Created
April 24, 2012 16:05
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An example of a XNA Content Pipeline tast
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<UsingTask TaskName="BuildContent" AssemblyName="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553" /> | |
<PropertyGroup> | |
<XnaInstall>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86</XnaInstall> | |
</PropertyGroup> | |
<ItemGroup> | |
<PipelineAssembly Include="$(XnaInstall)\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll" /> | |
<PipelineAssembly Include="$(XnaInstall)\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll" /> | |
<PipelineAssembly Include="$(XnaInstall)\Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll" /> | |
<PipelineAssembly Include="$(XnaInstall)\Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll" /> | |
<PipelineAssembly Include="$(XnaInstall)\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll" /> | |
</ItemGroup> | |
<ItemGroup> | |
<Content Include="Fonts\DebugFont.spritefont"> | |
<Name>DebugFont</Name> | |
<Importer>FontDescriptionImporter</Importer> | |
<Processor>FontDescriptionProcessor</Processor> | |
</Content> | |
<Content Include="Shaders\FloodFill.fx"> | |
<Name>FloodFill</Name> | |
<Importer>EffectImporter</Importer> | |
<Processor>EffectProcessor</Processor> | |
</Content> | |
<Content Include="Shaders\Multiply.fx"> | |
<Name>Multiply</Name> | |
<Importer>EffectImporter</Importer> | |
<Processor>EffectProcessor</Processor> | |
</Content> | |
</ItemGroup> | |
<Target Name="BeforeBuild"> | |
<BuildContent SourceAssets="@(Content)" PipelineAssemblies="@(PipelineAssembly)" TargetPlatform="Windows" TargetProfile="Reach" OutputDirectory="$(OutDir)"/> | |
</Target> | |
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