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@Tymski
Last active April 13, 2021 22:09
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When you put an AspectRatioFitter inside a LayoutGroup, it breaks your layout. This is a fix for this.
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(AspectRatioFitter))]
[RequireComponent(typeof(RectTransform))]
[ExecuteInEditMode]
public class WorkingAspectRatioFitter : MonoBehaviour
{
AspectRatioFitter aspectRatioFitter;
RectTransform rectTransform;
private void Awake()
{
aspectRatioFitter = GetComponent<AspectRatioFitter>();
aspectRatioFitter.enabled = false;
rectTransform = GetComponent<RectTransform>();
}
private void Update()
{
aspectRatioFitter.enabled = true;
aspectRatioFitter.SetLayoutHorizontal();
aspectRatioFitter.SetLayoutVertical();
aspectRatioFitter.SetLayoutHorizontal();
aspectRatioFitter.enabled = false;
}
}
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