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Minecraft Hashed Assets Remapper
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/** | |
* ToxicAven's Assets Remapper | |
* @author ToxicAven | |
* With proofreading by tycrek | |
* @version 1.1.0 | |
* | |
* Remaps Minecraft's stupid hashed assets so you can decipher | |
* what the texture parser is actually trying to accomplish | |
* | |
* To use this script, simply place it in the .minecraft/assets folder | |
* of your Minecraft installation, and run `node assetsRemapper.mjs`. | |
* MultiMC users should run `node assetsRemapper.mjs` from the MultiMC assets folder. | |
*/ | |
import { readFileSync } from 'fs'; | |
import { mkdir, copyFile } from 'fs/promises'; | |
import { join } from 'path'; | |
const scriptVersion = "1.1.0"; | |
let deobfAssetsDir = 'extracted'; | |
let versionNumber = '1.19'; | |
const mappingsFile = join(process.cwd(), 'indexes', `${versionNumber}.json`); | |
const mappingJson = JSON.parse(readFileSync(mappingsFile)); | |
const mapObjects = mappingJson.objects; | |
let processingCount = 0; | |
function main() { | |
const keys = Object.keys(mapObjects); | |
console.log(`ToxicAven's Assets Remapper ${scriptVersion}`); | |
console.log(`Remapping ${keys.length} assets for version ${versionNumber}...`); | |
mkdir(join(process.cwd(), deobfAssetsDir), { recursive: true }); | |
keys.forEach(async (key) => { | |
const fileHash = mapObjects[key].hash; | |
const sortingChars = fileHash.substring(0, 2); | |
const extractedPath = join(process.cwd(), deobfAssetsDir, key.substring(0, key.lastIndexOf('/'))); | |
const fileName = key.substring(key.lastIndexOf('/') + 1); | |
const objectPath = join(process.cwd(), 'objects', sortingChars, fileHash); | |
mkdir(extractedPath, { recursive: true }).then(() => { | |
copyFile(objectPath, join(extractedPath, fileName)).then(() => { | |
processingCount++; | |
process.stdout.write(`\rConverting obfuscated files... (File ${processingCount}/${keys.length})`); | |
if (processingCount == keys.length) console.log(`\nDone remapping assets for version ${versionNumber}!`); | |
}); | |
}); | |
}); | |
}; | |
main(); |
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