Skip to content

Instantly share code, notes, and snippets.

@Unh0lyTigg
Last active April 23, 2017 23:17
Show Gist options
  • Save Unh0lyTigg/285e6129f48b4e10a2f9240d554349fc to your computer and use it in GitHub Desktop.
Save Unh0lyTigg/285e6129f48b4e10a2f9240d554349fc to your computer and use it in GitHub Desktop.
Potential changes
/*
* Minecraft Forge
* Copyright (c) 2016.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.oredict;
import java.util.List;
import java.util.Map;
import net.minecraft.block.BlockPrismarine;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.ModContainer;
import org.apache.logging.log4j.Level;
import gnu.trove.list.TIntList;
import gnu.trove.list.array.TIntArrayList;
import gnu.trove.map.TIntObjectMap;
import gnu.trove.map.TObjectIntMap;
import gnu.trove.map.hash.TIntObjectHashMap;
import gnu.trove.map.hash.TObjectIntHashMap;
import gnu.trove.set.TIntSet;
import gnu.trove.set.hash.TIntHashSet;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.item.crafting.ShapedRecipes;
import net.minecraft.item.crafting.ShapelessRecipes;
import net.minecraftforge.common.MinecraftForge;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.minecraftforge.fml.common.FMLLog;
import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.registry.GameData;
import javax.annotation.Nonnull;
public class OreDictionary
{
private static boolean hasInit = false;
private static List<String> idToName = Lists.newArrayList();
private static TObjectIntMap<String> nameToId = new TObjectIntHashMap<>();
private static List<NonNullList<ItemStack>> idToStack = Lists.newArrayList();
private static List<NonNullList<ItemStack>> idToStackUn = Lists.newArrayList();
private static TIntObjectMap<TIntList> stackToId = new TIntObjectHashMap<>((int)(128 * 0.75));
public static final NonNullList<ItemStack> EMPTY_LIST = NonNullList.create();
/**
* Minecraft changed from -1 to Short.MAX_VALUE in 1.5 release for the "block wildcard". Use this in case it
* changes again.
*/
public static final int WILDCARD_VALUE = Short.MAX_VALUE;
static {
initVanillaEntries();
}
private static void initVanillaEntries()
{
if (!hasInit)
{
// tree- and wood-related things
registerOre("logWood", new ItemStack(Blocks.LOG, 1, WILDCARD_VALUE));
registerOre("logWood", new ItemStack(Blocks.LOG2, 1, WILDCARD_VALUE));
registerOre("plankWood", new ItemStack(Blocks.PLANKS, 1, WILDCARD_VALUE));
registerOre("slabWood", new ItemStack(Blocks.WOODEN_SLAB, 1, WILDCARD_VALUE));
registerOre("stairWood", Blocks.OAK_STAIRS);
registerOre("stairWood", Blocks.SPRUCE_STAIRS);
registerOre("stairWood", Blocks.BIRCH_STAIRS);
registerOre("stairWood", Blocks.JUNGLE_STAIRS);
registerOre("stairWood", Blocks.ACACIA_STAIRS);
registerOre("stairWood", Blocks.DARK_OAK_STAIRS);
registerOre("stickWood", Items.STICK);
registerOre("treeSapling", new ItemStack(Blocks.SAPLING, 1, WILDCARD_VALUE));
registerOre("treeLeaves", new ItemStack(Blocks.LEAVES, 1, WILDCARD_VALUE));
registerOre("treeLeaves", new ItemStack(Blocks.LEAVES2, 1, WILDCARD_VALUE));
registerOre("vine", Blocks.VINE);
// Ores
registerOre("oreGold", Blocks.GOLD_ORE);
registerOre("oreIron", Blocks.IRON_ORE);
registerOre("oreLapis", Blocks.LAPIS_ORE);
registerOre("oreDiamond", Blocks.DIAMOND_ORE);
registerOre("oreRedstone", Blocks.REDSTONE_ORE);
registerOre("oreEmerald", Blocks.EMERALD_ORE);
registerOre("oreQuartz", Blocks.QUARTZ_ORE);
registerOre("oreCoal", Blocks.COAL_ORE);
// ingots/nuggets
registerOre("ingotIron", Items.IRON_INGOT);
registerOre("ingotGold", Items.GOLD_INGOT);
registerOre("ingotBrick", Items.BRICK);
registerOre("ingotBrickNether", Items.NETHERBRICK);
registerOre("nuggetGold", Items.GOLD_NUGGET);
registerOre("nuggetIron", Items.field_191525_da);
// gems and dusts
registerOre("gemDiamond", Items.DIAMOND);
registerOre("gemEmerald", Items.EMERALD);
registerOre("gemQuartz", Items.QUARTZ);
registerOre("gemPrismarine", Items.PRISMARINE_SHARD);
registerOre("dustPrismarine", Items.PRISMARINE_CRYSTALS);
registerOre("dustRedstone", Items.REDSTONE);
registerOre("dustGlowstone", Items.GLOWSTONE_DUST);
registerOre("gemLapis", new ItemStack(Items.DYE, 1, 4));
// storage blocks
registerOre("blockGold", Blocks.GOLD_BLOCK);
registerOre("blockIron", Blocks.IRON_BLOCK);
registerOre("blockLapis", Blocks.LAPIS_BLOCK);
registerOre("blockDiamond", Blocks.DIAMOND_BLOCK);
registerOre("blockRedstone", Blocks.REDSTONE_BLOCK);
registerOre("blockEmerald", Blocks.EMERALD_BLOCK);
registerOre("blockQuartz", Blocks.QUARTZ_BLOCK);
registerOre("blockCoal", Blocks.COAL_BLOCK);
// crops
registerOre("cropWheat", Items.WHEAT);
registerOre("cropPotato", Items.POTATO);
registerOre("cropCarrot", Items.CARROT);
registerOre("cropNetherWart", Items.NETHER_WART);
registerOre("sugarcane", Items.REEDS);
registerOre("blockCactus", Blocks.CACTUS);
// misc materials
registerOre("dye", new ItemStack(Items.DYE, 1, WILDCARD_VALUE));
registerOre("paper", new ItemStack(Items.PAPER));
// mob drops
registerOre("slimeball", Items.SLIME_BALL);
registerOre("enderpearl", Items.ENDER_PEARL);
registerOre("bone", Items.BONE);
registerOre("gunpowder", Items.GUNPOWDER);
registerOre("string", Items.STRING);
registerOre("netherStar", Items.NETHER_STAR);
registerOre("leather", Items.LEATHER);
registerOre("feather", Items.FEATHER);
registerOre("egg", Items.EGG);
// records
registerOre("record", Items.RECORD_13);
registerOre("record", Items.RECORD_CAT);
registerOre("record", Items.RECORD_BLOCKS);
registerOre("record", Items.RECORD_CHIRP);
registerOre("record", Items.RECORD_FAR);
registerOre("record", Items.RECORD_MALL);
registerOre("record", Items.RECORD_MELLOHI);
registerOre("record", Items.RECORD_STAL);
registerOre("record", Items.RECORD_STRAD);
registerOre("record", Items.RECORD_WARD);
registerOre("record", Items.RECORD_11);
registerOre("record", Items.RECORD_WAIT);
// blocks
registerOre("dirt", Blocks.DIRT);
registerOre("grass", Blocks.GRASS);
registerOre("stone", Blocks.STONE);
registerOre("cobblestone", Blocks.COBBLESTONE);
registerOre("gravel", Blocks.GRAVEL);
registerOre("sand", new ItemStack(Blocks.SAND, 1, WILDCARD_VALUE));
registerOre("sandstone", new ItemStack(Blocks.SANDSTONE, 1, WILDCARD_VALUE));
registerOre("sandstone", new ItemStack(Blocks.RED_SANDSTONE, 1, WILDCARD_VALUE));
registerOre("netherrack", Blocks.NETHERRACK);
registerOre("obsidian", Blocks.OBSIDIAN);
registerOre("glowstone", Blocks.GLOWSTONE);
registerOre("endstone", Blocks.END_STONE);
registerOre("torch", Blocks.TORCH);
registerOre("workbench", Blocks.CRAFTING_TABLE);
registerOre("blockSlime", Blocks.SLIME_BLOCK);
registerOre("blockPrismarine", new ItemStack(Blocks.PRISMARINE, 1, BlockPrismarine.EnumType.ROUGH.getMetadata()));
registerOre("blockPrismarineBrick", new ItemStack(Blocks.PRISMARINE, 1, BlockPrismarine.EnumType.BRICKS.getMetadata()));
registerOre("blockPrismarineDark", new ItemStack(Blocks.PRISMARINE, 1, BlockPrismarine.EnumType.DARK.getMetadata()));
registerOre("stoneGranite", new ItemStack(Blocks.STONE, 1, 1));
registerOre("stoneGranitePolished", new ItemStack(Blocks.STONE, 1, 2));
registerOre("stoneDiorite", new ItemStack(Blocks.STONE, 1, 3));
registerOre("stoneDioritePolished", new ItemStack(Blocks.STONE, 1, 4));
registerOre("stoneAndesite", new ItemStack(Blocks.STONE, 1, 5));
registerOre("stoneAndesitePolished", new ItemStack(Blocks.STONE, 1, 6));
registerOre("blockGlassColorless", Blocks.GLASS);
registerOre("blockGlass", Blocks.GLASS);
registerOre("blockGlass", new ItemStack(Blocks.STAINED_GLASS, 1, WILDCARD_VALUE));
//blockGlass{Color} is added below with dyes
registerOre("paneGlassColorless", Blocks.GLASS_PANE);
registerOre("paneGlass", Blocks.GLASS_PANE);
registerOre("paneGlass", new ItemStack(Blocks.STAINED_GLASS_PANE, 1, WILDCARD_VALUE));
//paneGlass{Color} is added below with dyes
// chests
registerOre("chest", Blocks.CHEST);
registerOre("chest", Blocks.ENDER_CHEST);
registerOre("chest", Blocks.TRAPPED_CHEST);
registerOre("chestWood", Blocks.CHEST);
registerOre("chestEnder", Blocks.ENDER_CHEST);
registerOre("chestTrapped", Blocks.TRAPPED_CHEST);
}
// Build our list of items to replace with ore tags
Map<ItemStack, String> replacements = Maps.newHashMap();
// wood-related things
replacements.put(new ItemStack(Items.STICK), "stickWood");
replacements.put(new ItemStack(Blocks.PLANKS), "plankWood");
replacements.put(new ItemStack(Blocks.PLANKS, 1, WILDCARD_VALUE), "plankWood");
replacements.put(new ItemStack(Blocks.WOODEN_SLAB, 1, WILDCARD_VALUE), "slabWood");
// ingots/nuggets
replacements.put(new ItemStack(Items.GOLD_INGOT), "ingotGold");
replacements.put(new ItemStack(Items.IRON_INGOT), "ingotIron");
// gems and dusts
replacements.put(new ItemStack(Items.DIAMOND), "gemDiamond");
replacements.put(new ItemStack(Items.EMERALD), "gemEmerald");
replacements.put(new ItemStack(Items.PRISMARINE_SHARD), "gemPrismarine");
replacements.put(new ItemStack(Items.PRISMARINE_CRYSTALS), "dustPrismarine");
replacements.put(new ItemStack(Items.REDSTONE), "dustRedstone");
replacements.put(new ItemStack(Items.GLOWSTONE_DUST), "dustGlowstone");
// crops
replacements.put(new ItemStack(Items.REEDS), "sugarcane");
replacements.put(new ItemStack(Blocks.CACTUS), "blockCactus");
// misc materials
replacements.put(new ItemStack(Items.PAPER), "paper");
// mob drops
replacements.put(new ItemStack(Items.SLIME_BALL), "slimeball");
replacements.put(new ItemStack(Items.STRING), "string");
replacements.put(new ItemStack(Items.LEATHER), "leather");
replacements.put(new ItemStack(Items.ENDER_PEARL), "enderpearl");
replacements.put(new ItemStack(Items.GUNPOWDER), "gunpowder");
replacements.put(new ItemStack(Items.NETHER_STAR), "netherStar");
replacements.put(new ItemStack(Items.FEATHER), "feather");
replacements.put(new ItemStack(Items.BONE), "bone");
replacements.put(new ItemStack(Items.EGG), "egg");
// blocks
replacements.put(new ItemStack(Blocks.STONE), "stone");
replacements.put(new ItemStack(Blocks.COBBLESTONE), "cobblestone");
replacements.put(new ItemStack(Blocks.COBBLESTONE, 1, WILDCARD_VALUE), "cobblestone");
replacements.put(new ItemStack(Blocks.GLOWSTONE), "glowstone");
replacements.put(new ItemStack(Blocks.GLASS), "blockGlassColorless");
replacements.put(new ItemStack(Blocks.PRISMARINE), "prismarine");
replacements.put(new ItemStack(Blocks.STONE, 1, 1), "stoneGranite");
replacements.put(new ItemStack(Blocks.STONE, 1, 2), "stoneGranitePolished");
replacements.put(new ItemStack(Blocks.STONE, 1, 3), "stoneDiorite");
replacements.put(new ItemStack(Blocks.STONE, 1, 4), "stoneDioritePolished");
replacements.put(new ItemStack(Blocks.STONE, 1, 5), "stoneAndesite");
replacements.put(new ItemStack(Blocks.STONE, 1, 6), "stoneAndesitePolished");
// chests
replacements.put(new ItemStack(Blocks.CHEST), "chestWood");
replacements.put(new ItemStack(Blocks.ENDER_CHEST), "chestEnder");
replacements.put(new ItemStack(Blocks.TRAPPED_CHEST), "chestTrapped");
// Register dyes
String[] dyes =
{
"White",
"Orange",
"Magenta",
"LightBlue",
"Yellow",
"Lime",
"Pink",
"Gray",
"LightGray",
"Cyan",
"Purple",
"Blue",
"Brown",
"Green",
"Red",
"Black"
};
for(int i = 0; i < 16; i++)
{
ItemStack dye = new ItemStack(Items.DYE, 1, 15 - i);
ItemStack block = new ItemStack(Blocks.STAINED_GLASS, 1, i);
ItemStack pane = new ItemStack(Blocks.STAINED_GLASS_PANE, 1, i);
String dyeName = new StringBuilder("dye").append(dyes[i]).toString();
String blockName = new StringBuilder("blockGlass").append(dyes[i]).toString();
String paneName = new StringBuilder("paneGlass").append(dyes[i]).toString();
if (!hasInit)
{
registerOre(dyeName, dye);
registerOre(blockName, block);
registerOre(paneName, pane);
}
replacements.put(dye, dyeName);
replacements.put(block, blockName);
replacements.put(pane, paneName);
}
hasInit = true;
ItemStack[] replaceStacks = replacements.keySet().toArray(new ItemStack[replacements.keySet().size()]);
// Ignore recipes for the following items
ItemStack[] exclusions = new ItemStack[]
{
new ItemStack(Blocks.LAPIS_BLOCK),
new ItemStack(Items.COOKIE),
new ItemStack(Blocks.STONEBRICK),
new ItemStack(Blocks.STONE_SLAB, 1, WILDCARD_VALUE),
new ItemStack(Blocks.STONE_STAIRS),
new ItemStack(Blocks.COBBLESTONE_WALL),
new ItemStack(Blocks.OAK_FENCE),
new ItemStack(Blocks.OAK_FENCE_GATE),
new ItemStack(Blocks.OAK_STAIRS),
new ItemStack(Blocks.SPRUCE_FENCE),
new ItemStack(Blocks.SPRUCE_FENCE_GATE),
new ItemStack(Blocks.SPRUCE_STAIRS),
new ItemStack(Blocks.BIRCH_STAIRS),
new ItemStack(Blocks.BIRCH_FENCE_GATE),
new ItemStack(Blocks.BIRCH_STAIRS),
new ItemStack(Blocks.JUNGLE_FENCE),
new ItemStack(Blocks.JUNGLE_FENCE_GATE),
new ItemStack(Blocks.JUNGLE_STAIRS),
new ItemStack(Blocks.ACACIA_FENCE),
new ItemStack(Blocks.ACACIA_FENCE_GATE),
new ItemStack(Blocks.ACACIA_STAIRS),
new ItemStack(Blocks.DARK_OAK_FENCE),
new ItemStack(Blocks.DARK_OAK_FENCE_GATE),
new ItemStack(Blocks.DARK_OAK_STAIRS),
new ItemStack(Blocks.WOODEN_SLAB),
new ItemStack(Blocks.GLASS_PANE),
new ItemStack(Blocks.BONE_BLOCK), // Bone Block, to prevent conversion of dyes into bone meal.
new ItemStack(Items.BOAT),
new ItemStack(Items.OAK_DOOR),
ItemStack.EMPTY //So the above can have a comma and we don't have to keep editing extra lines.
};
List<IRecipe> recipes = CraftingManager.getInstance().getRecipeList();
List<IRecipe> recipesToRemove = Lists.newArrayList();
List<IRecipe> recipesToAdd = Lists.newArrayList();
// Search vanilla recipes for recipes to replace
for(Object obj : recipes)
{
if(obj.getClass() == ShapedRecipes.class)
{
ShapedRecipes recipe = (ShapedRecipes)obj;
ItemStack output = recipe.getRecipeOutput();
if (!output.isEmpty() && containsMatch(false, exclusions, output))
{
continue;
}
if(containsMatch(true, recipe.recipeItems, replaceStacks))
{
recipesToRemove.add(recipe);
recipesToAdd.add(new ShapedOreRecipe(recipe, replacements));
}
}
else if(obj.getClass() == ShapelessRecipes.class)
{
ShapelessRecipes recipe = (ShapelessRecipes)obj;
ItemStack output = recipe.getRecipeOutput();
if (!output.isEmpty() && containsMatch(false, exclusions, output))
{
continue;
}
if(containsMatch(true, recipe.recipeItems.toArray(new ItemStack[recipe.recipeItems.size()]), replaceStacks))
{
recipesToRemove.add((IRecipe)obj);
IRecipe newRecipe = new ShapelessOreRecipe(recipe, replacements);
recipesToAdd.add(newRecipe);
}
}
}
recipes.removeAll(recipesToRemove);
recipes.addAll(recipesToAdd);
if (recipesToRemove.size() > 0)
{
FMLLog.info("Replaced %d ore recipes", recipesToRemove.size());
}
}
/**
* Gets the integer ID for the specified ore name.
* If the name does not have a ID it assigns it a new one.
*
* @param name The unique name for this ore 'oreIron', 'ingotIron', etc..
* @return A number representing the ID for this ore type
*/
public static int getOreID(String name)
{
if (!nameToId.containsKey(name))
{
idToName.add(name);
int val = idToName.size() - 1; //0 indexed
nameToId.put(name, val);
NonNullList<ItemStack> back = NonNullList.create();
idToStack.add(back);
idToStackUn.add(back);
}
return nameToId.get(name);
}
/**
* Reverse of getOreID, will not create new entries.
*
* @param id The ID to translate to a string
* @return The String name, or "Unknown" if not found.
*/
public static String getOreName(int id)
{
return (id >= 0 && id < idToName.size()) ? idToName.get(id) : "Unknown";
}
/**
* Gets all the integer ID for the ores that the specified item stack is registered to.
* If the item stack is not linked to any ore, this will return an empty array and no new entry will be created.
*
* @param stack The item stack of the ore.
* @return An array of ids that this ore is registered as.
*/
public static int[] getOreIDs(@Nonnull ItemStack stack)
{
if (stack.isEmpty()) throw new IllegalArgumentException("Stack can not be invalid!");
TIntSet set = new TIntHashSet();
// HACK: use the registry name's ID. It is unique and it knows about substitutions. Fallback to a -1 value (what Item.getIDForItem would have returned) in the case where the registry is not aware of the item yet
// IT should be noted that -1 will fail the gate further down, if an entry already exists with value -1 for this name. This is what is broken and being warned about.
// APPARENTLY it's quite common to do this. OreDictionary should be considered alongside Recipes - you can't make them properly until you've registered with the game.
ResourceLocation registryName = stack.getItem().delegate.name();
int id;
if (registryName == null)
{
FMLLog.log(Level.DEBUG, "Attempted to find the oreIDs for an unregistered object (%s). This won't work very well.", stack);
return new int[0];
}
else
{
id = GameData.getItemRegistry().getId(registryName);
}
TIntList ids = stackToId.get(id);
if (ids != null) set.addAll(ids);
ids = stackToId.get(id | ((stack.getItemDamage() + 1) << 16));
if (ids != null) set.addAll(ids);
return set.toArray();
}
/**
* Retrieves the ArrayList of items that are registered to this ore type.
* Creates the list as empty if it did not exist.
*
* The returned List is unmodifiable, but will be updated if a new ore
* is registered using registerOre
*
* @param name The ore name, directly calls getOreID
* @return An arrayList containing ItemStacks registered for this ore
*/
public static NonNullList<ItemStack> getOres(String name)
{
return getOres(getOreID(name));
}
/**
* Retrieves the List of items that are registered to this ore type at this instant.
* If the flag is TRUE, then it will create the list as empty if it did not exist.
*
* This option should be used by modders who are doing blanket scans in postInit.
* It greatly reduces clutter in the OreDictionary is the responsible and proper
* way to use the dictionary in a large number of cases.
*
* The other function above is utilized in OreRecipe and is required for the
* operation of that code.
*
* @param name The ore name, directly calls getOreID if the flag is TRUE
* @param alwaysCreateEntry Flag - should a new entry be created if empty
* @return An arraylist containing ItemStacks registered for this ore
*/
public static NonNullList<ItemStack> getOres(String name, boolean alwaysCreateEntry)
{
if (alwaysCreateEntry || nameToId.containsKey(name)) {
return getOres(getOreID(name));
}
return EMPTY_LIST;
}
/**
* Returns whether or not an oreName exists in the dictionary.
* This function can be used to safely query the Ore Dictionary without
* adding needless clutter to the underlying map structure.
*
* Please use this when possible and appropriate.
*
* @param name The ore name
* @return Whether or not that name is in the Ore Dictionary.
*/
public static boolean doesOreNameExist(String name)
{
return nameToId.containsKey(name);
}
/**
* Retrieves a list of all unique ore names that are already registered.
*
* @return All unique ore names that are currently registered.
*/
public static String[] getOreNames()
{
return idToName.toArray(new String[idToName.size()]);
}
/**
* Retrieves the List of items that are registered to this ore type.
* Creates the list as empty if it did not exist.
*
* @param id The ore ID, see getOreID
* @return An List containing ItemStacks registered for this ore
*/
private static NonNullList<ItemStack> getOres(int id)
{
return idToStackUn.size() > id ? idToStackUn.get(id) : EMPTY_LIST;
}
private static boolean containsMatch(boolean strict, ItemStack[] inputs, @Nonnull ItemStack... targets)
{
for (ItemStack input : inputs)
{
for (ItemStack target : targets)
{
if (itemMatches(target, input, strict))
{
return true;
}
}
}
return false;
}
public static boolean containsMatch(boolean strict, NonNullList<ItemStack> inputs, @Nonnull ItemStack... targets)
{
for (ItemStack input : inputs)
{
for (ItemStack target : targets)
{
if (itemMatches(target, input, strict))
{
return true;
}
}
}
return false;
}
public static boolean itemMatches(@Nonnull ItemStack target, @Nonnull ItemStack input, boolean strict)
{
if (target.isEmpty() != input.isEmpty())
{
return false;
}
return (target.getItem() == input.getItem() && ((target.getItemDamage() == WILDCARD_VALUE && !strict) || target.getItemDamage() == input.getItemDamage()));
}
//Convenience functions that make for cleaner code mod side. They all drill down to registerOre(String, int, ItemStack)
public static void registerOre(String name, Item ore){ registerOre(name, new ItemStack(ore)); }
public static void registerOre(String name, Block ore){ registerOre(name, new ItemStack(ore)); }
public static void registerOre(String name, @Nonnull ItemStack ore){ registerOreImpl(name, ore); }
/**
* Registers a ore item into the dictionary.
* Raises the registerOre function in all registered handlers.
*
* @param name The name of the ore
* @param ore The ore's ItemStack
*/
private static void registerOreImpl(String name, @Nonnull ItemStack ore)
{
if ("Unknown".equals(name)) return; //prevent bad IDs.
if (ore.isEmpty())
{
FMLLog.bigWarning("Invalid registration attempt for an Ore Dictionary item with name %s has occurred. The registration has been denied to prevent crashes. The mod responsible for the registration needs to correct this.", name);
return; //prevent bad ItemStacks.
}
int oreID = getOreID(name);
// HACK: use the registry name's ID. It is unique and it knows about substitutions. Fallback to a -1 value (what Item.getIDForItem would have returned) in the case where the registry is not aware of the item yet
// IT should be noted that -1 will fail the gate further down, if an entry already exists with value -1 for this name. This is what is broken and being warned about.
// APPARENTLY it's quite common to do this. OreDictionary should be considered alongside Recipes - you can't make them properly until you've registered with the game.
ResourceLocation registryName = ore.getItem().delegate.name();
int hash;
if (registryName == null)
{
ModContainer modContainer = Loader.instance().activeModContainer();
String modContainerName = modContainer == null ? null : modContainer.getName();
FMLLog.bigWarning("A broken ore dictionary registration with name %s has occurred. It adds an item (type: %s) which is currently unknown to the game registry. This dictionary item can only support a single value when"
+ " registered with ores like this, and NO I am not going to turn this spam off. Just register your ore dictionary entries after the GameRegistry.\n"
+ "TO USERS: YES this is a BUG in the mod " + modContainerName + " report it to them!", name, ore.getItem().getClass());
hash = -1;
}
else
{
hash = GameData.getItemRegistry().getId(registryName);
}
if (ore.getItemDamage() != WILDCARD_VALUE)
{
hash |= ((ore.getItemDamage() + 1) << 16); // +1 so 0 is significant
}
//Add things to the baked version, and prevent duplicates
TIntList ids = stackToId.get(hash);
if (ids != null && ids.contains(oreID)) return;
if (ids == null)
{
ids = new TIntArrayList();
stackToId.put(hash, ids);
}
ids.add(oreID);
//Add to the unbaked version
ore = ore.copy();
idToStack.get(oreID).add(ore);
MinecraftForge.EVENT_BUS.post(new OreRegisterEvent(name, ore));
}
public static class OreRegisterEvent extends Event
{
private final String Name;
private final ItemStack Ore;
public OreRegisterEvent(String name, @Nonnull ItemStack ore)
{
this.Name = name;
this.Ore = ore;
}
public String getName()
{
return Name;
}
@Nonnull
public ItemStack getOre()
{
return Ore;
}
}
public static void rebakeMap()
{
//System.out.println("Baking OreDictionary:");
stackToId.clear();
for (int id = 0; id < idToStack.size(); id++)
{
NonNullList<ItemStack> ores = idToStack.get(id);
if (ores == null) continue;
for (ItemStack ore : ores)
{
// HACK: use the registry name's ID. It is unique and it knows about substitutions
ResourceLocation name = ore.getItem().delegate.name();
int hash;
if (name == null)
{
FMLLog.log(Level.DEBUG, "Defaulting unregistered ore dictionary entry for ore dictionary %s: type %s to -1", getOreName(id), ore.getItem().getClass());
hash = -1;
}
else
{
hash = GameData.getItemRegistry().getId(name);
}
if (ore.getItemDamage() != WILDCARD_VALUE)
{
hash |= ((ore.getItemDamage() + 1) << 16); // +1 so meta 0 is significant
}
TIntList ids = stackToId.get(hash);
if (ids == null)
{
ids = new TIntArrayList();
stackToId.put(hash, ids);
}
ids.add(id);
//System.out.println(id + " " + getOreName(id) + " " + Integer.toHexString(hash) + " " + ore);
}
}
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment