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@Unh0lyTigg
Created February 22, 2016 00:36
#version 330
out vec4 out_color;
void main() {
out_color = vec4(1.0f, 0.0f, 0.0f, 0.0f);
}
#version 330
in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0f);
}
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