntryMenu
Disc2=EntryMenu
Disc1=biop_cithub
Disc1=biop_endgm1
Disc1=biop_endgm2
Disc1=biop_endgm3
Disc1=biop_procer
Disc1=biop_profre
Disc1=biop_pronor
Disc1=biop_n7crsh
Disc1=biop_n7mmnt1
Disc1=biop_n7mmnt5
Disc1=biop_n7shipwreck
Disc1=biop_n7viq1
Disc1=biop_n7viq2
Disc1=biop_n7viq3
Disc1=biop_nor
Disc1=biop_omghub
Disc1=biop_omggra
Disc1=biop_omgpra
Disc1=biop_jnkkga
Disc1=biop_prscva
Disc1=biop_horcr1
Disc2=biop_bchlml
Disc2=biop_blbgtl
Disc2=biop_citasl
Disc2=biop_citgrl
Disc2=biop_cithub
Disc2=biop_juncvl
Disc2=biop_krohub
Disc2=biop_krokgl
Disc2=biop_kroprl
Disc2=biop_n7astromash
Disc2=biop_n7bldinv1
Disc2=biop_n7bldinv2
Disc2=biop_n7crsh
Disc2=biop_n7geth2
Disc2=biop_n7mine
Disc2=biop_n7mmnt1
Disc2=biop_n7mmnt10
Disc2=biop_n7mmnt2
Disc2=biop_n7mmnt3
Disc2=biop_n7mmnt4
Disc2=biop_n7mmnt5
Disc2=biop_n7mmnt6
Disc2=biop_n7mmnt7
Disc2=biop_n7spdr1
Disc2=biop_n7spdr2
Disc2=biop_n7spdr3
Disc2=biop_n7viq1
Disc2=biop_n7viq2
Disc2=biop_n7viq3
Disc2=biop_nor
Disc2=biop_omghub
Disc2=biop_quatll
Disc2=biop_rprgta
Disc2=biop_shpcr2
Disc2=biop_suntla
Disc2=biop_cittwr
Disc2=biop_twrasa
Disc2=biop_twrhub
Disc2=biop_twrmwa
Disc2=biop_twrvxl
[ModPackages]
ModPackagesInPath=..\BIOGame\Src
ModOutputDir=..\BIOGame\Unpublished\CookedPC\Script
[SFXEditor.SFXSMAThumbnailRenderer]
DefaultSizeX=1024
DefaultSizeY=1024
[SFXEditor.SFXCustomAppearanceThumbnailRenderer]
DefaultSizeX=2048
DefaultSizeY=2048
[SFXGame.BioActorFactory]
MenuPriority=2
[SFXGame.BioUIDataStore_StringRefs]
sStringRefCategories=GUI_Labels
sStringRefCategories=GUI_OtherStuff
sStringRefCategories=GUI_MoreThings
[BioSaveCheck]
ConnectionString=DRIVER={SQL Server};SERVER=BWE-SQLPROD3;UID=;PWD=;APP=Mass Effect;DATABASE=bw_me2_appreg
Group=UnrealEd Admin
[BioTest]
AllSniffs=VerifyReferences;DuplicatePackages;PackageNames;Dialog -server:bwe-sqlprod3;TextureLocalisation;VerifyStreaming
BuildTests=CISTests
CISTests=VerifyReferences -full;DuplicatePackages;PackageNames -full;Dialog -server:bwe-sqlprod3 -full;TextureLocalisation;VerifyStreaming
[BioTestVerifyReferences]
BadPaths=\users\;\testcontent\;\qa\;
[BioTestPackageNames]
ValidLength=33
ExcludePaths=\test\;\sep_demo\;\may_demo\;\users\;\autosaves\;\engine\content\;\biogame\script\;\testcontent\;\qa\;\__trashcan\
ValidName=(biog|bioa)_(([\w\d]+-)*([\w\d]+_)+)(a|b|c|e|f|g|k|l|m|o|p|q|r|s|t|u|v|x|z)\.upk
ValidName=kismet101.*\.upk
ValidName=(([\w\d]+-)*([\w\d]+_)+)+(d|n|s)\.upk
ValidName=.*\.u
ValidName=(biod|biop|bioa|test)_(([\w\d]+-)*([\w\d]+_)+)*([\w\d]+).sfm
ValidName=.*\.xxx
ValidName=.*GlobalTlk\.upk
ValidName=.*ShaderCache.*\.upk
ValidName=(biog|music|biohench|test|snd|GUI)_.*\.upk
ValidName=PlotManagerAuto\.upk
ValidName=EffectsMaterials\.upk
ValidName=Bio.*Resources\.upk
[BioWikiHelpSettings]
URLPrefix=http://staff.bioware.com/wiki/index.html?page=EditorHelp--
URLSuffix=&wiki=sfx&action=view
MaxOpens=64
[BioWikiKismetHelpSettings]
URLPrefix=http://staff.bioware.com/wiki/index.html?page=
URLSuffix=&wiki=kismet&action=view
[BioRenderPresetTypes]
Custom=
Draft=
Final=
[BioExternalRenderOps]
RenderGI=
RenderComplete=
[BioRenderTargets_RenderGI]
DirectLightmap=0
Shadowmap=0
AmbientLightmap=1
[BioRenderTargets_RenderComplete]
DirectLightmap=1
Shadowmap=1
AmbientLightmap=0
[BioExternalApplications]
Maya=
3DSMax=
[BioRenderPresetFiles_Maya_DirectLightmap]
Custom=
Draft=\\bioware\share\sfx\tools\ExternalRender\DefaultSettings.mrps
Final=\\bioware\share\sfx\tools\ExternalRender\FinalQuality_Complete.mrps
[BioRenderPresetFiles_Maya_Shadowmap]
Custom=
Draft=\\bioware\share\sfx\tools\ExternalRender\DefaultSettings.mrps
Final=\\bioware\share\sfx\tools\ExternalRender\FinalQuality_Complete.mrps
[BioRenderPresetFiles_Maya_AmbientLightmap]
Custom=
Draft=\\bioware\share\sfx\tools\ExternalRender\GlobalIllumination_Draft.mrps
Final=\\bioware\share\sfx\tools\ExternalRender\GlobalIllumination_Final.mrps
[BioRenderPresetFiles_3DSMax]
Custom=
Draft=
Final=
[BioBuildLighting]
ExternalScript=BW_ProcessBuildLightJob.js
ExecuteExternal=0
ExportSource=1
LightMapPath=\\127.0.0.1\MassEffectArtSource\LightMaps
[BioEditorOptions]
ShowDeleteRedirectsDialog=0
DisplayPropagateWarning=False
[BioTlkTblOptions]
Server=BWE-SQLPROD3
DB=bw_me2_content
ExcludeTypes=_<Deleted>;test;SoundSet;Style Descriptions
[BioPerforceDepotPaths]
TemplateMapPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/TestContent/Maps/BIOA_EmptyMap.SFM
MapPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/Content/Maps/
2DAPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/Content/2DAs/
[UnrealEd.BioUISceneManager]
TitleRegions=(MaxPercentage=0.9,RecommendedPercentage=0.85)
BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiButton",IconName="UI_MODE_BUTTON",ToolTip="BioUIEditor_Widget_Button",HelpText="BioUIEditor_HelpText_Button")
BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiLabel",IconName="UI_MODE_LABEL",ToolTip="BioUIEditor_Widget_Label",HelpText="BioUIEditor_HelpText_Label")
BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiSlider",IconName="UI_MODE_SLIDER",ToolTip="BioUIEditor_Widget_Slider",HelpText="BioUIEditor_HelpText_Slider")
BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiText",IconName="UI_MODE_EDITBOX",ToolTip="BioUIEditor_Widget_Text",HelpText="BioUIEditor_HelpText_Text")
BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiProgressBar",IconName="UI_MODE_PANEL",ToolTip="BioUIEditor_Widget_ProgressBar",HelpText="BioUIEditor_HelpText_ProgressBar")
BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiImage",IconName="UI_MODE_IMAGE",ToolTip="BioUIEditor_Widget_Image",HelpText="BioUIEditor_HelpText_Image")
BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiCheckbox",IconName="UI_MODE_CHECKBOX",ToolTip="BioUIEditor_Widget_CheckBox",HelpText="BioUIEditor_HelpText_CheckBox")
[BioCascadeAutoLOD_Groups]
[BioCascadeAutoLOD]
NumLODLevels=1
[BioCascadeAutoLOD_0]
Percentage=10.0
Label=100
Distance=2500.0
[BioLocalization]
Server=BWE-SQLPROD3
Database=bw_me2_content
DefaultTestStringFlag=0
[BioReports]
Server=BWE-SQLPROD3
Database=bw_me2_content
[Options]
EnableSyncToHead=TRUE
DisableStreamingValidation=TRUE
DisableBioCommunicatorWarning=FALSE
ParanoidTargetableCheck=TRUE
ForcePrefabReplace=FALSE
NotifyEmailOnBuild=FALSE
[BioMorphEditor]
Editor2DADirectory=..\\BioGame\\Content\\Editor_2DAs\\
MasterConfigFileName=MorphMaster2DA.2da
[BioPlaypen]
UnchartedWorldMode=FALSE
UnchartedWordMultiple=10.0
[BioEditorPackages]
BioLoadForEditorPackages=BIOG_WPN_ALL_MASTER_L
BioLoadForEditorPackages=Global_Events_S
[WwiseEditor]
Init=SFXWwise_Init.Init
OriginalStreamSearchPath=H:\_ME2\Audio\VO\Recorded
OriginalStreamSearchPath=H:\_ME2\Audio\VO\TTS
OriginalStreamExtensions=wav
BankSize_Warning=1048576
BankSize_Error=4194304
DefaultPoolSize=12582912
[WwiseToUE3LanguageMap]
SFX=
English(US)=INT
French(France)=FRA
Italian=ITA
German=DEU
Polish=POL
Russian=RUS
[WwiseCookingHelper]
MinAudioStreamingSize=0
[WwiseEditor.WwiseSearchNotesCommandlet]
SearchInfo=(nmWarnType="Warning",iREFlags=12,sSearchString=".*IsTTS.*",sDisplayString="Text-to-Speech audio found: %s")
[SFXEditor.BioRobobradConfig]
m_sDefaultFaceFXAsset=SFX_HumanMale_FaceFX
m_sFaceFXAnimsetPrefix=FXA_
m_sCinematicFXAPath=\\bioware\share\sfx\_ME2\Art\Cinematics\DialogAnimations\
m_sFaceFXPackageName=BIOG_FaceFX_Assets
m_aAssetMaps=(s_PawnType="Human_Male", s_FaceFXAsset="SFX_HumanMale_FaceFX")
m_aAssetMaps=(s_PawnType="Human_Female", s_FaceFXAsset="SFX_HumanFemale_FaceFX")
m_aAssetMaps=(s_PawnType="Asari", s_FaceFXAsset="SFX_ASARI_FaceFX")
m_aAssetMaps=(s_PawnType="Batarian", s_FaceFXAsset="SFX_Batarian_FaceFX")
m_aAssetMaps=(s_PawnType="Elcor", s_FaceFXAsset="SFX_Elcor_FaceFX")
m_aAssetMaps=(s_PawnType="Hannar", s_FaceFXAsset="SFX_Hannar_FaceFX")
m_aAssetMaps=(s_PawnType="Krogan", s_FaceFXAsset="SFX_Krogan_FaceFX")
m_aAssetMaps=(s_PawnType="Legion", s_FaceFXAsset="SFX_Legion_FaceFX")
m_aAssetMaps=(s_PawnType="Quarian", s_FaceFXAsset="SFX_Quarian_FaceFX")
m_aAssetMaps=(s_PawnType="Salarian", s_FaceFXAsset="SFX_Salarian_FaceFX")
m_aAssetMaps=(s_PawnType="Turian", s_FaceFXAsset="SFX_Turian_FaceFX")
m_aAssetMaps=(s_PawnType="Volus", s_FaceFXAsset="SFX_Volus_FaceFX")
m_aAssetMaps=(s_PawnType="Drell", s_FaceFXAsset="SFX_Drell_FaceFX")
m_aAssetMaps=(s_PawnType="EDI", s_FaceFXAsset="SFX_EDI_FaceFX")
m_aAssetMaps=(s_PawnType="Vorcha", s_FaceFXAsset="SFX_AlienB_FaceFX")
[PalettePerformanceBudget]
BudgetMaximumLevel=1000
CollisionBlockNoneScalar=0
CollisionBlockWeaponScalar=0.5
CollisionBlockAllScalar=1
InstanceScalarCollision=1
MaterialUnlitOpaqueInstructionCountVeryLowBound=0
MaterialUnlitOpaqueTextureCountVeryLowBound=0
MaterialUnlitOpaqueVeryLowCostPalette=1
MaterialUnlitOpaqueVeryLowCostInstance=1
MaterialUnlitOpaqueInstructionCountLowBound=15
MaterialUnlitOpaqueTextureCountLowBound=2
MaterialUnlitOpaqueLowCostPalette=2
MaterialUnlitOpaqueLowCostInstance=2
MaterialUnlitOpaqueInstructionCountMediumBound=25
MaterialUnlitOpaqueTextureCountMediumBound=3
MaterialUnlitOpaqueMediumCostPalette=4
MaterialUnlitOpaqueMediumCostInstance=4
MaterialUnlitOpaqueInstructionCountHighBound=80
MaterialUnlitOpaqueTextureCountHighBound=5
MaterialUnlitOpaqueHighCostPalette=12
MaterialUnlitOpaqueHighCostInstance=8
MaterialUnlitOpaqueInstructionCountVeryHighBound=120
MaterialUnlitOpaqueTextureCountVeryHighBound=6
MaterialUnlitOpaqueVeryHighCostPalette=100
MaterialUnlitOpaqueVeryHighCostInstance=16
MaterialUnlitTranslucentInstructionCountVeryLowBound=0
MaterialUnlitTranslucentTextureCountVeryLowBound=0
MaterialUnlitTranslucentVeryLowCostPalette=8
MaterialUnlitTranslucentVeryLowCostInstance=8
MaterialUnlitTranslucentInstructionCountLowBound=0
MaterialUnlitTranslucentTextureCountLowBound=0
MaterialUnlitTranslucentLowCostPalette=8
MaterialUnlitTranslucentLowCostInstance=8
MaterialUnlitTranslucentInstructionCountMediumBound=35
MaterialUnlitTranslucentTextureCountMediumBound=2
MaterialUnlitTranslucentMediumCostPalette=10
MaterialUnlitTranslucentMediumCostInstance=16
MaterialUnlitTranslucentInstructionCountHighBound=45
MaterialUnlitTranslucentTextureCountHighBound=3
MaterialUnlitTranslucentHighCostPalette=12
MaterialUnlitTranslucentHighCostInstance=32
MaterialUnlitTranslucentInstructionCountVeryHighBound=120
MaterialUnlitTranslucentTextureCountVeryHighBound=6
MaterialUnlitTranslucentVeryHighCostPalette=100
MaterialUnlitTranslucentVeryHighCostInstance=64
MaterialPhongOpaqueInstructionCountVeryLowBound=0
MaterialPhongOpaqueTextureCountVeryLowBound=0
MaterialPhongOpaqueVeryLowCostPalette=5
MaterialPhongOpaqueVeryLowCostInstance=8
MaterialPhongOpaqueInstructionCountLowBound=0
MaterialPhongOpaqueTextureCountLowBound=0
MaterialPhongOpaqueLowCostPalette=5
MaterialPhongOpaqueLowCostInstance=8
MaterialPhongOpaqueInstructionCountMediumBound=90
MaterialPhongOpaqueTextureCountMediumBound=3
MaterialPhongOpaqueMediumCostPalette=6
MaterialPhongOpaqueMediumCostInstance=16
MaterialPhongOpaqueInstructionCountHighBound=95
MaterialPhongOpaqueTextureCountHighBound=4
MaterialPhongOpaqueHighCostPalette=12
MaterialPhongOpaqueHighCostInstance=32
MaterialPhongOpaqueInstructionCountVeryHighBound=120
MaterialPhongOpaqueTextureCountVeryHighBound=6
MaterialPhongOpaqueVeryHighCostPalette=100
MaterialPhongOpaqueVeryHighCostInstance=64
MaterialPhongTranslucentInstructionCountVeryLowBound=0
MaterialPhongTranslucentTextureCountVeryLowBound=0
MaterialPhongTranslucentVeryLowCostPalette=10
MaterialPhongTranslucentVeryLowCostInstance=8
MaterialPhongTranslucentInstructionCountLowBound=0
MaterialPhongTranslucentTextureCountLowBound=0
MaterialPhongTranslucentLowCostPalette=10
MaterialPhongTranslucentLowCostInstance=8
MaterialPhongTranslucentInstructionCountMediumBound=35
MaterialPhongTranslucentTextureCountMediumBound=2
MaterialPhongTranslucentMediumCostPalette=12
MaterialPhongTranslucentMediumCostInstance=16
MaterialPhongTranslucentInstructionCountHighBound=45
MaterialPhongTranslucentTextureCountHighBound=3
MaterialPhongTranslucentHighCostPalette=12
MaterialPhongTranslucentHighCostInstance=32
MaterialPhongTranslucentInstructionCountVeryHighBound=120
MaterialPhongTranslucentTextureCountVeryHighBound=6
MaterialPhongTranslucentVeryHighCostPalette=100
MaterialPhongTranslucentVeryHighCostInstance=64
MaterialPhongMaskedInstructionCountVeryLowBound=0
MaterialPhongMaskedTextureCountVeryLowBound=0
MaterialPhongMaskedVeryLowCostPalette=7
MaterialPhongMaskedVeryLowCostInstance=4
MaterialPhongMaskedInstructionCountLowBound=0
MaterialPhongMaskedTextureCountLowBound=0
MaterialPhongMaskedLowCostPalette=7
MaterialPhongMaskedLowCostInstance=4
MaterialPhongMaskedInstructionCountMediumBound=80
MaterialPhongMaskedTextureCountMediumBound=2
MaterialPhongMaskedMediumCostPalette=8
MaterialPhongMaskedMediumCostInstance=8
MaterialPhongMaskedInstructionCountHighBound=95
MaterialPhongMaskedTextureCountHighBound=3
MaterialPhongMaskedHighCostPalette=12
MaterialPhongMaskedHighCostInstance=16
MaterialPhongMaskedInstructionCountVeryHighBound=120
MaterialPhongMaskedTextureCountVeryHighBound=6
MaterialPhongMaskedVeryHighCostPalette=100
MaterialPhongMaskedVeryHighCostInstance=32
MaterialDefaultCost=50
PackageMaximumMaterial=5
InstanceScalarMaterial=1
MeshTriExtremelyLowBound=1
MeshCollisionExtremelyLowBound=0
MeshSectionExtremelyLowBound=1
MeshExtremelyLowCostPalette=1
MeshExtremelyLowCostInstance=1
MeshTriVeryLowBound=250
MeshCollisionVeryLowBound=1
MeshSectionVeryLowBound=1
MeshVeryLowCostPalette=1
MeshVeryLowCostInstance=2
MeshTriLowBound=500
MeshCollisionLowBound=2
MeshSectionLowBound=2
MeshLowCostPalette=2
MeshLowCostInstance=4
MeshTriMediumBound=700
MeshCollisionMediumBound=3
MeshSectionMediumBound=3
MeshMediumCostPalette=3
MeshMediumCostInstance=8
MeshTriHighBound=1000
MeshCollisionHighBound=4
MeshSectionHighBound=4
MeshHighCostPalette=4
MeshHighCostInstance=16
MeshTriVeryHighBound=5000
MeshCollisionVeryHighBound=5
MeshSectionVeryHighBound=5
MeshVeryHighCostPalette=20
MeshVeryHighCostInstance=32
MeshTriExtremelyHighBound=10000
MeshCollisionExtremelyHighBound=6
MeshSectionExtremelyHighBound=6
MeshExtremelyHighCostPalette=100
MeshExtremelyHighCostInstance=64
PackageMaximumMesh=600
MeshInstanceScalar=1
TextureDXT1LowResolution=128
TextureDXT1LowMemory=32
TextureDXT1LowCost=1
TextureDXT1MediumResolution=256
TextureDXT1MediumMemory=64
TextureDXT1MediumCost=2
TextureDXT1HighResolution=512
TextureDXT1HighMemory=192
TextureDXT1HighCost=6
TextureDXT1VeryHighResolution=1024
TextureDXT1VeryHighMemory=704
TextureDXT1VeryHighCost=22
TextureDXT5LowResolution=128
TextureDXT5LowMemory=64
TextureDXT5LowCost=2
TextureDXT5MediumResolution=256
TextureDXT5MediumMemory=128
TextureDXT5MediumCost=4
TextureDXT5HighResolution=512
TextureDXT5HighMemory=384
TextureDXT5HighCost=12
TextureDXT5VeryHighResolution=1024
TextureDXT5VeryHighMemory=1408
TextureDXT5VeryHighCost=44
TextureG8LowResolution=128
TextureG8LowMemory=28
TextureG8LowCost=1
TextureG8MediumResolution=256
TextureG8MediumMemory=92
TextureG8MediumCost=3
TextureG8HighResolution=512
TextureG8HighMemory=348
TextureG8HighCost=11
TextureG8VeryHighResolution=1024
TextureG8VeryHighMemory=1372
TextureG8VeryHighCost=43
TextureNormalMapHQLowResolution=128
TextureNormalMapHQLowMemory=64
TextureNormalMapHQLowCost=2
TextureNormalMapHQMediumResolution=256
TextureNormalMapHQMediumMemory=128
TextureNormalMapHQMediumCost=4
TextureNormalMapHQHighResolution=512
TextureNormalMapHQHighMemory=384
TextureNormalMapHQHighCost=12
TextureNormalMapHQVeryHighResolution=1024
TextureNormalMapHQVeryHighMemory=1408
TextureNormalMapHQVeryHighCost=44
TextureUncompressedLowResolution=128
TextureUncompressedLowMemory=88
TextureUncompressedLowCost=3
TextureUncompressedMediumResolution=256
TextureUncompressedMediumMemory=344
TextureUncompressedMediumCost=11
TextureUncompressedHighResolution=512
TextureUncompressedHighMemory=1368
TextureUncompressedHighCost=43
TextureUncompressedVeryHighResolution=1024
TextureUncompressedVeryHighMemory=5464
TextureUncompressedVeryHighCost=171
TextureDefaultCost=50
PackageMaximumTexture=275
TextureCostFactorNonPowerOf2=10
TextureCostFactorCubeMap=0
[WwiseEditor.WwiseDefaultBundleMapper]
ImportPath=..\BIOGame\Content\Packages\Wwise
PackageFormatString=%s_S
LocalisationPath=..\BIOGame\Content\Packages\Localised\%s\Wwise
[WwiseEditor.WwisePairedPackageBundleMapper]
PairedPackages=(NameMatch="%s_D",TargetPath="%s\\VO_Audio\\%s_S")
[WwiseEditor.WwiseRegExBundleMapper]
RegExMap=(RegEx="^ss_.*$",RegExFlags=12,TargetName="%s_S",TargetPath="..\\BIOGame\\Content\\Packages\\Wwise\\SoundSets",LocalisationPath="..\\BIOGame\\Content\\Packages\\Localised\\%s\\Wwise\\SoundSets")
[BioCutsceneImporter]
DirectorKeyOffset=0.005
[BioDBLanguageMap]
en-us=INT
en-gb=INT
fr-fr=FRA
fr-ca=FRA
zh-hans=ZHO
zh-hant=CHI
cs-cz=CZE
da-dk=
nl-nl=
fi-fi=
de-de=DEU
el-gr=
hu-hu=HUN
it-it=ITA
ja-jp=JPN
ko-kr=KOR
no-no=
pl-pl=POL
pt-pt=POR
pt-br=POR
ru-ru=RUS
es-es=ESN
es-419=ESN
sv-se=
tr-tr=
pseudo=PSU
en=INT
ja=JPN
de=DEU
fr=FRA
es=ESN
it=ITA
ko=KOR
ct=CHI
pt=POR
cs=ZHO
pl=POL
ru=RUS
[Cooking]
QuickCookSkipMaps=BioP_Global
[Propagation]
bCookPropagationPackages=False
PackageFilter=^BioDpl_.*
PackageFilter=^BioChar_.*
PackageFilter=^BIOG_.*_R$
[GFxUIEditor.FlashMovieFactory]
GFxExportCmdLine=-i TGA -share_images -rescale hi -fonts -strip_font_shapes -gradients -gi TGA -ne
GFxExportExecutableFile=GFXExport.exe
[SFXCompressAnimationsCommandlet]
Codecs=AnimationCompressionAlgorithm_RemoveLinearKeys,0,6
Codecs=AnimationCompressionAlgorithm_RemoveLinearKeys,0,1
Codecs=AnimationCompressionAlgorithm_BitwiseCompressOnly,0,1
MinSkelMeshMatchRatio=0.7
MaxAverageError=0.015
MaxError=0.75
[UnrealEd.TextureLODSettings]
DefaultLODBias=0
[SFXGameCookerHelper]
AllowMultiplePersistents=BioP_Global
CookerHelperSection=SFXGameCookerHelper.PlayerPawnStandalonePackages
CookerHelperSection=SFXGameCookerHelper.HeavyWeaponStandalonePackages
CookerHelperSection=SFXGameCookerHelper.PlayerWeaponStandalonePackages
CookerHelperSection=SFXGameCookerHelper.PowerStandalonePackages
CookerHelperSection=SFXGameCookerHelper.GesturesConfig
CookerHelperSection=SFXGameCookerHelper.WeaponImages
CookerHelperSection=SFXGameCookerHelper.PowerImages
CookerHelperSection=SFXGameCookerHelper.HenchmenImages
CookerHelperSection=SFXGameCookerHelper.NotificationImages
[SFXGameCookerHelper.NotificationImages]
bCookStandalonePackages=True
SourcePackagePath=NotificationImages
ForceCookSwitchName=ForceCookNotificationImages
GameContent=SFXNotificationImages_MiscWeapon,GUI_Icons.Notifications.GenericWeaponIcon_256,GUI_Icons.Notifications.GenericHeavyWeaponIcon_256
GameContent=SFXNotificationImages_AutoPistols,GUI_Icons.Notifications.AutoPistol_256,GUI_Icons.Notifications.SMG_256
GameContent=SFXNotificationImages_HeavyPistols,GUI_Icons.Notifications.HeavyPistol_256,GUI_Icons.Notifications.HandCannon_256
GameContent=SFXNotificationImages_SniperRifles,GUI_Icons.Notifications.SniperRifle_256,GUI_Icons.Notifications.Anti-MaterialRifle_256,GUI_Icons.Notifications.MassCannon_256
GameContent=SFXNotificationImages_Shotguns,GUI_Icons.Notifications.Shotgun_256,GUI_Icons.Notifications.HeavyShotgun_256,GUI_Icons.Notifications.FlakCannon_256
GameContent=SFXNotificationImages_AssaultRifles,GUI_Icons.Notifications.AssaultRifle_256,GUI_Icons.Notifications.Needler_256,GUI_Icons.Notifications.Machinegun_256,GUI_Icons.Notifications.GethPulseRifle_256
GameContent=SFXNotificationImages_HeavyWeapons,GUI_Icons.Notifications.GrenadeLauncher_256,GUI_Icons.Notifications.MissileLauncher_256,GUI_Icons.Notifications.CryoGun_256,GUI_Icons.Notifications.NukeLauncher_256,GUI_Icons.Notifications.ParticleBeam_256
GameContent=SFXNotificationImages_ClassUpgrade,GUI_Icons.Notifications.KroganUpgrade_256,GUI_Icons.Notifications.GethUpgrade_256,GUI_Icons.Notifications.JackUpgrade_256,GUI_Icons.Notifications.MordinUpgrade_256
GameContent=SFXNotificationImages_SquadUpgrade,GUI_Icons.Notifications.ShieldUpgrade_256,GUI_Icons.Notifications.BioticUpgrade_256
GameContent=SFXNotificationImages_ShepardUpgrade,GUI_Icons.Notifications.CyberneticUpgradeShepard_256,GUI_Icons.Notifications.MediGelUpgrade_256,GUI_Icons.Notifications.HeavyWeaponUpgrade_256
GameContent=SFXNotificationImages_OtherUpgrade,GUI_Icons.Notifications.NormandyUpgrade_256,GUI_Icons.Notifications.MiniGameDecryptUpgrade_256,GUI_Icons.Notifications.MiniGameHackUpgrade_256
GameContent=SFXNotification_ARUpgrades,GUI_Icons.AssaultRifle_Kinetic,GUI_Icons.AssaultRifle_Tungsten,GUI_Icons.AssaultRifle_Targeting
GameContent=SFXNotification_APistolUpgrades,GUI_Icons.SMG_Microfield,GUI_Icons.SMG_Phasic,GUI_Icons.SMG_Heatsink
GameContent=SFXNotification_BiotitcUpgrades,GUI_Icons.Biotics_NeuralMask,GUI_Icons.Biotics_NeuralMask02,GUI_Icons.Biotics_HyperAmp
GameContent=SFXNotification_HenchUpgrades,GUI_Icons.Prototypes_Grunt,GUI_Icons.PrototypesShep_Legion
GameContent=SFXNotification_HvyWeaponUpgrades,GUI_Icons.HeavyWeapons_MFA
GameContent=SFXNotification_HPistolUpgrades,GUI_Icons.HeavyPistol_Pulsar,GUI_Icons.HeavyPistol_Sabot,GUI_Icons.HeavyPistol_Smartrounds
GameContent=SFXNotification_MediGelUpgrades,GUI_Icons.Armor_Microscanner,GUI_Icons.Armor_Trauma,GUI_Icons.Armor_Harmonics
GameContent=SFXNotification_ShepardUpgrades,GUI_Icons.PrototypesShep_Lattice,GUI_Icons.PrototypesShep_Fiberweave,GUI_Icons.PrototypesShep_Skeletal
GameContent=SFXNotificationImages_ShieldUpgrades,GUI_Icons.Armor_Ablative,GUI_Icons.Armor_Burstshield,GUI_Icons.Armor_Nanocrystal
GameContent=SFXNotification_ShotgunUpgrades,GUI_Icons.Shotgun_Pulsar,GUI_Icons.Shotgun_Micropulse,GUI_Icons.Shotgun_Thermal
GameContent=SFXNotification_SniperUpgrades,GUI_Icons.SniperRifle_Pulsar,GUI_Icons.SniperRifle_Tungsten,GUI_Icons.SniperRifle_Scanner
GameContent=SFXNotification_TechUpgrades,GUI_Icons.OmniTools_Heuristics,GUI_Icons.OmniTools_Hydra,GUI_Icons.OmniTools_Multicore
[SFXGameCookerHelper.HenchmenImages]
bCookStandalonePackages=True
SourcePackagePath=HenchmenImages
ForceCookSwitchName=ForceCookHenchmenImages
GameContent=SFXWeaponImages_GarrusImage,GUI_Codex_Images.Garrus_512
GameContent=SFXWeaponImages_GruntImage,GUI_Codex_Images.Grunt_512
GameContent=SFXWeaponImages_JackImage,GUI_Codex_Images.Jack_512
GameContent=SFXWeaponImages_JacobImage,GUI_Codex_Images.Jacob_512
GameContent=SFXWeaponImages_LegionImage,GUI_Codex_Images.Legion_512
GameContent=SFXWeaponImages_MirandaImage,GUI_Codex_Images.Miranda_512
GameContent=SFXWeaponImages_MordinImage,GUI_Codex_Images.Mordin_512
GameContent=SFXWeaponImages_SamaraImage,GUI_Codex_Images.Samara_512
GameContent=SFXWeaponImages_TaliImage,GUI_Codex_Images.Tali_512
GameContent=SFXWeaponImages_ThaneImage,GUI_Codex_Images.Thane_512
[SFXGameCookerHelper.WeaponImages]
bCookStandalonePackages=True
SourcePackagePath=WeaponImages
ForceCookSwitchName=ForceCookWeaponImages
GameContent=SFXWeaponImages_AssaultRifles,GUI_Codex_Images.AssaultRifle_512,GUI_Codex_Images.Needler_512,GUI_Codex_Images.Machinegun_512,GUI_Codex_Images.GethPulseRifle_512
GameContent=SFXWeaponImages_Shotguns,GUI_Codex_Images.Shotgun_512,GUI_Codex_Images.FlakCannon_512,GUI_Codex_Images.HeavyShotgun_512
GameContent=SFXWeaponImages_AutoPistols,GUI_Codex_Images.MachinePistol_512,GUI_Codex_Images.Sub-MachineGun_512
GameContent=SFXWeaponImages_HeavyPistols,GUI_Codex_Images.HeavyPistol_512,GUI_Codex_Images.HandCannon_512
GameContent=SFXWeaponImages_SniperRifles,GUI_Codex_Images.SniperRifle_512,GUI_Codex_Images.Anti-MaterialRifle_512,GUI_Codex_Images.MassCannon_512
GameContent=SFXWeaponImages_HeavyWeapons,GUI_Codex_Images.GrenadeLauncher_512,GUI_Codex_Images.MissileLauncher_512,GUI_Codex_Images.CryoGun_512,GUI_Codex_Images.NukeLauncher_512,GUI_Codex_Images.ParticleBeam_512
[SFXGameCookerHelper.PowerImages]
bCookStandalonePackages=True
SourcePackagePath=PowerImages
ForceCookSwitchName=ForceCookPowerImages
GameContent=SFXWeaponImages_PowerImages,GUI_Codex_Images.ArmorPiercingAmmo_512,GUI_Codex_Images.Barrier_512,GUI_Codex_Images.Slam_512,GUI_Codex_Images.Fortification_512,GUI_Codex_Images.Reave_512,GUI_Codex_Images.EnergyDrain_512,GUI_Codex_Images.ShredderAmmo_512,GUI_Codex_Images.WarpAmmo_512
[SFXGameCookerHelper.PlayerPawnStandalonePackages]
bCookStandalonePackages=True
SourcePackagePath=PlayerContent
ForceCookSwitchName=ForceCookPlayerPawnPackages
GameContent=SFXCharacterClass_Adept,SFXGamePawns.SFXCharacterClass_Adept
GameContent=SFXCharacterClass_Engineer,SFXGamePawns.SFXCharacterClass_Engineer
GameContent=SFXCharacterClass_Infiltrator,SFXGamePawns.SFXCharacterClass_Infiltrator
GameContent=SFXCharacterClass_Sentinel,SFXGamePawns.SFXCharacterClass_Sentinel
GameContent=SFXCharacterClass_Soldier,SFXGamePawns.SFXCharacterClass_Soldier
GameContent=SFXCharacterClass_Vanguard,SFXGamePawns.SFXCharacterClass_Vanguard
[SFXGameCookerHelper.HeavyWeaponStandalonePackages]
bCookStandalonePackages=True
SourcePackagePath=HeavyWeapons
ForceCookSwitchName=ForceCookHeavyWeaponPackages
GameContent=SFXHeavyWeapon_RocketLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher
GameContent=SFXHeavyWeapon_GrenadeLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher
GameContent=SFXHeavyWeapon_NukeLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher
GameContent=SFXHeavyWeapon_ParticleBeam,SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam
GameContent=SFXHeavyWeapon_FreezeGun,SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun
GameContent=SFXHeavyWeapon_MissileLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher
[SFXGameCookerHelper.PlayerWeaponStandalonePackages]
bCookStandalonePackages=True
SourcePackagePath=PlayerWeapons
ForceCookSwitchName=ForceCookWeaponPackages
GameContent=SFXWeapon_AssaultRifles,SFXGameContent_Inventory.SFXWeapon_AssaultRifle,SFXGameContent_Inventory.SFXWeapon_MachineGun,SFXGameContent_Inventory.SFXWeapon_MiniGun,SFXGameContent_Inventory.SFXWeapon_Needler,SFXGameContent_Inventory.SFXWeapon_GethPulseRifle
GameContent=SFXWeapon_AutoPistols,SFXGameContent_Inventory.SFXWeapon_AutoPistol,SFXGameContent_Inventory.SFXWeapon_LightPistol,SFXGameContent_Inventory.SFXWeapon_SMG
GameContent=SFXWeapon_HeavyPistols,SFXGameContent_Inventory.SFXWeapon_HeavyPistol,SFXGameContent_Inventory.SFXWeapon_HandCannon
GameContent=SFXWeapon_Shotguns,SFXGameContent_Inventory.SFXWeapon_Shotgun,SFXGameContent_Inventory.SFXWeapon_HeavyShotgun,,SFXGameContent_Inventory.SFXWeapon_FlakGun
GameContent=SFXWeapon_SniperRifles,SFXGameContent_Inventory.SFXWeapon_SniperRifle,SFXGameContent_Inventory.SFXWeapon_AntiMatRifle,SFXGameContent_Inventory.SFXWeapon_MassCannon
[SFXGameCookerHelper.PowerStandalonePackages]
bCookStandalonePackages=True
SourcePackagePath=Powers
ForceCookSwitchName=ForceCookPowerPackages
GameContent=SFXPower_ArmorPiercingAmmo_Player,SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo_Player
GameContent=SFXPower_Barrier_Player,SFXGameContent_Powers.SFXPower_Barrier_Player
GameContent=SFXPower_Crush_Player,SFXGameContent_Powers.SFXPower_Crush_Player
GameContent=SFXPower_Fortification_Player,SFXGameContent_Powers.SFXPower_Fortification_Player
GameContent=SFXPower_GethShieldBoost_Player,SFXGameContent_Powers.SFXPower_GethShieldBoost_Player
GameContent=SFXPower_Reave_Player,SFXGameContent_Powers.SFXPower_Reave_Player
GameContent=SFXPower_ShieldJack_Player,SFXGameContent_Powers.SFXPower_ShieldJack_Player
GameContent=SFXPower_Dominate_Player,SFXGameContent_Powers.SFXPower_Dominate_Player
GameContent=SFXPower_NeuralShock_Player,SFXGameContent_Powers.SFXPower_NeuralShock_Player
GameContent=SFXPower_AntiOrganicAmmo_Player,SFXGameContent_Powers.SFXPower_AntiOrganicAmmo_Player
GameContent=SFXPower_WarpAmmo_Player,SFXGameContent_Powers.SFXPower_WarpAmmo_Player
[SFXGameCookerHelper.GesturesConfig]
bCookStandalonePackages=True
SourcePackagePath=GesturesConfig
ForceCookSwitchName=ForceCookGesturesConfig
GameContent=GesturesConfig,BIOG_GesturesConfig.RuntimeData
[BioWxPersistentObjectsManager]
MinReferencingMaps=2
5 ..\BIOGame\Config\PC\Cooked\BIOEditorKeyBindings.ini H [UnrealEd.UnrealEdKeyBindings]
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="SpaceBar",CommandName="Matinee_TogglePlayPause")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Delete",CommandName="Matinee_DeleteSelection")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Z",CommandName="Matinee_Undo")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Y",CommandName="Matinee_Redo")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_MarkInSection")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_MarkOutSection")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Period",CommandName="Matinee_IncrementPosition")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Comma",CommandName="Matinee_DecrementPosition")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Right",CommandName="Matinee_MoveToNextKey")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Left",CommandName="Matinee_MoveToPrevKey")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="R",CommandName="Matinee_SplitAnimKey")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="S",CommandName="Matinee_ToggleSnap")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Up",CommandName="Matinee_MoveActiveUp")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Down",CommandName="Matinee_MoveActiveDown")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Enter",CommandName="Matinee_AddKey")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="W",CommandName="Matinee_DuplicateSelectedKeys")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_CropAnimationBeginning")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_CropAnimationEnd")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="C",CommandName="Matinee_Copy")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="X",CommandName="Matinee_Cut")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="V",CommandName="Matinee_Paste")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitSequence")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="Matinee_ViewFitLoop")
KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitLoopSequence")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="Matinee_ChangeKeyInterpModeAUTO")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="Matinee_ChangeKeyInterpModeUSER")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="Matinee_ChangeKeyInterpModeBREAK")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="Matinee_ChangeKeyInterpModeLINEAR")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="Matinee_ChangeKeyInterpModeCONSTANT")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="CurveEditor_ChangeInterpModeAUTO")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="CurveEditor_ChangeInterpModeUSER")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="CurveEditor_ChangeInterpModeBREAK")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="CurveEditor_ChangeInterpModeLINEAR")
KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="CurveEditor_ChangeInterpModeCONSTANT")
[Configuration]
BasedOn=..\Engine\Config\BaseEditorKeyBindings.ini
[IniVersion]
0=1583427856.000000
1=3538113848.000000
6 ..\BIOGame\Config\PC\Cooked\BIOEditorUserSettings.ini á [WindowPosManager]
DlgAddSpecial=879,571,328,226,0
DlgActorSearch=379,262,881,507,0
DlgActorFactory=783,544,553,311,0
DlgBuildProgress=760,475,406,180,0
SurfaceProperties=647,491,514,477,0
DockingContainer=64,33,940,1076,0
FloatingFrame_DockingContainer=64,33,940,1076,0
DlgGBSearch=953,568,400,300,0
DlgSoundNodeWaveOptions=496,238,664,324,0
DlgMove=760,475,497,408,0
[EditorFrame]
FrameClassName=WxEditorFrame
LocalizationFile=UnrealEd
FramePos.x=43
FramePos.y=4
FrameSize.x=1832
FrameSize.y=1152
FrameMaximized=1
ViewportResizeTogether=False
ShowAllPropertyItemButtons=True
ShowOnlyModifiedProperties=False
[MRU]
[UnrealEd.MaterialEditorOptions]
bShowGrid=True
bShowBackground=False
bHideUnusedConnectors=False
bDrawCurves=True
bRealtimeMaterialViewport=False
bRealtimeExpressionViewport=False
bAlwaysRefreshAllPreviews=False
[LinkedObjectEditor]
InvertMousePan=False
[Configuration]
BasedOn=..\Engine\Config\BaseEditorUserSettings.ini
[IniVersion]
0=2375613343.000000
1=1446639012.000000
* ..\BIOGame\Config\PC\Cooked\BIOEngine.ini ‰© [URL]
Protocol=unreal
Name=Player
Map=EntryMenu
LocalMap=EntryMenu
TransitionMap=EntryMenu
MapExt=SFM
EXEName=unreal.exe
DebugEXEName=DEBUG-unreal.exe
SaveExt=SFS
Port=7777
GameName=Mass Effect 2
GameNameShort=ME2
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=SFXGame.SFXConsole
GameViewportClientClassName=GFxUI.GFxGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=FALSE
GameEngine=SFXGame.SFXEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.MediumFont
LargeFontName=EngineFonts.LargeFont
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
VisColorationMaterialInChunkName=BioEngineMaterials.VisColorationMaterialInChunk
VisColorationMaterialLoadChunkName=BioEngineMaterials.VisColorationMaterialLoadChunk
VisColorationMaterialVisibleChunkName=BioEngineMaterials.VisColorationMaterialVisibleChunk
VisColorationMaterialMasterMapName=BioEngineMaterials.VisColorationMaterialMasterMap
VisColorationMaterialUnloadedName=BioEngineMaterials.VisColorationMaterialUnloaded
BioTranslucentVolumeMaterialName=BioEngineMaterials.BioTranslucentVolumeMaterial
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=SFXGame.BioScout
DefaultPostProcessName=BioVFX_FB_RenderSyle.Final_RenderStyle.RenderStylePostProcess
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=false
AllowShadowVolumes=TRUE
AllowTargetingSM2=FALSE
AllowSimpleLightmaps=FALSE
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.25
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
ShadowFilterRadius=2
DepthBias=.012
ModShadowFadeDistanceExponent=.2
CameraRotationThreshold=20.0
CameraTranslationThreshold=4000
CameraFOVThreshold=15.0
PrimitiveProbablyVisibleTime=8.0
PercentUnoccludedRequeries=0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxParticleResize=0
MaxParticleResizeWarn=0
LensFlareMaxOcclusionIncrement=0.15
LensFlareOcclusionStepSize=0.05
NetClientTicksPerSecond=200
DirsToCreateAtStartup=..\BIOGame\Logs
DefaultOnlineSubsystemName=OnlineSubsystemPC.OnlineSubsystemPC
BioColorChunkMaterialName=BioBaseResources.DisabledChunkMat
ActiveClassRedirects=OldClassName=SFXSeqEvt_Touch,NewClassName=SFXGame.SFXSeqEvt_Touch
ActiveClassRedirects=OldClassName=BioMusicVolume,NewClassName=WwiseAudio.WwiseMusicVolume
ActiveClassRedirects=OldClassName=BioMusicVolumeTimer,NewClassName=WwiseAudio.WwiseMusicVolumeTimer
ActiveClassRedirects=OldClassName=BioSeqAct_MusicVolumeEnable,NewClassName=WwiseAudio.SeqAct_WwiseMusicVolumeEnable
ActiveClassRedirects=OldClassName=BioSeqAct_MusicVolumeDisable,NewClassName=WwiseAudio.SeqAct_WwiseMusicVolumeDisable
ActiveClassRedirects=OldClassName=SFXPawn_Garrus,NewClassName=SFXGamePawns.SFXPawn_Garrus
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ActiveClassRedirects=OldClassName=SFXPawn_Jack,NewClassName=SFXGamePawns.SFXPawn_Jack
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ActiveClassRedirects=OldClassName=SFXPawn_Miranda,NewClassName=SFXGamePawns.SFXPawn_Miranda
ActiveClassRedirects=OldClassName=SFXPawn_Mordin,NewClassName=SFXGamePawns.SFXPawn_Mordin
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ActiveClassRedirects=OldClassName=SFXPawn_Thane,NewClassName=SFXGamePawns.SFXPawn_Thane
ActiveClassRedirects=OldClassName=SFXPawn_LightMech,NewClassName=SFXGamePawns.SFXPawn_LightMech
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ActiveClassRedirects=OldClassName=SFXAI_TechDrone,NewClassName=SFXGame.SFXAI_TechDrone
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ActiveClassRedirects=OldClassName=BioCarnageScript,NewClassName=SFXGameContent_Powers.BioCarnageScript
ActiveClassRedirects=OldClassName=BioCarnageSetupScript,NewClassName=SFXGameContent_Powers.BioCarnageSetupScript
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DefaultAreaEventHandler=BIOG_Global.BioDefaultAreaEH
WorldInfoClass=SFXGame.BioWorldInfo
FlushEveryLog=0
DisplayLazyLoadErrors=true
CheckVersion=0
CheckVersionPath=//sfx2/Game/Main/UnrealEngine3/...
Xbox360BasePath=xe:\UnrealEngine3\ ; Base Path for UnrealEngine on the console
WorkingBranchName=ME2
m_BioLayerDetails=(Prefix="",Description="Non-layered",Color=(R=0,G=0,B=0))
m_BioLayerDetails=(Prefix="BioP",Description="Persistent",Color=(R=192,G=192,B=192))
m_BioLayerDetails=(Prefix="BioA",Description="Art",Color=(R=192,G=143,B=0))
m_BioLayerDetails=(Prefix="BioD",Description="Design",Color=(R=84,G=221,B=0))
m_BioLayerDetails=(Prefix="BioS",Description="Audio",Color=(R=0,G=50,B=100))
m_SupportedLocLanguages=English
m_SupportedLocLanguages=French
m_SupportedLocLanguages=German
m_SupportedLocLanguages=Italian
m_SupportedLocLanguages=Spanish
m_SupportedLocLanguages=Polish
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=True
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
m_bPlayLogoMovie=0
m_bIsLogoMovieInterruptable=0
m_bPlayScaleformOverLevelLoads=true
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
[Engine.PackagesToAlwaysCook]
SeekFreePackage=BIOG_HMM_ARM_HVY_R
SeekFreePackage=BIOG_HMF_ARM_HVY_R
SeekFreePackage=BIOG_HMM_ARM_SHP_R
SeekFreePackage=BIOG_HMF_ARM_SHP_R
SeekFreePackage=BIOG_HMM_HGR_SHP_R
SeekFreePackage=BIOG_HMF_HGR_SHP_R
SeekFreePackage=BIOG_HMM_HED_PROMorph
SeekFreePackage=BIOG_HMM_HIR_PRO_R
SeekFreePackage=BIOG_HMF_HED_PROMorph_R
SeekFreePackage=BIOG_HMF_HIR_PRO
SeekFreePackage=BIOG_MORPH_FACE
SeekFreePackage=BIOG_HMM_ARM_CTH_R
SeekFreePackage=BIOG_HMF_ARM_CTH_R
SeekFreePackage=BIOG_HMM_ARM_MED_R
SeekFreePackage=BIOG_HMF_ARM_MED_R
Package=EntryMenu
Package=BIOG_UIWorld
Package=BIOP_Char
SeekFreePackage=GUI_Codex_Images
SeekFreePackage=GUI_SF_SaveLoad_Images
SeekFreePackage=GUI_SF_Conversation
SeekFreePackage=BIOG_Male_Player_C
SeekFreePackage=BIOG_Female_Player_C
SeekFreePackage=BIOG_HMM_HED_Alignment
SeekFreePackage=BIOG_HMF_HED_Alignment
SeekFreePackage=GUI_Achievement_Images
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
bSerializeStartupPackagesFromMemoryCompressed=FALSE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineFonts
Package=PlotManagerAuto
Package=BioEngineMaterials
Package=BioVFX_FB_RenderSyle
bUseCombinedStartupPackage=TRUE
Package=Global_Events_S
Package=BioSFMovieReference
Package=Codex_BIOGame_S
Package=SFXGameContent_Bonuses
Package=BioGlobalResources
Package=GUI_GlobalIcons
Package=Wwise_Load_Audio_Default
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=80000
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
AsyncIOBandwidthLimit=0
CachePath=..\BIOGame\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\BIOGame\Script
FRScriptPaths=..\BIOGame\ScriptFinalRelease
CutdownPaths=..\BIOGame\CutdownPackages
CutdownPaths=..\BIOGame\Script
CutdownPaths=..\BIOGame\ScriptFinalRelease
ScreenShotPath=..\BIOGame\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevShaders
CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\Content
CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\__Trashcan
CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\Script
Paths=..\BIOGame\Content
Paths=..\BIOGame\__Trashcan
Paths=..\BIOGame\TestContent
Extensions=sfm
Extensions=pcc
LocalizationPaths=..\BIOGame\Localization
SeekFreePCPaths=..\BIOGame\CookedPC
SeekFreePCExtensions=pcc
SavePath=..\BioGame\Save
SuppressMeansUnsuppress=False
DisableLogging=False
bEnableStreamingLog=FALSE
CookPaths=..\BIOGame\Content\Maps
VerifiedScriptPaths=..\BIOGame\VerifiedScript
Suppress=BioAudioLvl2
Suppress=DevStreaming
Suppress=SquadAI
Suppress=WriteSaveObject
Suppress=ReadSaveObject
Suppress=BioSave
Suppress=BioCheatManager
Suppress=BioComplexAttributeImpl
Suppress=BioCharacterImporter
Suppress=BioAmbientConv
Suppress=BioLookAt
Suppress=BioMorphFaces
Suppress=BioStageSwitchCamera
Suppress=BioPropertyEditor
Suppress=BioTalentImporter
Suppress=BioInvalidArt
Suppress=BioPlayerSquad
Suppress=BioLevelUpSystem
Suppress=BioTreasure
Suppress=BioGamePropertyImporter
Suppress=BioGamePropertyConditionalImporter
Suppress=BioGameEffectImporter
Suppress=BioSaveGame
Suppress=BioInput
Suppress=BioGameProperty
Suppress=BioGameEffect
Suppress=BioCrossLevelRefs
Suppress=Cover
Suppress=BlazeSDK
Suppress=DirtySDK
Suppress=Scaleform
Suppress=GUI
Suppress=SFXMouse
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=WwiseAudio.WwiseAudioDevice
StartupFullscreen=false
EditorPreviewFullscreen=False
StartupResolutionX=1280
StartupResolutionY=720
UseVSYNC=FALSE
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=0
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=0.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=0.0
[ALAudio.ALAudioDevice]
MaxChannels=32
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=20
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=SFX
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=TRUE
StaticTextureStreamingDistance=1
[StreamByURL]
PostLoadPause=6.0
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\BIOGame\Content\Maps\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
EditPackagesOutPath=..\BIOGame\Script
EditPackages=PlotManagerMap
EditPackages=WwiseAudio
EditPackages=WwiseEditor
EditPackages=GFxUI
EditPackages=GFxUIEditor
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemPC
EditPackages=OnlineSubsystemPS3
EditPackages=SFXOnlineFoundation
EditPackages=SFXGame
EditPackages=SFXGameContent_Inventory
EditPackages=SFXGameContent_Powers
EditPackages=SFXGameContent_Bonuses
EditPackages=SFXGamePawns
EditPackages=SFXGameContent
EditPackages=SFXEditor
EditPackages=EngineTest
EditPackages=EditorTest
EditPackages=BIOC_Materials
EditPackages=SFXTest
EditPackages=SFXEditorTest
EditPackages=PlotManager
SkipEditPackages=BIOC_Materials
SkipEditPackages=SFXGamePawns
EditPackagesContentOverridePath=..\BIOGame\Override
FRScriptOutputPath=..\BIOGame\ScriptFinalRelease
[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=EffectsMaterials
GridSizes[0]=1
GridSizes[1]=2
GridSizes[2]=4
GridSizes[3]=8
GridSizes[4]=16
GridSizes[5]=32
GridSizes[6]=64
GridSizes[7]=128
GridSizes[8]=256
GridSizes[9]=512
GridSizes[10]=1024
EditorTextureLODBiasIndex=2
EditorTextureLODBiasValues[0]=4
EditorTextureLODBiasValues[1]=2
EditorTextureLODBiasValues[2]=0
HiddenKismetClassNames=BioSeqAct_DebugMessage
HiddenKismetClassNames=BioSeqAct_SetNodeLength
HiddenKismetClassNames=BioSeqAct_ModifyPropertyBaseSquad
HiddenKismetClassNames=SeqAct_CauseDamage
HiddenKismetClassNames=SeqVar_Named
[Engine.DataStoreClient]
GlobalDataStoreClasses=Engine.UIDataStore_Strings
GlobalDataStoreClasses=Engine.UIDataStore_Images
GlobalDataStoreClasses=Engine.UIDataStore_GameResource
GlobalDataStoreClasses=Engine.CurrentGameDataStore
GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings
GlobalDataStoreClasses=Engine.UIDataStore_Fonts
GlobalDataStoreClasses=Engine.UIDataStore_Color
GlobalDataStoreClasses=Engine.UIDataStore_Gamma
GlobalDataStoreClasses=Engine.UIDataStore_Registry
PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore
PlayerDataStoreclassNames=SFXGame.SFXUIDataStore_OnlinePlayerData
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo
[DevOptions.Shaders]
AutoReloadChangedShaders=True
[StatNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=2
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly
TranslationCompressionFormat=0
RotationCompressionFormat=1
AlternativeCompressionThreshold=0.0
AlternativeCompressionThreshold=1.f
ForceRecompression=False
bOnlyCheckForMissingSkeletalMeshes=False
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
[OnlineSubsystemPC.OnlineSubsystemPC]
ProfileDataDirectory=..\BIOGame\Profile
ProfileDataExtension=.prf
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=FALSE
MaxStaticMeshComponents=1000
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=FALSE
MaxLightComponents=1000
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
[MemorySplitClassesToTrack]
Class=AnimNode
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=Bio2DA
Class=BioAnimSetData
Class=BioMorphFace
Class=BioSunFlareComponent
Class=BioSunFlareStreakComponent
Class=Brush
Class=BrushComponent
Class=CoverLink
Class=CoverSlotMarker
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Emitter
Class=FaceFXAnimSet
Class=FaceFXAsset
Class=Field
Class=Font
Class=GFxMovieInfo
Class=Level
Class=Light
Class=LightComponent
Class=LightMapTexture2D
Class=Linker
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=Package
Class=ParticleEmitter
Class=ParticleLODLevel
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SequenceObject
Class=ShaderCache
Class=ShadowMap1D
Class=ShadowMapTexture2D
Class=SkeletalMesh
Class=SkeletalMeshComponent
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=TextureFlipBook
Class=TextureMovie
Class=UIRoot
[ConfigCoalesceFilter]
FilterOut=BIOEngine.ini
FilterOut=BIOEditor.ini
FilterOut=BIOInput.ini
FilterOut=BIOGame.ini
FilterOut=BIOUI.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
StaticDecals=True
DynamicDecals=True
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=False
DirectionalLightmaps=True
MotionBlur=True
DepthOfField=True
Bloom=True
QualityBloom=True
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=True
UseVsync=True
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
EnableHighPolyChars=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ResX=1280
ResY=720
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=2.000000
MaxCharacterCinematicLightingPasses=3
EnableLightEnvSHLights=True
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
FilmGrain=True
MaxSamplerFilter=2
DisableAudio=False
HighQualityAudio=True
SmoothFrameRate=True
MaxSmoothedFrameRate=62
MinSmoothedFrameRate=22
TEXTUREGROUP_AmbientLightMap=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Environment_512=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Environment_256=(MinLODSize=32,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Environment_128=(MinLODSize=32,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Environment_64=(MinLODSize=32,MaxLODSize=64,LODBias=0)
TEXTUREGROUP_VFX_512=(MinLODSize=8,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=8,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=8,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=8,MaxLODSize=64,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=8,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Environment_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VFX_1024=(MinLODSize=8,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=32,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_APL_256=(MinLODSize=32,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_APL_512=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_APL_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Character_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Promotional=(MinLODSize=32,MaxLODSize=2048,LODBias=0)
[SystemSettingsEditor]
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
FilmGrain=False
ResX=1280
ResY=720
TEXTUREGROUP_AmbientLightMap=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Environment_512=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_Environment_256=(MinLODSize=32,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_Environment_128=(MinLODSize=32,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_Environment_64=(MinLODSize=32,MaxLODSize=64,LODBias=0)
TEXTUREGROUP_VFX_512=(MinLODSize=8,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_VFX_256=(MinLODSize=8,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_VFX_128=(MinLODSize=8,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_VFX_64=(MinLODSize=8,MaxLODSize=64,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=8,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Environment_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_VFX_1024=(MinLODSize=8,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_APL_128=(MinLODSize=32,MaxLODSize=128,LODBias=0)
TEXTUREGROUP_APL_256=(MinLODSize=32,MaxLODSize=256,LODBias=0)
TEXTUREGROUP_APL_512=(MinLODSize=32,MaxLODSize=512,LODBias=0)
TEXTUREGROUP_APL_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Character_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0)
TEXTUREGROUP_Promotional=(MinLODSize=32,MaxLODSize=2048,LODBias=0)
[Configuration]
BasedOn=..\BIOGame\Content\Config\ContentEngine.ini
[Engine.UIDataStore_OnlinePlayerData]
ProfileSettingsClassName=SFXGame.SFXProfileSettings
[Windows.StandardUser]
MyDocumentsSubDirName=Mass Effect 2
[Engine.GameViewportClient]
BioScaleFormManagerClassName=SFXGame.MassEffectGuiManager
LoadScreenTexture=BioEngineResources.Loading
[Engine.AdditionalIni]
Ini=Credits
Ini=AI
Ini=Weapon
[ClassRedirector]
bRedirectHackFlag=true
[D3DDrv.D3DRenderDevice]
MaxTranslucencyLayers=2
MaxTextureSize=2048
DisableHWShadowMaps=True
BIOPixelShaderVersion=ps_3_0
BIOVertexShaderVersion=vs_2_0
[DavidTestSection]
DavidTestKey=DavidTestValue
[Stats.Art]
Light passes=2
Scene rendering=30 ms
Rendered triangles=100000
Visible Primitives=2000
Material changes=50
Shader changes=50
Total Texture Memory=200 MB
FPS=
[Stats.Design]
Streamed In Textures=10
Pre AW Actors Ticked=200
[Stats.Perf]
FrameTime=33 ms
Tick Time=10 ms
Total Time=23 ms
Audio Update Time=1 ms
Update Components Time=8 ms
Pre AW Comp Tick=8 ms
SkelComp Tick Time=8 ms
Anim Tick Time=4 ms
Skel Skin Time=2 ms
Script Time=4 ms
Kismet Time=4 ms
HUD Time=3 ms
Psys Comp Tick Time=2 ms
Sprite Update Time=2 ms
Sprite Spawn Time=2 ms
Sprite Tick Time=2 ms
Total Dynamics Time=4 ms
NZE Line Time=4 ms
ZE Line Time=4 ms
AddPrimitive Time=2 ms
RemovePrimitive Time=2 ms
Game thread idle time=5 ms
Rendering thread idle time=5 ms
FPS=
[Stats.Level]
Static Mesh Size=10 MB
Level Texture Memory=20 MB
Light Map Size=44 MB
Shadow Map Size=6 MB
FrameTime=25 ms
Visible Primitives=600
Visible Lights=2
Frustum Check Time=3
TotalMemory=80 MB
[Stats.Char]
Skeletal Mesh Size=30 MB
Anim Sequence Size=25 MB
Char Texture Memory=50 MB
FaceFX Cur Mem=1 MB
[Stats.Vfx]
Vfx Texture Memory=25 MB
Psys Comp Tick Time=2 ms
Sprite Update Time=2 ms
Sprite Spawn Time=2 ms
Sprite Tick Time=2 ms
Sprite Render Time=2 ms
Sprite Particles=2000
Sprite Ptcls Spawned=300
Sprite Ptcls Updated=2000
Sprite Ptcls Killed=300
Mesh Particles=200
[Stats.QA_BenchChar]
FrameTime=
[Stats.QA_IPS]
FPS=
LevelStats=
GPU/CPU-Bound=
FrameTime=
Total GPUTime=
Tick Time=
Update Components Time=
Pre AW Comp Tick=
Skel Comp Tick Time=
Anim Tick Time=
Anim Time=
Anim Blend Time=
Skel Skin Time=
Script Time=
Kismet Time=
Move Actor Time=
Physics Time=
Shadow Volume Render Time=
HUD Time=
Sprite Update Time=
Sprite Spawn Time=
Sprite Tick Time=
Sprite Render Time=
NZE Line Time=
ZE Line Time=
Add Prim Time=
Remove Prim Time=
Frustum Check Time=
Scene Batch=
Scene Setup=
GPU sync time=
Visible Primitives=
Visible Lights=
Total Memory Free=
Audio Memory Used=
Novodex Allocation Size=
Level Texture Memory=
Char Texture Memory=
Vfx Texture Memory=
GUI Texture Memory=
Total Texture Memory=
Skeletal Mesh Size=
Static Mesh Size=
Anim Sequence Size=
Material Size=
Terrain Size=
Linker Load Size=
FaceFX Peak Mem=
FaceFX Cur Mem=
Look at Targ=
Stage=
BioVisualEffect=
Inventory=
EPIC=
PLYR Squad=
Squad=
Behaviour=
PLY CTRL=
AI CTRL=
Pawns=
PSys Comp Tick Time=
Sort Time=
Sprite Particles=
Mesh Particles=
Audio Update Time=
[Stats.QA_AutoPerfPass]
FrameTime=
[Stats.MapChunk]
TotalMemory=97 MB
Total Memory Free=512 MB
Total Texture Memory=138 MB
Level Texture Memory=25 MB
Light Map Size=56 MB
Shadow Map Size=6 MB
[Engine.RenderDevice]
bUsePostProcessEffects=True
[DefaultResources]
BioActorType.m_CharacterIcons=BIOG_2DA_Characters_X.CharacterIcons_Icons
BioAppearanceItemWeapon.m_vfxDamageEnum=BIOG_2DA_VFX_X.VFX_DamageEnum
BioAppearanceItemWeapon.m_vfxWeaponType=BIOG_2DA_VFX_X.VFX_WeaponType
BioCameraShake.m_database=BIOG_2DA_Animation_X.CameraShake_Sheet1
BioCharacterImporter.m_nmStockCharactersPackage=BIOG_2DA_Characters_X
BioCharacterImporter.Character2DA=Characters_Character
BioCharacterImporter.StartingEquipment2DA=Characters_StartingEquipment
BioCharacterImporter.m_nmStockClassesPackage=BIOG_2DA_Rules_X
BioCharacterImporter.BaseClass2DA=Classes_BaseClass
BioCharacterImporter.ClassTalents2DA=Classes_ClassTalents
BioCharacterImporter.ClassSpecializations2DA=Classes_ClassSpecializations
BioGamePropertyImporter.m_nmGameProperty2DAPackage=BIOG_2DA_GameProperties_X
BioGamePropertyImporter.GameProperties2DA=GameProperty_GameProperties
BioGamePropertyImporter.Conditionals2DA=GameProperty_Conditionals
BioGamePropertyImporter.GameEffects2DA=GameProperty_GameEffects
BioGamePropertyImporter.GamePropertyConditionals2DA=GameProperty_GamePropertyConditionals
BioGamePropertyImporter.GamePropertyEventSets2DA=GameProperty_EventSets
BioInterface_Appearance_Pawn.m_oCreatureSpeedsTable=BIOG_2DA_Movement_X.MovementTables_CreatureSpeeds
BioPawnAttributes.m_oAbilityBonus2DA=BIOG_2DA_LevelUp_X.Ability_Ability_Bonus
BioPawnBehavior.m_oExperience2DA=BIOG_2DA_LevelUp_X.LevelUp_Experience
BioPower.m_oPowerList=BIOG_2DA_Talents_X.Powers_Powers
BioReactiveUseArtPlaceable.m_oTechSkill2DA=BIOG_2DA_Talents_X.Talent_SkillCheck
BioSeqAct_UsePowerOn.m_oPower2DA=BIOG_2DA_Talents_X.Powers_Powers
SFXSeqAct_UsePowerOn.m_oPower2DA=BIOG_2DA_Talents_X.Powers_Powers
BioTalentImporter.m_nmTalentPackageName=BIOG_2DA_Talents_X
BioTalentImporter.TalentEffectLevels2DAName=Talent_TalentEffectLevels
BioTalentImporter.TalentGUI2DAName=Talent_TalentGUI
BioTalentImporter.BonusTalents2DAName=Talent_BonusTalents
BioTalentImporter.TalentCost2DAName=Talent_TalentCost
BioTalentImporter.EvolvedTalents2DAName=Talent_EvolvedTalents
BioTalentImporter.TalentEffectLevels2DA=BIOG_2DA_Talents_X.Talent_TalentEffectLevels
BioTalentImporter.TalentGUI2DA=BIOG_2DA_Talents_X.Talent_TalentGUI
BioTalentImporter.BonusTalents2DA=BIOG_2DA_Talents_X.Talent_BonusTalents
BioTalentImporter.TalentCost2DA=BIOG_2DA_Talents_X.Talent_TalentCost
BioTalentImporter.EvolvedTalents2DA=BIOG_2DA_Talents_X.Talent_EvolvedTalents
BioLevelUpSystem.m_nmLevelUpPackageName=BIOG_2DA_LevelUp_X
BioLevelUpSystem.LevelUp2DAName=LevelUp_LevelUp
BioLevelUpSystem.Rank2DAName=LevelUp_Rank
BioLevelUpSystem.ChallengeScaling2DAName=LevelUp_ChallengeScalingVars
BioLevelUpSystem.Experience2DAName=LevelUp_Experience
BioSkillGame.m_nmSkillGamePackageName=BIOG_2DA_Talents_X
BioSkillGame.m_nmSkillGame2DAName=Skills_SkillCost
BioCameraBehaviorGalaxy.m_pClusterTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Cluster
BioCameraBehaviorGalaxy.m_pSystemTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_System
BioCameraBehaviorGalaxy.m_pPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Planet
BioCameraBehaviorGalaxy.m_pRelayTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Relay
BioCameraBehaviorGalaxy.m_pMapTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Map
BioCameraBehaviorGalaxy.m_pPlotPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_PlotPlanet
BioGlobalVariableTable.NameLookupTable=BIOG_2DA_PlotManager_X.PlotManagerGameData
BioGlobalVariableTable.AchievementTable=BIOG_2DA_GamerProfile_X.Achievements
BioSFManager.m_pGuiSounds2DA=BIOG_2DA_UI_X.UISounds_GuiSounds
BioSFManager.m_pGuiMusic2DA=BIOG_2DA_UI_X.UISounds_GuiMusic
BioWorldInfo.oTutorials2DA=BIOG_2DA_UI_X.Tutorials_Tutorials
BioSFHandler_AreaMap.m_pAreaMapTable=BIOG_2DA_AreaMap_X.AreaMap_AreaMap
BioSFHandler_DataCodex.m_pCodexImages2DA=BIOG_2DA_UI_X.Images_CodexImages
BioSFHandler_GalaxyMap.m_pGalaxyMapImages2DA=BIOG_2DA_UI_X.Images_GalaxyMapImages
BioSFHandler_BrowserWheel.m_TipText2DA=BIOG_2DA_UI_X.TipText_RotatingTips
BioPlotTreasure.oPlotTreasureTreasure2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_Treasure
BioPlotTreasure.oPlotTreasureResources2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_Resources
BioPlotTreasure.oPlotTreasureTech2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_Tech
BioSPGame.LogoMovieSound=LogoMovie.LogoMovieSound
Engine.EffectsMaterialPackageName=EffectsMaterials
BioPlayerController.ForceFeedback=BIOG_ForceFeedback.Player
Bio_Appr_Character.DefaultGesturesPose=BIOG_HMM_DL_A.HMM_DL_StandingDefault
BioCameraBehaviorConversation.IdleAnimSet=BIOG_CAM_FX_A.CAM_FX_Dialog
BioVehicleBehaviorBase.m_pShieldView=BioBaseResources.Shield.ShieldView_Vehicle
BioVehicleDamageComponent.m_pLowShieldSoundCue=snd_gui.c_Rover_alert
[BioResetLoaders]
Reset=PlotManager
Reset=PlotManagerAuto
[Engine.DLCModules]
BIOGame=0
[Engine.BioCommunicator]
ParanoidLogging=FALSE
[Engine.Physics]
EnableGlobalCCD=TRUE
ForceEnableCCD=TRUE
[Engine.LevelStreaming]
bShouldTestForPurpleLevels=1
[SFXOnlineFoundation.SFXOnlineComponentBlazeHub]
BlazeServiceName=masseffect-2010
BlazeClientName=MassEffect2
BlazeEnv=SFXONLINE_BLAZEHUB_ENV_PROD
[BIOG_QA.QARemoteLogger]
m_port=9028
m_serverIP=georg.bioware.ad.ea.com
m_enabled=1
m_Interface=3004
m_KeepAlive=120000
m_campaignName=ME2
m_remoteScreenshotPath=\\georg.bioware.ad.ea.com\screenshots\
m_UserName=toolsregular@bioware.ad.ea.com
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StartupMovies=publisher
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SkippableMovies=attractmovie
SkippableMovies=attractmovieloc
SkippableMovies=BlbGtl_100_Arrival2
SkippableMovies=BlbGtl_100_Depart
SkippableMovies=BlbGtl_100_Depart_Bad
SkippableMovies=BlbGtl_100_Depart_Good
SkippableMovies=Citadel_Est
SkippableMovies=CitGrl_NeonArrival
SkippableMovies=CitHub_Approach
SkippableMovies=CitHub_Arrival
SkippableMovies=CitHub_Depart
SkippableMovies=CrtKrL_100_CraterArrival
SkippableMovies=EndGm2_100_Huddle01Nor
SkippableMovies=EndGm2_300_huddle03
SkippableMovies=EndGm2_Escape
SkippableMovies=EndGm2_ReaperFall
SkippableMovies=EndGm2_ReaperRise
SkippableMovies=EndGm2_RepearDeath
SkippableMovies=EndGm3_Flyby
SkippableMovies=HorCr1_202_Capture
SkippableMovies=horcr1_302_collectordepart1
SkippableMovies=horcr1_302_collectordepart2
SkippableMovies=horcr1_302_collectordepart3
SkippableMovies=HorCr1_LilthArrival
SkippableMovies=JunCvL_100_Flyby
SkippableMovies=KroHub_Arrival
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SkippableMovies=KroPrL_Arrival
SkippableMovies=ME2_006_ON_AntiGlamour2
SkippableMovies=OmgHub_approach_shot01
SkippableMovies=OmgHub_approach_shot02
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SkippableMovies=OmgHub_approach_shot04
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SkippableMovies=ProCer_300_FirstFlight
SkippableMovies=ProCer_300_NorReveal
SkippableMovies=ProCer_300_Transfer_pt1
SkippableMovies=ProCer_300_Transfer_pt2
SkippableMovies=ProFre_501_VeetorFootage
SkippableMovies=ProFre_NormandyFlight
SkippableMovies=ProFre_NormandyReveal
SkippableMovies=ProFre_Tali_Reintro
SkippableMovies=PrsCva_100_Arrival
SkippableMovies=QuaTiL_400_ShipTransfer1
SkippableMovies=QuaTiL_400_ShipTransfer2
SkippableMovies=RprGta_100_Arrival_Pt03
SkippableMovies=RprGta_430_Depature_Joker
SkippableMovies=RprGta_430_RprCollapse
SkippableMovies=RPR_JokerDeparts
SkippableMovies=ShpCr2_100_Arrival_Part1
SkippableMovies=ShpCr2_100_Arrival_Part3
SkippableMovies=ShpCr2_100_Arrival_Part5
SkippableMovies=ShpCR2_100_escape_part1
SkippableMovies=ShpCR2_100_escape_part2
SkippableMovies=ShpCR2_100_escape_part3
SkippableMovies=ShpCR2_100_escape_part4
SkippableMovies=ShpCR2_100_escape_part5
SkippableMovies=TwrAsA_106_ElevatorArrive_B
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SkippableMovies=TWRHuB_Arrival
SkippableMovies=TwrMta_101_Arrival
SkippableMovies=TwrVxL_100_Arrival
SkippableMovies=Twr_CityFlyThrough_01
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SkippableMovies=Twr_CityFlyThrough_03
SkippableMovies=Twr_CityFlyThrough_04
SkippableMovies=Twr_CityFlyThrough_05
SkippableMovies=Twr_CityFlyThrough_06
SkippableMovies=Twr_CityFlyThrough_07
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SkippableMovies=BWLogo
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OverrideDir=..\BioGame\OverrideBundles
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DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Pulsar",SeekFreePackageName="SFXNotification_SniperUpgrades")
DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Tungsten",SeekFreePackageName="SFXNotification_SniperUpgrades")
DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Scanner",SeekFreePackageName="SFXNotification_SniperUpgrades")
DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Heuristics",SeekFreePackageName="SFXNotification_TechUpgrades")
DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Hydra",SeekFreePackageName="SFXNotification_TechUpgrades")
DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Multicore",SeekFreePackageName="SFXNotification_TechUpgrades")
[WwiseAudio.WwiseAudioComponent]
ObstructionUpdateSpeed=1.0
[BioAdditionalContent]
m_bCheckTFCGuid=true
[IniVersion]
0=3594233727.000000
1=2972551509.000000
2=5114213312.000000
3=3579467554.000000
( ..\BIOGame\Config\PC\Cooked\BIOGame.ini er [Engine.GameInfo]
DefaultGame=SFXGame.BioSPGame
DefaultServerGame=SFXGame.BioSPGame
bAdminCanPause=false
MaxPlayers=16
GameDifficulty=+1.0
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=+0.0
MaxTimeMargin=+0.0
TimeMarginSlack=+1.35
MinTimeMargin=-1.0
[Engine.AccessControl]
IPPolicies=ACCEPT;*
[Engine.GameReplicationInfo]
ServerName=Another Server
ShortName=Server
MessageOfTheDay=
[DefaultPlayer]
Name=Player
team=255
Class=SFXGame.SFXPlayerController
[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=true
DebugDisplay=AI
[Engine.PlayerController]
bAimingHelp=false
bDynamicNetSpeed=true
InteractDistance=512
DynamicPingThreshold=+400.0
bCheckRelevancyThroughPortals=true
ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[Engine.Weapon]
Priority=-1.0
[Engine.WorldInfo]
DefaultGravityZ=-981.0
RBPhysicsGravityScaling=1.0
SquintModeKernelSize=128.0
DecalManagerClassPath=Engine.DecalManager
EmitterPoolClassPath=Engine.EmitterPool
[Engine.DecalManager]
DecalLifeSpan=10.0
[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
[Engine.UISafeRegionPanel]
RegionPercentages=0.9
RegionPercentages=0.8
[Configuration]
BasedOn=..\BIOGame\Content\Config\ContentGame.ini
[SFXGame.BioWorldInfo]
EffectsMaterialPriorities=(EffectsMaterial=MeltDeath,Priority=10);
EffectsMaterialPriorities=(EffectsMaterial=Possession,Priority=9);
EffectsMaterialPriorities=(EffectsMaterial=PowerArmor,Priority=8);
EffectsMaterialPriorities=(EffectsMaterial=Cryo,Priority=7);
EffectsMaterialPriorities=(EffectsMaterial=Stealth,Priority=6);
EffectsMaterialPriorities=(EffectsMaterial=Fire,Priority=5);
EffectsMaterialPriorities=(EffectsMaterial=Fissure,Priority=5);
EffectsMaterialPriorities=(EffectsMaterial=Biotics,Priority=4);
EffectsMaterialPriorities=(EffectsMaterial=Adrenaline,Priority=3);
EffectsMaterialPriorities=(EffectsMaterial=tech,Priority=5);
EffectsMaterialPriorities=(EffectsMaterial=Slime,Priority=1);
EffectsMaterialPriorities=(EffectsMaterial=electric,Priority=1);
CurrentGameDir=..\CurrentGame
GlobalTlkFiles=GlobalTlk.GlobalTlk_tlk
ConditionalClasses=PlotManager.BioAutoConditionals
m_fMaxVFXBudget=100.0
m_bShowVinceSurveys=FALSE
m_fGameOverPauseTime=3.0f
m_fConversationInterruptDistance=999999f
m_fIdleCameraSpeed=1.0f
m_bDebugCameras=FALSE
m_fNoSkipBuffer=0.7f
m_fLookAtDelays=0.5f
m_fLookAtDelays=0.6f
m_fLookAtDelays=0.7f
m_fLookAtDelays=0.75f
m_fLookAtDelays=0.8f
m_fLookAtDelays=0.9f
m_fLookAtDelays=1.0f
m_fLookAtDelays=1.05f
m_fLookAtDelays=1.1f
m_fLookAtDelays=1.15f
m_fLookAtNoticeMaxRange=500.0f
m_fLookAtNoticeInitialDelay=1.5f
m_fLookAtNoticeDuration=6.0f
m_fLookAtNoticeSpeed=0.2f
m_buybackArrayMaxSize=20
m_bPartyMembersImmuneToExternalForce=TRUE
m_srProfileNotSignedInWarningMsg=174310
nMemoryBudgetDLC=1048576
m_nDesignerEnableTutorialPlotFlag=-1
m_nDesignerEnableDifficultyChecksPlotFlag=-1
DefaultPostProcessSettings=(bEnableDOF=TRUE,bEnableSceneEffect=TRUE,Bloom_Scale=0.2,DOF_BlurKernelSize=10.0,DOF_MaxNearBlurAmount=0.1,DOF_MaxFarBlurAmount=0.3,DOF_FocusInnerRadius=1000.0)
m_aCullFXConvList=nor_globalnews_a_dlg
m_aCullFXConvList=twrhub_systemhack_last_a
m_aCullFXConvList=twrhub_arrival_ai_a
m_aCullFXConvList=twrhub_sal_bach_a
m_aCullFXConvList=twrhub_asariargue_a
m_aCullFXConvList=twrhub_stocks_a
m_aCullFXConvList=twrhub_quarturtalk_a
m_aCullFXConvList=cithub_fake_games_a_dlg
m_aCullFXConvList=cithub_arrival_ai_a_dlg
m_aCullFXConvList=cithub_soda_a_dlg
m_aCullFXConvList=omghub_arrival_ai_a_dlg
m_aCullFXConvList=cithub_sirta_amb_a_dlg
m_aCullFXConvList=cithub_saronis_amb_a_dlg
m_aCullFXConvList=cithub_ware_amb_a_dlg
m_aCullFXConvList=cithub_citsouv_amb_a_dlg
m_aCullFXConvList=cithub_zakcafe_amb_a_dlg
m_aCullFXConvList=cithub_rodam_amb_a_dlg
m_aCullFXConvList=nor_training_vid_a_dlg
[SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_AssaultRifle")
AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_Needler",UnlockPlotID=Wpn_AssaultRifle2)
AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_GethPulseRifle",UnlockPlotID=Wpn_GethPulseRifle)
AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",bNotRegularWeaponGUI=true)
Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_Shotgun")
Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_HeavyShotgun",UnlockPlotID=Wpn_Shotgun2)
Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",bNotRegularWeaponGUI=true)
SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_SniperRifle")
SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_AntiMatRifle",UnlockPlotID=Wpn_SniperRifle2)
SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",bNotRegularWeaponGUI=true)
AutoPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_AutoPistol")
AutoPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_SMG",UnlockPlotID=Wpn_AutoPistol2)
HeavyPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_HeavyPistol")
HeavyPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_HandCannon",UnlockPlotID=Wpn_HeavyPistol2)
HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher")
HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun",UnlockPlotID=Wpn_CryoBlaster)
HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam",UnlockPlotID=Wpn_ParticleBeam)
HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher",UnlockPlotID=Wpn_MissileLauncher)
HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher",UnlockPlotID=Wpn_NukeLauncher)
PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerAdept,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons))
PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerEngineer,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons))
PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))
PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSentinel,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons))
PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerInfiltrator,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons))
PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerVanguard,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyWeapons))
HenchLoadoutInfo=(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
HenchLoadoutInfo=(ClassName=SFXPawn_Grunt,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns))
HenchLoadoutInfo=(ClassName=SFXPawn_Jack,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
HenchLoadoutInfo=(ClassName=SFXPawn_Jacob,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
HenchLoadoutInfo=(ClassName=SFXPawn_Legion,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles))
HenchLoadoutInfo=(ClassName=SFXPawn_Miranda,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols))
HenchLoadoutInfo=(ClassName=SFXPawn_Mordin,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols))
HenchLoadoutInfo=(ClassName=SFXPawn_Samara,WeaponClasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_AssaultRifles))
HenchLoadoutInfo=(ClassName=SFXPawn_Tali,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns))
HenchLoadoutInfo=(ClassName=SFXPawn_Thane,WeaponClasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_SniperRifles))
HenchLoadoutInfo=(ClassName=SFXPawn_Wilson,WeaponClasses=(LoadoutWeapons_HeavyPistols))
PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_AssaultRifles,UnlockPlotName=Wpn_BonusAssaultRifle)
PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_Shotguns,UnlockPlotName=Wpn_BonusShotgun)
PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_SniperRifles,UnlockPlotName=Wpn_BonusSniperRifle)
PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",UnlockPlotName=Wpn_SuperAssaultRifle)
PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",UnlockPlotName=Wpn_SuperShotgun)
PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",UnlockPlotName=Wpn_SuperSniperRifle)
HenchmenSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",HenchmanClassName=SFXPawn_Grunt,UnlockPlotName=Tec_GruntShotgun)
HenchmenSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",HenchmanClassName=SFXPawn_Legion,UnlockPlotName=Tec_LegionSniper)
[SFXGameContent.SFXSeqAct_SystemsTestBuddy]
Levels=(Id="biop_bchlml",Nm="Jacob Loyalty",Pn="Aeia - Hugo Gernsback Crash Site")
Levels=(Id="biop_blbgtl",Nm="Legion Loyalty",Pn="Heretic Station")
Levels=(Id="biop_citasl",Nm="Thane Loyalty",Pn="Citadel - 800 Blocks")
Levels=(Id="biop_citgrl",Nm="Garrus Loyalty", Pn="Citadel - Factory District")
Levels=(Id="biop_cithub",Nm="Citadel Hub", Pn="Citadel - Zakera Ward")
Levels=(Id="biop_horcr1",Nm="Horizon Colony", Pn="Horizon")
Levels=(Id="biop_jnkkga",Nm="Grunt Acquisition", Pn="Korlus - Blue Suns Facility")
Levels=(Id="biop_juncvl",Nm="Jack Loyalty", Pn="Pragia - Teltin Facility")
Levels=(Id="biop_krohub",Nm="Tuchanka Hub", Pn="Tuchanka - Urdnot Camp")
Levels=(Id="biop_krokgl",Nm="Grunt Loyalty", Pn="Tuchanka - Urdnot Ruins")
Levels=(Id="biop_kroprl",Nm="Mordin Loyalty", Pn="Tuchanka - Weyrloc Facility")
Levels=(Id="biop_n7bldinv1",Nm="N7: Blood Pack 1", Pn="Tarith - Blood Pack Comm Relay")
Levels=(Id="biop_n7bldinv2",Nm="N7: Blood Pack 2", Pn="Zada Ban - Blood Pack Base")
Levels=(Id="biop_n7crsh",Nm="N7: Crash", Pn="Zanethu - MSV Estevanico Crash Site")
Levels=(Id="biop_n7geth2",Nm="N7: Geth 2", Pn="Canalus")
Levels=(Id="biop_n7mine",Nm="N7: Mine", Pn="Helyme - Eldfell-Ashland Facility")
Levels=(Id="biop_n7mmnt10",Nm="N7: Moment 10", Pn="Aequitas - Mining Facility")
Levels=(Id="biop_n7mmnt1",Nm="N7: Moment 1", Pn="Daratar - Eclipse Cache")
Levels=(Id="biop_n7mmnt2",Nm="N7: Moment 2", Pn="Gei Hinnom - Quarian Crash Site")
Levels=(Id="biop_n7mmnt3",Nm="N7: Moment 3", Pn="Taitus")
Levels=(Id="biop_n7mmnt4",Nm="N7: Moment 4", Pn="MSV Broken Arrow")
Levels=(Id="biop_n7mmnt5",Nm="N7: Moment 5", Pn="Lorek - Eclipse Base")
Levels=(Id="biop_n7mmnt6",Nm="N7: Moment 6", Pn="Sinmara - Magnetic Shield Generator")
Levels=(Id="biop_n7mmnt7",Nm="N7: Moment 7", Pn="Franklin's Moon - Javelin Mk.II Silo")
Levels=(Id="biop_n7spdr1",Nm="N7: Spider 1", Pn="Joab - Dig Site")
Levels=(Id="biop_n7spdr2",Nm="N7: Spider 2", Pn="MSV Strontium Mule")
Levels=(Id="biop_n7spdr3",Nm="N7: Spider 3", Pn="Sanctum - Blue Suns Base")
Levels=(Id="biop_n7viq1",Nm="N7: VIQ 1", Pn="Neith - MSV Corsica Crash Site")
Levels=(Id="biop_n7viq2",Nm="N7: VIQ 2", Pn="Jarrahe Station")
Levels=(Id="biop_n7viq3",Nm="N7: VIQ 3", Pn="Capek - Hahne-Kedar Facility")
Levels=(Id="biop_nor",Nm="Research Project", Pn="Normandy SR-2")
Levels=(Id="biop_omggra",Nm="Garrus Acquisition", Pn="Omega - Archangel's Base")
Levels=(Id="biop_omghub",Nm="Omega Hub", Pn="Omega - Merchant District")
Levels=(Id="biop_omgmwl",Nm="Samara Loyalty", Pn="Omega - Morinth's Apartment")
Levels=(Id="biop_omgpra",Nm="Mordin Acquisition", Pn="Omega - Slums District")
Levels=(Id="biop_procer",Nm="Cerberus Research Center", Pn="Lazarus Research Station")
Levels=(Id="biop_profre",Nm="Freedom's Progress", Pn="Freedom's Progress")
Levels=(Id="biop_prscva",Nm="Jack Acquisition", Pn="Prison Ship Purgatory")
Levels=(Id="biop_quatll",Nm="Tali Loyalty", Pn="Migrant Fleet")
Levels=(Id="biop_rprgta",Nm="Legion Acquisition", Pn="Derelict Reaper")
Levels=(Id="biop_shpcr2",Nm="Collector Ship", Pn="Disabled Collector Vessel")
Levels=(Id="biop_suntla",Nm="Tali Acquisition", Pn="Haestrom - Quarian Landing Zone")
Levels=(Id="biop_twrasa",Nm="Thane Acquisition", Pn="Illium - Dantius Towers")
Levels=(Id="biop_twrhub",Nm="Illium Hub", Pn="Illium - Nos Astra")
Levels=(Id="biop_twrmwa",Nm="Samara Acquisition", Pn="Illium - Commercial Spaceport")
Levels=(Id="biop_twrvxl",Nm="Miranda Loyalty", Pn="Illium - Transport Station")
Levels=(Id="research",Nm="Research Project", Pn="Normandy Lab")
[SFXGame.SFXPawn_Player]
CasualAppearances=(Id=0,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),PlotFlag=-1)
CasualAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_7a"),PlotFlag=-1)
CasualAppearances=(Id=2,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL"),PlotFlag=-1)
CasualAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1)
TorsoAppearances=(Id=0,Name=339522,Description=339529,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1)
TorsoAppearances=(Id=1,Name=334438,Description=334437,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_CapacitorChestplate"),PlotFlag=4438)
TorsoAppearances=(Id=2,Name=334446,Description=334445,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_BodyArmor"),PlotFlag=4271)
TorsoAppearances=(Id=3,Name=334453,Description=334454,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=4453)
ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
ShoulderAppearances=(Id=1,Name=334435,Description=334436,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_AmplifierPads"),PlotFlag=4423)
ShoulderAppearances=(Id=2,Name=334443,Description=334444,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StrengthBoostPads"),PlotFlag=4437)
ShoulderAppearances=(Id=3,Name=334451,Description=334452,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyLeftSideArmor"),PlotFlag=4451)
ArmAppearances=(Id=0,Name=339526,Description=339527,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
ArmAppearances=(Id=1,Name=334431,Description=334432,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StabilizationGauntlets"),PlotFlag=4435)
ArmAppearances=(Id=2,Name=334439,Description=334440,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets"),PlotFlag=4449)
ArmAppearances=(Id=3,Name=334447,Description=334448,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack"),PlotFlag=4269)
LegAppearances=(Id=0,Name=339525,Description=339524,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
LegAppearances=(Id=1,Name=334433,Description=334434,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StimulatorConduits"),PlotFlag=4436)
LegAppearances=(Id=2,Name=334441,Description=334442,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LifeSupportWebbing"),PlotFlag=4270)
LegAppearances=(Id=3,Name=334449,Description=334450,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_EquipmentPacks"),PlotFlag=4434)
HelmetAppearances=(Id=0,Name=339533,Description=339532,Type=CustomizableType_Helmet,PlotFlag=-1)
HelmetAppearances=(Id=1,Name=335468,Description=335469,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPa.HMM_HGR_SHPa_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPa.HMF_HGR_SHPa_MDL",bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)
HelmetAppearances=(Id=2,Name=335470,Description=335471,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPb.HMM_HGR_SHPb_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPb.HMF_HGR_SHPb_MDL",bHasBreather=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1)
HelmetAppearances=(Id=3,Name=335472,Description=335473,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPd.HMF_HGR_SHPd_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=4433)
HelmetAppearances=(Id=4,Name=335474,Description=335475,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPc.HMM_HGR_SHPc_MDL",Female="BIOG_HMM_HGR_SHP_R.SHPc.HMM_HGR_SHPc_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_DeathMask"),PlotFlag=4450)
SpecAppearances=(Id=0,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=0.500000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.200000)))
SpecAppearances=(Id=1,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=1.000000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.500000)))
SpecAppearances=(Id=2,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=1.500000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.300000)))
SpecAppearances=(Id=3,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=2.000000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.500000)))
SpecAppearances=(Id=4,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=0.300000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.150000)))
Tint1Appearances=(Id=0,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.041452,G=0.041452,B=0.041452,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=1,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.093876,G=0.093876,B=0.093876,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=2,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.157281,G=0.160444,B=0.136099,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.190463,G=0.170138,B=0.127530,A=1.000000))))
Tint1Appearances=(Id=3,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.618686,G=0.612066,B=0.493616,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=4,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.612066,G=0.511398,B=0.453457,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.197516,G=0.127530,B=0.420508,A=1.000000))))
Tint1Appearances=(Id=5,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.436813,G=0.329729,B=0.280124,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=6,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.819964,G=0.067725,B=0.259027,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=7,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.201096,G=0.067725,B=0.101145,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=8,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.353741,G=0.016068,B=0.016068,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=9,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.093876,G=0.005522,B=0.005522,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=10,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.012664,G=0.004560,B=0.004560,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.127530,G=0.000057,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=11,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.404541,G=0.093876,B=0.030257,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=12,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.306635,G=0.113921,B=0.016068,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=13,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.547994,G=0.163641,B=0.006585,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.047776,G=0.190463,B=0.119264,A=1.000000))))
Tint1Appearances=(Id=14,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.598942,G=0.363604,B=0.016068,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=15,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.373615,G=0.098689,B=0.016068,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.632043,G=0.547994,B=0.121986,A=1.000000))))
Tint1Appearances=(Id=16,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.190463,G=0.127530,B=0.038473,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=17,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.238828,G=0.133209,B=0.024223,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.147998,G=0.190463,B=0.060032,A=1.000000))))
Tint1Appearances=(Id=18,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.227137,G=0.163641,B=0.052842,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.014311,G=0.157281,B=0.136099,A=1.000000))))
Tint1Appearances=(Id=19,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.046149,G=0.067725,B=0.032876,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=20,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.041452,G=0.136099,B=0.032876,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=21,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.046149,G=0.084642,B=0.038473,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000805,G=0.193972,B=0.063815,A=1.000000))))
Tint1Appearances=(Id=22,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.060032,G=0.047776,B=0.093876,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.032876,G=0.093876,B=0.078057,A=1.000000))))
Tint1Appearances=(Id=23,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.067725,G=0.139022,B=0.404541,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=24,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.014311,G=0.030257,B=0.067725,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=25,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.047776,G=0.026549,B=0.073828,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.006585,G=0.032876,B=0.666117,A=1.000000))))
Tint1Appearances=(Id=26,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.133209,G=0.073828,B=0.201096,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint1Appearances=(Id=27,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.012664,G=0.012664,B=0.012664,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
Tint2Appearances=(Id=0,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000))))
Tint2Appearances=(Id=1,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000))))
Tint2Appearances=(Id=2,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.759300,G=0.744530,B=0.612066,A=1.000000))))
Tint2Appearances=(Id=3,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.394083,G=0.288816,B=0.212044,A=1.000000))))
Tint2Appearances=(Id=4,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000))))
Tint2Appearances=(Id=5,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000))))
Tint2Appearances=(Id=6,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.436813,G=0.227137,B=0.054592,A=1.000000))))
Tint2Appearances=(Id=7,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000))))
Tint2Appearances=(Id=8,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.796917,G=0.666117,B=0.121986,A=1.000000))))
Tint2Appearances=(Id=9,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.420508,G=0.311181,B=0.093876,A=1.000000))))
Tint2Appearances=(Id=10,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.073828,G=0.041452,B=0.006585,A=1.000000))))
Tint2Appearances=(Id=11,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000))))
Tint2Appearances=(Id=12,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.007155,G=0.037029,B=0.006585,A=1.000000))))
Tint2Appearances=(Id=13,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000))))
Tint2Appearances=(Id=14,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.263175,G=0.383775,B=0.701170,A=1.000000))))
Tint2Appearances=(Id=15,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.038473,G=0.101145,B=0.476177,A=1.000000))))
PatternAppearances=(Id=0,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(ParameterName="Stripe_Parameter_01",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
PatternAppearances=(Id=1,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(ParameterName="Stripe_Parameter_01",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
PatternAppearances=(Id=2,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(ParameterName="Stripe_Parameter_01",ParameterValue=(R=0.002263,G=0.000000,B=1.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))))
PatternColorAppearances=(Id=0,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000))))
PatternColorAppearances=(Id=1,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000))))
PatternColorAppearances=(Id=2,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.759300,G=0.744530,B=0.612066,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.759300,G=0.751895,B=0.612066,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.759300,G=0.751895,B=0.612066,A=1.000000))))
PatternColorAppearances=(Id=3,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.394083,G=0.288816,B=0.212044,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.399293,G=0.288816,B=0.215764,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.399293,G=0.288816,B=0.215764,A=1.000000))))
PatternColorAppearances=(Id=4,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000))))
PatternColorAppearances=(Id=5,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000))))
PatternColorAppearances=(Id=6,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.436813,G=0.227137,B=0.056374,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.436813,G=0.227137,B=0.056374,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.436813,G=0.227137,B=0.056374,A=1.000000))))
PatternColorAppearances=(Id=7,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000))))
PatternColorAppearances=(Id=8,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.796917,G=0.673049,B=0.121986,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.796917,G=0.673049,B=0.121986,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.796917,G=0.673049,B=0.121986,A=1.000000))))
PatternColorAppearances=(Id=9,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.420508,G=0.311181,B=0.093876,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.420508,G=0.311181,B=0.096266,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.420508,G=0.311181,B=0.096266,A=1.000000))))
PatternColorAppearances=(Id=10,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.073828,G=0.041452,B=0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.073828,G=0.041452,B=0.007155,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.073828,G=0.041452,B=0.007155,A=1.000000))))
PatternColorAppearances=(Id=11,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000))))
PatternColorAppearances=(Id=12,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.007155,G=0.037029,B=0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.007751,G=0.037029,B=0.006585,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.007751,G=0.037029,B=0.006585,A=1.000000))))
PatternColorAppearances=(Id=13,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000))))
PatternColorAppearances=(Id=14,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.263175,G=0.383775,B=0.701170,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.263175,G=0.388910,B=0.701170,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.263175,G=0.388910,B=0.701170,A=1.000000))))
PatternColorAppearances=(Id=15,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.038473,G=0.103634,B=0.481952,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.038473,G=0.103634,B=0.481952,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.038473,G=0.103634,B=0.481952,A=1.000000))))
Scars=(Threshold=(X=-10,Y=-2),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_05",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_05",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_05",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_05",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_05",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_05",Color=(R=0,G=0,B=0,A=0))
Scars=(Threshold=(X=-1,Y=-1),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_04",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_04",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_04",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_04",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_04",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_04",Color=(R=0,G=0,B=0,A=0))
Scars=(Threshold=(X=0,Y=0),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_03",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_03",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_03",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_03",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_03",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_03",Color=(R=0,G=0,B=0,A=0))
Scars=(Threshold=(X=1,Y=1),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_02",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_02",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_02",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_02",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_02",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_02",Color=(R=0,G=0,B=0,A=0))
Scars=(Threshold=(X=2,Y=10),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_01",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_01",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_01",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_01",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_01",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_01",Color=(R=0,G=0,B=0,A=0))
OutOfAmmoSwapThreshold=0.4f
[DebugWindows]
[Engine.Pawn]
bDisplayPathErrors=true
[SFXGame.SFXGame]
PhysicsDamageMultiplier=0.25f
StormStamina=4.0
StormRegen=0.6
StormStaminaNonCombat=2.5
StormRegenNonCombat=0.375
HackCrouchCoverOffset=0
bAutoUnlitDownsizeInCombat=false
fAutoUnlitDownsizeThreshold=1.5
HenchmanPackageMap=(HenchTag="hench_vixen",PackageName="BioHench_vixen")
HenchmanPackageMap=(HenchTag="hench_leading",PackageName="BioHench_leading")
HenchmanPackageMap=(HenchTag="hench_convict",PackageName="BioHench_convict")
HenchmanPackageMap=(HenchTag="hench_geth",PackageName="BioHench_geth")
HenchmanPackageMap=(HenchTag="hench_thief",PackageName="BioHench_thief")
HenchmanPackageMap=(HenchTag="hench_garrus",PackageName="BioHench_garrus")
HenchmanPackageMap=(HenchTag="hench_assassin",PackageName="BioHench_assassin")
HenchmanPackageMap=(HenchTag="hench_tali",PackageName="BioHench_tali")
HenchmanPackageMap=(HenchTag="hench_professor",PackageName="BioHench_professor")
HenchmanPackageMap=(HenchTag="hench_grunt",PackageName="BioHench_grunt")
HenchmanPackageMap=(HenchTag="hench_mystic",PackageName="BioHench_mystic")
HenchmanPackageMap=(HenchTag="hench_veteran",PackageName="BioHench_veteran")
HenchmanPackageMap=(HenchTag="hench_wilson",PackageName="BioHench_wilson")
HenchmanPackageMap=(HenchTag="hench_vampire",PackageName="BioHench_vampire")
HenchmanPackageMap=(HenchTag="hench_vixen2",PackageName="BioHench_vixen2")
HenchmanPackageMap=(HenchTag="hench_leading2",PackageName="BioHench_leading2")
NGPlusPlotVariables=Wpn_MissileLauncher
NGPlusPlotVariables=Wpn_CryoBlaster
NGPlusPlotVariables=Wpn_NukeLauncher
NGPlusPlotVariables=Wpn_AssaultRifle2
NGPlusPlotVariables=Wpn_AutoPistol2
NGPlusPlotVariables=Wpn_BonusAssaultRifle
NGPlusPlotVariables=Wpn_BonusShotgun
NGPlusPlotVariables=Wpn_BonusSniperRifle
NGPlusPlotVariables=Wpn_GethPulseRifle
NGPlusPlotVariables=Wpn_GrenadeLauncher
NGPlusPlotVariables=Wpn_HeavyPistol2
NGPlusPlotVariables=Wpn_ParticleBeam
NGPlusPlotVariables=Wpn_Shotgun2
NGPlusPlotVariables=Wpn_SniperRifle2
NGPlusPlotVariables=Wpn_SuperAssaultRifle
NGPlusPlotVariables=Wpn_SuperShotgun
NGPlusPlotVariables=Wpn_SuperSniperRifle
[SFXGame.SFXGameConfig]
PhysicsMomentumMultiplier=1.0f
PlayerMomentumCap=500.0f
PlayerCoverDamageMultiplier=0.75f
PlayerCoverLeanDamageMultiplier=0.75f
PlayerStormDamageMultiplier=0.75f
PawnInRagdollDamageMultiplier=1.0f
PlayerPhysicsCap=0.001f
bUseConsoleControls=false
UseSharedPowerCooldown=TRUE
PlayerCoverRegenTimerMultiplier=1.5f
WeaponsUseHeat=false
HeatDissipationRate=2.0f
CoverAimBonus=1.25
bShieldsBlockPowers=true
MaxPlayerLevel=30
MaxPlayerExperience=29000
bOutOfAmmoWeaponSwap=true
bBudgetEnforced=true
bAimAssistEnabled=false
[SFXGame.SFXPRI]
PointsFor_DamageDealt=1.5
PointsFor_DamageReceived=1.3
PointsFor_HeadShot=0
PointsFor_Kill_Minion=40
PointsFor_Kill_Elite=40
PointsFor_Kill_SubBoss=40
PointsFor_Kill_Boss=40
PointsFor_FlamethrowerTankKill=40;
PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Explosion,Message="Explosion Kill",Points=75)
PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Grenade,Message="Explosion Kill",Points=75)
PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Missile,Message="Explosion Kill",Points=75)
PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Nuke,Message="Explosion Kill",Points=75)
PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Melee,Message="Melee Kill",Points=75)
PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Suicide,Message="Environment Kill",Points=40)
PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_AntiGravity,Message="Air Kill",Points=75)
PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_RecentlyMeleed,Message="Melee Combo Kill",Points=75, GrinderAchievementId=ACHIEVEMENT_31_MELEECOMBO)
PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Cloak,Message="Cloak Kill",Points=75)
PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_CloakTargetable,Message="Cloak Kill",Points=75)
PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Singularity,Message="Singularity Kill",Points=75)
PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Pull,Message="Pull Kill",Points=75)
PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_ArmorPenalty,Message="Warp Kill",Points=75)
[SFXGame.SFXDifficulty]
EnemyPowerCooldownMultiplier=1.0
SquadPowerDurationMultiplier=1.0
SquadPowerCooldownMultiplier=1.0
EnemyShieldBonus=0.0f
DifficultyLevel=-1
AmmoDecayMultiplier=1
EnemyAimMultiplier=1
BleedOutInterval=0.5f
BreachDuration=1.0f
[SFXGame.SFXDifficulty_Level1]
MinScore=1
MaxScore=1000
PlayerShieldRechargeModifier=1.0
MaxAttackTickets=2
MaxAttackTicketsHench=3
MaxTargetTickets=2
MaxTargetTicketsHench=4
EnemyHealthMultiplierLow=(X=0.6, Y=0.71)
EnemyHealthMultiplierHigh=(X=0.71, Y=0.82)
PlayerHealthMultiplierLow=(X=1.575, Y=1.332)
PlayerHealthMultiplierHigh=(X=1.332, Y=1.125)
HenchHealthMultiplierLow=(X=1.8, Y=1.5)
HenchHealthMultiplierHigh=(X=1.5, Y=1.2)
FriendlyHealthMultiplierLow=(X=2.0, Y=1.6)
FriendlyHealthMultiplierHigh=(X=1.6, Y=1.2)
EnemyPowerCooldownMultiplier=1.5
SquadPowerDurationMultiplier=1.1
SquadPowerCooldownMultiplier=0.9
DifficultyLevel=0
AmmoDecayMultiplier=2.0f
EnemyAimMultiplier=1.0f
BleedOutInterval=1.0f
BreachDuration=2.0f
[SFXGame.SFXDifficulty_Level2]
MinScore=1
MaxScore=1000
PlayerShieldRechargeModifier=1.0
MaxAttackTickets=3
MaxAttackTicketsHench=2
MaxTargetTickets=4
MaxTargetTicketsHench=2
EnemyHealthMultiplierLow=(X=0.82, Y=0.945)
EnemyHealthMultiplierHigh=(X=0.945, Y=1.08)
PlayerHealthMultiplierLow=(X=1.125, Y=1.0)
PlayerHealthMultiplierHigh=(X=1.0, Y=0.945)
HenchHealthMultiplierLow=(X=1.08, Y=0.9)
HenchHealthMultiplierHigh=(X=0.9, Y=0.855)
FriendlyHealthMultiplierLow=(X=1.20, Y=1.0)
FriendlyHealthMultiplierHigh=(X=1.0, Y=0.95)
EnemyPowerCooldownMultiplier=1.0
SquadPowerDurationMultiplier=1.0
SquadPowerCooldownMultiplier=1.0
DifficultyLevel=1
AmmoDecayMultiplier=1.5f
EnemyAimMultiplier=1.0f
BleedOutInterval=0.75f
BreachDuration=1.5f
[SFXGame.SFXDifficulty_Level3]
MinScore=1
MaxScore=1000
PlayerShieldRechargeModifier=1.2
MaxAttackTickets=4
MaxAttackTicketsHench=2
MaxTargetTickets=5
MaxTargetTicketsHench=2
EnemyHealthMultiplierLow=(X=1.14, Y=1.306)
EnemyHealthMultiplierHigh=(X=1.306, Y=1.472)
PlayerHealthMultiplierLow=(X=0.945, Y=0.873)
PlayerHealthMultiplierHigh=(X=0.873, Y=0.81)
HenchHealthMultiplierLow=(X=0.855, Y=0.82)
HenchHealthMultiplierHigh=(X=0.82, Y=0.78)
FriendlyHealthMultiplierLow=(X=0.95, Y=0.9125)
FriendlyHealthMultiplierHigh=(X=0.9125, Y=0.875)
EnemyPowerCooldownMultiplier=0.8
SquadPowerDurationMultiplier=1.0
SquadPowerCooldownMultiplier=1.0
DifficultyLevel=2
AmmoDecayMultiplier=1.0f
EnemyAimMultiplier=0.8f
BleedOutInterval=0.5f
BreachDuration=1.0f
[SFXGame.SFXDifficulty_Level4]
MinScore=1
MaxScore=1000
PlayerShieldRechargeModifier=1.4
MaxAttackTickets=4
MaxAttackTicketsHench=2
MaxTargetTickets=5
MaxTargetTicketsHench=2
EnemyHealthMultiplierLow=(X=1.55, Y=1.65)
EnemyHealthMultiplierHigh=(X=1.65, Y=1.75)
PlayerHealthMultiplierLow=(X=0.81, Y=0.738)
PlayerHealthMultiplierHigh=(X=0.738, Y=0.675)
HenchHealthMultiplierLow=(X=0.7875, Y=0.76)
HenchHealthMultiplierHigh=(X=0.76, Y=0.7425)
FriendlyHealthMultiplierLow=(X=0.875, Y=0.85)
FriendlyHealthMultiplierHigh=(X=0.85, Y=0.825)
EnemyPowerCooldownMultiplier=0.7
SquadPowerDurationMultiplier=0.9
SquadPowerCooldownMultiplier=1.0
EnemyShieldBonus=75.0f
DifficultyLevel=3
AmmoDecayMultiplier=1.0f
EnemyAimMultiplier=0.6f
BleedOutInterval=0.25f
BreachDuration=0.75f
[SFXGame.SFXDifficulty_Level5]
MinScore=1
MaxScore=1000
PlayerShieldRechargeModifier=1.4
MaxAttackTickets=4
MaxAttackTicketsHench=2
MaxTargetTickets=6
MaxTargetTicketsHench=2
EnemyHealthMultiplierLow=(X=1.975, Y=1.975)
EnemyHealthMultiplierHigh=(X=1.975, Y=1.975)
PlayerHealthMultiplierLow=(X=0.63, Y=0.63)
PlayerHealthMultiplierHigh=(X=0.63, Y=0.63)
HenchHealthMultiplierLow=(X=0.7, Y=0.7)
HenchHealthMultiplierHigh=(X=0.7, Y=0.7)
FriendlyHealthMultiplierLow=(X=0.78, Y=0.78)
FriendlyHealthMultiplierHigh=(X=0.78, Y=0.78)
EnemyPowerCooldownMultiplier=0.6
SquadPowerDurationMultiplier=0.8
SquadPowerCooldownMultiplier=1.0
EnemyShieldBonus=150.0f
DifficultyLevel=4
AmmoDecayMultiplier=1.0f
EnemyAimMultiplier=0.4f
BleedOutInterval=0.25f
BreachDuration=0.5f
[SFXGame.SFXDifficulty_Level6]
MinScore=500
MaxScore=500
PlayerShieldRechargeModifier=1.4
MaxAttackTickets=4
MaxAttackTicketsHench=2
MaxTargetTickets=6
MaxTargetTicketsHench=2
EnemyHealthMultiplierLow=(X=10000, Y=10000)
EnemyHealthMultiplierHigh=(X=10000, Y=10000)
PlayerHealthMultiplierLow=(X=0.435, Y=0.435)
PlayerHealthMultiplierHigh=(X=0.435, Y=0.435)
HenchHealthMultiplierLow=(X=0.435, Y=0.435)
HenchHealthMultiplierHigh=(X=0.435, Y=0.435)
FriendlyHealthMultiplierLow=(X=0.435, Y=0.435)
FriendlyHealthMultiplierHigh=(X=0.435, Y=0.435)
EnemyPowerCooldownMultiplier=0.5
SquadPowerDurationMultiplier=0.5
SquadPowerCooldownMultiplier=1.0
EnemyShieldBonus=0.65f
DifficultyLevel=5
AmmoDecayMultiplier=1.0f
EnemyAimMultiplier=0.25f
BleedOutInterval=0.1f
[SFXGame.SFXModule_AimAssist]
GlobalFrictionFactor=1.0f;
GlobalAimCorrectionFactor=1.0f;
GlobalAdhesionFactor=(X=0.75,Y=0.5);
EnemyMovementAdhesionFactor=0.75;
[SFXGame.SFXModule_DamageParty]
bHealthRegenerates=true
HealthRegenRate=0.5f
[SFXGame.BioHUD]
SafeAreaRatioX=0.05
SafeAreaRatioY=0.05
m_bUseGeneratedItemNames=TRUE
[SFXGame.BioCheatManager]
m_bShowAngstIcons=TRUE
[SFXGame.BioPlayerController]
MoveStickIdleThreshold=0.001
MoveStickWalkThreshold=0.65
MoveStickRunThreshold=.70
m_fLeaveConvPitch=-20.0
m_srVehicleExitFailureMsg=172833 ; "Mako requires level ground for safe egress." when exit fails
m_srVehicleExitAButtonMsg=172832 ; "Continue" that appears beside the A button
RenderPathToMapnote=false
RenderPathToMapnoteColor=(R=255,G=255,B=0,A=255);
m_fClimbMantleFaceAngleThreshold=0.7 ;Values should be between 0 and 1. 0 = 90 degree angle, 1 means perfectly aligned.
m_fClimbMantleDistanceThreshold=50 ;distance in unreal units
m_bCanMantleOutsideOfCover=false ; set true to mantle from outside of cover
RotationSensitivityLow=0.6
RotationSensitivityMedium=0.75
RotationSensitivityHigh=1.0
DeadZoneThreshold=0.1
CoverTransitionTime=0.0
CoverBreakTimeThreshold=0.08
MaxCoverEnterDist=250.0
AcquireCoverFOV=0.02
CoverFOV=0.7
CoverSnapScale=1.5
bDebugCover=false
CoverUpdateDelay=0.333
m_bEnableStormToCover=true
StormAcquireCoverFOV=0.025
StormCoverFOV=0.11
StormMaxCoverEnterDist=250
StormCoverUpdateDelay=0.15
CoverRespectsRotation=true
StormCooldownTime=0.3
m_fMoveToDropDistance=4000.0
m_fMaxZDifference=2000.0
m_fRelativeZUpLimit=200.0
m_fRelativeZDownLimit=100.0
m_nNavAssistMaxNodeLimit=4
m_vCoverBreakAccel=(X=8000,Y=5000,Z=0);
m_fCoverBreakAccelTime=0.6f;
m_fCoverBreakForwardAccelDelay=0.4f;
m_fAttackOrderFarAngle=5.0f
m_fAttackOrderCloseAngle=14.0f
m_fAttackOrderCloseDistance=500.0f
[SFXGame.SFXCameraInput]
m_minSensitivity=(X=0.5f,Y=0.5f);
m_maxSensitivity=(X=1.5f,Y=1.5f);
[SFXGame.BioTlkFile]
m_bDisplayStringId=false
m_bShowTestStrings=false
[SFXGame.BioActorBehavior]
bUseStringRefActorGameName=TRUE
bDisableFacefx=FALSE
m_bPhysicsDamageEnabled=TRUE
m_bPhysicsDamageLoggingEnabled=FALSE
m_fPhysicsDamagePerRelVel=0.02f
m_fPhysicsDamageImpulsePerRelVel=0.01f
m_fHenchAimLagFactor=0.25
m_fMaxHenchAimDist=300.0
[SFXGame.BioCameraBehaviorConversation]
m_bIdleCamEnabled=FALSE
[SFXGame.BioStage]
m_bUseOldProceduralCameraAdjust=FALSE
m_bDisableProceduralCameraAdjust=FALSE
[SFXGame.BioConversation]
m_bNewConversationSystem=TRUE
m_fShowRepliesOffset=2.0
m_fShowLastLineOffset=5.0
m_bDisplayNonAmbientName=TRUE
m_fSubtitleTimingModifier=0.5
m_fSubtitleTimingMinimum=2.0
m_bEnableLookAtWithStage=TRUE
m_bRemoveWeapons=TRUE
m_fVOPreloadDelayTime=1.0
m_colSubtitleColor=(R=204,G=255,B=255,A=255)
m_bNextLinePreLoadEnabled=TRUE
m_fDefaultInterruptWindowDuration=2.0
m_fDefaultInterruptWindowStart=1.0
m_bAutoAdvanceSkippableLinesWithNoVO=FALSE
m_bVerifyPreLoadingCorrectness=FALSE
[SFXGame.BioSubtitles]
m_DefaultRenderMode=SUBTITLE_RENDER_TOP
[SFXGame.BioPawnBehavior]
m_fMeshAdjCheckFrequency=0.15f
m_fMeshAdjFarCheckFrequency=1.0f
m_fMeshAdjFarCheckDistance=2000.0f
m_fDeathCapabilityActivationTime=2
m_fVehicleExpScaleFactor=0.4
m_aTargetTipDefaults=159225
[SFXGame.BioSpectatorModeCamera]
m_cameras=(sName="Conversation 1",vLocation=(X=184.637939,Y=154.217850,Z=68.554634),rRotation=(Pitch=-2800,Yaw=35852,Roll=0),rLockRotation=(Pitch=-2800,Yaw=35854,Roll=0))
m_cameras=(sName="Conversation 2",vLocation=(X=138.519409,Y=108.968567,Z=78.599426),rRotation=(Pitch=-692,Yaw=-37608,Roll=0),rLockRotation=(Pitch=-690,Yaw=27929,Roll=0))
m_cameras=(sName="Conversation 3",vLocation=(X=98.165581,Y=69.723267,Z=87.513168),rRotation=(Pitch=2488,Yaw=35964,Roll=0),rLockRotation=(Pitch=2488,Yaw=35964,Roll=0))
[SFXGame.BioVehicleBase]
m_bShowVehicleDebugHUD=FALSE;
m_sAudioTiresVariableName=tires
m_sAudioTiresVariableValueAir=air
m_sAudioTiresVariableValueWater=water
m_sAudioTiresVariableValuePavement=pavement
[SFXGame.BioVehicleBehaviorBase]
m_bVehicleAudioEnable=TRUE;
m_aTargetTipDefaults=159224
[SFXGame.BioPawn]
FallingStateEntranceTime=0.5
bCanMantle=TRUE
PortArmsPlayerInterval=0.1
PortArmsNPCInterval=0.5
PortArmsWedgeHeight=5
PortArmsWedgeRadius=5
m_fEnableCCDMultiplierThreshold=10.0
m_fMaxRelevancyDistance=100000000.0
m_fLookMultiplier=8.0;
m_nWrinkleHighestLOD=0
m_sWrinkleMaterialIdentifier=_face
m_nMaxTargetTickets=5
m_nMaxAttackTickets=3
m_fTicketExpiryTime=5.0f
ConformTraceInterval=10
RadarRange=4000.0f
RadarFOV=45.0f
[SFXGame.BioActivePower]
m_bSkipPowerCooldown=FALSE
m_fMaxWaitTimeForAnimation=5.0f
[SFXGame.SFXConvAuditionHelper]
m_aDefaultActorTypes=(sTag="voelems_player_male",sActorType="BIOG_Male_Player_C.Human.Human_Male");
m_aDefaultActorTypes=(sTag="voelems_player_female",sActorType="BIOG_Female_Player_C.Human.Human_Female");
m_aDefaultActorTypes=(sTag="hench_vixen",sActorType="BioHench_vixen.hench_humanmale");
m_aDefaultActorTypes=(sTag="hench_leading",sActorType="BioHench_leading.hench_leading");
m_aDefaultActorTypes=(sTag="hench_convict",sActorType="BioHench_convict.hench_convict");
m_aDefaultActorTypes=(sTag="hench_geth",sActorType="BioHench_geth.hench_geth");
m_aDefaultActorTypes=(sTag="hench_garrus",sActorType="BioHench_garrus.hench_garrus");
m_aDefaultActorTypes=(sTag="hench_assassin",sActorType="BioHench_assassin.hench_assassin");
m_aDefaultActorTypes=(sTag="hench_tali",sActorType="BioHench_tali.hench_tali");
m_aDefaultActorTypes=(sTag="hench_professor",sActorType="BioHench_professor.hench_professor");
m_aDefaultActorTypes=(sTag="hench_grunt",sActorType="BioHench_grunt.hench_grunt");
m_aDefaultActorTypes=(sTag="hench_mystic",sActorType="BioHench_mystic.hench_mystic");
m_aDefaultActorTypes=(sTag="hench_veteran",sActorType="BioHench_veteran.hench_veteran");
[SFXGame.BioSunActor]
fFadeTime=2.0;
[SFXGame.BioPhysicsSounds]
m_fMaxMass=100.0f
m_fMaxSpeed=500.0f
m_fMinTimeBetweenSoundByActor=0.0f ;the lowers Period that a actor is allowed to play a physics sound.
m_fMinSpeedToPlay=0.0f
[SFXGame.BioAttributesPawnPlayer]
MINIMUM_SKILL_HAGGLE=0.0
MAXIMUM_SKILL_HAGGLE=0.15
MINIMUM_SKILL_SALESMAN=0.0
MAXIMUM_SKILL_SALESMAN=0.15
[SFXGame.BioTalent]
m_MAX_TALENT_RANK=12
[SFXGame.BioTalentContainer]
m_PASSIVE_RANK_ICON=0
m_LOCKED_RANK_ICON=28
m_UNLOCKED_RANK_ICON=29
srPluralUnlockRequirement=169070
srSingularUnlockRequirement=169080
srRequiredUnlockRequirement=169082
m_EVOLVE_RANK=12
[SFXGame.BioSaveGame]
DefaultPlayer=(CharacterClass="SFXGame.SFXPawn_PlayerSoldier",bIsFemale=false,FirstName="John",Origin=OriginType_Earthborn,Notoriety=NotorietyType_Survivor)
[BIOGame.Movies]
LoadingMovie=load_f01.bik
LoadingMovieLoopBackFrame=1
LoadingSFMovie=LoadMovieDefault
LoadingSFMovieWwiseEventPair=Wwise_Load_Audio_Random.load_audio_random_container_Pair
ScreenTipImageTagStrref=206784
LoadScreenContinueStrref=335304
LM_DisplayToolTips=true
LM_RequiresUserInputToContinue=false
MoviePaths=..\BIOGame\Movies
NewGameLoadingMovie=load_f80.bik
NewGameLoadingMovieLoopbackFrame=1
NewGameLoadingMovieWwiseEventPair=Wwise_Load_Audio_Random.load_audio_random_container_Pair
TimeBetweenSyncChecks=0.8
MinFramesToSkip=5
DoSync=true
[SFXGame.BioEvtSysTrackDOF]
m_fDOFDefaultBlurKernel=5.0
m_fDOFDefaultExponent=5.0
m_fDOFDefaultMaxNearBlur=0.9
m_fDOFDefaultMaxFarBlur=0.8
[SFXGame.BioArtPlaceableBehavior]
m_aTargetTipDefaults=159226
m_aTargetTipDefaults=159227
m_aTargetTipDefaults=159228
m_aTargetTipDefaults=159229
m_aTargetTipDefaults=159230
m_aTargetTipDefaults=159231
m_aTargetTipDefaults=159232
m_aTargetTipDefaults=159233
m_aTargetTipDefaults=159234
m_aTargetTipDefaults=159235
m_aTargetTipDefaults=159236
m_aTargetTipDefaults=159237
m_aTargetTipDefaults=159238
[SFXGame.BioAttributesPawnVehicle]
m_ConfigVehicleName=160931
[SFXGame.BioArtPlaceable]
m_nMaxCorpseVisibilityCleanupAttempts=4 ;If after this many tries, the body has not gone off screen, use the distance threshold
m_fCorpseCleanupFirstAttemptTime=5.0 ;How many seconds to wait until the first corpse cleanup attempt
m_fCorpseCleanupAttemptRetryTime=2.0 ;How many seconds to wait between cleanup tries
m_fMaxCorpseCleanupDistanceThreshold=4000.0 ;FOR NON SKELETAL MESH CORPSES: Distance the corpse must be from the camera before it is cleaned up even if it is in view (in centimeters)
m_fMaxCorpseCleanupScreenSizeThreshold=0.20 ;FOR SKELETAL MESH CORPSES: The corpse must take up this much screen space or less before it is cleaned up even if it is in view (see FSkeletalMeshObject::MaxDistanceFactor)
[SFXGame.BioCameraZoom]
m_focusConfig=(m_fMaxFocusDistance=50000.0f,m_fNearClipFactor=0.035f,m_fNearClipMax=100,m_fInnerRadiusFactor=0.5f,m_fMinRate=10000,m_fDuration=0.5f,m_fFalloffExponent=2,m_fBlurKernelSize=2,m_fMaxNearBlurAmount=1,m_fMaxFarBlurAmount=1,m_clrModulateBlur=(R=255,G=255,B=255,A=255));
m_magnificationConfig=(m_fCamSpeedFactor=0.5f,m_fFOVFactor=0.5f,m_nLevelCount=2,m_fTransitionDuration=0.5f)
[SFXGame.BioPlayerSelection]
SelectionFarRange=3200
SelectionFarAngle=10
SelectionCloseRange=1500
SelectionCloseAngle=30
[SFXGame.BioMapNote]
m_fUpdateDelay=1.0;
[SFXGame.BioVFXTemplate]
m_afCostTable[0]=1.0
m_afCostTable[1]=2.0
m_afCostTable[2]=3.0
m_afCostTable[3]=4.0
m_afCostTable[4]=5.0
[SFXGame.BioVisualEffectPool]
m_fDecayPeriod=60.0
[SFXGame.BioGameEffectPoolAllocator]
m_nFloatPoolSize=100
m_nIntPoolSize=100
[SFXGame.SFXModule_DamagePlayer]
BleedOutMinDamageResistance=0.35f
BleedOutEntryThreshold=0.4f;
BleedOutRecoveryThreshold=0.45f;
BleedOutSoundDurationStart=2.0f
BleedOutSoundDurationEnd=1.0f
BleedOutSoundVolumeStart=0.5f
BleedOutSoundVolumeEnd=1.0f
BleedOutVFXParameter=fb_Damage
[PerformanceBudgetDesign]
PawnAIController0=SFXAI_None
PawnCost0=5
PawnAIController1=SFXAI_Humanoid
PawnCost1=10
PawnAIController2=SFXAI_LightMech
PawnCost2=10
PawnAIController3=SFXAI_MechDog
PawnCost3=20
PawnAIController4=SFXAI_Varren
PawnCost4=20
PawnAIController5=SFXAI_Krogan
PawnCost5=20
PawnAIController6=SFXAI_HeavyMech
PawnCost6=30
PawnAIController7=SFXAI_Henchman
PawnCost7=40
PawnAIController8=SFXAI_Scion
PawnCost8=30
TotalBudget=200;
InactivePawnReductionFactor=0.25
PlaceableCost=1
[SFXGame.SFXModule_Locomotion]
PawnMoveStartTimerThreshold=0.075 ; deprecated
PawnMoveStartFwdAngle=120
PawnMoveStartFwdSpeed=0 ;; 130
PawnMoveStartFwdAccelerationTimer=0.4
PawnMoveStartSidewayAccelerationTimer=0.45
PawnMoveStartStopTimerThreshold=0.10
PawnMoveStandTurnDistanceThreshold=10
PawnMoveStandTurnRotRate=180
PawnMoveStopTimerThreshold=0.1
PawnMoveStopRestartTimerThreshold=0.1
[SFXGame.SFXPowerManager]
RankUnlockText=169080
RequiredUnlockText=169082
PassiveRankIcon=0
LockedRankIcon=28
UnlockedRankIcon=29
EvolveRank=4
[SFXGame.OpenAutomateSupport]
KnownBenchmarks=combat_test_EC
KnownBenchmarks=automation_test_damage
KnownBenchmarks=automation_crouch_movement
[SFXGame.BioHintSystemBase]
nNotificationBodyLength=100
m_bEnabled=TRUE
m_fMinimumTimeBetweenAnyHints=30
m_aHints=(HintName="TakeCoverHint", MaxDifficulty=3, DefaultText=278983, PCText=278983, ClearEvent="EnterCover")
m_aHints=(HintName="ResurrectHint", MaxDifficulty=3, DefaultText=278987, PCText=341337, ClearEvent="PowerCast", ClearContext="MD_SquadHeal")
m_aHints=(HintName="MeleeHint", MaxDifficulty=3, DefaultText=278986, PCText=341338, ClearEvent="Melee")
m_aHints=(HintName="ZoomHint", MaxDifficulty=3, DefaultText=278984, PCText=341341, ClearEvent="Zoom")
m_aHints=(HintName="ManualReloadHint", MaxDifficulty=3, DefaultText=278988, ClearEvent="Reload", Enabled=FALSE)
m_aHints=(HintName="PCMappedPowerHint", MaxDifficulty=3, DefaultText=, PCText=341342, ClearEvent="CastMappedPower", Enabled=FALSE)
m_aHints=(HintName="LeftMappedPowerHint", MaxDifficulty=3, DefaultText=338717, PCText=, ClearEvent="CastMappedPower", Enabled=FALSE)
m_aHints=(HintName="RightMappedPowerHint", MaxDifficulty=3, DefaultText=338718, PCText=, ClearEvent="CastMappedPower", Enabled=FALSE)
m_aHints=(HintName="ClassMappedPowerHint", MaxDifficulty=3, DefaultText=278985, PCText=, ClearEvent="CastMappedPower", Enabled=FALSE)
m_aHints=(HintName="BypassGameHint", MaxDifficulty=3, DefaultText=345714, PCText=345714, ClearEvent="ClearMinigameHint", HintPosition=SFXHINTPOS_Middle)
m_aHints=(HintName="HackGameHint", MaxDifficulty=3, DefaultText=345715, PCText=345715, ClearEvent="ClearMinigameHint", HintPosition=SFXHINTPOS_Middle)
m_aHints=(HintName="LevelUpHint", MaxDifficulty=3, DefaultText=338677, PCText=341347)
m_aHints=(HintName="CooldownHint", MaxDifficulty=3, DefaultText= 338673, PCText= 338673, ClearEvent="CastPower")
m_aHints=(HintName="PlanetScanHint", MaxDifficulty=3, DefaultText=345718, PCText=349413, ClearEvent="StartScanning")
m_aHints=(HintName="LaunchProbeHint", MaxDifficulty=3, DefaultText=345719, PCText=349414, ClearEvent="LaunchProbe")
m_aHints=(HintName="FindLandingSite", MaxDifficulty=3, DefaultText=345721, PCText=, ClearEvent="PlanetRevealAnomaly")
m_aHints=(HintName="UseAmmoPowerHint", MaxDifficulty=3, DefaultText=349605, PCText=349607, ClearEvent="PowerCast")
m_aHints=(HintName="TutorialPullSelectHint", Enabled=false, MaxDifficulty=3, DefaultText=338634, PCText=338636, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top)
m_aHints=(HintName="TutorialPullHighlightHint", Enabled=false, MaxDifficulty=3, DefaultText=338639, PCText=338642, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top)
m_aHints=(HintName="TutorialUnitySelectHint", Enabled=false, MaxDifficulty=3, DefaultText=338674, PCText=338676, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top)
m_aHints=(HintName="TutorialUnityHighlightHint", Enabled=false, MaxDifficulty=3, DefaultText=338679, PCText=338681, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top)
m_aHints=(HintName="TutorialOverloadSelectHint", Enabled=false, MaxDifficulty=3, DefaultText=338682, PCText=338683, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top)
m_aHints=(HintName="TutorialOverloadHighlightHint", Enabled=false, MaxDifficulty=3, DefaultText=338684, PCText=338685, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top)
m_aHints=(HintName="TutorialWeaponWheelHint", Enabled=false, MaxDifficulty=3, DefaultText=338686, PCText=338687, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top)
m_aHints=(HintName="TutorialWeaponEquipHint", Enabled=false, MaxDifficulty=3, DefaultText=338688, PCText=338689, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top)
nParagonPlotVar=2
nRenegadePlotVar=3
nWwiseMusicVolumeRTPCPlotVar=9
sWwiseMusicVolumeRTPCName=Current_Music_Plot_State
sWwiseParaReneRTPCName=Para_Rene_State
m_NotificationData=(nmType="JournalChange", Priority=100, bCanBeMerged=false, srTitle=325623, srSubTitle=325623,srBody=325624,srAltBody=325624,DisplayTime=5.0,sImageResource="GUI_GlobalIcons.Notifications.JournalUpdate_256")
m_NotificationData=(nmType="CodexChange", Priority=80, bCanBeMerged=false, srTitle=325625, srSubTitle=325625,srBody=325626,srAltBody=325626,DisplayTime=5.0,sImageResource="GUI_GlobalIcons.Notifications.CodexEntry_256")
m_NotificationData=(nmType="CreditRecovery", Priority=10, bCanBeMerged=true, srTitle=325627, srAltTitle=339723,srSubTitle=325628,srAltSubTitle=325927,srBody=339915,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Credits_256", nmSound="PUGeneric")
m_NotificationData=(nmType="MedigelRecovery", Priority=25, bCanBeMerged=true, srTitle=325629, srAltTitle= 339620,srSubTitle=325630,srAltSubTitle=325928,srBody=339913,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Medi-Gel_256", nmSound="PUMediGel")
m_NotificationData=(nmType="ParagonChange", Priority=50, bCanBeMerged=true, srTitle=325631, srSubTitle=325632,srBody=339912,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Paragon_256")
m_NotificationData=(nmType="RenegadeChange", Priority=51, bCanBeMerged=true, srTitle=325633, srSubTitle=325634,srBody=339911,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Renegade_256")
m_NotificationData=(nmType="IridiumRecovery", Priority=30, bCanBeMerged=true, srTitle=325637,srAltTitle=339690,srSubTitle=325638,srAltSubTitle=325930,srBody=339910,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Iridium_256", nmSound="PUGeneric")
m_NotificationData=(nmType="PalladiumRecovery", Priority=31, bCanBeMerged=true, srTitle=325639,srAltTitle=339695,srSubTitle=325640,srAltSubTitle=325931,srBody=339909,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Palladium_256", nmSound="PUGeneric")
m_NotificationData=(nmType="PlatinumRecovery", Priority=32, bCanBeMerged=true, srTitle=325641,srAltTitle=339715,srSubTitle=325642,srAltSubTitle=325932,srBody=339908,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Platinum_256", nmSound="PUGeneric")
m_NotificationData=(nmType="ElementZeroRecovery", Priority=35, bCanBeMerged=true, srTitle=325643,srAltTitle=339717,srSubTitle=325644,srAltSubTitle=325933,srBody=339907,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.ElementZero_256", nmSound="PUGeneric")
m_NotificationData=(nmType="HeavyWeaponAmmoRecovery", Priority=27, bCanBeMerged=true, srTitle=325645,srSubTitle=325646,srBody=339906,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.HeavyWeaponAmmo_256", nmSound="PUAmmoHeavy")
m_NotificationData=(nmType="AmmoRecovery", Priority=27, bCanBeMerged=true, srTitle=325647, srSubTitle=325647,srBody=325648,srAltBody=325935,DisplayTime=2,sImageResource="GUI_GlobalIcons.Notifications.HeavyWeaponAmmo_256")
m_NotificationData=(nmType="AchievementChange", Priority=110, bCanBeMerged=false, srTitle=337484, srSubTitle=0,srBody=0,srAltBody=0,DisplayTime=2.5,sImageResource="GUI_GlobalIcons.Notifications.AchievementProgress_256")
m_NotificationData=(nmType="LevelUp", Priority=120, bCanBeMerged=false, srTitle=335589,srSubTitle=335590,srBody=339898,DisplayTime=2.5,sImageResource="GUI_GlobalIcons.Notifications.LevelUp_256",nmSound="LevelUp", nFlourishID=1)
m_NotificationData=(nmType="TechRecovered", Priority=23, bCanBeMerged=false, DisplayTime=4.0,nmSound="PUTech",nFlourishID=1)
m_NotificationData=(nmType="WeaponRecovered", Priority=23, bCanBeMerged=false, DisplayTime=4.0,nmSound="PUWeapon",nFlourishID=1)
m_NotificationData=(nmType="ResearchRecovered", Priority=24, bCanBeMerged=false, srTitle=348810, DisplayTime=3.0,nmSound="PUResearch",nFlourishID=1)
m_NotificationData=(nmType="TechUnlocked", Priority=24, bCanBeMerged=false, DisplayTime=3.0,nFlourishID=1,nmSound="PUUpgrade")
m_NotificationData=(nmType="ProbesRecovery", Priority=26, bCanBeMerged=true, srTitle=339748,srAltTitle=339749,srSubTitle=339751,srAltSubTitle=339752,srBody=339894,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Probes_256", nmSound="PUGeneric")
m_NotificationData=(nmType="XpReceived", Priority=105, bCanBeMerged=true, srTitle=335587,srSubTitle=335588,srBody=339899,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.experience_256")
m_NotificationData=(nmType="SalvageRecovery", Priority=11, bCanBeMerged=true, srTitle=340286, srSubTitle=325628,srAltSubTitle=325927,srBody=340288,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Credits_256")
m_NotificationData=(nmType="MedigelFull", Priority=25, bCanBeMerged=false, srTitle=341941, srSubTitle=341942,srBody=339913,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Medi-Gel_256", nmSound="PUFullError")
m_NotificationData=(nmType="HeavyAmmoFull", Priority=27, bCanBeMerged=false, srTitle=341982,srSubTitle=341983,srBody=339906,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.HeavyWeaponAmmo_256", nmSound="PUFullError")
m_NotificationData=(nmType="AchievementUnlocked", Priority=120, bCanBeMerged=false, srTitle=337484, srSubTitle=0,srBody=0,srAltBody=0,DisplayTime=2.5,sImageResource="GUI_GlobalIcons.Notifications.AchievementProgress_256")
[SFXOnlineFoundation.SFXOnlineComponentBlazeLogin]
m_asEntFilter=ME2
m_asEntFilter=MEJS
[SFXOnlineFoundation.SFXOnlineSubsystem]
OnlineUIClass=SFXGame.SFXOnlineComponentUI
[SFXGame.SFXVehicleHover]
JumpForce=(X=200,Y=0,Z=2070)
OnGroundJumpMultiplier=1.0
MaxThrustJuice=0.6
BoostForce=(X=1000,Y=0,Z=0)
ThrustRegenerationFactor=0.55
SelfRepairRate=100
SelfRepairDelay=5
OffGroundForce=(X=0,Y=0,Z=-400)
ThrustRegenerationDelay=0.5
ForwardThrustBurnRate=0.1
VerticalThrustBurnRate=1.0
BurnOutPercentage=0.2
MaxPitchAngle=32
RadarRange=10000.0f
RadarFOV=45.0f
[SFXGame.BioPlanet]
PlacedMineralsPool=25000
ScanBarMaxMineralSize=1500
EezoMineralsBase=1500
RandomMineralsBase=350
[SFXGame.BioCameraBehaviorGalaxy]
m_fShipMinRotationSpeed=540
m_fShipMaxRotationSpeed=720
m_fShipControlDeadzone=0.4
m_fShipSystemAccel=2.5
m_fShipClusterAccel=0.22
m_fShipSystemDeccel=1.5
m_fShipClusterDeccel=0.38
[SFXGame.SFXCameraMode_Vehicle]
RegularCameraArcRadius=335
RegularCameraHookOffset=(X=0,Y=0,Z=200)
AlternateCameraArcRadius=400
AlternateCameraHookOffset=(X=-300,Y=0,Z=150)
[SFXGame.SFXGameModemanager]
KeyNames=(Key="LeftMouseButton", Name=174716)
KeyNames=(Key="RightMouseButton", Name=174800)
KeyNames=(Key="MiddleMouseButton", Name=174728)
KeyNames=(Key="ThumbMouseButton", Name=351135)
KeyNames=(Key="ThumbMouseButton2", Name=351136)
KeyNames=(Key="BackSpace", Name=174629)
KeyNames=(Key="Tab", Name=174834)
KeyNames=(Key="Enter", Name=174663)
KeyNames=(Key="Pause", Name=174771)
KeyNames=(Key="CapsLock", Name=174635)
KeyNames=(Key="Escape", Name=174665)
KeyNames=(Key="SpaceBar", Name=174820)
KeyNames=(Key="PageUp", Name=174769)
KeyNames=(Key="PageDown", Name=174768)
KeyNames=(Key="End", Name=174661)
KeyNames=(Key="Home", Name=174697)
KeyNames=(Key="Left", Name=174713)
KeyNames=(Key="Up", Name=174846)
KeyNames=(Key="Right", Name=174797)
KeyNames=(Key="Down", Name=174652)
KeyNames=(Key="Insert", Name=174706)
KeyNames=(Key="Delete", Name=174647)
KeyNames=(Key="Zero", Name=174565)
KeyNames=(Key="One", Name=174566)
KeyNames=(Key="Two", Name=174567)
KeyNames=(Key="Three", Name=174568)
KeyNames=(Key="Four", Name=174569)
KeyNames=(Key="Five", Name=174570)
KeyNames=(Key="Six", Name=174571)
KeyNames=(Key="Seven", Name=174572)
KeyNames=(Key="Eight", Name=174573)
KeyNames=(Key="Nine", Name=174574)
KeyNames=(Key="A", Name=174595)
KeyNames=(Key="B", Name=174625)
KeyNames=(Key="C", Name=174632)
KeyNames=(Key="D", Name=174644)
KeyNames=(Key="E", Name=174657)
KeyNames=(Key="F", Name=174666)
KeyNames=(Key="G", Name=174685)
KeyNames=(Key="H", Name=174693)
KeyNames=(Key="I", Name=174698)
KeyNames=(Key="J", Name=174709)
KeyNames=(Key="K", Name=174711)
KeyNames=(Key="L", Name=174712)
KeyNames=(Key="M", Name=174724)
KeyNames=(Key="N", Name=174740)
KeyNames=(Key="O", Name=174764)
KeyNames=(Key="P", Name=174767)
KeyNames=(Key="Q", Name=174778)
KeyNames=(Key="R", Name=174791)
KeyNames=(Key="S", Name=174807)
KeyNames=(Key="T", Name=174833)
KeyNames=(Key="U", Name=174844)
KeyNames=(Key="V", Name=174847)
KeyNames=(Key="W", Name=174850)
KeyNames=(Key="X", Name=174856)
KeyNames=(Key="Y", Name=174858)
KeyNames=(Key="Z", Name=174860)
KeyNames=(Key="NumPadZero", Name=174754)
KeyNames=(Key="NumPadOne", Name=174755)
KeyNames=(Key="NumPadTwo", Name=174756)
KeyNames=(Key="NumPadThree", Name=174757)
KeyNames=(Key="NumPadFour", Name=174758)
KeyNames=(Key="NumPadFive", Name=174759)
KeyNames=(Key="NumPadSix", Name=174760)
KeyNames=(Key="NumPadSeven", Name=174761)
KeyNames=(Key="NumPadEight", Name=174762)
KeyNames=(Key="NumPadNine", Name=174763)
KeyNames=(Key="Multiply", Name=174750)
KeyNames=(Key="Add", Name=174753)
KeyNames=(Key="Subtract", Name=174749)
KeyNames=(Key="Decimal", Name=174751)
KeyNames=(Key="Divide", Name=174752)
KeyNames=(Key="F1", Name=174667)
KeyNames=(Key="F2", Name=174671)
KeyNames=(Key="F3", Name=174672)
KeyNames=(Key="F4", Name=174673)
KeyNames=(Key="F5", Name=174674)
KeyNames=(Key="F6", Name=174675)
KeyNames=(Key="F7", Name=174676)
KeyNames=(Key="F8", Name=174677)
KeyNames=(Key="F9", Name=174678)
KeyNames=(Key="F10", Name=174668)
KeyNames=(Key="F11", Name=174669)
KeyNames=(Key="F12", Name=174670)
KeyNames=(Key="NumLock", Name=174748)
KeyNames=(Key="ScrollLock", Name=174808)
KeyNames=(Key="LeftShift", Name=174717)
KeyNames=(Key="RightShift", Name=174801)
KeyNames=(Key="LeftControl", Name=174715)
KeyNames=(Key="RightControl", Name=174799)
KeyNames=(Key="LeftAlt", Name=174714)
KeyNames=(Key="RightAlt", Name=174798)
KeyNames=(Key="Semicolon", Name=174580)
KeyNames=(Key="Equals", Name=174575)
KeyNames=(Key="Comma", Name=174577)
KeyNames=(Key="Underscore", Name=176064)
KeyNames=(Key="Period", Name=174578)
KeyNames=(Key="Slash", Name=174579)
KeyNames=(Key="Tilde", Name=174585)
KeyNames=(Key="LeftBracket", Name=174581)
KeyNames=(Key="Backslash", Name=174582)
KeyNames=(Key="RightBracket", Name=174583)
KeyNames=(Key="Quote", Name=174576)
KeyNames=(Key="XboxTypeS_A", Name=176045)
KeyNames=(Key="XboxTypeS_B", Name=176046)
KeyNames=(Key="XboxTypeS_X", Name=176047)
KeyNames=(Key="XboxTypeS_Y", Name=176048)
KeyNames=(Key="XboxTypeS_LeftShoulder", Name=174718)
KeyNames=(Key="XboxTypeS_RightShoulder", Name=174806)
KeyNames=(Key="XboxTypeS_LeftTrigger", Name=174720)
KeyNames=(Key="XboxTypeS_RightTrigger", Name=174802)
KeyNames=(Key="XboxTypeS_Back", Name=174628)
KeyNames=(Key="XboxTypeS_Start", Name=174829)
KeyNames=(Key="XboxTypeS_LeftThumbstick", Name=174637)
KeyNames=(Key="XboxTypeS_RightThumbstick", Name=174638)
KeyNames=(Key="XboxTypeS_DPad_Up", Name=174656)
KeyNames=(Key="XboxTypeS_DPad_Down", Name=174653)
KeyNames=(Key="XboxTypeS_DPad_Right", Name=174655)
KeyNames=(Key="XboxTypeS_DPad_Left", Name=174654)
KeyNames=(Key="XboxTypeS_LeftX", Name=174719)
KeyNames=(Key="XboxTypeS_LeftY", Name=174805)
KeyNames=(Key="XboxTypeS_RightX", Name=174803)
KeyNames=(Key="XboxTypeS_RightY", Name=174804)
KeyNames=(Key="MouseScrollUp", Name=283289)
KeyNames=(Key="MouseScrollDown", Name=283290)
[SFXGameContent.BioSeqAct_GiveMissionXP]
SecondPlaythroughXPBonus=0.25f
SecondPlaythrough_AchievementID=24
MissionRewards=(MissionName=ProCer,XPReward=1000,RewardedPlotID=5794)
MissionRewards=(MissionName=ProFre,XPReward=1000,RewardedPlotID=5795)
MissionRewards=(MissionName=HorCr1,XPReward=1000,RewardedPlotID=5796)
MissionRewards=(MissionName=ShpCr2,XPReward=1000,RewardedPlotID=5797)
MissionRewards=(MissionName=EndGm1,XPReward=300,RewardedPlotID=5798)
MissionRewards=(MissionName=EndGm2_1,XPReward=300,RewardedPlotID=5799)
MissionRewards=(MissionName=EndGm2_2,XPReward=400,RewardedPlotID=5800)
MissionRewards=(MissionName=EndGm2_3,XPReward=500,RewardedPlotID=5801)
MissionRewards=(MissionName=BchLmL,XPReward=750,RewardedPlotID=5802)
MissionRewards=(MissionName=BlbGtl,XPReward=750,RewardedPlotID=5803)
MissionRewards=(MissionName=CitAsL,XPReward=750,RewardedPlotID=5804)
MissionRewards=(MissionName=JunCvL,XPReward=750,RewardedPlotID=5805)
MissionRewards=(MissionName=KroKgL,XPReward=750,RewardedPlotID=5806)
MissionRewards=(MissionName=KroPrL,XPReward=750,RewardedPlotID=5807)
MissionRewards=(MissionName=OmgMwL,XPReward=750,RewardedPlotID=5808)
MissionRewards=(MissionName=QuaTlL,XPReward=750,RewardedPlotID=5809)
MissionRewards=(MissionName=TwrVxL,XPReward=750,RewardedPlotID=5810)
MissionRewards=(MissionName=CitGrL,XPReward=750,RewardedPlotID=5811)
MissionRewards=(MissionName=JnkKgA,XPReward=1000,RewardedPlotID=5812)
MissionRewards=(MissionName=OmgGrA,XPReward=1000,RewardedPlotID=5813)
MissionRewards=(MissionName=OmgPrA,XPReward=1000,RewardedPlotID=5814)
MissionRewards=(MissionName=PrsCvA,XPReward=1000,RewardedPlotID=5815)
MissionRewards=(MissionName=RprGtA,XPReward=1000,RewardedPlotID=5816)
MissionRewards=(MissionName=SunTlA,XPReward=1000,RewardedPlotID=5817)
MissionRewards=(MissionName=TwrAsA,XPReward=1000,RewardedPlotID=5818)
MissionRewards=(MissionName=TwrMwA,XPReward=1000,RewardedPlotID=5819)
MissionRewards=(MissionName=N7Shipwreck,XPReward=125,RewardedPlotID=5820)
MissionRewards=(MissionName=N7Ruins,XPReward=125,RewardedPlotID=5821)
MissionRewards=(MissionName=N7DriveBy,XPReward=125,RewardedPlotID=5822)
MissionRewards=(MissionName=N7Spdr1,XPReward=125,RewardedPlotID=5823)
MissionRewards=(MissionName=N7Spdr2,XPReward=125,RewardedPlotID=5824)
MissionRewards=(MissionName=N7Spdr3,XPReward=125,RewardedPlotID=5825)
MissionRewards=(MissionName=N7Geth2,XPReward=125,RewardedPlotID=5826)
MissionRewards=(MissionName=N7BldInv1,XPReward=125,RewardedPlotID=5827)
MissionRewards=(MissionName=N7VIQ1,XPReward=125,RewardedPlotID=5828)
MissionRewards=(MissionName=N7BldInv2,XPReward=125,RewardedPlotID=5829)
MissionRewards=(MissionName=N7VIQ3,XPReward=125,RewardedPlotID=5830)
MissionRewards=(MissionName=N7Geth1,XPReward=125,RewardedPlotID=5831)
MissionRewards=(MissionName=N7VIQ2,XPReward=125,RewardedPlotID=5832)
MissionRewards=(MissionName=N7Crsh,XPReward=125,RewardedPlotID=5833)
MissionRewards=(MissionName=N7mine,XPReward=125,RewardedPlotID=5834)
MissionRewards=(MissionName=n7mmnt1,XPReward=125,RewardedPlotID=5835)
MissionRewards=(MissionName=n7mmnt2,XPReward=125,RewardedPlotID=5836)
MissionRewards=(MissionName=n7mmnt3,XPReward=125,RewardedPlotID=5837)
MissionRewards=(MissionName=n7mmnt4,XPReward=125,RewardedPlotID=5838)
MissionRewards=(MissionName=n7mmnt5,XPReward=125,RewardedPlotID=5839)
MissionRewards=(MissionName=n7mmnt6,XPReward=125,RewardedPlotID=5840)
MissionRewards=(MissionName=n7mmnt7,XPReward=125,RewardedPlotID=5841)
MissionRewards=(MissionName=n7mmnt8,XPReward=125,RewardedPlotID=5842)
MissionRewards=(MissionName=n7mmnt10,XPReward=125,RewardedPlotID=5843)
MissionRewards=(MissionName=Astrosmash,XPReward=125,RewardedPlotID=5844)
MissionRewards=(MissionName=norcook,XPReward=40,RewardedPlotID=5845)
MissionRewards=(MissionName=nordoc,XPReward=40,RewardedPlotID=5846)
MissionRewards=(MissionName=noreng,XPReward=40,RewardedPlotID=5847)
MissionRewards=(MissionName=twrhack,XPReward=40,RewardedPlotID=5848)
MissionRewards=(MissionName=twrobs,XPReward=40,RewardedPlotID=5849)
MissionRewards=(MissionName=twrrose,XPReward=40,RewardedPlotID=5850)
MissionRewards=(MissionName=twrconrad,XPReward=40,RewardedPlotID=5851)
MissionRewards=(MissionName=twrferos,XPReward=40,RewardedPlotID=5852)
MissionRewards=(MissionName=twrgianna,XPReward=40,RewardedPlotID=5853)
MissionRewards=(MissionName=twrslave,XPReward=40,RewardedPlotID=5854)
MissionRewards=(MissionName=twrlocket,XPReward=40,RewardedPlotID=5855)
MissionRewards=(MissionName=twrfamily,XPReward=40,RewardedPlotID=5856)
MissionRewards=(MissionName=twrgoods,XPReward=40,RewardedPlotID=5857)
MissionRewards=(MissionName=omgish,XPReward=40,RewardedPlotID=5858)
MissionRewards=(MissionName=omgoracle,XPReward=40,RewardedPlotID=5859)
MissionRewards=(MissionName=omgsun,XPReward=40,RewardedPlotID=5860)
MissionRewards=(MissionName=omgbekke,XPReward=40,RewardedPlotID=5861)
MissionRewards=(MissionName=omgaria,XPReward=40,RewardedPlotID=5862)
MissionRewards=(MissionName=asaworkers,XPReward=40,RewardedPlotID=5863)
MissionRewards=(MissionName=kroratch,XPReward=40,RewardedPlotID=5864)
MissionRewards=(MissionName=kromech,XPReward=40,RewardedPlotID=5865)
MissionRewards=(MissionName=citfish,XPReward=40,RewardedPlotID=5866)
MissionRewards=(MissionName=citquarian,XPReward=40,RewardedPlotID=5867)
MissionRewards=(MissionName=citreport,XPReward=40,RewardedPlotID=5868)
MissionRewards=(MissionName=citasari,XPReward=40,RewardedPlotID=5869)
MissionRewards=(MissionName=mwaelnora,XPReward=40,RewardedPlotID=5870)
MissionRewards=(MissionName=mwapitne,XPReward=40,RewardedPlotID=5871)
MissionRewards=(MissionName=prabatarian,XPReward=40,RewardedPlotID=5873)
MissionRewards=(MissionName=pradaniel,XPReward=40,RewardedPlotID=5874)
MissionRewards=(MissionName=prlbrain,XPReward=40,RewardedPlotID=5875)
[SFXGame.SFXProfileSettings]
StaticAchievementData=(Name=PRONOR_COMPLETE,AchievementID=1,XboxAchievementID=1,Title=342434,Incomplete=342484,Complete=342484,Points=5,Icon="GUI_Achievement_Images.completion_cond_missing_in_action")
StaticAchievementData=(Name=PROCER_COMPLETE,AchievementID=2,XboxAchievementID=2,Title=342435,Incomplete=342485,Complete=342485,Points=10,Icon="GUI_Achievement_Images.completion_cond_procer")
StaticAchievementData=(Name=JACKACQ,AchievementID=3,XboxAchievementID=3,Title=342436,Incomplete=342486,Complete=342486,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_jack_acq")
StaticAchievementData=(Name=GRUNTACQ,AchievementID=4,XboxAchievementID=4,Title=342437,Incomplete=342487,Complete=342487,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_grunt_acq")
StaticAchievementData=(Name=GARRUSACQ,AchievementID=5,XboxAchievementID=5,Title=342438,Incomplete=342488,Complete=342488,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_garrus_acq")
StaticAchievementData=(Name=MORDINACQ,AchievementID=6,XboxAchievementID=6,Title=342439,Incomplete=342489,Complete=342489,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_mordin_acq")
StaticAchievementData=(Name=TALIACQ,AchievementID=7,XboxAchievementID=7,Title=342440,Incomplete=342490,Complete=342490,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_tali_acq")
StaticAchievementData=(Name=SAMARRAACQ,AchievementID=8,XboxAchievementID=8,Title=342441,Incomplete=342491,Complete=342491,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_samarra_acq")
StaticAchievementData=(Name=THANEACQ,AchievementID=9,XboxAchievementID=9,Title=342442,Incomplete=342492,Complete=342492,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_thane_acq")
StaticAchievementData=(Name=CR1,AchievementID=10,XboxAchievementID=11,Title=342443,Incomplete=342493,Complete=342493,Points=25,Icon="GUI_Achievement_Images.story_chkpnt_CR1_Horizon")
StaticAchievementData=(Name=MIRANDALOYALTY,AchievementID=11,XboxAchievementID=12,Title=342444,Incomplete=342494,Complete=342494,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_miranda_loyalty")
StaticAchievementData=(Name=JACOBLOYALTY,AchievementID=12,XboxAchievementID=13,Title=342445,Incomplete=342495,Complete=342495,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_jacob_loyalty")
StaticAchievementData=(Name=JACKLOYALTY,AchievementID=13,XboxAchievementID=14,Title=342446,Incomplete=342496,Complete=342496,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_jack_loyalty")
StaticAchievementData=(Name=GRUNTLOYALTY,AchievementID=14,XboxAchievementID=15,Title=342447,Incomplete=342497,Complete=342497,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_grunt_loyalty")
StaticAchievementData=(Name=GARRUSLOYALTY,AchievementID=15,XboxAchievementID=16,Title=342448,Incomplete=342498,Complete=342498,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_garrus_loyalty")
StaticAchievementData=(Name=MORDINLOYALTY,AchievementID=16,XboxAchievementID=17,Title=342449,Incomplete=342499,Complete=342499,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_mordin_loyalty")
StaticAchievementData=(Name=TALILOYALTY,AchievementID=17,XboxAchievementID=18,Title=342450,Incomplete=342500,Complete=342500,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_tali_loyalty")
StaticAchievementData=(Name=SAMARRALOYALTY,AchievementID=18,XboxAchievementID=19,Title=342451,Incomplete=342501,Complete=342501,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_samarra_loyalty")
StaticAchievementData=(Name=THANELOYALTY,AchievementID=19,XboxAchievementID=20,Title=342452,Incomplete=342502,Complete=342502,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_thane_loyalty")
StaticAchievementData=(Name=LEGIONACQ,AchievementID=20,XboxAchievementID=10,Title=342453,Incomplete=342503,Complete=342503,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_legion_acq")
StaticAchievementData=(Name=LEGIONLOYALTY,AchievementID=21,XboxAchievementID=21,Title=342454,Incomplete=342504,Complete=342504,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_legion_loyalty")
StaticAchievementData=(Name=CR2,AchievementID=22,XboxAchievementID=22,Title=342455,Incomplete=342505,Complete=342505,Points=25,Icon="GUI_Achievement_Images.story_chkpnt_CR2_collectorship")
StaticAchievementData=(Name=ENDGAME,AchievementID=23,XboxAchievementID=23,Title=342456,Incomplete=342506,Complete=342506,Points=50,Icon="GUI_Achievement_Images.completion_cond_begin_endgame")
StaticAchievementData=(Name=COMPLETE,AchievementID=24,XboxAchievementID=24,Title=342457,Incomplete=342507,Complete=342507,Points=100,Icon="GUI_Achievement_Images.completion_cond_any_diff")
StaticAchievementData=(Name=COMPLETESURVIVE,AchievementID=25,XboxAchievementID=26,Title=342458,Incomplete=342508,Complete=342508,Points=50,Icon="GUI_Achievement_Images.completion_cond_survive_final_mission")
StaticAchievementData=(Name=COMPLETEINSANITY,AchievementID=26,XboxAchievementID=27,Title=342459,Incomplete=342509,Complete=342509,Points=75,Icon="GUI_Achievement_Images.completion_cond_insanity_diff")
StaticAchievementData=(Name=COMPLETEFOLLOWER,AchievementID=27,XboxAchievementID=28,Title=342460,Incomplete=342510,Complete=342510,Points=50,Icon="GUI_Achievement_Images.completion_cond_no_followers")
StaticAchievementData=(Name=COMPLETEME1IMPORT,AchievementID=28,XboxAchievementID=29,Title=342461,Incomplete=342511,Complete=342511,Points=50,Icon="GUI_Achievement_Images.completion_cond_ME1_import")
StaticAchievementData=(Name=ROMANCE,AchievementID=29,XboxAchievementID=30,Title=342462,Incomplete=342512,Complete=342512,Points=50,Icon="GUI_Achievement_Images.story_actions_romance")
StaticAchievementData=(Name=HEADSHOT,AchievementID=30,XboxAchievementID=31,Title=342463,Incomplete=342513,Complete=342513,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_headshot_kills")
StaticAchievementData=(Name=MELEECOMBO,AchievementID=31,XboxAchievementID=32,Title=342464,Incomplete=342514,Complete=342514,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_melee_combo")
StaticAchievementData=(Name=THRESHERMAW,AchievementID=32,XboxAchievementID=33,Title=342465,Incomplete=342515,Complete=342515,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_threshermaw")
StaticAchievementData=(Name=POWERCOMBO,AchievementID=33,XboxAchievementID=34,Title=342466,Incomplete=342516,Complete=342516,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_power_combo")
StaticAchievementData=(Name=HEAVYWEAPON,AchievementID=34,XboxAchievementID=35,Title=342467,Incomplete=342517,Complete=342517,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_5_different_weapon")
StaticAchievementData=(Name=SCREAM,AchievementID=35,XboxAchievementID=36,Title=342468,Incomplete=342518,Complete=342518,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_scream_falling_fire")
StaticAchievementData=(Name=DISRUPTSHIELDS,AchievementID=36,XboxAchievementID=37,Title=342469,Incomplete=342519,Complete=342519,Points=15,Icon="GUI_Achievement_Images.cmbt_actn_disrupt_shields")
StaticAchievementData=(Name=BREAKBARRIERS,AchievementID=37,XboxAchievementID=38,Title=342470,Incomplete=342520,Complete=342520,Points=15,Icon="GUI_Achievement_Images.cmbt_actn_break_barriers")
StaticAchievementData=(Name=BURNARMOUR,AchievementID=38,XboxAchievementID=39,Title=342471,Incomplete=342521,Complete=342521,Points=15,Icon="GUI_Achievement_Images.cmbt_actn_burn_armor")
StaticAchievementData=(Name=N7MISSION,AchievementID=39,XboxAchievementID=40,Title=342472,Incomplete=342522,Complete=342522,Points=10,Icon="GUI_Achievement_Images.exploration_completeN7")
StaticAchievementData=(Name=MULTIN7MISSION,AchievementID=40,XboxAchievementID=41,Title=342473,Incomplete=342523,Complete=342523,Points=50,Icon="GUI_Achievement_Images.exploration_complete5_N7")
StaticAchievementData=(Name=MINERALS,AchievementID=41,XboxAchievementID=42,Title=342474,Incomplete=342524,Complete=342524,Points=5,Icon="GUI_Achievement_Images.exploration_minerals")
StaticAchievementData=(Name=EXPLORATION,AchievementID=42,XboxAchievementID=43,Title=342475,Incomplete=342525,Complete=342525,Points=10,Icon="GUI_Achievement_Images.exploration_visit_every_planet")
StaticAchievementData=(Name=POWERGAMER,AchievementID=43,XboxAchievementID=44,Title=342476,Incomplete=342526,Complete=342526,Points=25,Icon="GUI_Achievement_Images.progression_50th_level")
StaticAchievementData=(Name=CODEX,AchievementID=44,XboxAchievementID=45,Title=342477,Incomplete=342527,Complete=342527,Points=15,Icon="GUI_Achievement_Images.progression_15_codex_entries")
StaticAchievementData=(Name=TECHUPGRADE,AchievementID=45,XboxAchievementID=46,Title=342478,Incomplete=342528,Complete=342528,Points=15,Icon="GUI_Achievement_Images.progression_10_tech_upgrade")
StaticAchievementData=(Name=WEAPONUPGRADE,AchievementID=46,XboxAchievementID=47,Title=342479,Incomplete=342529,Complete=342529,Points=15,Icon="GUI_Achievement_Images.progression_fully_upgrade_weapon")
StaticAchievementData=(Name=RESEARCH,AchievementID=47,XboxAchievementID=94,Title=342480,Incomplete=342530,Complete=342530,Points=5,Icon="GUI_Achievement_Images.progression_research_proj")
StaticAchievementData=(Name=PERSONALIZE,AchievementID=48,XboxAchievementID=95,Title=342481,Incomplete=342531,Complete=342531,Points=5,Icon="GUI_Achievement_Images.progression_personalize_armor")
StaticAchievementData=(Name=EVOLVEDPOWER,AchievementID=49,XboxAchievementID=96,Title=342482,Incomplete=342532,Complete=342532,Points=15,Icon="GUI_Achievement_Images.progression_evolve_power")
StaticAchievementData=(Name=CERBERUS,AchievementID=0,XboxAchievementID=97,Title=342483,Incomplete=342533,Complete=342533,Points=5,Icon="GUI_Achievement_Images.social_logon_cerberus")
[SFXGameContent.SFXSeqAct_NewGameBonuses]
ME1ImportBonuses=(BonusMinLevel=1,BonusMaxLevel=49,XPBonus=1000,CreditsBonus=20000,ResourceBonus=2500)
ME1ImportBonuses=(BonusMinLevel=50,BonusMaxLevel=59,XPBonus=2000,CreditsBonus=30000,ResourceBonus=5000)
ME1ImportBonuses=(BonusMinLevel=60,BonusMaxLevel=60,XPBonus=4000,CreditsBonus=50000,ResourceBonus=10000)
ME1_RichAchievementCreditBonus=100000
ME1_ParagonRenegadeMaxBonus=190
SecondPlaythrough_CreditsBonus=200000
SecondPlaythrough_ResourceBonus=50000
SecondPlaythrough_AchievementEnumID=ACHIEVEMENT_24_COMPLETE
[SFXGame.SFXVersionDependentSelectionModule]
Selectable=TRUE
[SFXGameContent.SFXSeqAct_UnlockHenchmanPowers]
HenchmanTags=(MissionName=BchLmL,HenchTag=hench_leading)
HenchmanTags=(MissionName=BlbGtl,HenchTag=hench_geth)
HenchmanTags=(MissionName=CitAsL,HenchTag=hench_assassin)
HenchmanTags=(MissionName=JunCvL,HenchTag=hench_convict)
HenchmanTags=(MissionName=KroKgL,HenchTag=hench_grunt)
HenchmanTags=(MissionName=KroPrL,HenchTag=hench_professor)
HenchmanTags=(MissionName=OmgMwL,HenchTag=hench_mystic)
HenchmanTags=(MissionName=QuaTlL,HenchTag=hench_tali)
HenchmanTags=(MissionName=TwrVxL,HenchTag=hench_vixen)
HenchmanTags=(MissionName=CitGrL,HenchTag=hench_garrus)
[SFXGamePawns.SFXCharacterClass_Adept]
MappedPowers=SFXPower_Singularity
MappedPowers=SFXPower_Warp
MappedPowers=SFXPower_Throw
MappedPowers=SFXPower_Pull
MappedPowers=SFXPower_Shockwave
[SFXGamePawns.SFXCharacterClass_Vanguard]
MappedPowers=SFXPower_BioticCharge
MappedPowers=SFXPower_Shockwave
MappedPowers=SFXPower_Pull
MappedPowers=SFXPower_CryoAmmo
MappedPowers=SFXPower_IncendiaryAmmo
[SFXGamePawns.SFXCharacterClass_Sentinel]
MappedPowers=SFXPower_PowerArmor
MappedPowers=SFXPower_Warp
MappedPowers=SFXPower_Overload
MappedPowers=SFXPower_CryoFreeze
MappedPowers=SFXPower_Throw
[SFXGamePawns.SFXCharacterClass_Engineer]
MappedPowers=SFXPower_CombatDrone
MappedPowers=SFXPower_Overload
MappedPowers=SFXPower_Incinerate
MappedPowers=SFXPower_CryoFreeze
MappedPowers=SFXPower_AiHacking
[SFXGamePawns.SFXCharacterClass_Infiltrator]
MappedPowers=SFXPower_Cloak
MappedPowers=SFXPower_Incinerate
MappedPowers=SFXPower_AIHacking
MappedPowers=SFXPower_DisruptorAmmo
MappedPowers=SFXPower_CryoAmmo
[SFXGamePawns.SFXCharacterClass_Soldier]
MappedPowers=SFXPower_AdrenalineRush
MappedPowers=SFXPower_ConcussiveShot
MappedPowers=SFXPower_IncendiaryAmmo
MappedPowers=SFXPower_DisruptorAmmo
MappedPowers=SFXPower_CryoAmmo
[SFXGameContent.SFXSeqAct_HasBonusWeapon]
BonusWeaponFlags=Wpn_BonusAssaultRifle
BonusWeaponFlags=Wpn_BonusShotgun
BonusWeaponFlags=Wpn_BonusSniperRifle
BonusWeaponFlags=Wpn_SuperAssaultRifle
BonusWeaponFlags=Wpn_SuperShotgun
BonusWeaponFlags=Wpn_SuperSniperRifle
[SFXGame.SFXGestures]
GesturesPackageName=BIOG_GesturesConfig
[SFXGame.SFXPawn_Henchman]
HenchmenInfo=(ClassName=SFXPawn_Garrus,Tag=hench_garrus,PrettyName=178197,HenchAcquiredPlotID=38,HenchInSquadPlotID=26,HenchmanImage="GUI_Codex_Images.Garrus_512")
HenchmenInfo=(ClassName=SFXPawn_Grunt,Tag=hench_grunt,PrettyName=178199,HenchAcquiredPlotID=42,HenchInSquadPlotID=30,HenchmanImage="GUI_Codex_Images.Grunt_512")
HenchmenInfo=(ClassName=SFXPawn_Jack,Tag=hench_convict,PrettyName=178196,HenchAcquiredPlotID=35,HenchInSquadPlotID=23,HenchmanImage="GUI_Codex_Images.Jack_512")
HenchmenInfo=(ClassName=SFXPawn_Jacob,Tag=hench_leading,PrettyName=178200,HenchAcquiredPlotID=34,HenchInSquadPlotID=22,HenchmanImage="GUI_Codex_Images.Jacob_512")
HenchmenInfo=(ClassName=SFXPawn_Legion,Tag=hench_geth,PrettyName=178198,HenchAcquiredPlotID=36,HenchInSquadPlotID=24,HenchmanImage="GUI_Codex_Images.Legion_512")
HenchmenInfo=(ClassName=SFXPawn_Miranda,Tag=hench_vixen,PrettyName=178194,HenchAcquiredPlotID=33,HenchInSquadPlotID=21,HenchmanImage="GUI_Codex_Images.Miranda_512")
HenchmenInfo=(ClassName=SFXPawn_Mordin,Tag=hench_professor,PrettyName=178202,HenchAcquiredPlotID=41,HenchInSquadPlotID=29,HenchmanImage="GUI_Codex_Images.Mordin_512")
HenchmenInfo=(ClassName=SFXPawn_Samara,Tag=hench_mystic,PrettyName=178201,HenchAcquiredPlotID=43,HenchInSquadPlotID=31,AlternatePrettyName=191150,AlternateHenchNamePlotFlag=Morinth_not_Samara,HenchmanImage="GUI_Codex_Images.Samara_512")
HenchmenInfo=(ClassName=SFXPawn_Tali,Tag=hench_tali,PrettyName=178203,HenchAcquiredPlotID=40,HenchInSquadPlotID=28,HenchmanImage="GUI_Codex_Images.Tali_512")
HenchmenInfo=(ClassName=SFXPawn_Thane,Tag=hench_assassin,PrettyName=178195,HenchAcquiredPlotID=39,HenchInSquadPlotID=27,HenchmanImage="GUI_Codex_Images.Thane_512")
HenchmenInfo=(ClassName=SFXPawn_Wilson,Tag=hench_wilson,PrettyName=184185)
[SFXGame.BioScout]
m_bAggressivePathPruning=true
[IniVersion]
0=4921121670.000000
1=5505088451.000000
2=3034319244.000000
) ..\BIOGame\Config\PC\Cooked\BIOInput.ini I‰ [Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=250
LookUpScale=-175
MouseSensitivity=0.4
DoubleClickTime=0.2500
bEnableMouseSmoothing=False
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Escape",Command="CloseEditorViewport")
Bindings=(Name="XboxTypeS_RightShoulder",Command="GhostMoveUp 1 | OnRelease GhostMoveUp 0")
Bindings=(Name="XBoxTypeS_LeftShoulder",Command="GhostMoveDown 1 | OnRelease GhostMoveDown 0")
Bindings=(Name="Up",Command="GhostMoveUp 1 | OnRelease GhostMoveUp 0" )
Bindings=(Name="Down",Command="GhostMoveDown 1 | OnRelease GhostMoveDown 0" )
[Engine.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
ConsoleKey=Tilde
TypeKey=Tab
MaxScrollbackSize=1024
HistoryBot=-1
[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini
[SFXGame.SFXGameModeBase]
Bindings=( Name="PC_StrafeLeft", Command="Axis aStrafe Speed=-1.0" )
Bindings=( Name="PC_StrafeRight", Command="Axis aStrafe Speed=+1.0" )
Bindings=( Name="PC_MoveForward", Command="Axis aBaseY Speed=1.0" )
Bindings=( Name="PC_MoveBackward", Command="Axis aBaseY Speed=-1.0" )
Bindings=( Name="PC_LookX", Command="Count bXAxis | Axis aMouseX" )
Bindings=( Name="PC_LookY", Command="Count bYAxis | Axis aMouseY" )
Bindings=( Name="PC_EnterCommandMenu", Command="EnterCommandMenu" )
Bindings=( Name="PC_ExitCommandMenu", Command="OnRelease ExitCommandMenu" )
Bindings=( Name="PC_CommandToggleCam", Command="EnableCamera | OnRelease DisableCamera" )
Bindings=( Name="PC_NextWeapon", Command="NextWeapon" )
Bindings=( Name="PC_PrevWeapon", Command="PrevWeapon" )
Bindings=( Name="PC_SwapWeapon", Command="TrySwapWeapon" )
Bindings=( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload" )
Bindings=( Name="PC_ConvSelect", Command="SelectResponse" )
Bindings=( Name="PC_ConvHilight", Command="HighlightDefaultResponse" )
Bindings=( Name="PC_ConvSkip", Command="SkipConversation" )
Bindings=( Name="PC_DecryptUp", Command="DecryptUp" )
Bindings=( Name="PC_DecryptDown", Command="DecryptDown" )
Bindings=( Name="PC_DecryptLeft", Command="DecryptLeft" )
Bindings=( Name="PC_DecryptRight", Command="DecryptRight" )
Bindings=( Name="PC_DecryptSelect", Command="DecryptSelect" )
Bindings=( Name="PC_HotKey1", Command="UseAbility 0" )
Bindings=( Name="PC_HotKey2", Command="UseAbility 1" )
Bindings=( Name="PC_HotKey3", Command="UseAbility 2" )
Bindings=( Name="PC_HotKey4", Command="UseAbility 3" )
Bindings=( Name="PC_HotKey5", Command="UseAbility 4" )
Bindings=( Name="PC_HotKey6", Command="UseAbility 5" )
Bindings=( Name="PC_HotKey7", Command="UseAbility 6" )
Bindings=( Name="PC_HotKey8", Command="UseAbility 7" )
Bindings=( Name="PC_VehicleMine", Command="Button bMine" )
Bindings=( Name="PC_QuickSave", Command="QuickSave" )
Bindings=( Name="PC_QuickLoad", Command="QuickLoad" )
Bindings=( Name="PC_GalaxyMouseStrafe", Command="Axis aMouseX BIOGUI_EVENT_AXIS_MOUSE_X" )
Bindings=( Name="PC_GalaxyMouseMovement", Command="Axis aMouseY BIOGUI_EVENT_AXIS_MOUSE_Y" )
Bindings=( Name="PC_GalaxyKeyStrafeLeft", Command="Axis aGuiStrafe Speed=-1.0 EventID=2" )
Bindings=( Name="PC_GalaxyKeyStrafeRight", Command="Axis aGuiStrafe Speed=+1.0 EventID=2" )
Bindings=( Name="PC_GalaxyKeyMoveForward", Command="Axis aGuiBaseY Speed=+1.0 EventID=3" )
Bindings=( Name="PC_GalaxyKeyMoveBackward", Command="Axis aGuiBaseY Speed=-1 EventID=3" )
Bindings=( Name="PC_GalaxyKeyRotateLeft", Command="Repeat PlanetLeftRight -1" )
Bindings=( Name="PC_GalaxyKeyRotateRight", Command="Repeat PlanetLeftRight 1" )
Bindings=( Name="PC_ShowMap", Command="OnTap 0.3 ShowAreaMap | OnHold 0.3 TurnObjectiveRadarDisplayOn | OnRelease TurnObjectiveRadarDisplayOff")
Bindings=( Name="PC_HideMap", Command="HideAreaMap" )
Bindings=( Name="Shared_Shoot", Command="SwapWeaponIfEmpty | FireWeapon | OnRelease StopFiringWeapon" )
Bindings=( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | OnRelease StopTightAim" )
Bindings=( Name="Shared_Action", Command="Exclusive Used | TryClimbOrMantleCover | Exclusive TryAcquireCover | OnRelease StormOff | OnHold 0.2 StormOn | OnTap 0.3 TryExitCover 1" )
Bindings=( Name="Shared_Holster", Command="TryHolster" )
Bindings=( Name="Shared_Melee", Command="Exclusive TryExitCover 1 | TryMelee | LeaveWorld" )
Bindings=( Name="Shared_SquadFollow", Command="SquadCommand_Follow" )
Bindings=( Name="Shared_SquadMove1", Command="SquadCommand_Move1" )
Bindings=( Name="Shared_SquadMove2", Command="SquadCommand_Move2" )
Bindings=( Name="Shared_Menu", Command="ShowMenu" )
Bindings=( Name="Shared_ConvIntRenegade", Command="InterruptRenegade" )
Bindings=( Name="Shared_ConvIntParagon", Command="InterruptParagon" )
Bindings=( Name="Shared_CineSkip", Command="SkipCinematic" )
Bindings=( Name="Shared_MovieSkip", Command="SkipMovie" )
Bindings=( Name="Shared_GalaxyScan", Command="StartScanning | OnRelease StopScanning" )
Bindings=( Name="Shared_GalaxyProbe", Command="LaunchProbe" )
Bindings=( Name="Shared_PulseRadarDisplay", Command="PulseRadarDisplay 1.0")
Bindings=( Name="Shared_GalaxyTabRight", Command="TabRight" )
Bindings=( Name="Shared_GalaxyTabLeft", Command="TabLeft" )
Bindings=( Name="Vehicle_Boost", Command="Button bBoost" )
Bindings=( Name="Vehicle_Jump", Command="Button bJump" )
Bindings=( Name="Vehicle_Quit", Command="LeaveWorld" )
Bindings=( Name="Vehicle_Camera", Command="Toggle bAlternateCamera" )
[SFXGame.SFXGameModeDefault]
InputDelayStormExit=0.23
InputDelayTightAimExit=0.1
RadarMapDisplayTime=1.0
Bindings=( Name="LeftControl", Command="Walking" )
Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" )
Bindings=( Name="RightMouseButton", Command="Shared_Aim" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="SpaceBar", Command="Shared_Action" )
Bindings=( Name="MouseScrollUp", Command="PC_PrevWeapon" )
Bindings=( Name="MouseScrollDown", Command="PC_NextWeapon" )
Bindings=( Name="Escape", Command="Shared_Menu" )
Bindings=( Name="One", Command="PC_HotKey1" )
Bindings=( Name="Two", Command="PC_HotKey2" )
Bindings=( Name="Three", Command="PC_HotKey3" )
Bindings=( Name="Four", Command="PC_HotKey4" )
Bindings=( Name="Five", Command="PC_HotKey5" )
Bindings=( Name="Six", Command="PC_HotKey6" )
Bindings=( Name="Seven", Command="PC_HotKey7" )
Bindings=( Name="Eight", Command="PC_HotKey8" )
Bindings=( Name="F5", Command="PC_QuickSave" )
Bindings=( Name="F9", Command="PC_QuickLoad" )
Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )
Bindings=( Name="Add", Command="set SFXGame.SFXCameraMode FOV 100" )
[SFXGame.SFXGameModeCommand]
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="Escape", Command="Shared_Menu" )
Bindings=( Name="RightMouseButton", Command="PC_CommandToggleCam" )
Bindings=( Name="LeftShift", Command="PC_ExitCommandMenu" )
[SFXGame.SFXGameModeVehicle]
Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" )
Bindings=( Name="MiddleMouseButton", Command="Vehicle_Camera" )
Bindings=( Name="SpaceBar", Command="Vehicle_Boost" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="Escape", Command="Shared_Menu" )
[SFXGame.SFXGameModeConversation]
Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect | Shared_ConvIntRenegade")
Bindings=( Name="RightMouseButton",Command="PC_ConvHilight | Shared_ConvIntParagon")
Bindings=( Name="SpaceBar",Command="PC_ConvSkip")
[SFXGame.SFXGameModeCinematic]
Bindings=( Name="SpaceBar", Command="Shared_CineSkip" )
Bindings=( Name="Escape", Command="Shared_CineSkip" )
[SFXGame.SFXGameModeGUI]
Bindings=( Name="Up", Command="PC_DecryptUp" )
Bindings=( Name="Down", Command="PC_DecryptDown" )
Bindings=( Name="Left", Command="PC_DecryptLeft" )
Bindings=( Name="Right", Command="PC_DecryptRight" )
Bindings=( Name="SpaceBar", Command="PC_DecryptSelect" )
[SFXGame.SFXGameModeMovie]
Bindings=( Name="SpaceBar", Command="Shared_MovieSkip" )
Bindings=( Name="Escape", Command="Shared_MovieSkip" )
[SFXGame.SFXGameModeGalaxy]
Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" )
Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" )
[SFXGame.SFXGameModeOrbital]
Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" )
Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" )
Bindings=( Name="RightMouseButton", Command="Shared_GalaxyScan" )
Bindings=( Name="LeftMouseButton", Command="Shared_GalaxyProbe" )
ReticleMoveSpeed=0.12
ScanReticleMoveSpeed=0.02
PlanetRotationSpeed=0.05
ScanPlanetRotationSpeed=0.025
RumbleScale=0.75
[SFXGame.SFXGameModeDefault_CZE]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_CZE]
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_CZE]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_CZE]
LocalizedBindings=( Name="W", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="A", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_CZE]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_CZE]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.SFXGameModeDefault_DEU]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_DEU]
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_DEU]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_DEU]
LocalizedBindings=( Name="W", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="A", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_DEU]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_DEU]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.SFXGameModeDefault_ESN]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_ESN]
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_ESN]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_ESN]
LocalizedBindings=( Name="W", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="A", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_ESN]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_ESN]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.SFXGameModeDefault_FRA]
LocalizedBindings=( Name="Q", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="Z", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="A", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_FRA]
LocalizedBindings=( Name="A", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_FRA]
LocalizedBindings=( Name="Q", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="Z", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_FRA]
LocalizedBindings=( Name="Z", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="Q", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_FRA]
LocalizedBindings=( Name="Q", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="Z", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_FRA]
LocalizedBindings=( Name="Q", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.SFXGameModeDefault_HUN]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_HUN]
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_HUN]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_HUN]
LocalizedBindings=( Name="W", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="A", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_HUN]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_HUN]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.SFXGameModeDefault_INT]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_INT]
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_INT]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_INT]
LocalizedBindings=( Name="W", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="A", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_INT]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_INT]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.SFXGameModeDefault_ITA]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_ITA]
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_ITA]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_ITA]
LocalizedBindings=( Name="W", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="A", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_ITA]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_ITA]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.SFXGameModeDefault_POL]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_POL]
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_POL]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_POL]
LocalizedBindings=( Name="W", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="A", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_POL]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_POL]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.SFXGameModeDefault_RUS]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="R", Command="PC_Reload" )
LocalizedBindings=( Name="F", Command="Shared_Melee" )
LocalizedBindings=( Name="H", Command="Shared_Holster" )
LocalizedBindings=( Name="X", Command="PC_SwapWeapon" )
LocalizedBindings=( Name="M", Command="PC_ShowMap" )
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeCommand_RUS]
LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" )
LocalizedBindings=( Name="E", Command="Shared_SquadMove2" )
LocalizedBindings=( Name="C", Command="Shared_SquadFollow" )
[SFXGame.SFXGameModeVehicle_RUS]
LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_StrafeRight" )
LocalizedBindings=( Name="W", Command="PC_MoveForward" )
LocalizedBindings=( Name="S", Command="PC_MoveBackward" )
LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" )
LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" )
LocalizedBindings=( Name="F", Command="Vehicle_Quit" )
[SFXGame.SFXGameModeGUI_RUS]
LocalizedBindings=( Name="W", Command="PC_DecryptUp" )
LocalizedBindings=( Name="S", Command="PC_DecryptDown" )
LocalizedBindings=( Name="A", Command="PC_DecryptLeft" )
LocalizedBindings=( Name="D", Command="PC_DecryptRight" )
LocalizedBindings=( Name="M", Command="PC_HideMap" )
[SFXGame.SFXGameModeGalaxy_RUS]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" )
LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" )
LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" )
[SFXGame.SFXGameModeOrbital_RUS]
LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" )
LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" )
[SFXGame.BioPlayerInput]
m_fQuickOrderTime=0.2
bUseMouseDampening=False
GuiDeadzone=0.4
DebugMenu=(Name="Level Skip Commands >",Command="showsubmenu LEVELSKIP")
DEV=(Name="Eric Combat Test Map",Command="AT ericCombat")
LEVELSKIP=(Name="Garrus Loyalty",Command="ce endGrL")
ACQ_LEVEL_LOAD=(Name="Zaeed Acquisition",Command="at biop_JnkVtA"))
LOY_LEVEL_LOAD=(Name="Zaeed Loyalty",Command="at biop_KroVtL")
CRIT_LEVEL_LOAD=(Name="Entry Menu",Command="at EntryMenu")
[IniVersion]
0=4532054186.000000
1=5343841208.000000
[SFXGame.SFXConsole]
HistoryTop=4
HistoryBot=5
HistoryCur=4
History[0]=profile non
History[1]=profile none
History[2]=open ericcombat
History[3]=exit
History[4]=
History[5]=slomo 3
History[6]=killcurrenttarget
History[7]=dumpachievementstats
History[8]=enabledamage 0
History[9]=enabledamage 1
History[10]=slomo 0.5
History[11]=slomo 0.1
History[12]=slomo 50
History[13]=slomo 1
History[14]=profile anim
History[15]=profile combat self
bEnableUI=False
) ..\BIOGame\Config\PC\Cooked\BIOParty.ini Ý [SFXGame.BioPlayerSquad]
SquadReformRange=3400
m_fStartThreshold_pistol=0.60
m_fStopThreshold_pistol=0.10
m_fDriftRadius_pistol=40.0
m_fStartThreshold_Shotgun=0.70
m_fStopThreshold_Shotgun=0.25
m_fDriftRadius_Shotgun=70.0
m_fStartThreshold_Assult=0.75
m_fStopThreshold_Assult=0.30
m_fDriftRadius_Assult=40.0
m_fStartThreshold_Sniper=1.0
m_fStopThreshold_Sniper=0.5
m_fDriftRadius_Sniper=15.0
PlayerMappingLT=Grenade
PlayerMappingLS=BW_Carnage
PlayerMappingRS=AW_Suppression
Member1MappingLT=Grenade
Member1MappingLS=TK_Throw
Member1MappingRS=TK_Lift
Member2MappingLT=Grenade
Member2MappingLS=EL_EMP_Delivery
Member2MappingRS=DC_Hacking_Delivery
m_nShotgunPowerIconReference=2
m_nAssaultPowerIconReference=3
m_nPistolPowerIconReference=4
m_nSniperPowerIconReference=5
m_nGrenadePowerIconReference=15
m_nGrenadeDetonatePowerIconReference=34
UseMoreAdvancedCover=TRUE
m_eGameOverCondition=BIO_GAME_OVER_CONDITION_PLAYER_PAWN_DIES
m_fInCombatMaxRange=4500
m_fRevivalRange=2500
m_fVehicleInCombatMaxRange=41000
m_fCombatCooldownTime=5
m_fCoverDelayTime=2.0
m_fPercentHealthOnResurrection=0.2f
m_fPercentHealthOnEndOfCombat=0.5f
m_fPerceptionTolerance=5.0
m_nMaxInventoryItems=150
m_nMaxInventoryWarningThreshold=135
[IniVersion]
0=5432314649.000000
1 ..\BIOGame\Config\PC\Cooked\BIOStringTypeMap.ini V [Map]
BioTestString.LocalizedString=34
BioPawnBehavior.ActorGameNameStrRef=10
BioCarBehavior.ActorGameNameStrRef=47
BioArtPlaceableBehavior.ActorGameNameStrRef=48
BioComponentArtPlaceable.ActorGameNameStrRef=48
BioVehicleBehaviorBase.ActorGameNameStrRef=47
BioPawnType.ActorGameNameStrRef=10
BioActorType.ActorGameNameStrRef=10
BioCarType.ActorGameNameStrRef=47
BioArtPlaceableType.ActorGameNameStrRef=48
BioVehicleBaseType.ActorGameNameStrRef=47
BioSeqAct_FaceOnlyVO.m_srActorNameOverride=10
BioSeqAct_FaceOnlyVO.m_srLineStrRef=9
SFXInterpTrackPlayFaceOnlyVO.srActorNameOverride=10
BioArtPlaceableUseableType.ActorGameNameStrRef=48
BioArtPlaceableInertType.ActorGameNameStrRef=48
BioSeqAct_DUISetTextStringRef.srText=4
BioSeqAct_ShowIntroText.srText=4
BioArtPlaceableContainerType.ActorGameNameStrRef=48
BioPawnChallengeScaledType.ActorGameNameStrRef=10
BioSeqVar_StrRef.m_srValue=58
BioWp_MapNote.m_sMapNoteName=4
BioActorBehavior.m_nTargetTipTextOverridden=4
BioActorType.m_nTargetTipText=4
BioMapNote.m_sMapNoteName=10
BioSeqAct_ShowMessage.srText=62
BioSeqAct_ShowMessage.srAButton=62
BioSeqAct_ShowMessage.srBButton=62
BioSeqAct_SkillGame.m_GameMessageSuccess=4;
BioSeqAct_SkillGame.m_GameMessageFailure=4;
BioSeqAct_SkillGame.m_GameMessageDuringGame=4;
BioSeqAct_SkillGame.m_preGameButtonAText=4;
BioSeqAct_SkillGame.m_preGameButtonBText=4;
BioSeqAct_SkillGame.m_preGameButtonXText=4;
BioSeqAct_SkillGame_Decryption.m_GameMessageSuccess=4;
BioSeqAct_SkillGame_Decryption.m_GameMessageFailure=4;
BioSeqAct_SkillGame_Decryption.m_GameMessageDuringGame=4;
BioSeqAct_SkillGame_Decryption.m_preGameButtonAText=4;
BioSeqAct_SkillGame_Decryption.m_preGameButtonBText=4;
BioSeqAct_SkillGame_Decryption.m_preGameButtonXText=4;
SFXSeqAct_SetTargetTip.srValue=4
SFXSelectionModule.m_srTargetTipText=4
SFXSelectionModule.m_srGameName=48
SFXDoor.m_srTargetTipTextClosed=4
SFXDoor.m_srTargetTipTextHackLocked=4
SFXDoor.m_srTargetTipTextPlotLocked=4
BioSFScreenTip.Default_Title=4;
BioSFScreenTip.Default_Body=4;
BioSFScreenTip.PC_Title=4;
BioSFScreenTip.PC_Body=4;
BioSFScreenTip.PS3_Title=4;
BioSFScreenTip.PS3_Body=4;
SFXGalaxyMapObject.DisplayName=49
BioPlanet.Description=49
BioPlanet.ButtonLabel=49
BioPlanet.PlanetPlotLabel=49
BioPlanet.PlanetEventMessage=49
BioPlanet.MissionBriefing=49
SFXGameChoiceGUIData.m_srTitle=4
SFXGameChoiceGUIData.m_srSubTitle=4
SFXGameChoiceGUIData.m_srAText=4
SFXGameChoiceGUIData.m_srBText=4
SFXGameChoiceGUIData.m_srOptionalPaneTitleText=4
SFXGameChoiceGUIData.m_srOptionalPaneItemValuePrefixText=4
BioSeqAct_AddChoiceGUIElement.m_srChoiceName=4
BioSeqAct_AddChoiceGUIElement.m_srChoiceTitle=4
BioSeqAct_AddChoiceGUIElement.m_srChoiceImageTitle=4
BioSeqAct_AddChoiceGUIElement.m_srChoiceDescription=4
BioSeqAct_AddChoiceGUIElement.m_srActionText=4
SFXHelper_CasualAppearance.AppearanceName=4
SFXHelper_CasualAppearance.Description=4
SFXHelper_FullBodyCombatAppearance.AppearanceName=4
SFXHelper_FullBodyCombatAppearance.Description=4
SFXHelper_PartBasedCombatAppearance.TorsoName=4
SFXHelper_PartBasedCombatAppearance.ShoulderName=4
SFXHelper_PartBasedCombatAppearance.ArmName=4
SFXHelper_PartBasedCombatAppearance.LegName=4
SFXHelper_PartBasedCombatAppearance.TorsoDescription=4
SFXHelper_PartBasedCombatAppearance.ShouldersDescription=4
SFXHelper_PartBasedCombatAppearance.ArmsDescription=4
SFXHelper_PartBasedCombatAppearance.LegsDescription=4
SFXHelper_PartBasedCombatAppearance.SpecName=4
SFXHelper_PartBasedCombatAppearance.ColorName=4
SFXHelper_PartBasedCombatAppearance.PatternName=4
SFXHelper_HelmetAppearance.HelmetName=4
SFXHelper_HelmetAppearance.Description=4
BioSeqAct_DLCTest.srText=62
BioSeqAct_DLCTest.srAButton=62
BioSeqAct_DLCTest.srBButton=62
SFXSeqAct_SetStringref.Value=4
SFXSeqAct_CreateNotification.sTitle=4
SFXSeqAct_CreateNotification.sSubtitle=4
SFXSeqAct_CreateNotification.sBody=4
SFXVersionDependentSelectionModule.m_srGameName=66
[IniVersion]
0=4453493274.000000
( ..\BIOGame\Config\PC\Cooked\BIOTest.ini · [Configuration]
UnitTestFramework=EngineTest.UnitTestRunner
UnitTestEditorFramework=EditorTest.UnitTestRunnerEditor
BasedOn=..\Engine\Config\BaseTest.ini
[EngineTest.UnitTestRunner]
m_nHeapCheckFrequency=100
m_fMaxTestTime=0;
[EditorTest.UnitTestRunnerEditor]
m_nHeapCheckFrequency=100
m_fMaxTestTime=0;
[EditorTest.UnitTestBasicEditor]
m_sStaticMeshResource=EditorMeshes.TexPropCube
m_sOneOfEveryResourcePackage=..\Engine\Content\TestOneOfEveryResource.upk
[EditorTest.UnitTestGenericBrowser]
m_sStaticMeshResource=EditorMeshes.TexPropCube
[SFXTest.BioUnitTestConversations]
m_sTestPawnAsset=BioTestResources.Actors.ConvTestActor
m_sTestConversation=unittest_conversation_D.unittest_conversation_dlg
m_fReplayScriptTimeout=60.0
m_sTestPoseAnim=BIOG_HMM_DL_A.HMM_DL_StandingDefault.DL_Idle
m_sTestGestureAnim=BIOG_HMM_DL_A.HMM_DL_StandingDefault.DL_PointForward
[SFXEditorTest.SFXUnitTestKismet]
m_sTestPawnAsset=BioTestResources.Actors.ConvTestActor
m_sSequenceReferencePath=BioTestResources.Subscripts.Elevator
m_sSequenceReferenceTitle=Elevator
[SFXEditor.BioTestTextureLocalisation]
LocPackageNames=BioT_Localisation
SearchPaths=..\BIOGame\Content\
[IniVersion]
0=2530401449.000000
1=5518561189.000000
& ..\BIOGame\Config\PC\Cooked\BIOUI.ini & [Engine.UIInteraction]
UISkinName=DefaultUISkin.DefaultSkin
bCaptureUnprocessedInput=True
UIJoystickDeadZone=0.9
UIAxisMultiplier=1.0
AxisRepeatDelay=0.2
MouseButtonRepeatDelay=0.15
DoubleClickTriggerSeconds=0.5
DoubleClickPixelTolerance=1
ToolTipInitialDelaySeconds=0.25
ToolTipExpirationSeconds=5.0
UISoundCueNames=GenericError
UISoundCueNames=MouseEnter
UISoundCueNames=MouseExit
UISoundCueNames=Clicked
UISoundCueNames=Focused
UISoundCueNames=SceneOpened
UISoundCueNames=SceneClosed
UISoundCueNames=ListSubmit
UISoundCueNames=ListUp
UISoundCueNames=ListDown
UISoundCueNames=SliderIncrement
UISoundCueNames=SliderDecrement
UISoundCueNames=NavigateUp
UISoundCueNames=NavigateDown
UISoundCueNames=NavigateLeft
UISoundCueNames=NavigateRight
UISoundCueNames=CheckboxChecked
UISoundCueNames=CheckboxUnchecked
[Engine.GameUISceneClient]
OverlaySceneAlphaModulation=0.45
bRestrictActiveControlToFocusedScene=true
bEnableDebugInput=true
bRenderDebugInfo=false
bRenderActiveControlInfo=true
bRenderFocusedControlInfo=true
bRenderTargetControlInfo=true
bRenderDebugInfoAtTop=true
bSelectVisibleTargetsOnly=true
bInteractiveMode=false
bDisplayFullPaths=true
bShowWidgetPath=true
bShowRenderBounds=true
bShowCurrentState=true
bShowMousePos=true
[Engine.UIAction_GetNATType]
bAlwaysOpen=False
[Engine.UITabControl]
bAllowPagePreviews=true
[Engine.UIComp_DrawStringEditbox]
SelectionTextColor=(R=1.0,G=1.0,B=1.0,A=1.0)
SelectionBackgroundColor=(R=0.0,G=0.0,B=1.0,A=0.6)
[Configuration]
BasedOn=..\Engine\Config\BaseUI.ini
[Engine.BioSFManager]
HandlerLibrary=(Tag=Reticle, ZOrder=10, HandlerClass="SFXGame.SFXSFHandler_Reticle", PanelResource="GUI_SF_HUD.ME2_Reticle")
HandlerLibrary=(Tag=PowerWheel, ZOrder=20, HandlerClass="SFXGame.SFXSFHandler_PCPowerWheel", PanelResource="GUI_SF_HUD_PC.PC_ME2_PowerWheel")
HandlerLibrary=(Tag=HUD, ZOrder=30, HandlerClass="SFXGame.SFXSFHandler_PCHUD", PanelResource="GUI_SF_HUD.ME2_HUD")
HandlerLibrary=(Tag=Conversation, ZOrder=40, HandlerClass="SFXGame.BioSFHandler_PCConversation", PanelResource="GUI_SF_Conversation.Conversation", PanelClass="Engine.SFXSFPanel_Conversation")
HandlerLibrary=(Tag=BlackScreen, ZOrder=50, HandlerClass="SFXGame.BioSFHandler_BlackScreen", PanelResource="GUI_SF_Utility.BlackScreen")
HandlerLibrary=(Tag=SkillGame, ZOrder=55, HandlerClass="SFXGame.BioSkillGame_Handler", PanelResource="GUI_SF_SkillGame.MiniGame")
HandlerLibrary=(Tag=SkillGameDecryption, ZOrder=60, HandlerClass="SFXGame.BioSkillGame_Decryption_PCHandler",PanelResource="GUI_SF_SkillGame.MiniGameDecryption")
HandlerLibrary=(Tag=SkillGameBypass, ZOrder=70, HandlerClass="SFXGame.BioSkillGame_Bypass_PCHandler", PanelResource="GUI_SF_SkillGame.MiniGameBypass")
HandlerLibrary=(Tag=AdditionalContent, ZOrder=80, HandlerClass="SFXGame.BioSFHandler_AdditionalContent", PanelResource="GUI_SF_AdditionalContent.AdditionalContent")
HandlerLibrary=(Tag=IntroText, ZOrder=90, HandlerClass="SFXGame.BioSFHandler_IntroText", PanelResource="GUI_SF_Utility.IntroText")
HandlerLibrary=(Tag=ReplayCharacterSelect, ZOrder=110, HandlerClass="SFXGame.BioSFHandler_ReplayCharacterSelect",PanelResource="GUI_SF_ReplayCharacterSelect.ReplayCharacterSelect")
HandlerLibrary=(Tag=LoadMovieDefault, ZOrder=120, HandlerClass="SFXGame.BioSFHandler_LoadScreen", PanelResource="GUI_SF_DefaultLoadScreen.LoadScreenToolTips", PanelClass="Engine.SFXSFPanel_LevelLoadTip")
HandlerLibrary=(Tag=SniperOverlay, ZOrder=130, HandlerClass="SFXGame.BioSFHandler_SniperOverlay", PanelResource="GUI_SF_SniperOverlay.SniperOverlay")
HandlerLibrary=(Tag=MenuBrowser, ZOrder=140, HandlerClass="SFXGame.BioSFHandler_PCPauseMenu", PanelResource="GUI_SF_InGameGUI_PC.PC_MainWheel")
HandlerLibrary=(Tag=MainMenu, ZOrder=160, HandlerClass="SFXGame.BioSFHandler_PCMainMenu", PanelResource="GUI_SF_MainMenu.MainMenu")
HandlerLibrary=(Tag=MissionCompletion, ZOrder=161, HandlerClass="SFXGame.BioSFHandler_PCChoiceGUI", PanelResource="GUI_SF_MissionCompletion.MissionCompletion");
HandlerLibrary=(Tag=PRCStore, ZOrder=162, HandlerClass="SFXGame.SFXSFHandler_PRCShop", PanelResource="GUI_SF_ChoiceGUI.PRCStore");
HandlerLibrary=(Tag=Splash, ZOrder=170, HandlerClass="SFXGame.BioSFHandler_PCSplash", PanelResource="GUI_SF_MainMenu.Splash")
HandlerLibrary=(Tag=GalaxyMap, ZOrder=180, HandlerClass="SFXGame.BioSFHandler_PCGalaxyMap", PanelResource="GUI_SF_GalaxyMap.GalaxyMap")
HandlerLibrary=(Tag=ChoiceGUI, ZOrder=190, HandlerClass="SFXGame.BioSFHandler_PCChoiceGUI", PanelResource="GUI_SF_ChoiceGUI.Choice")
HandlerLibrary=(Tag=PartySelect, ZOrder=200, HandlerClass="SFXGame.BioSFHandler_PCPartySelection", PanelResource="GUI_SF_PartySelect.PartySelect")
HandlerLibrary=(Tag=Personalization, ZOrder=210, HandlerClass="SFXGame.SFXSFHandler_PCPersonalization", PanelResource="GUI_SF_Personalization.Personalization")
HandlerLibrary=(Tag=NewCharacter, ZOrder=220, HandlerClass="SFXGame.BioSFHandler_PCNewCharacter", PanelResource="GUI_SF_MainMenu.CharacterCreation")
HandlerLibrary=(Tag=Options, ZOrder=230, HandlerClass="SFXGame.BioSFHandler_PCOptions", PanelResource="GUI_SF_Options.Options")
HandlerLibrary=(Tag=Journal, ZOrder=240, HandlerClass="SFXGame.BioSFHandler_PCJournal", PanelResource="GUI_SF_Journal.Journal")
HandlerLibrary=(Tag=Codex, ZOrder=250, HandlerClass="SFXGame.BioSFHandler_PCDataCodex", PanelResource="GUI_SF_Journal.Codex")
HandlerLibrary=(Tag=Achievement, ZOrder=260, HandlerClass="SFXGame.BioSFHandler_PCAchievement", PanelResource="GUI_SF_Achievement.Achievement")
HandlerLibrary=(Tag=NetworkRegistration, ZOrder=270, HandlerClass="SFXGame.SFXSFHandler_PCEANetworking", PanelResource="GUI_SF_Networking.NetworkRegistration")
HandlerLibrary=(Tag=GameOver, ZOrder=280, HandlerClass="SFXGame.BioSFHandler_PCGameOver", PanelResource="GUI_SF_GameOver.GameOver")
HandlerLibrary=(Tag=CharacterRecord, ZOrder=290, HandlerClass="SFXGame.BioSFHandler_PCCharacterRecord2", PanelResource="GUI_SF_CharacterRecord.CharacterRecord", bAutoVisible=false)
HandlerLibrary=(Tag=Credits, ZOrder=300, HandlerClass="SFXGame.BioSFHandler_Credits", PanelResource="GUI_SF_Utility.Credits")
HandlerLibrary=(Tag=DesignerUI, ZOrder=310, HandlerClass="SFXGame.BioSFHandler_PCDesignerUI", PanelResource="GUI_SF_HUD.DesignerUI")
HandlerLibrary=(Tag=Specialization, ZOrder=320, HandlerClass="SFXGame.BioSFHandler_PCSpecialization", PanelResource="GUI_SF_CharacterRecord.Specialization")
HandlerLibrary=(Tag=Save, ZOrder=330, HandlerClass="SFXGame.SFXSFHandler_PCSave", PanelResource="GUI_SF_SaveLoad.LoadSave")
HandlerLibrary=(Tag=Load, ZOrder=340, HandlerClass="SFXGame.SFXSFHandler_PCLoad", PanelResource="GUI_SF_SaveLoad.LoadSave")
HandlerLibrary=(Tag=AreaMap, ZOrder=350, HandlerClass="SFXGame.SFXSFHandler_PCAreaMap", PanelResource="GUI_SF_AreaMap.ME2_AreaMap");
HandlerLibrary=(Tag=Tutorial, ZOrder=360, HandlerClass="SFXGame.BioSFHandler_Tutorial", PanelResource="GUI_SF_Tutorial.Tutorials")
HandlerLibrary=(Tag=MessageBox, ZOrder=370, HandlerClass="SFXGame.BioSFHandler_PCMessageBox", PanelResource="GUI_SF_Utility.WindowPop")
HandlerLibrary=(Tag=SavingMessage, ZOrder=1000, HandlerClass="SFXGame.SFXSFHandler_SavingDisplay", PanelResource="GUI_SF_Utility.ME2_SavingDisplay", PanelClass="Engine.SFXSFPanel_SaveWidget")
SharedAssetLibrary=(SharedFile="BioMassFont.gfx",SharedResource="GUI_SF_Fonts.BioMassFont")
SharedAssetLibrary=(SharedFile="BioMassFont_glyphs.gfx",SharedResource="GUI_SF_Fonts.BioMassFont_glyphs")
SharedAssetLibrary=(SharedFile="AeroLightFont.gfx",SharedResource="GUI_SF_Fonts.AeroLightFont")
SharedAssetLibrary=(SharedFile="AeroLightFont_glyphs.gfx",SharedResource="GUI_SF_Fonts.AeroLightFont_glyphs")
SharedAssetLibrary=(SharedFile="mainController.gfx",SharedResource="GUI_SF_SharedAssets.mainController")
SharedAssetLibrary=(SharedFile="PC_SharedAssets.gfx",SharedResource="GUI_SF_SharedAssets.PC_SharedAssets")
UDLRInitialCooldown=0.35
UDLRHeldCooldown=0.1
m_aWorldSoundGroups=Music
m_aWorldSoundGroups=GUI
m_aWorldSoundGroups=AMBIENCE
[Engine.BioSFPanel]
bannedChars=\/:*?"<>|
[SFXGame.BioSFHandler_Conversation]
m_srTextInvestigate=122746;
m_srTextReturn=122747;
m_nReplyLocationBottomLeft=4
m_nReplyLocationMiddleLeft=5
m_nReplyLocationTopLeft=3
m_nReplyLocationTopRight=1
m_nReplyLocationMiddleRight=0
m_nReplyLocationBottomRight=2
m_nInvestigateLocationBottomLeft=1
m_nInvestigateLocationMiddleLeft=3
m_nInvestigateLocationTopLeft=2
m_nInvestigateLocationTopRight=5
m_nInvestigateLocationMiddleRight=0
m_nInvestigateLocationBottomRight=4
m_bUseXToSelect=true
m_bACanSkipNode=false
[SFXGame.BioSFHandler_PCConversation]
AccumulationDivisor=100.0f
[SFXGame.BioSFHandler_Specialization]
m_Description=158582
[SFXGame.BioSFHandler_BrowserWheel]
lstPages=(Tag="Save", srLabel=126263, Type=MBW_SP_Save)
lstPages=(Tag="Journal", srLabel=126261, Type=MBW_SP_Journal)
lstPages=(Tag="Codex", srLabel=126260, Type=MBW_SP_DataPad)
lstPages=(Tag="AreaMap", srLabel=126262, Type=MBW_SP_Map)
lstPages=(Tag="CharacterRecord", srLabel=126257, Type=MBW_SP_CharacterRecord)
lstPages=(Tag="Options", srLabel=126265, Type=MBW_SP_Options)
lstPages=(Tag="", srLabel=174868, Type=MBW_SP_ReturnToMainMenu)
lstPages=(Tag="", srLabel=176288, Type=MBW_SP_ExitGame)
lstPages=(Tag="Load", srLabel=126264, Type=MBW_SP_Load)
[SFXGame.MassEffectGuiManager]
[SFXGame.BioSeqAct_ActivateCharacterCreation]
m_sCharacterCreationMap=BioP_Char
[SFXGame.BioSFHandler_NewCharacter]
sStartMap=BioP_ProCer
srCustomMaleName=158528
srCustomFemaleName=158529
srNameTitle=341392
nMaxNameLength=11
srCodeTitle=344612
nMaxCodeLength=47
srNewCharConfirm=168235
srNewCharCancel=168236
srNewCharQuestion=168237
srFacialCategoryDescription=168957
srConfirm=144879
m_nInfoScrollSpeed=20
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo_Player",srChoiceName=93965,srChoiceTitle=93965,oChoiceImage=none,srChoiceDescription=155053,AchievementID=15)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Barrier_Player",srChoiceName=93973,srChoiceTitle=93973,oChoiceImage=none,srChoiceDescription=155065,AchievementID=12)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Crush_Player",srChoiceName=205267,srChoiceTitle=205267,oChoiceImage=none,srChoiceDescription=205268,AchievementID=11)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Fortification_Player",srChoiceName=314036,srChoiceTitle=314036,oChoiceImage=none,srChoiceDescription=314037,AchievementID=14)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_GethShieldBoost_Player",srChoiceName=314066,srChoiceTitle=314066,oChoiceImage=none,srChoiceDescription=314067,AchievementID=21)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Dominate_Player",srChoiceName=339473,srChoiceTitle=339473,oChoiceImage=none,srChoiceDescription=339474,AchievementID=18,bMorinthSpecialCase=true)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_ShieldJack_Player",srChoiceName=205894,srChoiceTitle=205894,oChoiceImage=none,srChoiceDescription=205895,AchievementID=17)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Reave_Player",srChoiceName=314878,srChoiceTitle=314878,oChoiceImage=none,srChoiceDescription=314879,AchievementID=18)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_NeuralShock_Player",srChoiceName=94073,srChoiceTitle=94073,oChoiceImage=none,srChoiceDescription=170530,AchievementID=16)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_AntiOrganicAmmo_Player",srChoiceName=327169,srChoiceTitle=327169,oChoiceImage=none,srChoiceDescription=327170,AchievementID=19)
BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_WarpAmmo_Player",srChoiceName=326671,srChoiceTitle=326671,oChoiceImage=none,srChoiceDescription=326672,AchievementID=13)
MalePregeneratedHeadCodes=541DJDLTFA3GAAVJBDMDJ6PGG72AG16454
MalePregeneratedHeadCodes=313WDMRG8H1CGMPCBBN1J2RNJ84AU2A376
MalePregeneratedHeadCodes=122FRCUJME7DFHNS9D7F8381FK7U183766
MalePregeneratedHeadCodes=333SSDL18171D6UW9UW8W6MJ6D8AK68465
MalePregeneratedHeadCodes=5211VBB41M81PLNSBBED733F1G18915765
MalePregeneratedHeadCodes=332RFFJH9D2IJJ9C9C1NF13FPB38945745
MalePregeneratedHeadCodes=122WSDRGIS31MANE9BSLG7HLJ874R88335
FemalePregeneratedHeadCodes=743Q9GM17F8AJDQ62Q1DA7119664146G6177
FemalePregeneratedHeadCodes=233LPIK9E46IQCJ79J1DW419C719I72G7316
FemalePregeneratedHeadCodes=722W89Q9E417FMAA5LCFD7C9C7C9K29G6315
FemalePregeneratedHeadCodes=9413IIIR1M9HFPK28Q6RG1D1G179B23B4317
FemalePregeneratedHeadCodes=13116BII1731JL66BM9MG71BD66417637176
FemalePregeneratedHeadCodes=552ELIHAE425CLHE26PDH2G1L426L6426573
[SFXGame.BioSFHandler_Journal]
lstSortLabels[0]=134552
lstSortLabels[1]=134551
lstSortLabels[2]=134553
lstSortTitles[0]=134552
lstSortTitles[1]=134551
lstSortTitles[2]=134553
srMarkAllCompleteMessage=227125
srMarkAllCompleteMessageConfirm=227126
srMarkAllCompleteMessageCancel=227127
[SFXGame.BioSFHandler_PartySelection]
lstMemberInfo=(Tag=hench_veteran,LoadoutTag=hench_thane,StrName=178205,ImageIndex=12,KismetIndex=11,DiscoveredLabel=KnowExistVeteran,AvailableLabel=IsSelectableVeteran,InPartyLabel=InSquadVeteran,IsLoyalLabel=IsLoyalVeteran,OldLoyaltyLabel=WasLoyalVeteran,AppearanceLabel=AppearanceVeteran,DeadIndex=206,StrDossierText=338300,StrSpecialty=178205);
lstMemberInfo=(Tag=hench_geth,LoadoutTag=hench_Legion,StrName=178198,ImageIndex=8,KismetIndex=3,DiscoveredLabel=KnowExistGeth,AvailableLabel=IsSelectableGeth,InPartyLabel=InSquadGeth,IsLoyalLabel=IsLoyalGeth,OldLoyaltyLabel=WasLoyalGeth,AppearanceLabel=AppearanceGeth,DeadIndex=198,StrDossierText=338299,StrSpecialty=178198);
lstMemberInfo=(Tag=hench_mystic,LoadoutTag=hench_Samara,StrName=178201,ImageIndex=3,KismetIndex=10,DiscoveredLabel=KnowExistMystic,AvailableLabel=IsSelectableMystic,InPartyLabel=InSquadMystic,IsLoyalLabel=IsLoyalMystic,OldLoyaltyLabel=WasLoyalMystic,AppearanceLabel=AppearanceMystic,DeadIndex=205,StrDossierText=338297,StrSpecialty=178201);
lstMemberInfo=(Tag=hench_tali,LoadoutTag=hench_tali,StrName=178203,ImageIndex=6,KismetIndex=7,DiscoveredLabel=KnowExistTali,AvailableLabel=IsSelectableTali,InPartyLabel=InSquadTali,IsLoyalLabel=IsLoyalTali,OldLoyaltyLabel=WasLoyalTali,AppearanceLabel=AppearanceTali,DeadIndex=202,StrDossierText=338296,StrSpecialty=178203);
lstMemberInfo=(Tag=hench_professor,LoadoutTag=hench_Mordin,StrName=178202,ImageIndex=11,KismetIndex=8,DiscoveredLabel=KnowExistProfessor,AvailableLabel=IsSelectableProfessor,InPartyLabel=InSquadProfessor,IsLoyalLabel=IsLoyalProfessor,OldLoyaltyLabel=WasLoyalProfessor,AppearanceLabel=AppearanceProfessor,DeadIndex=203,StrDossierText=338292,StrSpecialty=178202);
lstMemberInfo=(Tag=hench_garrus,LoadoutTag=hench_garrus,StrName=178197,ImageIndex=2,KismetIndex=5,DiscoveredLabel=KnowExistGarrus,AvailableLabel=IsSelectableGarrus,InPartyLabel=InSquadGarrus,IsLoyalLabel=IsLoyalGarrus,OldLoyaltyLabel=WasLoyalGarrus,AppearanceLabel=AppearanceGarrus,DeadIndex=200,StrDossierText=338295,StrSpecialty=178197);
lstMemberInfo=(Tag=hench_vixen,LoadoutTag=hench_Miranda,StrName=178194,ImageIndex=1,KismetIndex=0,AvailableLabel=IsSelectableVixen,InPartyLabel=InSquadVixen,IsLoyalLabel=IsLoyalVixen,OldLoyaltyLabel=WasLoyalVixen,AppearanceLabel=AppearanceVixen,DeadIndex=195,StrDossierText=178194,StrSpecialty=178194);
lstMemberInfo=(Tag=hench_grunt,LoadoutTag=hench_grunt,StrName=178199,ImageIndex=4,KismetIndex=9,DiscoveredLabel=KnowExistGrunt,AvailableLabel=IsSelectableGrunt,InPartyLabel=InSquadGrunt,IsLoyalLabel=IsLoyalGrunt,OldLoyaltyLabel=WasLoyalGrunt,AppearanceLabel=AppearanceGrunt,DeadIndex=204,StrDossierText=338294,StrSpecialty=178199);
lstMemberInfo=(Tag=hench_leading,LoadoutTag=hench_Jacob,StrName=178200,ImageIndex=5,KismetIndex=1,AvailableLabel=IsSelectableLeading,InPartyLabel=InSquadLeading,IsLoyalLabel=IsLoyalLeading,OldLoyaltyLabel=WasLoyalLeading,AppearanceLabel=AppearanceLeading,DeadIndex=196,StrDossierText=178200,StrSpecialty=178200);
lstMemberInfo=(Tag=hench_assassin,LoadoutTag=hench_Thane,StrName=178195,ImageIndex=10,KismetIndex=6,DiscoveredLabel=KnowExistAssassin,AvailableLabel=IsSelectableAssassin,InPartyLabel=InSquadAssassin,IsLoyalLabel=IsLoyalAssassin,OldLoyaltyLabel=WasLoyalAssassin,AppearanceLabel=AppearanceAssassin,DeadIndex=201,StrDossierText=338298,StrSpecialty=178195);
lstMemberInfo=(Tag=hench_convict,LoadoutTag=hench_Jack,StrName=178196,ImageIndex=7,KismetIndex=2,DiscoveredLabel=KnowExistConvict,AvailableLabel=IsSelectableConvict,InPartyLabel=InSquadConvict,IsLoyalLabel=IsLoyalConvict,OldLoyaltyLabel=WasLoyalConvict,AppearanceLabel=AppearanceConvict,DeadIndex=197,StrDossierText=338293,StrSpecialty=178196);
lstMemberInfo=(Tag=hench_thief,LoadoutTag=hench_tali,StrName=178204,ImageIndex=9,KismetIndex=4,DiscoveredLabel=KnowExistThief,AvailableLabel=IsSelectableThief,InPartyLabel=InSquadThief,IsLoyalLabel=IsLoyalThief,OldLoyaltyLabel=WasLoyalThief,AppearanceLabel=AppearanceThief,DeadIndex=199,StrDossierText=338301,StrSpecialty=178204);
m_nmMorinthPlotState=Morinth_not_Samara
m_nStrMorinthName=191150
srPartyConfirm=168245
srPartyCancel=168246
srPartyQuestion=168244
nmFireTeamLeaderLabel=FireTeamLeader
nmSpecialistLabel=Specialist
lstAppearances=(Tag=hench_vixen,AddAppearance=1,PlotFlag=6247);
lstAppearances=(Tag=hench_grunt,AddAppearance=1,PlotFlag=6256);
lstAppearances=(Tag=hench_mystic,AddAppearance=1,PlotFlag=6257);
lstAppearances=(Tag=hench_leading,AddAppearance=1,PlotFlag=6248);
lstAppearances=(Tag=hench_garrus,AddAppearance=1,PlotFlag=6252);
lstAppearances=(Tag=hench_professor,AddAppearance=1,PlotFlag=6255);
lstAppearances=(Tag=hench_tali,AddAppearance=1,PlotFlag=6254);
lstAppearances=(Tag=hench_assassin,AddAppearance=1,PlotFlag=6253);
lstAppearances=(Tag=hench_convict,AddAppearance=1,PlotFlag=6249);
lstAppearances=(Tag=hench_geth,AddAppearance=1,PlotFlag=6250);
lstAppearances=(Tag=hench_veteran,AddAppearance=1,PlotFlag=6258);
lstAppearances=(Tag=hench_thief,AddAppearance=1,PlotFlag=6251);
[SFXGame.BioEventNotifier]
srCodexEntry=143384
srQuestAdded=143385
srQuestUpdated=143386
srQuestCompleted=152941
srLevelUp=143387
srParagonReceived=156472
srRenegadeReceived=156473
srMedigel=171472
srSalvage=171473
srMap=166288
srAbility=167873
srTalentOk=152938
srTalentSkipRemainder=168919
bDissableTallentNotifications=true
nParagonPlotVar=2
nRenegadePlotVar=3
fPassivePopupDisplayTime=3f
nWwiseMusicVolumeRTPCPlotVar=9
sWwiseMusicVolumeRTPCName=Current_Music_Plot_State
sWwiseParaReneRTPCName=Para_Rene_State
[SFXGame.BioUIWorld]
m_sMapFile=BIOG_UIWorld
m_bEnabled=true
m_fnCameraActorName=CameraActor_3
m_CustomLightingData=(KeyLight_Scale_Red=1.0,KeyLight_Scale_Green=1.0,KeyLight_Scale_Blue=1.0,FillLight_Scale_Red=1.0,FillLight_Scale_Green=1.0,FillLight_Scale_Blue=1.0,RimLightColor=(R=226,G=192,B=158),RimLightScale=2.0,RimLightYaw=-25.0,RimLightPitch=30.0,RimLightControl=RLCT_Camera,LightingType=ConvLighting_Cinematic,TargetBoneName=Chest2,BouncedLightingIntensity=0.0,BouncedKeyLightingIntensity=0.0,BouncedKeyLightingDesaturation=0.0,bLockEnvironment=false,bTriggerFullUpdate=false)
[SFXGame.BioSFHandler_SaveGame]
[SFXGame.BioSeqAct_ShowSpecialization]
m_sSpecializationResource=GUI_SF_CharacterRecord.Specialization
[SFXGame.BioSeqAct_ActivateGalaxyMap]
m_sGalaxyMapResource=GUI_SF_GalaxyMap.GalaxyMap
[SFXGame.BioSeqAct_ShowIntroText]
m_sIntroTextResource=GUI_SF_Utility.IntroText
[SFXGame.BioSeqAct_ShowCredits]
m_sCreditsResource=GUI_SF_Utility.Credits
[SFXGame.BioSeqAct_ShowCharacterCreation]
m_sCreationResource=GUI_SF_MainMenu.CharacterCreation
[SFXGame.SFXSeqAct_SetAreaMap]
m_sAreaMapGuiResource=GUI_SF_AreaMap.ME2_AreaMap
[SFXGame.BioSeqAct_ShowMainMenu]
m_lstMainMenuResources=GUI_SF_MainMenu.CharacterCreation
m_lstMainMenuResources=GUI_SF_MainMenu.MainMenu
m_lstMainMenuResources=GUI_SF_Achievement.Achievement
m_lstMainMenuResources=GUI_SF_MainMenu.Splash
m_lstMainMenuResources=GUI_SF_AdditionalContent.AdditionalContent
m_lstMainMenuResources=GUI_SF_ReplayCharacterSelect.ReplayCharacterSelect
m_lstMainMenuResources=GUI_SF_Networking.NetworkRegistration
m_lstMainMenuResources=GUI_SF_ChoiceGUI.PRCStore
m_lstMainMenuResourcesConsole=GUI_SF_MainMenu.CharacterCreation
m_lstMainMenuResourcesConsole=GUI_SF_MainMenu.MainMenu
m_lstMainMenuResourcesConsole=GUI_SF_Achievement.Achievement
m_lstMainMenuResourcesConsole=GUI_SF_MainMenu.Splash
m_lstMainMenuResourcesConsole=GUI_SF_AdditionalContent.AdditionalContent
m_lstMainMenuResourcesConsole=GUI_SF_ReplayCharacterSelect.ReplayCharacterSelect
m_lstMainMenuResourcesConsole=GUI_SF_Networking.NetworkRegistration
m_lstMainMenuResourcesConsole=GUI_SF_ChoiceGUI.PRCStore
[SFXGame.BioSeqAct_ShowAchievements]
m_sAchivementOverlayResource=GUI_SF_Achievement.Achievement
[SFXGame.BioSeqAct_ShowSniperHudOverlay]
m_sSniperHudOverlayResource=GUI_SF_SniperOverlay.SniperOverlay
[SFXGame.SFXSeqAct_ShowPersonalizationUI]
m_sCreationResource=GUI_SF_Personalization.Personalization
[SFXGame.BioSFHandler_CharacterRecord2]
m_nMaxRenegade=1900
m_nMaxParagon=1957
m_srXPFormat=340881
m_srSpendTalentPointsMessageXBox=348754
m_srParagonRenegadeMessageXBox=348755
m_srSpendTalentPointsMessagePC=348753
m_srParagonRenegadeMessagePC=348755
m_srSpendTalentPointsMessagePS3=348755
m_srParagonRenegadeMessagePS3=153007
m_srOk=153007
m_ParagonRenegadeBarValues=0.2f
m_ParagonRenegadeBarValues=0.2f
m_ParagonRenegadeBarValues=0.2f
m_ParagonRenegadeBarValues=0.2f
m_ParagonRenegadeBarValues=0.2f
m_srShepardLevelClassFormat=346691
m_srTalentDescriptionFormat=347303
m_srRankDescriptionFormat=347304
m_srFaceCodeFormat=348486
[SFXGame.SFXMorphFaceFrontEndDataSource]
m_s2DAPackage=BIOG_2DA_CharacterCreation_X
m_sMorph2DA=BIOG_2DA_CharacterCreation_X.PlayerMorph
m_sMorphBaseMale=BIOG_MORPH_FACE.CharacterCreation_Base_Male
m_sMorphBaseFemale=BIOG_MORPH_FACE.CharacterCreation_Base_Female
m_sMorphTargetSetMale=BIOG_HMM_HED_PROMorph.HMM_BaseMorphSet
m_sMorphTargetSetFemale=BIOG_HMF_HED_PROMorph_R.HMF_BaseMorphSet
m_bDebugStrings=FALSE
m_sMorphAnimTree=BIOG_MORPH_FACE.BaseHeadMorphTree
[SFXGame.BioMorphFaceFrontEnd]
m_bDebugStrings=FALSE
[SFXGame.BioSFHandler_AreaMap]
m_fScrollSpeed=1
m_fCursorSpeed=0.5
[SFXGame.BioSFHandler_Reticle]
m_fMinScalingRange=1000.0f
m_fMinScalingValue=0.2f
[SFXGame.BioSFHandler_DataCodex]
fVoiceOverDelay=0.5
fVoiceOverCancelFadeOut=0.25
sDefaultCodexImage=GUI_Codex_images.PDAComputerLogo_512
srMarkAllCompleteMessage=227125
srMarkAllCompleteMessageConfirm=227126
srMarkAllCompleteMessageCancel=227127
sExternalTextureLink=MassEffect01
lstImages=(nID=1, sName="GUI_Codex_Images.Aeia_512")
lstImages=(nID=2, sName="GUI_Codex_Images.Alliance_512")
lstImages=(nID=3, sName="GUI_Codex_Images.Anti-MaterialRifle_512")
lstImages=(nID=4, sName="GUI_Codex_Images.ArchivedEmails_512")
lstImages=(nID=5, sName="GUI_Codex_Images.ArmorPiercingAmmo_512")
lstImages=(nID=6, sName="GUI_Codex_Images.Asari_512")
lstImages=(nID=7, sName="GUI_Codex_Images.AssaultRifle_512")
lstImages=(nID=8, sName="GUI_Codex_Images.AssaultRifles_512")
lstImages=(nID=9, sName="GUI_Codex_Images.AutoPistol_512")
lstImages=(nID=10, sName="GUI_Codex_Images.CryoGun_512")
lstImages=(nID=11, sName="GUI_Codex_Images.Barrier_512")
lstImages=(nID=12, sName="GUI_Codex_Images.batarians_512")
lstImages=(nID=13, sName="GUI_Codex_Images.Biotics_512")
lstImages=(nID=14, sName="GUI_Codex_Images.BioticUpgrade_512")
lstImages=(nID=15, sName="GUI_Codex_Images.BlackHoleGun_512")
lstImages=(nID=16, sName="GUI_Codex_Images.BloodPack_512")
lstImages=(nID=17, sName="GUI_Codex_Images.BlueSuns_512")
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fAttractModeDelay=60
fShowLegalTime=15
bSuppressAttractMode=false
srNoLoginStart=337346
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[SFXGame.BioSFHandler_MainMenu]
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fPCRMessageDispTime=5.f
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LostNetworkConnection=346041
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[SFXGame.SFXSFHandler_Save]
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AreaData=( AreaName="BioP_N7mmnt6", AreaStrref=344413, ImageName="BioP_N7mmnt6_IMG" )
AreaData=( AreaName="BioP_N7mmnt7", AreaStrref=344414, ImageName="BioP_N7mmnt7_IMG" )
AreaData=( AreaName="BioP_N7mmnt8", AreaStrref=344415, ImageName="BioP_N7mmnt8_IMG" )
AreaData=( AreaName="BioP_N7mmnt10", AreaStrref=344416, ImageName="BioP_N7mmnt10_IMG" )
[SFXGame.SFXGameChoiceGUIData_Weapons]
m_srTitle=234091
m_srSubTitle=234092
m_srAText=234093
m_srBText=234094
m_ShowOptionalPane=0
m_srOptionalPaneTitleText=-1
m_srOptionalPaneItemValuePrefixText=-1
m_srOptionalPaneValuePrefixText=-1
m_nOptionalPaneValue=-1
lstChoices=(srChoiceName=234095,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=234095,srChoiceDescription=234100,ChoiceColor=3)
lstChoices=(srChoiceName=234096,srChoiceTitle=12346,oChoiceImage=none,srChoiceImageTitle=234096,srChoiceDescription=234101,ChoiceColor=3)
lstChoices=(srChoiceName=234097,srChoiceTitle=12347,oChoiceImage=none,srChoiceImageTitle=234097,srChoiceDescription=234102,ChoiceColor=3)
lstChoices=(srChoiceName=234098,srChoiceTitle=12348,oChoiceImage=none,srChoiceImageTitle=234098,srChoiceDescription=234103,ChoiceColor=3)
lstChoices=(srChoiceName=234099,srChoiceTitle=12348,oChoiceImage=none,srChoiceImageTitle=234099,srChoiceDescription=234104,ChoiceColor=3)
[SFXGame.SFXGameChoiceGUIData_HeavyWeapons]
m_srTitle=234981
m_srSubTitle=234092
m_srAText=234093
m_srBText=234094
m_ShowOptionalPane=true
m_srOptionalPaneTitleText=263416
m_srOptionalPaneItemValuePrefixText=263417
m_eOptionalPaneResourceType=INV_RESOURCE_CREDITS
lstChoices=(srChoiceName=234095,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=234095,srChoiceDescription=234100,ChoiceColor=3,nOptionalPaneItemValue=23,eResource=INV_RESOURCE_CREDITS)
lstChoices=(srChoiceName=234096,srChoiceTitle=12346,oChoiceImage=none,srChoiceImageTitle=234096,srChoiceDescription=234101,ChoiceColor=3,nOptionalPaneItemValue=5678,eResource=INV_RESOURCE_RARE1_EEZO)
lstChoices=(srChoiceName=234097,srChoiceTitle=12347,oChoiceImage=none,srChoiceImageTitle=234097,srChoiceDescription=234102,ChoiceColor=3,nOptionalPaneItemValue=1138,eResource=INV_RESOURCE_RARE2_IRIDIUM)
lstChoices=(srChoiceName=234098,srChoiceTitle=12348,oChoiceImage=none,srChoiceImageTitle=234098,srChoiceDescription=234103,ChoiceColor=3,nOptionalPaneItemValue=1234567890,eResource=INV_RESOURCE_RARE3_PALLADIUM)
lstChoices=(srChoiceName=234099,srChoiceTitle=12348,oChoiceImage=none,srChoiceImageTitle=234099,srChoiceDescription=234104,ChoiceColor=3,eResource=INV_RESOURCE_RARE4_PLATINUM)
[SFXGame.SFXGameChoiceGUIData_Research]
m_srTitle=331592
m_srSubTitle=331602
m_srAText=331593
m_srBText=331594
m_srTechTitle=331595
m_srTechSubtitle=331603
m_srTechAText=-1
m_srTechBText=331598
m_srResearchTitle=331596
m_srResearchSubtitle=331604
m_srResearchAText=331599
m_srResearchBText=331598
m_srResearchErrorTooExpensive=331600
m_srResearchErrorCanNotLearn=331601
m_ShowOptionalPane=false
Tech=(PlotName="Tec_AssaultRifle",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_AssaultRifleR1",TreasureId=4770,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_AssaultRifleR2",TreasureId=4771,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_AutoPistol",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_AutoPistolR1",TreasureId=4988,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_AutoPistolR2",TreasureId=4990,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_BioticUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_BioticR1",TreasureId=4991,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_BioticR2",TreasureId=4992,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_BovineFortitude",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ExploreScanner",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_GruntShotgun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_GruntUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_HeavyAmmo",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_HeavyR1",TreasureId=4993,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_HeavyR2",TreasureId=4994,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_HeavyPistol",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_HeavyPistolR1",TreasureId=4995,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_HeavyPistolR2",TreasureId=4996,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_JackUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_LegionSniper",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_LegionUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_Medigel",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_MedigelR1",TreasureId=4997,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_MedigelR2",TreasureId=4998,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_MiniGameDecrypt",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_MiniGameHack",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_MordinUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_QuarianShields",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShepardHealth",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShepardR1",TreasureId=4999,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShepardR2",TreasureId=5000,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_Shield",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShieldR1",TreasureId=5007,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShieldR2",TreasureId=5008,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShipArmor",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShipFuel",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShipGun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShipProbes",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShipScanner",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShipShield",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_Shotgun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShotgunR1",TreasureId=5001,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_ShotgunR2",TreasureId=5002,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_SniperRifle",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_SniperRifleR1",TreasureId=5003,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_SniperRifleR2",TreasureId=5004,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_TechUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_TechR1",TreasureId=5005,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Tec_TechR2",TreasureId=5006,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Wpn_MissileLauncher",TreasureId=4993,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Wpn_CryoBlaster",TreasureId=4994,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Tech=(PlotName="Wpn_NukeLauncher",TreasureId=5291,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_AssaultRifle",TreasureId=6038,UnlockId=6051,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_AutoPistol",TreasureId=6040,UnlockId=6052,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_BioticUpgrade",TreasureId=6041,UnlockId=6053,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_GruntUpgrade",TreasureId=6042,UnlockId=6054,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_HeavyAmmo",TreasureId=6043,UnlockId=6055,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_HeavyPistol",TreasureId=6044,UnlockId=6056,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_LegionUpgrade",TreasureId=6045,UnlockId=6057,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_MediGel",TreasureId=6046,UnlockId=6058,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShepardHealth",TreasureId=6047,UnlockId=6059,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_Shield",TreasureId=6048,UnlockId=6060,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_Shotgun",TreasureId=6049,UnlockId=6061,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_SniperRifle",TreasureId=6050,UnlockId=6062,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_TechUpgrade",TreasureId=6039,UnlockId=6063,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_Facelift",TreasureId=6141,UnlockId=6144,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_AssaultRifleR1",TreasureId=4770,UnlockId=5133,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_AssaultRifleR2",TreasureId=4771,UnlockId=5134,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_AutoPistolR1",TreasureId=4988,UnlockId=5135,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_AutoPistolR2",TreasureId=4990,UnlockId=5136,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_BioticR1",TreasureId=4991,UnlockId=5154,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_BioticR2",TreasureId=4992,UnlockId=5155,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_GruntShotgun",TreasureId=1190,UnlockId=5638,RMode=4,DisableId=204,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_HeavyPistolR1",TreasureId=4995,UnlockId=5139,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_HeavyPistolR2",TreasureId=4996,UnlockId=5140,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_JackUpgrade",TreasureId=1181,UnlockId=5639,RMode=4,DisableId=197,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_LegionSniper",TreasureId=1184,UnlockId=5640,RMode=4,DisableId=198,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_LoyaltyPower",TreasureId=5459,UnlockId=-1,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_MedigelR1",TreasureId=4997,UnlockId=5141,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_MedigelR2",TreasureId=4998,UnlockId=5142,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_MordinUpgrade",TreasureId=4480,UnlockId=5641,RMode=4,DisableId=203,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShipArmor",TreasureId=1183,UnlockId=5642,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShipFuel",TreasureId=1186,UnlockId=5644,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShipGun",TreasureId=1182,UnlockId=5645,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShipProbes",TreasureId=1195,UnlockId=5646,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShipScanner",TreasureId=1188,UnlockId=5647,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShipShield",TreasureId=1192,UnlockId=5648,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_Retrain",TreasureId=5458,UnlockId=-1,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShepardR1",TreasureId=4999,UnlockId=5144,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShepardR2",TreasureId=5000,UnlockId=5145,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShieldR1",TreasureId=5007,UnlockId=5146,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShieldR2",TreasureId=5008,UnlockId=5147,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShotgunR1",TreasureId=5001,UnlockId=5152,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_ShotgunR2",TreasureId=5002,UnlockId=5153,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_SniperRifleR1",TreasureId=5003,UnlockId=5148,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_SniperRifleR2",TreasureId=5004,UnlockId=5149,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_TechR1",TreasureId=5005,UnlockId=5150,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Tec_TechR2",TreasureId=5006,UnlockId=5151,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Wpn_MissileLauncher",TreasureId=4993,UnlockId=5137,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Wpn_CryoBlaster",TreasureId=4994,UnlockId=5138,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
Research=(PlotName="Wpn_NukeLauncher",TreasureId=5291,UnlockId=5290,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))
[SFXGame.SFXSeqAct_ResearchChoiceGui]
m_TopLevelChoices=(srChoiceName=331559,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=331561,srChoiceDescription=331563,ChoiceColor=3)
m_TopLevelChoices=(srChoiceName=331560,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=331562,srChoiceDescription=331564,ChoiceColor=3)
m_TechTopChoices=(srChoiceName=337725,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=337725,srChoiceDescription=337726,ChoiceColor=3)
m_ResearchTopChoices=(srChoiceName=337723,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=337723,srChoiceDescription=337724,ChoiceColor=3)
ResearchSubMenus=(Index=0,srTitle=331596,srSubtitle=331604,srAboutLabel=337723,srAboutText=337724,sImagePath="GUI_Codex_Images.ResearchProjectUpgrade_512")
ResearchSubMenus=(Index=1,srTitle=348759,srSubtitle=348760,srAboutLabel=348761,srAboutText=348762,sImagePath="GUI_Codex_Images.AssaultRifles_512")
ResearchSubMenus=(Index=2,srTitle=348763,srSubtitle=348764,srAboutLabel=348765,srAboutText=348766,sImagePath="GUI_Codex_Images.PTorsArmor_512")
ResearchSubMenus=(Index=3,srTitle=348767,srSubtitle=348768,srAboutLabel=348769,srAboutText=348770,sImagePath="GUI_Codex_Images.NormandySR2_512")
ResearchSubMenus=(Index=4,srTitle=348771,srSubtitle=348772,srAboutLabel=348773,srAboutText=348774,sImagePath="GUI_Codex_Images.ResearchProjectUpgrade_512")
[SFXGameContent.SFXGameChoiceGUIData_HenchmenPowers]
m_srTitle=315111
m_srSubTitle=315112
m_srAText=315113
m_ShowOptionalPane=false
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo_Player",ChoiceEntry=(srChoiceName=93965,srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053),AchievementID=15,PowerImage="GUI_Codex_Images.ArmorPiercingAmmo_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Barrier_Player",ChoiceEntry=(srChoiceName=93973,srChoiceTitle=93973,oChoiceImage=none,srChoiceImageTitle=93973,srChoiceDescription=155065),AchievementID=12,PowerImage="GUI_Codex_Images.Barrier_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Crush_Player",ChoiceEntry=(srChoiceName=205267,srChoiceTitle=205267,oChoiceImage=none,srChoiceImageTitle=205267,srChoiceDescription=205268),AchievementID=11,PowerImage="GUI_Codex_Images.Slam_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Fortification_Player",ChoiceEntry=(srChoiceName=314036,srChoiceTitle=314036,oChoiceImage=none,srChoiceImageTitle=314036,srChoiceDescription=314037),AchievementID=14,PowerImage="GUI_Codex_Images.Fortification_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_GethShieldBoost_Player",ChoiceEntry=(srChoiceName=314066,srChoiceTitle=314066,oChoiceImage=none,srChoiceImageTitle=314066,srChoiceDescription=314067),AchievementID=21,PowerImage="GUI_Codex_Images.ShieldBoost_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Reave_Player",ChoiceEntry=(srChoiceName=314878,srChoiceTitle=314878,oChoiceImage=none,srChoiceImageTitle=314878,srChoiceDescription=314879),AchievementID=18,PowerImage="GUI_Codex_Images.Reave_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_ShieldJack_Player",ChoiceEntry=(srChoiceName=205894,srChoiceTitle=205894,oChoiceImage=none,srChoiceImageTitle=205894,srChoiceDescription=205895),AchievementID=17,PowerImage="GUI_Codex_Images.EnergyDrain_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Dominate_Player",ChoiceEntry=(srChoiceName=339473,srChoiceTitle=339473,oChoiceImage=none,srChoiceImageTitle=339473,srChoiceDescription=339474),AchievementID=18,bMorinthSpecialCase=true,PowerImage="GUI_Codex_Images.Dominate_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_NeuralShock_Player",ChoiceEntry=(srChoiceName=94073,srChoiceTitle=94073,oChoiceImage=none,srChoiceImageTitle=94073,srChoiceDescription=170530),AchievementID=16,PowerImage="GUI_Codex_Images.NeuralShock_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_AntiOrganicAmmo_Player",ChoiceEntry=(srChoiceName=327169,srChoiceTitle=327169,oChoiceImage=none,srChoiceImageTitle=327169,srChoiceDescription=327170),AchievementID=19,PowerImage="GUI_Codex_Images.ShredderAmmo_512")
HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_WarpAmmo_Player",ChoiceEntry=(srChoiceName=326671,srChoiceTitle=326671,oChoiceImage=none,srChoiceImageTitle=326671,srChoiceDescription=326672),AchievementID=13,PowerImage="GUI_Codex_Images.WarpAmmo_512")
[SFXGame.SFXSFHandler_Personalization]
TypeOptionTitle=253994
HelmetOptionTitle=253996
TorsoOptionTitle=312098
ShoulderOptionTitle=253997
ArmOptionTitle=253998
LegOptionTitle=253999
SpecOptionTitle=313497
Tint1OptionTitle=254002
Tint2OptionTitle=254003
TInt3OptionTitle=254000
PatternOptionTitle=312099
PatternColorOptionTitle=312100
CasualOptionTitle=253995
RotationDegreesPerSecond=90
[SFXGame.BioSFHandler_ChoiceGUI]
m_srResourceTextCredits=262489
m_srResourceTextEzo=262490
m_srResourceTextIridium=262491
m_srResourceTextPalladium=262492
m_srResourceTextPlatinum=262493
m_nInfoScrollSpeed=20
m_srResourceCostFormat=349328
m_srResourceAvailFormat=349329
m_sResourceCostColorHTML_CanAfford=<font color='#00FF00'>
m_sResourceCostColorHTML_CantAfford=<font color='#FF0000'>
[SFXGame.SFXSFHandler_EANetworking]
m_srKeyboardEmailTitle=339054
m_srKeyboardPasswordTitle=339055
m_srCerberusCodeTitle=315185
m_nMaxEmailLength=100
m_nMaxPasswordLength=16
m_nMaxCerberusCodeLength=16
[SFXGame.SFXSFHandler_HUD]
m_fSuperRegenThreshold=5.0
m_fHealthShieldUpdateDelta=0.005
m_fLowHealthWarning=0.1
m_srStatusBarrierText=295112
m_srStatusBleedoutText=295114
m_srStatusHardenedShieldsText=295110
m_srStatusHeavyArmourText=295113
m_srStatusMinimalDamageText=295115
m_srStatusSuperRegenText=295111
m_fDamageIndicatorAlphaUpdateDelta=1
m_fWeaponUpdateInterval=0.1
m_fFullStatFadeTime=1.5
m_fBarAnimRate=10
m_srShields=315756
m_srArmour=315757
m_srBarrier=315758
m_srHealth=315759
m_srOverheat=339456
m_srAmmoFull=348977
[SFXGame.SFXSFHandler_Reticle]
m_fUpdateInterval=0.0166
m_fScreenChangeDelta=0.5
m_srDistanceUnit=165335
m_fCrosshairAccuracyModifier=-17.0
[SFXGame.SFXSF_ReticleCombatTarget]
m_fSelectionBoxScalingFactor=0.9
[SFXGame.SFXSFHandler_PowerWheel]
m_fLStickAngleDeltaDeg=0.25
m_srBlocked=172566
m_srPawnIncapacitated=172566
m_srWeaponSwitching=172565
m_srWeaponOverheating=301597
m_srWeaponReloading=301598
m_srDisplayTitle=301599
m_srWeaponWheelDisplayTitle=342200
m_srPowerWheelDisplayTitle=342209
m_srEquip=112267
m_srUse=162384
m_srMap=162383
m_srOverheated=173750
m_srRecharging=171683
m_srUnavailable=171729
m_srRadarRangeUnits=165335
m_srObjective=349239
m_fRadarDirectionChangeDelta=0.5
m_fRadarElementLocationChangeDelta=0.01
m_fRadarRadius=69
m_vBoundaryDimensions=(x=160,y=160)
m_fBoundaryShrinkFactor=0.8
m_sNotSuggestedPrefix=<font color='#FF3333'>
m_sNotSuggestedSuffix=</font>
m_sMap1Token=[XBoxB_Btn_LB]
m_sMap2Token=[XBoxB_Btn_RB]
m_sMapHench1Token=[XBoxB_Btn_DPadL]
m_sMapHench2Token=[XBoxB_Btn_DPadR]
m_fVehicleRadarUpdateInterval=2.0f
m_fRadarObjectiveUpdateInterval=0.25f;
[SFXGame.SFXSFHandler_PCPowerWheel]
m_srMaximizeText=325379
m_srMinimizeText=325380
m_fDragStartThreshold=3.0
[Engine.SFXSF_ControlTokenLibrary]
ControlTokens=(Token=XBoxB_Btn_A,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_A",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_B,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_B",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_X,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_X",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_Y,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_Y",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_RB,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_RB",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_RT,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_RT",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_RS,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_RS",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_LB,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_LB",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_LT,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_LT",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_LS,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_LS",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_DPadU,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_DPadU",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_DPadD,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_DPadD",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_DPadL,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_DPadL",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_DPadR,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_DPadR",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_Start,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_Start",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_Back,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_Back",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_R3,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_R3",FontVScale=150,VAlign="middle")
ControlTokens=(Token=XBoxB_Btn_L3,TexturePath="GUI_GlobalIcons.Buttons.Xbox_Btn_L3",FontVScale=150,VAlign="middle")
[SFXGame.SFXSFHandler_PRCShop]
PRCInfo=(sCreditsSection="Credits-DLC_CER_01",fFadeTime=0.1,fHoldTime=0.00,fScrollTime=55)
PRCInfo=(sCreditsSection="Credits-DLC_CER_02",fFadeTime=0.1,fHoldTime=0.00,fScrollTime=55)
[Engine.SFXSFPanel_SaveWidget]
m_srSavingMessage=350659
m_bShowMessage=false
m_fMessageDisplayTime=3.0
[IniVersion]
0=4512049917.000000
1=3678533233.000000
* ..\BIOGame\Config\PC\Cooked\BIOWeapon.ini  [SFXGame.SFXInventoryManager]
MaxCredits=9999999
MaxEezo=9999999
MaxIridium=9999999
MaxPalladium=9999999
MaxPlatinum=9999999
MaxMedigel=3
MaxProbes=30
srInventoryTitle=151385
MaxFuel=1000
FuelEfficiency=1.5
Base_Acc_Standing=0.0
Base_Acc_Zoom=0.0
AccMod_Move=0.4
AccMod_ViewTurn=0.3
AccMod_Crouched=1.0
AccMod_MouseMultiplier=0.75
AccMod_MaxCameraLoss=0.85
Base_Interp_Speed=8.0f
InterpMod_Move=4.f
InterpMul_ViewTurn=1.f
InterpRange=(X=0.1,Y=1000)
[SFXGame.SFXDroppedAmmo]
PctAmmoGiven=0.25
[SFXGame.SFXWeapon]
Damage=(X=3.7,Y=3.7)
DamageAI=1.0f
DamageHench=1.0f
RateOfFire=(X=850,Y=850)
RateOfFireAI=1.0f
MagSize=(X=34,Y=34)
AmmoPerShot=1
InitialMagazines=0
MaxSpareAmmo=(X=0,Y=0)
bInfiniteAmmo=true
bUseSniperCam=false
bCanDropWeapon=false
bCanDropAmmo=true
PctChanceToDrop=0.5
bIsAutomatic=true
LastBulletStrongerPercent=0.0f
BurstRounds=1
BurstRefireTime=0.0
fAmmoMultiplier=1.0f
MinAimError=(X=1.2,Y=1.2)
MaxAimError=(X=3.2,Y=3.2)
AccFirePenalty=18.0f
AccFireInterpSpeed=16.0f
CrosshairRange=(X=35,Y=80)
MinZoomAimError=(X=0.2,Y=0.2)
MaxZoomAimError=(X=0.6f,Y=0.6f)
ZoomAccFirePenalty=3.75f
ZoomAccFireInterpSpeed=3.4f
ZoomCrosshairRange=(X=25,Y=40)
Recoil=(X=2,Y=2)
ZoomRecoil=(X=1,y=1)
RecoilInterpSpeed=10.f
RecoilFadeSpeed=0.88f
RecoilZoomFadeSpeed=0.95f
RecoilCap=10.0f
ZoomRecoilCap=10.0f
RecoilMinFadePitch=0.0f
RecoilMinFadeYaw=0.0f
RecoilYawScale=0.05f
RecoilYawBias=0.0f
RecoilYawFrequency=4.0f
RecoilPitchFrequncy=3.0f
RecoilPitchOscillation=0.0f
AI_BurstFireCount=(X=1,Y=4)
AI_BurstFireDelay=(X=0.0f,Y=0.0f)
AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f)
AI_HenchBurstFireMultiplier=(X=0.75f,Y=0.75f)
AI_AccCone_Min=(X=1.2,Y=1.2)
AI_AccCone_Max=(X=1.2,Y=1.2)
AI_AimDelay=(X=0.4,Y=0.4)
IconRef=1
PrettyName=0
GUIClassName=0
AmmoPrettyName=0
GeneralDescription=209740
ShortDescription=209740
EjectShellCasingTimeRatio=0.5
ReloadReactionWindow=0.001
ReloadSuccessDuration=1.5
ReloadFailureDuration=1.5
NeedReloadNotify=5
TraceRange=8000
ImpactRelevanceDistance=8000
ShowTracerDistance=350
TracerSpawnOffset=0.0
ReadoutOffset=(X=10)
FadingParameters=glow
FadingParameters=inner_glow
FadingParameters=fade_off
ZoomFOV=40
Range_Melee=300.f
Range_Short=800.f
Range_Medium=1500.f
Range_Long=2000.f
DamageMod_MeleeRange=2.0f
DamageMod_ShortRange=1.25f
DamageMod_MediumRange=1.0f
DamageMod_LongRange=1.0f
DamageMod_VeryLongRange=0.5f
bFrictionEnabled=true
MinFrictionDistance=0.f
MaxFrictionDistance=5000.f
PeakFrictionDistance=2000.f
FrictionMultiplierRange=(X=0.28f,Y=0.28f)
bFrictionDistanceScalingEnabled=false
PeakFrictionRadiusScale=1.25f
PeakFrictionHeightScale=0.4f
FrictionTargetOffset=(Z=22.f)
bAdhesionEnabled=true
MinAdhesionDistance=100.f
MaxAdhesionDistance=6000.f
MinAdhesionVelocity=80.f
CamInputAdhesionDamping=0.4f
bAdhesionDuringCam=true
MaxLateralAdhesionDist=125.f
AdhesionRot=(X=0.f,Y=1.f)
AimCorrectionAmount=0.0;
MagneticCorrectionThresholdAngle=2
MaxMagneticCorrectionAngle=1
bZoomSnapEnabled=true
MinZoomSnapDistance=500
MaxZoomSnapDistance=4000
ZoomSnapDuration=0.15
ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )
ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=3, InnerSnapAngle=0.5, SnapOffsetMag=15 )
ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=10, InnerSnapAngle=1, SnapOffsetMag=50 )
CoverLeanPositions=(Offset=(X=0, Y=42.789, Z=0), Direction=CD_Right, Type=CT_MidLevel, WeaponTypes=(WeaponAnimType_Pistol))
CoverLeanPositions=(Offset=(X=0, Y=-81.523, Z=0), Direction=CD_Left, Type=CT_MidLevel, WeaponTypes=(WeaponAnimType_Pistol))
CoverLeanPositions=(Offset=(X=0, Y=64.038, Z=0), Direction=CD_Right, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Pistol))
CoverLeanPositions=(Offset=(X=0, Y=-60.277, Z=0), Direction=CD_Left, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Pistol))
CoverLeanPositions=(Offset=(X=0, Y=42.789, Z=0), Direction=CD_Right, Type=CT_MidLevel, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol))
CoverLeanPositions=(Offset=(X=0, Y=-81.523, Z=0), Direction=CD_Left, Type=CT_MidLevel, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol))
CoverLeanPositions=(Offset=(X=0, Y=64.038, Z=0), Direction=CD_Right, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol))
CoverLeanPositions=(Offset=(X=0, Y=-60.277, Z=0), Direction=CD_Left, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol))
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
Damage=(X=10.8,Y=10.8)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=850,Y=850)
MagSize=(X=40,Y=40)
LowAmmoSoundThreshold=10
TracerSpawnOffset=5.0
bInfiniteAmmo=false
InitialMagazines=10
MaxSpareAmmo=(X=400,Y=400)
MinAimError=(X=1.4,Y=1.4)
MaxAimError=(X=6.2,Y=6.2)
AccFirePenalty=12.7f
AccFireInterpSpeed=12.0f
CrosshairRange=(X=30,Y=80)
MinZoomAimError=(X=0.5,Y=0.5)
MaxZoomAimError=(X=1.4f,Y=1.4f)
ZoomAccFirePenalty=28.35f
ZoomAccFireInterpSpeed=28.0f
ZoomCrosshairRange=(X=30,Y=50)
Recoil=(X=1,Y=1)
ZoomRecoil=(X=1,y=1)
RecoilInterpSpeed=10.f
RecoilFadeSpeed=0.95f
RecoilZoomFadeSpeed=0.90f
RecoilYawScale=0.2f
RecoilYawBias=0.0f
RecoilYawFrequency=4.0f
PrettyName=209727
GUIClassName=338199
GUIClassDescription=340840
GeneralDescription=338211
ShortDescription=339266
GUIImage=GUI_Codex_Images.AssaultRifle_512
IconRef=5
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.5
AI_BurstFireCount=(X=10,Y=40)
AI_BurstFireDelay=(X=0.65f,Y=3.25f)
AI_BurstFireMovingDelay=(X=0.65f,Y=2.f)
AI_AimDelay=(X=0.4,Y=0.4)
[SFXGameContent_Inventory.SFXWeapon_Needler]
Damage=(X=36.8,Y=36.8)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=900,Y=900)
MagSize=(X=24,Y=24)
LowAmmoSoundThreshold=15
TracerSpawnOffset=5.0
bUpgradesBasicWeapon=true
bInfiniteAmmo=false
InitialMagazines=4
MaxSpareAmmo=(X=96,Y=96)
BurstRounds=3
BurstRefireTime=0.625f
MinRefireTime=0.3f
MinAimError=(X=0.5,Y=0.5)
MaxAimError=(X=3.5,Y=3.5)
AccFirePenalty=19.0f
AccFireInterpSpeed=18.0f
CrosshairRange=(X=28,Y=60)
MinZoomAimError=(X=0.3f,Y=0.3f)
MaxZoomAimError=(X=1.2,Y=1.2)
ZoomAccFirePenalty=37f
ZoomAccFireInterpSpeed=35f
ZoomCrosshairRange=(X=25,Y=40)
Recoil=(X=0.2f,Y=0.2f)
ZoomRecoil=(X=0.2f,y=0.2f)
RecoilInterpSpeed=10.f
RecoilFadeSpeed=0.65f
RecoilZoomFadeSpeed=0.65f
RecoilYawScale=0.5f
RecoilYawBias=0.0f
RecoilYawFrequency=6.0f
PrettyName=209728
IconRef=10
GeneralDescription=338212
ShortDescription=339274
GUIImage=GUI_Codex_Images.Needler_512
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.7
AI_BurstFireCount=(X=2,Y=4)
AI_BurstFireDelay=(X=0.75f,Y=3.5f)
AI_BurstFireMovingDelay=(X=0.75f,Y=2.25f)
AI_AimDelay=(X=0.6,Y=0.6)
[SFXGameContent_Inventory.SFXWeapon_Machinegun]
Damage=(X=21.3,Y=21.3)
DamageAI=1.0f
DamageHench=0.5f
RateOfFire=(X=700,Y=700)
MagSize=(X=80,Y=80)
LowAmmoSoundThreshold=20
TracerSpawnOffset=5.0
bInfiniteAmmo=false
InitialMagazines=6
MaxSpareAmmo=(X=480,Y=480)
MinAimError=(X=2.7,Y=2.7)
MaxAimError=(X=8.5,Y=8.5)
AccFirePenalty=12.7f
AccFireInterpSpeed=12.0f
CrosshairRange=(X=45,Y=120)
Recoil=(X=1.5,Y=1.5)
ZoomRecoil=(X=1.5,Y=1.5)
RecoilInterpSpeed=15.f
RecoilFadeSpeed=0.6f
RecoilZoomFadeSpeed=0.82f
RecoilYawScale=0.1f
RecoilYawBias=-0.4f
RecoilYawFrequency=2.0f
MinZoomAimError=(X=1.6,Y=1.6)
MaxZoomAimError=(X=3.0f,Y=3.0f)
ZoomAccFirePenalty=18.7f
ZoomAccFireInterpSpeed=18f
ZoomCrosshairRange=(X=40,Y=110)
PrettyName=209729
IconRef=9
GeneralDescription=338213
ShortDescription=339279
bNotRegularWeaponGUI=TRUE
GUIImage=GUI_Codex_Images.Machinegun_512
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.5
AI_BurstFireCount=(X=30,Y=60)
AI_BurstFireDelay=(X=0.65f,Y=3.25f)
AI_BurstFireMovingDelay=(X=0.65f,Y=2.f)
AI_AimDelay=(X=0.5,Y=0.5)
AI_AccCone_Min=(X=1.5,Y=1.5)
AI_AccCone_Max=(X=1.5,Y=1.5)
[SFXGameContent_Inventory.SFXWeapon_AutoPistol]
Damage=(X=20.5,Y=20.5)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=700,Y=700)
MagSize=(X=24,Y=24)
LowAmmoSoundThreshold=6
TracerSpawnOffset=3.0
bInfiniteAmmo=false
InitialMagazines=10
MaxSpareAmmo=(X=240,Y=240)
BurstRounds=3
BurstRefireTime=0.25f
MinAimError=(X=3.0,Y=3.0)
MaxAimError=(X=5.0,Y=5.0)
AccFirePenalty=25f
AccFireInterpSpeed=40f
CrosshairRange=(X=45,Y=85)
MinZoomAimError=(X=1.2,Y=1.2)
MaxZoomAimError=(X=3.2,Y=3.2)
ZoomAccFirePenalty=6f
ZoomAccFireInterpSpeed=5f
ZoomCrosshairRange=(X=40,Y=80)
Recoil=(X=1.8,Y=1.8)
ZoomRecoil=(X=1.4,y=1.4)
RecoilInterpSpeed=10.f
RecoilFadeSpeed=0.7f
RecoilZoomFadeSpeed=0.78f
RecoilYawScale=0.1f
RecoilYawFrequency=1.8f
RecoilYawNoise=0.0f
AI_BurstFireCount=(X=1,Y=4)
AI_BurstFireDelay=(X=0.65f,Y=2.3f)
AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)
AI_AimDelay=(X=0.3,Y=0.3)
PrettyName=209730
GUIClassName=338200
GUIClassDescription=340841
IconRef=3
GeneralDescription=338214
ShortDescription=339296
GUIImage=GUI_Codex_Images.MachinePistol_512
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.5
[SFXGameContent_Inventory.SFXWeapon_SMG]
bUpgradesBasicWeapon=true
Damage=(X=14.0,Y=14.0)
DamageAI=1.0f
DamageHench=0.5f
RateOfFire=(X=925,Y=925)
MagSize=(X=50,Y=50)
LowAmmoSoundThreshold=12
TracerSpawnOffset=3.0
bInfiniteAmmo=false
InitialMagazines=9
MaxSpareAmmo=(X=450,Y=450)
BurstRounds=5
BurstRefireTime=0.0f
MinAimError=(X=2.75,Y=2.75)
MaxAimError=(X=4.1,Y=4.1)
AccFirePenalty=6.5f
AccFireInterpSpeed=5f
CrosshairRange=(X=50,Y=100)
MinZoomAimError=(X=0.6,Y=0.6)
MaxZoomAimError=(X=2.6,Y=2.6)
ZoomAccFirePenalty=6.5f
ZoomAccFireInterpSpeed=5f
ZoomCrosshairRange=(X=25,Y=75)
Recoil=(X=2.1,Y=2.1)
ZoomRecoil=(X=1.35,y=1.35)
RecoilInterpSpeed=15.f
RecoilFadeSpeed=0.7f
RecoilZoomFadeSpeed=0.78f
RecoilYawScale=0.2f
RecoilYawFrequency=3.5f
RecoilYawNoise=0.0f
RecoilPitchOscillation=0.2f
RecoilPitchFrequency=5.0f
PrettyName=209731
IconRef=7
GeneralDescription=338215
ShortDescription=339299
GUIImage=GUI_Codex_Images.Sub-MachineGun_512
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.5
AI_BurstFireCount=(X=4.f,Y=8.f)
AI_BurstFireDelay=(X=0.65f,Y=2.3f)
AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)
AI_AimDelay=(X=0.4,Y=0.4)
AI_AccCone_Min=(X=1.4,Y=1.4)
AI_AccCone_Max=(X=1.4,Y=1.4)
[SFXGameContent_Inventory.SFXWeapon_HeavyPistol]
Damage=(X=37.2f,Y=37.2f)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=300,Y=300)
MagSize=(X=12,Y=12)
LowAmmoSoundThreshold=2
bIsAutomatic=false
bInfiniteAmmo=false
InitialMagazines=5
MaxSpareAmmo=(X=60,Y=60)
BurstRefireTime=0.32f
MinAimError=(X=1,Y=1)
MaxAimError=(X=5.5,Y=5.5)
AccFirePenalty=6f
AccFireInterpSpeed=30.0f
CrosshairRange=(X=30,Y=90)
MinZoomAimError=(X=0.3,Y=0.3)
MaxZoomAimError=(X=1.5f,Y=1.5f)
ZoomAccFirePenalty=2.5f
ZoomAccFireInterpSpeed=12.0f
ZoomCrosshairRange=(X=20,Y=70)
Recoil=(X=3,Y=3)
ZoomRecoil=(X=1.5,y=1.5)
RecoilInterpSpeed=30.f
RecoilFadeSpeed=2.0f
RecoilZoomFadeSpeed=2f
RecoilYawScale=0.5f
RecoilYawBias=1.0f
PrettyName=209732
GUIClassName=338201
GUIClassDescription=340842
IconRef=4
GeneralDescription=338216
ShortDescription=339301
GUIImage=GUI_Codex_Images.HeavyPistol_512
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.8
AI_BurstFireCount=(X=3,Y=5)
AI_BurstFireDelay=(X=0.65f,Y=2.3f)
AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)
AI_AimDelay=(X=0.3,Y=0.3)
AI_AccCone_Min=(X=1.1,Y=1.1)
AI_AccCone_Max=(X=1.1,Y=1.1)
[SFXGameContent_Inventory.SFXWeapon_HandCannon]
bUpgradesBasicWeapon=true
Damage=(X=85.4f,Y=85.4f)
DamageAI=1.0f
DamageHench=0.5f
RateOfFire=(X=145,Y=145)
MagSize=(X=6,Y=6)
LowAmmoSoundThreshold=2
bIsAutomatic=false
bInfiniteAmmo=false
InitialMagazines=3
MaxSpareAmmo=(X=18,Y=18)
BurstRefireTime=0.54f
Recoil=(X=5,Y=5)
MinAimError=(X=1,Y=1)
MaxAimError=(X=5.5,Y=5.5)
AccFirePenalty=8f
AccFireInterpSpeed=30.0f
CrosshairRange=(X=30,Y=90)
MinZoomAimError=(X=0.3,Y=0.3)
MaxZoomAimError=(X=1.5f,Y=1.5f)
ZoomAccFirePenalty=2.5f
ZoomAccFireInterpSpeed=12.0f
ZoomCrosshairRange=(X=20,Y=70)
Recoil=(X=4,Y=4)
ZoomRecoil=(X=2.5,y=2.5)
ZoomRecoil=(X=3,y=3)
RecoilInterpSpeed=30.f
RecoilFadeSpeed=1.5f
RecoilZoomFadeSpeed=3f
RecoilYawScale=0.7f
RecoilYawBias=1.0f
PrettyName=209733
IconRef=8
GeneralDescription=338217
ShortDescription=339305
GUIImage=GUI_Codex_Images.HandCannon_512
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.8
AI_BurstFireCount=(X=2,Y=5)
AI_BurstFireDelay=(X=0.65f,Y=2.3f)
AI_BurstFireMovingDelay=(X=0.5f,Y=2.f)
AI_AimDelay=(X=0.3,Y=0.3)
[SFXGameContent_Inventory.SFXWeapon_Shotgun]
Damage=(X=27.5,Y=27.5)
DamageAI=0.85f
DamageHench=0.55f
RateOfFire=(X=58,Y=58)
MagSize=(X=5,Y=5)
LowAmmoSoundThreshold=2
bIsAutomatic=false
fZoomAccuracyBonus=0.75f
BurstRefireTime=1.25f
bInfiniteAmmo=false
InitialMagazines=2
MaxSpareAmmo=(X=10,Y=10)
MinAimError=(X=0,Y=0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=3.15f
AccFireInterpSpeed=8.0f
CrosshairRange=(X=60,Y=60)
bZoomSnapEnabled=True
MinZoomSnapDistance=250
MaxZoomSnapDistance=1000
ZoomSnapDuration=0.1
ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )
ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )
ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )
bFrictionEnabled=true
MagneticCorrectionThresholdAngle=0
MaxMagneticCorrectionAngle=0
MinZoomAimError=(X=0,Y=0)
MaxZoomAimError=(X=3f,Y=3f)
ZoomAccFirePenalty=2.5f
ZoomAccFireInterpSpeed=12.0f
ZoomCrosshairRange=(X=60,Y=60)
MinZoomSnapDistance=0
MaxZoomSnapDistance=2000
ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=2.5, SnapOffsetMag=30 )
ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=18, InnerSnapAngle=2.5, SnapOffsetMag=100 )
MinFrictionDistance=320.f
MaxFrictionDistance=1000.f
PeakFrictionDistance=500.f
FrictionMultiplierRange=(X=0.15f,Y=0.25f)
bFrictionDistanceScalingEnabled=true
PeakFrictionRadiusScale=0.4f
PeakFrictionHeightScale=0.4f
Recoil=(X=5,Y=5)
ZoomRecoil=(X=2.5,Y=2.5)
RecoilInterpSpeed=30.f
RecoilFadeSpeed=3f
RecoilZoomFadeSpeed=5.0f
RecoilYawScale=0.5f
RecoilYawBias=0.8f
PrettyName=209734
GUIClassName=338202
GUIClassDescription=340845
IconRef=6
GeneralDescription=338218
ShortDescription=339313
GUIImage=GUI_Codex_Images.Shotgun_512
Range_Melee=300.f
Range_Short=400.f
Range_Medium=800.f
Range_Long=1200.f
NoAmmoFireSoundDelay=0.9
AI_BurstFireCount=(X=1,Y=2)
AI_BurstFireDelay=(X=0.65f,Y=2.3)
AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f)
AI_AimDelay=(X=0.4,Y=0.4)
AI_AccCone_Min=(X=1.5,Y=1.5)
AI_AccCone_Max=(X=1.5,Y=1.5)
[SFXGameContent_Inventory.SFXWeapon_HeavyShotgun]
bUpgradesBasicWeapon=true
Damage=(X=20.34,Y=20.34)
DamageAI=0.85f
DamageHench=0.575
RateOfFire=(X=100,Y=100)
MagSize=(X=8,Y=8)
LowAmmoSoundThreshold=2
bIsAutomatic=false
bInfiniteAmmo=false
InitialMagazines=2
MaxSpareAmmo=(X=16,Y=16)
BurstRefireTime=0.8f
MinAimError=(X=0,Y=0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=3.15f
AccFireInterpSpeed=8.0f
CrosshairRange=(X=60,Y=60)
bZoomSnapEnabled=True
MinZoomSnapDistance=250
MaxZoomSnapDistance=1000
ZoomSnapDuration=0.1
ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )
ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )
ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )
bFrictionEnabled=true
MagneticCorrectionThresholdAngle=0
MaxMagneticCorrectionAngle=0
MinZoomAimError=(X=0,Y=0)
MaxZoomAimError=(X=3f,Y=3f)
ZoomAccFirePenalty=2.5f
ZoomAccFireInterpSpeed=12.0f
ZoomCrosshairRange=(X=60,Y=60)
Recoil=(X=5,Y=5)
ZoomRecoil=(X=2.5,Y=2.5)
RecoilInterpSpeed=30.f
RecoilFadeSpeed=3.5f
RecoilZoomFadeSpeed=5.0f
RecoilYawScale=0.5f
RecoilYawBias=0.8f
PrettyName=209735
IconRef=13
GeneralDescription=338220
ShortDescription=339316
GUIImage=GUI_Codex_Images.HeavyShotgun_512
NoAmmoFireSoundDelay=0.9
AI_BurstFireCount=(X=1,Y=2)
AI_BurstFireDelay=(X=0.65f,Y=2.3)
AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f)
AI_AimDelay=(X=0.4,Y=0.4)
[SFXGameContent_Inventory.SFXWeapon_FlakGun]
Damage=(X=50.1,Y=50.1)
DamageAI=0.57f
DamageHench=0.6f
RateOfFire=(X=64,Y=64)
MagSize=(X=1,Y=1)
LowAmmoSoundThreshold=0
bIsAutomatic=false
bInfiniteAmmo=false
InitialMagazines=10
MaxSpareAmmo=(X=10,Y=10)
BurstRefireTime=1.25f
MinAimError=(X=0,Y=0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=3.15f
AccFireInterpSpeed=8.0f
CrosshairRange=(X=60,Y=60)
bZoomSnapEnabled=True
MinZoomSnapDistance=250
MaxZoomSnapDistance=1000
ZoomSnapDuration=0.1
ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )
ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )
ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )
bFrictionEnabled=true
MagneticCorrectionThresholdAngle=0
MaxMagneticCorrectionAngle=0
MinZoomAimError=(X=0,Y=0)
MaxZoomAimError=(X=3f,Y=3f)
ZoomAccFirePenalty=2.5f
ZoomAccFireInterpSpeed=12.0f
ZoomCrosshairRange=(X=60,Y=60)
Recoil=(X=7,Y=7)
ZoomRecoil=(X=3.5,Y=3.5)
RecoilInterpSpeed=30.f
RecoilFadeSpeed=2f
RecoilZoomFadeSpeed=4.0f
RecoilYawScale=0.5f
RecoilYawBias=0.8f
PrettyName=209736
IconRef=14
GeneralDescription=338221
ShortDescription=339318
bNotRegularWeaponGUI=TRUE
GUIImage=GUI_Codex_Images.FlakCannon_512
NoAmmoFireSoundDelay=0.9
AI_BurstFireCount=(X=1,Y=2)
AI_BurstFireDelay=(X=0.65f,Y=2.3)
AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f)
AI_AimDelay=(X=0.4,Y=0.4)
[SFXGameContent_Inventory.SFXWeapon_SniperRifle]
bUseSniperCam=true
ZoomFOV=10
Damage=(X=263.1,Y=263.1)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=70,Y=70)
RateOfFireAI=1.0f
MagSize=(X=1,Y=1)
LowAmmoSoundThreshold=0
bUseSniperCam=true
bIsAutomatic=false
fAmmoMultiplier=0.5
bInfiniteAmmo=false
InitialMagazines=9
MaxSpareAmmo=(X=9,Y=9)
MinAimError=(X=8,Y=8)
MaxAimError=(X=11,Y=11)
AccFirePenalty=0.5f
AccFireInterpSpeed=8.0f
CrosshairRange=(X=100,Y=125)
MinZoomAimError=(X=0.f,Y=0.f)
MaxZoomAimError=(X=0.f,Y=0.f)
ZoomAccFirePenalty=0.5f
ZoomAccFireInterpSpeed=12.0f
ZoomCrosshairRange=(X=15,Y=30)
bZoomSnapEnabled=true
MinZoomSnapDistance=1000
MaxZoomSnapDistance=10000
ZoomSnapDuration=0.1
ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )
ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )
ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )
bFrictionEnabled=True
MagneticCorrectionThresholdAngle=1
MaxMagneticCorrectionAngle=0.5
Recoil=(X=1.0f,Y=1.0f)
ZoomRecoil=(X=2,Y=2)
RecoilInterpSpeed=30.f
RecoilFadeSpeed=3.0f
RecoilZoomFadeSpeed=3.0f
RecoilYawScale=0.6f
RecoilYawBias=-0.2f
PrettyName=209737
GUIClassName=338204
GUIClassDescription=340846
IconRef=2
GeneralDescription=338222
ShortDescription=339320
GUIImage=GUI_Codex_Images.SniperRifle_512
Range_Melee=300.f
Range_Short=800.f
Range_Medium=2000.f
Range_Long=3000.f
DamageMod_MeleeRange=1.0f
DamageMod_ShortRange=1.0f
DamageMod_MediumRange=1.0f
DamageMod_LongRange=1.0f
NoAmmoFireSoundDelay=1.0
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=2.f,Y=3.25f)
AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f)
AI_AimDelay=(X=0.5,Y=1.25)
[SFXGameContent_Inventory.SFXWeapon_AntiMatRifle]
bUpgradesBasicWeapon=true
Damage=(X=81.9,Y=81.9)
DamageAI=1.1f
DamageHench=0.65f
RateOfFire=(X=240,Y=240)
RateOfFireAI=1.0f
MagSize=(X=12,Y=12)
LowAmmoSoundThreshold=4
bUseSniperCam=true
bIsAutomatic=true
bInfiniteAmmo=false
InitialMagazines=4
MaxSpareAmmo=(X=48,Y=48)
BurstRounds=1
BurstRefireTime=0.65f
MinAimError=(X=3.2,Y=3.2)
MaxAimError=(X=7.5,Y=7.5)
AccFirePenalty=25.4f
AccFireInterpSpeed=12.0f
CrosshairRange=(X=50,Y=100)
Recoil=(X=3.0f,Y=3.0f)
ZoomRecoil=(X=1.0,Y=1.0)
RecoilInterpSpeed=15.f
RecoilFadeSpeed=3.0f
RecoilZoomFadeSpeed=0.95f
RecoilYawScale=0.2f
RecoilYawBias=-0.2f
RecoilYawFrequench=60
PrettyName=209738
IconRef=11
GeneralDescription=338223
ShortDescription=339322
GUIImage=GUI_Codex_Images.Anti-MaterialRifle_512
bZoomSnapEnabled=true
MinZoomSnapDistance=1000
MaxZoomSnapDistance=10000
ZoomSnapDuration=0.1
ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )
ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )
ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )
bFrictionEnabled=True
MagneticCorrectionThresholdAngle=1
MaxMagneticCorrectionAngle=0.5
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.6
AI_BurstFireCount=(X=3,Y=6)
AI_BurstFireDelay=(X=2.f,Y=3.0f)
AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f)
AI_AimDelay=(X=0.25,Y=0.25)
[SFXGameContent_Inventory.SFXWeapon_MassCannon]
Damage=(X=368.3,Y=368.3)
DamageAI=0.95f
DamageHench=0.57f
RateOfFire=(X=70,Y=70)
RateOfFireAI=1.0f
MagSize=(X=1,Y=1)
LowAmmoSoundThreshold=0
bUseSniperCam=true
bIsAutomatic=false
bInfiniteAmmo=false
InitialMagazines=12
MaxSpareAmmo=(X=12,Y=12)
MinAimError=(X=8,Y=8)
MaxAimError=(X=11,Y=11)
AccFirePenalty=0.5f
AccFireInterpSpeed=8.0f
CrosshairRange=(X=100,Y=125)
MinZoomAimError=(X=0.f,Y=0.f)
MaxZoomAimError=(X=0.f,Y=0.f)
ZoomAccFirePenalty=0.5f
ZoomAccFireInterpSpeed=12.0f
ZoomCrosshairRange=(X=15,Y=30)
Recoil=(X=1.5f,Y=1.5f)
ZoomRecoil=(X=3,Y=3)
RecoilInterpSpeed=30.f
RecoilFadeSpeed=3.0f
RecoilZoomFadeSpeed=3.0f
RecoilYawScale=0.6f
RecoilYawBias=-0.2f
PrettyName=209739
IconRef=12
GeneralDescription=338248
ShortDescription=339324
bNotRegularWeaponGUI=TRUE
GUIImage=GUI_Codex_Images.MassCannon_512
bZoomSnapEnabled=true
MinZoomSnapDistance=1000
MaxZoomSnapDistance=10000
ZoomSnapDuration=0.1
ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 )
ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 )
ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 )
bFrictionEnabled=True
MagneticCorrectionThresholdAngle=1
MaxMagneticCorrectionAngle=0.5
NoAmmoFireSoundDelay=1.0
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=2.f,Y=3.25f)
AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f)
AI_AimDelay=(X=0.5,Y=1.25)
[SFXGameContent_Inventory.SFXWeapon_GarrusSniperRifle]
Damage=(X=263.1,Y=263.1)
DamageAI=0.95f
DamageHench=0.475f
RateOfFire=(X=70,Y=70)
RateOfFireAI=0.5f
MagSize=(X=1,Y=1)
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=2.f,Y=3.25f)
AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f)
AI_AimDelay=(X=0.6,Y=1.0)
[SFXGame.SFXHeavyWeapon]
bInfiniteAmmo=false
bCanDropAmmo=false
AI_AccCone_Min=(X=1.2,Y=1.2)
AI_AccCone_Max=(X=1.2,Y=1.2)
AI_AimDelay=(X=0.75,Y=0.75)
SteamSoundThreshold=-1
Range_Melee=300.f
Range_Short=800.f
Range_Medium=2000.f
Range_Long=3000.f
GUIClassName=338205
GUIClassDescription=340847
[SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher]
Damage=(X=500,Y=500)
DamageAI=0.33f
DamageHench=0.20f
RateOfFire=(X=100,Y=100)
RateOfFireAI=1.0f
MagSize=(X=10,Y=10)
LowAmmoSoundThreshold=0
bIsAutomatic=false
MinAimError=(X=0,Y=0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=3.3f
AccFireInterpSpeed=3.0f
CrosshairRange=(X=40,Y=100)
Recoil=(X=2,Y=2)
ZoomRecoil=(X=1,Y=1)
RecoilInterpSpeed=30.f
RecoilFadeSpeed=3f
RecoilZoomFadeSpeed=5.0f
RecoilYawScale=0.25f
RecoilYawBias=0.4f
BurstRefireTime=1.0f
bZoomSnapEnabled=false
MinZoomAimError=(X=0,Y=0)
MaxZoomAimError=(X=0,Y=0)
ZoomAccFirePenalty=2.15f
ZoomAccFireInterpSpeed=2.0f
ZoomCrosshairRange=(X=25,Y=80)
PrettyName=212281
IconRef=15
GeneralDescription=338224
ShortDescription=339325
GUIImage=GUI_Codex_Images.GrenadeLauncher_512
bFrictionEnabled=true
MagneticCorrectionThresholdAngle=6
MaxMagneticCorrectionAngle=6
NoAmmoFireSoundDelay=1.0
AI_BurstFireCount=(X=1,Y=3)
AI_BurstFireDelay=(X=2.f,Y=3.25f)
AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f)
AI_AimDelay=(X=0.5,Y=1.5)
[SFXGameContent_Inventory.SFXHeavyWeapon_VehicleMissileLauncher]
Damage=(X=425,Y=425)
DamageAI=1.0f
DamageHench=0.35f
RateOfFire=(X=125,Y=125)
[SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher]
Damage=(X=350,Y=350)
DamageAI=0.5f
DamageHench=0.35f
RateOfFire=(X=80,Y=80)
RateOfFireAI=0.75f
MagSize=(X=15,Y=15)
LowAmmoSoundThreshold=0
bIsAutomatic=true
Recoil=(X=0.3,Y=0.3)
MinAimError=(X=8,Y=8)
MaxAimError=(X=8,Y=8)
AccFirePenalty=3.3f
AccFireInterpSpeed=3.0f
CrosshairRange=(X=40,Y=100)
ZoomRecoil=(X=0.1,y=0.1)
bZoomSnapEnabled=false
MinZoomAimError=(X=0,Y=0)
MaxZoomAimError=(X=0,Y=0)
ZoomAccFirePenalty=2.15f
ZoomAccFireInterpSpeed=2.0f
ZoomCrosshairRange=(X=25,Y=80)
PrettyName=234096
IconRef=19
GeneralDescription=338226
ShortDescription=339326
GUIImage=GUI_Codex_Images.MissileLauncher_512
NoAmmoFireSoundDelay=1.0
AI_BurstFireCount=(X=1,Y=2)
AI_BurstFireDelay=(X=2.f,Y=3.25f)
AI_BurstFireMovingDelay=(X=2.0f,Y=3.25f)
AI_AimDelay=(X=0.5,Y=1.5)
[SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher]
Damage=(X=10000,Y=10000)
DamageAI=1.0f
DamageHench=0.35f
RateOfFire=(X=30,Y=30)
RateOfFireAI=0.5f
MagSize=(X=100,Y=100)
LowAmmoSoundThreshold=75
AmmoPerShot=100
bIsAutomatic=false
Recoil=(X=0.3,Y=0.3)
MinAimError=(X=0,Y=0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=3.3f
AccFireInterpSpeed=3.0f
CrosshairRange=(X=40,Y=100)
bZoomSnapEnabled=false
ZoomRecoil=(X=0.1,y=0.1)
MinZoomAimError=(X=0,Y=0)
MaxZoomAimError=(X=0,Y=0)
ZoomAccFirePenalty=2.15f
ZoomAccFireInterpSpeed=2.0f
ZoomCrosshairRange=(X=25,Y=80)
PrettyName=236016
IconRef=16
GeneralDescription=338227
ShortDescription=339327
GUIImage=GUI_Codex_Images.NukeLauncher_512
NoAmmoFireSoundDelay=2.0
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=2.f,Y=3.25f)
AI_BurstFireMovingDelay=(X=2.0f,Y=3.250f)
AI_AimDelay=(X=1.0,Y=1.0)
[SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam]
Damage=(X=20.0,Y=20.0)
DamageAI=0.333f
DamageHench=0.22f
RateOfFire=(X=1200,Y=1200)
MagSize=(X=500,Y=500)
LowAmmoSoundThreshold=0
bIsAutomatic=true
BurstRounds=5
MinAimError=(X=0.0,Y=0.0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=0.0f
AccFireInterpSpeed=0.0f
CrosshairRange=(X=20,Y=20)
bZoomSnapEnabled=true
MinZoomAimError=(X=0.0f,Y=0.0f)
MaxZoomAimError=(X=0.0f,Y=0.0f)
ZoomAccFirePenalty=0.0f
ZoomAccFireInterpSpeed=0.0f
ZoomCrosshairRange=(X=20,Y=20)
Recoil=(X=0.0f,Y=0.0f)
ZoomRecoil=(X=0.0f,y=0.0f)
RecoilInterpSpeed=1.0.f
RecoilFadeSpeed=1.0f
RecoilZoomFadeSpeed=1.0f
RecoilYawScale=0.0f
RecoilYawBias=0.0f
PrettyName=228858
IconRef=18
GeneralDescription=338229
ShortDescription=339328
GUIImage=GUI_Codex_Images.ParticleBeam_512
NoAmmoFireSoundDelay=0.5
AI_BurstFireCount=(X=6,Y=12)
AI_BurstFireDelay=(X=2.0f,Y=3.250f)
AI_BurstFireMovingDelay=(X=1.7f,Y=2.75f)
AI_AimDelay=(X=0.4,Y=0.4)
AI_AccCone_Min=(X=0.0,Y=0.0)
AI_AccCone_Max=(X=0.0,Y=0.0)
BeamInterpSpeed=(X=20.0,Y=20.0)
BeamInterpTime=0.5f
[SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun]
Damage=(X=350,Y=350)
DamageAI=2.5f
DamageHench=0.35f
RateOfFire=(X=220,Y=220)
bInfiniteAmmo=true
AI_AimDelay=(X=1.25,Y=1.25)
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=0f,Y=0f)
AI_BurstFireMovingDelay=(X=0f,Y=0f)
[SFXGameContent_Inventory.SFXHeavyWeapon_ReaperMIRV]
Damage=(X=365,Y=365)
DamageAI=3.00f
RateOfFire=(X=10,Y=10)
bInfiniteAmmo=true
AI_AimDelay=(X=0.5,Y=0.5)
BurstRefireTime=0.0f
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=0f,Y=0f)
AI_BurstFireMovingDelay=(X=0f,Y=0f)
AI_AimDelay=(X=0.75,Y=0.75)
[SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher]
[SFXGameContent_Inventory.SFXHeavyWeapon_PraetorianParticleBeam]
DamageAI=0.5f
bInfiniteAmmo=true
BeamInterpSpeed=(X=20.0,Y=20.0)
BeamInterpTime=0.5f
BurstRounds=15
AI_BurstFireCount=(X=3,Y=3)
AI_BurstFireDelay=(X=3.0f,Y=5.0f)
AI_BurstFireMovingDelay=(X=3.0f,Y=5.0f)
AI_AccCone_Min=(X=0.0,Y=0.0)
AI_AccCone_Max=(X=0.0,Y=0.0)
AI_AimDelay=(X=0.5,Y=0.5)
[SFXGameContent_Inventory.SFXHeavyWeapon_OculusParticleBeam]
DamageAI=0.5f
bInfiniteAmmo=true
TraceRange=50000
BurstRounds=600
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=0.0f,Y=0.0f)
AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f)
AI_AccCone_Min=(X=0.0,Y=0.0)
AI_AccCone_Max=(X=0.0,Y=0.0)
AI_AimDelay=(X=1.0,Y=1.0)
BeamInterpSpeed=(X=20.0,Y=20.0)
BeamInterpTime=0.5f;
[SFXGameContent_Inventory.SFXWeapon_ParticleTurret]
DamageAI=0.5f
DamageHench=0.55f
bInfiniteAmmo=true
TraceRange=50000
BurstRounds=60
BeamInterpSpeed=(X=20.0,Y=20.0)
BeamInterpTime=0.5f;
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=0.0f,Y=0.0f)
AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f)
AI_AccCone_Min=(X=0.0,Y=0.0)
AI_AccCone_Max=(X=0.0,Y=0.0)
AI_AimDelay=(X=0.5,Y=0.5)
[SFXGameContent_Inventory.SFXWeapon_GethPulseRifle]
DamageAI=1.0f
DamageHench=0.5f
RateOfFire=(X=1000,Y=1000)
bInfiniteAmmo=false
MagSize=(X=40,Y=40)
LowAmmoSoundThreshold=10
TracerSpawnOffset=3.0
bInfiniteAmmo=false
InitialMagazines=12
MaxSpareAmmo=(X=480,Y=480)
PrettyName=339362
IconRef=18
GeneralDescription=338230
ShortDescription=339329
GUIImage=GUI_Codex_Images.GethPulseRifle_512
SteamSoundThreshold=1
NoAmmoFireSoundDelay=0.5
AI_BurstFireCount=(X=10,Y=30)
AI_BurstFireDelay=(X=0.65f,Y=3.25f)
AI_BurstFireMovingDelay=(X=0.65.0f,Y=2.0f)
AI_AimDelay=(X=0.4,Y=0.4)
[SFXGameContent_Inventory.SFXWeapon_GunshipMiniGun]
DamageAI=0.65f
DamageHench=0.35f
bInfiniteAmmo=true
bIsAutomatic=true
TraceRange=10000
Range_Melee=300.f
Range_Short=10000.f
Range_Medium=50000.f
Range_Long=100000.f
AI_AccCone_Min=(X=0.1,Y=0.1)
AI_AccCone_Max=(X=0.1,Y=0.1)
AI_BurstFireCount=(X=2000,Y=2000)
AI_BurstFireDelay=(X=0.65f,Y=3.25f)
AI_BurstFireMovingDelay=(X=0.65f,Y=3.25f)
AI_AimDelay=(X=0.0,Y=0.0)
TracerSpawnOffset=0.5
[SFXGameContent_Inventory.SFXWeapon_MiniGun]
Damage=(X=20.0,Y=20.0)
DamageAI=1.0f
bInfiniteAmmo=true
bIsAutomatic=true
RateOfFire=(X=1000,Y=1000)
MagSize=(X=10000,Y=10000)
LowAmmoSoundThreshold=2500
bCanDropAmmo=true
MinAimError=(X=0.6,Y=0.6)
MaxAimError=(X=0.7,Y=0.7)
AccFirePenalty=3.4f
AccFireInterpSpeed=3.0f
CrosshairRange=(X=15,Y=40)
Recoil=(X=1.5,Y=1.5)
ZoomRecoil=(X=1.5,Y=1.5)
RecoilInterpSpeed=20.f
RecoilFadeSpeed=0.6f
RecoilZoomFadeSpeed=0.82f
RecoilYawScale=0.1f
RecoilYawBias=-0.4f
RecoilYawFrequency=2.0f
MinZoomAimError=(X=0.3,Y=0.3)
MaxZoomAimError=(X=0.4f,Y=0.4f)
ZoomAccFirePenalty=3.75f
ZoomAccFireInterpSpeed=3f
ZoomCrosshairRange=(X=5,Y=15)
TracerSpawnOffset=0.1
AI_BurstFireDelay=(X=1.0f,Y=2.0f)
AI_BurstFireMovingDelay=(X=1.0f,Y=2.0f)
AI_BurstFireCount=(X=75,Y=170)
AI_AimDelay=(X=0.5,Y=0.5)
[SFXGameContent_Inventory.SFXHeavyWeapon_JuggernautRocketLauncher]
DamageAI=0.65f
AI_BurstFireCount=(X=1,Y=3)
AI_BurstFireDelay=(X=1.0f,Y=4.0f)
AI_BurstFireMovingDelay=(X=1.0f,Y=4.0f)
AI_AimDelay=(X=0.75,Y=0.75)
[SFXGameContent_Inventory.SFXHeavyWeapon_EnemyGrenadeLauncher]
[SFXGameContent_Inventory.SFXWeapon_LightPistol]
DamageAI=0.5f
DamageHench=0.5f
[SFXGameContent_Inventory.SFXHeavyWeapon_RapidRocketLauncher]
Damage=(X=300,Y=300)
DamageAI=0.65
RateOfFire=(X=100,Y=100)
AI_BurstFireCount=(X=100,Y=200)
AI_BurstFireDelay=(X=0.0f,Y=0.0f)
AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f)
AI_AimDelay=(X=0.4,Y=0.4)
[SFXGameContent_Inventory.SFXHeavyWeapon_AsteroidRocketLauncher]
Damage=(X=1000,Y=1000)
RateOfFire=(X=50,Y=50)
bInfiniteAmmo=true
AI_BurstFireCount=(X=100,Y=200)
AI_BurstFireDelay=(X=0.0f,Y=0.0f)
AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f)
AI_AimDelay=(X=0.4,Y=0.4)
[SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun]
Damage=(X=50,Y=50)
DamageAI=0.65f
DamageHench=0.35f
RateOfFire=(X=50,Y=50)
RateOfFireAI=1.0f
MagSize=(X=20,Y=20)
LowAmmoSoundThreshold=0
bIsAutomatic=false
BurstRefireTime=0.0f
PrettyName=338231
GeneralDescription=338232
ShortDescription=339332
GUIImage=GUI_Codex_Images.CryoGun_512
IconRef=17
SteamSoundThreshold=1
NoAmmoFireSoundDelay=2.0
[SFXGameContent_Inventory.SFXHeavyWeapon_FlameThrower]
Damage=(X=15.0,Y=15.0)
DamageAI=1.0f
DamageHench=0.5f
RateOfFire=(X=1000,Y=1000)
MagSize=(X=1350,Y=1350)
LowAmmoSoundThreshold=0
bIsAutomatic=true
bInfiniteAmmo=true
Range_Melee=300.f
Range_Short=500.f
Range_Medium=800.f
Range_Long=1000.f
TraceRange=1000
BurstRounds=15
MinAimError=(X=0.0,Y=0.0)
MaxAimError=(X=0,Y=0)
AccFirePenalty=0.0f
AccFireInterpSpeed=0.0f
CrosshairRange=(X=20,Y=20)
bZoomSnapEnabled=false
MinZoomAimError=(X=0.0f,Y=0.0f)
MaxZoomAimError=(X=0.0f,Y=0.0f)
ZoomAccFirePenalty=0.0f
ZoomAccFireInterpSpeed=0.0f
ZoomCrosshairRange=(X=20,Y=20)
Recoil=(X=0.0f,Y=0.0f)
ZoomRecoil=(X=0.0f,y=0.0f)
RecoilInterpSpeed=1.0.f
RecoilFadeSpeed=1.0f
RecoilZoomFadeSpeed=1.0f
RecoilYawScale=0.0f
RecoilYawBias=0.0f
PrettyName=228858
IconRef=18
GeneralDescription=338233
ShortDescription=339333
BeamInterpSpeed=(X=20.0,Y=20.0)
BeamInterpTime=0.5f;
AI_BurstFireCount=(X=1,Y=3)
AI_BurstFireDelay=(X=1.0f,Y=3.5f)
AI_BurstFireMovingDelay=(X=1.0f,Y=3.0f)
AI_AimDelay=(X=0.4,Y=0.4)
AI_AccCone_Min=(X=0.0,Y=0.0)
AI_AccCone_Max=(X=0.0,Y=0.0)
[SFXGameContent_Inventory.SFXHeavyWeapon_ReaperGun]
Damage=(X=100,Y=100)
DamageAI=1.0f
DamageHench=1.0f
bInfiniteAmmo=true
TraceRange=50000
BurstRounds=600
AI_BurstFireCount=(X=1,Y=1)
AI_BurstFireDelay=(X=0.0f,Y=0.0f)
AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f)
AI_AccCone_Min=(X=0.0,Y=0.0)
AI_AccCone_Max=(X=0.0,Y=0.0)
AI_AimDelay=(X=1.0,Y=1.0)
BeamInterpSpeed=(X=20.0,Y=20.0)
BeamInterpTime=0.5f;
[SFXGame.SFXShield_Base]
bRechargeable=false
ShieldRegenDelay=(X=5.0f,Y=5.0f)
ShieldRechargeTime=(X=2.0f,Y=2.0f)
PartialBreakPct=0.55
ShieldPointsPerBar=40.f
bFastCoverRegen=false
bAbsorbDamageOnBreak=false
ShieldDisplayName=341713
[SFXGame.SFXShield_Energy]
ShieldDisplayName=341713
[SFXGame.SFXShield_Armour]
ShieldDisplayName=341714
[SFXGame.SFXShield_Biotic]
ShieldDisplayName=341715
[SFXGame.SFXShield_GethEnergy]
ShieldDisplayName=341716
[SFXGame.SFXShield_GethEnergy_Player]
ShieldDisplayName=341716
[SFXGame.SFXShield_Energy_Player]
bRechargeable=true
bFastCoverRegen=true
bAbsorbDamageOnBreak=true
DamageGateInterval=1.0f
[SFXGame.SFXShield_Armour_Player]
bRechargeable=true
bFastCoverRegen=true
bAbsorbDamageOnBreak=true
DamageGateInterval=1.0f
[SFXGame.SFXShield_Biotic_Player]
bRechargeable=true
bFastCoverRegen=true
bAbsorbDamageOnBreak=true
DamageGateInterval=1.0f
[SFXGame.SFXShield_Player]
bRechargeable=true
MaxShields=(X=200.f,Y=200.f)
ShieldRegenDelay=(X=5.f,Y=5.f)
ShieldRechargeTime=(X=2.f,Y=2.f)
ShieldPointsPerBar=40.0f
DamageGateInterval=1.0f
[SFXGame.SFXDamageType_Weapon]
bCausesPhysicsImpact=true
bCausesAnimReaction=true
bCausesRagdoll=true
fChanceofRagdoll=0.005
bChanceOfAnimReaction=0.01
fPhysicsReactionTimeScale=0.3
[SFXGame.SFXDamageType]
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_AssaultRifle]
Penetration=PenetrationType_Light
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=0.3
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=false)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.11,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.11,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Long)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_Machinegun]
Penetration=PenetrationType_Medium
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=0.3
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.45,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=false)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=false)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=false)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.18,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.16,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_Needler]
Penetration=PenetrationType_Light
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=0.3
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_GethPulseRifle]
Penetration=PenetrationType_VeryLight
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=0.3
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_HeavyPistol]
Penetration=PenetrationType_Medium
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=0.3
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.85,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.80,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.80,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.85,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_AutoPistol]
Penetration=PenetrationType_VeryLight
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=0.3
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.35,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.01,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_SMG]
Penetration=PenetrationType_VeryLight
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=0.3
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_HandCannon]
Penetration=PenetrationType_Heavy
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=1.0
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.45,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_SniperRifle]
Penetration=PenetrationType_Heavy
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=1.0
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.90,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.90,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_AntiMatRifle]
Penetration=PenetrationType_Heavy
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.45,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.40,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.55,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.55,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.55,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.20,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_MassCannon]
Penetration=PenetrationType_Heavy
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_Shotgun]
Penetration=PenetrationType_Light
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=1.0
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_HeavyShotgun]
Penetration=PenetrationType_Light
bCausesPhysicsImpact=true
bCausesRagdoll=false
fChanceofRagdoll=0.005
fPhysicsReactionTimeScale=1.0
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_FlakGun]
Penetration=PenetrationType_Light
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short)
HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_ParticleBeam]
Penetration=PenetrationType_VeryLight
bCausesRagdoll=false
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_Grenade]
Penetration=PenetrationType_Medium
[SFXGameContent_Inventory.SFXDamageType_MissileLauncher]
Penetration=PenetrationType_Medium
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.6,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_ReaperGun]
Penetration=PenetrationType_Medium
[SFXGameContent_Inventory.SFXDamageType_Nuke]
Penetration=PenetrationType_Heavy
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGame.SFXDamageType_Melee]
bCausesPhysicsImpact=true
bCausesRagdoll=false
Penetration=PenetrationType_Heavy
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGame.SFXDamageType_HeavyMelee]
bCausesPhysicsImpact=true
bCausesRagdoll=false
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGame.SFXDamageType_Explosion]
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact,ReactionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStagger,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGame.SFXDamageType_HuskMelee]
bCausesRagdoll=false
Penetration=PenetrationType_Light
[SFXGame.SFXDamageType_RocketLauncher]
Penetration=PenetrationType_Medium
bCausesPhysicsImpact=true
bCausesRagdoll=false
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,ReactionChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.60,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGame.SFXDamageType_MissileLauncher]
Penetration=PenetrationType_Medium
bCausesPhysicsImpact=true
bCausesRagdoll=false
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.60,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_Sciongun]
bCausesPhysicsImpact=true
bCausesRagdoll=false
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ElectricStandardImpact,ReactionChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
[SFXGameContent_Inventory.SFXDamageType_FreezeGun]
bCausesPhysicsImpact=false
bCausesRagdoll=false
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=1.0,bDeathReaction=True,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[SFXGameContent_Inventory.SFXDamageType_BlbGtl_Hub]
bCausesPhysicsImpact=true
bCausesRagdoll=true
fChanceOfRagdoll=1.0
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Ragdoll,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Ragdoll,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true)
[IniVersion]
0=5496074774.000000
- ..\BIOGame\Config\PC\Cooked\PC-BIOEngine.ini e [BIOG_QA.QARemoteLogger]
m_UserName=toolsregular@bioware.ad.ea.com
[IniVersion]
0=3579467554.000000
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