/frag.glsl Secret
Created
February 22, 2016 00:36
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#version 330 | |
out vec4 out_color; | |
void main() { | |
out_color = vec4(1.0f, 0.0f, 0.0f, 0.0f); | |
} |
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#version 330 | |
in vec2 position; | |
void main() { | |
gl_Position = vec4(position, 0.0, 1.0f); | |
} |
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