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refresh() { | |
this.bitmap.clear(); | |
this.createTroutArray(); | |
this.refreshTroutData(); | |
this.drawCalendar(); | |
} |
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//Test |
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private void MoveDownCursor() { | |
//this.CurrentNum = (this.CurrentNum + 1) % this.MaxMenuNum; -> これが直に計算した場合の方法 | |
this.CurrentNum = (int)Mathf.Repeat(++this.CurrentNum, this.MaxMenuNum); | |
} | |
private void MoveUpCursor() { | |
//this.CurrentNum = (this.CurrentNum + (MaxMenuNum-1)) % this.MaxMenuNum; -> これが直に計算した場合の方法 | |
this.CurrentNum = (int)Mathf.Repeat(--this.CurrentNum, this.MaxMenuNum); | |
} |
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using System; | |
using System.Collections.Generic; | |
namespace ConsoleApp3 { | |
class Program { | |
static void Main(string[] args) { | |
IUserInputtingReceiver main = new UserInputtingReceiver(); | |
main.StartChecking(); | |
} |
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//============================================================================= | |
// BB_ShopCostPlus.js | |
// Copyright (c) 2018 BB ENTERTAINMENT | |
//============================================================================= | |
/*: | |
* @plugindesc ショップでの売買時にコストを一つ追加するプラグイン | |
* @author ビービー(ツミオが一部修正) | |
* | |
* @param 起動スイッチ |
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'use strict'; | |
class Predicates { | |
static hpLessThanHalf(value, index) { | |
return value.mhp/2 > value.hp; | |
} | |
static isMaxHP(value, index) { | |
return value.mhp === value.hp; | |
} |
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(function() { | |
'use strict'; | |
////============================================================================= | |
//// Game_Actor | |
//// Override for Chain MP cost. | |
////============================================================================= | |
Game_Actor.prototype.canPaySkillCost = function(skill) { | |
return this._tp >= this.skillTpCost(skill) && ChainManager.getPartyMP() >= this.skillMpCost(skill); | |
}; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// リップシンクのソースを表すインターフェイス | |
/// </summary> | |
public interface ILipSynchSources { | |
////============================================================================= |
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/// <summary> | |
/// 英語の読めるよ | |
/// </summary> | |
internal interface IEnglishReadable { | |
void ReadEnglish(); | |
} | |
/// <summary> | |
/// 英語書けるよ | |
/// </summary> |
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/// <summary> | |
/// 大卒 | |
/// </summary> | |
internal class CollegeGraduate : IGraduatesState { | |
public void DoWorking() { | |
Console.WriteLine("大卒並の仕事をしたナリよ。"); | |
} | |
} | |
/// <summary> |
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