Created
June 29, 2015 13:44
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Multiplication visualisation on a circle
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#!/usr/bin/env python | |
import math, pygame, os, time, colorsys, sys | |
from pygame.locals import * | |
import pygame.draw, pygame.image | |
#constants | |
WINSIZE = [ 800, 800] | |
CENTER = map(lambda x: x/2, WINSIZE) | |
RADIUS = WINSIZE[0] / 2 - 2 | |
def circle_point(mod, point, radius = RADIUS): | |
# Return coordinate of a point on a mod circle | |
angle = ((point % mod) * 360 / float(mod)) * math.pi / 180.0 | |
return int(CENTER[0] + radius * math.sin(angle)), int(CENTER[1] + radius * math.cos(angle)) | |
def draw_msg(msg, coord = (5, 770), color = (180, 180, 255)): | |
text = font.render(msg, True, color) | |
screen.blit(text, coord) | |
class CircleRender: | |
def __init__(self, mod, start_mult, step, hue = 0.4): | |
self.mod, self.mult, self.step, self.hue = mod, start_mult, step, hue | |
def draw(self, frame): | |
for j in xrange(1, self.mod): | |
# Draw a line between two mult points | |
s = circle_point(self.mod, j) | |
d = circle_point(self.mod, j * self.mult) | |
hue, sat, val = self.hue + (j % 100) / 300.0, 0.5, 0.2 + j / (float(self.mod)*1.5) | |
color = map(lambda x: x*255, colorsys.hsv_to_rgb(hue, 0.5, 0.2 + j / (float(self.mod)*1.5))) | |
pygame.draw.line(screen, color, s, d, 1) | |
self.mult += self.step | |
clock = pygame.time.Clock() | |
pygame.init() | |
screen = pygame.display.set_mode(WINSIZE) | |
font = pygame.font.SysFont(u'dejavusansmono', 12) | |
frame = 0 | |
scene = CircleRender(mod = 701, start_mult = 70, step = 0.01, hue = 0.2) | |
while True: | |
screen.fill((0, 0, 0)) | |
draw_msg("Up/Down: change mult step", coord = (5, 5)) | |
draw_msg("Left/Right: change mod", coord = (5, 20)) | |
draw_msg("%04d: Mod %d, Mult %.2f (step %.3f)" % (frame, scene.mod, scene.mult, scene.step)) | |
scene.draw(frame) | |
pygame.display.update() | |
frame += 1 | |
for e in pygame.event.get(): | |
if e.type != KEYUP: | |
continue | |
if e.key == K_ESCAPE: | |
exit(0) | |
elif e.key == K_UP: | |
scene.step += 0.005 | |
elif e.key == K_DOWN: | |
scene.step -= 0.005 | |
elif e.key == K_LEFT: | |
scene.mod -= 5 | |
elif e.key == K_RIGHT: | |
scene.mod += 5 | |
clock.tick(25) |
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