Created
February 13, 2020 16:20
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# Thank you code_nomad: http://9m.no/ꪯ鵞 | |
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton | |
################################# | |
# | |
# Backend | |
# | |
################################# | |
# Backend to use: "xrender" or "glx". | |
# GLX backend is typically much faster but depends on a sane driver. | |
backend = "glx"; | |
################################# | |
# | |
# GLX backend | |
# | |
################################# | |
glx-no-stencil = true; | |
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all. | |
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified, | |
# but a 20% increase when only 1/4 is. | |
# My tests on nouveau show terrible slowdown. | |
glx-copy-from-front = false; | |
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update. | |
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated. | |
# May break VSync and is not available on some drivers. | |
# Overrides --glx-copy-from-front. | |
# glx-use-copysubbuffermesa = true; | |
# GLX backend: Avoid rebinding pixmap on window damage. | |
# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe). | |
# Recommended if it works. | |
# glx-no-rebind-pixmap = true; | |
# GLX backend: GLX buffer swap method we assume. | |
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). | |
# undefined is the slowest and the safest, and the default value. | |
# copy is fastest, but may fail on some drivers, | |
# 2-6 are gradually slower but safer (6 is still faster than 0). | |
# Usually, double buffer means 2, triple buffer means 3. | |
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers. | |
# Useless with --glx-use-copysubbuffermesa. | |
# Partially breaks --resize-damage. | |
# Defaults to undefined. | |
# glx-swap-method = "undefined"; | |
################################# | |
# | |
# Shadows | |
# | |
################################# | |
# Enabled client-side shadows on windows. | |
shadow = false; | |
################################# | |
# | |
# Opacity | |
# | |
################################# | |
inactive-opacity = 1; | |
active-opacity = 1; | |
frame-opacity = 1; | |
################################# | |
# | |
# Fading | |
# | |
################################# | |
# Fade windows during opacity changes. | |
fading = false; | |
################################# | |
# | |
# Other | |
# | |
################################# | |
# Try to detect WM windows and mark them as active. | |
mark-wmwin-focused = true; | |
# Mark all non-WM but override-redirect windows active (e.g. menus). | |
mark-ovredir-focused = true; | |
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events. | |
# Usually more reliable but depends on a EWMH-compliant WM. | |
use-ewmh-active-win = true; | |
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. | |
detect-rounded-corners = true; | |
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows. | |
# This prevents opacity being ignored for some apps. | |
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what. | |
detect-client-opacity = true; | |
# Specify refresh rate of the screen. | |
# If not specified or 0, picom will try detecting this with X RandR extension. | |
refresh-rate = 0; | |
# Vertical synchronization: match the refresh rate of the monitor | |
vsync = true; | |
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing. | |
# Reported to have no effect, though. | |
dbe = false; | |
# Limit picom to repaint at most once every 1 / refresh_rate second to boost performance. | |
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already, | |
# unless you wish to specify a lower refresh rate than the actual value. | |
sw-opti = false; | |
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. | |
# Known to cause flickering when redirecting/unredirecting windows. | |
unredir-if-possible = false; | |
# Specify a list of conditions of windows that should always be considered focused. | |
focus-exclude = [ ]; | |
# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time. | |
detect-transient = true; | |
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time. | |
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too. | |
detect-client-leader = true; | |
################################# | |
# | |
# Window type settings | |
# | |
################################# | |
wintypes: | |
{ | |
tooltip = | |
{ | |
# fade: Fade the particular type of windows. | |
fade = false; | |
# shadow: Give those windows shadow | |
shadow = false; | |
# opacity: Default opacity for the type of windows. | |
opacity = 1; | |
# focus: Whether to always consider windows of this type focused. | |
focus = true; | |
}; | |
}; | |
###################### | |
# | |
# XSync | |
# See: https://github.com/yshui/picom/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d | |
# | |
###################### | |
# Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users. | |
xrender-sync-fence = true; |
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