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@Tormodli
Created June 13, 2016 10:23
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// bibliotek for LEDs
#include <Adafruit_NeoPixel.h>
// bibliotek for kortleser
#include <SPI.h>
#include <MFRC522.h>
// bibliotek for I2C kommunikasjon
#include <Wire.h>
// bibliotek for Capacitive touch breakout board
#include "Adafruit_MPR121.h"
int innerLight[] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
// Pattern types supported:
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, STEADY, TOUCHY };
// Patern directions supported:
enum direction { FORWARD, REVERSE };
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
public:
// Member Variables:
pattern ActivePattern; // which pattern is running
direction Direction; // direction to run the pattern
unsigned long Interval; // milliseconds between updates
unsigned long lastUpdate; // last update of position
uint32_t Color1, Color2; // What colors are in use
uint16_t TotalSteps; // total number of steps in the pattern
uint16_t Index; // current step within the pattern
int Level; // Brukes til å indikere nivå på det innerste lyset
int TenteLys[]; // brukes for å indikere hvilke lys som skal tennes
void (*OnComplete)(); // Callback on completion of pattern
// Constructor - calls base-class constructor to initialize strip
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
:Adafruit_NeoPixel(pixels, pin, type)
{
OnComplete = callback;
}
// Update the pattern
void Update()
{
if((millis() - lastUpdate) > Interval) // time to update
{
lastUpdate = millis();
switch(ActivePattern)
{
case RAINBOW_CYCLE:
RainbowCycleUpdate();
break;
case THEATER_CHASE:
TheaterChaseUpdate();
break;
case COLOR_WIPE:
ColorWipeUpdate();
break;
case SCANNER:
ScannerUpdate();
break;
case FADE:
FadeUpdate();
break;
case STEADY:
SteadyUpdate();
break;
case TOUCHY:
TouchyUpdate();
break;
default:
break;
}
}
}
// Increment the Index and reset at the end
void Increment()
{
if (Direction == FORWARD)
{
Index++;
if (Index >= TotalSteps)
{
Index = 0;
if (OnComplete != NULL)
{
OnComplete(); // call the comlpetion callback
}
}
}
else // Direction == REVERSE
{
--Index;
if (Index <= 0)
{
Index = TotalSteps-1;
if (OnComplete != NULL)
{
OnComplete(); // call the comlpetion callback
}
}
}
}
// Reverse pattern direction
void Reverse()
{
if (Direction == FORWARD)
{
Direction = REVERSE;
Index = TotalSteps-1;
}
else
{
Direction = FORWARD;
Index = 0;
}
}
// Initialize for a RainbowCycle
void RainbowCycle(uint8_t interval, direction dir = FORWARD)
{
ActivePattern = RAINBOW_CYCLE;
Interval = interval;
TotalSteps = 255;
Index = 0;
Direction = dir;
}
// Update the Rainbow Cycle Pattern
void RainbowCycleUpdate()
{
for(int i=0; i< numPixels(); i++)
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
show();
Increment();
}
// Metode for fast lys som ikke blinker. Color 1 indikerer nivå.
void Steady(uint32_t color1, uint32_t color2, int level) {
ActivePattern = STEADY;
Color1 = color1;
Color2 = color2;
Level = level;
}
// oppdaterer Steady pattern
void SteadyUpdate() {
for(int i=0; i< numPixels(); i++)
{
setPixelColor(i, Color2);
}
//if (Level !=0)
for(int j=0; j< numPixels()/**Level)/4*/; j++)
{
if(innerLight[j] == 1){
setPixelColor(j, Color1);
}
}
show();
}
// Metode for fast lys som ikke blinker. Color 1 indikerer nivå.
void Touchy(uint32_t color1, uint32_t color2) {
ActivePattern = TOUCHY;
Color1 = color1;
Color2 = color2;
}
// oppdaterer Steady pattern
void TouchyUpdate() {
for(int i=0; i< numPixels(); i++)
{
if (TenteLys[i] == 0 ) {
setPixelColor(i, Color2);
}
if (TenteLys[i] == 1 ) {
setPixelColor(i, Color1);
}
}
show();
}
// Initialize for a Theater Chase
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = THEATER_CHASE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
void midGreen(){
}
// Update the Theater Chase Pattern
void TheaterChaseUpdate()
{
for(int i=0; i< numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, Color1);
}
else
{
setPixelColor(i, Color2);
}
}
show();
Increment();
}
// Initialize for a ColorWipe
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = COLOR_WIPE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color;
Index = 0;
Direction = dir;
}
// Update the Color Wipe Pattern
void ColorWipeUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
// Initialize for a SCANNNER
void Scanner(uint32_t color1, uint8_t interval)
{
ActivePattern = SCANNER;
Interval = interval;
TotalSteps = (numPixels() - 1) * 2;
Color1 = color1;
Index = 0;
}
// Update the Scanner Pattern
void ScannerUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if (i == Index) // Scan Pixel to the right
{
setPixelColor(i, Color1);
}
else if (i == TotalSteps - Index) // Scan Pixel to the left
{
setPixelColor(i, Color1);
}
else // Fading tail
{
setPixelColor(i, DimColor(getPixelColor(i)));
}
}
show();
Increment();
}
// Initialize for a Fade
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = FADE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Fade Pattern
void FadeUpdate()
{
// Calculate linear interpolation between Color1 and Color2
// Optimise order of operations to minimize truncation error
uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
uint8_t green = ((GREEN(Color1) * (TotalSteps - Index)) + (GREEN(Color2) * Index)) / TotalSteps;
uint8_t blue = ((BLUE(Color1) * (TotalSteps - Index)) + (BLUE(Color2) * Index)) / TotalSteps;
ColorSet(Color(red, green, blue));
show();
Increment();
}
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
uint32_t DimColor(uint32_t color)
{
// Shift R, G and B components one bit to the right
uint32_t dimColor = Color(Red(color) >> 1, GREEN(color) >> 1, BLUE(color) >> 1);
return dimColor;
}
// Set all pixels to a color (synchronously)
void ColorSet(uint32_t color)
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, color);
}
show();
}
// Returns the Red component of a 32-bit color
uint8_t Red(uint32_t color)
{
return (color >> 16) & 0xFF;
}
// Returns the GREEN component of a 32-bit color
uint8_t GREEN(uint32_t color)
{
return (color >> 8) & 0xFF;
}
// Returns the BLUE component of a 32-bit color
uint8_t BLUE(uint32_t color)
{
return color & 0xFF;
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
WheelPos = 255 - WheelPos;
if(WheelPos < 85)
{
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
else if(WheelPos < 170)
{
WheelPos -= 85;
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
else
{
WheelPos -= 170;
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
};
void InnerComplete();
void MiddleComplete();
void OuterComplete();
// Inner = 1 x neopixel ring
// Middle = 3 x neopixel jewel
// Outer = 4 x single neopixels
NeoPatterns Inner(16, 4, NEO_GRB + NEO_KHZ800, &InnerComplete);
NeoPatterns Middle(21, 6, NEO_GRB + NEO_KHZ800, &MiddleComplete);
NeoPatterns Outer(4, 5, NEO_GRB + NEO_KHZ800, &OuterComplete);
// capacitive touch sensor
// You can have up to 4 on one i2c bus but one is enough for testing!
Adafruit_MPR121 cap = Adafruit_MPR121();
// kortleser
#define SS_PIN 10
#define RST_PIN 9
MFRC522 rfid(SS_PIN, RST_PIN); // Instance of the class
uint16_t lasttouched = 0;
uint16_t currtouched = 0;
int touchPad = 0;
long cardCooldown = 0;
long COOLDOWNTIME = 5000;
long leseInterval = 10000; // hvor lang tid man har på å aktivere alle touchpadene etter et kort er lest
int n = 0; // Hvilket nivå man er på (0-4)
int touch[12]={0,0,0,0,0,0,0,0,0,0,0,0}; // hvilke touchpader som er aktivert (5,7,9,11)
int antallTouch = 0; // antall touch registrert samtidig (0-4)
int kortLest = 0; // hvilket kort er lest (1-4)
int kortStatus = 0; // 0 = ingen kort lest, 1 = nytt kort lest, 2 = kort lest tidligere
int antallObjekter[3] = {0,0,0}; // antall objekter registrert
long forrigeMillis = 0; // for Wire.write()
long beskjedIntervall = 50; // for Wire.write(), hvor ofte beskjed skal sendes til Arduino #2
static int ORANGE[] = {70,62,252,19};
static int BLUE[] = {0,21,96,157};
static int GREEN[] = {236,156,171,133};
static int KORT4[] = {206,86,97,31};
static int KORT_TID[] = {14,188,237,32};
static int KORT_UTEN_TID[] = {102,35,252,35};
static int LIKE_INTERVAL = 0;
static long TOUCHTOACTIVATE = 3000;
enum kort {_ORANGE, _BLUE, _GREEN, _UKJENT ,_KORT4 , _TID , _UTEN_TID};
kort lastRead;
//boolean chooseGame = true;
enum spillmodus {TIMED,UNTIMED};
spillmodus spill;
long timeToActivate = 0; // teller for tiden etter kort er skannet
boolean startActivation = false; // for tiden etter et kort er skannet
long touchTimer;
boolean orangeFound = false;
boolean blueFound = false;
boolean greenFound = false;
boolean kort4Found = false;
boolean playing = false;
boolean won = false;
boolean enoughTouch;
int numberFound;
boolean touching = false;
int sangNR;
int byttMusikk;
int songPlaythrough;
static int NUMBEROFPLAYTHROUGHS = 6;
static long SONGDURATION = 58000;
int currentSong;
long songTime;
boolean partFound = false;
int innerLevel = 0;
boolean failed = false;
long failedTimer = 0;
//1.mp3 victory
//2.mp3 alarm - dårlig tid
//3.mp3 basic sang
//4.mp3 finne en ekstra del
//5.mp3 enhanced sang
//6.mp3 electro fail
//7.mp3 wah wah waaah
// Initialize everything and prepare to start
void setup()
{
// for kortleser
SPI.begin(); // Init SPI bus
rfid.PCD_Init(); // Init MFRC522
// Start kode for annet enn neopixels
Serial.begin(9600);
Wire.begin(); // join i2c bus (address optional for master)
// sjekker om cap sensor er tilstede
if (!cap.begin(0x5A)) {
Serial.println("MPR121 not found, check wiring?");
while (1);
}
// slutt kode for annet enn neopixel
// Initialize all the pixelStrips
Inner.begin();
Middle.begin();
Outer.begin();
// Kick off a pattern
// Inner.TheaterChase(Inner.Color(255,255,0), Inner.Color(0,0,50), 100);
// Middle.TheaterChase(Middle.Color(255,50,0), Middle.Color(0,0,50), 100);
//Middle.Color1 = Outer.Color1;
// Outer.Scanner(Inner.Color(255,0,0), 55);
Inner.Steady(Inner.Color(0,0,50), Inner.Color(0,0,0), 0);
Middle.Fade(Middle.Color(0,0,0), Middle.Color(20,0,0), 200, 20, FORWARD);
//Outer.Fade(Outer.Color(0,0,50), Outer.Color(0,0,0), 50, 80, FORWARD);
// Outer.Fade(Outer.Color(0,100,100), Outer.Color(100,100,0), 50, 50, FORWARD);
Outer.setPixelColor(1,Outer.Color(0,0,100));
Outer.show();
// Outer.update();
}
// Main loop
void loop()
{
/*
if (kortLest == 1 || kortLest == 2 || kortLest == 3) {
if (songTimer == true) {
timeCounter = millis();
songTimer = false;
}
// kort skannet tidligere
if ((kortLest == 1 && antallObjekter[0] == 1) || (kortLest == 2 && antallObjekter[1] == 1) || (kortLest == 3 && antallObjekter[2] == 1)) {
// currentColor = strip.Color(50,15,0);
// respons = 2;
//
kortStatus = 2;
Middle.Color2 = Middle.Color(50,20,0);
}
else {
// nytt kort skannet
// currentColor = strip.Color(0,50,0);
// respons = 1;
kortStatus = 1;
// Middle.Fade(Middle.Color(0,0,0), Middle.Color(0,50,0), 200, 20, FORWARD);
Middle.Color2 = Middle.Color(0,100,0);
}
if (millis() - timeCounter > leseInterval) {
timeCounter = 0;
kortLest = 0;
kortStatus = 0;
}
}
else {
// currentColor = strip.Color(50,0,0);
// Middle.Fade(Middle.Color(0,0,0), Middle.Color(50,0,0), 200, 20, FORWARD);
Middle.Color2 = Middle.Color(50,0,0);
}*/
if (failed && millis()-failedTimer > 4000){
songTime = millis();
sendMelding(currentSong,0);
failed = false;
}
antallTouch = 0;
currtouched = cap.touched();
for (uint8_t i=0; i<12; i++) {
// it if *is* touched and *wasnt* touched before, alert!
if ((currtouched & _BV(i)) && !(lasttouched & _BV(i)) ) {
//Serial.print(i); Serial.println(" touched");
touch[i] = 1;
}
// if it *was* touched and now *isnt*, alert!
if (!(currtouched & _BV(i)) && (lasttouched & _BV(i)) ) {
//Serial.print(i); Serial.println(" released");
touch[i] = 0;
}
}
// sjekker antall touch og lyser opp LEDs
for (int k = 0; k<12;k++) {
// Serial.print(antTouch[k]);
// Serial.print(",");
if (touch[k] == 1) {
antallTouch++;
//Serial.println(k);
}
}
// lyser opp LED for hver touch-flate som blir berørt
if (touch[7] == 1) {
Outer.setPixelColor(0,Outer.Color(0,0,100));
}
if (touch[11] == 1) {
Outer.setPixelColor(1,Outer.Color(0,0,100));
}
if (touch[9] == 1) {
Outer.setPixelColor(2,Outer.Color(0,0,100));
}
if (touch[5] == 1) {
Outer.setPixelColor(3,Outer.Color(0,0,100));
}
if (touch[7] == 0) {
Outer.setPixelColor(0,Outer.Color(50,100,0));
}
if (touch[11] == 0) {
Outer.setPixelColor(1,Outer.Color(50,100,0));
}
if (touch[9] == 0) {
Outer.setPixelColor(2,Outer.Color(50,100,0));
}
if (touch[5] == 0) {
Outer.setPixelColor(3,Outer.Color(50,100,0));
}
Outer.show();
/* //Middle.ActivePattern = RAINBOW_CYCLE;
//Middle.ActivePattern = STEADY;
Middle.ActivePattern = FADE;
Middle.Interval = 5;
Middle.TotalSteps = 10;
Middle.Color1 = Middle.Color(0,30,0);
Middle.Color2 = Middle.Color(0,60,0);
//Middle.Fade(Middle.Color(30,0,0), Middle.Color(0,0,60), 100, 0, FORWARD);
*/
if(!startActivation){
Middle.ActivePattern = FADE;
Middle.Interval = 10;
Middle.TotalSteps = 50;
Middle.Color1 = Middle.Color(30,5,5);
Middle.Color2 = Middle.Color(20,0,0);
}else if(lastRead == _GREEN){
Middle.ActivePattern = FADE;
if(spill == TIMED){
Middle.TotalSteps = 10;
}else{
Middle.TotalSteps = 25;
}
Middle.Interval = 5;
Middle.Color1 = Middle.Color(0,30,0);
Middle.Color2 = Middle.Color(0,60,0);
}else if(lastRead == _BLUE){
Middle.ActivePattern = FADE;
Middle.Interval = 5;
if(spill == TIMED){
Middle.TotalSteps = 10;
}else{
Middle.TotalSteps = 25;
}
Middle.Color1 = Middle.Color(0,0,30);
Middle.Color2 = Middle.Color(0,0,60);
}else if(lastRead == _ORANGE){
Middle.ActivePattern = FADE;
Middle.Interval = 5;
if(spill == TIMED){
Middle.TotalSteps = 10;
}else{
Middle.TotalSteps = 25;
}
Middle.Color1 = Middle.Color(60,40,0);
Middle.Color2 = Middle.Color(30,17,0);
}else if(lastRead == _KORT4){
Middle.ActivePattern = FADE;
Middle.Interval = 5;
if(spill == TIMED){
Middle.TotalSteps = 10;
}else{
Middle.TotalSteps = 25;
}
Middle.Color1 = Middle.Color(5,7,15);
Middle.Color2 = Middle.Color(15,7,5);
}
//debug, må erstattes av rett antall touch!!!
touching = false;
if(antallTouch == 4){
//enoughTouch = true;
touching = true;
}else{
enoughTouch = false;
}
if(!touching){
touchTimer = millis();
}
if (startActivation && ((millis()-timeToActivate) > leseInterval)){
startActivation = false;
failedActivation();
}
if (startActivation && touching && ((millis() - touchTimer) < TOUCHTOACTIVATE)){
ongoingActivation();
}
if (startActivation && touching && ((millis() - touchTimer) > TOUCHTOACTIVATE)){
startActivation = false;
completedActivation();
enoughTouch = true;
}
if (playing && enoughTouch){
if (lastRead == _ORANGE && !orangeFound){
orangeFound = true;
sendMelding(4,0);
songTime = millis();
partFound = true;
Serial.println("orange found!");
}else if (lastRead == _BLUE && !blueFound){
blueFound = true;
sendMelding(4,0);
partFound = true;
songTime = millis();
Serial.println("blue found!");
}else if (lastRead == _GREEN && !greenFound){
greenFound = true;
sendMelding(4,0);
partFound = true;
songTime = millis();
Serial.println("green found!");
}else if (lastRead == _KORT4 && !kort4Found){
kort4Found = true;
sendMelding(4,0);
partFound = true;
songTime = millis();
Serial.println("kort4 found!");
}
}
if (playing && partFound && millis()-songTime > 3000){
songTime = millis();
sendMelding(currentSong,0);
partFound = false;
}
numberFound = 0;
if (orangeFound){
numberFound ++;
}
if (blueFound){
numberFound ++;
}
if (greenFound){
numberFound ++;
}
if (kort4Found){
numberFound++;
}
if (numberFound == 4){
won = true;
//do win stuff
}
if(!startActivation){
Inner.Level = numberFound;
innerToLevel();
}
if(won && playing){
delay(1500);
Serial.println("VICTORY");
sendMelding(1,1);
playing = false;
}
// Update the rings.
Inner.Update();
Outer.Update();
Middle.Update();
// nullstiller antall touch
for (int l = 0; l<12;l++) {
touch[l] = 0;
}
antallTouch = 0;
if (won ) {
Inner.ActivePattern = RAINBOW_CYCLE;
Middle.ActivePattern = RAINBOW_CYCLE;
Outer.ActivePattern = RAINBOW_CYCLE;
}
// Serial.println(millis()- songTime);
if(spill == UNTIMED && playing && (millis()- songTime) > SONGDURATION){
sendMelding(currentSong,0);
songTime = millis();
}
if(playing && spill == TIMED){
if ( (millis()- songTime) > SONGDURATION && songPlaythrough < NUMBEROFPLAYTHROUGHS){
sendMelding(currentSong,0);
songTime = millis();
songPlaythrough++;
}else if (millis() - songTime > SONGDURATION && songPlaythrough > NUMBEROFPLAYTHROUGHS){
sendMelding(7,0);
playing = false;
// gameOver();
}
}
//DANGERZONE***!!!!!****DANGERZONE etter dette punktet kommer du bare ved nytt kort
if ((millis() - cardCooldown) < COOLDOWNTIME){
return;
}
// kode for kortleser
// Look for new cards
if ( ! rfid.PICC_IsNewCardPresent()){
return;
}
// Verify if the NUID has been read
if ( ! rfid.PICC_ReadCardSerial()){
return;
}
Serial.println("0:");
Serial.println(rfid.uid.uidByte[0]);
Serial.println("1:");
Serial.println(rfid.uid.uidByte[1]);
Serial.println("2:");
Serial.println(rfid.uid.uidByte[2]);
Serial.println("3:");
Serial.println(rfid.uid.uidByte[3]);
lastRead = SjekkKort(rfid.uid.uidByte);
if (lastRead == _TID){
startGame(true);
}else if (lastRead == _UTEN_TID){
startGame(false);
}else{
timeToActivate = millis(); // teller for tiden etter kort er skannet
startActivation = true; // for tiden etter et kort er skannet
}
if (lastRead == _BLUE){
Serial.println("blue");
}
if (lastRead == _ORANGE){
Serial.println("orange");
}
if (lastRead == _GREEN){
Serial.println("green");
}
if (lastRead == _KORT4){
Serial.println("kort4");
}
if (lastRead == _UKJENT){
Serial.println("nytt kort??");
}
cardCooldown = millis();
/*
Serial.println("0:");
Serial.println(rfid.uid.uidByte[0]);
Serial.println("1:");
Serial.println(rfid.uid.uidByte[1]);
Serial.println("2:");
Serial.println(rfid.uid.uidByte[2]);
Serial.println("3:");
Serial.println(rfid.uid.uidByte[3]);
*/
/*
if (rfid.uid.uidByte[0] == 0 ||
rfid.uid.uidByte[1] == 21 ||
rfid.uid.uidByte[2] == 96 ||
rfid.uid.uidByte[3] == 157 ) {
kortLest = 1;
songTimer = true;
}
else if (rfid.uid.uidByte[0] == 70 ||
rfid.uid.uidByte[1] == 62 ||
rfid.uid.uidByte[2] == 252 ||
rfid.uid.uidByte[3] == 19 ) {
kortLest = 2;
songTimer = true;
}
else if (rfid.uid.uidByte[0] == 236 ||
rfid.uid.uidByte[1] == 156 ||
rfid.uid.uidByte[2] == 171 ||
rfid.uid.uidByte[3] == 133 ) {
kortLest = 3;
songTimer = true;
}
*/
//else Serial.println(F("Feil kort..."));
// Halt PICC
rfid.PICC_HaltA();
}
//returnerer true hvis meldingen er sendt, false ellers
boolean sendMelding(int sang, int bytt, int touch){
// skriver til Arduino #2 hvis det er gått mer en 50 millisek siden forrige beskjed
if ((unsigned long)(millis() - forrigeMillis) >= beskjedIntervall) {
int beskjed = 16*touch + 2*sang + bytt;
forrigeMillis = millis();
Wire.beginTransmission(8);
Wire.write(beskjed); // sends one byte
Wire.endTransmission(); // stop transmitting
Serial.println("sender beskjed");
Serial.println(beskjed);
return true;
}else{
Serial.println("not sent");
return false;
}
}
long lightSet = 0;
int lastLit = 0;
void failedActivation(){
Serial.println("Mislykket aktivering");
failed = true;
failedTimer = millis();
if (spill == TIMED){
sendMelding(6,1);
}else{
sendMelding(7,1);
}
lightSet = 0;
lastLit = 0;
}
void innerToLevel(){
for(int i = 0; i < 16 ; i++){
innerLight[i] = 0;
if (Inner.Level*4 > i){
innerLight[i] = 1;
}
}
}
void ongoingActivation(){
if (lastLit < 4 && (millis() - lightSet) > 1000){
innerLight[Inner.Level*4 + lastLit] = 1;
lastLit++;
lightSet = millis();
}
Serial.println("pågående aktivering");
Serial.println(Inner.Level);
}
void completedActivation(){
Serial.println("vellykket aktivering");
Inner.Level++;
if(Inner.Level == 4){
won = true;
}
innerToLevel();
lightSet = 0;
lastLit = 0;
}
//returnerer true hvis meldingen er sendt, false ellers denne kan brukes hvis touch er irrelevant :)
boolean sendMelding(int sangNR, int bytt){
// skriver til Arduino #2 hvis det er gått mer en 50 millisek siden forrige beskjed
if ((unsigned long)(millis() - forrigeMillis) >= beskjedIntervall) {
int beskjed = 2*sangNR + bytt;
forrigeMillis = millis();
Wire.beginTransmission(8);
Wire.write(beskjed); // sends one byte
Wire.endTransmission(); // stop transmitting
Serial.println("sender beskjed");
Serial.println(beskjed);
return true;
}else{
Serial.println("not sent");
return false;
}
}
void startGame(boolean timed){
if(timed){spill = TIMED;}
else{spill = UNTIMED;}
for (int i = 0; i < 16; i++){
innerLight[i] = 0;
}
failed = false;
forrigeMillis = 0;
orangeFound = false;
blueFound = false;
greenFound = false;
kort4Found = false;
playing = true;
numberFound = 0;
songTime = millis();
lastRead = _UKJENT;
Inner.Level = 0;
for (int i = 0; i < 4 ; i++){
Outer.setPixelColor(i,Outer.Color(0,0,100));
}
Inner.ActivePattern = STEADY;
innerToLevel();
Outer.ActivePattern = TOUCHY;
Middle.ActivePattern = FADE;
won = false;
if (timed){
currentSong = 5;
}else{
currentSong = 3;
}
songPlaythrough = 0;
sendMelding(currentSong,0);
//kortStatus = 1;
}
//to-do game over
void gameOver(){
}
kort SjekkKort(byte RFID[]){
for (int i = 0 ; i < 4; i++){
if (RFID[i] != ORANGE[i]){
break;
}
if (i >= LIKE_INTERVAL){
return _ORANGE;
}
}
for (int i = 0 ; i < 4; i++){
if (RFID[i] != BLUE[i]){
break;
}
if (i > LIKE_INTERVAL){
return _BLUE;
}
}
for (int i = 0 ; i < 4; i++){
if (RFID[i] != GREEN[i]){
break;
}
if (i > LIKE_INTERVAL){
return _GREEN;
}
}
for (int i = 0 ; i < 4; i++){
if (RFID[i] != KORT4[i]){
break;
}
if (i > LIKE_INTERVAL){
return _KORT4;
}
}
for (int i = 0 ; i < 4; i++){
if (RFID[i] != KORT_TID[i]){
break;
}
if (i > LIKE_INTERVAL){
return _TID;
}
}
for (int i = 0 ; i < 4; i++){
if (RFID[i] != KORT_UTEN_TID[i]){
break;
}
if (i > LIKE_INTERVAL){
return _UTEN_TID;
}
}
return _UKJENT;
}
//------------------------------------------------------------
//Completion Routines - get called on completion of a pattern
//------------------------------------------------------------
// Ring1 Completion Callback
void InnerComplete(){
Inner.Reverse();
}
// Ring 2 Completion Callback
void MiddleComplete(){
Middle.Reverse();
}
// Stick Completion Callback
void OuterComplete(){
Outer.Reverse();
}
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