Created
May 23, 2012 15:24
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// c++ | |
#define FNV_32_PRIME ((unsigned int)0x01000193) | |
#define FNV_32_INIT ((unsigned int )2166136261) | |
#define FNV_MASK_8 (((unsigned int)1<<8)-1) | |
uint fnv_32_a_buf(void* buf, uint len) | |
{ | |
uint hval = (uint)FNV_32_INIT; | |
byte* bp = (byte*)buf; | |
byte* be = bp + len; | |
while (bp < be) | |
{ | |
hval ^= (uint)*bp++; | |
hval *= FNV_32_PRIME; | |
} | |
return hval; | |
} | |
// C# | |
private const uint FNV_32_PRIME = 0x01000193; | |
private const ulong FNV_32_INIT = 0x2166136261; | |
private const uint FNV_MASK_8 = (1 << 8) - 1; | |
internal static uint fnv_32_a_buf(byte[] buffer, uint len) | |
{ | |
var hval = FNV_32_INIT; | |
for (var i = 0; i < len;) | |
{ | |
hval ^= buffer[i++]; | |
hval *= FNV_32_PRIME; | |
} | |
return (uint)hval; | |
} | |
... |
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