Created
February 2, 2018 05:24
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(function() { | |
'use strict'; | |
////============================================================================= | |
//// Game_Actor | |
//// Override for Chain MP cost. | |
////============================================================================= | |
Game_Actor.prototype.canPaySkillCost = function(skill) { | |
return this._tp >= this.skillTpCost(skill) && ChainManager.getPartyMP() >= this.skillMpCost(skill); | |
}; | |
Game_Actor.prototype.paySkillCost = function(skill) { | |
this._mp -= this.skillMpCost(skill); | |
this._tp -= this.skillTpCost(skill); | |
ChainManager.tryExecuteChainMpCost(this); | |
}; | |
Game_Actor.prototype.chainSkillMpCost = function(cost) { | |
this._mp -= cost; | |
ChainManager.tryExecuteChainMpCost(this); | |
}; | |
////============================================================================= | |
//// BattleManager | |
//// Override for Chain MP cost. | |
////============================================================================= | |
const _BattleManager_startBattle = BattleManager.startBattle; | |
BattleManager.startBattle = function() { | |
_BattleManager_startBattle.call(this); | |
ChainManager.initializeBattlers(); | |
}; | |
////============================================================================= | |
//// ChainManager | |
//// Manage Chain MP cost. | |
////============================================================================= | |
class ChainManager { | |
static initializeBattlers() { | |
this._battlers = $gameParty.battleMembers(); | |
console.log("initializeBattlers"); | |
} | |
/** | |
* @return {Array} | |
*/ | |
static get battlers() { | |
return this._battlers; | |
} | |
static tryExecuteChainMpCost(currentBattler) { | |
const nextBattler = ChainManager.getNextBattler(currentBattler); | |
console.log(nextBattler); | |
if(nextBattler && currentBattler._mp <= 0) { | |
nextBattler.chainSkillMpCost(Math.abs(currentBattler._mp)); | |
currentBattler._mp = 0; | |
} | |
} | |
static getPartyMP() { | |
let total = 0; | |
this.battlers.forEach(function(value, index) { | |
total += value.mp; | |
}); | |
return total; | |
} | |
static getNextBattler(currentBattler) { | |
let nextIndex; | |
this.battlers.some(function(battler, index) { | |
if(battler === currentBattler) { | |
nextIndex = (index + 1)%this.battlers.length; | |
return true; | |
} | |
}, this); | |
return this.battlers[nextIndex]; | |
} | |
} | |
})(); |
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