Terminology
en_US | zh_CN |
---|---|
name/value pairs | 字段 |
root object | 主字段 |
subscription URL | 订阅链接 |
server address | 服务器地址 |
// https://cmcenroe.me/2018/01/30/fbclock.html | |
// gcc -std=gnu11 -Wall -Wextra -O0 -g framebuffer.c | |
// fbgrab -d /dev/fb0 -s 5 -v -z 9 framebuffer.png | |
#include <assert.h> | |
#include <fcntl.h> | |
#include <linux/fb.h> | |
#include <stdint.h> |
# Thank you code_nomad: http://9m.no/ꪯ鵞 | |
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton | |
################################# | |
# | |
# Backend | |
# | |
################################# | |
# Backend to use: "xrender" or "glx". |
en_US | zh_CN |
---|---|
name/value pairs | 字段 |
root object | 主字段 |
subscription URL | 订阅链接 |
server address | 服务器地址 |
pkgbase = openrw-git | |
pkgdesc = A re-implementation of Rockstar Games' Grand Theft Auto III | |
pkgver = r1976.30856790 | |
pkgrel = 1 | |
url = https://github.com/rwengine/openrw | |
arch = x86_64 | |
license = GPL3 | |
makedepends = git | |
makedepends = cmake | |
makedepends = make |
In the short m4 session from Debugging with GDB: Sample Session, setting breakpoint fails:
$ gdb -q m4
Reading symbols from m4...(no debugging symbols found)...done.
(gdb) break m4_changequote
Function "m4_changequote" not defined.
Make breakpoint pending on future shared library load? (y or [n])
source ~/extra.bash_aliases
# | |
# /etc/pacman.conf | |
# | |
# See the pacman.conf(5) manpage for option and repository directives | |
# | |
# GENERAL OPTIONS | |
# | |
[options] | |
# The following paths are commented out with their default values listed. |
BIOS | |
https://download.lenovo.com/eol/index.html | |
http://www.thinkwiki.org/wiki/BIOS_Upgrade_Downloads | |
https://youtu.be/CyxgYnOcsTw | |
https://youtu.be/F5mKul8WUn0 | |
https://youtu.be/PUaDkQFD7FE | |
# Thank you code_nomad: http://9m.no/ꪯ鵞 | |
# and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton | |
################################# | |
# | |
# Backend | |
# | |
################################# | |
# Backend to use: "xrender" or "glx". |