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pardus_combat_screen_skills.user.js
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// ==UserScript== | |
// @name Pardus Combat Screen Skills | |
// @namespace Pardus | |
// @author Tro | |
// @version 1.3 | |
// @description Adds your combat skills onto the combat page | |
// @downloadURL https://gist.github.com/Tro95/1df4c595c921f5f16d170b0daed09f8a/raw/pardus_combat_screen_skills.user.js | |
// @updateURL https://gist.github.com/Tro95/1df4c595c921f5f16d170b0daed09f8a/raw/pardus_combat_screen_skills.user.js | |
// @include http*://*.pardus.at/ship2opponent_combat.php* | |
// @grant GM_xmlhttpRequest | |
// @grant GM_setValue | |
// @grant GM_getValue | |
// @connect * | |
// ==/UserScript== | |
(function() { | |
'use strict'; | |
var previous_skills = GM_getValue(document.location.hostname + '_skills', | |
{ | |
tactics: { | |
base: '00.00', | |
actual: '00.00' | |
}, | |
hit_accuracy: { | |
base: '00.00', | |
actual: '00.00' | |
}, | |
maneuver: { | |
base: '00.00', | |
actual: '00.00' | |
}, | |
weaponry: { | |
base: '00.00', | |
actual: '00.00' | |
}, | |
engineering: { | |
base: '00.00', | |
actual: '00.00' | |
} | |
}); | |
var table = build_html_table(previous_skills); | |
document.body.appendChild(table); | |
var skills_url = document.location.protocol + '//' + document.location.hostname + '/overview_stats.php'; | |
console.log('making the request'); | |
if (typeof GM_xmlhttpRequest !== "undefined") { | |
GM_xmlhttpRequest({ | |
method: 'GET', | |
url: skills_url, | |
onabort: function(response) { | |
console.log(response.responseText); | |
}, | |
onload: function(response) { | |
//console.log(response.responseText); | |
//console.log(match_skill(response.responseText, 'weaponry_actual')); | |
//console.log(match_skill("<td id='tactics_base'>60.29</td>", 'tactics_base')); | |
var skills = parse_skills(response.responseText); | |
GM_setValue(document.location.hostname + '_skills', skills); | |
update_html_table(skills); | |
}, | |
onerror: function(error) { | |
console.log(error.responseText); | |
} | |
}); | |
} else { | |
console.log("GM_xmlhttpRequest is undefinied!"); | |
} | |
//console.log('made it'); | |
})(); | |
function parse_skills(skills_html) { | |
var skills = { | |
tactics: { | |
base: match_skill(skills_html, 'tactics_base'), | |
actual: match_skill(skills_html, 'tactics_actual') | |
}, | |
hit_accuracy: { | |
base: match_skill(skills_html, 'hit_base'), | |
actual: match_skill(skills_html, 'hit_actual') | |
}, | |
maneuver: { | |
base: match_skill(skills_html, 'maneuver_base'), | |
actual: match_skill(skills_html, 'maneuver_actual') | |
}, | |
weaponry: { | |
base: match_skill(skills_html, 'weaponry_base'), | |
actual: match_skill(skills_html, 'weaponry_actual') | |
}, | |
engineering: { | |
base: match_skill(skills_html, 'engineering_base'), | |
actual: match_skill(skills_html, 'engineering_actual') | |
} | |
}; | |
return skills; | |
} | |
function match_skill(skills_html, skill) { | |
var regex_actual = RegExp("<td\\s*id=['\"]" + skill + "['\"]>(?:<font\\s*color=['\"]green['\"]>)?\\d{1,3}\\.?\\d{0,2}?(?:</font>)?<br><font size=['\"]1['\"] color=['\"]#66CCFF['\"]>(\\d{1,3}(\\.\\d{0,2})?)"); | |
var regex_div = RegExp("<td\\s*id=['\"]" + skill + "['\"]>(?:<font\\s*color=['\"]green['\"]>)?(\\d{1,3}(\\.\\d{0,2})?)"); | |
var regex_base = RegExp("<td\\s*id=['\"]" + skill + "['\"]>(\\d{1,3}(\\.\\d{0,2})?)"); | |
var result = skills_html.match(regex_actual); | |
if (result == null) { | |
//console.log("Result was null for " + skill + ", so trying to match without modifiers"); | |
result = skills_html.match(regex_div); | |
} | |
if (result == null) { | |
//console.log("Result was null for " + skill + ", so trying to match without modifiers or diversity"); | |
result = skills_html.match(regex_base); | |
} | |
if (result == null) { | |
console.log("Failed to parse " + skill + " entirely, so leaving blank"); | |
return '-'; | |
} | |
return result[1]; | |
} | |
function add_colour(skill, skill_level) { | |
var skill_html = ''; | |
switch (skill) { | |
case 'tactics': | |
if (parseInt(skill_level) >= 65) { | |
return '<span style="background-color:#003300">' + skill_level + "</span>"; | |
} | |
break; | |
case 'hit_accuracy': | |
if (parseInt(skill_level) >= 70) { | |
return '<span style="background-color:#003300">' + skill_level + "</span>"; | |
} | |
break; | |
case 'maneuver': | |
if (parseInt(skill_level) >= 65) { | |
return '<span style="background-color:#003300">' + skill_level + "</span>"; | |
} | |
break; | |
case 'weaponry': | |
if (parseInt(skill_level) >= 40) { | |
return '<span style="background-color:#003300">' + skill_level + "</span>"; | |
} | |
break; | |
case 'engineering': | |
if (parseInt(skill_level) >= 33) { | |
return '<span style="background-color:#003300">' + skill_level + "</span>"; | |
} | |
break; | |
} | |
return skill_level; | |
} | |
function build_html_table(skills) { | |
var table = document.createElement('table'); | |
var table_html = ''; | |
table.setAttribute('class', 'messagestyle'); | |
table.style.backgroundImage = document.querySelector('table.messagestyle').style.backgroundImage; | |
table.style.position = 'absolute'; | |
table.style.top = '20px'; | |
table.style.left = '20px'; | |
table_html += '<tr>'; | |
table_html += '<th>Skill</th>'; | |
table_html += '<th>Base</th>'; | |
table_html += '<th>Actual</th>'; | |
table_html += '</tr>'; | |
table_html += '<tr><td>Tactics</td><td><div id="tactics-base">' + add_colour('tactics', skills.tactics.base) + '</div></td><td><div id="tactics-actual">' + skills.tactics.actual + '</div></td></tr>'; | |
table_html += '<tr><td>Hit accuracy</td><td><div id="ha-base">' + add_colour('hit_accuracy', skills.hit_accuracy.base) + '</div></td><td><div id="ha-actual">' + skills.hit_accuracy.actual + '</div></td></tr>'; | |
table_html += '<tr><td>Maneuver</td><td><div id="maneuver-base">' + add_colour('maneuver', skills.maneuver.base) + '</div></td><td><div id="maneuver-actual">' + skills.maneuver.actual + '</div></td></tr>'; | |
table_html += '<tr><td>Weaponry</td><td><div id="weaponry-base">' + add_colour('weaponry', skills.weaponry.base) + '</div></td><td><div id="weaponry-actual">' + skills.weaponry.actual + '</div></td></tr>'; | |
table_html += '<tr><td>Engineering</td><td><div id="engineering-base">' + add_colour('engineering', skills.engineering.base) + '</div></td><td><div id="engineering-actual">' + skills.engineering.actual + '</div></td></tr>'; | |
table.innerHTML = table_html; | |
return table; | |
} | |
function update_html_table(skills) { | |
document.getElementById('tactics-base').innerHTML = add_colour('tactics', skills.tactics.base); | |
document.getElementById('ha-base').innerHTML = add_colour('hit_accuracy', skills.hit_accuracy.base); | |
document.getElementById('maneuver-base').innerHTML = add_colour('maneuver', skills.maneuver.base); | |
document.getElementById('weaponry-base').innerHTML = add_colour('weaponry', skills.weaponry.base); | |
document.getElementById('engineering-base').innerHTML = add_colour('engineering', skills.engineering.base); | |
document.getElementById('tactics-actual').innerHTML = skills.tactics.actual; | |
document.getElementById('ha-actual').innerHTML = skills.hit_accuracy.actual; | |
document.getElementById('maneuver-actual').innerHTML = skills.maneuver.actual; | |
document.getElementById('weaponry-actual').innerHTML = skills.weaponry.actual; | |
document.getElementById('engineering-actual').innerHTML = skills.engineering.actual; | |
} |
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