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@UniTrader
Created February 25, 2019 18:10
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<?xml version="1.0" encoding="UTF-8"?>
<mdscript xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" name="UT_Technological_Progress_Test" xsi:noNamespaceSchemaLocation="http://utnas/~unitrader/XRebirthxsds/md.xsd">
<cues>
<cue name="Init">
<actions>
<create_group groupname="$Testships"/>
</actions>
<cues>
<cue name="SpawnTestShips" checktime="10s" checkinterval="5s">
<conditions>
<cue_is_complete cue="md.Setup.Start"/>
</conditions>
<actions>
<create_ship groupname="$Testships" name="$Testship" zone="player.entity.zone" macro="macro.ship_arg_xl_carrier_01_a_macro">
<owner exact="faction.player"/>
<pilot macro="character_boron_generic_01_macro">
<owner exact=" faction.player"/>
<skills>
<skill type="boarding" exact="5"/>
<skill type="engineering" exact="5"/>
<skill type="management" exact="5"/>
<skill type="morale" exact="5"/>
</skills>
</pilot>
<loadout>
<level exact="0"/>
</loadout>
</create_ship>
</actions>
</cue>
<cue name="ChangeTestShips1" instantiate="true">
<conditions>
<event_player_activated_weapongroup weapongroup="1"/>
</conditions>
<actions>
<create_loadout result="$loadout">
<macros>
<engine macro="engine_arg_xl_travel_01_mk1_macro" path="../con_engine_01"/>
<engine macro="engine_arg_xl_travel_01_mk1_macro"/>
<!--weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_01" optional="1"/>
<weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_02" optional="1"/>
<shield macro="shield_arg_s_standard_01_mk2_macro" path="../con_shield_01" optional="1"/>
</macros>
<virtualmacros>
<thruster macro="thruster_gen_s_allround_01_mk3_macro"/>
</virtualmacros-->
</macros>
</create_loadout>
<debug_text filter="general" text="$loadout"/>
<apply_loadout object="$Testship" loadout="$loadout"/>
</actions>
</cue>
<cue name="ChangeTestShips2" instantiate="true">
<conditions>
<event_player_activated_weapongroup weapongroup="2"/>
</conditions>
<actions>
<create_loadout result="$loadout">
<macros>
<engine macro="engine_par_xl_travel_01_mk1_macro" path="../con_engine_01"/>
<engine macro="engine_par_xl_travel_01_mk1_macro" path="../con_engine_02"/>
<!--weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_01" optional="1"/>
<weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_02" optional="1"/>
<shield macro="shield_arg_s_standard_01_mk2_macro" path="../con_shield_01" optional="1"/>
</macros>
<virtualmacros>
<thruster macro="thruster_gen_s_allround_01_mk3_macro"/>
</virtualmacros-->
</macros>
</create_loadout>
<debug_text filter="general" text="$loadout"/>
<apply_loadout object="$Testship" loadout="$loadout"/>
</actions>
</cue>
<cue name="ChangeTestShips3" instantiate="true">
<conditions>
<event_player_activated_weapongroup weapongroup="3"/>
</conditions>
<actions>
<create_loadout result="$loadout">
<macros>
<engine macro="engine_tel_xl_travel_01_mk1_macro" path="../con_engine_01"/>
<engine macro="engine_tel_xl_travel_01_mk1_macro" path="../con_engine_02"/>
<!--weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_01" optional="1"/>
<weapon macro="weapon_gen_s_gatling_01_mk2_macro" path="../con_primaryweapon_02" optional="1"/>
<shield macro="shield_arg_s_standard_01_mk2_macro" path="../con_shield_01" optional="1"/>
</macros>
<virtualmacros>
<thruster macro="thruster_gen_s_allround_01_mk3_macro"/>
</virtualmacros-->
</macros>
</create_loadout>
<debug_text filter="general" text="$loadout"/>
<apply_loadout object="$Testship" loadout="$loadout"/>
</actions>
</cue>
</cues>
</cue>
</cues>
</mdscript>
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