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using UnityEngine; | |
using System.IO; | |
using GISTech.GISTerrainLoader; | |
using System.Collections; | |
using UnityEngine.UI; | |
using Unity.VisualScripting; | |
public class ENC57Parse_Example : MonoBehaviour | |
{ |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GISTerrainLoaderParseVectorDataBase : MonoBehaviour | |
{ | |
private GISTerrainLoaderVectorPolygone vectorObject; | |
private void Start() |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using GISTech.GISTerrainLoader; | |
/// <summary> | |
/// Customize DEM EPSG Code | |
/// </summary> | |
public class CustomEPSG : MonoBehaviour | |
{ |
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using GISTech.GISTerrainLoader; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
/// <summary> | |
/// GIS Terrain Loader Pro | |
/// This tutorial shows how to use the MultiTexture option for a terrain that has many raster data Ex: (Imagery,Topo, Terrain ... etc) | |
/// </summary> |
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using System.Collections; | |
using UnityEngine; | |
using GISTech.GISTerrainLoader; | |
using UnityEngine.UI; | |
using System; | |
/// <summary> | |
/// GIS Terrain Loader Pro | |
/// This Script Show how to Change the coordinates system + Format for WGS84 EPSG = 4326 at runtime | |
/// </summary> |
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/// GIS Terrain Loader Pro Tutorial /// | |
using System.Collections; | |
using UnityEngine; | |
using GISTech.GISTerrainLoader; | |
public class GenerateTerrainFromTIFF : MonoBehaviour | |
{ | |
public string TerrainFilePath; |
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/* Unity GIS Tech 2020-2022 */ | |
using UnityEngine; | |
using UnityEngine.UI; | |
using System.IO; | |
using GISTech.TerrainStreaming; | |
public class SimpleTerrainStreaming : MonoBehaviour | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using GISTech.GISTerrainLoader; | |
public class LoadShapeFileData : MonoBehaviour | |
{ | |
public string FilePath = "/VectorFile/ShapeFile/Areas/Areas.shp"; | |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using GISTech.GISTerrainLoader; | |
public class TiffMultiBandsLoader : MonoBehaviour | |
{ | |
string MultibandTiffPath = @"E:\Terrains\GeoReferenced_DEM_Files\Example_TIFF\Example_Tiff_MultiBands\MultiBands_Tiff.tif"; | |
DVector2 LatLonPosition = new DVector2(-119.9581587375, 38.9406188940); |