Content:
- Add extra forging recipes, part 2 #40057 Rail-Runner in Build 10618
- XI underwear and accessories part 1 #39978 Maleclypse in Build 10618
- Add tea bags, herbal tea bags and adjust drinks recipes #39989 CountAlex in Build 10618
- Extracts and Concentrates pt 6 (recipes) #37959 NastyNate2612 in Build 10618
- Mi-go, necromancers, and masters can open doors #40065 LaVeyanFiend in Build 10618
- Cannibalism and demihumans #38313 maleclypse in Build 10624
- Add survivor car to survivor camp #40021 Pupsi-Mupsi in Build 10625
- Add survivor car and rv to fire tower #40033 Pupsi-Mupsi in Build 10625
- Add FS2000(plusSTANAG mag volume update) #36838 LaVeyanFiend in Build 10626
- Gun volume audit for .45-70 #40060 LaVeyanFiend in Build 10626
- Bring royal jelly taste more in line with reality #40171 eJ0opb in Build 10628
- 6 new cereals and 2 new MREs #40085 Jerimee in Build 10636
- add medicine cabinet item_group to house palette #40279 curstwist in Build 10637
- add new tea item_groups #40316 curstwist in Build 10638
- Lots more books #37377 Jerimee in Build 10638
- supplydrop bulk crate #40216 jerimee in Build 10640
- Give Foodpersonappropriate snacks™ to carry #40378 Fris0uman in Build 10643
- Added bell pepper #39547 TheSalamanderDJ in Build 10644
Features:
- Allow Spells to spawn Items with their Containers #40097 RedShakespeare in Build 10615
- Nested Containers (a.k.a item pockets) #39406 KorGgenT in Build 10615
- Add bullet damage type #38912 anothersimulacrum in Build 10618
- Long pole changes. Brian-Otten in Build 10618
- [Add Survival machete to ninjutsu weapons #39939](https://github.com/CleverRaven/Cataclysm-DDA/pull/39939] crazykid080 in Build 10618
- Add spurge seeds #40049 rail-Runner in Build 10621
- implement damage over time spell infrastructure #40161 KorGgenT in Build 10627
- Make consuming take time #40160 Ramza13 in Build 10627
- add categorize toggle to inventory #40143 KorGgenT in Build 10632
- Using the debug menu disables achievements #40292 jbytheway in Build 10638
- Hats for Retrodays+ #40367 Wokko1 in Build 10644
Balance:
- Split some traits from professions #40075 Rail-Runner in Build 10618
- Slipping when climbing down may happen only on unstable terrain below #40036 Night-Pryanik in Build 10618
- Improvised lockpicks recipe tweak #39928 Night-Pryanik in Build 10618
- Replace random lab turrets with lab security #40063 anothersimulacrum in Build 10619
- Update throwing knives weight and size #39992 CodeBandit in Build 10618
- Make light survivor hoods less warm than regular survivor hoods #40159 rchliu in Build 10627
- Make laser weaponry deal ‘Heat’ type damage #40116 John-Candlebury in Build 10627
- implement pocket max item size #40214 KorGgenT in Build 10636
- Update dig_channel_activity_actor::finish to match dig_activity_actor::finish #40282 rsulli55 in Build 10637
- Masochist mutation tree rework #39993 CodeBandit in Build 10637
- Churls have proper medieval daggers #40280 xanderrootslayer in Build 10638
- Audit pine nuts and remove the recipe #40305 CodeBandit in Build 10639
- Add estoc to fencing weapons #40350 CodeBandit in Build 10642
Interface:
- Fix localized_comparator for macOS #40100 akirashirosawa in Build 10618
- Migrate overmap_ui.cpp to ui_adapter #40095 Qrox in Build 10618
- Migrate inventory_ui.cpp and game_inventory.cpp to ui_adaptor #40094 Qrox in Build 10622
- Make ability to remove vehicle parts more obvious #40087 procrustesmethod in Build 10626
- Ask for confirmation on eating raw meat #39907 RipleyTom in Build 10626
- item inventory ui stacks items #40114 KorGgenT in Build 10627
- move item contents info to bottom of iteminfo screen #40260 KorGgenT in Build 10636
- Perform localized comparison on windows via wstring #40062 jbytheway in Build 10636
- Block bound inventory keys from auto assignment #40288 ej0opb in Build 10639
- When aiming, draw approximate lines of fire for each turret in range #40198 olanti-p in Build 10639
- Compact aim window pt.2 – Numbers #40236 Kilvoctu in Build 10641
- Add resizing callbacks to uilist #40346 Qrox in Build 10643
Mods:
- Magic bionics #39940 KorGgenT in Build 10618
- [Aftershock] Uplifted monsters and zombies #39097 maleclypse in Build 10618
- Final Blazemod PR: Finalise succession of modern Blaze Industries from blazemod #40093 Soup-de-Loop in Build 10618
- [Dinomod] Create dino egg recipes #40141 LyleSY in Build 10625
- [DinoMod] Spawn deinonychus in labs #40167 LyleSY in Build 10628
- Remove obsolete no_x mods #40301 anothersimulacrum in Build 10638
- Remove dead mods: Modular Turrets #40330 anothersimulacrum in Build 10639
- Remove dead mods: More survival tools # hydroponics #40329 anothersimulacrum in Build 10639
- Remove dead mods: Heavy miners and shields/classes #40327 anothersimulacrum in Build 10639
- Remove dead mods: Fold parts, craft guns, EW pack #40325 anothersimulacrum in Build 10639
- Remove dead mods: Fictional weapons and grow pots #40326 anothersimulacrum in Build 10639
- Remove dead mods: More classes scenarios #40337 anothersimulacrum in Build 10640
- Remove dead mods: Map specials demo #40336 anothersimulacrum in Build 10640
- Remove dead mods: Tolerate this #40335 anothersimulacrum in Build 10640
- Remove dead mods: Tankmod #40334 anothersimulacrum in Build 10641
- Remove dead mods: Salvaged Robots #40333 anothersimulacrum in Build 10641
- Remove several obsolete mods #40332 anothersimulacrum in Build 10642
- Remove orphaned code from obsolete mods #40357 anothersimulacrum in Build 10643
- Update mod test blacklist for removed mods #40338 anothersimulacrum in Build 10644
- CRIT Expansion Update #33556 Soupster89 in Build 10640
Bugfixes:
- Fix aiming UI’s aim-and-fire interrupting for some creatures #40103 olanti-p in Build 10615
- add id_suffix to ammonium nitrate recipes #40096 sanfordmadness in Build 10615
- Call
item::remove_item
on appropriate object. #40099 BevapDin in Build 10615 - Fix #39914 (random error) #40098 BevapDin in Build 10615
- fix jp8 fuel for humvee-tow #39910 enaantd in Build 10615
- Update tea box to be a container #40111 anothersimulacrum in Build 10618
- Prevent copying in range-based loops #40110 anothersimulacrum in Build 10618
- Max stamina modifiers from mutations now affect stamina regen #39994 CodeBandit in Build 10619
- Bionic fingerpick fix #39857 Night-Pryanik in Build 10619
- [storage definition hotfix](https://github.com/CleverRaven/Cataclysm-DDA/commit/2ebad2a964a0de7786be1c62d9816a29cbdb9529] kevingranade in Build 10620
- Consume menu fix #40108 KorGgenT in Build 10622
- HotFix macOS memory leak #40131 akirashirosawa in Build 10623
- [CR] Falling into deep water deals less damage #39903 int-ua in Build 10624
- Fix attack of the tentacle dogs #39918 Aloxaf in Build 10626
- Fix #40139 #40151 Dansiman in Build 10627
- fix profession test #40147 KorGgenT in Build 10627
- Test that professions have space for inhalers #40172 anothersimulacrum in Build 10628
- Fix delivery mission #40189 Fris0uman in Build 10629
- Fix river overmap terrains #40217 ZhilkinSerg in Build 10630
- Add pocket to drop leg pouch #40219 CodeBandit in Build 10631
- Correct capacity values for kegs in containers.json #40239 RoyBerube in Build 10632
- fix: segfault during crafting setup #40233 nphyx in Build 10632
- fix: segfault when siphoning a vehicle with multiple tanks nphyx in Build 10633
- Hide bandit garages in alt map key #40276 anothersimulacrum in Build 10636
- Avoid revealing hidden tiles when selecting automove destination on CURSES #40194 olanti-p in Build 10636
- Fix target UI regressions caused by #39785 #40221 olanti-p in Build 10636
- Fix negative ammo in quivers #40259 KorGgenT in Build 10636
- Fix multiple assignments in generic magazines #40264 ymber in Build 10636
- Add check_needs_extremes msgs for npcs #40294 RedShakespeare in Build 10638
- Fix typo causing thief mode bug #40302 ifreund in Build 10638
- Flu vaccine lasts 6 months instead of forever #40287 wapcaplet in Build 10638
- adjust better pocket formula to prefer non watertight containers #40286 KorGgenT in Build 10638
- allow consume menu to look in containers #40285 KorGgenT in Build 10638
- Eat crash hotfix #40323 KorGgenT in Build 10639
- Fix creatures blocking descend even if they can be displaced #40303 olanti-p in Build 10639
- Add previously missing json-loading of desc_freq in music instruments #40253 RedShakespeare in Build 10639
- Fix helicopter rotor collides at twice the rotor diameter #40313 olanti-p in Build 10640
- Fixes issue #40225 #40344 RoyBerube in Build 10640
- Fix map_cursor containing local coordinates #40296 BevapDin in Build 10640
- Drop correct amount of stuff #40372 mrkybe in Build 10643
- Fix crash at startup. #40377 BevapDin in Build 10643
- Fix overmap UI blinking on curses build #40375 Qrox in Build 10643
- Fix pocket obtain shenanigans #40322 nphyx in Build 10644
- Reset loaded monster adjustments. #40381 BevapDin in Build 10644
- Fix for player being unable to use most vehicle mounted tools in crafting #40383 Resok in Build 10645
Infrastructure:
- Refactor aiming UI and its target selection / aim preservation #39785 olanti-p in Build 10615
- mall cleanup part 2 #40102 curstwist in Build 10618
- Allow HEALING_RATE for any effect #40072 Fris0uman in Build 10619
- Add support for damage overtime and move super healing from panacea to Aftershock #40082 Fris0uman in Build 10623
- Improve itype layout #40162 jbytheway in Build 10627
- Add a can_resume_with function to activity_actorand migrate ACT_DIG and ACT_DIG_CHANNEL #40126 rsulli55 in Build 10629
- Add flags to prevent modification of vehicle parts #40244 anothersimulacrum in Build 10632
- Add creature effect tests #40234 wapcaplet in Build 10632
- Expand blacklisting to all map item placement functions #40237 anothersimulacrum in Build 10632
- Add effect test and some effect test data #40222 wapcaplet in Build 10633
- Fix iteminfo testsand refactor pocket display #40314 wapcaplet in Build 10638
- Move bionic_data to generic_factory #40155 Fris0uman in Build 10639
- Move more body_part to bodypart_id #40138 Fris0uman in Build 10639
- Replace hardcoded water terrain checks with flags #40304 anothersimulacrum in Build 10640
- More itype refactoring – islot_book, islot_armor, islot_pet_armor #40226 KorGgenT in Build 10640
- Remove walk 1000 miles test #40359 jbytheway in Build 10641
I18N:
- Scan for languages #40056 akirashirosawa in Build 10618
- Remove Esperanto from translating.md #40165 LyleSy in Build 10627
- Enforce localized sorting 3 #40291 jbytheway in Build 10638
- Routine i18n updates on 9 may 2020 #40380 BrettDong in Build 10643