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@TristanWiley
Created December 23, 2016 15:51
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var COLS = 26, ROWS = 26;
// IDs
var EMPTY = 0, SNAKE = 1, FRUIT = 2;
// Directions
var LEFT = 0, UP = 1, RIGHT = 2, DOWN = 3;
var grid = {
width: null,
height: null,
_grid: null,
init: function(d, c, r) {
this.width = c;
this.height = r;
this._grid = [];
for(var x = 0; x < c; x++) {
this._grid.push([]); // push an empty array
for(var y = 0; y < r; y++) {
this._grid[x].push(d); // push values into each row for the column
}
}
},
set: function(val, x, y) {
this._grid[x][y] = val; //
},
get: function(x, y) {
return this._grid[x][y];
}
};
var snake = {
direction: null,
last: null,
_queue: null,
init: function(d, x, y) {
this.direction = d;
this._queue = [];
this.insert(x, y);
},
insert: function(x, y) {
this._queue.unshift({x:x, y:y});
this.last =- this._queue[0];
},
remove: function() {
return this._queue.pop();
}
};
function setFood() {
var empty = [];
for(var x = 0; x < grid.width; x++) {
for(var y = 0; y < grid.height; y++) {
if(grid.get(x,y) == EMPTY) {
empty.push({x:x, y:y});
}
}
}
var randpos = empty[Math.floor(Math.random() * empty.length)];
grid.set(FRUIT, randpos.x, randpos.y);
}
// Game objects
var canvas, ctx, keystate, frames;
function main() {
canvas = document.createElement("canvas");
canvas.width = COLS*20;
canvas.height = ROWS*20;
ctx = canvas.getContext("2d");
document.body.appendChild(canvas);
frames = 0;
keystate = {}; // empty object
init();
loop();
}
function init() {
grid.init(EMPTY, COLS, ROWS);
var sp = {x:Math.floor(COLS/2), y:ROWS-1};
snake.init(UP, sp.x, sp.y);
grid.set(SNAKE, sp.x, sp.y);
setFood();
}
function loop() {
update();
draw();
window.requestAnimationFrame(loop, canvas);
}
function update() {
frames++;
}
function draw() {
var tw = canvas.width/grid.width;
var th = canvas.height/grid.height;
for(var x = 0; x < grid.width; x++) {
for(var y = 0; y < grid.height; y++) {
switch(grid.get(x, y)) {
case EMPTY:
ctx.fillStyle = "#fff";
break;
case SNAKE:
ctx.fillStyle = "#0ff";
break;
case FRUIT:
ctx.fillStyle = "#f00";
break;
}
ctx.fillRect(x*tw, y*th, tw, th);
}
}
}
main();
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