Created
December 23, 2016 15:51
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var COLS = 26, ROWS = 26; | |
// IDs | |
var EMPTY = 0, SNAKE = 1, FRUIT = 2; | |
// Directions | |
var LEFT = 0, UP = 1, RIGHT = 2, DOWN = 3; | |
var grid = { | |
width: null, | |
height: null, | |
_grid: null, | |
init: function(d, c, r) { | |
this.width = c; | |
this.height = r; | |
this._grid = []; | |
for(var x = 0; x < c; x++) { | |
this._grid.push([]); // push an empty array | |
for(var y = 0; y < r; y++) { | |
this._grid[x].push(d); // push values into each row for the column | |
} | |
} | |
}, | |
set: function(val, x, y) { | |
this._grid[x][y] = val; // | |
}, | |
get: function(x, y) { | |
return this._grid[x][y]; | |
} | |
}; | |
var snake = { | |
direction: null, | |
last: null, | |
_queue: null, | |
init: function(d, x, y) { | |
this.direction = d; | |
this._queue = []; | |
this.insert(x, y); | |
}, | |
insert: function(x, y) { | |
this._queue.unshift({x:x, y:y}); | |
this.last =- this._queue[0]; | |
}, | |
remove: function() { | |
return this._queue.pop(); | |
} | |
}; | |
function setFood() { | |
var empty = []; | |
for(var x = 0; x < grid.width; x++) { | |
for(var y = 0; y < grid.height; y++) { | |
if(grid.get(x,y) == EMPTY) { | |
empty.push({x:x, y:y}); | |
} | |
} | |
} | |
var randpos = empty[Math.floor(Math.random() * empty.length)]; | |
grid.set(FRUIT, randpos.x, randpos.y); | |
} | |
// Game objects | |
var canvas, ctx, keystate, frames; | |
function main() { | |
canvas = document.createElement("canvas"); | |
canvas.width = COLS*20; | |
canvas.height = ROWS*20; | |
ctx = canvas.getContext("2d"); | |
document.body.appendChild(canvas); | |
frames = 0; | |
keystate = {}; // empty object | |
init(); | |
loop(); | |
} | |
function init() { | |
grid.init(EMPTY, COLS, ROWS); | |
var sp = {x:Math.floor(COLS/2), y:ROWS-1}; | |
snake.init(UP, sp.x, sp.y); | |
grid.set(SNAKE, sp.x, sp.y); | |
setFood(); | |
} | |
function loop() { | |
update(); | |
draw(); | |
window.requestAnimationFrame(loop, canvas); | |
} | |
function update() { | |
frames++; | |
} | |
function draw() { | |
var tw = canvas.width/grid.width; | |
var th = canvas.height/grid.height; | |
for(var x = 0; x < grid.width; x++) { | |
for(var y = 0; y < grid.height; y++) { | |
switch(grid.get(x, y)) { | |
case EMPTY: | |
ctx.fillStyle = "#fff"; | |
break; | |
case SNAKE: | |
ctx.fillStyle = "#0ff"; | |
break; | |
case FRUIT: | |
ctx.fillStyle = "#f00"; | |
break; | |
} | |
ctx.fillRect(x*tw, y*th, tw, th); | |
} | |
} | |
} | |
main(); |
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