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@TimGoll
Created February 15, 2020 10:46
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ResponseContext =
TeamNum = 0
WaveHeight = 0
avelocity = 0.000000 0.000000 0.000000
basevelocity = 0.000000 0.000000 0.000000
chainstodoor =
classname = func_door
closesound =
damagefilter =
dmg = 50
effects = 0
filtername =
forceclosed = true
friction = 1
globalname =
gravity = 0
hammerid = 352742
health = 0
ignoredebris = false
locked_sound = DoorSound.DefaultLocked
loopmovesound = false
ltime = 0
m_CollisionGroup = 0
m_GMOD_EHANDLE:
1 = [NULL Entity]
2 = [NULL Entity]
3 = [NULL Entity]
4 = [NULL Entity]
5 = [NULL Entity]
6 = [NULL Entity]
7 = [NULL Entity]
8 = [NULL Entity]
9 = [NULL Entity]
10 = [NULL Entity]
11 = [NULL Entity]
12 = [NULL Entity]
13 = [NULL Entity]
14 = [NULL Entity]
15 = [NULL Entity]
16 = [NULL Entity]
17 = [NULL Entity]
18 = [NULL Entity]
19 = [NULL Entity]
20 = [NULL Entity]
21 = [NULL Entity]
22 = [NULL Entity]
23 = [NULL Entity]
24 = [NULL Entity]
25 = [NULL Entity]
26 = [NULL Entity]
27 = [NULL Entity]
28 = [NULL Entity]
29 = [NULL Entity]
30 = [NULL Entity]
31 = [NULL Entity]
32 = [NULL Entity]
m_GMOD_QAngle:
1 = 0.000000 0.000000 0.000000
2 = 0.000000 0.000000 0.000000
3 = 0.000000 0.000000 0.000000
4 = 0.000000 0.000000 0.000000
5 = 0.000000 0.000000 0.000000
6 = 0.000000 0.000000 0.000000
7 = 0.000000 0.000000 0.000000
8 = 0.000000 0.000000 0.000000
9 = 0.000000 0.000000 0.000000
10 = 0.000000 0.000000 0.000000
11 = 0.000000 0.000000 0.000000
12 = 0.000000 0.000000 0.000000
13 = 0.000000 0.000000 0.000000
14 = 0.000000 0.000000 0.000000
15 = 0.000000 0.000000 0.000000
16 = 0.000000 0.000000 0.000000
17 = 0.000000 0.000000 0.000000
18 = 0.000000 0.000000 0.000000
19 = 0.000000 0.000000 0.000000
20 = 0.000000 0.000000 0.000000
21 = 0.000000 0.000000 0.000000
22 = 0.000000 0.000000 0.000000
23 = 0.000000 0.000000 0.000000
24 = 0.000000 0.000000 0.000000
25 = 0.000000 0.000000 0.000000
26 = 0.000000 0.000000 0.000000
27 = 0.000000 0.000000 0.000000
28 = 0.000000 0.000000 0.000000
29 = 0.000000 0.000000 0.000000
30 = 0.000000 0.000000 0.000000
31 = 0.000000 0.000000 0.000000
32 = 0.000000 0.000000 0.000000
m_GMOD_Vector:
1 = 0.000000 0.000000 0.000000
2 = 0.000000 0.000000 0.000000
3 = 0.000000 0.000000 0.000000
4 = 0.000000 0.000000 0.000000
5 = 0.000000 0.000000 0.000000
6 = 0.000000 0.000000 0.000000
7 = 0.000000 0.000000 0.000000
8 = 0.000000 0.000000 0.000000
9 = 0.000000 0.000000 0.000000
10 = 0.000000 0.000000 0.000000
11 = 0.000000 0.000000 0.000000
12 = 0.000000 0.000000 0.000000
13 = 0.000000 0.000000 0.000000
14 = 0.000000 0.000000 0.000000
15 = 0.000000 0.000000 0.000000
16 = 0.000000 0.000000 0.000000
17 = 0.000000 0.000000 0.000000
18 = 0.000000 0.000000 0.000000
19 = 0.000000 0.000000 0.000000
20 = 0.000000 0.000000 0.000000
21 = 0.000000 0.000000 0.000000
22 = 0.000000 0.000000 0.000000
23 = 0.000000 0.000000 0.000000
24 = 0.000000 0.000000 0.000000
25 = 0.000000 0.000000 0.000000
26 = 0.000000 0.000000 0.000000
27 = 0.000000 0.000000 0.000000
28 = 0.000000 0.000000 0.000000
29 = 0.000000 0.000000 0.000000
30 = 0.000000 0.000000 0.000000
31 = 0.000000 0.000000 0.000000
32 = 0.000000 0.000000 0.000000
m_GMOD_bool:
1 = false
2 = false
3 = false
4 = false
5 = false
6 = false
7 = false
8 = false
9 = false
10 = false
11 = false
12 = false
13 = false
14 = false
15 = false
16 = false
17 = false
18 = false
19 = false
20 = false
21 = false
22 = false
23 = false
24 = false
25 = false
26 = false
27 = false
28 = false
29 = false
30 = false
31 = false
32 = false
m_GMOD_float:
1 = 0
2 = 0
3 = 0
4 = 0
5 = 0
6 = 0
7 = 0
8 = 0
9 = 0
10 = 0
11 = 0
12 = 0
13 = 0
14 = 0
15 = 0
16 = 0
17 = 0
18 = 0
19 = 0
20 = 0
21 = 0
22 = 0
23 = 0
24 = 0
25 = 0
26 = 0
27 = 0
28 = 0
29 = 0
30 = 0
31 = 0
32 = 0
m_GMOD_int:
1 = 0
2 = 0
3 = 0
4 = 0
5 = 0
6 = 0
7 = 0
8 = 0
9 = 0
10 = 0
11 = 0
12 = 0
13 = 0
14 = 0
15 = 0
16 = 0
17 = 0
18 = 0
19 = 0
20 = 0
21 = 0
22 = 0
23 = 0
24 = 0
25 = 0
26 = 0
27 = 0
28 = 0
29 = 0
30 = 0
31 = 0
32 = 0
m_MoveCollide = 0
m_MoveType = 7
m_angAbsRotation = 0.000000 0.000000 0.000000
m_angRotation = 0.000000 0.000000 0.000000
m_bAlternateSorting = false
m_bAnimatedEveryTick = false
m_bDoorGroup = true
m_bLocked = false
m_bLockedSentence = 0
m_bSimulatedEveryTick = true
m_bUnlockedSentence = 0
m_debugOverlays = 0
m_fFlags = 0
m_flAnimTime = -853.64996337891
m_flDesiredShadowCastDistance = 0
m_flElasticity = 1
m_flGroundChangeTime = -853.64996337891
m_flHeight = 0
m_flLip = 1
m_flMoveDistance = 0
m_flMoveDoneTime = 0
m_flNavIgnoreUntilTime = -853.64996337891
m_flPrevAnimTime = -853.64996337891
m_flSimulationTime = -203.59497070313
m_flVPhysicsUpdateLocalTime = 0
m_flWait = 2
m_hActivator = [NULL Entity]
m_hBlockFilter = [NULL Entity]
m_hDamageFilter = [NULL Entity]
m_hEffectEntity = [NULL Entity]
m_hGroundEntity = [NULL Entity]
m_hMoveChild = [NULL Entity]
m_hMoveParent = [NULL Entity]
m_hMovePeer = [NULL Entity]
m_hOwnerEntity = [NULL Entity]
m_iEFlags = 12845056
m_iName = t_door_3
m_iParentAttachment = 0
m_iTeamNum = 0
m_iszOverrideSubMaterials:
1 =
2 =
3 =
4 =
5 =
6 =
7 =
8 =
9 =
10 =
11 =
12 =
13 =
14 =
15 =
16 =
17 =
18 =
19 =
20 =
21 =
22 =
23 =
24 =
25 =
26 =
27 =
28 =
29 =
30 =
31 =
32 =
m_lifeState = 0
m_movementType = 0
m_nLastThinkTick = -13573
m_nSimulationTick = -13573
m_nTransmitStateOwnedCounter = 0
m_nWaterType = 0
m_pBlocker = [NULL Entity]
m_pParent = [NULL Entity]
m_rgflCoordinateFrame:
1 = 1
2 = 0
3 = 0
4 = 258
5 = 0
6 = 1
7 = 0
8 = -48
9 = 0
10 = 0
11 = 1
12 = -168
m_sMaster =
m_strOverrideMaterial:
1 = 0
2 = 0
3 = 0
4 = 0
5 = 0
6 = 0
7 = 0
8 = 0
9 = 0
10 = 0
11 = 0
12 = 0
13 = 0
14 = 0
15 = 0
16 = 0
17 = 0
18 = 0
19 = 0
20 = 0
21 = 0
22 = 0
23 = 0
24 = 0
25 = 0
26 = 0
27 = 0
28 = 0
29 = 0
30 = 0
31 = 0
32 = 0
33 = 0
34 = 0
35 = 0
36 = 0
37 = 0
38 = 0
39 = 0
40 = 0
41 = 0
42 = 0
43 = 0
44 = 0
45 = 0
46 = 0
47 = 0
48 = 0
49 = 0
50 = 0
51 = 0
52 = 0
53 = 0
54 = 0
55 = 0
56 = 0
57 = 0
58 = 0
59 = 0
60 = 0
61 = 0
62 = 0
63 = 0
64 = 0
65 = 0
66 = 0
67 = 0
68 = 0
69 = 0
70 = 0
71 = 0
72 = 0
73 = 0
74 = 0
75 = 0
76 = 0
77 = 0
78 = 0
79 = 0
80 = 0
81 = 0
82 = 0
83 = 0
84 = 0
85 = 0
86 = 0
87 = 0
88 = 0
89 = 0
90 = 0
91 = 0
92 = 0
93 = 0
94 = 0
95 = 0
96 = 0
97 = 0
98 = 0
99 = 0
100 = 0
101 = 0
102 = 0
103 = 0
104 = 0
105 = 0
106 = 0
107 = 0
108 = 0
109 = 0
110 = 0
111 = 0
112 = 0
113 = 0
114 = 0
115 = 0
116 = 0
117 = 0
118 = 0
119 = 0
120 = 0
121 = 0
122 = 0
123 = 0
124 = 0
125 = 0
126 = 0
127 = 0
128 = 0
129 = 0
130 = 0
131 = 0
132 = 0
133 = 0
134 = 0
135 = 0
136 = 0
137 = 0
138 = 0
139 = 0
140 = 0
141 = 0
142 = 0
143 = 0
144 = 0
145 = 0
146 = 0
147 = 0
148 = 0
149 = 0
150 = 0
151 = 0
152 = 0
153 = 0
154 = 0
155 = 0
156 = 0
157 = 0
158 = 0
159 = 0
160 = 0
161 = 0
162 = 0
163 = 0
164 = 0
165 = 0
166 = 0
167 = 0
168 = 0
169 = 0
170 = 0
171 = 0
172 = 0
173 = 0
174 = 0
175 = 0
176 = 0
177 = 0
178 = 0
179 = 0
180 = 0
181 = 0
182 = 0
183 = 0
184 = 0
185 = 0
186 = 0
187 = 0
188 = 0
189 = 0
190 = 0
191 = 0
192 = 0
193 = 0
194 = 0
195 = 0
196 = 0
197 = 0
198 = 0
199 = 0
200 = 0
201 = 0
202 = 0
203 = 0
204 = 0
205 = 0
206 = 0
207 = 0
208 = 0
209 = 0
210 = 0
211 = 0
212 = 0
213 = 0
214 = 0
215 = 0
216 = 0
217 = 0
218 = 0
219 = 0
220 = 0
221 = 0
222 = 0
223 = 0
224 = 0
225 = 0
226 = 0
227 = 0
228 = 0
229 = 0
230 = 0
231 = 0
232 = 0
233 = 0
234 = 0
235 = 0
236 = 0
237 = 0
238 = 0
239 = 0
240 = 0
241 = 0
242 = 0
243 = 0
244 = 0
245 = 0
246 = 0
247 = 0
248 = 0
249 = 0
250 = 0
251 = 0
252 = 0
253 = 0
254 = 0
255 = 0
256 = 0
m_strRealClassName:
1 = 102
2 = 117
3 = 110
4 = 99
5 = 95
6 = 100
7 = 111
8 = 111
9 = 114
10 = 0
11 = 0
12 = 0
13 = 0
14 = 0
15 = 0
16 = 0
17 = 0
18 = 0
19 = 0
20 = 0
21 = 0
22 = 0
23 = 0
24 = 0
25 = 0
26 = 0
27 = 0
28 = 0
29 = 0
30 = 0
31 = 0
32 = 0
33 = 0
34 = 0
35 = 0
36 = 0
37 = 0
38 = 0
39 = 0
40 = 0
41 = 0
42 = 0
43 = 0
44 = 0
45 = 0
46 = 0
47 = 0
48 = 0
49 = 0
50 = 0
51 = 0
52 = 0
53 = 0
54 = 0
55 = 0
56 = 0
57 = 0
58 = 0
59 = 0
60 = 0
61 = 0
62 = 0
63 = 0
64 = 0
65 = 0
66 = 0
67 = 0
68 = 0
69 = 0
70 = 0
71 = 0
72 = 0
73 = 0
74 = 0
75 = 0
76 = 0
77 = 0
78 = 0
79 = 0
80 = 0
81 = 0
82 = 0
83 = 0
84 = 0
85 = 0
86 = 0
87 = 0
88 = 0
89 = 0
90 = 0
91 = 0
92 = 0
93 = 0
94 = 0
95 = 0
96 = 0
97 = 0
98 = 0
99 = 0
100 = 0
101 = 0
102 = 0
103 = 0
104 = 0
105 = 0
106 = 0
107 = 0
108 = 0
109 = 0
110 = 0
111 = 0
112 = 0
113 = 0
114 = 0
115 = 0
116 = 0
117 = 0
118 = 0
119 = 0
120 = 0
121 = 0
122 = 0
123 = 0
124 = 0
125 = 0
126 = 0
127 = 0
128 = 0
129 = 0
130 = 0
131 = 0
132 = 0
133 = 0
134 = 0
135 = 0
136 = 0
137 = 0
138 = 0
139 = 0
140 = 0
141 = 0
142 = 0
143 = 0
144 = 0
145 = 0
146 = 0
147 = 0
148 = 0
149 = 0
150 = 0
151 = 0
152 = 0
153 = 0
154 = 0
155 = 0
156 = 0
157 = 0
158 = 0
159 = 0
160 = 0
161 = 0
162 = 0
163 = 0
164 = 0
165 = 0
166 = 0
167 = 0
168 = 0
169 = 0
170 = 0
171 = 0
172 = 0
173 = 0
174 = 0
175 = 0
176 = 0
177 = 0
178 = 0
179 = 0
180 = 0
181 = 0
182 = 0
183 = 0
184 = 0
185 = 0
186 = 0
187 = 0
188 = 0
189 = 0
190 = 0
191 = 0
192 = 0
193 = 0
194 = 0
195 = 0
196 = 0
197 = 0
198 = 0
199 = 0
200 = 0
201 = 0
202 = 0
203 = 0
204 = 0
205 = 0
206 = 0
207 = 0
208 = 0
209 = 0
210 = 0
211 = 0
212 = 0
213 = 0
214 = 0
215 = 0
216 = 0
217 = 0
218 = 0
219 = 0
220 = 0
221 = 0
222 = 0
223 = 0
224 = 0
225 = 0
226 = 0
227 = 0
228 = 0
229 = 0
230 = 0
231 = 0
232 = 0
233 = 0
234 = 0
235 = 0
236 = 0
237 = 0
238 = 0
239 = 0
240 = 0
241 = 0
242 = 0
243 = 0
244 = 0
245 = 0
246 = 0
247 = 0
248 = 0
249 = 0
250 = 0
251 = 0
252 = 0
253 = 0
254 = 0
255 = 0
256 = 0
m_takedamage = 0
m_toggle_state = 1
m_vecAbsOrigin = 258.000000 -48.000000 -168.000000
m_vecAbsVelocity = 0.000000 0.000000 0.000000
m_vecAngle1 = 0.000000 0.000000 0.000000
m_vecAngle2 = 0.000000 0.000000 0.000000
m_vecFinalAngle = 0.000000 0.000000 0.000000
m_vecFinalDest = 0.000000 0.000000 0.000000
m_vecMoveAng = 0.000000 0.000000 0.000000
m_vecOrigin = 258.000000 -48.000000 -168.000000
m_vecPosition1 = 258.000000 -48.000000 -168.000000
m_vecPosition2 = 258.000000 15.000000 -168.000000
max_health = 0
model = *120
modelindex = 121
movedir = -0.000000 1.000000 -0.000000
nextthink = -56910
noise1 = DoorSound.DefaultMove
noise2 = DoorSound.DefaultArrive
parentname =
rendercolor = 255 255 255 255
renderfx = 0
rendermode = 0
shadowcastdist = 0
spawnflags = 4096
spawnpos = 0
speed = 100
startclosesound =
target =
texframeindex = 0
touchStamp = 0
unlocked_sound = DoorSound.Null
velocity = 0.000000 0.000000 0.000000
view_ofs = 0.000000 0.000000 0.000000
waterlevel = 0
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