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@Tomcc
Created December 14, 2015 15:36
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"explode":{
"base_power_min": 4,
"base_power_max": 5,
"explosion_power": 1.5,
"explosion_power_modifier": 5,
"causes_fire": false,
"remove_entity_on_explode": true
}
@ArticPlays
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Awesome!

@jose-vm
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jose-vm commented Dec 14, 2015

Awesome! Keep it up, Tom!

@jose-vm
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jose-vm commented Dec 14, 2015

Wait, do you mean you'll implement most MCPC entity NBT tags?
Can you try implementing chickens' EggLayTime?
As the Assembly says, it isn't there.

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ghost commented Dec 15, 2015

Ha, ha!

@TrinityDevelopers
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Nice!

@Galang23
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i ❤️ this! 👍

@t4z-comz
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Can you also increase the rate of wolves spawn. I cant find any.

@JDoesStuff
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Woohoo!

@TrueBlueDogemon
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(Creepers that don't die when they explode. That would be nightmarish...)

le creates creeper with remove_entity_on_explode = false

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