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GIMP plugin that slices a Minecraft animated texture into layers; used for converting them to GIFs
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#!/usr/bin/env python | |
import json | |
from gimpfu import * | |
def copy_frame(img, layer, sprite_size, index): | |
pdb.gimp_image_select_rectangle(img, CHANNEL_OP_REPLACE, 0, index * sprite_size, | |
sprite_size, sprite_size) | |
pdb.gimp_edit_copy(layer) | |
def paste_frame(img, layer, sprite_size): | |
pdb.gimp_image_select_rectangle(img, CHANNEL_OP_REPLACE, 0, 0, | |
sprite_size, sprite_size) | |
floating_selection = pdb.gimp_edit_paste(layer, FALSE) | |
pdb.gimp_floating_sel_anchor(floating_selection) | |
def slice_minecraft_animation(img, layer, frametime=1, frames='', interpolate=False): | |
gimp.progress_init('Slicing layer...') | |
pdb.gimp_image_undo_group_start(img) | |
try: | |
sprite_size = layer.width | |
if interpolate: | |
frame_ms = 50 | |
frames_between = frametime - 1 | |
else: | |
frame_ms = int(frametime / 20.0 * 1000.0) | |
frames_between = 0 | |
if len(frames) > 0: | |
indices = json.loads(frames) | |
else: | |
indices = range(int(layer.height / sprite_size)) | |
total_frames = len(indices) + (len(indices) * frames_between) | |
frame_counter = 0 | |
for i, frame_index in enumerate(indices): | |
copy_frame(img, layer, sprite_size, frame_index) | |
layer_name = 'Frame {} ({}ms) (replace)'.format(frame_counter, frame_ms) | |
frame_layer = gimp.Layer(img, layer_name, sprite_size, sprite_size, | |
RGBA_IMAGE, 100, NORMAL_MODE) | |
img.add_layer(frame_layer, 0) | |
paste_frame(img, frame_layer, sprite_size) | |
gimp.progress_update(float(frame_counter + 1) / float(total_frames)) | |
frame_counter += 1 | |
for between_index in range(0, frames_between): | |
opacity = (between_index + 1.0) / (frames_between + 1.0) * 100.0 | |
layer_name = 'Frame {} (interpolated) ({}ms) (replace)'\ | |
.format(frame_counter, frame_ms) | |
between_layer = gimp.Layer(img, layer_name, sprite_size, | |
sprite_size, RGBA_IMAGE, 100, | |
NORMAL_MODE) | |
between_layer_overlay = gimp.Layer(img, 'Temp', sprite_size, | |
sprite_size, RGBA_IMAGE, | |
opacity, NORMAL_MODE) | |
img.add_layer(between_layer, 0) | |
img.add_layer(between_layer_overlay, 0) | |
copy_frame(img, layer, sprite_size, frame_index) | |
paste_frame(img, between_layer, sprite_size) | |
try: | |
next_frame_index = indices[i + 1] | |
except IndexError: | |
next_frame_index = indices[0] | |
copy_frame(img, layer, sprite_size, next_frame_index) | |
paste_frame(img, between_layer_overlay, sprite_size) | |
pdb.gimp_image_merge_down(img, between_layer_overlay, | |
CLIP_TO_BOTTOM_LAYER) | |
frame_counter += 1 | |
gimp.progress_update(float(frame_counter + 1) / float(total_frames)) | |
img.remove_layer(layer) | |
img.resize(sprite_size, sprite_size, 0, 0) | |
except Exception as err: | |
gimp.message('Unexpected error: {}'.format(str(err))) | |
pdb.gimp_image_undo_group_end(img) | |
pdb.gimp_progress_end() | |
register( | |
'python_fu_slice_minecraft_animation', | |
'Slice Minecraft animation', | |
'Slices a Minecraft animated sprite into layers.', | |
'Ton Broekhuizen', | |
'', | |
'2017', | |
'<Image>/Filters/Minecraft/Slice animation', | |
'RGB*', | |
[ | |
(PF_INT, 'frametime', 'Frame time (from .mcmeta)', 1), | |
(PF_STRING, 'frames', 'Frames array (from .mcmeta)', ''), | |
(PF_BOOL, 'interpolate', 'Interpolate', False) | |
], | |
[], | |
slice_minecraft_animation | |
) | |
main() |
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