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Josh Tustin

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View names.txt
Call of Duty® Modern Warfare®
[platinum] Tier 1 - Unlock all Trophies
[bronze] Press [BOOM] to Defuse - Blow up 3 tripwires with explosives.
[silver] Ashes to Ashes - Burn 4 enemies with a single molotov.
[bronze] Hang Time - Kill 3 Enemies while you are on a ladder.
[silver] Long Way Down - Crash a helicopter by shooting the pilot.
[gold] Wild Fire - Take down a flying Helicopter with a molotov.
[silver] Good Effect on Target - Kill an enemy with a direct hit from a smoke grenade.
[gold] Out of the Fire - Complete every single player mission on Veteran or Realism difficulty.
[silver] Tea Time - Complete the single player Campaign on any difficulty.
View gist:dca80c5b418db18017857f03d0152b01
string(1023) ""userInfo":
{
"uid": 4421126145254737307,
"hardware": "PS4",
"name": "tustin25",
"kills": 0,
"wins": 0,
"privacy": "open",
"ties": 0,
"_xp": 0,
View endpoints
.rdata:00007FF72615EF30 00000036 C mp.php?hardware=%s&uid=%s&wait=%.0f&prot=%i&reauth=%i
.rdata:00007FF72616B378 0000003F C prime.php?hardware=%s&uid=%s&prot=%i&lastCheck=%f&numChecks=%i
.rdata:00007FF726175E80 00000070 C messages.php?qt=messages-delete&hardware=%s&uid=%s&language=%s&type=%s&del=%i&start=%i&max=%i&timezoneOffset=%i
.rdata:00007FF726175F10 0000005F C messages.php?qt=messages-read&start=%i&max=%i&hardware=%s&uid=%s&language=%s&timezoneOffset=%i
.rdata:00007FF726176180 00000079 C communities.php?qt=communities-getsettings&hardware=%s&uid=%s&language=%s&getsettings=1&id=%i&cprot=%i&timezoneOffset=%i
.rda
View playlists_r5.txt
playlists
{
version stable
versionNum 188
Gamemodes
{
defaults
{
vars
{
View bo4.cpp
// bo4.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include "pch.h"
#include <iostream>
#include <Windows.h>
#include <TlHelp32.h>
typedef __int64(__stdcall* _CBuf_AddText)(__int64, const char*);
HANDLE FindProcess(const std::string name)
View links.txt
View bo4-trophies.md

Call of Duty®: Black Ops 4 - 53 trophies

Icon Name Detail Rarity
Platinum Platinum Aw
View cooldowns.js
// Unlock all cooldowns
CCooldownHandler.prototype.BAttack = function() {
return true;
}
View trp_packer.py
import sys, os, struct, glob
from collections import OrderedDict
class TrophyData(object):
def __init__(self, name, data, buffer_size, actual_file_size):
self.name = name
self.data = data
self.buffer_size = buffer_size
self.actual_file_size = actual_file_size
View hotfix.txt
[AssetHotfix]
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;EnvDmgPB;25
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;EnvDmgMid;25
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;EnvDmgLong;25
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_SR_Ore_T03;EnvDmgMaxRange;25
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;EnvDmgPB;25
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;EnvDmgMid;25
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;EnvDmgLong;25
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Assault_LMG_Athena_VR_Ore_T03;EnvDmgMaxRange;25
+DataTable=/Game/Athena/Items/Weapons/AthenaRangedWeapons;RowUpdate;Pistol_Scavenger_Athena_R_Ore_T03;FiringRate