Created
February 1, 2017 06:31
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Game controller with HID output for Tangible Interaction Tom IGOR
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/* | |
KeyboardControl for Game controller | |
tangible workshop's assignments - wed | |
using https://www.arduino.cc/en/Reference/KeyboardModifiers | |
inspired by Tom Igoe | |
and help from Lola <3 | |
*/ | |
#include "Keyboard.h" | |
// set pin numbers for the five buttons: | |
char up = KEY_UP_ARROW; | |
char down = KEY_DOWN_ARROW; | |
char left = KEY_LEFT_ARROW; | |
char right = KEY_RIGHT_ARROW; | |
void setup() { // initialize the buttons' inputs: | |
pinMode(2, INPUT); | |
pinMode(3, INPUT); | |
pinMode(4, INPUT); | |
pinMode(5, INPUT); | |
Serial.begin(9600); | |
Keyboard.begin(); | |
} | |
void loop() { | |
// use the pushbuttons to control the keyboard: | |
if (digitalRead(2) == HIGH) { | |
delay(100); | |
Keyboard.press(up); | |
} | |
delay(100); | |
Keyboard.releaseAll(); | |
if (digitalRead(3) == HIGH) { | |
delay(100); | |
Keyboard.press(down); | |
} | |
delay(100); | |
Keyboard.releaseAll(); | |
if (digitalRead(4) == HIGH) { | |
delay(100); | |
Keyboard.press(left); | |
} | |
delay(100); | |
Keyboard.releaseAll(); | |
if (digitalRead(5) == HIGH) { | |
delay(100); | |
Keyboard.press(right); | |
} | |
delay(100); | |
Keyboard.releaseAll(); | |
} | |
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