if # See "if/else/elif".
elif # See "if/else/elif".
else # See "if/else/elif".
for # See "for".
do # Reserved for future implementation of do…while loops.
while # See "while".
match # See "match".
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# Basic Game Loop | |
# Engine/Framework: Raylib (https://www.raylib.com) | |
# based on https://gist.github.com/SemanticDevice/6f57b69c50c292d87c626e15de504e6b#file-raylib_basic_game_loop-c | |
import nimraylib_now | |
const WIN_WIDTH_PX = 800 # Main window width in pixels | |
const WIN_HEIGHT_PX = 640 # Main window height in pixels | |
proc gameInitialize() |
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# http://telegra.ph/HTTPHTTPS-zaprosy-v-Godot-Engine-04-24 | |
extends RichTextLabel | |
# var http = preload('Путь до скрипта http_request.gd') | |
var http = preload('res://???/http_request.gd') | |
# Инициализируем | |
onready var req = http.new() | |
func _ready(): | |
text = '' |