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@TuxedoCat619
Created October 29, 2021 23:19
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SONIC PI CODE COMPILATION
# Coded by SonicPit
#
# Taken from "Beats basteln wie die Großen"
# c't 13/2017
# Note: requires a powerful machine to run smoothly.
use_bpm 70
# HISS
live_loop :hiss_loop do
sample :vinyl_hiss, amp: 2
sleep sample_duration :vinyl_hiss
end
# HIHAT
define :hihat do
use_synth :pnoise
with_fx :hpf, cutoff: 120 do
play release: 0.01, amp: 13
end
end
live_loop :hihat_loop do
divisors = ring 2, 4, 2, 2, 2, 2, 2, 6
divisors.tick.times do
hihat
sleep 1.0 / divisors.look
end
end
# SNARE
live_loop :snare_loop do
sleep ring(2.5, 3)[tick]
with_fx :lpf, cutoff: 100 do
sample :sn_dub, sustain: 0, release: 0.05, amp: 3
end
sleep ring(1.5, 1)[look]
end
# BASSDRUM
define :bassdrum do |note1, duration, note2 = note1|
use_synth :sine
with_fx :hpf, cutoff: 100 do
play note1 + 24, amp: 40, release: 0.01
end
with_fx :distortion, distort: 0.1, mix: 0.3 do
with_fx :lpf, cutoff: 26 do
with_fx :hpf, cutoff: 55 do
bass = play note1, amp: 85, release: duration, note_slide: duration
control bass, note: note2
end
end
end
sleep duration
end
live_loop :bassdrum_schleife do
bassdrum 36, 1.5
if bools(0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0)[tick]
bassdrum 36, 0.5, 40
bassdrum 38, 1, 10
else
bassdrum 36, 1.5
end
bassdrum 36, 1.0, ring(10, 10, 10, 40)[look]
end
# CHORD CONTROL
# This part provides two rings called "chord_high" and "chord_low".
# They always contain the "permitted" notes in order that everything will be in tune.
# You can use them in other live loops to select notes.
chord_1 = chord :c4, :maj9, num_octaves: 2
chord_2 = chord :es4, :maj9, num_octaves: 2
chord_3 = chord :b3, :maj9, num_octaves: 2
chord_4 = chord :d4, :maj9, num_octaves: 2
chord_low_1 = chord :c2, :maj9
chord_low_2 = chord :es2, :maj9
chord_low_3 = chord :b1, :maj9
chord_low_4 = chord :d2, :maj9
chord_high = chord_1
chord_low = chord_low_1
live_loop :chord_selector, delay: -0.5 do
chord_high = (knit(chord_1, 2, chord_2, 2, chord_3, 4,chord_4, 4)).tick
chord_low = (knit(chord_low_1, 2, chord_low_2, 2, chord_low_3, 4, chord_low_4, 4)).look
sleep 8
end
# SPHERES
define :chord_player do |the_chord|
use_synth :blade
the_chord.each do |note|
play note, attack: rand(4), release: rand(6..8), cutoff: rand(50..85), vibrato_rate: rand(0.01..2), amp: 0.55
end
end
with_fx :reverb, room: 0.99, mix: 0.7 do
live_loop :chord_loop do
chord_player chord_high.pick(6)
chord_player chord_low.take(3)
sleep 8
end
end
# Coded by Pit Noack
# supported by
# Alexander Degraf
# Astrid Hagenguth
# Enrico Mercaldi
# http://www.maschinennah.de/
# mail@pitnoack.de
@TuxedoCat619
Copy link
Author

Coded by SonicPit

Taken from "Beats basteln wie die Großen"

c't 13/2017

Note: requires a powerful machine to run smoothly.

use_bpm 50

CHORD CONTROL

This part provides two rings called "chord_high" and "chord_low".

They always contain the "permitted" notes in order that everything will be in tune.

You can use them in other live loops to select notes.

chord_1 = chord :c4, :maj9, num_octaves: 3
chord_2 = chord :es4, :maj9, num_octaves: 3
chord_3 = chord :b3, :maj9, num_octaves: 3
chord_4 = chord :d4, :maj9, num_octaves: 3

chord_low_1 = chord :c2, :maj9
chord_low_2 = chord :es2, :maj9
chord_low_3 = chord :b1, :maj9
chord_low_4 = chord :d2, :maj9

chord_high = chord_1
chord_low = chord_low_1

live_loop :chord_selector, delay: -0.5 do
chord_high = (knit(chord_1, 2, chord_2, 2, chord_3, 4,chord_4, 4)).tick
chord_low = (knit(chord_low_1, 2, chord_low_2, 2, chord_low_3, 4, chord_low_4, 4)).look
sleep 8
end

SPHERES

define :chord_player do |the_chord|
use_synth :blade
the_chord.each do |note|
play note, attack: rand(4), release: rand(6..8), cutoff: rand(50..85), vibrato_rate: rand(0.01..2), amp: 0.55
end
end

with_fx :reverb, room: 0.99, mix: 0.7 do
live_loop :chord_loop do
chord_player chord_high.pick(6)
chord_player chord_low.take(3)
sleep 8
end
end

Coded by Pit Noack

supported by

Alexander Degraf

Astrid Hagenguth

Enrico Mercaldi

http://www.maschinennah.de/

mail@pitnoack.de

@TuxedoCat619
Copy link
Author

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