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using System.Collections; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public static class ScrollViewFocusFunctions | |
{ | |
public static Vector2 CalculateFocusedScrollPosition( this ScrollRect scrollView, Vector2 focusPoint ) | |
{ | |
Vector2 contentSize = scrollView.content.rect.size; | |
Vector2 viewportSize = ( (RectTransform) scrollView.content.parent ).rect.size; |
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<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>method</key> | |
<string>app-store</string> | |
<key>teamID</key> | |
<string>XXXXXXXXXX</string> | |
<key>uploadBitcode</key> | |
<true/> |
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#!/bin/bash | |
PROJECT_NAME="$(ls -d *.xcworkspace* | cut -d'.' -f1)" | |
# REF: https://bitbar.com/tipstricks-how-to-archive-and-export-ipa-from-script/ | |
# Clean project | |
echo "#### CLEAN ####" | |
xcodebuild clean -workspace "${PROJECT_NAME}".xcworkspace -configuration Release -scheme "${PROJECT_NAME}" | |
# Archive | |
echo "#### ARCHIVE ####" | |
xcodebuild archive -workspace "${PROJECT_NAME}".xcworkspace -configuration Release -scheme "${PROJECT_NAME}" -archivePath "${PROJECT_NAME}".xcarchive | |
# Export ipa |
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using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.EventSystems; | |
[RequireComponent(typeof(ScrollRect))] | |
public class ScrollToSelected : MonoBehaviour | |
{ | |
public float scrollSpeed = 10f; |
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<?xml version="1.0" encoding="UTF-8"?> | |
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
<plist version="1.0"> | |
<dict> | |
<key>method</key> | |
<string>ad-hoc</string> | |
</dict> | |
</plist> |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Mono singleton Class. Extend this class to make singleton component. | |
/// Example: | |
/// <code> | |
/// public class Foo : MonoSingleton<Foo> | |
/// </code>. To get the instance of Foo class, use <code>Foo.instance</code> |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor (typeof(TriggerContainer))] | |
public class TriggerContainerEditor : Editor | |
{ | |
private SerializedObject obj; |