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@TrashboxBobylev
Created June 27, 2024 07:22
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Community Pixel Dungeon additions

Indicator for full cleared floors

Idea's author: Mintzi/@.mint17

  • Added a small icon, that indicates the current dungeon floor being fully explored (for purposes of rankings' exploration score).

Hold Fast/Runic Transference tier-swap

Idea's author: Raynuva/@raynuva

  • Hold Fast talent has been moved from Tier 3 to Tier 2, with reducing its max blocking from 2/4/6 to 2/5.
  • Runic Transference talent has been moved from Tier 2 to Tier 3, with new effect for +3!
  • On +3, Runic Transference makes armor and broken seal independently store glyphs (with making seal be possible to inscribe with glyph) and have them activate at the same time!

Stone of Intuition notes

Idea's author: Sentient Orange Pile/@sentientorangepile

  • Wrongly guessing item's type with Stone of Intuition makes the guess be saved as a note in item's description.

Ring of Accuracy buff

Idea's author: ImanUserIus/@imanuserius

  • Ring of Accuracy provides surprise attack damage boost, in addition to accuracy boost.
  • Each upgrade adds 1.1x to surprise attack damage.

Silencing spell

Idea's author: emphysima gaming/@miutsuifa

  • Added Silencing spell, which disables the magical abilities of targeted enemy for several turns.
  • Silenced enemies cannot do magic-based attacks or use magical abilities.
  • The spell can be made from Scroll of Anti-Magic.

Alchemical Akrafena

Idea's author: Serpens/@serpens2137

  • Added Alchemical Akrafena, the special T4 weapon, which can be imbued with potions for on-hit effects.
  • The imbue lasts several hits and will apply effect of a dart, that corresponds to potion's seed, which was imbued.
  • Duelist's ability will attack enemies in 5x5 area around the player with current imbue, but costs 2 charges and uses up the weapon's imbue.

Rat King's tripping curse

Idea's author: watabou's uncle Dialga/@engio

  • Awakening Rat King from his sleep will apply a curse on player.
  • With curse active, there is 1/2222 chance on every step for player to trip and instantly die from breaking their neck.
  • This effect cannot be countered with ankhs and invulnerability effects.

Wand of Warding's sentry refunding

Idea's author: Sir Ayin/@uchufoxgd

  • Removing wards and sentries by interacting with them also refunds some of the charge spent on deploying that sentry.
  • 0,5/1/1,5 charges is refunded for wards and 1/1,5/2 charges is refunded for sentries.

Custom notes

Idea's author: Benzedes-Merz/@benzedesmerz

  • Custom notes can be written for each floor by holding notes' tab button in journal's window.
  • The length of each note is limited to 60 letters.
  • Stating "remove" as the first word, while writing a note, allows to remove custom notes.

Revealing item's upgrades on identifying

Idea's author: Yams/@xrider107

  • Identifying equipment by any means states its upgrade level and enchantments in game log's identify message.

Missing attacks while being vertigoed

Idea's author: MarioDied64/@merio64

  • Being inflicted with Vertigo effect causes player to frequently miss the target of throwing or wand zaps.
  • Enemies, that are affected with Vertigo, will randomly attack the wrong target nearby instead of player, regardless of attacking in melee or at range.

Checking floor in range of Tengu's bomb

Idea's author: inverse-snake/@inverse.snake

  • Checking empty floor, that is in range of Tengu's smoke bomb, will show, if this floor will be affected by smoke bomb's explosion.

Fire and frost reactions

Idea's author: Nat/@nat9542

  • Inflicting Burning on enemies with Chilling and vice versa will damage the enemy equivalent to 75% of bomb's damage.
  • This interaction can be triggered with potions and elemental wands.

Enchanting results

Idea's author: Cilian/@cilian. and Zackary (Prof. Wand Hater)/@zackary4536

  • Arcane Stylus and Stone of Enchantment state the enchantment/glyph they applied in their game log's message.

Inventory bags from bosses

Idea's author: ifritdiezel/@ifritdiezel

  • Instead of being bought at the shops, storage bags will drop from the bosses.

Luck Manipulator spell

Idea's author: NeoSlav/@neoslav

  • Added Luck Manipulator spell, which allows to get luck boost for next floor by either sacrificing money or health.
  • Player can sacrifice 50% of their current gold or 75% of their total HP.
  • The amount of luck boost will depend on amount of sacrificed resources and will be shown in game log after spell's usage.
  • The luck boost effect affects the amount and quality of puzzle room's drops and random enemy drops.
  • The spell can be made with Unstable Spell.

Daily challenges

Idea's author: vexxjacobs/@vexxjacobs

  • The player can select to get some challenges, when doing the daily run.
  • The resulting challenges will depend on the seed generated for that daily.

Broken Treasure Box trinket

Idea's author: goteryup/@goteryup

  • Added Broken Treasure Box trinket, which increases amount of special rooms by 25%/75%/125%/175%.
  • The amount of alchemical energy required to upgrade this trinket is 25/35/45.

No Torches and Keys as rewards

Idea's author: Luiz Felipe Sá/@luizfelipesa

  • Torches and any variety of key will no longer be rolled as a prize for special puzzle rooms.

Sipping out of Waterskin

Idea's author: The healing plant/@fuwn.

  • Added ability to sip out of waterskin, consuming only 1 dewdrop out of it.
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