Created
May 16, 2012 13:06
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By-Movement tile drawing.
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... | |
private void RenderTiles(GameTime gameTime) | |
{ | |
// Calculate which tiles to draw | |
var startX = (Int32)Math.Floor((Single)this.renderArea.Left / TileWorX.TILE_PIXEL_SIZE) - 1; | |
var endX = (Int32)Math.Ceiling((Single)this.renderArea.Right / TileWorX.TILE_PIXEL_SIZE) + 1; | |
var startY = (Int32)Math.Floor((Single)this.renderArea.Top / TileWorX.TILE_PIXEL_SIZE) - 1; | |
var endY = (Int32)Math.Ceiling((Single)this.renderArea.Bottom / TileWorX.TILE_PIXEL_SIZE) + 1; | |
var changeX = startX - this.lastStartX; | |
var changeY = startY - this.lastStartY; | |
if (this.invalidateAll) | |
{ | |
this.GraphicsDevice.SetRenderTarget(this.tileTarget); | |
this.GraphicsDevice.Clear(new Color(0x64, 0x95, 0xed, 0xff)); | |
this.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null); | |
// Draw all tiles | |
for (var x = startX; x < endX; x += 1) | |
{ | |
for (var y = startY; y < endY; y += 1) | |
{ | |
this.DrawTile(this.Realm.GetTile(x, y), x, y, new Vector2((x - startX) * TileWorX.TILE_PIXEL_SIZE, (y - startY) * TileWorX.TILE_PIXEL_SIZE), Color.White); | |
} | |
} | |
this.spriteBatch.End(); | |
this.GraphicsDevice.SetRenderTarget(null); | |
this.invalidateAll = false; | |
} | |
else if (changeX != 0 || changeY != 0) | |
{ | |
this.SwapTileRenderTargets(); | |
this.GraphicsDevice.SetRenderTarget(this.tileTarget); | |
this.GraphicsDevice.Clear(new Color(0x64, 0x95, 0xed, 0xff)); | |
this.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null); | |
this.spriteBatch.Draw(this.oldTileTarget, new Vector2(-changeX * TileWorX.TILE_PIXEL_SIZE, -changeY * TileWorX.TILE_PIXEL_SIZE), Color.White); | |
foreach (var p in this.InvalidatedTiles) | |
{ | |
this.DrawTile(this.Realm.GetTile(p.X, p.Y), p.X, p.Y, new Vector2((p.X - startX) * TileWorX.TILE_PIXEL_SIZE, (p.Y - startY) * TileWorX.TILE_PIXEL_SIZE), Color.White); | |
} | |
// Draw the new tiles | |
if (changeX != 0) // Check if we moved on the x axis | |
{ | |
if (changeX > 0) // Check if we moved right | |
{ | |
Debug.WriteLine("right: " + changeX); | |
var from = endX - changeX; | |
var to = endX; | |
Debug.WriteLine("from: " + from); | |
Debug.WriteLine("to: " + to); | |
for (var x = endX - changeX; x < endX; x += 1) | |
{ | |
Debug.WriteLine("right: " + x); | |
for (var y = startY; y < endY; y += 1) | |
{ | |
this.DrawTile(this.Realm.GetTile(x, y), x, y, new Vector2((x - startX) * TileWorX.TILE_PIXEL_SIZE, (y - startY) * TileWorX.TILE_PIXEL_SIZE), Color.White); | |
} | |
} | |
} | |
else // Else we moved left | |
{ | |
Debug.WriteLine("left: " + changeX); | |
var from = startX; | |
var to = startX - changeX; | |
Debug.WriteLine("from: " + from); | |
Debug.WriteLine("to: " + to); | |
for (var x = startX; x < startX - changeX; x += 1) | |
{ | |
Debug.WriteLine("left: " + x); | |
for (var y = startY; y < endY; y += 1) | |
{ | |
this.DrawTile(this.Realm.GetTile(x, y), x, y, new Vector2((x - startX) * TileWorX.TILE_PIXEL_SIZE, (y - startY) * TileWorX.TILE_PIXEL_SIZE), Color.White); | |
} | |
} | |
} | |
} | |
if (changeY != 0) // Check if we moved on the y axis | |
{ | |
if (changeY > 0) // Check if we moved down | |
{ | |
for (var y = endY - changeY; y < endY; y += 1) | |
{ | |
for (var x = startX; x < endX; x += 1) | |
{ | |
this.DrawTile(this.Realm.GetTile(x, y), x, y, new Vector2((x - startX) * TileWorX.TILE_PIXEL_SIZE, (y - startY) * TileWorX.TILE_PIXEL_SIZE), Color.White); | |
} | |
} | |
} | |
else // Else we moved up | |
{ | |
for (var y = startY; y < startY - changeY; y += 1) | |
{ | |
for (var x = startX; x < endX; x += 1) | |
{ | |
this.DrawTile(this.Realm.GetTile(x, y), x, y, new Vector2((x - startX) * TileWorX.TILE_PIXEL_SIZE, (y - startY) * TileWorX.TILE_PIXEL_SIZE), Color.White); | |
} | |
} | |
} | |
} | |
this.spriteBatch.End(); | |
this.GraphicsDevice.SetRenderTarget(null); | |
} | |
if (this.InvalidatedTiles.Count > 0) | |
{ | |
this.SwapTileRenderTargets(); | |
this.Game.GraphicsDevice.SetRenderTarget(this.tileTarget); | |
this.GraphicsDevice.Clear(new Color(0x64, 0x95, 0xed, 0xff)); | |
this.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null); | |
this.spriteBatch.Draw(this.oldTileTarget, Vector2.Zero, Color.White); | |
foreach (var p in this.InvalidatedTiles) | |
{ | |
this.DrawTile(this.Realm.GetTile(p.X, p.Y), p.X, p.Y, new Vector2((p.X - startX) * TileWorX.TILE_PIXEL_SIZE, (p.Y - startY) * TileWorX.TILE_PIXEL_SIZE), Color.White); | |
} | |
this.spriteBatch.End(); | |
this.GraphicsDevice.SetRenderTarget(null); | |
} | |
this.lastStartX = startX; | |
this.lastStartY = startY; | |
} | |
} | |
... |
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