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Submitting Veo 3 video task to Vertex AI
Endpoint: https://us-central1-aiplatform.googleapis.com/v1/projects/story-board-467506/locations/us-central1/publishers/google/models/veo-3.0-fast-generate-001:predict
Request payload: {
"instances": [
{
"image": "https://36fa157391d7.ngrok-free.app/assets/storyboard/scene_0_image_0_imagen-4.png",
"prompt": "A sleeping hero, Zero, is awakened by Ciel in a desolate future, his memories fragmented but his resolve to fight clear."
}
],
"parameters": {
/**
* Simplified Phaser.js game template
* References modular components instead of embedding entire code
*/
const PHASER_TEMPLATE_MINIMAL = `
// Import game framework modules (pre-loaded in game environment)
const { AUDIO_ASSETS } = window.GameModules.AudioAssets;
const { AudioManager } = window.GameModules.AudioManager;
const { CanvasEffectsManager } = window.GameModules.CanvasEffects;
import numpy as np
def find_consecutive_non_zeros(arr):
non_zero_indices = np.nonzero(arr)[0]
if len(non_zero_indices) < 2:
return []
results = []
i = 0
def generate_image(unet, autoencoder, scheduler, condition, num_inference_steps=50, guidance_scale=7.5):
# Set models to evaluation mode
unet.eval()
autoencoder.eval()
# Prepare the condition
if condition.dim() == 1:
condition = condition.unsqueeze(0) # Add batch dimension
if condition.dim() == 2:
condition = condition.unsqueeze(1) # Add sequence length dimension
import pandas as pd
import os
import numpy as np
from glob import glob
from sklearn.preprocessing import OneHotEncoder
# Path to TSV file and image directory
tsv_path = "participants.tsv"
image_dir = "data"
'''
1. Define a Kernel:
Design a kernel function (or a set of coefficients) that will “spread”
each element of your 14×1 sequence over a larger spatial extent.
For example, you might choose an exponentially decaying or Gaussian kernel
that determines how much influence each element has over nearby locations.
2. Construct a Toeplitz Matrix:
Build a Toeplitz matrix where the first column is your (possibly zero‑padded)
14‑element vector and the first row is defined by your kernel. This yields
def main():
# Read input from input.txt
with open("input.txt", "r") as fin:
# First line: highway length K and maximum allowed distance L
line = fin.readline().strip()
if not line:
return
K, L = map(int, line.split())
# Second line: number of off-ramps (not used directly)
def main():
# Read input
with open("input.txt", "r") as fin:
# First line: highway length K and maximum allowed distance L
first_line = fin.readline().strip()
if not first_line:
return
K, L = map(int, first_line.split())
# Second line: number of off-ramps (we read it but won't rely on it)
import bisect
def read_input() -> tuple:
with open("input.txt", "r") as fin:
# First line: highway length K and maximum allowed distance L
first_line = fin.readline().strip()
if not first_line:
return
K, L = map(int, first_line.split())
class Solution:
def deleteDuplicates(self, head: Optional[ListNode]) -> Optional[ListNode]:
"""
Removes all nodes that have duplicate numbers, leaving only distinct numbers from the original list.
:param head: The head of the sorted linked list.
:return: The head of the list after removing duplicates.
"""
# Initialize a dummy node to handle edge cases gracefully
dummy = ListNode(0)